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KnightDisciple

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  1. Right now we're looking at Ironclad going inside the sub to take out the control center, while Gabriel works on busting up weapons, engines, and the like on the outside. No offense to anyone else, but I'd personally prefer only 1 more person directly involved with the anti-sub action; any more than 3 people seems a bit much to cram into 1 viginette, co-op or now.
  2. I guess I was kind of sidestepping some of the spooky factor with CT there... Then again, powerless or no, that's a big, dark, spooky castle that's probably filled with robot gorillas, metaceptors, and brainwashed staff. One guy taking all that on, even with powers, is a scary thought. I'd definitely be up for a team up on this one too.
  3. The only really huge problem with my "Send CT to the spooky castle" plan is...I'm not sure how to point him in that direction! Perhaps a more tech-savvy hero can put the word out, and CT decides that someone needs to attack the source...
  4. Actually, it just occurred to me. Fenris has Disable Device 10, Knowledge Technology 12, Knowledge Life Sciences 6, and Craft Mechanical 12. Couldn't he just zip up there and un-stick the train? He's the bloody scientific genius in the house!
  5. I'd be willing to do that. He could keep the outside busy and do some external damage (focused on weapons, engines, and tentacles), while she blasted inside and disabled the control center. Do you want to work further via PM? I do warn I won't have much ability to write until Thursday (I'm concentrating on a wiki page writeup tonight , and I'm out of the house tomorrow and Wednesday until late).
  6. 1.)Right now, it looks like Gabriel's basically going to be soloing the sub. That's fine if that's how it turns out, but I"m open to someone wanting to do a joint operation. Semi-A's going to have Myr holding the line against the Deep Ones, but otherwise it's a one-man show. If nobody's piped up by Thursday, I'll crank it out for solo work. 2.)I'm trying to decide what to do with Cobalt Templar. From that, I have a couple of questions. a.)Dok, would the fields at Dok's Castle negate Corbin's ring? b.)Alternatively, would going into the main Archetech branch in Freedom City do anything? c.) Connected to b, how feasible might it be for someone to go "portal hopping" city to city, jumping through portals just as he blasts the machinery to shut them down in the first location? Or something to that effect, at any rate.
  7. For over a minute, Carson carefully ponders Heyzel's offer. On the one hand, he'd probably be able to get something vaguely similar in function to what he had before. On the other hand, his very soul resonated with the challenge laid out before him. Besides, getting something a bit heftier would come in handy in the long run! With a smile he nodded his head. "Yes. I am willing." He looks down at himself, and back up with a sheepish grin. "Do I have time to change clothes, though?"
  8. I can shoot it? I mean, take a look at his sheet. There's a Blast power and a Strike power that includes some Enhanced Strength. At its peak, his strength is 24. Not enough to give the train a hiccup. Hence my suggestion about decoupling it. Especially if I can just pull the pin, which should mean it can be re-coupled later.
  9. Putting aside the fact it's suit, not suite (he's not wearing an apartment!), Fenris has no ranks in Super-Strength. He could stunt it, but his suit's always been a bit tight on budget. One option would be to teleport near the front and actually detach the rest of the cars from the engine. He could pull a pin, or just cut it away with his claws if it comes to that.
  10. Corbin took note of the woman's obvious stress, and the young man's apparently calmer mood. He tried to appear as nonthreatening as possible; after a moment, he opted to kneel down next to their seats, which put the three people at mostly eye level. He made sure his easygoing smile was still on his face, and he spoke a bit softer. "Ed, Mary, again, welcome. I know there are plenty of old friends of Mr. Lucas here-" He stopped for a moment, Sage sending him the revelation the rest of them had come upon. He glanced again at Ed, his eyes widening a touch, but he soldiered on. "As for how he passed away, the family has requested the details be kept private. All I will say is this: Rick Lucas passed on as a hero, working to save the lives of innocent people. He was a hero even in death. As far as I'm concerned, that's all that matters." He glanced to the front of the sanctuary briefly before looking at these two guests again. "Understandably, his family's a bit withdrawn at the moment. If you have any concerns or questions, please feel free to approach myself or some of the other volunteers during or after the service." He stood up, his tone and smile never changing. "We just want to make sure this service allows everyone the proper chance to mourn. Have as pleasant of an afternoon as possible." He turned and walked around the sanctuary a bit more, actually passing the other members of Young Freedom by in an effort to avoid panicking these two guests. Instead, he opted to send a mental message to Sage. --Mary's more nervous than a long-tailed cat in a room full of rocking chairs, but Ed's playing it cool for now. I tried not to lay it on too thick. Hopefully they won't make a scene.--
  11. Corbin spared a moment to send a glance to Erin, Trevor, and Eve. His posture and mannerism said the same thing: "back me up". Of course, he then broadcasted to Sage directly. --Tell Erin to start heading my way slowly. You and Trevor should probably keep alert for trouble from elsewhere. And I promise I'm going to play nice.-- As he walked, Corbin shifted his posture a bit. He made sure to slump, which didn't really reduce his height, but it made him appear calm and relaxed. He made sure the smile on his face was friendly, and when he spoke, it was slow, casual, and polite. When he got to Maria Wading's position, he cranked up the smile a bit and offered her a handshake. "Hello ma'am. We're glad you could make it today to pay your respects. Do you two need anything? Is there anything I can help you with? This is a tough time for all of us, so we need to pull together."
  12. Tuesday evening I will be out until late. After all, it's a signing event for Ghost Story; how can I miss a chance to see Jim Butcher? Wednesday is, as it has been, the night I'm helping out with the middle school service at church. I'll be in late then, too.
  13. Cobalt Templar gave the room one last sweep, before relaxing and resting his gun construct against his shoulder, a satisfied smile on his face. "Hm. Not bad. Not bad at all." He turned to look at Indira, and paused for several seconds, his head tilted a bit to one side. "Huh. That...explains a lot, actually. We'll have to story-swap a bit more thoroughly later. Right now we need to let these do do the voodoo that they do so well." He hid the slight discomfort he felt at the thought of Eve so casually performing mental "surgery". She knew what she was doing, and it was likely for the best, all things considered. Didn't meant the thought pleased him, though.
