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Ari

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  1. Book-by-book, in order of publication. Anything not listed can be taken as read.: Emerald City: Omitted material: *No Silver Storm, the central figures and events of the Emerald City Knights adventure are not present in that form in this game. *No Sentinels, the Emerald Cities of the Columbia Delta have had no public superheroic figures since the Second World War, until the debut of the player-created Emerald Spider. Altered material: *Emerald City relocated to the Columbia River delta, split into Emerald City, Washington and Emerald City, Oregon. Basic geography unchanged. *The Chamber remaining as dominant criminal force in the cities. F.O.E. renamed to the Fellowship of Elites. *Tellax robot statue replaced with the derelict Destructoid "Devlin". Added material: *Added NPC supercorp Ming Xi Visions and player-created Archetech. *The Emerald Cities have practically no public heroes or villains, but a strong population of metahumans of all stripes without the power or desire to take part in that world. *Future expansions will fill this space. Cosmic Handbook: Omitted material: *Collapsar, the Stellar Imperium and the Republic Alliance do not exist on this site. The site's Galactus analogue is the Gorgon, the Stellar Khanate has been mostly shattered and depowered after its disastrous part in the Incursion War and rather than being conquered the Lor Republic is a founding member of the intra-galactic union of the Coalition. Altered material: *Star Island alien refugee site resulting from the Incursion War, not the fall of the Lor Republic. *Mentor and the Star Knights drastically reduced in numbers and efficacy, with Mentor badly damaged in the War. No material added Earth-Prime: Omitted material: *Elite has not taken the name and job of the Raven, though he has become the unpowered protector of New York City. *There is no Centuria. The closest analogue is the player-created Triakosia. *Team Canada does not exist. The premier Canadian team is the player-created True North. *Dominion City and Dominion do not exist. *Volkavia and its Baroness do not exist. The Doctor Doom and Latveria counterparts are the player-created Typhoon and Socotra. Altered Material: *The Buckner Ridge Superhuman Penitentiary and Buckner Ridge have been moved from Tennessee to Marquette County, Michigan. Material added: *The addition of the above player-created Typhoon and Socotra. Freedom City 3E *[To be continued]
  2. I wasn't sure which powers to put Descriptors on so I put them on all of them. Also wasn't sure quite the best way to deal with the Array, so put everything on its own line to make it more compact and readable. How's that?
  3. @TheAbsurdist Removed the Complication and fixed the name issue. What's the problem with formatting?
  4. Ari

    Relay(IC)

