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KnightDisciple

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  1. First thing to note: No Terminus energies! At all! But there is a lot of energy in general. If she takes a second she might realize it's a lot like what Corbin uses. In fact, they aren't wearing battlesuits or technology; they're clad in precisely formed energy. I'll say she can pick up that there's some sort of faint trail leading off somewhere, as if they're not the true source of the energy, but it's faint enough she can't trace it (don't worry, you'll see the source soon :twisted: ). After her is Orange Goon 2. He's gonna dive at Midnight directly and try to hit him. Move Action: Get next to Midnight Standard Action: Melee Attack Midnight, punching time! I believe a 28 hits Midnight. If it does, Toughness Save DC 27. If I'm mistaken, then it misses! Initiative goes to Nick, who I believe I still need a Toughness Save from for that Blast. Initiative Roster: 1.)Orange Goon 3 (29): Unhurt, 0 HP 2.)Midnight (23): Unhurt, 5 HP 3.)Orange Goon 1 (20): Unhurt, 0 HP 4.)Redbird (19): Unhurt, 0 HP 5.)Orange Goon 2 (18): Unhurt, 0 HP 6.)Nick Cimitiere (14): Unhurt, 4 HP <- 7.)Cobalt Templar (9): 1 Bruise, 4 HP
  2. "No, no obligations. Help is offered with no strings attached. That's how we do things, Stesha. We're not the Inquisition, after all." A slightly bitter smile graces his face at that statement; he'd seen how bad an Inquisition could be. He shook it off and continued. "Tarrant? Oh. OH. Um. No, I haven't, not yet. I was hoping to, after I talked to you. The whole place is kind of your "project", so I didn't want to assume about this. I was hoping he could help with at least most of the construction; they've had plans drawn up that work with stone construction and so forth. Beyond that, the Church has a lot of resources for situations like this. It's just that it takes time to get permission to go set up a large monastery that's not already establish. We make people skittish or something, I guess. But power and the like, they've got materials for wind and solar power, as well as some new-fangled generators from up in Scandinavia. There will be a few extra folks around who are good with construction, who can help install everything that's needed. If we can get Ga-er, Tarrant's help for the big stuff, the little stuff isn't much of a problem." His nervous reaction made it clear Carson hadn't known Gaian Knight's secret identity before now. It also meant Sonya was giving him an odd look, but he shook his head such that she decided to leave it be for now.
  3. "Heh. The local brands usually have at least some taste to them. Sounds like a plan, Steve. Let me write down the address, I'll probably hop the bus or...something. Yeah.I'll be there before too long. And as for the talking about women-matters, I'll do what I can. I'm a bit flattered I guess." He writes down the address when Steve rattles it off, running it through his head. He'll have to Google it, he doesn't know the location offhand. Shouldn't be too hard. Might be wroth skipping the bus, though. If he wore a darker jacket he'd manage to go unnoticed, he figured. "Right, got it. Thanks for the address, buddy. I'll be there in a little bit. Give me a ring if plans change." He waits for Steve to acknowledge, then wraps up the call as he walks into his bedroom. He changes into a set of clothes he doesn't mind getting "bar smell" soaked in. He didn't mind it so much, but it wasn't something he wanted touching up all his outfits, especially if there was much smoke there. When he'd tossed on a jacket, he made sure the apartment was locked up, lights off, then walked out to his balcony. He listened for a few moments, and when he was sure the coast was clear, he zipped off into the night sky, quickly making his way above the city until he saw the street his goal was on. He started circling in for a landing on a rooftop, then a convenient alleyway.
  4. Trumpets sounded by Dok Below is a full sheet for Gabriel, who has gone through a major, rigorous rebuild. As a quick reference, this post is what I have below, for ease of reading. Notes: :arrow: Totally reworked how his Enhanced Charisma is coming into play, to hopefully ease worries expressed to me by the Ref Team. :arrow: Upped his wisdom, made sure to keep his Will save within PL12 combat caps. :arrow: Touched up his skills. :arrow: Added several feats. :arrow: Boosted his array up by 10 points, which let me increase the ability on some things, and generally make him more capable. :arrow: Boosted both his Armor and his Spear, giving him a couple new features, as well as the ability to travel between Earth-Prime and Sanctuary. :arrow: I'm planning to give him an HQ, but that hasn't happened in-story yet, and I want to go over the HQ one more time before I do, as well as adding a link to a description or whatnot. [floatr][img=http://www.freedomplaybypost.com/wiki/images/e/e4/GabrielHF1.png][/floatr][b][u]Player Name[/u]:[/b] KnightDisciple [b][u]Character Name[/u]:[/b] Gabriel [b][u]Power Level[/u]:[/b] 15 (216/223PP) [b][u]Trade-Offs[/u]:[/b] None [b][u]Unspent PP[/u]:[/b] 7 [b][u]Progress To Gold Status[/u]:[/b] 73/90 [b][u]dentity[/u]:[/b] Secret [b][u]Birthplace[/u]:[/b] Limerick, Ireland (Chalk it up to the Almighty's sense of humor) [b][u]Occupation[/u]:[/b] Drama Teacher [b][u]Affiliations[/u]:[/b] Freedom College [b][u]Family[/u]:[/b] Angus Keefe (Father), Bevin Keefe (Mother), Brody Keefe (Older Brother), Doyle Keefe (Younger Brother), Riona Keefe ("Baby Sister"), Brogan Keefe (Paternal Grandfather), Bridget Keefe (Paternal Grandmother), Colin Doherty (Maternal Grandfather), Moreen Doherty (Maternal Grandmother) [b][u]Age[/u]:[/b] 28 ([i]DoB:[/i] March 21, 1984) [b][u]Apparent Age[/u]:[/b] N/A [b][u]Gender[/u]:[/b] Male [b][u]Ethnicity[/u]:[/b] Irish Caucasian [b][u]Height[/u]:[/b] 6' [b][u]Weight[/u]:[/b] 170 lbs. [b][u]Eyes[/u]:[/b] Blue [b][u]Hair[/u]:[/b] Red [b][u]Speech Color[/u]:[/b] Maroon [b][u]Description[/u]:[/b] Tall and fairly thin, Carson is nonetheless a comparatively unremarkable figure in his civilian guise. Often electing to wear jeans and a plain polo shirt, Carson manages to strike a balance between "comfortable" and "professional" that many people find baffling. He almost always has an easy smile on his face. Gabriel is a bit sterner figure, but still one that tends to put innocents at ease when they meet him. His outfit, once reminding others of a heroic priest-figure, now seems more like a warrior-priest. Loose white pants, rugged gray leather boots, a gray cloth belt, and a baggy white shirt form the base of his outfit. Covering everything but his mouth and lower nose is a white mask pulled over his head. Over his chest is a sculpted breastplate; at a glance it looks almost like silver, but its obvious strength and lack of corrosion bely that. His hands have fingerless gloves that seem to have an inner layer of cloth or leather, but an outer layer of fine chainmail (of a material similar to his breastplate); over his forearms are smooth vambraces of the same otherworldly material. His lower legs bear smooth greaves of the same holy metal as the rest of him. And over his head is an open-faced helmet of that polished silver-steel. Most amazingly, the metal seems to actually [i]flex[/i] with him when