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KnightDisciple

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  1. 2 Sharks and a Goon left, and this goon (who isn't scared out of his wits) is about to run. Not happening. Free Action: Switch Sonic Control to Paralyze. Standard Action: Ranged Attack against Goon 5. Booyah. Critical Hit. So that's a DC...27 Will Save.
  2. "Well, there's always a little tweaking with superhero stories. Can't give out detailed information on weaknesses or stuff like that, can't give out identities. But beyond that...hm. It can be complicated." Corbin's voice was as absent-minded as his gaze as he walked near Indira and Kimber, his stride easily keeping pace with the rest of the group. He mused to himself as they walked. 'Not so simple as what's "interesting", Indira. I didn't see them myself, but...Mark's dad did some shameful things. He was generally a good man, but in the end he was just a man. None of us are perfect. When you have the power he did, those imperfections shine through. Maybe it's better if the stories are boring and "safe", and we don't have riots because one reality warper tried to change us all. Even if, in the end, he was a true hero. Or maybe not. Argh. Whatever. I'm not in charge of a museum, not yet, so I guess I just have to see what they've got and judge from there. No use getting worked up over maybes and ought to's.' With that thought, he seemed to relax a bit, his gaze casting about trying to take in everything it could as they walked onward.
  3. Tagging the thread full of shenanigans!
  4. Carson nodded his head at John's suggestions. "Well, I did some asking around before we left, as well as a bit of checking on their computers. As far as powers and abilities go, this world's Interceptors seem to generally function like ours. No major differences have been observed, and the other me had a lot of chances to observe." He smirked slightly at the mention of Archeville. "Well, he still has to hear, doesn't he? I haven't heard of him having something that can somehow block out sonic powers while still letting him hear, barring an actual power dampener. And even then, why would he have it on by default? The only hostile sonic controller he knows is either dead, or a broken mass of meat and bone somewhere. If nothing else, I can force him on the defensive for a while. And while I'm good with shooting sound at people's faces, I've got a fair number of tricks I can throw at him. Keep him off-balance, that sort of thing. It's one thing I'm rather good at when I put my mind to it. I'd probably open up by trying to either deafen him, or possibly panic him. Do you have something that would let you blind him even for a few moments? If we could take out hearing and sight, he'd have to either take it on the chin, or curl up under a super-force-field long enough to recover. One of those means he's down for the count, the other means he's not our problem for 30 critical seconds, or however long it is."
  5. Cobalt Templar Right, only 5PP unspent on this guy, but a lot more actually happened. Toughness and Defense were shifted to 0 Trade-Off normally; I dropped 5 Protection inside the Ring (freeing up 5PP inside said ring); used 1PP of CT's 5 earned to buy 1 rank of Dodge Focus, and put the other 4PP earned into the Ring; inside the ring, 8 of the now 10 free PP went into Enhanced Defense 4, which makes his total Defense 12, and his Toughness 12. At least normally. The other 2 PP inside the ring brought his flight up to 7 ranks. Meanwhile, I beefed up his big form by making the Growth 4 non-dispersal, and giving him another rank of Density (as well as no longer removing the toughness boost there). A single rank of Protection, combined with a -7PP Temporary Drawback of -4 Attack / -4 Defense, means he should be sitting nicely at -5 Defense / +5 Toughness and -5 Attack / +5 Damage (because of all his strength-boosting). As well, I used the spare points in the Giant form to give him Impervious 6, so in that form at least he can shrug off a fair bit of small arms fire. That should cover everything beyond some minor formatting to shrink the sheet in a bit with spoiler tags. Full sheet code-blocked below; you can see the non-code-blocked look here. EDITED: Due to Ref ruling on the Temporary Drawbacks (as it takes from Base Defense and Base Attack, as was my original intent). [floatr][img=http://www.freedomplaybypost.com/wiki/images/4/4d/CobaltTemplar1.JPG][/floatr][b][u]Player Name[/u]:[/b] KnightDisciple [b][u]Character Name[/u]:[/b] Cobalt Templar [b][u]Power Level[/u]:[/b] 12 (187/187PP) [b][u]Trade-Offs[/u]:[/b] 0 (Normal); -5 Defense / +5 Toughness and -5 Attack / +5 Damage (Giant Form) [b][u]Unspent PP[/u]:[/b] 0 [b][u]Progress to Gold Status[/u]:[/b]: 67/90 (41PP earned pre-bump, 10PP earned post-bump, 15PP bump; Silver Status earned with [url=http://www.freedomplaybypost.com/viewtopic.php?f=20&t=4043]Gabriel[/url]) [b][u]In Brief[/u]:[/b] A teenage boy who aspires to be an archeologist stumbles across an ancient artifact: a ring that grants him incredible power! Now, as the Cobalt Templar, Corbin Hughes must work to discover the origins of his powers, and his destiny, all while fighting to protect the innocent from evil! [b][u]Alternate Identity[/u]:[/b] Corbin Alphonse Hughes [b][u]Identity[/u]:[/b] Secret [b][u]Birthplace[/u]:[/b] St. Louis, Missouri, USA [b][u]Occupation[/u]:[/b] Claremont Student [b][u]Affiliations[/u]:[/b] The Claremont Academy [b][u]Family[/u]:[/b] Albert Hughes (Father), Sarah Hughes (Mother) [b][u]Age[/u]:[/b] 18 ([i]DoB:[/i] October 27, 1993) [b][u]Apparent Age[/u]:[/b] N/A [b][u]Gender[/u]:[/b] Male [b][u]Ethnicity[/u]:[/b] Caucasian European Mix (1/2 German, 1/4 Norwegian, 1/4 French) [b][u]Height:[/u][/b] 6'6" (9ft Giant Form) [b][u]Weight:[/u][/b] 250 lbs. (1,800 lbs Giant form) [b][u]Eyes[/u]:[/b] Brown [b][u]Hair[/u]:[/b] Black [b][u]Description[/u]:[/b] [spoiler]Corbin is a tall, broad-shouldered teenage boy. Though he's still "filling in," he is already quite fit and muscular; combined with his height, it means he tends to stand out in a crowd. His dark hair is worn in a fairly short cut, just above "buzz cut;" Corbin says he likes not having to mess with it. His face is clean-shaven. Whenever possible, he wears loose, plain-color t-shirts and cargo shorts. When the weather is colder, he'll throw on jeans, and eventually a hooded sweatshirt or the like when he's outside. His one indulgence is a peculiar-looking [url=http://fc02.deviantart.net/fs43/i/2009/072/d/5/Steampunk_Pocketwatch_by_purpleglovez2.jpg]pocket watch[/url] that he says his father bought for him several years ago. Otherwise, all of his clothes seem to be the sort of thing you'd find in a Wal-Mart, rather than a Ralph Lauren. The Cobalt Templar is decidedly more exotic-looking. His image evokes an armored knight, though one with plenty of colored paint; his costume is primarily cobalt blue, with maroon red trim (base layer, mask, and most of the armor is cobalt blue; armor has maroon red trim). The base seems to be a thick cloth, itself almost metallic-looking. Over that, he wears a what looks like a strong armored breastplate covering most of his torso, long armored gloves that go past his elbows, leg-plates that reach halfway up his thighs, and armored faulds that protect his upper legs and lowest torso. His identity is protected by a domino mask, with a simple helmet worn over his head. Much of the Templar's armor seems to have an odd mix of classical and futuristic lines, giving him a rather other-worldly appearance. Topping all of this off is a maroon cape that not only seems somewhat frayed, but is actually noticeably transparent; sometimes it will move as if flapping in the wind, even if there is no wind to move it.