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KnightDisciple

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  1. Hm. While "blasting him while he's down" is satisfying on one level, on another, it seems redundant. Still, won't hurt to make it harder for the guy to break out. Thus, I am switching the Sonic Control Array to Emotion Control, and choosing Despair. That'll be a DC 22 Will Save.
  2. Corbin's back instinctively arched. Thankfully, none of the snow went down his pants. He turned to glare at Morgan, the mortar fading without fanfare as he spoke. "You are so lucky I don't get cold like I used to, and that that didn't go beyond the shirt. Still, I guess I need to teach you a lesson." With that, a formless cloud of energy scooped up a fair bit of snow, and whirled around a bit until Corbin was holding a rather snazzy-looking Ballzooka replica that was rather obviously fully loaded with snowballs. Unfortunately, his next shot went wide. "Stop moving bird boy!"
  3. You shall rue this day! Rue! Attack: 15. Or...not. :?
  4. Both Cobalt Templars barely flinched at the gunfire. These days, assault rifles didn't personally worry them. Though they felt rather more concerned for their friends. Still, there were at least 2 universes that needed saving. Cobalt Templar's red cape streamed behind him as he flew up to the door. Concentrating for a moment, blue, fire-like energy flowed out from his ring until a 15-foot long crowbar appeared, wedged as well as it could be in the seam of the door in front of them. "Erin! I've got an idea! We can use leverage and your strength-" "-to make this easier! And with both of you working at it, it'll be even better!" Cobalt Templar stepped up next to his alternate self, pouring his own power into the crowbar construct, reinforcing it. It was certainly long enough to accommodate both of the super-strong girls. He turned to face the two Edges. "Do you think you two could lend some metaphysical might?" Cobalt Templar nodded. "Make this a really lucky venture! Make the odds work even more in our favor, please? Let's try this out!" Both boys seemed confident in their idea, as well as the power of their friends.
  5. Corbin's face remained impassive even as he was struck with a rather hefty snowball. Slowly, carefully, his hand reached up to brush the snow from his shoulder. He turned to face Morgan, no shock evident on his face. Almost like he'd known the attack was coming. "Decent throw. Careful about the jacket, though." Casually, he took it off and tossed it to land just so on a nearby branch, now standing there in the cold with just a form-fitting t-shirt on. Suddenly, he smiled. "Never did show you exactly what I can do, did I?" In a flash of blue light, there was an ethereal blue infantry mortar at his left side. There was a quiet *thump*, and a snowball flew on a precise trajectory to land on Morgan's head. "Fire in the hole."
  6. Oh, it is on now. Stage one: Snowball mortar: 21 on Crow.
  7. Corbin perked up as Erin directly mentioned the possibility of him becoming part of Young Freedom. "I'll definitely try to get in on more sessions with you guys. Just drop me some schedules, and I'll make it there." As Morgan proposed some vague, sinister "activity", Corbin gave him a skeptical eyebrow. "Hn. Circulation and accuracy? Yeah, I'll just bet." Nonetheless, he starts to follow the others, lagging behind a bit until Erin waves them onwards. At her reminder of training the next day, he gave a nod and a faux salute. "Training tomorrow, gotcha. Catch you later, Erin." He turned and followed the others out, trying to keep a bit of distance between himself and Crow.
  8. Gabriel had heard where to go as the others were leaving. He took a moment to put just enough control on his rage to keep from blowing out every window in the state, and was suddenly on the scene. Just in time to see Equinox pour fire onto the "investigator" after he'd been thrown from the building. Gabriel's face was twisted in a snarl as he brought his hands up, the air warping and distorting from the energy he was barely containing. His voice roared out, the sound of Heaven's Judgment rolling in every syllable. "Deceiver! Betrayer of trust! Accuser of innocents! Inciter of injustice!" His hands lashed forward, the sonic energy tearing through the air and working to render Vigourie's defenses meaningless. "Be ye now rebuked! Quail before your fate! Face judgment ALMIGHTY!"