he moves, which seems to make it extraordinarily comfortable to wear. Finally, a predominately white leather duster sits on top of everything else, with a black trim bearing intricate gold patterns consisting of Celtic knots and crosses. The most amazing part of this outfit is its ability to, in a flash of light, exchange itself for his normal outfit (though leaving the, ah, bottom-most layer intact) from its hiding place as an elegantly simply silvered wristwatch. [b][u]Power Descriptions[/u]:[/b] At its most basic, all of Gabriel's abilities loop back to his innate mastery of Sound. His Charisma, his more explicit powers, everything. It all goes back to those little vibrations moving through various sorts of matter. Just as noticeable as his armor is Gabriel's new weapon. Where before he relied solely on his sonic powers, he now has a shining spear to help surprise unsuspecting opponents, or those who display unusual resistance to his favored powers. The spear itself is exactly as long as Gabriel is tall (6'), with 10 inches being the the leaf-shaped blade; said blade has a smooth curve, and flares out to 4 inches wide before narrowing down again. The whole weapon seems made of silver, yet notably stronger than said metal has any right to be. The spear has incredible power within itself, shining out when Gabriel wishes it. Just as incredible is its ability to turn into into a great shining silver trumpet, or its ability to turn into a simple silver ring on his right hand (so that it's available when he wants it without being obvious). All in all, Gabriel looks the part of the guardian angel so many already think of him as. [b][u]History[/u]:[/b] [b]Early History[/b] [spoiler]Carson Finbar Keefe was born on the Emerald Isle, that ancient land known as Ireland. Raised on the outskirts of Limerick, he grew up in a large, loving Catholic family. His father and paternal grandfather own and operate a pub, The Falcon and Cent. His mother and paternal grandmother both helped raise the kids, seeing as his paternal grandparents lived in a small cottage just down the road from his parents' house. His maternal grandparents were present almost as frequently, often coming over for big family dinners and get-togethers on the weekends. They lived and worked in Dublin, his Grandpa Colin being a board member in a mid-sized business in the city. Thus it was that the Keefe family never had to live hand to mouth. They have never been rich, but they had what they needed, and that was good enough. Besides, family weekends were always fun! As he grew older, Carson started experiencing a sense of dissatisfaction. At first, he couldn't even pin his finger on it. His mother could tell something was often bothering her middle son, but she couldn't tell what it was. It wasn't until Carson was in high school that he began to grasp the meaning of this sense of discontent. Like many others, he saw a world that felt so flawed, with so many people wandering around with little hope. But Carson wasn't a superhero. He wasn't even a normal genius; his grades were merely on the high end of average. No, his real talent lay in acting; from the tender age of 6, he'd often been the leading man in any plays his school put on. The fact that he could sing as well as he could act helped during the Christmas plays, for sure. But how to fit his love of acting with this sense of, dare he say it, holy discontent? Then he thought of the drama teacher at his school. Miss O'Brian, a kindly lady in her late 50's. Not only did she struggle to make sure kids like him had a chance to express themselves, she often helped serve as a mentor or a tutor. Suddenly, he had a sense of certainty. He'd be a teacher like her! Well, maybe eventually be a real actor, too. Like Peter O'Toole, or Liam Neeson! That would be really nifty... So it was that Carson redoubled his focus on the fine art of theater performance. His parents were touched by the drive and focus he displayed. Once they sat down and talked with him, and he confirmed that his desire was genuine, they got behind him 100%. But Carson took things even more seriously. Several times a week, he would kneel down before going to sleep, and fervently pray that the Lord would grant him the strength to help the unfortunate, the influence to change lives, and the skill to help those who needed it. He prayed for success in his studies, and more generally for the strength and guidance to accomplish this task. Of course, it was only a couple of years later that something more incredible happened to Carson.[/spoiler] [b]Origin of a Hero[/b] [spoiler]Three nights after he turns 17, Carson was on a walk in the nearby park, enjoying the early evening weather and view. Suddenly, a brilliant light blinded him, causing him to stumble backwards. As his vision started to clear, he heard a voice. [b]"Fear not, Carson Finbar Keefe. My visit to you is one of greatest import, for you have a great destiny ahead of you. Your prayers have been heard. Now, they shall be answered, in a way more wonderful than you could have dreamed."[/b] When he could see more clearly, there before him stood an angel! Flowing robes, glowing hair and eyes, white wings, and...a trumpet? Carson quickly crossed himself and muttered a short prayer. "Why...why have you come to me? And which angel are you?" Then his courage took some root, and he straightened a bit as he clutched his rosary. "How do I know you're truly an angel, and not working for the Enemy? He can disguise himself, can't he?" The angel slowly walked forward, stopping right in front of Carson. There he(?) knelt, slowing reaching his free hand out...to grasp the rosary. It did not react at all with the being at first; after a few moments, it took on a deep, unearthly glow. And Carson knew this angel was genuine. [b]"I applaud your courage, Carson. You will need it for the years ahead. I am indeed a true angel. An Archangel, in fact. I am Gavriel, Herald and Messenger of the Most High. I have come because you have been chosen, Carson Finbar Keefe. You have been chosen to be an agent for Good in the world. Your current dreams are worthy, yes. Such is the work of many Saints. But you shall have a task higher still. You will be endowed with a small fraction of my power. You shall craft sound into a weapon against the forces of Evil, large and small. You have great things ahead, Carson. Or should I say...Gabriel."