[/spoiler] [b][u]Power Descriptions[/u]:[/b] [spoiler]Cobalt Templar's costume is just for show; the ring that is his source of power actually reinforces his body with a sort of force field just around skin level, meaning he is always protected. The "armor" is just a construct of its power; the material feels like something between plastic and aluminum if examined more closely. The ring's power allows him to effortlessly and almost instantly shift between his "civilian" wear and his "work" attire. As well, the powers of the ring allow him to survive in the most hostile of environments, including space. It greatly enhances his accuracy in combat through unconsciously guiding his aim and swings. It even helps him unconsciously sense danger, giving him an edge in combat. His flight seems unsupported by any wings or other visible means of propulsion, simply lifting him into the air as if gravity were an option, rather than a law. He is able to see in even the deepest of darkness. The most obvious powers of the Cobalt Templar center around his control of the unearthly cobalt fire that the ring produces. Strangely enough, he is not limited to burning things with blasts of this fiery power. Not only can he form hand-held weapons out of it, he can also create various simple objects, including walls, chairs, and the like. A quick, intense burst of the flames can blind foes for precious seconds. And most amazingly, the ghostly flames can wrap harmlessly around people and objects, quickly moving them out of harm's way. His unique artistic streak shines through in his power usage here, as his attacks almost always look at least slightly different each time, manifesting the blasts and strikes of energy in unique ways. He will even use it to taunt enemies on occasion, drawing mocking pictures with his fire constructs.[/spoiler] [b][u]History[/u]:[/b] [u]Early History:[/u] [spoiler]Albert and Sarah Hughes had not originally planned to have a child just yet. After all, they were up-and-coming businesspeople in two different, rapidly growing companies! They were young; there was plenty of time for kids when things settled down a bit! But, sometimes life doesn't turn out how we plan for it. So, they buckled down and worked hard to make sure Sarah could take sufficient maternity leave to stay healthy. More efficient that way and all. Truth be told, they were both happy about the event, unplanned that it might have been. They adjusted their lives and plans, and several months later, Corbin Alphonse Hughes was born (October 27, 1993). None of them realized what an incredible destiny lay ahead of him. Corbin grew up in ever-increasing affluence, as both Albert and Sarah worked their way up from junior investors, to senior investors, to assistant vice-presidents. More and more Albert and Sarah found themselves on the road, leaving Corbin with family friends or caretakers (as they had no other close living relatives). They tried to stay connected with their son, but the onset of his teenage years made it increasingly difficult. Compounding the problem was the fact that while young Corbin seemed to have a mind well able to grasp all the various "business lessons" his parents gave him, he lacked a [i]desire[/i] for said lessons. Oh, he'd learn what they were telling him, and talk about how to apply it. But it was blatantly obvious his heart and mind were elsewhere. You see, Corbin had grown up with a love for books, especially adventure stories and (oddly) history books. As he grew, he read and watched stories about men who went to dangerous places on earth to dig up lost treasures and knowledge. He just [i]knew[/i] he was going to do that one day. And while many childhood career dreams change almost daily, this one stuck with Corbin even as he became a teenager. Oh, his idea of what that sort of work entailed became more realistic; he knew he'd likely never run across a single ancient "booby trap" of any sort, let alone the kinds of things Indiana Jones was dodging in his films. But still, something about working to uncover the past, to decipher the clues, intrigued him. Plus, just the general study of history was fun. The fact that he'd managed to pick up a few ancient languages over the years helped; he had a bit of a knack for them. His friends at school occasionally ribbed him about it, but his warm nature combined with his large size meant he never got any real trouble from other students. In fact, Corbin often sought to stand up for the various "underdogs" who got picked on at the school, his own size often stopping incidents before they started. All in all, things weren't too bad for Corbin, despite his workaholic parents who were only home half of the time.[/spoiler] [u]Stirring of Destiny[/u] [spoiler]Of course, it was too good to last. Just after his sophomore year of high school ended, Corbin's parents broke the new to him. Albert had been appointed Chief Human Resources Officer of Rath and Stromberg Investments, and his mother was to be the Chief Analytics Officer at the Rhodes Foundation. They were moving to Freedom City, out on the East Coast. And they were doing so during the summer. Corbin was horrorstruck. All this time, they'd managed to stay in one place. His parents were the ones who traveled, not him. And now? He had to move across the country, away from every one of his friends, just so they could move up a couple pay grades. Only the news that they were taking him on a long-desired trip to the Middle East, specifically Israel, helped. Volatile as the region could be, Corbin's interests were piqued. After all, there were so many historical sites! So much archeology! Even better, his parents were arranging the trip with actual archeologists, not a generic tourism firm. Only the best for their son. It didn't take away all of his anger, but Corbin was content to take the trip, nonetheless. So it was that Corbin Hughes, nearly age 17 traveled to the ancient lands of the Middle East. There, he visited several ancient sites, including Jerusalem, Nazareth, Tel Megiddo, and Masada, to name a few. It was at Masada that his life changed forever. At Masada, Corbin was exploring some of the less-public areas of the ruins with two Professors of Archeology; Jacob Smith from the US, and Chaim Amar from Israel. Corbin, being younger and more athletic, was carrying around a couple of cameras and his "rough and tumble" sketch pad, occasionally going into areas the two Professors had more difficulty accessing. Two-way radios ensured they were always in communication. At one point, the discovered a tunnel entrance behind some crumbling rock. After a short distance sloping downwards, the tunnel ended at a 20-foot deep straight shaft. After talking it over, Corbin rigged up a safety line and lowered himself down the shaft. At the bottom, he found another tunnel, this one leading only a few yards deeper into the earth before ending at...a stone door. There were several lines of Hebrew scrawled across the door; Corbin took out each camera in turn, and took several pictures of the door. He then radioed the professors, asking what his next move should be. Before they could respond, the door opened of its own accord. This was also reported, and dismissed as "settling rock", though Corbin wasn't sure. He proceeded carefully into the chamber. The chamber was 10 feet in diameter, in a perfect circle; the only feature in the room was a 4 foot tall pedestal in the exact center. It was a smooth cylinder, with, of all things, a ring slotted into a notch on the top, once more in the exact center. The walls were nearly covered in writing and pictographs; Corbin quickly started taking as many panoramic pictures as possible, trying to capture the whole wall on film. Just as he finished his slow turn in place, he noticed the door slowly shut. When he tried to shove it open, it wouldn't budge. His radio was suddenly filled with static, but he managed to roughly communicate that he was trapped. The inside of the door had a few markings as well; belatedly, he took a few more pictures. Suddenly, he noticed the faint blue glow lighting the walls alongside the flashlight strapped to his shoulder. He turned, and saw the ring apparently on fire. Specifically, a deep cobalt blue fire. Oddly, the ring was completely unharmed, as was the stone around it. Suddenly, Corbin heard a voice echo in the chamber. [b]:Chosen.:[/b] He looked around, but saw no way someone could be speaking into this room. The same voice, same word rolled