  14. DONE BY SHAENTHEBRAIN On the request of Shaen, I made this into an easily-copied code block for the whole bloomin' sheet. It gave me a chance to touch a couple of things up, at any rate. Anyways. Here's Gabriel's current sheet; the leftover points are for me to acquire his final "major upgrade". Something to go along with his shiny new armor. [b][u]Power Level[/u][/b]: 13 (197/201PP) [b][u]Trade-Offs[/u][/b] : None [b][u]Unspent PP[/u][/b]: 7 [b][u]Progress to Silver Status[/u][/b]: 51/60 [b][u]In Brief[/u][/b]: Called by a Power higher than mortal man, Carson Finbar Keefe finds himself taking up the mantle of the Archangel Gabriel. Wielding a fraction of the power of the true Archangel, he uses sound to defend the defenseless, right wrongs, and strive constantly against the machinations of Evil in all its forms. [b][u]Name[/u][/b]: Gabriel [b][u]Alternate Identities[/u][/b]: Carson Finbar Keefe I[b][u]dentity[/u][/b]: Secret [b][u]Birthplace[/u][/b]: Limerick, Ireland (Chalk it up to the Almighty's sense of humor) [b][u]Occupation[/u][/b]: Drama Teacher at Freedom College [b][u]Affiliations[/u][/b]: (To be determined) [b][u]Family[/u][/b]: [b]Father[/b]: Angus Keefe; [b]Mother[/b]: Bevin Keefe; [b]Older Brother[/b]: Brody Keefe; [b]Younger Brother[/b]: Doyle Keefe; [b]"Baby" Sister[/b]: Riona Keefe; [b]Paternal Grandfather[/b]: Brogan Keefe; [b]Paternal Grandmother[/b]: Bridget Keefe; [b]Maternal Grandfather[/b]: Colin Doherty; [b]Maternal Grandmother[/b]: Moreen Doherty; [b][u]Age[/u][/b]: 26 (DoB: March 21, 1984) [b][u]Apparent Age[/u][/b]: (N/A) [b][u]Gender[/u][/b]: Male [b][u]Ethnicity[/u][/b]: Irish [b][u]Height[/u][/b]: 6'0" [b][u]Weight[/u][/b]: 170 lbs. [b][u]Eyes[/u][/b]: Blue [b][u]Hair[/u][/b]: Red [b][u]Speech Color[/u][/b]: Maroon [b][u]Description[/u][/b]: Tall and fairly thin, Carson is nonetheless a comparatively unremarkable figure in his civilian guise. Often electing to wear jeans and a plain polo shirt, Carson manages to strike a balance between "comfortable" and "professional" that many people find baffling. He almost always has an easy smile on his face. Gabriel is a bit sterner figure, but still one that tends to put innocents at ease when they meet him. His outfit, once reminding others of a heroic priest-figure, now seems more like a warrior-priest. Loose white pants, rugged gray leather boots, a gray cloth belt, and a baggy white shirt form the base of his outfit. Covering everything but his mouth and lower nose is a white mask pulled over his head. Over his chest is a sculpted breastplate; at a glance it looks almost like silver, but its obvious strength and lack of corrosion bely that. His hands have fingerless gloves that seem to have an inner layer of cloth or leather, but an outer layer of fine chainmail (of a material similar to his breastplate); over his forearms are smooth vambraces of the same otherworldly material. His lower legs bear smooth greaves of the same holy metal as the rest of him. And over his head is an open-faced helmet of that polished silver-steel. Most amazingly, the metal seems to actually [i]flex[/i] with him when he moves, which seems to make it extraordinarily comfortable to wear. Finally, a predominately white leather duster sits on top of everything else, with a black trim bearing intricate gold patterns consisting of Celtic knots and crosses. The most amazing part of this outfit is its ability to, in a flash of light, exchange itself for his normal outfit (though leaving the, ah, bottom-most layer intact) from its hiding place as an elegantly simply silvered wristwatch. [b][u]Power Descriptions[/u][/b]: At its most basic, all of Gabriel's abilities loop back to his innate mastery of Sound. His Charisma, his more explicit powers, everything. It all goes back to those little vibrations moving through various sorts of matter. [b][u]History[/u][/b]: [b]Early History[/b] [spoiler]Carson Finbar Keefe was born on the Emerald Isle, that ancient land known as Ireland. Raised on the outskirts of Limerick, he grew up in a large, loving Catholic family. His father and paternal grandfather own and operate a pub, The Falcon and Cent. His mother and paternal grandmother both helped raise the kids, seeing as his paternal grandparents lived in a small cottage just down the road from his parents' house. His maternal grandparents were present almost as frequently, often coming over for big family dinners and get-togethers on the weekends. They lived and worked in Dublin, his Grandpa Colin being a board member in a mid-sized business in the city. Thus it was that the Keefe family never had to live hand to mouth. They have never been rich, but they had what they needed, and that was good enough. Besides, family weekends were always fun! As he grew older, Carson started experiencing a sense of dissatisfaction. At first, he couldn't even pin his finger on it. His mother could tell something was often bothering her middle son, but she couldn't tell what it was. It wasn't until Carson was in high school that he began to grasp the meaning of this sense of discontent. Like many others, he saw a world that felt so flawed, with so many people wandering around with little hope. But Carson wasn't a superhero. He wasn't even a normal genius; his grades were merely on the high end of average. No, his real talent lay in acting; from the tender age of 6, he'd often been the leading man in any plays his school put on. The fact that he could sing as well as he could act helped during the Christmas plays, for sure. But how to fit his love of acting with this sense of, dare he say it, holy discontent? Then he thought of the drama teacher at his school. Miss O'Brian, a kindly lady in her late 50's. Not only did she struggle to make sure kids like him had a chance to express themselves, she often helped serve as a mentor or a tutor. Suddenly, he had a sense of certainty. He'd be a teacher like her! Well, maybe eventually be a real actor, too. Like Peter O'Toole, or Liam Neeson! That would be really nifty... So it was that Carson redoubled his focus on the fine art of theater performance. His parents were touched by the drive and focus he displayed. Once they sat down and talked with him, and he confirmed that his desire was genuine, they got behind him 100%. But Carson took things even more seriously. Several times a week, he would kneel down before going to sleep, and fervently pray that the Lord would grant him the strength to help the unfortunate, the influence to change lives, and the skill to help those who needed it. He prayed for success in his studies, and more generally for the strength and guidance to accomplish this task. Of course, it was only a couple of years later that something more incredible happened to Carson.[/spoiler] [b]Origin of a Hero[/b] [spoiler]Three nights after he turns 17, Carson was on a walk in the nearby park, enjoying the early evening weather and view. Suddenly, a brilliant light blinded him, causing him to stumble backwards. As his vision started to clear, he heard a voice. "[b]Fear not, Carson Finbar Keefe. My visit to you is one of greatest import, for you have a great destiny ahead of you. Your prayers have been heard. Now, they shall be answered, in a way more wonderful than you could have dreamed.