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"That is an incredibly foolish idea Kit," the bulky fishman retorted "but if that is your will I'll abide by it. I will do as you ask and guard Lord Steam as best as I can. Do not expect much of it..." he gurgled under his breath as he stalked over to the Earth-Victorian's side. "You race's children are strong enough for this?" he asked Lord Steam dubiously "I fear greatly for their safety" he added softly, hoping it wouldn't reach the ears of the two human girls.
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Not all of them being together at once is the most obvious fix for that.
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Ohnohnohnohno... El Heraldo's chest heaved slightly as he relaxed a little, staring his peril in the face as best he could. For what seemed like at least half an hour he had been dodging the attacks swung by the vicious man, who had kept almost entirely silent except to make brief, cutting remarks. As he looked at his faster, stronger adversary, the herald wondered with irritation how he was supposed to talk someone so superior down, when his abilities were quite limited compared to the others. Surge can think up a solution to ANY problem, Glow's got guts and to spare along with her telekinesis, and Marcus is frickin' magical. What can I do? Fly, hit people pretty hard, and make them feel more optimistic about it! Guess I could try and talk to him he thought in resignation, and squaring his shoulders he called over to his opponent "Look, it's like this: if you're THIS strong, why are you attacking me? I'm not much of a challenge for someone like you, I'm not as fast, I can't fight as well, can't hit as hard, really it just makes you look a bit like a jerk." He adjusted his feathered cap, uneasily aware of how lame this reasoning was, and how little chance someone would listen to it. Pressing on regardless he said "This isn't right, if you can do all this and you're chasing a kid around trying to hit them with cars and buses and stuff you're acting like being as powerful as you doesn't make EVERYTHING much more serious" warming to the subject he continued excitedly "I mean, if someone blows up a car they're a douchebag, right? What about when someone as strong as you does it? Does that make you the same as the unpowered guy or worse?" He had little hope that kind of logic would work on a hologram programmed to try and beat him to a pulp, but he felt he had to at leat try it.
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OMGWTFBBQ Alright, while I wonder if a potential AEGIS connection would be a good or bad idea, I have no objection to Victory being at least a part-time member. Perhaps he's asked to keep an eye on the team in case they need a nudge now and then to keep them on-course(with all the dramaaaa that entails)? What do you guys think?
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El Heraldo will make with the sweet-talking. Diplomacy roll: 27. Opposed Diplomacy check by Mr. Badsort(played here by a veteran Paragon actor): 14. Strongarm is brought from Hostile to Neutral.
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Subito nearly swaollowed his own tongue when Agnes carried him through the air, and he was briefly filled with panic that he and she might be recognized as they flew..only for a quick opening of his tightly-shut eyes to reveal that they were concealed by a nimbus of light, something he would have sighed in relief about if he wasn't worried the act would send more air from his lungs than he intended at the speed he and she flew at. He gave a quick sign of agreement as they flew, who knew how long a book made of magical light could keep up the appearance of the real article? As they alighted(he silently groaned at the unintended pun) on the library roof, he transformed himself into El Heraldo, a quick thought to the Blue Dame furnishing him once again with the attire of her champions. Putting the Banner out of sight, he nodded to Young Britannia and knelt next to the skylight, peering through as he carefully listened for any sign the browser had seen through the deception.
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Marceau felt a wash of relief as Stephen's destination came into view, though he whispered a muffled curse as he removed his night-vision goggles and rubbed his eyes, the sudden glare reflected into his eyes briefly blinding him. He had managed to step behind a pipe(what it carried he could only guess at), keepinghim from view should Stephen hear that in the strangely echo-free tunnel. As his eyes cleared, he glanced in through the mouth of the passage, staring in surprise at the cavern that seemed to violate several architectural laws, not to mention being a safety hazard beyond belief. How does the ceiling not collapse? he wondered as he eyed the soaring lamps far above. The place HAD to have some kind of power supply, though of course they might simply be stealing someone else's volts. If he could get a chance to look at how they were connected, he could- why was there people next to the hole? Why would anyone..get so...close... "Well," he murmured as realization sunk in "at least I've found a likely place." he checked over his weapons, making sure especially that his explosive cards were readily at hand.