    GM In the eerie rush of wind and the near-noiseless thrum of the fuel cell churning out watts, the vintage reconstruction hurtled towards its date with fate. In Light's failed attempt to entirely cloak the large, heavy vehicle from sight of the automated sensebots Scion had managed to slide almost up to the imposing towers of the complex gate, all but underneath the titanic barrier of impervium alloy suspended between them. But this wasn't some crude assembly of metal and wood, a drawbridge or portcullis needing a cumbersome and time-consuming process of positioning. It almost had even less in common with the old-fashioned electric gates still used in some rural areas from the Federal Era. This was controlled by a sophisticated artificial intelligence with eyes open to every part of the spectrum, able to track the march of an ant three hundred miles away. There were even rumors SouTeq surveillance gear was used to spy on the lesser corps who bought it to oversee their employees, able to see through walls and interpret the disturbance of atmospheres from sound waves created by speech. More pressing to Scion was its power to accelerate the dropping gate by a factor of 10. The splintered second a sensebot saw Suvou's Carrera speeding for the gate with Suvou himself conspicuously absent, the wall of metal all but roared as its descent made the towers beside it smoke and hiss, the impervium glowing red-hot where it met its carriage from the friction trying hopelessly to halt the down-rushing edifice of certain doom. Madness seethed and bubbled in glee, twisting and grasping at Scion's arms and legs, urging her to risk it all in one last dash for freedom!
  5. Player Name: Ari Character Name: Mag-Might Power Level: 7 (105/111PP) Trade-Offs: None Unspent Power Points: 6 In Brief: Upper-strata Magmin bruiser, dispatched to the surface on an impossible quest. Catchphrase: "MRGH!" Theme: Alternate Identity: Magh'kee/Maggy (Secret: nobody knows Maggy is Mag-Might) Birthplace: The Glasslands, Sub-Terra Residence: An apartment complex in downtown Emerald City, Oregon Base of Operations: The Emerald Cities Occupation: Underwater welder/ knight of the Chasm Affiliations: The Chasm, Sub-Terrans, the Oregon Welder's Union Family: 3000 brothers and sisters born from the same sorcery. Description: Age: 53 (DoB: 1964) Apparent Age: N/A Gender: Woman Ethnicity: Green obsidian Height: 4'6"/1.5m Weight: 330lbs/150kg Eyes: Opal Hair: dark green/black strings Maggy is stocky, a vaguely human-shaped block of green and blue obsidian crystal, burning inside with a never-ending green flame. Her eyes glow, her crystal skin is warm to the touch and slight wafts of flame lick from her mouth when she's angry or excited. Her long strings of glassy hair is shaped into small, numerous loops that frame her head like an elegant crown. Her hands are huge and powerful, and her feet are little more delicate. She's slightly top-heavy, with broad shoulders and a disproportionately large head. Most of the time, she wears large coats and hats to disguise herself among humanity. Sometimes she remembers to wear shoes. On the job, she wears proper protective gear. As Mag-Might, she wears nothing at all. History: Magmin are born from sorcery, transformative spells laid on humans, sub-terrans, morlocks and lemurians. Maggy was born from from fire and volcanic glass, what she once was a mystery never to be revealed, not that she's interested. She had a new life to live. She joined the communities of upper-strata magmin that dwell far above the seething magma flows and smoking lava tubes of their blazing brethren, in the dazzling gardens and wide, pitch-black meadows of razor-sharp. She learned the ways of war by endless skirmishes in broken ruins, ambushes in the depths of sunless seas and one-on-one duels at the blinding mouths to the overworld. Despite the violence and fear, she was content. There was the clan, those who meant it harm, and her, who stood between them. The Chasm was her home, with all its beauties and horrors, and that was all the world she needed. For fifty years Maggy lived like this, and the few times she saw people from the surface she kept well-hidden, her bright eyes watching the slender, frail creatures with awe and pity. Then came Lord Quake and the stonekin. A race of giants who could mould and reshape the very world around them, gods with fiery eyes and an endless hunger. Lord Quake named himself the King-Under-The-Mountain, the Black Spear of Justice and the Saviour of Monsters. He brought hundreds of surface creatures with him, pitiful things not meant for the deep, and made them lush and peaceful homes in the great Chasm. He made a new sun, one that even the morlocks could bear to see by, carved out palaces, reactivated long-forgotten technology that protected all in his dominion, banished or slew terrible monsters and named all Sub-Terra as his rightful domain. He told the people of the underworld of the evils of humanity, their rapacious greed and the need to band together to survive. He demanded peace between all who would join him. The morlocks and the magmin were the first to break this truce, a squabble over tunnel rights leading to a pitched battle which boiled over into Chasm's tiers. Both sides found themselves separated within moments, and forced to confront the fury of Lord Quake. He spoke softly, but in his wrath he forced a terrible price on the feuding peoples: to each give up one of their number in a mission to the surface. Two were chosen, one of them Maggy, who hadn't even been in the fight. They were charged with finding an ancient artefact which was rumored to control the flow of continents, giving one the power to cause or avert earthquakes at will. They had a year to succeed. Training