[/b] And with no warning, Gavriel was simply gone. Carson looked down, to find himself clad in simple white clothes. Shirt, pants, gloves, boots, coat...mask, hood? Almost all of it, shining white. He felt power welling up within himself. He had a grasp on at least the basics of what to do, though he knew he needed practice. And oddly enough, he suddenly knew how to play the trumpet, as well as a couple of other similar instruments. But...what would he tell his parents. In the end, Carson broke down and told his father and mother what had happened. He made them promise not to speak of it to any of the other family, and to instead help cover for him as he took the time to start mastering his abilities, while still working hard to go to school. At first they were reluctant, but after Carson showed them his new outfit (which sadly he could not simply summon and de-summon at will), and some of the things he could do, they became convinced. So Angus and Bevin worked hard to help their middle son. They served as sympathetic listeners as he related his frustrations with school, his powers, and the continuing uncertainty of where exactly he should go. Carson graduated high school, and immediately entered the closest university with a strong fine arts program. There, he honed his dramatic and vocal skills, while also working on methods to do the same for his future students. He applied all his energy to the program, graduating with a Masters in Theater Education, and a Minor in Counseling, in only 5 (grueling) years. It was perhaps his happiest moment yet, one full of a sense of accomplishment and purpose. Not two days later, he awoke in a cold sweat. He'd had a dream, one with a sense of purpose. But all he could remember was flashing images of his heroic identity fighting criminals and super-villains in a city. Carson got up and went about a typical morning in his house. But when he happened to glance at the paper, something caught his eye, tugged at his heart, and left his rosary feeling warm on his chest. Specifically, there was a story about another conflict between superheroes and supervillains in Freedom City, seemingly the center of such activity in America. At that moment, he knew where he had to go. "Ma, Da, I know where I'm going to teach. Freedom City." At first, they looked at him with confusion. Then they saw the certainty, the conviction, in his eyes. Slowly, his father nodded, pride shining in his eyes. His mother managed to avoid crying, though a single tear slipped out of one eye as she gazed on her boy, now a man. "If that's what you feel you need to do, son, we'll help you get everything squared away." His parents kept his word. Oh, he didn't move to Freedom City the next week or anything. It took Carson just over a year to get a passport, work visa, and various certifications before he was able to move to America. During that time, he'd been helping his father at the pub, as well as doing some teaching at the local schools. Between all of that, and a bit of help from Grandfather Colin, he managed to arrange for halfway decent housing close to the campus. While he had an Irish driver's license, he didn't want to try dealing with either public transportation or getting his own car for a while. Besides, walking did him good.[/spoiler] [b]Recent Times[/b]It hasn't taken Carson long to find himself in the thick of the action in Freedom city. Demons, mobs, undead, sorcerors, time travel, and so much more. He's seen a lot and fought more. Along the way, he's made friends, and a few enemies; he's now allies with several of the more powerful and well-known heroes of the City, and there's even rumors from his friends he might end up on the Freedom League roster. All in all, Carson has found himself doing good things for people who need it. [b][u]Personality & Motivation[/u]:[/b] Carson is, at heart, an optimistic people-person. He loves talking to and helping people, be they a close friend or stranger. He believes that most people can, and will, do good things if given the chance and a little encouragement. He believes that if enough people honestly stand up and try their best, the world can be made a better place. He's realistic enough to acknowledge it would be a long, slow, painful process; that people would still disagree and argue and fight and mess up. But the goal, the ideal, is something Carson believes is worth fighting for. This belief in the potential for good in people is what drives him to be a teacher at Freedom College. Seeing that more kids from poor and broken homes ended up there, he sought to be a beacon to the students. Not only does he teach drama/theater classes, Carson volunteers to mentor a couple of kids each year. He views these mentorships as one of his best opportunities. Carson always strives to provide the best positive role model to the students he helps; his words are backed up by sincere actions. He acknowledges that sometimes, students will still make bad choices, and that he cannot blame himself. Once he has done his best, the rest is up to the students. As Gabriel, his focus has been on helping "the little guy," such that he tends to target non-powered petty criminals. Some of these people he tries to help start down the road to redemption; some, he realizes, won't be swayed by his words alone. It makes him sad when he has to use force on a teenager who's robbing a convenience store to feed a destructive habit, or even to try scraping together money to feed themselves and/or their family. But Gabriel believes in the law, and in right and wrong, strongly enough to not let that sadness stop him from doing the right thing. That said, he's not afraid to mix it up with more powerful foes, since they can often offer an even greater immediate danger to civilians.[/spoiler] [b][u]Powers & Tactics[/u]:[/b] Most of Gabriel's powers revolve around disabling foes, rather than directly beating them unconscious. Often times, he will batter a foe or group of foes with a hit from each of his varied tricks, keeping them severely off-balance, leaving them vulnerable to a final knockout blow from his sonic blast. Gabriel's supernatural charisma is, in his mind, his most powerful tool. With it, he can often convince petty criminals to lay down their weapons, and cooperate with the police. In turn, he will speak with the police afterwards to ensure the criminals (often fairly young) receive good treatment, and get as much of their prison time converted to things like community service. It also helps convince civilians to clear the area, and can occasionally allow him to put a more threatening opponent off-guard long enough to get a better hit in. [hr][/hr] [b][u]Complications[/u]:[/b][b]Demons, Why Did It Have To Be Demons?:[/b] Gabriel has had a large number of encounters with demons, with the worst outcome being a withdrawal by his opponent. These encounters have left him with a natural caution for the demonic, and a reputation among their kind that makes them particularly hostile to him (not to mention their dislike of his faith and the One whom he works for). A GM may give Gabriel a Hero Point if he finds himself a specific target of one or more demons, whether as part of a longer-term plot, or the focus of their ire in a fight. [b]I Hate Faeries!:[/b] Due to a trip to ancient Ireland, as well as several poor meetings at other times, Gabriel has a bit of intense dislike reserved for faeries, or most anything having to do with them. The only real exception so far is the heroine Grimalkin, whom he has had several friendly meetings with in the course of his hero work. A GM may feel free to give him a Hero Point if this dislike drives him to sour an initial meeting with another hero who derives his power from the Faerie Realm, or if it causes him to recklessly attack faeries (as opposed to watching out for himself and his comrades). [b]Old Wounds:[/b] Gabriel has acquired a fair number of scars during his comparatively short time as a hero; the worst set by far are the large ones across his chest, dealt to him by a "super-ghoul" in October of 2010. Any and/or all of these wounds can occasionally give him trouble, be it due to cold weather, wet weather, or even being around too much necromantic energy (which resonates with the cause of his chest scars). A GM should feel free