  9. First, Gabriel takes a move action to fly to the hotel. Since he's got like a bazillion Flight, that's no big deal. I'll spend an HP to stunt Subtle off the flight so I don't break any windows. Anyways, once he's in front of ole' Viggy, I think he'll switch the Array to....Let's go with Drain Toughness. Pretty sure a 30 hits. So that's a DC 22 Rank 12 Drain Toughness.
  10. Corbin had quietly finished his meal while the others spoke. He glanced over at Erin, feeling bad about her being nearly excluded from the conversation. Truth be told, he'd mostly been winging it; it wasn't like he was an expert on magic. Maybe he should change that at some point... "Gotta be honest, this is kind of going over my head in places. All I'll say is that even this ring isn't some perfect holy weapon; I have a feeling that if the wrong person got their hands on it, it might not be such a great thing. But the important thing is that I have it, and I intend to see it used to help people until the day I draw my final breath." He stood, gathering his tray. A smile traced across his face. "But that's enough heavy conversation. I'm going to go get some shots of outdoors. Then I'm going to see if I can get some simulator time...Erin, do you know if there's any major training going on this afternoon or evening?"
  11. Corbin looked at Marcus curiously. "I feel like I'm missing something here. You're talking about transformations and such. Do you shift your form?" He turned to face Morgan after his comment about "juju", his face unreadable. "I guess that is kind of odd. Doesn't matter though. Way I see it, we could be born with powers, get them in an accident, get them intentionally, invent them, or a thousand other ways. Important thing is what you do with it. I mean, yeah, I wanna know more about my ring and all. But that's because I'm an insatiable knowledge-seeker. It's why I'm going into archeology one day, if I can help it. As my "day job", mind. I plan to do the hero thing for a good long while."
  12. Corbin politely inclined his head to Sa-Ur. "I am glad we were able to help your observation. Safe journeys." When she was gone, he visibly relaxed, giving Quo-Dis a smile. He secured their connected arms and led the two of them out towards where they had parked. "Exciting is one word, for sure. As for you meeting my mother...well. I suppose it's only proper. We can iron out the details on the way." It wasn't long before they were on the road, heading back to Claremont in all due time.
  13. Corbin watched the exchange with a raised eyebrow, idly chewing on a breadstick. It had garlic on it. Swallowing, he spoke up. "Okay, I think I just missed some stuff here. The only thing I really caught was "Cuchulainn", at least that I vaguely recognize. You saying that crazy guy from Celtic myth actually kicked around for a while?" He glanced down at his ring, and shook his head with a smile. "Yeah, never mind me. Guess I shouldn't be shocked. At any rate...I generally know what Etain's capable of. I've fought beside Erin a couple of times. Morgan, I take it you mostly just punch people in the face? What about you, Marcus? What's your, ah, method of choice?"
  14. Here's my Rep Chart. Corbin has none of the necessary information-gathering/knowing skills, so he'll just have to sit back and figure things out. :?
  15. Corbin cut off a slice of chicken Parmesan and chewed thoughtfully for a few moments, considering Morgan's words, and Marcus's response. He swallowed, dabbed his mouth with a napkin, and spoke. "It ain't about smashing villain faces, or getting a thrill of satisfaction from doing so. It's about helping people. If I have to let a criminal get away, just to save an innocent life, I'll do so in a heart beat. We, all of us, have power and skill. Way I see it, that power means we ought to help people. Don't get me wrong, I like bashing bad guys. But it's all about priorities, in the end." He shrugs and goes back to eating.