was swift and to the point, instructing the pair in surface politics, culture and language relevant to their mission in the Emerald Cities. They were dismissed with enough money and legal cover identities for their sojourn amongst the humans, aided by a strange fact about the Emerald Cities. For decades they had become a haven for metas and mutants with no interest in heroics or villainy. As a result, truly strange appearances and minor powers weren't as uncommon as they are on most of the surface. Maggy found herself a job helping in the underwater construction of the city's new wave-power generator, with more than enough money coming in to support herself and her strange, chatty partner. Now all she needs to do is find a mysterious mystical weapon, bring it back to Lord Quake, and all will be back to normal. She hopes. Personality & Motivation: Maggy is a straightforward and uncomplicated person. She's the muscle of the operation, a role she's inhabited for half a century, one she understands and enjoys. She's mildly curious about the strange world of humanity, but always as a tourist attraction rather than as a place to really appreciate for its own sake. It's still relatively the same routine as her old life, but the stakes are higher. Deep inside, she relishes this as a jolly, inconsequential adventure. She doesn't entirely trust Lord Quake, but in her own calculations it would be much riskier to defy him than to obey. Her relationship with Mo is one of strict lines and boundaries. He deals with all the things with talking and making problems go away, she steps in when things can't be talked out. She doesn't see Mo as a friend so much as an invaluable tool for their mutual success. Powers & Tactics: By and large Maggy charges in and punches, then punches again. Then breathes fire by venting the inner furnace that powers her crystalline body. Then punches some more. She's a competent but uninspired fighter, with the additional mobility of creating launchers out of the ground. She's confident that if she gets into real trouble she can just regenerate her way out of it. Power Descriptions: All crystal and fire, Maggy is an upper-strata magmin with the power to partially reshape herself and the world she stands on. All the elements that make up her body are, in a real sense, part of her no matter where they are or how scattered throughout the crust. They can be summoned into a fragile pillar that rockets her into the air, used to repair her crystalline lattice and even bolster her already prodigious strength by partially bonding her to the planet. Her inner fires let her create light in deepest darkness and can be concentrated into white-hot bolts or great green waves of fire. Her crystal body lets her ignore most mundane concerns, but has drawbacks. She must eat, sleep, avoid cold places and is totally incapable of human-style speech. Complications: Code: Unlike Mo, Maggy operates on a very strict code of ethics. She can't refuse a challenge, must keep her word under any circumstances and must never reveal the secret of the Sub-Terran Chasm. Mission: To find the Claw of Ghorummaz, a powerful artefact. To protect her ally 'Mo'. To serve the mighty Lord Quake. Secret: To most people she's encountered, Maggy is just a weird mutant with a disfiguring condition and severe disability. That she's kin to the magmin of Sub-Terra must be kept secret, to avoid a LOT of awkward questions and scrutiny her mission can't survive. The Thinnest Veil: Keeping the secret that she's not Mag-Might is impossible in the long-term. Abilities: 10 + 0 + 8 - 2 - 2 + 6 = 20pp STR 20 (+5) DEX 10 (+0) CON 18 (+4) INT 8 (-1) WIS 8 (-1) CHA 16 (+3) Combat: 10 + 8 = 18pp ATK: +5 (+7 Unarmed, Blast) DEF: +7 (4 Base, +3 Dodge Bonus, +2 flat-footed) Init: +8 Grapple: +10/ +20 w/S-STR Saves: 3 + 5 + 6 = 14 pp TOU +7 (+4 Con, +3 Protection, +7/+0 Impervious) FORT +7 (+4 Con, +3) REF +5 (+0 Dex, +5) WILL +5 (-1 Wis, +6) Skills: 6pp = 24r Intimidate 9 (+12) Language 3(American ASL, English, Igneous, Sub-Terran(native)) Notice 6 (+5) Sense Motive 6 (+5) Feats: 10pp Attack Specialization (Unarmed) 1 Dodge Focus 3 Improved Initiative 2 Luck Power Attack Second Chance (Intimidate checks) Uncanny Dodge (tactile) Powers: 1 + 1 + 7 + 5 + 7 + 3 + 2 + 2 + 17 = 45 pp Burrowing 1 (1MPH) [1PP] (Earth/Rock) Environmental Control 2 (10ft radius, Light, Flaws: Range [Touch]) [1PP] (Fire/Heat) Immunity 7 (All Suffocation, Hot, High-Pressure, Radioactive Environments, Disease, Poison) [7pp] (Earth/Rock) Immunity 10 (Fire Damage, Heat Damage; Flaws: Half-Effect) [5PP] (Earth/Rock) Impervious Toughness 7 [7 pp] (Earth/Rock) Protection 3 [3 pp] (Earth/Rock) Regeneration 4 (Bruised 3 [No Action], Resurrection 1 [1 Week]; Power Feats: Regrowth; Flaws: Source [stone]) [2PP] (Earth/Rock) Super-Senses 2 (Tremorsense) [2pp] (Earth/Rock) Mantle Array 7 (14PP Array, Feats: Alternate Power 3)[17PP] BP: Blast 6 (Feats: Accurate, Precise) [14PP]( Fire/Heat) AP: Damage 7 (Extras: Area [Cone]) [14PP] (Fire/Heat) AP: Damage 2(Extras: Penetrating 2, Feats: Mighty [DMG7]) [5/14PP] (Earth/Rock/Slashing) + Super-Movement 3 (Wall-Crawling 3) [6/14PP] (Claws/Slashing) + Enhanced Burrowing 2 (to Burrowing 3(5MPH); Extras: Penetrating 1) [3/14PP] (Earth/Rock/Slashing) AP: Super-Strength 10 (+50, 70 (+effective STR; Flaws: Duration [Sustained]; Feats: Groundstrike [50ft radius], Shockwave [50ft max range, DC20 TOU]) [7PP] (Earth/Rock) + Leaping 7 (x250 jump distance (3,750ft long-run/1875ft long-stand/937ft vertical) (Earth/Rock) Drawback: -4 pp Disability (Cannot Speak) (Very Common, Moderate) [-4] Vulnerable (Cold) (Common, Major(x2 DMG rank)) [-4 pp] Cost: abilities 20 + combat 18 + saves 14 + skills 6 + feats 10 + powers 45 - drawback 8 = 105/111PP
  6. Ari