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GM The two silent heroes followed their respective unwitting guides, the passage straight and surprisingly comfortable, with a dry floor underfoot and gently constant flow of air on their faces. For all that, it was still dark as pitch within and the dryness and warmth gradually became simply uncomfortable, the draughts irritants and the plodding speed of their guides more and more aggravating. At last, after what was probably around ten minutes walking, a sharp bend took each of them into view of a large round chamber lit by lamps hanging from the ceiling shaped like old fashioned stars, around eight hundred feet in diameter and two hundred feet high, with the walls done like a step pyramid of outcroppings and shelves that served to hold the dozens of casually-dressed people who were mostly talking cheerfully amongst each other, and some of whom greeted Stephen and the men from the shop like old acquaintances. Doors set at seeming random throughout the steps and shelves opened into dim passageways much like the ones the two heroes had traveled through. The crowd was split fairly evenly in regards to gender, age and race, and everyone mingled without apparent grouping, though none of them moved down the steps into the bowl-like floor in the center, where three tall people swathed in yellow and black robes stood watching a dangerously un-convered hole in the floor. Each of them carried a long white staff carved like a serpent was coiled around it. The passageways led right onto the highest level, and the two could see the interior of the odd room without any obstruction. It was made of cement mostly, though the walls were of brick and the bowl of a floor looked like steel, discolored though it was by dark streaks.
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GM Arcturus: It clearly took a great deal for the prince to get his temper, his face quickly turning red as Arcturus outlined the difference between runic and the power he was most used to, opening his mouth half-way through the short lecture, but closing it before a syllable escaped. At length he spoke, much more civilly than Marcus might have been expecting. "We are pleased at your teaching ethic" the younger boy proclaimed a little sniffily "Lord Waker has long been too gentle with our instruction, perhaps such a change of pace will us good." Turning on an immaculately-shod heel, the youth waved over his shoulder for Marcus to follow him into the room.The place looked like the study below, but in miniature, and with hardly any books on the walls except a clearly untouched row of tomes detailing the more basic workings of magic. A small desk with a purple upholstered chair sat opposite a lectern and the arcane equivalent of a blackboard. Watching him with narrowed eyes the prince prepared a small stack of blank paper and a stick o graphite. "Proceed" he said coolly. Glow: With an electric tone, the world around Kristin whitened, and she found herself stepping out onto the floor of the Doom Room, the door she had emerged from dissipating even as she left it, making the other three doors that much more conspicuous. Alan Archer's voice rang out over the loudspeaker "Great job, kid! Take a trip to the medical bay if you need to, you look pretty beat up. Showers are just across the main floor from the lounge, can't miss them! Feel free to rest, relax, take a nap, whatever. Color me impressed Ms. Jones." With a familiar noise the feed cut out once more. Heraldo: With a crash of shattering glass, cracking cement and twisting metal, the bus crumpled into the sidewalk a hairs-breadth from Subito as he leaped to safety, the one responsible for the bus-chucking walking briskly towards him, cracking their knuckles and brushing away the dust and grime from their impeccable white and green spandex costume. "You're not doing much to convince me, whelp" he said contemptuously "Better start talking before i decide to just carve you up with my penetra-vision!" He hoisted a car over his head and looked at El Heraldo, all but daring the stocky teen to make his move.
