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Player Name: KnightDisciple Character Name: Cobalt Templar Power Level: 12/14 (215/217PP) Trade-Offs: 0 (Normal); -5 Defense / +5 Toughness and -5 Attack / +5 Damage (Giant Form) Unspent PP: 2 Progress to Platinum Status:: 108/120 (Gold Status earned with Gabriel) In Brief: A teenage boy who aspires to be an archeologist stumbles across an ancient artifact: a ring that grants him incredible power! Now, as the Cobalt Templar, Corbin Hughes must work to discover the origins of his powers, and his destiny, all while fighting to protect the innocent from evil! Alternate Identity: Corbin Alphonse Hughes Identity: Secret Birthplace: St. Louis, Missouri, USA Occupation: FCU Student Affiliations: Claremont (former student), Young Freedom (former member/leader) Family: Albert Hughes (Father), Sarah Hughes (Mother) Age: 19 [Earth-Prime's Chronology] (DoB: October 27, 1993); 49 [Total Experienced Time between Earth-Prime and Earth-I-War-4] Apparent Age: 20's Gender: Male Ethnicity: Caucasian European Mix (1/2 German, 1/4 Norwegian, 1/4 French) Height: 6'6" (9ft Giant Form) Weight: 260 lbs. (1,800 lbs Giant form) Eyes: Brown Hair: Black Description: Corbin is a tall, broad-shouldered teenage boy; he's grown to the point he could be mistaken for an NFL Fullback. His dark hair is worn in a fairly short cut, just above "buzz cut;" Corbin says he likes not having to mess with it. His face is clean-shaven. Whenever possible, he wears loose, plain-color t-shirts and cargo shorts. When the weather is colder, he'll throw on jeans, and eventually a hooded sweatshirt or the like when he's outside. His one indulgence is a peculiar-looking pocket watch that he says his father bought for him several years ago. Otherwise, all of his clothes seem to be the sort of thing you'd find in a Wal-Mart, rather than a Ralph Lauren. Cobalt Templar is decidedly more exotic-looking. His image evokes an armored knight, though one with plenty of colored paint; his costume is primarily cobalt blue, with maroon red trim (base layer, mask, and most of the armor is cobalt blue; armor has maroon red trim). The base seems to be a thick cloth, itself almost metallic-looking. Over that, he wears a what looks like a strong armored breastplate covering most of his torso, long armored gloves that go past his elbows, leg-plates that reach halfway up his thighs, and armored faulds that protect his upper legs and lowest torso. His identity is protected by a domino mask, with a simple helmet worn over his head. Much of the Templar's armor seems to have an odd mix of classical and futuristic lines, giving him a rather other-worldly appearance. Topping all of this off is a maroon cape that not only seems somewhat frayed, but is actually noticeably transparent; sometimes it will move as if flapping in the wind, even if there is no wind to move it. Power Descriptions: Cobalt Templar wields the Blue Ring of the Determined Leader, one of >The Seven Rings. While he has not delved the full depths of its abilities yet, he has accessed a large well of power nonetheless. His costume is just for show; the ring reinforces his body with a sort of force field just around skin level, meaning he is always protected. The "armor" is just a construct of its power; the material feels like something between plastic and aluminum if examined more closely. The ring allows him to effortlessly and almost instantly shift between his "civilian" wear and his "work" attire, and in fact to virtually any outfit he imagines. Anything that isn't his "natural" clothes (which get shunted into a small pocket dimension in the ring) tend to carry a blue coloration, often with some red or maroon mixed in. As well, the the ring allow him to survive in the most hostile of environments, including space, and to see in even the deepest of darkness, and his vision can pierce magical and technological means to obscure oneself from visibility. It even helps him unconsciously sense danger, giving