across the room again. Louder; dust fell from the ceiling. Corbin's eyes became glued to the ring as his right hand slowly reached forward, until it was inside the blue flame, touching the ring. Moving on automatic, he slowly pulled the ring from the notch, before his left hand reached up, grasped the ring, and guided it on his right ring finger. The pedestal slowly sunk into the floor until it was flush, and the voice echoed once more. "[b]CHOSEN![/b]" Suddenly, with an ear-splitting *crack*, the chamber began to collapse in on itself. The next few moments are still blurry in Corbin's memory; all he can really recall is blue fire, and crumbling rock, and a feeling of weightlessness. When he was next fully aware, both Professors were standing over him, marveling at how he got all the pictures out intact; he must have taken a small side passage that opened up as that section of the dig collapsed. Neither commented on the new ring on his finger. Corbin himself forgot it as he was quickly flown back to the States, to his new home in Freedom City, by his worried parents. It was two weeks later, while he was roaming his family's new house in North Bay, that the ring that he'd essentially forgotten about suddenly flared with light.Albert Hughes was actually home at that time, and came running when he heard Corbin cry out. He came to a dead halt when he saw his son kneeling on the floor, staring in shock at the ring on his hand. The ring that was surrounded by ethereal blue flames, which were flowing forth to form...a rock on the floor. One that wasn't scratching or burning the expensive wood paneling. After several long moments, Corbin gained control. He looked up at his father, genuine fear filling his eyes, right before he passed out. When he came to, his father was examining the ring. He explained that he'd attempted to remove it, but it seemed unwilling to budge. Corbin manged to take it off with no problems, but when he tried to place it on the coffee table, it hovered in the air for a moment before settling. As an experiment, his father slipped it on his hand; nothing happened. When Corbin donned it again, the ghostly flames wreathed his hand for several seconds. Father and son looked at each other, and knew everything had changed. Just two weeks before Corbin's junior year started, his parents managed to work some connections, and get Corbin in to speak to some of the faculty at Claremont Academy. In the couple of weeks since the "awakening" of the ring, Corbin had managed to gain a notable amount of control, discovering another power, or variation of a power, every few days. The Claremont instructors spoke with him, asking about the situation surrounding his acquisition of the ring, what it could do, how well he could control it, and so on. Albert and Sarah were visibly uncomfortable with the whole situation. They wanted to know why they couldn't just have Corbin take off the ring and get rid of it. Corbin insisted he ought to [i]do something[/i] with this power. The instructors noted that the ring's nature wasn't fully known yet; attempting to discard it so casually might have dire consequences. Thus, it was decided that Corbin would spend his junior (and presumably senior) year at Claremont Academy, not only continuing his traditional education, but also learning to control the powers granted to him by the ring. Corbin's feelings were mixed, especially as his parents arranged for him to live on campus 5 nights a week (Sunday-Thursday). Corbin got the impression his parents wanted to forget about the whole "kid with powers" thing by shoving him off in a corner. The fact that they more strictly enforced his access to any and all money from his trust funds only reinforced this notion. He knew they loved him, but he also knew they liked order and predictability in their lives. Right now, he was almost the polar opposite of either of those things. So Corbin accepted his lot at life, and started trying to fit in at Claremont.[/spoiler] [u]Recent Times:[/u] At Claremont, Corbin found himself soon a part of Young Freedom, the premier team of young heroes at the school for young heroes. Between his team and other friends he made, the transition to Claremont wasn't nearly as painful as he thought it might be. He even found love among his fellow students. Corbin Hughes has a bright, heroic future ahead of him. [b][u]Personality & Motivation[/u]:[/b] [spoiler]Corbin Hughes is boy of contradictions. Despite his athletic build and apparent love for rock-climbing, he's looking to become an archeologist and historian. On top of that, he has a not-very-secret love of drawing and painting, something which he has some decent talent at. That he loves to read is well known to his friends; occasionally, he can be found lounging in odd nooks around Claremont, casually reading a book. That these "nooks" are sometimes 10 feet off the ground seems no concern to the boy. Corbin tends to read various sorts of suspense books, as well as alternate history fiction, classical epics, westerns, and sword and sorcery. His taste in movies tends to run similar to his literary tastes, with more allowance for individual films that he enjoys. As for music, he enjoys most blues and jazz, as well as soft, blues, folk, southern, and classic rock and roll.[/spoiler] [b][u]Powers & Tactics[/u]:[/b] [spoiler]Cobalt Templar has gone from a cautious fighter to, if not reckless, certainly a more straightforward combatant. He relies upon his incredible resistance to injury to see him through a fight, and he often abandons caution even more to give himself a better chance at a telling blow. He is equally capable of fighting up close or at range, though against notably tough foes he will try to get close, as his melee abilities have a greater chance of bypassing their defenses (via concentrating all that energy into something that cannot leave his hands).[/spoiler] [hr][/hr] [b][u]Complications[/u]:[/b] [b]The Fires of Hell Shall Not Prevail:[/b] Beings which channel the energies from the deepest pits of Hell (or similar places and energies) tend to have a better chance of hurting Cobalt Templar, despite his not-insignificant protections. A GM should feel free to let Cobalt Templar earn a Hero Point by somewhat increasing the effectiveness of hellfire-based attacks, or other effects and powers of a similar nature, against him. [b]I'm In Charge?[/b]: Cobalt Templar has recently become a senior member and leader of Young Freedom, working closely with Sage to help keep the team alive and bring in "new blood" in the form of juniors to fill out the ranks. They have been tasked with guiding this new group of young people to their destiny as heroes. A GM might grant Templar a Hero point if he faces serious troubles, especially in the field, while trying to help lead the new iteration of Young Freedom. [b]Secret (Identity)[/b]: While his parents and the people at Claremont know of his powers, the Cobalt Templar is not at all officially connected to Corbin Hughes. Which is how Corbin would like to keep things. A GM should feel free to give him a Hero Point when trying to keep his heroic identity secret becomes notably difficult. [b]With Great Power...:[/b] Corbin's own sense of responsibility and personal code of ethics mean that he feels he must be a hero, since he has powers. Often, he will prioritize protecting and rescuing bystanders over pursuing escaping villains. A GM should feel free to give him a Hero Point when Cobalt Templar faces a choice between protecting bystanders and dealing with villains. [b]You Must Know No Fear!:[/b] Corbin's powers (or the ones still granted directly from the ring) tend to have serious troubles when he's experiencing serious amounts of fear (such as from the powers of a villain). Often, they work with less effectiveness, or stop working entirely. A GM should feel free to grant Corbin a Hero Point if he fails a save versus a fear affect, which should cause him to lose power, perhaps by losing ranks in his attack powers, defenses, and so on granted by his ring. [b]Dethroner of Omega:[/b] Corbin, or "Cobalt Templar the Swordsman" as the Furions