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El Heraldo 9PP! A fortune! :arrow: Removing the ten ranks of Enhanced CON, replacing it with 5 ranks of Protection. 15PP. :arrow: Buying an Easy-to-Lose rank for the Bandera, with the 5DP buying another 4 ranks in Trip(bringing it up to rank 9), and 1 rank of Impervious TOU(up to +8). 12PP. :arrow: Buying 3 ranks in Super-Strength, along with the PF of Super-Breath. 6PP. :arrow: Buying 2 ranks of Luck(LONG overdue), and Improved Pin. :arrow: Aaand I apparently have a few points left over from poor accounting on my part, so buying 4 ranks in Fortitude and 1 in Will. Also adding 3PP worth of points in Skills, and after relaxing the Attack/Damage tradeoff to +-2, buying another rank in Attack Focus(Melee), and 2 ranks in Enhanced STR. [b][u]Player Name:[/u][/b] Arichamus [b][u]Character Name:[/u][/b] El Heraldo ("The Herald") [b][u]Power Level:[/u][/b] 8 (129/129PP) [b][u]Trade-Offs:[/u][/b] -2 Attack / +2 Damage, -3 Defense / +3 Toughness [b][u]Unspent Power Points:[/u][/b] 0 [b][u]Progress To Silver Status:[/u][/b] 24/60 (Bronze status earned with King of Suits) [b][u]In Brief:[/u][/b] Son of recently-immigrated Peurto Ricans granted powers by the burgeoning national spirit of Puerto Rico, who uses his new-found abilities in defence of those most vulnerable to crime. A student at the Claremont Academy. [b][u]Alternate Identity:[/u][/b] Subito Sondo [b][u]Identity:[/u][/b] Secret [b][u]Birthplace:[/u][/b] Puerto Rico, Adjuntas Municipality, Guayo Barrio [b][u]Occupation:[/u][/b] Student, Clerk (Grocery Store) [b][u]Affiliations:[/u][/b] Claremont Academy, Labor Union (Grocers) [b][u]Family:[/u][/b] Pavor Sondo (Father), Broma Sondo (Mother), Galanta Sondo (Sister), Rodrigo Fuego (Cousin) [b][u]Description:[/u][/b] [b][u]Age:[/u][/b] 16 (June 5th, 1995) [b][u]Apparent Age:[/u][/b] 19 [b][u]Gender:[/u][/b] Male [b][u]Ethnicity:[/u][/b] Latin American(Puerto Rican) [b][u]Height:[/u][/b] 5'6" [b][u]Weight:[/u][/b] 184 lbs. [b][u]Eyes:[/u][/b] Hazel [b][u]Hair:[/u][/b] Dark Brown A stocky fellow, Subito nonetheless manages to look taller than he actually is by the practice of good posture and carriage, which he augments with thick-soled boots and a baseball cap. His hair is curly, and cut shortly and as neatly as he can manage it, his eyes are spaced close together and are often shaded out of sight by the cap, and when seen have a narrow, suspicious look. His nose is short and broad, while his mouth is often turned slightly downward to help convey the message given by the eyes. His limbs are short, and he has rather large hands and feet for his age. he frequently wears white t-shirts and blue jeans. In his guise as the gaudy El Heraldo, he wears a brilliantly-colored and heavily-padded jacket. His pants are blue-and-red gold-checkered tights, and his feet are covered with heavy leather boots. A broad cloth bandanna around his head suffices to conceal his identity, with a sky blue feathered hat hat completing the bizarre costume. He carries in this guise a large flagpole, to which is bound the flag of Puerto Rico. [b][u]Power Descriptions:[/u][/b] El Heraldo's powers are signaled by a glow around Subito's body, which takes the rough form of an immense flag made of golden smoke. His powers are an extension of the national spirit he is the host of, which increased his physical power and hearing, as well as the power of flight and a slowly increasing range of powers related to communication. [b][u]History:[/u][/b] [spoiler]Subito Sondo was born in the year 1995 on the island protectorate of Peurto Rico, in the municipality of Adjuntas. His parents, Pavor and Broma, were lower-middle class artisans, specifically metalworkers. His sister was a bold and and terrifying champion of the oppressed for miles around in their town, and the rest of his family were the thunderous, solid people who usually went totally unnoticed in a crowd. Throughout his young life, Subito was surrounded by noise: cars, passing celebrants, loud arguments or even deafening