him an edge in combat. The ring enhances his body and stamina, His flight seems unsupported by any wings or other visible means of propulsion, simply lifting him into the air as if gravity were an option, rather than a law, though he often has an aura of blue, flickering flames (harmless) surrounding his body. He is able to reach speeds up to 10,000 miles per hour in-atmosphere, and once he exits the atmosphere, he has found he can exceed the speed of light, hitting up to 1,000c. Cobalt Templar's most obvious powers center around his control of the unearthly cobalt fire that the ring produces. Strangely enough, he is not limited to burning things with blasts of this fiery power. Not only can he form hand-held weapons out of it, he can also create various simple objects, including walls, chairs, and the like. And most amazingly, the ghostly flames can wrap harmlessly around people and objects, quickly moving them out of harm's way. His unique artistic streak shines through in his power usage here, as his attacks almost always look at least slightly different each time, manifesting the blasts and strikes of energy in unique ways. More recently he devised a way to channel his fire into a large "shell" around himself (which he shapes to his whims); this shell makes him almost 10 feet tall, and gives him enough strength to move buildings. On the downside, he suffers from blunted senses in this "mode", meaning he has a harder time hitting opponents or avoiding blows. But his near-invincibility, as well as his sheer power, tend to make it a worthwhile trade in the right circumstances. While his ability to create and manipulate independent objects (rather than constructs he channels his powers through to attack an enemy) have waxed and waned, it is still part of his ability set, though he typically uses it to help him move large objects or numerous smaller ones, or occasionally to reach otherwise hard-to-get things. Sometime during his tenure on Earth-I-War-4, he found he stopped aging. Even if the Ring was not on his finger, the grip of time had slipped loose. It seemed some small fragment of the Fire of the Blue Ring had seeped into his body. More recently, this Fire seems to have given him the strength he once only had with his Ring; now, he is superhumanly strong even with the ring locked in the Vault and him out in the forest (he tested this). Part of him is a bit worried about other long-term effects, but mostly he just enjoys the fact he's got a bit more ability even without his trusty Ring. History: Most of Cobalt Templar's history can be found >here. Recent Times: Currently Cobalt Templar is starting classes at Freedom City University while still trying to get some hero work in on the side. He's maintaining his relationship with Quo-Dis, which now often means traversing the USA on a weekend to spend some time with her. He's not in any team at the moment. From March to July 2013, Cobalt Templar was nowhere to be found on Earth-Prime, or indeed the entire Prime Universe. He had been flung through a portal of space, time, and dimension, landing himself on Earth-I-War-4, in the early 1980s of that world. He soon discovered that it was a strange mockery of his own, even with the time difference, as that world was in the grips of a decades-long on-and-off conflict between powers that mirrored the Axis and Allies powers of World War 2, but also remained radically different. It didn't take him long to get swept up in not only more "traditional" crime-fighting in his "homeland", but also eventually joining the actual war effort. Being in a war changed Corbin, but thankfully it didn't change him too deeply; while older, wiser, and more cautious in life, his idealism and determination remained intact. He finally departed that world with the aid of several of its scientific minds, not too long after having found all of the Seven Rings of that world, and gifting them to variants of his own world's Liberty League (plus a couple). He has returned home, and