have dubbed him, is one of the members of the iteration of Young Freedom that faced off against Omega on a dead world, and helped "kill" the Knight of Entropy. While many would consider him a hero, this has obviously earned him the ire of the Terminus (or at least made him the target of ambitious Annihilists). A GM should feel free to give CT a Hero Point when his participation in the defeat of Omega brings the forces of the Terminus to him (perhaps attacking him unawares, or drawing him into a conflict he may have otherwise avoided). [b][u]Abilities[/u]:[/b] 6 + 6 + 6 + 4 + 4 + 2 = 28PP Strength: 44/28/16 (+17/+9/+3) Dexterity: 16 (+3) Constitution: 32/28/16 (+11/+9/+3) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 12 (+1) [b][u]Combat[/u]:[/b] 24 + 12 = 36PP Initiative: +7/+3 Attack: +12/+7 (Giant Form) Grapple: +15, +28 Ring, +32 Giant Form Defense: +12 (+6 Base, +2 Dodge Focus, +4 Enhanced), +3 Flat-Footed, +7 Giant Form Knockback: -8/-1 [b][u]Saving Throws[/u]:[/b] 2 + 4 + 8 = 14PP Toughness: +17/+12/+3 (+11/+9/+3 Con, +6/+3 Protection, 10 Impervious (Giant Form only)) Fortitude: +13/+11/+5 (+11/+9/+3 Con, +2) Reflex: +7 (+3 Dex, +4) Will: +10 (+2 Wis, +8) [b][u]Skills[/u]:[/b] 44R = 11PP Acrobatics 8 (+11) Craft (Artistic) 8 (+10) Knowledge (Business) 8 (+10) Knowledge (History) 8 (+10) Language 4 (Arabic, English [Native], Greek, Hebrew, Latin) Notice 8 (+10) [b][u]Feats[/u]:[/b] 8PP All-Out Attack Dodge Focus 2 Luck 2 Power Attack Precise Shot 2 [b][u]Powers[/u]:[/b] 90PP [b]Device 22 ([/b]110PP Container, [i]Flaws:[/i] Hard-To-Lose, [i]Feats:[/i] Restricted 2[b])[/b] [90PP] (Power Ring [Blessed/Holy, Magic]) [device][b]Create Object 1 ([/b]1 5ft cube, Toughness +1, Lifting Strength 5 [[i]Heavy Load:[/i] 50 lbs.], 10 10ft Range Increments / 100ft Max Range; [i]PFs[/i]: Precise, Tether[b])[/b] [4PP] (Fires of Creation) [b]Enhanced Constitution 12 ([/b]to 28/+9[b])[/b] [12PP] [b]Enhanced Defense 4[/b] [8pp] [b]Enhanced Feats 3 ([/b]Improved Initiative, Quick Change 2[b])[/b] [3PP] [b]Enhanced Strength 12 ([/b]to 28/+9[b])[/b] [12PP] [b]Flight 7 ([/b]1,000mph / 10,000ft per Move Action[b])[/b] [14PP] [b]Holy Fire Control 12 ([/b]24PP Array; [i]PFs[/i]: Affects Insubstantial 2, Alternate Power 3[b])[/b] [29PP] (Fires of Judgement) [array][b][u]BP[/u]: Blast 12 ([/b]10 120ft Range Increments / 1200ft Max Range[b])[/b] [24PP]"Rain of Fire" [b][u]AP[/u]: Damage 12 ([/b][i]Extras[/i]: Area [Targeted, Shapeable {12 5-ft cubes}][b])[/b] [24PP]"Heart of the Blaze" [b][u]AP[/u]: Growth 4 ([/b]9ft height, 10ft reach, Large size; [i]Extra[/i]: Linked [Density], [Protection], [Super-Strength][b])[/b] [12PP] [b]+ Density 4 ([/b]+8 Str, [b]Immovable 1[/b], [b]Super-Strength 1[/b], +2 Toughness Mass x3; [i]Extra[/i]: Linked [Growth], [Protection], [Super-Strength][b])[/b] [12PP] [b]+ Protection 1 ([/b][i]Extra[/i]: [b]Impervious Toughness 10[/b] Linked [Density], [Growth], [Super-Strength][b])[/b] [11pp] [b]+ Super-Strength 2 ([/b] [i]Extra[/i]: Linked [Density], [Growth], [Protection][b])[/b] [4PP]; [b]Temporary Drawback ([/b] -4 Defense, -4 Attack[b])[/b] [-16pp] [12+12+11+4-16=23PP] "Giant's Strength" [u]Results of Form[/u] [spoiler]+16 Strength (+8 modifier), +4 Con, +3 Toughness, Large Size (-1 Attack/Defense, +4 Grapple, -4 Stealth, +2 Intimidate, 10ft space, 10ft reach), Immovable 1, +1 Super-Strength, -4 Attack, -4 Defense. Strength total: 44 (+17); Constitution Total: 32 (+11); Toughness Bonus: +17 (10 Impervious); Defense Bonus: +7; Attack Bonus: +7; Damage Bonus: +17; Super-Strength 10 (Effective Strength 94)[/spoiler] [b][u]AP[/u]: Strike 3 ([/b][i]Extra[/i]: Penetrating 12 [DMG 24], [i]PF[/i]: Mighty[b])[/b] [16PP] "Unlimited Blades"[/array] [b]Immunity 9 ([/b]Life Support[b])[/b] [9PP] [b]Protection 3[/b] [3PP] [b]Super-Senses 2 ([/b]Darkvision[b])[/b] [2PP] [b]Super-Strength 7 ([/b]Lifting STR 61 [[i]Heavy Load:[/i] 58 tons 1,760 lbs.][b])[/b] [16PP][/device] [b][u]DC Block[/u]:[/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC24/18 Toughness (Staged) Damage (Physical) Unarmed(G) Touch DC32 Toughness (Staged) Damage (Physical) Blast Ranged DC27 Toughness (Staged) Damage (Energy) Strike Touch DC27 Toughness (Staged) Damage (Energy) Abilities (28) + Combat (36) + Saving Throws (14) + Skills (11) + Feats (8) + Powers (90) - Drawbacks (0) = 187/187 Power Points RUN RINGS AROUND by GIZMO
  6. pG9-Ijbk3_8 Pure. Win.
  7. Spoilered due to superceded by newer iteration. DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC24/21 Toughness (Staged) Damage (Physical) Unarmed(G) Touch DC32 Toughness (Staged) Damage (Physical) Blast Ranged DC27 Toughness (Staged) Damage (Energy) Strike Touch DC27 Toughness (Staged) Damage (Energy) Abilities (38) + Combat (36) + Saving Throws (14) + Skills (18) + Feats (12) + Powers (91) - Drawbacks (0) = 209/209 Power Points
  8. Ok. This experiment is going to assume CT's moved things around, and that he's got Defense +12 and Toughness +12. I'm not going to assume any "cap" on cost for the moment, because I want to get a base and work on it. Growth 4: 12 Power Points. Big things here are +8 Str, +4 Con, -1 Attack, -1 Defense. Assuming the above, and that I don't give CT any more strength out of his Array, this would put him...+1 over his Damage cap, but that's negated by his -1 Attack. But his Toughness goes up by 2, while his Defense only drops by 1. So, offhand, it sounds like I could give a Temporary Drawback for 1PP that drops his defense by 1 more, and that should balance combat caps out. But, I'm not totally satisfied. I actually want to crank him all the way to +/-5 on all caps. So I'd want another...+4 Strength bonus, and another +3 Toughness bonus. With more Temp Drawbacks, of course. How about Density 4. That costs 12PP (and with drawbacks and such, these 2 powers fit just fine within the confines of his Fires of Judgement Array). Additions: So with Growth 4 linked to Density 4, I would get: +16 Strength (+8 modifier), +4 Con, +2 Toughness, Large Size (-1 Attack/Defense, +4 Grapple, -4 Stealth, +2 Intimidate, 10ft space, 10ft reach), Immovable 1, +1 Super-Strength. Assuming his Strength stayed where it was, that would put him at +17 Strength bonus, putting his Unarmed at +5 caps. He gets a -1 Attack just from Large, but I'd have to tack on a Temp Drawback of another -4 to bring that into balance. Meanwhile, the hypothetical balance of Defense and Toughness gets a +4 Toughness boost from Con and Toughness from the powers, and a -1 Defense. Might as well go whole hog, give him Protection 1, and another -4 Defense to get that at a full 5 tradeoff as well. Incidentally, this form would boost his Fort Save by 2, leaving it at 13, which is well within parameters for PL12, especially as a temporary (definitely not default!) form. So, that would be 25PP, except I'd be tacking -4 Defense and -4 Attack on. Even at 1/2 "cost" that's 4PP freed up, which makes the net cost 21PP. Which should fit within his Array nicely. Looking at his sheet right now, I don't think I'd want to change his existing Enhanced Strength or Constitution any. I'd just drop 5 ranks of Protection. That frees up 5 points in the Device...but that's not enough to just buy up Defense. Outside the device, I would spend 4 of his 5 current free PP on the Ring. The other PP would go to Dodge Focus (since spending 2pp on his Base Defense would make it 7, which doesn't net him any extra Flat-Footed Defense), bringing his non-ring-enhanced Defense to 8. Meanwhile, the ring now has 10PP free. 8 would be spend on Enhanced Defense. The remaining 2...I think I would put 1 into Flight, making it Flight 7 for 1,000 MPH (supersonic!), and 1 into another Enhanced Feat rank of Improved Initiative (total bonus: +8). Before I start trying to rearrange his sheet, I'm going to see if a Ref can give some insight on if this plan is A-ok, or super-hinky.
  9. I would be quite interested in getting Gabriel involved. Offhand, A and C appeal the most to me as the player, and seem like good fits for Gabriel as a PC. For reference, he's combat-capped at PL12, but can crank his People Skills to the limits for PL15 (but they default much lower).