conversations on engrossing topics all combined to make what he can recall of his life in Puerto Rico an endless din. As a result, he grew up expecting noise to be around him at all times, and was rarely dissapointed. Noise became for him a sort of sanctuary, a comforting indicator that all was well. Silence became a warning, a mark that something horrible or disagreeable had happened. His family had a good employ for 8 of Subito's years of life, but a sudden tragedy,the attack of the supervillain Mas Severas against a visit by the Allies of Justice to the municipality, which while it resulted in no loss of life did destroy the family's business. Leaving for Freedom City in 2003, the family got themselves well-ensconced in the Lincoln district, where some relatives helped them find open positions in the Fun-Time Toys factory still active near the docks. Glad for the gainful employment, Pavor and Broma managed to slowly but steadily raise their standard of living over the years, their children proceeding smoothly through school and all things considered life was good. When Subito turned 15 life continued to be good, even after Subito lied about his age to get a job at the same factory his parents worked at (a lie aided by his unusually strong and tall build), and on his first day he tried to catch a wroker who had leaned a bit too hard against an insufficiently-secured handrail, dozens of feet above vats of a solution that worked wonders keeping paint on surfaces, but was deathly hazardous to humans. Subito's footing failed him when he grabbed the other man around the waist, and both tumbled towards a certain death, the workers who could see the scene trying futilely to do something to help. Subito and the other man were abruptly stopped in mid-air, a few yards above the poisonous vat of blue mixture. Surprised, Subito looked up to behold a golden fog about him, and looking after a minute's hesitant experimentization, found he could move himself through the air. Carrying the other man back up to the catwalk, he realized that his strenth had been enhanced (and as he later learned, his endurance), his hearing incredibly sharpened, and that because of the latter he could hear clearly the furious argument being carried out between his parents, the union leaders, and the manager of the factory. Thankfully, the only negative thing that resulted from that episode was that he was merely fired for lying about his age. His family were too surprised, the union too grateful (both for the extra bargaining room and because nobody was hurt in that instance), and the management too furious to discover that one of Toy-Boy's subtler booby-traps had escaped their notice, for any graver punishement to befall him. Also adding to his sense of giddiness as he went to sleep that night was the quiet, insistent voice that grew louder in his sleep, trying to tell him something in Spanish about a meeting. He gave it no thought until later that night, when he was awoken by a gentle tap on his head, jumping out of bed to his feet, he was greeted by a vision of a Hispanic woman wearing blue armor, bearing a vast collection of weapons on her back, and riding a ram sheep, in the vision almost totally transparent. This apparition informed Subito that his family was in possession of an old battle-standard, bearing the coat-of-arms of Puerto Rico (the original flag having been destroyed in 1511), which had been used in nearly every successful battle involved in making Puerto Rico a Spanish holding since it had been made in 1500. As a result, a spirit of victory had attached itself to the banner, lending strength of will and protection from harm to those who held it. The spirt then told Subito that it had slowly grown over the ages, until it had become the national spirit of Puerto Rico, having melded with the ruling entities of the island's Taino tribes after their destruction by the Spanish colonists in the Taino rebellion. The infusion of the memories and power of the tribal spirits was a gigantic step on the Blue