after a short time of dealing with another radical change in life (despite barely looking older than when it all started), he revealed his extended history and new ageless status to his old friends, and soon joined the Liberty League. Now engaged to be married to Quo-Dis and working hard on both his college degrees and his heroics, Corbin leads a rich, fulfilling life, even as the occasional shadow of the past rears its head. Personality & Motivation: Corbin Hughes is boy of contradictions. Despite his athletic build and apparent love for rock-climbing, he's looking to become an archaeologist and historian. On top of that, he has a not-very-secret love of drawing and painting, something which he has some decent talent at (as demonstrated in gifts to his friends, and his love of reading is well known, at least to his friends. Corbin tends to read various sorts of suspense books, as well as alternate history fiction, classical epics, westerns, and sword and sorcery. His taste in movies tends to run similar to his literary tastes, with more allowance for individual films that he enjoys. As for music, he enjoys most blues and jazz, as well as soft, blues, folk, southern, and classic rock and roll. On a deeper level, Corbin has fully embraced his heroic path, a path now fully supported by his parents. He loves helping people, and some part of him (a part he doesn't always like to acknowledge) enjoys the fighting, too. He finds himself constantly working to balance his personal relationships, his education, and his hero work; none of them are things he wishes to abandon, but all take quite a bit of time. As well, he has found he has a distaste for death; even when fighting Omegadrones, a part of him hated what he had to do. Only against Omega himself was that reservation truly put aside. For all that he's a near-giant of a man tossing around bright blue fire, Corbin treasures life, and is shaken when it just snuffs out in front of him. Unfortunately, his time on Earth-I-War-4 has numbed this distaste; while Corbin could often get away with simply injuring or disabling opponents, there were times he had no other choice (typically against the most monstrous of his foes), and he fought in the company of those with fewer such compunctions. He's seen war for decades now, and it's changed him in subtle ways that are not always clear... Powers & Tactics: Cobalt Templar has gone from a cautious fighter to, if not reckless, certainly a more straightforward combatant. He relies upon his incredible resistance to injury to see him through a fight, and he often abandons caution even more to give himself a better chance at a telling blow. He is equally capable of fighting up close or at range, though against notably tough foes he will try to get close, as his melee abilities have a greater chance of bypassing their defenses (via concentrating all that energy into something that cannot leave his hands). He will shift into his "giant form" when faced with a tough-but-slow opponent, or a large number of less-skilled opponents. Complications: The Fires of Hell Shall Not Prevail: Beings which channel the energies from the deepest pits of Hell (or similar places and energies) tend to have a better chance of hurting Cobalt Templar, despite his not-insignificant protections. A GM should feel free to let Cobalt Templar earn a Hero Point by somewhat increasing the effectiveness of hellfire-based attacks, or other effects and powers of a similar nature, against him. Secret (Identity): While his parents and many of his friends know of his powers, Cobalt Templar is not at all officially connected to Corbin Hughes. Which is how Corbin would like to keep things. A GM should feel free to give him a Hero Point when trying to keep his heroic identity secret becomes notably difficult. With Great Power...: Corbin's own sense of responsibility and personal code of ethics mean that he feels he must be a hero, since he has powers. Often, he will prioritize protecting and rescuing