  16. Corbin gave a smile to Jessica. His stray thought may or may not be picked up by Quo-Dis. 'Nice girl. Seems like she's good to Blake. I like her. Hope they stay happy for a long time.' "It was excellent meeting you, Jessica. Thank you for joining us for the evening. You and Blake stay safe out there on the road." To Blake, he gave a smile and a firm fist-bump. "Take care, buddy. Thanks for helping set tonight up." Once they had left, he turned to face his girlfriend...and her mother. He shifted a bit in his seat. "It is getting later in the evening. Um. I guess I could give Quo-Dis a ride back to the school, if that's alright with you, Ma'am?"
  17. Cobalt Templar covered his face with his hand for a moment, clearly feeling a bit exasperated. He spoke from behind his palm. "If you promise to never utter that phrase again, yes, I'll head over there with you." He dropped the hand, mock-scowling at his friend. "For one thing, our girlfriends might get the wrong idea." He shook off the scowl and smiled, gesturing for Warlock to start moving again. "At any rate, by all means, lead the way to where you shall pay."
  18. Corbin had not been idle as he spoke; his tray was, staggeringly, filled the highest of all. More than half of it was some sort of protein source (read: meat), with the rest being a decent mixture of "staple food types". "Food's better here than at my last school." He trudged over with the others, nodding rather solemnly as Erin spoke. "You're right, Erin. I was simply trying to give Morgan a baseline." He didn't realize the new student had no clue Erin could tie them all into a pretzel without a sweat. "Though, I don't mind having a bit of style as I save the day,if I do say so myself."
  19. Corbin smirks and holds up his ring hand. Blue ethereal flame dances out of it, spilling over his hand for a few moments before just disappearing. "Well, it won't turn me invisible, but I bet I could poke out Sauron's eye, and any Nazgul would have a rough time of it with me. This sucker is way more than a one-trick pony. Flashier, too." His hand goes back down to help hold his tray. "Of course, it's been...well, let's just say I'm more than I was, even without the ring. With it, I may not be able to win against Erin in arm-wrestling, but I can at least hold my own."
  20. As their eyes focused in on the activity around the pyramid, the Corbins grinned. "Ha! It looks like-" "We were right about this!" "Go us!" The two gave each other a high five, missing some of the tenser byplay between the others. Then Edge telported them inside the pyramid with no real warning. Cobalt Templar was suddenly all business; in a flash, he had a compact, double-barreled cannon attached to his right arm, and was aiming it about. Cobalt Templar, on the other hand, was a bit shocked. "What the?" He shakes his head, quickly dispelling his confusion. Knowing they are in hostile territory, and seeing his counterpart has already manifested something for those farther afield, CT forms a powerful-looking polearm in his hands, holding it in a ready position as he stands back-to-back with his counterpart. "Warning would have been nice, uh, Edge. Kind of threw me for a loop there, you know?" Cobalt Templar glanced at his team's leader with a light frown, but didn't say anything. It was rather clear by his body language (and his thoughts, if the Sages happened to pick them up) that he thought it wasn't the greatest idea either. But he didn't want to speak so boldly against his team leader.
  21. "Would be hard, even without my ring. Probably only a few people here could get a fair chance at taking me down. Besides, I'd rather wait until I've finished growing before I get too heavily into a combat style." He smirked at the thought of getting even taller. Would be nice, in some ways... "Besides, I'd rather take the time to be reading, researching, drawing, sculpting, or going out with my girlfriend. " He lapsed into silence until Etain made herself known. He gave the slightly odd girl a polite incline of his head. "Etain." He stood back as the others discussed the merits of where to sit, trying to instead scan the food line. Always good to know what you were going to pick ahead of time...