    Relay(OOC)

    That only fails by 1, so still gives enough cover to reach the gates. To fully avoid the magrays and slip under the closing door, a DC15 Drive (or Reflex, whichever is higher)check. -2 to the result for working with unfamiliar technology.
  7. Ari

    Relay(OOC)

    So this is just a Stealth roll, with a bonus from the Concealment ranks implicit to the Light spirit. DC20
  8. Ari

    Relay(IC)

    GM Le Roi' d'Tenues had many eccentric tastes, but his passion for the painfully, impractically anachronistic knew few bounds. For example, the car Scion slid into and, after a few false starts, managed to key into an obedient electric purr, was a soft indigo replica of a Porsche Carrera, with a modern self-replenishing energy cell stuffed under the hood. With a soft rasp of superfluous tires on sand, the magnetic field kicked in, and in a bone-jarring jolt the absurd luxury car hissed across the desert sand for the complex gate. The softest part of the intricate defensive installation, but still a hard nut to crack without some way to fool the e-Is. In her gut Scion could feel Light tugging and squirming. The spirit had trouble understanding proper context, but this time it might have a point...
  9. And @SomethingHere Your action was to change into costume and activate your Animal Mimicry to become a large kit?
  10. @TheAbsurdist Hey TA you still up for this one? Round 1: Lady Lincoln: Unharmed, 3HP Asad: Unharmed, 3HP The Bs(x5): Unharmed(x5)-GM
  11. Ari

    Relay(OOC)

    Take a Bruised condition, Moira. Scion gets some nasty bruises and cuts while escaping. She does, however, pick a perfect route to deposit her safely near a selection of powerful escape vehicles, recalling the powerful all-terrain speedster favoured by the now-unconscious magnate, whose keys mysteriously ended up in her pocket. Nobody saw her, so she has precious time to do one small sabotage to slow down or evade pursuit: destroying security footage, dispatching several vehicles on random treks, etc.
  12. Ari

    Relay(OOC)