bystanders over pursuing escaping villains. A GM should feel free to give him a Hero Point when Cobalt Templar faces a choice between protecting bystanders and dealing with villains. You Must Know No Fear!: Corbin's powers (or the ones still granted directly from the ring) tend to have serious troubles when he's experiencing serious amounts of fear (such as from the powers of a villain). Often, they work with less effectiveness, or stop working entirely. A GM should feel free to grant Corbin a Hero Point if he fails a save versus a fear affect, which should cause him to lose power, perhaps by losing ranks in his attack powers, defenses, and so on granted by his ring. Dethroner of Omega: Corbin, or "Cobalt Templar the Swordsman" as the Furions have dubbed him, is one of the members of the iteration of Young Freedom that faced off against Omega on a dead world, and helped "kill" the Knight of Entropy. While many would consider him a hero, this has obviously earned him the ire of the Terminus (or at least made him the target of ambitious Annihilists). A GM should feel free to give CT a Hero Point when his participation in the defeat of Omega brings the forces of the Terminus to him (perhaps attacking him unawares, or drawing him into a conflict he may have otherwise avoided). Relationship: Corbin Hughes and Quo-Dis (Ultiteen) are in a long-term, intimate dating relationship. Their care for each other is deep, but her lagging unfamiliarity with the more nuanced parts of human culture causes friction. As well, she is (unknown to most) not only a member of the Ultima Thule community of Ultimen, but the daughter of Superior himself. A GM might award Corbin a Hero Point if his connection to Quo-Dis brings trouble to his door, be it an angry father, someone seeking a member of the Ultimen, or someone (or something) else. Young Veteran: Corbin looks like he's in his 20's, something like 25 at the latest. But in his actual collected experience, he's about 50 years old. His time on Earth-I-War-4 spanned a full 30 years, and it's only the combination of his Ring's powers slowly leeching into his body, and the strange portal he was first sent through that has kept him looking so young. And sadly, a fair bit of those 3 decades was spent in the world-spanning lukewarm war of that planet. Corbin is not who he was before his time on Earth-Milchamah (as he sometimes thinks of it). A GM should feel free to give CT a Hero Point when he might be subject to a "flashback" at an inconvenient point, or when his "mental age" being so different from his chronological age causes problems (in either identity), or when he reacts to an individual (such as a hero or villain) with too much familiarity (caused by his time fighting alongside or against many of them). Abilities: 12 + 6 + 10 + 4 + 4 + 2 = 38PP Strength: 44/28/22 (+17/+9/+6) Dexterity: 16 (+3) Constitution: 32/28/20 (+11/+9/+5) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 24 + 12 = 36PP Initiative: +7/+3 Attack: +12/+7 (Giant Form) Grapple: +15, +28 Ring, +32 Giant Form Defense: +12 (+6 Base, +2 Dodge Focus, +4 Enhanced), +3 Flat-Footed, +7 Giant Form Knockback: -8/-1 Saving Throws: 2 + 4 + 8 = 14PP Toughness: +17/+12/+5 (+11/+9/+5 Con, +6/+3 Protection, 10 Impervious (Giant Form only)) Fortitude: +13/+11/+7 (+11/+9/+5 Con, +2) Reflex: +7 (+3 Dex, +4) Will: +10 (+2 Wis, +8) Skills: 72R = 18PP Acrobatics 8 (+11) Craft (Artistic) 8 (+10) Knowledge (Business) 8 (+10) Knowledge (Arcane Lore) 8 (+10) Knowledge (History) 8 (+10) Knowledge (Tactics) 8 (+10) Language 8 (Arabic, English [Native], French, German, Greek, Hebrew, Latin, Spanish, Japanese) Notice 8 (+10) Stealth 8 (+11) Feats: 12PP All-Out Attack Dodge Focus 2 Equipment 3 (15EP) Luck 3 Power Attack Precise Shot 2 Equipment 3PP = 15EP Headquarters (Underground Base; Templar's Forest Vault) Size: Large (2 EP) Toughness: +10 (1 EP) Features: Concealed, Defense System (Paralyze 12, Attack Bonus: +12, Extras: Targeted Shape-able Area, Flaw: Full-Round