[/b]" When he could see more clearly, there before him stood an angel! Flowing robes, glowing hair and eyes, white wings, and...a trumpet? Carson quickly crossed himself and muttered a short prayer. "Why...why have you come to me? And which angel are you?" Then his courage took some root, and he straightened a bit as he clutched his rosary. "How do I know you're truly an angel, and not working for the Enemy? He can disguise himself, can't he?" The angel slowly walked forward, stopping right in front of Carson. There he(?) knelt, slowing reaching his free hand out...to grasp the rosary. It did not react at all with the being at first; after a few moments, it took on a deep, unearthly glow. And Carson knew this angel was genuine. "[b]I applaud your courage, Carson. You will need it for the years ahead. I am indeed a true angel. An Archangel, in fact. I am Gavriel, Herald and Messenger of the Most High. I have come because you have been chosen, Carson Finbar Keefe. You have been chosen to be an agent for Good in the world. Your current dreams are worthy, yes. Such is the work of many Saints. But you shall have a task higher still. You will be endowed with a small fraction of my power. You shall craft sound into a weapon against the forces of Evil, large and small. You have great things ahead, Carson. Or should I say...Gabriel.[/b]" And with no warning, Gavriel was simply gone. Carson looked down, to find himself clad in simple white clothes. Shirt, pants, gloves, boots, coat...mask, hood? Almost all of it, shining white. He felt power welling up within himself. He had a grasp on at least the basics of what to do, though he knew he needed practice. And oddly enough, he suddenly knew how to play the trumpet, as well as a couple of other similar instruments. But...what would he tell his parents. In the end, Carson broke down and told his father and mother what had happened. He made them promise not to speak of it to any of the other family, and to instead help cover for him as he took the time to start mastering his abilities, while still working hard to go to school. At first they were reluctant, but after Carson showed them his new outfit (which sadly he could not simply summon and de-summon at will), and some of the things he could do, they became convinced. So Angus and Bevin worked hard to help their middle son. They served as sympathetic listeners as he related his frustrations with school, his powers, and the continuing uncertainty of where exactly he should go. Carson graduated high school, and immediately entered the closest university with a strong fine arts program. There, he honed his dramatic and vocal skills, while also working on methods to do the same for his future students. He applied all his energy to the program, graduating with a Masters in Theater Education, and a Minor in Counseling, in only 5 (grueling) years. It was perhaps his happiest moment yet, one full of a sense of accomplishment and purpose. Not two days later, he awoke in a cold sweat. He'd had a dream, one with a sense of purpose. But all he could remember was flashing images of his heroic identity fighting criminals and super-villains in a city. Carson got up and went about a typical morning in his house. But when he happened to glance at the paper, something caught his eye, tugged at his heart, and left his rosary feeling warm on his chest. Specifically, there was a story about another conflict between superheroes and supervillains in Freedom City, seemingly the center of such activity in America. At that moment, he knew where he had to go. "Ma, Da, I know where I'm going to teach. Freedom City." At first, they looked at him with confusion. Then they saw the certainty, the conviction, in his eyes. Slowly, his father nodded, pride shining in his eyes. His mother managed to avoid crying, though a single tear slipped out of one eye as she gazed on her boy, now a man. "If that's what you feel you need to do, son, we'll help you get everything squared away." His parents kept his word. Oh, he didn't move to Freedom City the next week or anything. It took Carson just over a year to get a passport, work visa, and various certifications before he was able to move to America. During that time, he'd been helping his father at the pub, as well as doing some teaching at the local schools. Between all of that, and a bit of help from Grandfather Colin, he managed to arrange for halfway decent housing close to the campus. While he had an Irish driver's license, he didn't want to try dealing with either public transportation or getting his own car for a while. Besides, walking did him good.[/spoiler] [b]Recent Times[/b] It hasn't taken Carson long to find himself in the thick of the action in Freedom city. Demons, mobs, undead, sorcerors, time travel, and so much more. He's seen a lot and fought more. Along the way, he's made friends, and a few enemies; he's now allies with several of the more powerful and well-known heroes of the City, and there's even rumors from his friends he might end up on the Freedom League roster. All in all, Carson has found himself doing good things for peopl who need it. [b][u]Personality & Motivation[/u][/b]: Carson is, at heart, an optimistic people-person. He loves talking to and helping people, be they a close friend or stranger. He believes that most people can, and will, do good things if given the chance and a little encouragement. He believes that if enough people honestly stand up and try their best, the world can be made a better place. He's realistic enough to acknowledge it would be a long, slow, painful process; that people would still disagree and argue and fight and mess up. But the goal, the ideal, is something Carson believes is worth fighting for. This belief in the potential for good in people is what drives him to be a teacher at Freedom College. Seeing that more kids from poor and broken homes ended up there, he sought to be a beacon to the students. Not only does he teach drama/theater classes, Carson volunteers to mentor a couple of kids each year. He views these mentorships as one of his best opportunities. Carson always strives to provide the best positive role model to the students he helps; his words are backed up by sincere actions. He acknowledges that sometimes, students will still make bad choices, and that he cannot blame himself. Once he has done his best, the rest is up to the students. As Gabriel, his focus has been on helping "the little guy", such that he tends to target non-powered petty criminals. Some of these people he tries to help start down the road to redemption; some, he realizes, won't be swayed by his words alone. It makes him sad when he has to use force on a teenager who's robbing a convenience store to feed a destructive habit, or even to try scraping together money to feed themselves and/or their family. But Gabriel believes in the law, and in right and wrong, strongly enough to not let that sadness stop him from doing the right thing. That said, he's not afraid to mix it up with more powerful foes, since they can often offer an even greater immediate danger to civilians. [b][u]Powers & Tactics[/u][/b]: Most of Gabriel's powers