  10. Gabriel No big overhaul this time, but I'm dropping a whopping 10PP down, so for the ease of the Refs I'm dropping the codeblock below. Changes: Skills: Spent 3PP for 12 skill ranks. Put 4 into Knowledge (Art), since he is a theater professor. Put 8 into Knowledge (Streetwise), to represent him still being pretty well-connected to the community of Southside in particular, Freedom City more generally, and at least having an idea of how things interact within that domain. Feats: Spent 7PP on Feats. Inspire 5, to give me a reason to make those big speeches we all love so much. Leadership, to help his friends shake off negative effects. Rallying Cry, because why fear when you've got a mortal archangel with you? Basically, skills are rounding out my vision of the character, and feats are making him the "buffer" I've always kind of wanted him to be. EDIT REASON: Realized my Paralyze DC Block number was off by 1, fixed it. Here's the codeblocked sheet: [floatr][img=http://www.freedomplaybypost.com/wiki/images/e/e4/GabrielHF1.png][/floatr][b][u]Player Name[/u]:[/b] KnightDisciple [b][u]Character Name[/u]:[/b] Gabriel [b][u]Power Level[/u]:[/b] 15 (226/226PP) [b][u]Trade-Offs[/u]:[/b] None [b][u]Unspent PP[/u]:[/b] 0 [b][u]Progress To Gold Status[/u]:[/b] 76/90 [b][u]dentity[/u]:[/b] Secret [b][u]Birthplace[/u]:[/b] Limerick, Ireland (Chalk it up to the Almighty's sense of humor) [b][u]Occupation[/u]:[/b] Drama Teacher [b][u]Affiliations[/u]:[/b] Freedom College [b][u]Family[/u]:[/b] Angus Keefe (Father), Bevin Keefe (Mother), Brody Keefe (Older Brother), Doyle Keefe (Younger Brother), Riona Keefe ("Baby Sister"), Brogan Keefe (Paternal Grandfather), Bridget Keefe (Paternal Grandmother), Colin Doherty (Maternal Grandfather), Moreen Doherty (Maternal Grandmother) [b][u]Age[/u]:[/b] 28 ([i]DoB:[/i] March 21, 1984) [b][u]Apparent Age[/u]:[/b] N/A [b][u]Gender[/u]:[/b] Male [b][u]Ethnicity[/u]:[/b] Irish Caucasian [b][u]Height[/u]:[/b] 6' [b][u]Weight[/u]:[/b] 170 lbs. [b][u]Eyes[/u]:[/b] Blue [b][u]Hair[/u]:[/b] Red [b][u]Speech Color[/u]:[/b] Maroon [b][u]Description[/u]:[/b] Tall and fairly thin, Carson is nonetheless a comparatively unremarkable figure in his civilian guise. Often electing to wear jeans and a plain polo shirt, Carson manages to strike a balance between "comfortable" and "professional" that many people find baffling. He almost always has an easy smile on his face. Gabriel is a bit sterner figure, but still one that tends to put innocents at ease when they meet him. His outfit, once reminding others of a heroic priest-figure, now seems more like a warrior-priest. Loose white pants, rugged gray leather boots, a gray cloth belt, and a baggy white shirt form the base of his outfit. Covering everything but his mouth and lower nose is a white mask pulled over his head. Over his chest is a sculpted breastplate; at a glance it looks almost like silver, but its obvious strength and lack of corrosion bely that. His hands have fingerless gloves that seem to have an inner layer of cloth or leather, but an outer layer of fine chainmail (of a material similar to his breastplate); over his forearms are smooth vambraces of the same otherworldly material. His lower legs bear smooth greaves of the same holy metal as the rest of him. And over his head is an open-faced helmet of that polished silver-steel. Most amazingly, the metal seems to actually [i]flex[/i] with him when he moves, which seems to make it extraordinarily comfortable to wear. Finally, a predominately white leather duster sits on top of everything else, with a black trim bearing intricate gold patterns consisting of Celtic knots and crosses. The most amazing part of this outfit is its ability to, in a flash of light, exchange itself for his normal outfit (though leaving the, ah, bottom-most layer intact) from its hiding place as an elegantly simply silvered wristwatch. [b][u]Power Descriptions[/u]:[/b] At its most basic, all of Gabriel's abilities loop back to his innate mastery of Sound. His Charisma, his more explicit powers, everything. It all goes back to those little vibrations moving through various sorts of matter. Just as noticeable as his armor is Gabriel's new weapon. Where before he relied solely on his sonic powers, he now has a shining spear to help surprise unsuspecting opponents, or those who display unusual resistance to his favored powers. The spear itself is exactly as long as Gabriel is tall (6'), with 10 inches being the the leaf-shaped blade; said blade has a smooth curve, and flares out to 4 inches wide before narrowing down again. The whole weapon seems made of silver, yet notably stronger than said metal has any right to be. The spear has incredible power within itself, shining out when Gabriel wishes it. Just as incredible is its ability to turn into into a great shining silver trumpet, or its ability to turn into a simple silver ring on his right hand (so that it's available when he wants it without being obvious). All in all, Gabriel looks the part of the guardian angel so many already think of him as. [b][u]History[/u]:[/b] [b]Early History[/b] [spoiler]Carson Finbar Keefe was born on the Emerald Isle, that ancient land known as Ireland. Raised on the outskirts of Limerick, he grew up in a large, loving Catholic family. His father and paternal grandfather own and operate a pub, The Falcon and Cent. His mother and paternal grandmother both helped raise the kids, seeing as his paternal grandparents lived in a small cottage just down the road from his parents' house. His maternal grandparents were present almost as frequently, often coming over for big family dinners and get-togethers on the weekends. They lived and worked in Dublin, his Grandpa Colin being a board member in a mid-sized business in the city. Thus it was that the Keefe family never had to live hand to mouth. They have never been rich, but they had what they needed, and that was good enough. Besides, family weekends were always fun! As he grew older, Carson started experiencing a sense of dissatisfaction. At first, he couldn't even pin his finger on it. His mother could tell something was often bothering her middle son, but she couldn't tell what it was. It wasn't until Carson was in high school that he began to grasp the meaning of this sense of discontent. Like many others, he saw a world that felt so flawed, with so many people wandering around with little hope. But Carson wasn't a superhero. He wasn't even a normal genius; his grades were merely on the high end of average. No, his real talent lay in acting; from the tender age of 6, he'd often been the leading man in any plays his school put on. The fact that he could sing as well as he could act helped during the Christmas plays, for sure. But how to fit his love of acting with this sense of, dare he say it, holy discontent? Then he thought of the drama teacher at his school. Miss O'Brian, a kindly lady in her late 50's. Not only did she struggle to make sure kids like him had a chance to express themselves, she often helped serve as a mentor or a tutor. Suddenly, he had a sense of certainty. He'd be a teacher like her! Well, maybe eventually be a real actor, too. Like Peter O'Toole, or Liam Neeson! That would be really nifty... So it was that Carson redoubled his focus on the fine art of theater performance. His parents were touched by the drive and focus he displayed. Once they sat down and talked with him, and he confirmed that his desire was genuine, they got behind him 100%. But Carson took things even more seriously. Several times a week, he would kneel down before going to sleep, and fervently pray that the Lord would grant him the strength to help the unfortunate, the influence to change lives, and the skill to help those who needed it. He prayed for success in his studies, and more generally for the strength and guidance to accomplish this task. Of course, it was only a couple of years later that something more incredible happened to Carson.[/spoiler] [b]Origin of a Hero[/b] [spoiler]Three nights after he turns 17, Carson was on a walk in the nearby park, enjoying the early evening weather and view. Suddenly, a brilliant light blinded him, causing him to stumble backwards. As his vision started to clear, he heard a voice. [b]"Fear not, Carson Finbar Keefe. My visit to you is one of greatest import, for you have a great destiny ahead of you. Your prayers have been heard. Now, they shall be answered, in a way more wonderful than you could have dreamed."