to give him a Hero Point if the flare-up of these scars is induced, giving him a small to moderate penalty of the GM's choosing, while making sure said flare-ups don't work as a sort of "evil indicator" or the like. [b]Responsibility:[/b] Carson is employed as a Drama/Theater teacher at Freedom College. He has to balance his time spent as Gabriel with his job, especially since he views his work as equally important. A GM should feel free to give Gabriel a hero point when his hero work and teaching work come into notable conflict. [b]Secret (Identity):[/b] Gabriel has several people he wishes to protect, most notably his family. A GM should feel free to give him a Hero Point when trying to keep his heroic identity secret becomes notably difficult. [b]Shepherd of The Flock:[/b] Gabriel feels intensively protective of others, especially those without powers to fight back against powerful villains. Thus, he may be borderline reckless attempting to protect those he feels need it. A GM should feel free to give Gabriel a hero point when his protective instinct drives him to reckless decisions. [b]Relationship:[/b] Carson Keefe is in a romantic relationship with Sonya Sokolova; anyone who knew of his dual identity might seek to harm him through her (though she's not an easy target), and if she's in danger for one reason or another, Carson may not think rationsally. A GM should feel free to give Gabriel a hero point whenever his romance leads to immediate and dangerous difficulty in his life. [b][u]Abilities[/u]:[/b] 4 + 4 + 6 + 6 + 4 + 10 = 34PP Strength: 14 (+2) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 50/30/20 (+20/+10/+5) [b][u]Combat[/u]:[/b] 16 + 16 = 32PP Initiative: +6 Attack: +8, +12 Spear, +12 Sonic Control Grapple: +11 Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed Knockback: -6/-4, -3/-1 Flat-Footed [b][u]Saving Throws[/u]:[/b] 5 + 6 + 9 = 20PP Toughness: +12 (+3 Con, +4 Defensive Roll, +5 Holy Armor), +8 Flat-Footed Fortitude: +8 (+3 Con, +5) Reflex: +8 (+2 Dex, +6) Will: +12 (+3 Wis, +9) [b][u]Skills[/u]:[/b] 108R = 27PP Acrobatics 8 (+10) Bluff 10 (+40/+20/+15)[sup]SM[/sup] [sup]UE[/sup] Diplomacy 10 (+40/+20/+15)[sup]SM[/sup] [sup]UE[/sup] Gather Information 10 (+40/+20/+15)[sup]SM[/sup] [sup]UE[/sup] Intimidate 10 (+40/+20/+15)[sup]SM[/sup] [sup]UE[/sup] Knowledge (Arcane Lore) 8 (+10) Knowledge (Theology & Philosophy) 8 (+10) Notice 12 (+15) Perform (Acting) 10 (+40/+20/+15) Perform (Wind Instruments) 10 (+40/+20/+15) Sense Motive 12 (+15) [b][u]Feats[/u]:[/b] 22PP Attack Specialization (Sonic Control) 2 Beginners Luck Defensive Roll 2 (+4 Toughness) Dodge Focus 4 Improved Initiative Luck 5 Skill Mastery (Bluff, Diplomacy, Gather Information, Intimidate) Ultimate Bluff Ultimate Diplomacy Ultimate Intimidate Ultimate Gather Information Uncanny Dodge (Auditory) Well-Informed [b][u]Powers[/u]:[/b] 8 + 14 + 10 + 2 + 1 + 43 + 3 = 81PP [b]Device 2 ([/b]10PP Container, [i]Flaws:[/i] Hard-To-Lose[b])[/b] [8PP] (Holy Armor) [device][b]Features 1 ([/b]Quick Change[b])[/b] [1PP] [b]Immunity 2 ([/b]Critical Hits[b])[/b] [2PP] [b]Protection 5[/b] [5PP] [b]Super-Senses 2 ([/b]Darkvision[b])[/b] [2PP][/device] [b]Device 4 ([/b]20PP Container, [i]Flaws:[/i] Easy-To-Lose, [i]Feats:[/i] Subtle [Transforms into a Ring], [i]Features:[/i] Masterwork Wind Instrument [Transforms into a Trumpet][b])[/b] [14PP] (Heavenly Spear) [device][b]Light Control 5 ([/b]25ft radius, [i]Flaws:[/i] Range [Touch][b])[/b] [5PP] [b]Strike 10 ([/b][i]Feats:[/i] Accurate 2, Mighty[b])[/b] [13PP] (Blessed/Holy, Piercing, Silver) [b]Super-Movement 1 ([/b]Dimensional Movement 1 [Earth-Prime and Sanctuary] [b])[/b] [2PP][/device] [b]Enhanced Charisma 10 ([/b]to 30/+10[b])[/b] [10PP] [b]Flight 1 ([/b]10mph / 100ft per Move Action[b])[/b] [2PP] [b]Immunity 1 ([/b]Own Powers[b])[/b] [1PP] [b]Sonic Control 12 ([/b]34PP Array, [i]Feats:[/i] Alternate Power 9[b])[/b] [43PP] (Mutation) [array][u]Base Power[/u]: [b]Dazzle 12 ([/b]Auditory Senses, [i]Extras:[/i] Area [General, Burst, 60ft radius], Selective[b])[/b] [34PP] [u]Alternate Power[/u]: [b]Blast 12 ([/b][i]Extras:[/i] Autofire [b])[/b] [34PP] [u]Alternate Power[/u]: [b]Communication 6 ([/b]Auditory, 20 miles ["Anywhere In Freedom City"], [i]Extras:[/i] Area, Linked [Comprehend, Super-Senses], [i]Feats:[/i] Selective, Subtle[b])[/b] [14PP] [b]+ Comprehend 3 ([/b]Languages 3 [Speak Any, All At Once, Understand All], [i]Extras:[/i] Linked [Communication, Super-Senses][b])[/b] [6PP] [b]+ Super-Senses 3 ([/b]Extended Hearing 4 [100,000ft / 20-mile Notice Increments], [i]Extras:[/i] Linked [Communication, Comprehend], [i]Flaws:[/i] Limited [Speech], [i]Feats:[/i] Selective[b])[/b] [4PP] (Far-Hearing, The Tongues of Men & Angels, Ventriliquism) [14 + 6 + 4 = 24PP] [u]Alternate Power[/u]: [b]Confuse 12 ([/b][i]Extras:[/i] Area [General, Burst, 60ft radius], Selective[b])[/b] [34PP] [u]Alternate Power[/u]: [b]Drain Toughness 12 ([/b][i]Extras:[/i] Affects Objects, Range [Ranged][b])[/b] [34PP] [u]Alternate Power[/u]: [b]Enhanced Charisma 20 ([/b][i]Extras:[/i] Linked [Enhanced Skills][b])[/b] [20PP] + [b]Enhanced Skills 10 ([/b]40 Ranks: Bluff 10, Diplomacy 10, Intimidate 10, Gather Information 10 [b])[/b] [10PP] [20 + 10 = 30PP] [u]Alternate Power[/u]: [b]Emotion Control 12([/b][i]Extras:[/i] Area [General, Shapeable, 12 5ft cubes][b])[/b] [34PP] [u]Alternate Power[/u]: [b]Flight 9 ([/b]Rank 10, 10,000mph / 100,000ft per Move Action, [i]Feats:[/i] Moving Feint, Subtle[b])[/b] [20PP] [u]Alternate Power[/u]: [b]Nauseate 12 ([/b][i]Extras:[/i] Range [Ranged][b])[/b] [34PP] [u]Alternate Power[/u]: [b]Paralyze 12 ([/b][i]Extras:[/i] Range [Ranged][b])[/b] [34PP][/array] [b]Super-Senses 3 ([/b]Ultrasonic Hearing, [i]Extras:[/i] Accurate[b])[/b] [3PP] (Echolocation) [b][u]Drawbacks[/u]:[/b] -0PP None [b][u]DC Block[/u]:[/b] [code]ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical) Blast Ranged DC27 Toughness (Staged) Damage (Energy) Confuse Ranged DC22 Will Confused Dazzle Ranged+Area DC22 Reflex 1/2 Effect DC22 Reflex Deafened DC22 Fortitude Recover Drain Ranged DC22 Fortitude Drain Toughness Emotion Control Perception DC22 Will (Staged) Special Nauseate Ranged DC22 Fortitude (Staged) Sickened/Nauseated/Helpless Paralyze Ranged DC23 Will (Staged) Slowed/Paralyzed Spear Touch DC27 Toughness (Staged) Damage (Physical) Abilities (34) + Combat (32) + Saving Throws (20) + Skills (27) + Feats (22) + Powers (81) - Drawbacks (0) = 216/223 Power Points Trumpets sounded by Dok