    OOC thread for this thread. A Scion of another Earth steals the Holy Grail. @Moira Morley I apologize for taking so long. If you would, please roll Reflex/Acrobatics(whichever is higher), DC15. Wisdom at the same DC and Stealth/Dexterity(higher takes precedence) at DC10. The idea here is that Scion just leaps out and slides down the side of the skyscraper. Then steals a rando's(Marcel's)car, at which point it becomes more open.
  13. GM Inside the SouTeq headquarters building, Thebes, Egypt, Earth-C-Tech-20970 50 years since big business superceded governments, 1 month since the creation of the Device, 45 minutes since entry, three and one-quarter seconds since things began to go wrong... With a bone-jarring impact Marcel Suvou, one of the richest and most powerful men on Earth, flew headlong into a transparent wall, the creation of exotic polymers and high-stressed metal rippling around him as he slumped awkwardly against one of the obsidian lions inexplicably ringing the office. The archaic-looking wristwatch that would have ended her for good lay peacefully on Marcel's desk. But, despite her lighting-swift kick, Scion was still in trouble. The alarm rattled and screamed through the thick, hot night air and even with the suitcase she had risked so much for mag-locked to her arm it would take a miracle to make it hers. Outside, in the halls she had been sauntering through without a care, she could hear booted feet, the heavy tread of bullbots and the ringing shrieks of hawkbots as the small army she had ghosted past just minutes ago moved to trap her. Outside, beyond the balcony, she could see the complex moving into lockdown. She could also see the relatively gentle slope of the SouTeq Building's pyramidal facade. At the least, it would be faster than walking.
  14. Emotions boiled from every side, hurt, outrage at the temerity of one soul daring to defy them, billions of hearts surging- Wait, what war? And all at once the searing hostility, the wall of eyes, was replaced with a depthless sea of confusion. "Yeff, Eef am puffled by that worfd myfelf" Dol-Druth said, best he could through a mouthful of clacking mandibles. What do we gain by attacking Earth or its people? The Grue have done that, plenty of others too, all with enormous resources we do not ourselves possess. How could we hope to win a war with Earth? Yes, that would be an absurdly bad idea. One might almost call it inhumanly bad. Agreed, Dotrae, Thanks, Dotrae, More to the point, we do not want to "kill" anything, aside from in a metaphorical sense. Since changing your culture, society, and belief structures is not only less violent, it's a lot easier to keep secret. You do it yourselves every few decades all over the planet. If you met someone from 200 or so years back, Mr. Errant, you would be mutually incomprehensible. People used to think the divine right of kings was a real fact that controlled their lives. They even used to think the blind, staggering monsters their implicit cooperation created were a natural, inviolable part of existence. Some aliens talking about how wouldn't it be nice to have a more equal economic system would hardly raise any eyebrows. Why would we need blasters or psych-bombs when just incessantly talking about something for a decade will get us what we want?
  15. ~That is a profound relief, DItra-Fifty-Five. Dotrae is glad we had this chance~ Aloud Dol-Druth said, gesturing to the station as a whole "CoVic Station is a true marvel, Sri Fifty-Five. Over 500 different schools of architecture, design philosophy and engineering systems coalescing into one unified structure whose very eccentricity is its mortar. Dotrae furnished a majority of the raw labour, it was a rare wonder for us all to behold ideas so at odds with each other working to reinvent and fortify. We believe on primitive worlds that would be considered a propitious sign from one or other deity." ~First, we need to arrange a meeting with your Hive's other representatives, but even before then Dotrae thinks a quick surveil of what your Nameless comrades have observed could be very useful. We do not know yet that a play, foul or otherwise, might be made. One of the guests, the pretty Zultasian reporter nearby, seemed to be in the grip of a light fanaticism. Dotrae regrets we did not foresee any danger and only dispatched one pair of eyes.~ "By the way," the grotesquely-swollen Speaker frowned their pitch-black eyes in the direction of a local tavern "Did anyone else hear a disturbance just now?"
  16. @Thogphog Would you make me a Will save and a DC25 Sense Motive check? @Thunder King Would you make a DC15 Wisdom+Intelligence check to be able to follow Prof. S. Mash's eccentric lingo?
  17. OOC thread for this thread. Will all of Smash's dreams die?! @Thunder King @Thogphog