[/b] When he could see more clearly, there before him stood an angel! Flowing robes, glowing hair and eyes, white wings, and...a trumpet? Carson quickly crossed himself and muttered a short prayer. "Why...why have you come to me? And which angel are you?" Then his courage took some root, and he straightened a bit as he clutched his rosary. "How do I know you're truly an angel, and not working for the Enemy? He can disguise himself, can't he?" The angel slowly walked forward, stopping right in front of Carson. There he(?) knelt, slowing reaching his free hand out...to grasp the rosary. It did not react at all with the being at first; after a few moments, it took on a deep, unearthly glow. And Carson knew this angel was genuine. [b]"I applaud your courage, Carson. You will need it for the years ahead. I am indeed a true angel. An Archangel, in fact. I am Gavriel, Herald and Messenger of the Most High. I have come because you have been chosen, Carson Finbar Keefe. You have been chosen to be an agent for Good in the world. Your current dreams are worthy, yes. Such is the work of many Saints. But you shall have a task higher still. You will be endowed with a small fraction of my power. You shall craft sound into a weapon against the forces of Evil, large and small. You have great things ahead, Carson. Or should I say...Gabriel."[/b] And with no warning, Gavriel was simply gone. Carson looked down, to find himself clad in simple white clothes. Shirt, pants, gloves, boots, coat...mask, hood? Almost all of it, shining white. He felt power welling up within himself. He had a grasp on at least the basics of what to do, though he knew he needed practice. And oddly enough, he suddenly knew how to play the trumpet, as well as a couple of other similar instruments. But...what would he tell his parents. In the end, Carson broke down and told his father and mother what had happened. He made them promise not to speak of it to any of the other family, and to instead help cover for him as he took the time to start mastering his abilities, while still working hard to go to school. At first they were reluctant, but after Carson showed them his new outfit (which sadly he could not simply summon and de-summon at will), and some of the things he could do, they became convinced. So Angus and Bevin worked hard to help their middle son. They served as sympathetic listeners as he related his frustrations with school, his powers, and the continuing uncertainty of where exactly he should go. Carson graduated high school, and immediately entered the closest university with a strong fine arts program. There, he honed his dramatic and vocal skills, while also working on methods to do the same for his future students. He applied all his energy to the program, graduating with a Masters in Theater Education, and a Minor in Counseling, in only 5 (grueling) years. It was perhaps his happiest moment yet, one full of a sense of accomplishment and purpose. Not two days later, he awoke in a cold sweat. He'd had a dream, one with a sense of purpose. But all he could remember was flashing images of his heroic identity fighting criminals and super-villains in a city. Carson got up and went about a typical morning in his house. But when he happened to glance at the paper, something caught his eye, tugged at his heart, and left his rosary feeling warm on his chest. Specifically, there was a story about another conflict between superheroes and supervillains in Freedom City, seemingly the center of such activity in America. At that moment, he knew where he had to go. "Ma, Da, I know where I'm going to teach. Freedom City." At first, they looked at him with confusion. Then they saw the certainty, the conviction, in his eyes. Slowly, his father nodded, pride shining in his eyes. His mother managed to avoid crying, though a single tear slipped out of one eye as she gazed on her boy, now a man. "If that's what you feel you need to do, son, we'll help you get everything squared away." His parents kept his word. Oh, he didn't move to Freedom City the next week or anything. It took Carson just over a year to get a passport, work visa, and various certifications before he was able to move to America. During that time, he'd been helping his father at the pub, as well as doing some teaching at the local schools. Between all of that, and a bit of help from Grandfather Colin, he managed to arrange for halfway decent housing close to the campus. While he had an Irish driver's license, he didn't want to try dealing with either public transportation or getting his own car for a while. Besides, walking did him good.[/spoiler] [b]Recent Times[/b]It hasn't taken Carson long to find himself in the thick of the action in Freedom city. Demons, mobs, undead, sorcerors, time travel, and so much more. He's seen a lot and fought more. Along the way, he's made friends, and a few enemies; he's now allies with several of the more powerful and well-known heroes of the City, and there's even rumors from his friends he might end up on the Freedom League roster. All in all, Carson has found himself doing good things for people who need it. [b][u]Personality & Motivation[/u]:[/b] Carson is, at heart, an optimistic people-person. He loves talking to and helping people, be they a close friend or stranger. He believes that most people can, and will, do good things if given the chance and a little encouragement. He believes that if enough people honestly stand up and try their best, the world can be made a better place. He's realistic enough to acknowledge it would be a long, slow, painful process; that people would still disagree and argue and fight and mess up. But the goal, the ideal, is something Carson believes is worth fighting for. This belief in the potential for good in people is what drives him to be a teacher at Freedom College. Seeing that more kids from poor and broken homes ended up there, he sought to be a beacon to the students. Not only does he teach drama/theater classes, Carson volunteers to mentor a couple of kids each year. He views these mentorships as one of his best opportunities. Carson always strives to provide the best positive role model to the students he helps; his words are backed up by sincere actions. He acknowledges that sometimes, students will still make bad choices, and that he cannot blame himself. Once he has done his best, the rest is up to the students. As Gabriel, his focus has been on helping "the little guy," such that he tends to target non-powered petty criminals. Some of these people he tries to help start down the road to redemption; some, he realizes, won't be swayed by his words alone. It makes him sad when he has to use force on a teenager who's robbing a convenience store to feed a destructive habit, or even to try scraping together money to feed themselves and/or their family. But Gabriel believes in the law, and in right and wrong, strongly enough to not let that sadness stop him from doing the right thing. That said, he's not afraid to mix it up with more powerful foes, since they can often offer an even greater immediate danger to civilians.[/spoiler] [b][u]Powers & Tactics[/u]:[/b] Most of Gabriel's powers revolve around disabling foes, rather than directly beating them unconscious. Often times, he will batter a foe or group of foes with a hit from each of his varied tricks, keeping them severely off-balance, leaving them vulnerable to a final knockout blow from his sonic blast. Gabriel's supernatural charisma is, in his mind, his most powerful tool. With it, he can often convince petty criminals to lay down their weapons, and cooperate with the police. In turn, he will speak with the police afterwards to ensure the criminals (often fairly young) receive good treatment, and get as much of their prison time converted to things like community service. It also helps convince civilians to clear the area, and can occasionally allow him to put a more threatening opponent off-guard long enough to get a better hit in. [hr][/hr] [b][u]Complications[/u]:[/b][b]Demons, Why Did It Have To Be Demons?:[/b] Gabriel has had a large number of encounters with demons, with the worst outcome being a withdrawal by his opponent. These encounters have left him with a natural caution for the demonic, and a reputation among their kind that makes them particularly hostile to him (not to mention their dislike of his faith and the One whom he works for). A GM may give Gabriel a Hero Point if he finds himself a specific target of one or more demons, whether as part of a longer-term plot, or the focus of their ire in a fight. [b]I Hate Faeries!:[/b] Due to a trip to ancient Ireland, as well as several poor meetings at other times, Gabriel has a bit of intense dislike reserved for faeries, or most anything having to do with them. The only real exception so far is the heroine Grimalkin, whom he has had several friendly meetings with in the course of his hero work. A GM may