  22. Right, so. First, Gabriel. I have 4pp to spend. I'd like to put all 4 into skills. Thus: [b][u]Skills[/u]:[/b] 120R = 30PP Add the following skills/ranks: Knowledge (Arcane Lore) 8 (+10) Knowledge (Theology and Philosophy) 8 (+10) All PP spent. Next, the more challenging edits to Cobalt Templar. There are 9 PP free. I'm going to put 8PP into his Device. That gives it 2 more ranks, making it rank 14. Relevant and detailed changes below: [b]Device 14 ([/b]'Power Ring', 70dp, Hard to Lose; [i]PFs[/i]: Restricted 2 [Only You]; [i]Descriptors[/i]: Magic, Holy; [i]Drawbacks[/i]: Power Loss [must be recharged every 24 hours, uncommon, 1 point], Power Loss [failing will saves vs. fear, uncommon, 1 point][b])[/b] [56PP] [b] "Fires of Judgment" (Holy Fire Control 8) ([/b]16 point array; [i]Descriptors[/i]: Magic, Holy, Fire; [i]PFs[/i]: Alternate Power x1[b])[/b] [16+1=17 pp] [b]BP: Blast 8[/b] {16/16} [b]AP: Strike 5 ([/b][i]Extras[/i]: Penetrating 5; [i]PF[/i]: Mighty[b])[/b] {11/16} [b]"Fires of Creation" (Energy Manipulation Array) ([/b]10 point array; [i]Descriptors[/i]: Magic, Holy; [i]PFs[/i]: Alternate Power x1[b])[/b] [12+1=13pp] [b]BP: Create Object 5 ([/b][i]PFs[/i]: Progression 1 (5 10ft cubes), Tether[b])[/b] {12/12} [b]AP: Telekinesis 6 ([/b]Str 30, Heavy Load: 1600 lb.; Range: 60ft Increments; Maximum 600ft[b])[/b] {12/12} *snip rest of the powers* Also, due to TK going down to rank 6, the following change is made: Grapple: +11 (melee), +14 (ranged, Telekinesis); +6 without Ring That leaves 1pp. I'm holding off on Fearless for now. Plot plans and all. I will buy a 2nd Rank of Precise Shot: Feats: 7PP *snip* Precise Shot 2 That should bring him up to speed, with all points spent. Same for Gabriel Per my note in this thread, Fenris is my Bronze award. Edit: Added Penetrating to the Strike in the Fires of Judgment array. Edits done by Geez3r
  23. Making a separate note here: Fenris is using my Bronze reward of a 3rd character slot, in this case going for a PL8/120PP build (because I like extra points).
  24. Player Name: KnightDisciple Character Name: Fenris Power Level: 9 (130/135PP) Trade-Offs: -0 Attack / +0 Damage, -3 Defense / +3 Toughness Unspent PP: 5 Progress to Silver Status: 15/60 (Bronze Status earned with Gabriel) In Brief: As Fenris, Magnus Katastrof uses the incredible abilities of his armored suit to defend those who cannot defend themselves, and to howl his defiance at gods, monsters, and mortals alike who would oppress the helpless! Alternate Identities: Baron Magnus Vilhelm Katastrof Identity: Secret Birthplace: Gothenburg, Sweden Occupation: Swedish Baron, Primary Shareholder for Katastrof & Sorenson Technologies Affiliations: Tech Titans Family: Gostav Jarle Katastrof (father); Sonja Malena Katastrof (mother) Age: 24 (DoB: April 23, 1986) Gender: Male Ethnicity: Swedish Height: 5'10", 6'6" Armored Weight: 145 lbs., 250 lbs. Armored Eyes: Blue Hair: Blonde Description: At first glance, Magnus Katastrof doesn't live up to his name very well. He's of only average height, and he's certainly not particularly large and muscular. His blonde hair is kept in a short, simple cut. He tends to wear subdued business casual (slacks and polo/collared shirts), going for darker blues, greens, and grays. When he dresses in one of his finely-tailored suits, he cuts a somewhat more noticeable figure. That said, the way he carries himself is a strong indicator of his noble birth and upbringing; there's a grace in his motions, and a sense of confidence in any motion he makes. As Fenris, he cuts a radically different figure. Standing at six and a half feet tall and cutting a very broad figure, Fenris would be imposing just by sheer stature. That his head is modeled after a robotic wolf just makes it worse. His overall color scheme is a dark gray, almost black in spots. His eyes shine an unearthly blue, and his teeth are shining white fangs in a mouth that moves almost like an normal human's. The ears on his head actually move around, sometimes pointing in different directions, sometimes seemingly focusing on a particular spot. There are dark blue lines visible in intricate patterns on his hands and forearms, as well as his feet; these patterns fade somewhat as they head up his limbs and onto his torso and head. The patterns converge on his back, culminating