  18. October 2nd, 2017, 2.17PM Freedom City University, North End, Freedom City, New Jersey, USA Reinstein Hall "So is of the case! Thank Marssaulize Benjawan for hadbringing us to that 'tention! Envirolonament and is...primary determiner of what morals you got!" Professor Sullivan Mash, PHD of medical ethics, simmered behind his desk. His bulky brown suit bulged with the steely muscles beneath, the sweat standing out on his shiny grey head beading under the harsh lights of the auditorium-style classroom, intersected with stark black lines of tattoos. From one ear dangled a ring of gold that would have been a good bracelet on a smaller man, which brought out his pitch-black eyes. "Sully" had no indoor voice to begin with and had a keen appreciation for the dangers of letting the students in the back down by softening his words for those up front. So while, as ever, his class was jam-packed, there was none of the sotto voce chattering and whispered conversation Mali was used to from last year. 'Professor Smash' had a keen eye on top of his cannon-like voice, and did not suffer inattention no matter how gifted his pupils. Ripping a cloth rag from his pocket to soak on his streaming face, Sullivan gesticulated wildly with the other hand as he resumed "So bad in truck! You got carpstruption! You got haberdasher, you even got dovement inftraference! But people loves in your hands, tomorrow we examine-" he squinted at the ceiling like he was trying to burn holes in it "-im-pact of Cold-War-Ol-ym-pics on -mod-ern sports! Pegs three-fuddy to four-hundred-twelve!" He spun on his heel and slammed his grey fist onto the granite desk with a shattering THUD "Bye! Second trussed next woke! See me if you probs!" Like a dam had burst, the students sprang into action, the low hubbub of exits and entrances in education buzzing to life. A few of the students at the front took out ear plugs, looking faintly shaken. The ones who were known to take the most accurate notes were already being accosted by the rest who couldn't begin to make out what Professor Mash was saying. The lectures so far hadn't been strictly necessary, most of the material was already in the book. But piecing together the erratic mind of their teacher was always a must for those who wanted an edge. "Mali!" the word cracked out like a whip, Professor Mash pointing directly at the young woman "See more in orifice! Have fedback on lats paper!" Several of the those around Mali shot her sympathetic looks. Even if it was all good, being in enclosed spaces with Sullivan could be harrowing. elsewhere Ravenna Blackwood was a tall, cool glass of stout, handsome despite the years she carried on her elegant shoulders and aristocratic face lined with cares. She dressed well, but not with an aim to dazzle or impose, a simple sweater of dark blue and crepe pants still worth more than all the clothes Jon had ever owned. A silver necklace bearing a single dark opal glimmered around her slender neck, framed by her long, thick black mane. She'd called Jon there for a job, explaining over the phone that it was a delicate, sensitive matter that required the utmost caution and discretion. So she had brought him to an upscale club in North End, gotten them a private alcove, and told her sad tale. With a sigh, Ravenna set down her glass, untasted, and fixed Jon with her tawny eyes: "There is a supervillain working at the university. My ward attends his classes. I want him exposed and...removed." In the dark of the corner, her eyes almost seemed to glow. "Can you do this?"
  19. Dol-Druth's black eyes nearly vanished into the folds created by a truly colossal grin. "Ah, spirits. We used to have faith in those, simpler times. Harder times." Turning to Lucien, the extrastellar ambassador showed him a sleek, silvery device that would have fitted elegantly and ergonomically in any hand less pudgy than the Speaker's. It vaguely resembled a pistol, though the handle was tilted the wrong way so the majority of the thing rested on the hand and wrist, with only a small two-pronged aperture extending from the contraption's seeming-barrel away from the user. "It is called a frazzer, most of it is a battery that stores energy released with this trigger," the alien tapped the side of a swooping wedge jutting from the handle "in the form of electricity. That has enormous effect on almost every known form of life, as all of us need a steady, consistent stream of electrons to move and think. Too much in the wrong place can be dangerous, even deadly. Hopefully that will prove to be the case with these 'ghosts' you describe, being incorporeal may mean nothing more than less corporeal." With a hissing click something on the frazzer was set in place, and the thing began to hum faintly. Dol-Druth put the weapon inside his voluminous golden-beige jacket. "Of course, it is my earnest hope that negotiation will suffice, and such entities will listen to reason. But, if they should not..." He sat down gingerly in one of the ornate seastone chairs. "What do you think of our hostess, thus far? She seems...happy." The Speaker of Dotrae's left eye twitched ever so slightly at the word.