Dame's path to sapience. Over the years she (used for ease of reference, 'it' wasn't considered acceptable to her) had grown in knowledge and strength, but the various forces that fought for the island divided and weakened her over and over again. It was only now, when the island nation's sense of self was at another height, that she could empower an individual with her gifts as her herald. She told Subito that she had chosen him over his sister because of his more focused personality. Galanta, to the spirit's mind, while excellent material for a herald of hers was rather too concerned with fighting as an end to itself to give much thought to what the fighting was for. But, she warned the nearly gleeful Subito, she would not stand for any slacking in what she was entrusting to him. As he followed her directions to the hidden chest containing the banner, she told him that he would, to keep his powers, have to keep from acting selfishly or with his sole betterment in mind, and any reneging would be instantly punished. The chest was easy enough to find with the Blue Dame's instruction, and with little trouble he put it back together and took it to a nearby abandoned lot, where the Blue Dame taught him how to use the banner to don the traditional costume of a Herald of Puerto Rico. After a crash course on how to use his powers, the Blue Dame retired into the banner, telling Subito to hurry home, due to the extreme lateness of the hour, and that in the morning he would find the next step on his journey waiting for him. Subito slept soundly, and it took Galanta hauling him out of bed, seating him in a chair, and giving him a light cuff on the shoulder to wake him. He found himself staring into the piercing gaze of a narrow, darkly-clothed man with graying hair at the temples, the rest brown and cut short. The Raven II, Subito learned later, had an informant in the factory the accident had occurred in, and had told Summers about the bizarre incident the same day it had happened. The interview with Duncan Summers was short and painless, except for Broma and Pavor outdoing each other in tearfully telling Subito how he must remember to do what they would wish him to do at the bizarre school Summers was offerring to train him at. Galanta kept her peace, saying as much as their parents with a cold, narrow-eyed stare. After agreeing with Summers that it would be a great idea to learn how to use his powers correctly in a more controlled environment, little was left to do but pack and prepare for the autumn quarter.[/spoiler] [b][u]Personality & Motivation:[/u][/b] As El Heraldo, Subito acts as he thinks he ought to, doing his best to be just, kind, fair and honest as he knows how. He enjoys the anonymity of the mask, as it lets him be what he likes without repercussion on how he is viewed as Subito. Out of costume, he is loud, impetuous and full of gusto for whatever he does, having been brought up to see silence as suited only for holy or sorrowful occaisions. His morals are fairly straightforward, and he gives litle thought or time to the why of his ethics. He equates thinking with doing, incomprehending how somebody could think up things they might do, and never act on any of them, and has a hard time understanding how one philosophy or belief system being true doesn't negate the others' validity. On the other hand, he is loath to bring issues like that up in conversation, seeing them as interesting challenges to be overcome on one's own, and would never dream of trying to make people more like himself. [b][u]Powers & Tactics:[/u][/b] El Heraldo has limited resources and severe limits to his gifts, meaning hie must take great care with whom and how he fights. As a profoundly heated individual, however, he is unlikely to do so, instead dashing into the fray with unmitigated aplomb and vigor, no matter how outmatched he might be, using the power of his standard to evoke hope for victory in any compatriots. [b][u]Complications:[/u][/b] [b][u]Power Loss:[/u][/b] Subito is granted his powers only