revolve around disabling foes, rather than directly beating them unconscious. Often times, he will batter a foe or group of foes with a hit from each of his varied tricks, keeping them severely off-balance, leaving them vulnerable to a final knockout blow from his sonic blast. Gabriel's supernatural charisma is, in his mind, his most powerful tool. With it, he can often convince petty criminals to lay down their weapons, and cooperate with the police. In turn, he will speak with the police afterwards to ensure the criminals (often fairly young) receive good treatment, and get as much of their prison time converted to things like community service. It also helps convince civilians to clear the area, and can occasionally allow him to put a more threatening opponent off-guard long enough to get a better hit in. [b][u]Complications[/u][/b]: Secret: Secret Identity; Gabriel has several people he wishes to protect, most notably his family. A GM should feel free to give him a Hero Point when trying to keep his heroic identity secret becomes notably difficult. Shepherd of the Flock: Gabriel feels intensively protective of others, especially those without powers to fight back against powerful villains. Thus, he may be borderline reckless attempting to protect those he feels need it. A GM should feel free to give Gabriel a hero point when his protective instinct drives him to reckless decisions. Responsibility: Carson is employed as a Drama/Theater teacher at Freedom College. He has to balance his time spent as Gabriel with his job, especially since he views his work as equally important. A GM should feel free to give Gabriel a hero point when his hero work and teaching work come into notable conflict. Old Wounds: Gabriel has acquired a fair number of scars during his comparatively short time as a hero; the worst set by far are the large ones across his chest, dealt to him by a "super-ghoul" in October of 2010. Any and/or all of these wounds can occasionally give him trouble, be it due to cold weather, wet weather, or even being around too much necromantic energy (which resonates with the cause of his chest scars). A GM should feel free to give him a Hero Point if the flare-up of these scars is induced, giving him a small to moderate penalty of the GM's choosing, while making sure said flare-ups don't work as a sort of "evil indicator" or the like. Demons, Why Did It Have To Be Demons: Gabriel has had a large number of encounters with demons, with the worst outcome being a withdrawal by his opponent. These encounters have left him with a natural caution for the demonic, and a reputation among their kind that makes them particularly hostile to him (not to mention their dislike of his faith and the One whom he works for). A GM may give Gabriel a Hero Point if he finds himself a specific target of one or more demons, whether as part of a longer-term plot, or the focus of their ire in a fight. I Hate Faeries!: Due to a trip to ancient Ireland, as well as several poor meetings at other times, Gabriel has a bit of intense dislike reserved for faeries, or most anything having to do with them. The only real exception so far is the heroine Grimalkin, whom he has had several friendly meetings with in the course of his hero work. A GM may feel free to give him a Hero Point if this dislike drives him to sour an initial meeting with another hero who derives his power from the Faerie Realm, or if it causes him to recklessly attack faeries (as opposed to watching out for himself and his comrades). [b][u]Abilities:[/u][/b] 4 + 4 + 6 + 4 + 4 + 10 = 32PP Str 14 (+2) Dex 14 (+2) Con 16 (+3) Int 14 (+2) Wis 14 (+2) Cha 40/20 (+15/+5) [b][u]Combat:[/u][/b] 16 + 16 = 32PP Initiative: +6 Attack: +8, +9 ranged, +13 Sonic Control Grapple: +10 Defense: +13 (+8 Base, +5 Dodge Focus), +4 Flat-Footed Knockback: -6 [b][u]Saving Throws:[/u][/b] 5 + 6 + 13 = 24PP Toughness: +13 (+3 Con, +6 Defensive Roll, +4 Holy Armor), +7 Flat-Footed Fortitude: +8 (+3 Con, +5 Base) Reflex: +8 (+2 Dex, +6 Base) Will: +13 (+2 Wis, +11 Base) [b][u]Skills:[/u][/b] 96R = 24PP Acrobatics 8 (+10) Bluff 10 (+25/+15) Diplomacy 10 (+25/+15) Gather Information 10 (+25/+15) Intimidate 10 (+25/+15) Knowledge (Arcane Lore) 8 (+10) Knowledge (Theology & Philosophy) 8 (+10) Notice 8 (+10) Perform (Acting) 8 (+22/+13) Perform (Wind Instruments) 8 (+23/+13) Sense Motive 8 (+10) [b][u]Feats:[/u][/b] 20PP Attack Focus (Ranged) 1 Attack Specialization (Sonic Powers) 2 Beginner's Luck Defensive Roll 3 (+6 Toughness) Dodge Focus 5 Improved Initiative Luck 4 Skill Mastery (Bluff, Diplomacy, Gather Information, Intimidate) Uncanny Dodge (Auditory) Well-Informed [b][u]Powers:[/u][/b] 4 + 20 + 2 + 1 + 35 + 3 = 65PP [b]Device 1 ([/b]5pp Container[b])[/b] ("Holy Armor") [4pp] [device]E[b]nhanced Feat 1 ([/b]Quick Change[b])[/b] [1pp] [b]Protection 4[/b] [4pp][/device] [b]Enhanced Charisma 20[/b] [20PP] [b]Flight 1 ([/b]10MPH / 100ft per Move Action[b])[/b] [2PP] [b]Immunity 1 ([/b]Own Powers[b])[/b] [1PP] [b]Sonic Control 13 ([/b]26PP Array; [i]Feats[/i]: Alternate Power 9[b])[/b] [35PP] (Mutation, Sonic) [list][u]Base Power:[/u] [b]Dazzle 13 ([/b]Audio Senses; [i]Extras[/i]: Area [General, Burst, 65ft radius][b])[/b] [26/26PP] [u]Alternate Power:[/u] [b]Blast 13[/b] [26/26PP] [u]Alternate Power:[/u] [b]Communication 6 ([/b]Audio, 20 miles ["Anywhere In Freedom City"]; [i]Extras[/i]: Area; [i]Feats[/i]: Selective, Subtle[b])[/b] [14pp] + [u]Linked Power[/u] [b]Extended 3 (Hearing) ([/b]2 mile range increments, [i]Flaws[/i]: Limited to Speech, [i]Feats[/i]: Selective[b])[/b] [3pp] + [u]Linked Power[/u] [b]Comprehend 3 ([/b]Languages 3 [Speak Any/All, Understand Any][b])[/b] [6PP] [23/26PP] (Ventriloquism, Far-Hearing, and the Tongues of Men and Angels) [u]Alternate Power:[/u] [b]Confuse 13 ([/b][i]Extras[/i]: Area [General, Shapeable, 13 5 ft. cubes][b])[/b] [/26PP] [u]Alternate Power:[/u][b] Drain Toughness 13 ([/b][i]Extras[/i]: Range [Ranged][b])[/b] [26/26PP] [u]Alternate Power:[/u] [b]Drain Toughness 13 ([/b][i]Extras[/i]: Range [Ranged], Affects Objects [Alternate Save: Reflex]; [i]Flaws[/i]: Affects Objects Only[b])[/b] [26/26PP] [u]Alternate Power:[/u] [b]Emotion Control 13[/b] [26/26PP] [u]Alternate Power:[/u] [b]Flight 9 ([/b]to [b]Flight 10[/b]; 10,000MPH / 100,000ft per Move Action; [i]Feats[/i]: Subtle[b])[/b] [19/24PP] [u]Alternate Power:[/u] [b]Nauseate 13 ([/b][i]Extras[/i]: Range [Ranged]; [i]Flaws[/i]: Sense-Dependent [Auditory][b])[/b] [26/26PP] [u]Alternate Power:[/u] [b]Paralyze 13 ([/b][i]Extras[/i]: Range [Ranged]; [i]Flaws[/i]: Sense-Dependent [Auditory][b])[/b] [26/26PP][/list] [b]Super-Senses 3 ([/b]ultra-hearing; Enhancement: accurate 2[b])[/b] (echolocation) [3PP] [b]Abilities (32) + Combat (32) + Saving Throws (24) + Skills (24) + Feats (20) + Powers (65) - Drawbacks (0) = 197/201 Power Points.[/b] DONE BY SHAENTHEBRAIN