in a blue glowing circle near the top of his shoulder blades; said circle seems flush with the rest of his armor, meaning it's not a true weak point or anything similar. When firing his energy weapons, the lines on his forearms and hands light up very brightly; when in close-combat mode, the blue lines glow a bright blue all over his body. When using the Vacuum Flux Capacitor, his legs shine brightly, while the torso and arms display a duller glow. Power Descriptions: The Fenris combat power armor is Magnus's crowning invention thus far. Incorporating a variety of cutting edge technologies, it transforms him from a slightly above-average human to a person capable of fighting many metahumans on even ground. Its power source relies first and foremost on vacuum energy, drawing energy from the space between all matter. Secondary collectors embedded in the suit allow it to absorb various other forms of radiation to supplement power, though at this time Magnus has not managed to give himself total protection from such effects. As well, large, sudden bursts of energy (such as from energy weapons) are far more than the absorption systems could ever handle, and thus affect him as normal. All energy that's collected is fed into special capacitors and energy processors, in a special quadruple-helix form, which further feeds into the hyper-efficient batteries. He has yet to encounter a situation that fully depletes his systems. Besides basic protective, sensory, and environmental systems, the Fenris armor has a few unique bits to it. First, there's the Enhanced Reflexive Motive Systems; these actually allow Magnus to move with a greater degree of grace, agility, and reaction speed than when he's out of the armor. Second, his suit utilizes cutting-edge Electroactive Polymer Muscles to enhance his strength; by default, he's pushing the upper end of human strength levels. Next, there's his offensive systems. At the moment, they're still in the initial phases, and the suit's power systems can only power one mode or the other. His first option for offense are his Particle Projection Cannons, which use ionized plasma particles to fire bolts similar to lightning out to rather astounding ranges. Alternatively, he can pump up the output to his E.P.M.s (Electroactive Polymer Muscles) to completely superhuman levels. By itself, this would be a formidable asset in combat. However, this increased strength is actually meant to complement his primary close-combat weapon: his Electro-Claws. These claws on his fingertips channel the same sort of plasma/electricity that his PPCs fire, helping greatly augment their cutting power. When active, they glow bright blue, with small electrical sparks dancing off of them at times. Supplementing the effectiveness of the claws and his enormous strength is a series of specialized CQB Targeting Protocols that cover for his comparatively basic knowledge of the fighting arts. Finally, there is his second-greatest creation, next to the Vacuum Energy System itself: the Vacuum Flux Capacitor. This system allows Fenris to move between the matter of the universe, including dark matter. He has absolutely no resistance to his movement; combine that with the system that creates an attracting charge at a destination point, and Fenris can go from one point to another in an eyeblink, with practically zero effort expended. Even longer-distance running doesn't risk exhausting him. Rather than one long sprinting move, he often makes short "hops", stopping for just a split second to recalculate his next "jump" before moving on. It manifests in a flash of light at the beginning and end points, but those with sharp enough eyes can spot the incredibly blurred figure of Fenris slipping between space itself. Its only limitation at this time is that Fenris needs a fairly unrestricted view of his target area. Beyond that, he can dive through the space between space, and reach his destination in a flash. History: Baron Magnus Vilhelm Katastrof was born into a loving, privileged family. Whenever he recounts his early years, he uses those exact words with a wistful smile on his face. Gostav Jarle Katastrof and Sonja Malena Katastrof welcomed their only child into the world with smiles, laughter, and a comparatively modest party for family and close friends. Of course, said