  5. [floatr][/floatr]Player Name: KnightDisciple Character Name: Gabriel Power Level: 15 (238/240PP) (PL 12 Caps) Trade-Offs: None Unspent PP: 2 Progress To Platinum Status: 90/120 Alternate Identity: Carson Finbar Keefe Identity: Secret Birthplace: Limerick, Ireland (Chalk it up to the Almighty's sense of humor) Occupation: Drama Teacher Affiliations: Freedom College, Freedom League (Reserve Member) Family: Angus Keefe (Father), Bevin Keefe (Mother), Brody Keefe (Older Brother), Doyle Keefe (Younger Brother), Riona Keefe ("Baby Sister"), Brogan Keefe (Paternal Grandfather), Bridget Keefe (Paternal Grandmother), Colin Doherty (Maternal Grandfather), Moreen Doherty (Maternal Grandmother) Age: 28 (DoB: March 21, 1984) Apparent Age: N/A Gender: Male Ethnicity: Irish Caucasian Height: 6' Weight: 170 lbs. Eyes: Blue Hair: Red Speech Color: Maroon Description: Tall and fairly thin, Carson is nonetheless a comparatively unremarkable figure in his civilian guise. Often electing to wear jeans and a plain polo shirt, Carson manages to strike a balance between "comfortable" and "professional" that many people find baffling. He almost always has an easy smile on his face. Gabriel is a bit sterner figure, but still one that tends to put innocents at ease when they meet him. His outfit, once reminding others of a heroic priest-figure, now seems more like a warrior-priest. Loose white pants, rugged gray leather boots, a gray cloth belt, and a baggy white shirt form the base of his outfit. Covering everything but his mouth and lower nose is a white mask pulled over his head. Over his chest is a sculpted breastplate; at a glance it looks almost like silver, but its obvious strength and lack of corrosion bely that. His hands have fingerless gloves that seem to have an inner layer of cloth or leather, but an outer layer of fine chainmail (of a material similar to his breastplate); over his forearms are smooth vambraces of the same otherworldly material. His lower legs bear smooth greaves of the same holy metal as the rest of him. And over his head is an open-faced helmet of that polished silver-steel. Most amazingly, the metal seems to actually flex with him when he moves, which seems to make it extraordinarily comfortable to wear. Finally, a predominately white leather duster sits on top of everything else, with a black trim bearing intricate gold patterns consisting of Celtic knots and crosses. The most amazing part of this outfit is its ability to, in a flash of light, exchange itself for his normal outfit (though leaving the, ah, bottom-most layer intact) from its hiding place as an elegantly simply silvered wristwatch. Power Descriptions: At its most basic, all of Gabriel's abilities loop back to his innate mastery of Sound. His Charisma, his more explicit powers, everything. It all goes back to those little vibrations moving through various sorts of matter. Just as noticeable as his armor is Gabriel's new weapon. Where before he relied solely on his sonic powers, he now has a shining spear to help surprise unsuspecting opponents, or those who display unusual resistance to his favored powers. The spear itself is exactly as long as Gabriel is tall (6'), with 10 inches being the the leaf-shaped blade; said blade has a smooth curve, and flares out to 4 inches wide before narrowing down again. The whole weapon seems made of silver, yet notably stronger than said metal has any right to be. The spear has incredible power within itself, shining out when Gabriel wishes it. Just as incredible is its ability to turn into into a great shining silver trumpet, or its ability to turn into a simple silver ring on his right hand (so that it's available when he wants it without being obvious). All in all, Gabriel looks the part of the guardian angel so many already think of him as. History: (Full history found here.) Gabriel has proven himself a fearless hero of Freedom City, rightfully earning his place in the Freedom League. His soft skills, especially diplomacy, have marked him as something of a diplomat among heroes, as well as an unofficial "go-between" for the Catholic Church to the hero community in Freedom City (though it's not a role that's needed often). Though he is by no means an "elder statesman", Gabriel strives to build bridges, both between himself and others, and between other people in general. As one of the semi-official "protectors of Sanctuary", he can find himself stretched thin, but it's simply an occasion to rise to another challenge. He will continue to stand as a barrier between the innocents of Freedom City (and the world itself) and any evils that might prey upon them. Personality & Motivation: Carson is, at heart, an optimistic people-person. He loves talking to and helping people, be they a close friend or stranger. He believes that most people can, and will, do good things if given the chance and a little encouragement. He believes that if enough people honestly stand up and try their best, the world can be made a better place. He's realistic enough to acknowledge it would be a long, slow, painful process; that people would still disagree and argue and fight and mess up. But the goal, the ideal, is something Carson believes is worth fighting for. This belief in the potential for good in people is what drives him to be a teacher at Freedom College. Seeing that more kids from poor and broken homes ended up there, he sought to be a beacon to the students. Not only does he teach drama/theater classes, Carson volunteers to mentor a couple of kids each year. He views these mentorships as one of his best opportunities. Carson always strives to provide the best positive role model to the students he helps; his words are backed up by sincere actions. He acknowledges that sometimes, students will still make bad choices, and that he cannot blame himself. Once he has done his best, the rest is up to the students. As Gabriel, his focus has been on helping "the little guy," such that he tends to target non-powered petty criminals. Some of these people he tries to help start down the road to redemption; some, he realizes, won't be swayed by his words alone. It makes him sad when he has to use force on a teenager who's robbing a convenience store to feed a destructive habit, or even to try scraping together money to feed themselves and/or their family. But Gabriel believes in the law, and in right and wrong, strongly enough to not let that sadness stop him from doing the right thing. That said, he's not afraid to mix it up with more powerful foes, since they can often offer an even greater immediate danger to civilians. Powers & Tactics: Most of Gabriel's powers revolve around disabling foes, rather than directly beating them unconscious. Often times, he will batter a foe or group of foes with a hit from each of his varied tricks, keeping them severely off-balance, leaving them vulnerable to a final knockout blow from his sonic blast. Gabriel's supernatural charisma is, in his mind, his most powerful tool. With it, he can often convince petty criminals to lay down their weapons, and cooperate with the police. In turn, he will speak with the police afterwards to ensure the criminals (often fairly young) receive good treatment, and get as much of their prison time converted to things like community service. It also helps convince civilians to clear the area, and can occasionally allow him to put a more threatening opponent off-guard long enough to get a better hit in. Complications: Demons, Why Did It Have To Be Demons?: Gabriel has had a large number of encounters with demons, with the worst outcome being a withdrawal by his opponent. These encounters have left him with a natural caution for the demonic, and a reputation among their kind that makes them particularly hostile to him (not to mention their dislike of his faith and the One whom he works for). A GM may give Gabriel a Hero Point if he finds himself a specific target of one or more demons, whether as part of a longer-term plot, or the focus of their ire in a fight. I Hate Faeries!: Due to a trip to ancient Ireland, as well as several poor meetings at other times, Gabriel has a bit of intense dislike reserved for faeries, or most anything having to do with them. The only