  15. This is a Test. [b][u]Power Level[/u][/b]: 13 (197/201PP) [b][u]Trade-Offs[/u][/b] : None [b][u]Unspent PP[/u][/b]: 7 [b][u]Progress to Silver Status[/u][/b]: 51/60 [b][u]In Brief[/u][/b]: Called by a Power higher than mortal man, Carson Finbar Keefe finds himself taking up the mantle of the Archangel Gabriel. Wielding a fraction of the power of the true Archangel, he uses sound to defend the defenseless, right wrongs, and strive constantly against the machinations of Evil in all its forms. [b][u]Name[/u][/b]: Gabriel [b][u]Alternate Identities[/u][/b]: Carson Finbar Keefe I[b][u]dentity[/u][/b]: Secret [b][u]Birthplace[/u][/b]: Limerick, Ireland (Chalk it up to the Almighty's sense of humor) [b][u]Occupation[/u][/b]: Drama Teacher at Freedom College [b][u]Affiliations[/u][/b]: (To be determined) [b][u]Family[/u][/b]: [b]Father[/b]: Angus Keefe; [b]Mother[/b]: Bevin Keefe; [b]Older Brother[/b]: Brody Keefe; [b]Younger Brother[/b]: Doyle Keefe; [b]"Baby" Sister[/b]: Riona Keefe; [b]Paternal Grandfather[/b]: Brogan Keefe; [b]Paternal Grandmother[/b]: Bridget Keefe; [b]Maternal Grandfather[/b]: Colin Doherty; [b]Maternal Grandmother[/b]: Moreen Doherty; [b][u]Age[/u][/b]: 26 (DoB: March 21, 1984) [b][u]Apparent Age[/u][/b]: (N/A) [b][u]Gender[/u][/b]: Male [b][u]Ethnicity[/u][/b]: Irish [b][u]Height[/u][/b]: 6'0" [b][u]Weight[/u][/b]: 170 lbs. [b][u]Eyes[/u][/b]: Blue [b][u]Hair[/u][/b]: Red [b][u]Speech Color[/u][/b]: Maroon [b][u]Description[/u][/b]: Tall and fairly thin, Carson is nonetheless a comparatively unremarkable figure in his civilian guise. Often electing to wear jeans and a plain polo shirt, Carson manages to strike a balance between "comfortable" and "professional" that many people find baffling. He almost always has an easy smile on his face. Gabriel is a bit sterner figure, but still one that tends to put innocents at ease when they meet him. His outfit, once reminding others of a heroic priest-figure, now seems more like a warrior-priest. Loose white pants, rugged gray leather boots, a gray cloth belt, and a baggy white shirt form the base of his outfit. Covering everything but his mouth and lower nose is a white mask pulled over his head. Over his chest is a sculpted breastplate; at a glance it looks almost like silver, but its obvious strength and lack of corrosion bely that. His hands have fingerless gloves that seem to have an inner layer of cloth or leather, but an outer layer of fine chainmail (of a material similar to his breastplate); over his forearms are smooth vambraces of the same otherworldly material. His lower legs bear smooth greaves of the same holy metal as the rest of him. And over his head is an open-faced helmet of that polished silver-steel. Most amazingly, the metal seems to actually [i]flex[/i] with him when he moves, which seems to make it extraordinarily comfortable to wear. Finally, a predominately white leather duster sits on top of everything else, with a black trim bearing intricate gold patterns consisting of Celtic knots and crosses. The most amazing part of this outfit is its ability to, in a flash of light, exchange itself for his normal outfit (though leaving the, ah, bottom-most layer intact) from its hiding place as an elegantly simply silvered wristwatch. [b][u]Power Descriptions[/u][/b]: At its most basic, all of Gabriel's abilities loop back to his innate mastery of Sound. His Charisma, his more explicit powers, everything. It all goes back to those little vibrations moving through various sorts of matter. [b][u]History[/u][/b]: [b]Early History[/b] [spoiler]Carson Finbar Keefe was born on the Emerald Isle, that ancient land known as Ireland. Raised on the outskirts of Limerick, he grew up in a large, loving Catholic family. His father and paternal grandfather own and operate a pub, The Falcon and Cent. His mother and paternal grandmother both helped raise the kids, seeing as his paternal grandparents lived in a small cottage just down the road from his parents' house. His maternal grandparents were present almost as frequently, often coming over for big family dinners and get-togethers on the weekends. They lived and worked in Dublin, his Grandpa Colin being a board member in a mid-sized business in the city. Thus it was that the Keefe family never had to live hand to mouth. They have never been rich, but they had what they needed, and that was good enough. Besides, family weekends were always fun! As he grew older, Carson started experiencing a sense of dissatisfaction. At first, he couldn't even pin his finger on it. His mother could tell something was often bothering her middle son, but she couldn't tell what it was. It wasn't until Carson was in high school that he began to grasp the meaning of this sense of discontent. Like many others, he saw a world that felt so flawed, with so many people wandering around with little hope. But Carson wasn't a superhero. He wasn't even a normal genius; his grades were merely on the high end of average. No, his real talent lay in acting; from the tender age of 6, he'd often been the leading man in any plays his school put on. The fact that he could sing as well as he could act helped during the Christmas plays, for sure. But how to fit his love of acting with this sense of, dare he say it, holy discontent? Then he thought of the drama teacher at his school. Miss O'Brian, a kindly lady in her late 50's. Not only did she struggle to make sure kids like him had a chance to express themselves, she often helped serve as a mentor or a tutor. Suddenly, he had a sense of certainty. He'd be a teacher like her! Well, maybe eventually be a real actor, too. Like Peter O'Toole, or Liam Neeson! That would be really nifty... So it was that Carson redoubled his focus on the fine art of theater performance. His parents were touched by the drive and focus he displayed. Once they sat down and talked with him, and he confirmed that his desire was genuine, they got behind him 100%. But Carson took things even more seriously. Several times a week, he would kneel down before going to sleep, and fervently pray that the Lord would grant him the strength to help the unfortunate, the influence to change lives, and the skill to help those who needed it. He prayed for success in his studies, and more generally for the strength and guidance to accomplish this task. Of course, it was only a couple of years later that something more incredible happened to Carson.[/spoiler] [b]Origin of a Hero[/b] [spoiler]Three nights after he turns 17, Carson was on a walk in the nearby park, enjoying the early evening weather and view. Suddenly, a brilliant light blinded him, causing him to stumble backwards. As his vision started to clear, he heard a voice. "[b]Fear not, Carson Finbar Keefe. My visit to you is one of greatest import, for you have a great destiny ahead of you. Your prayers have been heard. Now, they shall be answered, in a way more wonderful than you could have dreamed.