party had guests that included the Crown Prince of Sweden, and some of the nobility from other countries, especially England. The party had only the finest, most expensive foods and table settings. Such was the life Magnus was born into. Of course, his life was defined by more than just his family's wealth and status. Magnus proved himself to be an extraordinary young man, testing as one of the top percentile in intelligence at the earliest age they begin such measurements. He went on to complete high school at the age of 16. He had two bachelor's degrees (Engineering Technology and Theoretical Physics) by age 19; his Ph.D. in Engineering came at age 21. At that point, he returned from his studies abroad (Germany, Switzerland, England, France, Russian, even Norway) to begin working in his family's company. He had a whole host of exciting ideas he wanted to see implemented, both to make a touch of money, and to change the world. Because if you can do one, why not do both? Unfortunately, Fate is a fickle mistress. For it was perhaps a month after returning that Magnus discovered his father's darkest secret. Gostav was part of a small group of nobles who had been seeking to call upon the powers of the ancient Norse pantheon and its various and sundry attendants. They had managed to bind a couple of willing participants to minor fallen heroes, but the results were fairly standard "flying brick" metahumans. Certainly more powerful than a mere mortal, but nothing that truly shook the world. But it was the result of decades of work and study, referencing texts from all time periods, and even a few scraps of notes from the Second World War. What was even worse than the "simple" use of magic, was their goal. They wished to take over the country, and perhaps all of Scandinavia! They claimed their hope was to quietly take control, working with a plan that spanned decades, and more than one generation. Gostav had hoped to bring Magnus into the fold, putting his brilliant mind to work on the project. After all, the boy's inventions would be just the boost their project needed! Then they could show these upstart proles, with their lazy living off the dole and their drunken rants against their betters! They would know their betters, and be made to work. But oh, the greatness they could achieve! It was for the good of the country, after all. Scandinavia could be so much more; Gostav painted a picture of a paradise on earth, one running on a seamless combination of magic and technology, a shining beacon for the rest of the world. And Scandinavia was as far as they wished to extend control; the whole world would prove too much hassle! The flaw in their plan was Magnus. He was horrified by the very thought, and went first to his mother. She'd known of her husband's plans, but had wanted no part of it, one way or another. She'd immersed herself in the social scene, doing her best to utterly ignore Gostav's doings. Maybe if she ignored it, it would go away? But that wasn't good enough for Magnus; much as a few specific things his father brought up were valid points, this wasn't the way to correct the issue. They were above this! So he went to the authorities, and Gostav and the others were arrested, one by one or in small groups. They were ultimately found guilty of conspiracy to overthrow the government; none of their efforts thus far had been truly illegal. However, things were severe enough that any and all of them involved were immediately stripped of title and holdings; never again could they be considered nobility of Sweden. Even when released from prison in about 10 years, they would be watched closely, to ensure they didn't attempt a more covert repeat. Gostav and Sonja's relationship was strained, but genuine love pulled them through. His view didn't dramatically change once he was imprisoned, but he did at least give up on ever actually achieving his goals. It took 2 years (age 23) before Magnus would talk to his father again. After six months, they had mostly reconciled, with Magnus even telling his father of how the family company was running, whether he was dating a nice girl yet, and so on. Only the presence of bulletproof glass marred these meetings. Of course, Magnus had not been idle for the last two years, even putting aside his work as majority shareholder of