real exception so far is the heroine Grimalkin, whom he has had several friendly meetings with in the course of his hero work. As well, he has now repeatedly thwarted plans made by various factions among the Seelie and Unseelie Courts. A GM may feel free to give him a Hero Point if this dislike drives him to sour an initial meeting with another hero who derives his power from the Faerie Realm, if it causes him to recklessly attack faeries (as opposed to watching out for himself and his comrades), or if it brings down unwanted attention or diplomatic difficulties from various Fae factions upon him. Old Wounds: Gabriel has acquired a fair number of scars during his comparatively short time as a hero; the worst set by far are the large ones across his chest, dealt to him by a "super-ghoul" in October of 2010. Any and/or all of these wounds can occasionally give him trouble, be it due to cold weather, wet weather, or even being around too much necromantic energy (which resonates with the cause of his chest scars). A GM should feel free to give him a Hero Point if the flare-up of these scars is induced, giving him a small to moderate penalty of the GM's choosing, while making sure said flare-ups don't work as a sort of "evil indicator" or the like. Responsibility: Carson is employed as a Drama/Theater teacher at Freedom College. He has to balance his time spent as Gabriel with his job, especially since he views his work as equally important. At the same time, he is also a Reserve Member of the Freedom League. A GM should feel free to give Gabriel a hero point when his hero work and teaching work come into notable conflict. Secret (Identity): Gabriel has several people he wishes to protect, most notably his family. A GM should feel free to give him a Hero Point when trying to keep his heroic identity secret becomes notably difficult. Shepherd of The Flock: Gabriel feels intensively protective of others, especially those without powers to fight back against powerful villains. Thus, he may be borderline reckless attempting to protect those he feels need it. A GM should feel free to give Gabriel a hero point when his protective instinct drives him to reckless decisions. Relationship: Carson Keefe is in a romantic relationship with Sonya Sokolova; anyone who knew of his dual identity might seek to harm him through her (though she's not an easy target), and if she's in danger for one reason or another, Carson may not think rationally. A GM should feel free to give Gabriel a hero point whenever his romance leads to immediate and dangerous difficulty in his life. Abilities: 4 + 4 + 6 + 4 + 8 + 10 = 36PP Strength: 14 (+2) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 18 (+4) Charisma: 50/30/20 (+20/+10/+5) Combat: 16 + 16 = 32PP Initiative: +6 Attack: +8, +12 Spear, +12 Sonic Control Grapple: +11 Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed Knockback: -6/-4, -3/-1 Flat-Footed Saving Throws: 7 + 8 + 9 = 24PP Toughness: +12 (+3 Con, +4 Defensive Roll, +5 Holy Armor), +8 Flat-Footed Fortitude: +10 (+3 Con, +7) Reflex: +10 (+2 Dex, +8) Will: +13 (+4 Wis, +9) Skills: 124R = 31PP Acrobatics 8 (+10) Bluff 10 (+40/+20/+15)SMUE Diplomacy 10 (+40/+20/+15)SMUE Gather Information 10 (+40/+20/+15)SMUE Intimidate 10 (+40/+20/+15)SMUE Knowledge (Arcane Lore) 8 (+10) Knowledge (Art) 8 (+10) Knowledge (Streetwise) 8 (+10) Knowledge (Theology & Philosophy) 8 (+10) Notice 12 (+16) Perform (Acting) 10 (+30/+20/+15) Perform (Wind Instruments) 10 (+30/+20/+15) Sense Motive 12 (+16) Feats: 34PP Attack Specialization (Sonic Control) 2 Beginners Luck Defensive Roll 2 (+4 Toughness) Distract (Intimidate) Dodge Focus 4 Equipment 3 (15EP) Fascinate (Bluff) Improved Initiative Inspire 5 Leadership Luck 5 Rallying Cry Skill Mastery (Bluff, Diplomacy, Gather Information, Intimidate) Ultimate Bluff Ultimate Diplomacy Ultimate Intimidate Ultimate Gather Information Uncanny Dodge (Auditory) Well-Informed Powers: 8 + 14 + 10 + 2 + 1 + 43 + 3 = 81PP Device 2 (10PP Container, Flaws: Hard-To-Lose) [8PP] (Holy Armor) Features 1 (Quick Change) [1PP] Immunity 2 (Critical Hits) [2PP] Protection 5 [5PP] Super-Senses 2 (Darkvision) [2PP] Device 4 (20PP Container, Flaws: Easy-To-Lose, Feats: Subtle [Transforms into a Ring], Features: Masterwork Wind Instrument [Transforms into a Trumpet]) [14PP] (Heavenly Spear) Light Control 5 (25ft radius, Flaws: Range [Touch]) [5PP] Strike 10 (Feats: Accurate 2, Mighty) [13PP] (Blessed/Holy, Piercing, Silver) Super-Movement 1 (Dimensional Movement 1 [Earth-Prime and Sanctuary] ) [2PP] Enhanced Charisma 10 (to 30/+10) [10PP] Flight 1 (10mph / 100ft per Move Action) [2PP] Immunity 1 (Own Powers) [1PP] Sonic Control 12 (34PP Array, Feats: Alternate Power 9) [43PP] (Mutation) Base Power: Dazzle 12 (Auditory Senses, Extras: Area [General, Burst, 60ft radius], Selective) [34PP] Alternate Power: Blast 12 (Extras: Autofire ) [34PP] Alternate Power: Communication 6 (Auditory, 20 miles ["Anywhere In Freedom City"], Extras: Area, Linked [Comprehend, Super-Senses], Feats: Selective, Subtle) [14PP] + Comprehend 3 (Languages 3 [speak Any, All At Once, Understand All], Extras: Linked [Communication, Super-Senses]) [6PP] + Super-Senses 3 (Extended Hearing 4 [100,000ft / 20-mile Notice Increments], Extras: Linked [Communication, Comprehend], Flaws: Limited [speech], Feats: Selective) [4PP] (Far-Hearing, The Tongues of Men & Angels, Ventriliquism) [14 + 6 + 4 = 24PP] Alternate Power: Confuse 12 (Extras: Area [General, Burst, 60ft radius], Selective) [34PP] Alternate Power: Drain Toughness 12 (Extras: Affects Objects, Range [Ranged]) [34PP] Alternate Power: Enhanced Charisma 20 (Extras: Linked [Enhanced Skills]) [20PP] + Enhanced Skills 10 (40 Ranks: Bluff 10, Diplomacy 10, Intimidate 10, Gather Information 10 ) [10PP] [20 + 10 = 30PP] Alternate Power: Emotion Control 12(Extras: Area [General, Shapeable, 12 5ft cubes]) [34PP] Alternate Power: Flight 9 (Rank 10, 10,000mph / 100,000ft per Move Action, Feats: Moving Feint, Subtle) [20PP] Alternate Power: Nauseate 12 (Extras: Range [Ranged]) [34PP] Alternate Power: Paralyze 12 (Extras: Range [Ranged]) [34PP] Super-Senses 3 (Ultrasonic Hearing, Extras: Accurate) [3PP] (Echolocation) Drawbacks: -0PP None DC Block: ATTACK RANGE SAVE EFFECTUnarmed Touch DC17 Toughness (Staged) Damage (Physical)Blast Ranged DC27 Toughness (Staged) Damage (Energy)Confuse Ranged DC22 Will ConfusedDazzle Ranged+Area DC22 Reflex 1/2 Effect DC22 Reflex Deafened DC22 Fortitude RecoverDrain Ranged DC22 Fortitude Drain ToughnessEmotion Control Perception DC22 Will (Staged) SpecialNauseate Ranged DC22 Fortitude (Staged) Sickened/Nauseated/HelplessParalyze Ranged DC23 Will (Staged) Slowed/ParalyzedSpear Touch DC27 Toughness (Staged) Damage (Physical) Abilities (36) + Combat (32) + Saving Throws (24) + Skills (34) + Feats (31) + Powers (81) - Drawbacks (0) = 238/240 Power Points
  6. Carson picked up the phone with a raised eyebrow, but gave a smile when he heard who was on the line. "Hey Steve! I'm doing great! Good to hear from you. Anything wrong on your end, or are just calling for a chat?" He moved to a chair nearby, flopping down in a casual pose. He was sure Steve would warn him straightaway if there was real trouble, so he was mostly worried it was a more personal thing. "Sorry I haven't caught up with you much, it's actually been sort of busy on my end."