[/b]" When he could see more clearly, there before him stood an angel! Flowing robes, glowing hair and eyes, white wings, and...a trumpet? Carson quickly crossed himself and muttered a short prayer. "Why...why have you come to me? And which angel are you?" Then his courage took some root, and he straightened a bit as he clutched his rosary. "How do I know you're truly an angel, and not working for the Enemy? He can disguise himself, can't he?" The angel slowly walked forward, stopping right in front of Carson. There he(?) knelt, slowing reaching his free hand out...to grasp the rosary. It did not react at all with the being at first; after a few moments, it took on a deep, unearthly glow. And Carson knew this angel was genuine. "[b]I applaud your courage, Carson. You will need it for the years ahead. I am indeed a true angel. An Archangel, in fact. I am Gavriel, Herald and Messenger of the Most High. I have come because you have been chosen, Carson Finbar Keefe. You have been chosen to be an agent for Good in the world. Your current dreams are worthy, yes. Such is the work of many Saints. But you shall have a task higher still. You will be endowed with a small fraction of my power. You shall craft sound into a weapon against the forces of Evil, large and small. You have great things ahead, Carson. Or should I say...Gabriel.[/b]" And with no warning, Gavriel was simply gone. Carson looked down, to find himself clad in simple white clothes. Shirt, pants, gloves, boots, coat...mask, hood? Almost all of it, shining white. He felt power welling up within himself. He had a grasp on at least the basics of what to do, though he knew he needed practice. And oddly enough, he suddenly knew how to play the trumpet, as well as a couple of other similar instruments. But...what would he tell his parents. In the end, Carson broke down and told his father and mother what had happened. He made them promise not to speak of it to any of the other family, and to instead help cover for him as he took the time to start mastering his abilities, while still working hard to go to school. At first they were reluctant, but after Carson showed them his new outfit (which sadly he could not simply summon and de-summon at will), and some of the things he could do, they became convinced. So Angus and Bevin worked hard to help their middle son. They served as sympathetic listeners as he related his frustrations with school, his powers, and the continuing uncertainty of where exactly he should go. Carson graduated high school, and immediately entered the closest university with a strong fine arts program. There, he honed his dramatic and vocal skills, while also working on methods to do the same for his future students. He applied all his energy to the program, graduating with a Masters in Theater Education, and a Minor in Counseling, in only 5 (grueling) years. It was perhaps his happiest moment yet, one full of a sense of accomplishment and purpose. Not two days later, he awoke in a cold sweat. He'd had a dream, one with a sense of purpose. But all he could remember was flashing images of his heroic identity fighting criminals and super-villains in a city. Carson got up and went about a typical morning in his house. But when he happened to glance at the paper, something caught his eye, tugged at his heart, and left his rosary feeling warm on his chest. Specifically, there was a story about another conflict between superheroes and supervillains in Freedom City, seemingly the center of such activity in America. At that moment, he knew where he had to go. "Ma, Da, I know where I'm going to teach. Freedom City." At first, they looked at him with confusion. Then they saw the certainty, the conviction, in his eyes. Slowly, his father nodded, pride shining in his eyes. His mother managed to avoid crying, though a single tear slipped out of one eye as she gazed on her boy, now a man. "If that's what you feel you need to do, son, we'll help you get everything squared away." His parents kept his word. Oh, he didn't move to Freedom City the next week or anything. It took Carson just over a year to get a passport, work visa, and various certifications before he was able to move to America. During that time, he'd been helping his father at the pub, as well as doing some teaching at the local schools. Between all of that, and a bit of help from Grandfather Colin, he managed to arrange for halfway decent housing close to the campus. While he had an Irish driver's license, he didn't want to try dealing with either public transportation or getting his own car for a while. Besides, walking did him good.[/spoiler] [b]Recent Times[/b] It hasn't taken Carson long to find himself in the thick of the action in Freedom city. Demons, mobs, undead, sorcerors, time travel, and so much more. He's seen a lot and fought more. Along the way, he's made friends, and a few enemies; he's now allies with several of the more powerful and well-known heroes of the City, and there's even rumors from his friends he might end up on the Freedom League roster. All in all, Carson has found himself doing good things for peopl who need it. [b][u]Personality & Motivation[/u][/b]: Carson is, at heart, an optimistic people-person. He loves talking to and helping people, be they a close friend or stranger. He believes that most people can, and will, do good things if given the chance and a little encouragement. He believes that if enough people honestly stand up and try their best, the world can be made a better place. He's realistic enough to acknowledge it would be a long, slow, painful process; that people would still disagree and argue and fight and mess up. But the goal, the ideal, is something Carson believes is worth fighting for. This belief in the potential for good in people is what drives him to be a teacher at Freedom College. Seeing that more kids from poor and broken homes ended up there, he sought to be a beacon to the students. Not only does he teach drama/theater classes, Carson volunteers to mentor a couple of kids each year. He views these mentorships as one of his best opportunities. Carson always strives to provide the best positive role model to the students he helps; his words are backed up by sincere actions. He acknowledges that sometimes, students will still make bad choices, and that he cannot blame himself. Once he has done his best, the rest is up to the students. As Gabriel, his focus has been on helping "the little guy", such that he tends to target non-powered petty criminals. Some of these people he tries to help start down the road to redemption; some, he realizes, won't be swayed by his words alone. It makes him sad when he has to use force on a teenager who's robbing a convenience store to feed a destructive habit, or even to try scraping together money to feed themselves and/or their family. But Gabriel believes in the law, and in right and wrong, strongly enough to not let that sadness stop him from doing the right thing. That said, he's not afraid to mix it up with more powerful foes, since they can often offer an even greater immediate danger to civilians. [b][u]Powers & Tactics[/u][/b]: Most of Gabriel's powers revolve around disabling foes, rather than directly beating them unconscious. Often times, he will batter a foe or group of foes with a hit from each of his varied tricks, keeping them severely off-balance, leaving them vulnerable to a final knockout blow from his sonic blast. Gabriel's supernatural charisma is, in his mind, his most powerful tool. With it, he can often convince petty criminals to lay down their weapons, and cooperate with the police. In turn, he will speak with the police afterwards to ensure the criminals (often fairly young) receive good treatment, and get as much of their prison time converted to things like community service. It also helps convince civilians to clear