Action), Gym, Holding Cell (Extra Toughness, +15 Toughness Save), Isolated, Living Space, Power System, Security System (DC 20 Disable Device) (8 EP) Vault : Size: Fine (-3EP) Toughness: +20: (3EP) Features: Security System (DC 35 Disable Device) (4EP) Powers: 7 (1+6) + 90 = 97PP Internal Fire 1.4 (7PP Container [Passive, Permanent]) [7pp] [Magic] Immunity 1 (Aging) [1PP] Enhanced Strength 6 (to 28/+9) [6PP] Device 22 (110PP Container, Flaws: Hard-To-Lose, Feats: Restricted 2) [90PP] (Power Ring [blessed/Holy, Magic]) Enhanced Constitution 8 (to 28/+9) [8PP] Enhanced Defense 4 [8pp] Enhanced Feats 3 (Improved Initiative, Quick Change 2) [3PP] Immunity 9 (Life Support) [9PP] Protection 3 [3PP] Super-Senses 4 (Darkvision, See Invisibility [Vision Counters Obscure (Darkness) and Concealment]) [4PP] Super-Strength 7 (Lifting STR 61 [Heavy Load: 58 tons 1,760 lbs.]) [14PP] Speed of Flame 4.6 (23PP Container [Passive, Permanent]) [23PP] [Magic] Flight 10 (10,00mph / 100,000ft per Move Action) [20PP] Super-Movement 1 (Space Travel 1 [interplanetary]) [3PP] Fires of Creation 1 (9PP Array; PFs: Alternate Power 1) [10PP] BP: Create Object 4 (4 5ft cubes, Toughness +4, Lifting Strength 20 [Heavy Load: 400 lbs.], 10 30ft Range Increments / 300ft Max Range; PFs: Precise, Selective, Tether) [11PP] AP: Move Object 5 (Effective Strength 25, Heavy Load: 800 lbs) [10PP] Holy Fire Control 12 (24PP Array; PFs: Affects Insubstantial 2, Alternate Power 2) [28PP] (Fires of Judgement) BP: Blast 12 (10 120ft Range Increments / 1200ft Max Range) [24PP]"Rain of Fire" AP: Strike 3 (Extra: Penetrating 12 [DMG 24], PF: Mighty) [16PP] "Unlimited Blades" AP: Growth 4 (9ft height, 10ft reach, Large size; Extra: Linked [Density], [Protection], [super-Strength]) [12PP] + Density 4 (+8 Str, Immovable 1, Super-Strength 1, +2 Toughness Mass x3; Extra: Linked [Growth], [Protection], [super-Strength]) [12PP] + Protection 1 (Extra: Impervious Toughness 10 Linked [Density], [Growth], [super-Strength]) [11pp] + Super-Strength 2 ( Extra: Linked [Density], [Growth], [Protection]) [4PP]; Temporary Drawback ( -4 Defense, -4 Attack) [-16pp] [12+12+11+4-16=23PP] "Giant's Strength" Results of Form DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC24/21 Toughness (Staged) Damage (Physical) Unarmed(G) Touch DC32 Toughness (Staged) Damage (Physical) Blast Ranged DC27 Toughness (Staged) Damage (Energy) Strike Touch DC27 Toughness (Staged) Damage (Energy) Abilities (38) + Combat (36) + Saving Throws (14) + Skills (18) + Feats (12) + Powers (97) - Drawbacks (0) = 215/217 Power Points
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Notice: 15. Will: 16.
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>Here is a 150pp build for an Ultiman. Here are links to our House Rules and Newbie Guide.
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>Per House Rules, Holding Back is banned.
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You can't break Combat Caps via a "limit break" or similar mechanism. Instead you might look into getting some of the feats that let you change around your combat stats. Defensive Fighting, Precise Attack, things like that. Then, the character can "cut loose" but actually just be using their true/normal PL setup in combat. I am not a Ref, but a secret love baby of the Centurion's is....eh.
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It should also be noted that Kal-Zed is likely more than just a couple hundred years old, as in the 1940s he was a full-grown adult in physicality and mentality. Furthermore, in this site's continuity, he has a wife, Sa-Ur, and Quo-Dis (formerly Ultiteen now Ultiwoman) is their daughter. Quo-Dis is, I believe, a little over a century old, and is already past the teenager stage, appearance-wise. With that said, you might also want to check with AvengerAssembled, as in the past he's run Quo-Dis and Sa-Ur, and might have a few more insights on angles for someone from Ultima Thule (I believe that's the full name) to work with.