feel free to give him a Hero Point if this dislike drives him to sour an initial meeting with another hero who derives his power from the Faerie Realm, or if it causes him to recklessly attack faeries (as opposed to watching out for himself and his comrades). [b]Old Wounds:[/b] Gabriel has acquired a fair number of scars during his comparatively short time as a hero; the worst set by far are the large ones across his chest, dealt to him by a "super-ghoul" in October of 2010. Any and/or all of these wounds can occasionally give him trouble, be it due to cold weather, wet weather, or even being around too much necromantic energy (which resonates with the cause of his chest scars). A GM should feel free to give him a Hero Point if the flare-up of these scars is induced, giving him a small to moderate penalty of the GM's choosing, while making sure said flare-ups don't work as a sort of "evil indicator" or the like. [b]Responsibility:[/b] Carson is employed as a Drama/Theater teacher at Freedom College. He has to balance his time spent as Gabriel with his job, especially since he views his work as equally important. A GM should feel free to give Gabriel a hero point when his hero work and teaching work come into notable conflict. [b]Secret (Identity):[/b] Gabriel has several people he wishes to protect, most notably his family. A GM should feel free to give him a Hero Point when trying to keep his heroic identity secret becomes notably difficult. [b]Shepherd of The Flock:[/b] Gabriel feels intensively protective of others, especially those without powers to fight back against powerful villains. Thus, he may be borderline reckless attempting to protect those he feels need it. A GM should feel free to give Gabriel a hero point when his protective instinct drives him to reckless decisions. [b]Relationship:[/b] Carson Keefe is in a romantic relationship with Sonya Sokolova; anyone who knew of his dual identity might seek to harm him through her (though she's not an easy target), and if she's in danger for one reason or another, Carson may not think rationsally. A GM should feel free to give Gabriel a hero point whenever his romance leads to immediate and dangerous difficulty in his life. [b][u]Abilities[/u]:[/b] 4 + 4 + 6 + 6 + 4 + 10 = 34PP Strength: 14 (+2) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 50/30/20 (+20/+10/+5) [b][u]Combat[/u]:[/b] 16 + 16 = 32PP Initiative: +6 Attack: +8, +12 Spear, +12 Sonic Control Grapple: +11 Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed Knockback: -6/-4, -3/-1 Flat-Footed [b][u]Saving Throws[/u]:[/b] 5 + 6 + 9 = 20PP Toughness: +12 (+3 Con, +4 Defensive Roll, +5 Holy Armor), +8 Flat-Footed Fortitude: +8 (+3 Con, +5) Reflex: +8 (+2 Dex, +6) Will: +12 (+3 Wis, +9) [b][u]Skills[/u]:[/b] 120R = 30PP Acrobatics 8 (+10) Bluff 10 (+40/+20/+15)[sup]SM[/sup] [sup]UE[/sup] Diplomacy 10 (+40/+20/+15)[sup]SM[/sup] [sup]UE[/sup] Gather Information 10 (+40/+20/+15)[sup]SM[/sup] [sup]UE[/sup] Intimidate 10 (+40/+20/+15)[sup]SM[/sup] [sup]UE[/sup] Knowledge (Arcane Lore) 8 (+10) Knowledge (Art) 4 (+6) Knowledge (Streetwise) 8 (+10) Knowledge (Theology & Philosophy) 8 (+10) Notice 12 (+15) Perform (Acting) 10 (+40/+20/+15) Perform (Wind Instruments) 10 (+40/+20/+15) Sense Motive 12 (+15) [b][u]Feats[/u]:[/b] 29PP Attack Specialization (Sonic Control) 2 Beginners Luck Defensive Roll 2 (+4 Toughness) Dodge Focus 4 Improved Initiative Inspire 5 Leadership Luck 5 Rallying Cry Skill Mastery (Bluff, Diplomacy, Gather Information, Intimidate) Ultimate Bluff Ultimate Diplomacy Ultimate Intimidate Ultimate Gather Information Uncanny Dodge (Auditory) Well-Informed [b][u]Powers[/u]:[/b] 8 + 14 + 10 + 2 + 1 + 43 + 3 = 81PP [b]Device 2 ([/b]10PP Container, [i]Flaws:[/i] Hard-To-Lose[b])[/b] [8PP] (Holy Armor) [device][b]Features 1 ([/b]Quick Change[b])[/b] [1PP] [b]Immunity 2 ([/b]Critical Hits[b])[/b] [2PP] [b]Protection 5[/b] [5PP] [b]Super-Senses 2 ([/b]Darkvision[b])[/b] [2PP][/device] [b]Device 4 ([/b]20PP Container, [i]Flaws:[/i] Easy-To-Lose, [i]Feats:[/i] Subtle [Transforms into a Ring], [i]Features:[/i] Masterwork Wind Instrument [Transforms into a Trumpet][b])[/b] [14PP] (Heavenly Spear) [device][b]Light Control 5 ([/b]25ft radius, [i]Flaws:[/i] Range [Touch][b])[/b] [5PP] [b]Strike 10 ([/b][i]Feats:[/i] Accurate 2, Mighty[b])[/b] [13PP] (Blessed/Holy, Piercing, Silver) [b]Super-Movement 1 ([/b]Dimensional Movement 1 [Earth-Prime and Sanctuary] [b])[/b] [2PP][/device] [b]Enhanced Charisma 10 ([/b]to 30/+10[b])[/b] [10PP] [b]Flight 1 ([/b]10mph / 100ft per Move Action[b])[/b] [2PP] [b]Immunity 1 ([/b]Own Powers[b])[/b] [1PP] [b]Sonic Control 12 ([/b]34PP Array, [i]Feats:[/i] Alternate Power 9[b])[/b] [43PP] (Mutation) [array][u]Base Power[/u]: [b]Dazzle 12 ([/b]Auditory Senses, [i]Extras:[/i] Area [General, Burst, 60ft radius], Selective[b])[/b] [34PP] [u]Alternate Power[/u]: [b]Blast 12 ([/b][i]Extras:[/i] Autofire [b])[/b] [34PP] [u]Alternate Power[/u]: [b]Communication 6 ([/b]Auditory, 20 miles ["Anywhere In Freedom City"], [i]Extras:[/i] Area, Linked [Comprehend, Super-Senses], [i]Feats:[/i] Selective, Subtle[b])[/b] [14PP] [b]+ Comprehend 3 ([/b]Languages 3 [Speak Any, All At Once, Understand All], [i]Extras:[/i] Linked [Communication, Super-Senses][b])[/b] [6PP] [b]+ Super-Senses 3 ([/b]Extended Hearing 4 [100,000ft / 20-mile Notice Increments], [i]Extras:[/i] Linked [Communication, Comprehend], [i]Flaws:[/i] Limited [Speech], [i]Feats:[/i] Selective[b])[/b] [4PP] (Far-Hearing, The Tongues of Men & Angels, Ventriliquism) [14 + 6 + 4 = 24PP] [u]Alternate Power[/u]: [b]Confuse 12 ([/b][i]Extras:[/i] Area [General, Burst, 60ft radius], Selective[b])[/b] [34PP] [u]Alternate Power[/u]: [b]Drain Toughness 12 ([/b][i]Extras:[/i] Affects Objects, Range [Ranged][b])[/b] [34PP] [u]Alternate Power[/u]: [b]Enhanced Charisma 20 ([/b][i]Extras:[/i] Linked [Enhanced Skills][b])[/b] [20PP] + [b]Enhanced Skills 10 ([/b]40 Ranks: Bluff 10, Diplomacy 10, Intimidate 10, Gather Information 10 [b])[/b] [10PP] [20 + 10 = 30PP] [u]Alternate Power[/u]: [b]Emotion Control 12([/b][i]Extras:[/i] Area [General, Shapeable, 12 5ft cubes][b])[/b] [34PP] [u]Alternate Power[/u]: [b]Flight 9 ([/b]Rank 10, 10,000mph / 100,000ft per Move Action, [i]Feats:[/i] Moving Feint, Subtle[b])[/b] [20PP] [u]Alternate Power[/u]: [b]Nauseate 12 ([/b][i]Extras:[/i] Range [Ranged][b])[/b] [34PP] [u]Alternate Power[/u]: [b]Paralyze 12 ([/b][i]Extras:[/i] Range [Ranged][b])[/b] [34PP][/array] [b]Super-Senses 3 ([/b]Ultrasonic Hearing, [i]Extras:[/i] Accurate[b])[/b] [3PP] (Echolocation) [b][u]Drawbacks[/u]:[/b] -0PP None [b][u]DC Block[/u]:[/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical) Blast Ranged DC27 Toughness (Staged) Damage (Energy) Confuse Ranged DC22 Will Confused Dazzle Ranged+Area DC22 Reflex 1/2 Effect DC22 Reflex Deafened DC22 Fortitude Recover Drain Ranged DC22 Fortitude Drain Toughness Emotion Control Perception DC22 Will (Staged) Special Nauseate Ranged DC22 Fortitude (Staged) Sickened/Nauseated/Helpless Paralyze Ranged DC22 Will (Staged) Slowed/Paralyzed Spear Touch DC27 Toughness (Staged) Damage (Physical) Abilities (34) + Combat (32) + Saving Throws (20) + Skills (30) + Feats (29) + Powers (81) - Drawbacks (0) = 226/226 Power Points 'I' BALL'D by GIZMO
  11. GM Post The unknown man struck by Cobalt Templar's blow was shoved back a few feet, and his eyes were rather obviously unfocused as he wavered, barely staying standing up. His arms moved erratically, as if to keep his balance. It was clear his threat was quelled for the moment. Meanwhile, the other warrior in ever-shifting energy armor snarled at the display Midnight and Redbird put on, even as he shook off the actual attack. Still, the snarl had a definite quaver to its quality. The man in orange was unnerved by the stoic duo, which left him less capable. All according to Midnight's plan, it could be imagined. It seemed as if the heroes were starting to turn the tide of this fight.
  12. "Gal Vanic has to stay. Like I said, she and I are the ones who can disable the bombs. If you have to stay, perhaps Papercut and Wraith can take her out for the moment? Between the three of us, we should be set to go. But we should hurry and take care of the bombs." Cobalt Templar walked over to where Wraith was still keeping the reality-bomb-thing secured. He gave her a nod. "Nice work. I'll put up a box for a sec once Gal gets over here, and you can slip out. We'll take care of this one, then get moving to the second bomb." He patiently waited for his excitable teammate to come over before he extended a small blue force-field around the box, with a good-sized opening in it to allow Wraith to exit. Then it was time for the light show...