the area, and can occasionally allow him to put a more threatening opponent off-guard long enough to get a better hit in. [b][u]Complications[/u][/b]: Secret: Secret Identity; Gabriel has several people he wishes to protect, most notably his family. A GM should feel free to give him a Hero Point when trying to keep his heroic identity secret becomes notably difficult. Shepherd of the Flock: Gabriel feels intensively protective of others, especially those without powers to fight back against powerful villains. Thus, he may be borderline reckless attempting to protect those he feels need it. A GM should feel free to give Gabriel a hero point when his protective instinct drives him to reckless decisions. Responsibility: Carson is employed as a Drama/Theater teacher at Freedom College. He has to balance his time spent as Gabriel with his job, especially since he views his work as equally important. A GM should feel free to give Gabriel a hero point when his hero work and teaching work come into notable conflict. Old Wounds: Gabriel has acquired a fair number of scars during his comparatively short time as a hero; the worst set by far are the large ones across his chest, dealt to him by a "super-ghoul" in October of 2010. Any and/or all of these wounds can occasionally give him trouble, be it due to cold weather, wet weather, or even being around too much necromantic energy (which resonates with the cause of his chest scars). A GM should feel free to give him a Hero Point if the flare-up of these scars is induced, giving him a small to moderate penalty of the GM's choosing, while making sure said flare-ups don't work as a sort of "evil indicator" or the like. Demons, Why Did It Have To Be Demons: Gabriel has had a large number of encounters with demons, with the worst outcome being a withdrawal by his opponent. These encounters have left him with a natural caution for the demonic, and a reputation among their kind that makes them particularly hostile to him (not to mention their dislike of his faith and the One whom he works for). A GM may give Gabriel a Hero Point if he finds himself a specific target of one or more demons, whether as part of a longer-term plot, or the focus of their ire in a fight. I Hate Faeries!: Due to a trip to ancient Ireland, as well as several poor meetings at other times, Gabriel has a bit of intense dislike reserved for faeries, or most anything having to do with them. The only real exception so far is the heroine Grimalkin, whom he has had several friendly meetings with in the course of his hero work. A GM may feel free to give him a Hero Point if this dislike drives him to sour an initial meeting with another hero who derives his power from the Faerie Realm, or if it causes him to recklessly attack faeries (as opposed to watching out for himself and his comrades). [b][u]Abilities:[/u][/b] 4 + 4 + 6 + 4 + 4 + 10 = 32PP Str 14 (+2) Dex 14 (+2) Con 16 (+3) Int 14 (+2) Wis 14 (+2) Cha 40/20 (+15/+5) [b][u]Combat:[/u][/b] 16 + 16 = 32PP Initiative: +6 Attack: +8, +9 ranged, +13 Sonic Control Grapple: +10 Defense: +13 (+8 Base, +5 Dodge Focus), +4 Flat-Footed Knockback: -6 [b][u]Saving Throws:[/u][/b] 5 + 6 + 13 = 24PP Toughness: +13 (+3 Con, +6 Defensive Roll, +4 Holy Armor), +7 Flat-Footed Fortitude: +8 (+3 Con, +5 Base) Reflex: +8 (+2 Dex, +6 Base) Will: +13 (+2 Wis, +11 Base) [b][u]Skills:[/u][/b] 96R = 24PP Acrobatics 8 (+10) Bluff 10 (+25/+15) Diplomacy 10 (+25/+15) Gather Information 10 (+25/+15) Intimidate 10 (+25/+15) Knowledge (Arcane Lore) 8 (+10) Knowledge (Theology & Philosophy) 8 (+10) Notice 8 (+10) Perform (Acting) 8 (+22/+13) Perform (Wind Instruments) 8 (+23/+13) Sense Motive 8 (+10) [b][u]Feats:[/u][/b] 20PP Attack Focus (Ranged) 1 Attack Specialization (Sonic Powers) 2 Beginner's Luck Defensive Roll 3 (+6 Toughness) Dodge Focus 5 Improved Initiative Luck 4 Skill Mastery (Bluff, Diplomacy, Gather Information, Intimidate) Uncanny Dodge (Auditory) Well-Informed [b][u]Powers:[/u][/b] 4 + 20 + 2 + 1 + 35 + 3 = 65PP [b]Device 1 ([/b]5pp Container[b])[/b] ("Holy Armor") [4pp] [device]E[b]nhanced Feat 1 ([/b]Quick Change[b])[/b] [1pp] [b]Protection 4[/b] [4pp][/device] [b]Enhanced Charisma 20[/b] [20PP] [b]Flight 1 ([/b]10MPH / 100ft per Move Action[b])[/b] [2PP] [b]Immunity 1 ([/b]Own Powers[b])[/b] [1PP] [b]Sonic Control 13 ([/b]26PP Array; [i]Feats[/i]: Alternate Power 9[b])[/b] [35PP] (Mutation, Sonic) [list][u]Base Power:[/u] [b]Dazzle 13 ([/b]Audio Senses; [i]Extras[/i]: Area [General, Burst, 65ft radius][b])[/b] [26/26PP] [u]Alternate Power:[/u] [b]Blast 13[/b] [26/26PP] [u]Alternate Power:[/u] [b]Communication 6 ([/b]Audio, 20 miles ["Anywhere In Freedom City"]; [i]Extras[/i]: Area; [i]Feats[/i]: Selective, Subtle[b])[/b] [14pp] + [u]Linked Power[/u] [b]Extended 3 (Hearing) ([/b]2 mile range increments, [i]Flaws[/i]: Limited to Speech, [i]Feats[/i]: Selective[b])[/b] [3pp] + [u]Linked Power[/u] [b]Comprehend 3 ([/b]Languages 3 [Speak Any/All, Understand Any][b])[/b] [6PP] [23/26PP] (Ventriloquism, Far-Hearing, and the Tongues of Men and Angels) [u]Alternate Power:[/u] [b]Confuse 13 ([/b][i]Extras[/i]: Area [General, Shapeable, 13 5 ft. cubes][b])[/b] [/26PP] [u]Alternate Power:[/u][b] Drain Toughness 13 ([/b][i]Extras[/i]: Range [Ranged][b])[/b] [26/26PP] [u]Alternate Power:[/u] [b]Drain Toughness 13 ([/b][i]Extras[/i]: Range [Ranged], Affects Objects [Alternate Save: Reflex]; [i]Flaws[/i]: Affects Objects Only[b])[/b] [26/26PP] [u]Alternate Power:[/u] [b]Emotion Control 13[/b] [26/26PP] [u]Alternate Power:[/u] [b]Flight 9 ([/b]to [b]Flight 10[/b]; 10,000MPH / 100,000ft per Move Action; [i]Feats[/i]: Subtle[b])[/b] [19/24PP] [u]Alternate Power:[/u] [b]Nauseate 13 ([/b][i]Extras[/i]: Range [Ranged]; [i]Flaws[/i]: Sense-Dependent [Auditory][b])[/b] [26/26PP] [u]Alternate Power:[/u] [b]Paralyze 13 ([/b][i]Extras[/i]: Range [Ranged]; [i]Flaws[/i]: Sense-Dependent [Auditory][b])[/b] [26/26PP][/list] [b]Super-Senses 3 ([/b]ultra-hearing; Enhancement: accurate 2[b])[/b] (echolocation) [3PP] [b]Abilities (32) + Combat (32) + Saving Throws (24) + Skills (24) + Feats (20) + Powers (65) - Drawbacks (0) = 197/201 Power Points.[/b]
  16. Gabriel gasped in shock as the fire of creation and faith flowed over his body. As soon as it touched him, the pain vanished; as it washed over him and healed him he felt only warmth from head to toe. When it was done, he felt not only healed, but also refreshed. He blinked a few times as he took Heyzel's hand and sat up, then stood up. He gave a few experimental flexes of his arm and hops on his feet before smiling at his friend. "Thank you a ton, Heyzel. I mean, I know Who we ultimately thank, but still. Glad to hear they don't mind the blood too much. Just, ah, don't tell my mom about this, alright? She gets worried, and getting blood on an altar won't help her blood pressure." He gives a friendly smirk to the affable angel, before a look of sadness crosses his face. "The part that really stinks is my coat, though. I've had a decent time getting replacement shirts and masks, but that coat was top-notch. Stayed clean no matter what, and gave that extra little bit of protection, you know? I'm gonna miss it, and I don't have the money to buy a replacement."