Katastrof & Sorenson Technologies and his duties as Baron Katastrof. Having seen the potential results of his father's work, and knowing that some of the information and technology involved had slipped through the cracks, and was even now out in the greater world, poised to cause havoc, he knew something had to be done. Something that required first-hand knowledge of the situation. The news made it seem fairly simple to be a superhero these days; even teenagers were doing it! So he began work on his finest piece of engineering yet. He made several astounding breakthroughs in those two years. Power systems, alloy mixes, motive systems, and more. All of it focused on the goal of building him an armor devoid of any magical influence. One born of pure science, pure human effort and ingenuity. He succeeded, and the immediate results left him feeling satisfied. The potential for the future left him anticipating more. But what name to call himself? What "theme" to take up. He spent many days trying to think of something, until it came to him. The Norse pantheon, it had caused so much trouble. The Nazies themselves had called upon its power; the mere temptation of that same power is what landed his father in jail! So be it; he would name himself for one of the creatures that would one day tear down those same gods. The Wolf of Ragnarok, Son of Loki: Fenris! In the last year, Magnus has moved for a time to Freedom City. He wants to "whet his teeth" on the whole superhero business for a while; Sweden has a few local supers who handle local villain activity with little trouble. He opened a branch of his company here, hoping to work with other local technology firms to better produce some of his more complicated prototype-level devices. After all, some of the breakthroughs that went into his armor could benefit all of mankind one day! Personality & Motivation: Magnus Katastrof is an intense, driven young man. He strives to make up for the blemish on his family's name due to his father's actions, and the large amount of charitable work his company does is a testament to that. He has few friends, mostly due to his general policy of keeping people at an arm's length. Those friends he does have, however, he displays a fierce loyalty towards. While not a man of great anger, he does have a few things that tend to task him more greatly than others. For one, those who speak too strongly against the very concept of nobility (he and his peers are positive, contributing members of society, thank you very much); connected to that, those who rail against any accumulation of wealth or status. Those who speak down to him as a Swedish man (a rare occurrence in America, but somewhat common in his earlier studies abroad Europe) earn even more ire. He has a strong distrust for those who delve deeply into magic, willing as he may be to judge them on a case-by-case basis; those whose traditions call upon the Norse pantheon have an even stronger uphill battle. Finally, those who speak too harshly of his father face a cold anger that nonetheless runs the risk of burning them (metaphorically speaking). As Fenris, he tends to project a sense of bravado and calm in the face of danger. He doesn't resort to calling for single combat, however; he's more than willing to dash from hiding spot to hiding spot, sniping his enemies with impunity. He tends to drift towards attempting to take charge of any group he's in, but is generally willing to follow the lead of others if there's a clear chain of command with a competent head. Powers & Tactics: Ideally, Fenris would be mobility-focused, using mainly his Teleport and Blast to harry his foe, perhaps while fellow heroes work to finish them. He only switches to his close-combat mode when absolutely necessary. The name of the game is "run and gun," really, especially with his extended range (200 feet for a single range increment). Complications: AHHH! Robot Wolf!: Heroic or no, Fenris's appearance is more than a bit intimidating. A big, metallic wolf-man who talks tends to set people on edge. Don't Talk About My Father: Magnus is very sensitive about the subject of his father; anyone who brings Gostav up for anything but the vaguest of references is risking his temper. Magic? Really?: Magnus distrusts magic as an overall concept. He doesn't reject its