  7. FYI, meatspace gaming tonight, work tomorrow, and Easter Sunday on, well, Sunday. So probably less present this weekend.
  8. "Well, they typically have indoor plumbing these days." He flashes Stesha a cheeky grin before growing serious again. "Of course, you have to keep in mind there are several monastic orders just within the Roman Catholic Church, and each has a different approach. I can try to get you some of the modern writings about the Cisterians, but in short, they're hardworking, inventive, friendly, helpful, knowledgeable, and usually quiet. Though...heh. Several of these gentlemen joined later in life, and are chatty. For Cisterians, anyways. That's why I think they'd be a good fit." He nibbled at dessert, still engaged in explaining the idea. "As for being away from what they love...not really. I mean, some have family, but they live in a monastery anyways. They visit only rarely, and apparently the Vatican could take care of setting up transport to and fro, for supplies and occasional trips between. Beyond family, anything they consider personal belongings can easily go with them. Not like they own a house in Maoi and 3 cars, you know? Really, seclusion is kind of what they signed up for anyways. They wouldn't make conversion a requirement for their services. They understand the potentially delicate situation. Their educational offerings would be top-notch. And consider the Catholic Church is fairly open-armed to the scientific community, really. Some parts of the greater Body have occasional disagreements in some areas, but that's less of an issue for many of us." He set his spoon down and gave Stesha a level look. "But they won't hide what they believe. If asked, they will speak of their beliefs. Their services will be open to any who wish it. They won't deny their belief in a Creator in any of their lessons, though that is not the focus outside of, well, theology classes. I will not lie to you and say they do not see this place as a potential mission field. But they also see it equally as a field for service. If it makes you feel better, they don't engage in boisterous "street preaching". All the Cisterians I've met are more introspective, and do much witnessing via their actions. But they also are unafraid to speak their minds and their beliefs. If that is too much a problem, we will respect your wishes."
  9. Corbin had raised an eyebrow at the webcam setup, but it seemed to be working. He tried not to wander off and just explore the house (Blake could give him the tour later). So he just stood to one side as Blake talked things out with Eve, shifting a bit now and again as he started to feel a bit uncomfortable. Seeing magic? Getting blinded? Odd stuff. Sure his ring was magical in nature, but...Maybe this would be a good reason to make himself more educated in the matter. He was also frustrated at Eve. Yes Etain was her girlfriend, but she seemed to act like it was Blake and Corbin who had done wrong. Maybe Blake shouldn't have started shooting and asking questions at the same time, but Corbin had been about to intervene, at least until a motley crew of residents sprang onto the scene to help defuse it. The two of them had butted heads a few times already this school year. 'Maybe it's best we won't be going the same direction post graduation. Eve's good people, but I think we're both too much of Type A personalities. Without Trevor and Erin's good influences on us, or Mark to lighten the mood. This year hasn't been a disaster, but it's like we're barely a team any more...'
  10. GM Post Indeed, for being so large, these thugs seemed nimble enough to make this far from a cakewalk. The one with the bola on his arm just looked at it and smiled a vicious smile when he looked toward Midnight. "Nifty! Mine now!" Meanwhile, the thug that had originally blasted Corbin raised an eyebrow at his companion who was harassing the blue-clad team. He seemed a bit more intelligent than the other two; whatever had given them this power seemed to have dulled their wits a bit, but not as much for this one. He turned his attention to Nick, an ominous glow building up around his left hand. "He wants your coat. He's busy; I think I'll beat you and take it. Then I keep it, or he owes me! Ha!" With that he lashed out with a beam of force glowing with a malevolent orange light. It managed to clip the side of the heroic necromancer, a feat to which the glowing thug laughed about. "Take that, pansy!"
  11. Right then, moving on like my lazy butt should have a couple days ago! Initiative Roster: 1.)Orange Goon 3 (29): Unhurt, 0 HP 2.)Midnight (23): Unhurt, 5 HP 3.)Orange Goon 1 (20): Unhurt, 0 HP <- 4.)Redbird (19): Unhurt, 0 HP 5.)Orange Goon 2 (18): Unhurt, 0 HP 6.)Nick Cimitiere (14): Unhurt, 4 HP 7.)Cobalt Templar (9): 1 Bruise, 4 HP Goon 1 is up. I had him blast CT originally, but I'll play him as the smarter one and send him after Nick. Divide and conquer! I'll be nice and go with Nick not having his Flat-footed defense. 24 is just enough! That'll be a Toughness Save DC 27 from Nick. Redbird is up! Initiative Roster: 1.)Orange Goon 3 (29): Unhurt, 0 HP 2.)Midnight (23): Unhurt, 5 HP 3.)Orange Goon 1 (20): Unhurt, 0 HP 4.)Redbird (19): Unhurt, 0 HP <- 5.)Orange Goon 2 (18): Unhurt, 0 HP 6.)Nick Cimitiere (14): Unhurt, 4 HP 7.)Cobalt Templar (9): 1 Bruise, 4 HP
  12. After chatting with Gizmo and AA about this, here's a more heavily revised version of Gabriel. It keeps the spirit of his "OMG CHARISMA" build intent, while perhaps making him more equitable to be around for most PCs. I think I formatted the "Super People Skills" section correctly, but please help me out if I didn't. If I need to format the not-always-on Charisma and skill ranks differently, please tell me. If I messed math up, please tell me. And to answer your questions about "why did you still give him an option for absurdly high interaction skills"? 1.)Because I can, and 2.)Because I want to be the very best, like no one ever was. :D
  13. Carson blinked, then looked a bit embarrassed. "Yes, but no. In my talks with them, a school would be part of the plan. But, well..." Sonya rolled her eyes. "Either ask her, or I will." "I'm talking about a monastery. Specifically one run by a group of Cisterians. They're famous for producing foodstuffs and the like. A couple of the prospective travelers have medical training, and one of them has a PhD. Some do have degrees in education, too. Basically, the group's set up almost like a colonization effort, with a lot of different skills. The idea is that they could provide some extra care, food, and so forth in the short term, and in the long term teach the people to be self sufficient. But, well. I wasn't sure if you'd like the idea. What with them being, you know, monks."
  14. Gabriel's expression became a bit more serious as he nodded. "I did. It's really something I've been thinking about for a couple of months now. It started as a bit of a selfish thing." He sighs and settles down in his chair, looking at the wall but really just staring into space. "I get beat up. A lot. And even with a few people around who are really good at healing wounds, sometimes I'm just tired. And with Southside making some positive improvements, and more heroes on the streets than ever, I have a bit less demand to always "be on the streets". And while I often find myself helping other heroes, or in the midst of some sort of crisis or another, those are actually pretty rare. I mean, I'm not on a formal team with regular duties or anything. So I got to thinking a sort of "personal retreat" would be nice. And, well, I knew you had this nice little corner of the multiverse, and that Gaian Knight had himself a flying castle already. Why not a modest little place for me to get away from it all, maybe work on my powers now and again?" He gave a rueful smile. "Wasn't long before my idea got...bigger. See, you've got all these people here on Sanctuary. You're doing your best to help them, no mistake. But you're one person, one person with a baby to care for. What if I could get you a few dozen people to come help these folks, people who can help provide food and medical care and knowledge? Who can not only provide, but teach."