so long as he uses them for the benefit of others. If he uses them for the sole purpose of bettering himself, they shall be revoked. [b][u]Responsibility:[/u][/b] Family. He feels honor-bound to serve his family's needs above his own. [b][u]Secret:[/u][/b] Identity. While he always has his powers, he knows his family is largely defenseless. [b][u]Underaged:[/u][/b] Subito isn't a legal adult, with all the restrictions that come with that condition. [b][u]The Who-What Now?:[/u][/b] Subito has almost no idea who's who or what's what in the complex world of jet-powered apes and time travel he's gotten himself into. Feel free to blindside him. [b][u]What are you [i]wearing?[/i]!:[/u][/b] El Heraldo's garb is..distinctive, to say the least, and it's flashiness is fertile ground for misconceptions, easy recognition by enemies, and being nearly impossible to sneak in. [b][u]Abilities:[/u][/b] 10 + 4 + 10 + 2 + 0 + 8 = 34PP Strength: 30/20 (+10/+5) Dexterity: 14 (+2) Constitution: 20 (+5) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 18 (+4) [b][u]Combat:[/u][/b] 4 + 2 = 6PP Initiative: +2 Attack: +2 Ranged, +6 Melee Grapple: +31/+26(w/Super-STR)/+16/+11(w/o Super-STR) Defense: +5 (+2 Base, +3 Dodge Focus), +1 Flat-Footed Knockback: -7/-2 [b][u]Saving Throws:[/u][/b] 4 + 4 + 1 = 9PP Toughness: +11/+6/+5 (+5 Con, +5 Protection(Dame's Ward), +1 Protection(Costume), [Impervious 8/0]) Fortitude: +9 (+5 Con, +4) Reflex: +6 (+2 Dex, +4) Will: +7 (+0 Wis, +7) [b][u]Skills:[/u][/b] 44R = 11PP Diplomacy 10 (+14) Intimidate 5 (+9) Knowledge (Current Events) 8 (+9) Knowledge (Popular Culture) 6 (+7) Languages 2 (English, Latin, Spanish [Native]) Notice 5 (+5) Sense Motive 8 (+8) [b][u]Feats:[/u][/b] 24PP Accurate Attack Attack Focus (Melee) 4 Dodge Focus 3 Improved Grab Interpose Inspire 4 Leadership Luck 4 Move-by Action Power Attack Quick Change 1 Uncanny Dodge(Hearing) [b][u]Powers:[/u][/b] 15 + 2 + 4 + 9 + 5 + 4 + 4 + 1 + 7 = 47PP [b]Device 5[/b] (Bandera de la Victoria [Banner of Victory]; 25PP Container; [i]Flaws:[/i] Easy-To-Lose; Feats: Restricted(Magic Users); [i]Drawback:[/i] Noticeable) [15PP] [device/[b]Emotion Control 5 [/b](Flaws: Limited [Hope]) [5PP] [b]Feature[/b](Repair Clothes)[1PP] [b]Impervious Toughness 8[/b][8PP] [b]Protection 1[/b][1PP] Costume [b]Trip 9[/b]([i]Extras:[/i] Knockback; Flaws: Range(Touch); Feats: Improved Trip)[10PP][/device] [b]Comprehend 1 [/b](Languages [understand all spoken]) [2PP] [b]Protection 5[/b]([i]Drawback:[/i] Noticeable(Banner of Light)) [4PP] [i]Dame's Ward[/i] [b]Enhanced Strength 10 [/b](to 28/+9)([i]Drawback:[/i] Noticeable(Banner of Light)) [9PP] [b]Flight 3[/b](50mph / 500ft per Move Action)([i]Drawback:[/i] Noticeable(Banner of Light)) [5PP] [b]Immunity 4 [/b](Cold, Drowning, Pressure, Poison) [4PP] [b]Super-Senses 4[/b](Accurate Extended 2 [1,000ft Notice Increments] Hearing) [4PP] [b]Super-Sense 1[/b](Ultrasound)[1PP] [b]Super-Strength 3[/b](Heavy Load: 3 tons; [i]Power Feat:[/i] Super-Breath(90ft. DC19 REF)[7PP] [b][u]Drawbacks:[/u][/b] -2PP [b]Vulnerability[/b] (Sonic Powers, Frequency: Common, Intensity: Moderate [x1.5]) [-2PP] [b][u]DC Block:[/u][/b] [code]Code: Select all ATTACK RANGE SAVE EFFECT Unarmed Touch DC 25/20 Toughness (Staged) Damage (Physical) Bandera Perception DC 16 Will Hope Trip Touch 1d20+10/5 vs. STR or DEX(Worse) Trip Totals: Abilities (34) + Combat (6) + Saving Throws (9) + Skills (11) + Feats (23) + Powers (47) - Drawbacks (2) = 129/129 Power Points PARTIALLY DONE by GIZMO. ARICHAMUS, SEE PM
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"I'm certain I could make a second pair of thse, Spitfire" the King of Suits agreed warmly "just let me get your hand measurements, and I'll get to work." He stepped through after the firebreather, glancing around at the room and marveling at the slabs of pavement that covered most fo the floor "What do you make of this Volt, Mz. Synth?" he called over his shoulder cheerfuly, the pit and its railing invisible to him at the moment from the flickering light of the torch.