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TELEPATHICALLY LINKED by GIZMO Thoughtspeed Right! Finally working on updating those characters who aren't maxed out. Short version: -Updated numbers for Pl and such. -Upped ranks in Search and Sleight of Hand by 2 apiece, bringing the skill *ranks* for both up to 8. -Gave him 1 rank of Takedown Attack in Feats, noting the increase when he activates part of his Blades Array. -Gave him 1 more rank of Quickness and Speed apiece. -Gave him 1 more rank of Communication, and also gave it the Affects Others extra, so that anyone he's "connected" to can communicate with anyone else he's "connected" to without Will himself having to repeat/relay the message. Here's a copy-paste of the whole sheet (also found >here):
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Un-subtle as Glamazon's blue-and-gold costume might have been (though certainly adhering to the school's color scheme), it was still more subtle than the look sported by the fastest member of the team. At first he was a black-and-green blur zooming around the forest, a blur that seemed to fade in and out of sight seemingly at random as it followed seemingly random paths. When Thaelia suddenly stopped, the blur zoomed over, resolving into a half-visible form of a young man in a black bodysuit with glowing green highlights, complete with a head-concealing glossy black helmet. The aura of warped light around him faded as he put his hands on his hips and tilted his head to one side looking at the girl on the bench. "Are you sure you didn't give that thing one too many whacks on the side, Glamazon? I mean...I'm not exactly sure she's what we came out here for."
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- miss grue
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Thoughtspeed didn't let up on his assault against the robot. Clearly he was less than pleased with Curator drones trying to capture aliens or kill his fellow Terrans. He narrowed his eyes and gave a savage grin. "Hey! Grievous wannabe! Watch the birdie!" And with that he began an utterly dizzying array of showy moves with his glowing green swords of pure kinetic energy. For a few moments, they were weaving a super-fast pattern in the air... Until suddenly the robot was missing an arm. Within a few more blinks of the eye, it was a pile of sparking scrap at Thoughtspeed's feet, as his swords were suddenly resting on his shoulders and he posed, one foot on the now-deactivated head of the scissor-bot. "Thoughtspeed 1, Robot 0."
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- the curator
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Didn't tag this before, tagging.
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Nevermore had gotten his leverage. He had positioned his grip. He felt the Cyberdragon start to come to life, or at least more active life, beneath his hands and arms. His response was to tighten his grip, and place one of his knees at a spot a bit further down the robot's neck. "I am sick. And. Tired. Of. This. Thing." His words were emphasized by the increased groans from the structure of the dragon-shaped weapon as his (admittedly entirely human) muscles strained to basically tear the thing apart. Normally this wouldn't be possible, but with the leverage provided combined with the earlier blows he had dealt, he had a chance. "Also, none of you punks are going to get a chance to rebuild this thing." The implication being they might be busy rebuilding their faces. Or arms. Time would tell.
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- claremont students
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Let's see how Will does: 23.
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- magmatic
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Aleksander glanced at Gunnar, Elias, and Juno, still a bit unsure of this whole "infiltrate the building as normal students instead of your super-selves" business. He supposed that, in the abstract, it made some sense. Especially since they had their gear on their persons. It's just that, in his case, this meant leaving the majority of his costume in an over-the-shoulder bag done up like a high-end "messenger" bag. He'd been going along for a quiet tour, hoping to be able to just kind of "take in" the setup of the place, on the assumption they might have to slip in later. Then someone he didn't recognize asked a question that seemed likely to red-flag them...