  17. Gabriel Smile For the Camera: 11 IC Posts Faith Protects, Kevlar Helps: 11 IC Posts Unstuck In Time: 1 IC Post Total IC Posts: 23 (25 with NPC Posts) Ireland, Earth-Prime: Wiki Page contribution The Seven Rings: Wiki Page contribution (Note: There are no "Author's Notes" yet, but the in-universe fluff is in place and open for usage by players) Maritime Salvage: Viginette for July 2011 Cobalt Templar Graduation Day: The Earth Died Screaming: 4 IC Posts Graduation Day: There Won't Be A Next Time: 9 IC Posts Graduation Day: Summa Cum Laude: 5 IC Posts Graduation Day: What You Leave Behind: 5 IC Posts World Tour: Welcome to the Real World: 9 IC Posts World Tour: Conspiracy Theory: 8 IC Posts World Tour: Way to Go, Wendigo!: 2 IC Posts Nightmare on West End: 1 IC Post Total IC Posts: 43 IC Posts Heat of Battle: Viginette July 2011 NPC Posts Murder on the Victorian Express: 4 NPC IC Posts (counts as 2 IC Posts) All NPC Posts Counts go to Gabriel. All counts as of 10:58pm CT Sunday, July 31.
  18. Notice: 21 Knowledge: History: 24
  19. Whew! Seven days! Right, so, I'm thinking I'll be sending Gabriel to fight the Fjölnirskraft at Riverside Park. Those Deep Ones are threatening women and children, and that's not something that will go unanswered by our beloved sonic-controlling hero! However, that's a pretty big fight. If someone else wants to get involved somehow, I'm willing to work with you (though obviously we're on a tight schedule!).
  20. In an instant, Corbin was no longer standing just outside that door. Instead, the shining hero Cobalt Templar was there, in full armor. Flames rolled through his hands, and after a moment, a futuristic rifle rested in his hands. He gave Sage a moment to fully clear the door...before he blazed a trailed into the building, his right shoulder casually slamming the door all the way open again, denting it just a bit. He took a split second to take stock of the room, specifically the position of the remaining active paramilitary men. He smirked as he raised the strange weapon to his shoulder. "Little lady's right, fellas. How about y'all just sit back and take five. Or maybe twenty." With that, a thick beam of blue light sprung from the end of the weapon...and proceeded to bounce around at seemingly-impossible angles, striking one man only to ricochet off the nearby wall and hit another. After only a couple of moments, an abstract drawing's worth of light filled seemingly half the room, and had struck every single remaining member of the paramilitary group. "You boys definitely need to relax for a while..."
  21. Right then. Time to take the rest of these losers down. Move Action: Fly into room. Free Action: Extra Effort to stunt the following power off of Holy Fire Control: Damage 11 ( Extras: Area [Targeted, Shapeable, 11 5ft cubes]) All-Out Attack 5: Defense becomes +1, Attack becomes +16 Power Attack 5: Attack becomes +11, Save DC becomes 31 Standard Action: Use the above power, shaping it to hit all the rest of the guys, but none of his allies! 28 hits. DC 31 Toughness save from all those dudes.
  22. Corbin nodded gently at Mark's request. So far as he was concerned, anyone wanting to cause trouble would never make it past the lobby. At Mark's declaration about how his father had taken care of everything for Mark and Martha, he gave his friend a soft smile from where he was wedged into the back seat. "That's good to hear, Mark. Still, my offer stands beyond just today." He rode the rest of the way in silence, watching the suburbs pass by. When they got to the church, he artfully extricated himself from the car before looking around at the parking lot. He followed the others in, but lingered in the lobby, looking around. He spotted Erin setting up her post to one side; he quickly walked over and leaned down to whisper to her. "I'll take a quick look at the sanctuary, then come out here to "help greet". That lets you keep an eye on anyone I might miss, while still sending a message that this isn't a place for shenanigans. Sound good?"
  23. Gabriel manages to not scream in pain when Heyzel picks him up, nodding weakly as his friend gives his reasoning. He fades into a state halfway between conscious and unconscious, barely responsive to anything until they land, and he stirs to greater awareness. Unfortunately, this only brings the pain to the forefront of his mind, and he hisses against the agony. "Smart thinking, buddy. Ugh. Remind me to wear asbestos next time I fight those suckers. Because this is incredibly painful. I mean, we're nearly to the point of "incapable of rational thought" here." He tried not to squirm as he was placed on the altar. "Yeah, I'm good. Sooner is better than later; Ma'd kill me for bleeding on an altar, Methodist or no." It was clear he was trying to use jokes to distract himself from his discomfort.
  24. When Corbin stepped in the house and saw Mark's mood, he stepped over to his friend, leaned forward a bit, and gave him a brotherly hug that probably made one or two of his bones creak. He let up after a second, taking a step back and giving his friend a serious look. "Like I said, you need anything, you tell me. Us. We're here to help." He looked towards Martha, giving her a respectful nod (he didn't feel it appropriate to embrace her). "That goes for you too, ma'am. My parents agree with me, too. I know it's not much, but...Well, it's all I can do." He gave the headmaster and his daughter a respectful nod as well. He wasn't quite sure what to say to them, either.
  25. Corbin flew through the air, doing his best to keep his aura of flames to a minimum. Somehow, it seemed too cheery for such a solemn day. He descends from the sky, a decidedly more serious figure than usual. His overall costume is a slightly dimmer shade of blue; all the areas that were maroon are currently black. His helmet is gone, though his mask has expanded somewhat to cover more of his face. As well, instead of his normal slightly ragged cape, he has a sleeveless, open-front robe that goes down to just beyond his knees; said robe includes a hood that he has drawn over his hair, though it's pulled back enough that his face isn't shrouded in shadows. To finish it off, he wears a black armband, in keeping with the pattern his fellows have set. When he lands and speaks up, his voice is subdued, though it seems to be a gesture of respect for the day. "Hey guys."
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