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GM The running robot's head went sailing clean off, traveling in an arc to crash into the force field where it disinitegrated in a red flash. It's two comrades followed the trajectory of the flickering metal cylinder, marked its destruction, and took up combat stances once more. Bracing their legs against the ground, their eyes locked onto the starry Corporal, the panels slid back, and the hail of energy pellets shot out like a salvo of bullets, several of the green bolts striking their mark on him.
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The two Weissbots left will shoot at Corporal Cosmos, because of how well that's worked in the past. 24, 13. One DC25 TOU check please VG.
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DC27 TOU check: 17. it is Boom'd. #6 and #10 are the only ones left.
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GM The missle massacre left a haze of dust over the skyscraper roof, and for a moment it appeared from the stillness where the missles had been sent that all the metal contraptions had been destoryed. However, as the dust cleared from the explosions and drifted away over the city, two blue lights slowly coalesced int being, and the shattered, twisted corpses of the Weissbots accentuated the survivors of the assault, they having managed to activate their force dispersion fields in the nick of time, their durable shells only slightly dented from the flying shards of their compatriots. They looked both imposing, and rather scared. The ball of sulphurous flame hissed through the air, brimstone's vile smell reeking from it as it collided with the dashing silvery automaton. However, just before it made contact, the thing reached out a slender arm, a shimmering blue field hummed into being around the limb, and with a shriek the clashing energies destroyed each other, the robot standing with a smoking plam, quite unharmed. Flicking its blue eye from its attacker to its round target, the thing tensed its artificial muscles, preparing for another dash toward its goal.
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#9's DC27 TOU save: 30. Huh. VG, you're up! Corporal Cosmos: Unharmed, 1HP Weissnacht: Unconscious Weissbots(x3): Unharmed Ironclad: Bruise(x2), 4HP The Penitent: Bruise(x2), Injured(x1), 1HP
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8 DC32 TOU checks: 25, 19, 29, 18, 32, 18, 21, 33. So 6 are destroyed, but #6 and #10 survive. #9 still at large. You're up Shofet.
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Question answered in Chat, apparently investigation is involved, so that's alright. Onto other matters, where should this be set? I'm assuming they'll be set in different areas of the city on account of who lives/patrols where and so on.
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El Heraldo smiled and began "Thankfully, no visitors were hurt, and..." he looked in bafflement at Todd as he realized how laid-back the man was being about his prized replica being dashed to pieces. From what Mz. Burke had said, he had assumed the man would be at least a little upset about something he'd cared so deeply for the very placement of being broken. Quickly resuming the vivid paragon said "...neither were any of my comrades!" glancing at Saiph and Glow he said "You donated the teeth for the replica? I am no expert of magical matters Mr. Hayden, but from what I have seen and been told those teeth might help a great deal in figuring out how this happened. May we know who took care of them? Who worked with, took casts of and so on?" he asked politely.