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- errant
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Will reads the date about 10 times, to make absolutely sure he read it correctly. Yep, correct. Which meant that he, Errant, and Cho were stuck in Capetown, facing down what was sure to be one of the bloodier chapters of post-WW2 metahuman history. Oh, and he was also going to risk messing up time so bad he might never be born. Or something. The swearing that commenced was so fast and intense that regular listeners, were there any, would only perceive a sound like a swarm of angry hummingbirds on some terrible drug. Certainly nothing that could be perceived as words. Across the barriers of time and space, though, Paige Cline knew with absolute certainty that her son would need a talking-to about his language when she saw him next. When he'd finished his tirade, a still-invisible Thoughtspeed ran out of the alley, leaving the papers haphazardly stacked back at the stand. His mind reached out along the half-open channel Errant had created, panic oozing out of his mental "voice". --Dude we gotta leave. Gotta leave. Now now now! Gotta find Cho and gogogogogogogogoggogo. This is gonna get bad so bad super bad super soon we gotta leave man gotta leave now goleaveusfindhermeetupwhereareyoumustleavenowgoingoinggonenothereanywherebuthereandnowweneedtoLEAVE!--
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ooc Tales From The FCPD: Dirty Money (OOC)
KnightDisciple replied to Brown Dynamite's topic in Archives
Sadly, 7 is not 10. -
While Errant and Cho were busy trying to stay low, or getting help from supercriminals, or possibly both, Thoughtspeed was...well, he was at least sort of laying low. He'd used his speed to get himself closer to town. If he'd had a bag or something he'd have changed, but as it stood, that was a definite no-go. So he just opted to stay invisible, and move in short bursts to try and be less noticeable. Finally, he'd gotten to the edge of the city below, and a few more furtive minutes got him near an open-air newsstand. Now, he was a respectable young man who had been raised NOT to be a criminal (usually). But this was a trying time, and all he wanted was something to get his bearings. So it was only with just a little bit of guilt that he snagged a couple of newspapers and zoomed off to a quiet corner alley, where he pulled back his helmet to read. He knew sort of where he was, but maybe this could confirm it. And more importantly, confirm when it was....
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Nevermore had had to actually stop and blink when Argonaut came on-scene. Then he opened his mouth, as if to say something, before closing it again. He closed his eyes for a moment and sighed. "Typical AEGIS. Maybe one day they'll figure out subtlty. Then I'll owe Boss Lady five bucks." With that quiet proclamation, he did a slight hop backwards onto the roof proper. He turned and walked several silent steps to get several feet away from the edge of the roof....before turning and sprinting across that distance until he ran out of rooftop. His legs propelled him into the air, and his cape snapped into place, forming a glider. It took him but a few moments to move silently through the air, though he was likely visible to, at least, the slim Omegadrone-wannabe. He made an 8-point landing on the roof and immediately went into a crouch, before turning to face the hovering "agent" and giving a few basic hand signals that amounted to "please come down here so we can talk".
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Tagging, for great justice.
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In that case, Nevermore will roll to Maintain the grapple: 29. Assuming the grapple holds (I bet it does), that'll be a DC 21 Toughness Save from the CyberDragon, due to a Standard Action to inflict damage.
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I have 2 Claremonters! Thoughtspeed has at least a year left, while Nevermore has at least 2. I'd like Nevermore to end up on a team with Solvrytter, but I'd rather my 2 PCs not be on the same team. On the flip side we've got enough Claremont PCs we can maybe manage 2 teams.
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"Hey, what about, like, making them take a nap?" Most likely several heads turn toward Will as he steps forward, continuing with his idea. "Like, what if you had some sort of thing that could help them all just kind of take a big nap while you move them? Surely you've found a few planets that could support them. You help them go to sleep for a long time. You load them up. Move them, maybe do some fancy engineering to make similar or identical homes. They'll probably freak out some, but I'm sure you could figure out how it has minimal cultural impact. Then they've got a safe planet to develop on. Give it time, maybe less time than you think, and they might end up peers with you guys." It's not a very complete plan. But it's one full of hope and idealism, just like Will.
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- gaian knight
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In case it's unclear I'm trying to give Gizmo/Ghost Girl a chance to speak up before posting.
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Ari, should I make with some rolling again? Seems like Polarity is opting for standing by for the moment.
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Sorry, should have made it clearer, the fast scissor robot that I already hit.
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"Wonder if we'll have any foot races. I mean, surely with as many folks as they've got there's a speedster or two, right? Gotta test myself, you know?" With others starting to really talk it out Will has clearly relaxed somewhat. He grins wide at Cho's mention of dinosaurs! "Oh, yeah, dinosaurs are awesome! I raced a few! It was on television recently. Because awesome." He gives a sage nod as if that answered all related questions.
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- headmistress payne
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