existence, or try to explain it away with pseudo-science. He simply doesn't like how "easy" it is. He views it as humanity taking a shortcut, and relying too strongly on something beyond themselves. Sense of Chivalry: Fenris has a strong desire to protect the "defenseless" while meeting the enemy in battle. On occasion, this makes him impulsive. It certainly means he goes to great lengths to help civilians in need. Tarnished Name: Even putting aside the rather unfortunate implications of "Katastrof", Magnus now has to deal with the cloud of suspicion his father's activities have caused. Not only is he viewed with caution, his company has experienced a drop in sales as people sometimes distance themselves from the company once owned by a "Viking-obsessed madman. Thor? I Hate That Guy!: While magic is merely at the level of "distaste", most anything to do with the Norse pantheon is guaranteed to have Fenris's ire. He doesn't trust them or their servants one bit, mortal or otherwise. While he's not a huge fan of deities on general principle, no other pantheon raises his hackles like the Norse do. Wait, What's Your Name?: Anyone who knows about Norse mythology at all is incredibly suspicious of Fenris until he explains the rough outline of why he took the name. Abilities: 2 + 2 + 2 + 8 + 2 + 2 = 18PP Strength: 24/16/12 (+7/+3/+1) Dexterity: 16/12 (+3/+1) Constitution: 12 (+1) Intelligence: 18 (+4) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 6 + 4 = 10PP Initiative: +3/+1 Attack: +6/+3, +8 Blast, +8 Strike Grapple: +13/+4 Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed Knockback: -5/-0 Saving Throws: 4 + 5 + 6 = 15PP Toughness: +11/+1 (+1 Con, +10 Protection [Armor]) Fortitude: +5 (+1 Con, +4) Reflex: +8/+6 (+3/+1 Dex, +5) Will: +7 (+1 Wis, +6) Skills: 76R = 19PP Computers 8 (+12) Craft (Electronic) 12 (+16) Craft (Mechanical) 12 (+16) Diplomacy 6 (+7, +9 Wealth) Disable Device 6 (+10) Knowledge (Business) 4 (+8) Knowledge (Life Sciences) 4 (+8) Knowledge (Physical Sciences) 2 (+6) Knowledge (Technology) 8 (+12) Languages 4 (English, German, French, Russian, Swedish [Native]) Notice 4 (+5) Sense Motive 6 (+7) Feats: 8PP Benefit 3 (Status [swedish Nobility: Baron], Wealth 2 [Rich]) Dodge Focus 3 Eidetic Memory Jack of All Trades Powers: 1 + 3 + 56 = 60PP Datalink 1 (Radio, 10ft) (Technology) [1PP] ("Transmitter Nanites") Regeneration 3 (Recovery Rate 3: Bruised [No Action]) [3PP] ("Medical Nanites") Device 14 (70PP Container, Flaws: Hard-To-Lose) (Fenris Armor) [56PP] Arsenal 9 (18PP Array, Feats: Alternate Power) [19PP] Base Power: Blast 8 (Feats: Accurate, Improved Range [4 200ft Increments, 800ft Max Range]) (Lightning, Particle Projection Cannons) [18PP] Alternate Power: [8 + 10 = 18PP] Enhanced Strength 8 [8PP] Strike 1 (Extras: Penetrating [7], Feats: Accurate, Mighty) (Electro-Claws, E.P.M. [stage Two], and CQB Targeting Protocols) [10PP] Enhanced Attack 3 (Targeting Computers) [6PP] Enhanced Dexterity 4 (Enhanced Reflexive Motive Systems) [4PP] Enhanced Strength 4 (Electroactive Polymer Muscle) [4PP] Immunity 5 (Disease, Poison, Suffocation, Vacuum) (Airtight Seals) [5PP] Protection 10 (Composite Armor Plating) [10PP] Super-Senses 4 (Darkvision, Direction Sense, Ultrasonic Hearing) (Sensory Enhancement Package) [4PP] Teleport 7 (700ft per Move Action, 200 miles per Full Action, Feats: Change Direction, Change Velocity, Easy, Turnabout) (Vacuum Flux Capacitor) [18PP] Drawbacks: 0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC22/18/16 Toughness (Staged) Damage (Physical) Blast Ranged DC23 Toughness (Staged) Damage (Energy) Strike Touch DC23 Toughness (Staged) Damage (Energy + Physical) Abilities (18) + Combat (10) + Saving Throws (15) + Skills (19) + Feats (8) + Powers (60) - Drawbacks (0) = 130/135 Power Points
  25. Corbin looked over at Marcus with a wry grin. "I actually started here at the beginning of October, just a bit after the semester started. My family had moved out here sooner, but...the circumstances that led to me being here took a bit longer to come to fruition." He looked towards Morgan with a friendly smile. "I'm sure you'll settle in just fine. Even if you do get stuck with a roommate. Though, from what I've taken to understand, "stuck" is probably too harsh of a word."
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