  15. "Mmm, pot roast." "Handy way to cook when you're busy, too." "Hungry enough? Yes, just a bit!" As much as it was said in jest, considering that Carson's body was a living generator and battery for huge amounts of sonic energy, it made sense he'd have to consume more than a non-powered person. Sonya herself looked rather ready to eat; healing might not be quite as intensive as huge fights, but it too required more energy than average. Still, even Carson managed to sit and eat politely. "Considering his appetite, I wouldn't bet too much on it. Anyways, that power epidemic was rather frightful. Painful, too. Still, it was interesting having a slightly twisted copy of Carson's powers." "Meanwhile the only advantage I had is I didn't need a healer. I forgot how big the city is! I had to run or jump everywhere!" "That's not true. I carried you a couple of times." "That was awkward in and of itself...Stesha, this stuff is GREAT."
  16. "It's possible. Before we settled on the Freedom College campus to set up our triage MASH, I was helping some of the evacuation procedures. I was too busy to notice much of the scenery, though." She shrugged and elbowed Carson as he started to stack several pieces of cheese up on a cracker. "Try not to make a mess. Anyways, the plus side is that despite almost getting mobbed, I met this fine example of the male species. Got to see him take on a demon head on." "It's not as exciting when you've done it a few times." "...How many times is "a few times"?" "Uh...probably a dozen or more by this point? I'd run into that succubus once or twice before, too. She was a bit of a thorn in my side over in Southside." Suddenly, Carson turned and sniffed the air a bit. A curious look crossed his face. "That smells incredible. What's cooking, Stesha?"
  17. On to changes! So, first note is that he has 11 unspent PP right out of the gate. But I've been thinking. He's PL15, but with PL13 caps, and I don't think he'll ever go higher, cap-wise. In fact, in looking over the site, I don't know that we have a character out there who's fully at PL14 or 15 caps; most everyone's at an average of 12, with perhaps one or two things boosted up. So I've decided Gabe's going to be stripped down to PL 12. Here's the stripped-down version, with the new total of unspent PP shown at the top. So! 20 Power Points to spend. Tremble before 50 Charisma! ...Sorry, that's just been a goal of mine since I started the character. :oops: Of course, now I'm left wondering 1.)what do to with the other 14 Power Points (I considered boosting his Interaction Skills, but I'll probably save that for the last 10 Power Points or so), and 2.)how to best use the 1 point each in his Armor and Spear (from getting his combat caps down to 12). Offhand, I'm considering getting Ultimate Bluff, Intimidate, and Gather Information, as well as another rank of Luck (I think that's allowed, since he's PL15 overall). But that'd still leave 9 power points to spend. Probably going to get another rank in each Device. So...One power point. Hm. Something to consider. Suggestions welcome!
  18. "I object to the idea I need good influences in my life." "Your feet are on the coffee table." In just a moment they were tucked up against the couch, and Carson's face was a bit red as he grabbed a handful of appetizers. "Much better." "Yes dear." The Russian woman delicately sipped at the wine before making a small "sandwich" with the items in front of her. She nibbled at it as she spoke. "Yes. I actually am a leader of one of our medical units. Mostly emergency response in the field; I probably will look to get surgical training one of these days, but for now I know my talents lend themselves to field work. Of course, being assigned her to Freedom City, it is, how do you say it...Ah. It's about three quarters waiting and paperwork, and one quarter gut-clenching adrenaline rushes. Even being assigned as one of our liaisons to the Freedom League doesn't detract from my battlefield responsibilities. And now that that reality warping boy is stationed here permanently, well...Suffice to say these are interesting times." Her eyes twinkle a bit as she finishes her snack in hand and continues. "Not that I don't mind interesting. After all, I'm still spending time with the Irish lunk because he's interesting. That, and his voice. Certainly not for his brains." "Hey! I'm right here!"
  19. Stesha's Home, Sanctuary Saturday, April 14th, 2012 Carson flopped down on the incredibly comfortable couch with a smile, while Sonya had the poise to more gracefully sit down on his right side. She too was smiling, though there was also a look of amazement in her eyes. After all, this was her first time on this slowly-transforming planet, and in this amazing home. "With two wonderful healers here, I should be set if I get a papercut later. Ow, what was that for?" "Teasing our host." "Hey, it's rare I get to joke about papercuts here. Usually I'm either on semi-official business, or bleeding out on the floor. It's a nice change of pace. It's my prerogative to have a little fun today." Sonya just looked at Stesha and rolled her eyes. "Men."
  20. Time for TOTAL OVERHAUL!!! Spoilering most everything to make it less tedious to scroll through this thread. Active Sheet as of April 02: [floatr][/floatr]Player Name: KnightDisciple Character Name: Gabriel Power Level: 15 (212/223PP) Trade-Offs: None Unspent PP: 11 Progress To Gold Status: 73/90 In Brief: Called by a Power higher than mortal man, Carson Finbar Keefe finds himself taking up the mantle of the Archangel Gabriel. Wielding a fraction of the power of the true Archangel, he uses sound to defend the defenseless, right wrongs, and strive constantly against the machinations of Evil in all its forms. History: Early History Origin of a Hero Recent Times Personality & Motivation: Powers & Tactics: Complications:
  21. Just in case, this is an OOC thread for a discussion between Gabriel, Sonya, Fleur, and...well, not sure if anyone else, but maybe!
  22. Gabriel Hell of a Start: 1 IC Post Scrier's Masquerade: 2 IC Posts Gabriel Viginette: Cry of Justice Cobalt Templar Vault Construction 101: 3 IC Posts Something Eldritch This Way Comes: 2 IC Posts It's Gonna Be the Future Soon: 2 IC Posts Cobalt Templar Viginette: Fire in the Bones GM Posts Vault Construction 101: 1 GM Post Count toward Gabriel (for whatever it's worth). Player Wiki Contribution Character Building Hub: Wiki page meant to help new players especially in navigating all our awesome character build threads. Give credit to Gabriel.
  23. "I think the name "Carson" is already out of the bag, so that works for me." Ga-Carson gave everyone a light smile. Merriment danced in his eyes as he spoke next and his natural brogue crept out. "And I think I'll do what Arrowhawk said, and save up my free crack about the hair. I have a feeling I'll enjoy it more if I wait to spring it on you. That's your first lesson in Combat Quips 101, by the way. Anyways, does anyone else want to actually get on board the submarine?" Carson started slowly walking to the on-ramp, since it seemed the sub was ready to go, with only a couple of crew members still waiting for them to board.
  24. We'll say it was Orange Goon 2, since he's not involved yet. His Intimidate is a +10 bonus, a bit better than his Will. So we'll use that against the startle. Nope he's startled. So Sneak Attack applies, which means DC 22 Reflex. 25 makes the save. Anything else I have to roll?
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