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GM Arcturus: Waker led the way up the staircase(after removing the protective spell that otherwise would have slowed Marcus considerably), taking the young magician to a iron-banded oak door nearly covered with runes and magical letters enough to keep Ios himself out. After Waker knocked twice on the thick door it was opened to reveal a slender young man about two years younger than Marcus, with unevenly-cut dark brown hair, gray eyes and skin colored like sand. He was wearing rich blue clothes decorated with gemstones on the hems and cuffs, with gold wires worked into his white vest and dark green shoes with long toes. He frowned at the rune-maker before demanding of Waker "Who is this?" in a tone so dismissive he probably would sounded much the same talking about a substandard piece of cutlery. However, the extra sense that the Claremonter had for magic made the boy's words, while not excusable, at least understandable. he was a torrent of raw power, a blazing furnace of magic that seemed ready to immolate the world around it. Suddenly it made a lot of sense why Waker was so afraid of the boy, the older mage registered like a candle flame in front of a blast furnace. At that instant, the candle was warmly introducing the furnace in as deprecating a manner as it could. "Ah! my dear, magnificent pupil Briar! You will be pleased to learn that I have brought you a new instructor to assist in your learning of those subjects that yet el-do not interest you" he corrected himself hurriedly "in particular the matter of rune -making and the letters of power. You have the makings of...powerful magician, and I would be saddened to know you had left my teaching without a proper training in such things. He is called Arcturus and he is a rare master of the art, I'm sure you'll get along." So saying he gave a quick nod to Marcus followed by a meaningful eyebrow-waggle, and the wizard descended back to his study. The prince looked insolently at the other boy, clearly waiting for him to make the first move. Net Fly: The platform slid gravely along, its velocity never once having been altered either by the sudden arrival or departure of Net Fly's weight. It was probably soemthing to do with gravity, magnets, or both. The computer was a sleek blue thing with an interface designed for maximum information given to users, with quickly-scrolling datta streams in the four corners recording the various energy expenditures used by the parts of this outpost for the central cumputer, color-coded buttons large enough to keep from one being accidentally pressed when aiming for another and a glare-reducing screen. In moments the computer screen alerted its operator that the sensors had been deactivated, and that it would probably be best it that situation were fixed. it didn't appear that the system had any interior way of dealing with such an intrusion, which was bizarre but welcome. Now that the sensors were disabled, his options for dealing with the genocidal robots were quite increased.
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GM Fiating that you re-roll that Stealth check.
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No, that was #1, who I also didn't mention a move for you'll notice.
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Chewing over the problem of what exactly he was supposed to do in the event they met this killer, Wave-Eye nodded once at Bloduwedd's suggestion, silently falling in step behind her, making a bizarre contrast with the much shorter human. He casually inspected his conch, pouring out and tossing a clawful of seawater into his mouth experimentally, and sighing with relief when he found it unaffected by the enchantment. He had no idea why he had thought it might be, but better safe then sorry, he supposed. Where has that child got to? he wondered with sudden irritation If she's gone looking for trouble in the ship we'll never hear the end of it if she dies he turned a cold black eye towards Volodimir and the smiling Lord Steam, recalling abruptly that neither they or the rest of the crew were as durable as he was. If that has any bearing at all on how this killer strikes. Maybe he has the right idea after all, finding out about this enemy. Still looking at Lord Steam with one eye, the other twisted to observe Bloduwedd "I am unfamiliar with ships of this type, where will we start our patrols?"
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GM The ride through the pleasant roads of Bayview, with the bright spring sun shining down like a boiling white gem, was a smooth and peaceful journey. Not a single sudden turn needed to be made, green lights all the way, and the number of cars on the road was far below the norm for a Freedom City weekend. With a slight crunching sound Karly's motorcycle slid neatly into the space she'd selected, the driveway being plentifully supplied with open spots even twenty feet from the mall's front doors. Birds fluttered in neat loops and spirals through the air filling the sky with song, the few clouds streaking the clear blue sky were ribbon-like and far in the atmosphere. Small groups of students(Claremonters and non) were slowly streaming in and out, many of them giving appreciative calls and waves at the bike and its driver. It was all but a perfect day. Which made the two people standing on the roof of the mall all the more unusual...
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The young paragon laughed aloud. "Don't worry, I've ridden behind my sister on her bike enough times to know holding onto the driver is extremely necessary." He looked her up and down for a moment before adding "You look a bit taller than me, hopefully that'll even out our difference in weight a bit. I'll do my best to help keep balance." The boy glanced over at the motorcycle, then stopped his gaze midway between it and Karly, returning to it again for a brief stare. After a slack-jawed second he quickly closed his mouth with an audible click and looked back to to the girl "That is an awesome bike" he said reverently "I'll be extra careful" he assured her, swinging neatly onto the passenger seat and donning the extra helmet hanging from the side, grumbling a bit at how tightly it fit his head. Once that was done, he calmly readied himself for the quick trip. Odds are this won't be too difficult he thought cheerfully Do not be so sure, evil is ever-lurking in this city reminded the Blue Dame, her powerful voice thrumming through his head.