  13. Initiative Roster: -.)Orange Goon 3 (29): Unconscious, 0 HP 1.)Midnight (23): Unhurt, 3 HP 2.)Orange Goon 1 (20): 1 Bruise, Dazed, 0 HP 3.)Redbird (19): Unhurt, 0 HP , 4.)Orange Goon 2 (18): 1 Bruise, Demoralized (1round), 0 HP 5.)Nick Cimitiere (14): 2 Bruise, 3 HP 6.)Cobalt Templar (9): 1 Bruise, 4 HP So, OG2's got a -2 on attacks and checks this round. Awesomesauce. Anyways, we're up to OG1. But he's Dazed from Corbin hitting him. So he does nothing! Redbird's up! Initiative Roster: -.)Orange Goon 3 (29): Unconscious, 0 HP 1.)Midnight (23): Unhurt, 3 HP 2.)Orange Goon 1 (20): 1 Bruise, Dazed (1 round), 0 HP 3.)Redbird (19): Unhurt, 0 HP <-- 4.)Orange Goon 2 (18): 1 Bruise, Demoralized (1round), 0 HP 5.)Nick Cimitiere (14): 2 Bruise, 3 HP 6.)Cobalt Templar (9): 1 Bruise, 4 HP
  14. Gabriel smirked just a bit when one of the sharks went running. 'Nice, I figured it'd just scatter the thugs, not one of-Lord preserve me!' His eyes widened in shock as one of the shark-men propelled himself into the air and grabbed his coat for a few frightening seconds. It was in this moment that Gabriel decided that while stinging insects terrified him beyond the capacity for rational thought, sharks were pretty scary too. The gaping maw nearly got around his neck, but at the last moment he got his left arm in the way, and the creature's teeth closed around his armored and coated forearm. Still, the sheer force of the bite left his arm throbbing with pain even as his foe released his grip and dropped to the ground below. Gabriel took a moment to shake his arm out and flex the fingers on the hand before glaring down at the shark-man. He gestured at his foe with his spear. "That hurt. We'll consider it resisting a citizens arrest. Hope you didn't have Mexican for lunch." Suddenly, a lance of invisible sound waves struck the Minister's body, and his insides quaked and quivered at the sensation; Gabriel was clearly trying to incapacitate him through induced sickness.
  15. I'm feeling nasty, and the chat-dice spoke. Free Action: Switch Sonic Control Array to Nauseate, which is ranged (so I can stay floating up here). Standard Action: 28, which should definitely hit. DC 22 Fortitude Save for Nauseate.
  16. "They've got Mark. They're clearly in need of a beating. What else do we need to know? Oh, and Max has decided he's suddenly not a deadbeat dad. Amazing what you can do with an audience." Mind control over "Hard Mama" or no, it was clear Corbin was still not in any way impressed with Max. His tone was terse, and his body language as he flew was tense, choppy, almost rigid. For one reason or another he still hadn't changed to his official costume, though all those present knew it didn't really matter if he did so. "So if they're being mind-controlled, because that's what's popular this year, who's doing the controlling? Do we let them lead us to their "boss" or do we intercept them ASAP?"
  17. Sorry for delay, I owe you a DC 27 toughness save. 14. Uh...no. Hero Point Reroll. 24 is much better. Gabe takes a bruise, or injury if they're fighting for keeps.
  18. "Maybe the next fad will be crushed and mixed Oreos, Pixie Stix, and Fruity Pebbles." Gallows humor from the man in white floating in the air. He regarding the shark-men transformations with a raised eyebrow and a tilt of his head. The spear didn't move from its current resting place. "Though this is new territory for me. Never dealt with a shark gang before. Only dealt with monkeys that one time..." He shrugged as he trailed off, before suddenly his whole demeanor shifted. The spear whipped forward and pointed out like an accusing finger toward the cluster of criminals. When Gabriel next spoke, his voice rang out clear and sharp, and waves of sonic energy pulsed out, all but slamming into the collection of thugs and sharks. But instead of battering their bodies, the waves brought subliminal sounds that tried to trigger basic fear impulses in their targets. The ultrasonic waves sought to bring all of the gang members to their knees shaking with fright. "You cretins are in for it now. Bad enough you bring mindless violence to our streets, push poison on our children. Now you clothe yourselves in the skins of beasts to savagely fight back against your rightful punishment? We are the angels of retribution and justice, and our wrath will be terrible, our actions swift!"
  19. Hm. Messy battlefield. Maybe time to clean it up a bit. Using Emotion Control to try and induce Fear into them. "Source of the Fear" will be the dude who talks like an angry Archangel (or so they think). Shapeable area means I hit all goons and Sharks. If that's not doable, priority is the Goons (Gabe figures the sharks'll be harder). So, DC 22 Will Saves! Failure is Shaken, Failure by 5 or more is Frightened, 10 or more is Panicked. 8-)
  20. Intimidate Save via Counter-Intimidate: 22. Let me know what that makes him. Fort DC 16: 24. So, he's not Stunned at least.
  21. "Interlopers." "Spies." "Shackle-bearers." "Enemies." One moment, it was a uniform group of ninjas, whose uniforms disguised race and gender and age, leaving only the vaguest idea of general shape. The next, there were four among them that were more unique. The first who spoke was more clearly female, though even the four new arrivals were disguised head-to-toe in their somewhat more elaborate uniforms; this one, perhaps the leader, bore two slightly shorter swords on her back, and stood with her arms crossed over her chest as she stood straight as a rod atop a street light. The next one crouched on a nearby fire escape, almost like a predator, his voice harsher, his twin sai drawn and poised to strike without warning. The third was almost casual as she leaned up against the post of the street light the first ninja was standing atop, lazily twirled one of her paired tonfa, her voice somewhat more fanciful. The final speaker simply stood, his staff held straight in front of him, feet planted like a rock that would not be moved; he sounded almost bored with the whole affair. "What do you think, Susanoo? Should we leave them in peace? Let them try their feeble attack against our sacred fellowship?" "Nay Amaterasu. They seek to dissolve bonds forged in fires of hardship. They think us a mere gang, a collection of hoodlums and thugs. We are so much more than that. We have purpose. We have discipline. And more than that, we are something more than a mere gang. Tell them what we are, Kitsune. Tell them what they are trying to disrupt." "Well, family of course! Silly "heroes". You think you're doing anyone here a favor? We belong. All of us! We're brothers and sisters, reborn through all the things we've faced, reborn under the Master's guidance! We're going to show all of you that we won't be kept down by the likes of you. Isn't that right, Shenlong?" "Yes. There is only one penalty for interfering." He lifted one hand and pointed an accusing finger at the ragtag group of heroes. "Death." "Go, brothers and sisters. Defend our family." "Their bodies must never be found." "Hehe! Can't have the rest of you capes finding out about us too soon! Not before The Reckoning!"
  22. Tagging. Not sure if I need to do init rolling, not that I know what stat block I'd use anyways. EDIT: For the Ninja Miniboss Squad, I shall be using the following builds: Group: Daitengu Amaterasu Susanoo Kitsune Shenlong Init rolls pending Ref approval of using these 4 sheets.
  23. 21 looks to put him mid-to-high in the pack.
  24. While Cannonade seemed to be going for stealth, another hero went for essentially the opposite approach. At that moment, there was a sudden low rumble all around, and then a voice called out from above the various gang members. "I had to actually work for a little bit to track this little shindig down. You boys may not be in Southside right now, but I have a feeling that'll change soon enough." If everyone looks up, they'll see a man seemingly standing on the air. He's clad in shining, silvery metal, white cloth with golden highlights, and an impressive white leather coat. He's casually resting a rather sharp-looking spear on one shoulder, and sporting a confident grin on his face as he slowly lowers himself down further. "We could spend the next 10 minutes having a long, drawn-out fight where I turn all of you into bruised wrecks lying on the ground while the cops show up. Or you could just put the guns down, sit down, and wait calmly. No one gets hurt, and your peaceful transition might let the law look on you a touch more favorably. I'm in a good mood tonight, so hey, up to you all." He went silent, apparently waiting for an answer. This man was either insanely overconfident, or fairly familiar with this sort of operation. Or possibly both.
  25. Tagging this while I try to think of a way to have Gabriel enter the fray.
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