  20. So, with the release (finally....) of M&M Third Edition's version of the Freedom City book, there have been some Changes to its meta. Broadly speaking, most of the changes are in the peripheral material, and most of THOSE follow the separate continuity that 3E has been developing for the last 6 years. But a few are a little more adaptable. So this is a brief listing of them, to see if there's any interest in bringing them into the Foulde. Under spoiler tags for those who are planning to get the book themselves. 1. Legacy shakeup(s). In the case of the ones normally given to NPCs, do you think that should remain the case or should they be kept open for PC options? There are some vacancies/upcoming vacancies. Some of them are Freedom League, which now is a wholly-PC endeavour on the site. 2. Changes to the baddies, further shaking up the established teams, transferring some formerly tech-themed villains to mysticism and the return of some oldies for a Chrome Age update. 3. Changes in and around Freedom City thanks to the chaos in space.
  21. Unfolding like a gun stock, Sur-Gor stood "As well, Sri Sstetsson, we wished to ensure you knew this:" Their eyes shone blue, so bright it shone through the grey flesh and black skull. The voices of billions spoke into the mind of the refugee leader ~'This method of communication is, for Dotrae, nigh-commonplace. There are mentats in Lorspace to whom this is a child's trick, masters of the mental arts. We did not wish you to be taken unawares of this.'~ The glow faded, and Sur-Gor added "That was all Dotrae wished to tell you before we landed. Our thanks for allowing this visit. We will observe all your customs and rituals as if they were our own." The Speaker bowed and resumed their seat. Sur-Gor had almost no personal items to speak of, and everything needed they carried upon their person, with only a small conversion box on their belt to supply critical necessities. The frazzer had its power cell removed, though its shape meant it could still easily be used as improvised brass knuckles. Though the Speaker didn't look to have half the mass required to turn that into a deadly weapon. When they landed Sur-Gor politely motioned Ditra-Fifty-Five to go before them. For the first time, they spoke without prompting "Sri Druth will be in treatment only for a short time. If you ever need, diplomat, we would be happy to access his memories and personality for you." Their face was immobile, and their voice utterly without feeling, but there was a slight glimmer of apology in the snow-white eyes.
  22. GM Torpedo Lass Eyes flicking back and forth as the pages turned, the girl(this close, it was impossible to think of her as an adult) shrugged and replied in the same language <"Speed-reading, g-ma. Here, take a look. I'll have my babies stand down, deescalate this."> Tesla reborn tossed the notebook to Mary, twisting a dial on her wrist. In response the bobbots audibly toned down, the thrumming and crackling of the colossal streams of energy coursing through them softening to a faint rumble. At a gesture from their creator, the machines retreated into the jungle, the globe robots taking once again to the air and resuming their patrols. But some eyes still glared, blue and cold, from the shadows. "As for talking, Erik Edison, he's not one for condescending to one of my tender years." Tesla reborn wrinkled her nose and brushed back a lock of blue hair as it was flung into her face by a sudden breeze "That and my tech and his isn't what you'd say as compatible in most respects. He's very dieselpunk, I'm more electropunk. Like if Moebius and Imaishi tried to collaborate on something, just a total clash of style and substance." Turning again to the doohickeys on her wrist, the girl began to swipe and twist and tap at the dizzying inputs "So instead I just send a signal to his robot gofer, Overclock-" A sudden gush of wind, from the opposite direction as last time, and suddenly a red and white android was standing beside the two women. It looked something like a speed-skating bishop, with a conical head swept partly backward, and a sleek, agile design. It stood smartly at attention, two square, electric-yellow eyes watching the pair intently. Tesla smiled warmly at it. "-and here he is! Give him a message, he makes sure Opa gets it. Right, Clocky?" -"Yes."- The robot's voice was a clipped, synthesized chirrup. Nathan Stumbling out of the cracked, decaying hall of long-dead grandeur, Dr. Deoxy found himself at the crest of a tropical hill, a rich, green valley stretching out below him ringed by mist-wrapped rocky cliffs. A deep blue river cut through the granite beside him, originating from a looming, white-capped mountain that reared above him. A mountain that raised, by its very existence, many questions. The citadel towered like a cathedral, ornamented in carvings of great events in the history of science, all coalescing into one single brain above the doorway, marked with 'U92, summum bonum'. The valley was mostly guesswork, of course. It was hard to be sure of anything through the thick mist that covered the island and the mountain. Only the hill on which Nathan stood was free of the stuff, and even then the sun was distant and chilly. Long ago, someone had put a simply unforgivable number of stairs from the top of the hill to what resembled a rocky plateau hundreds of meters down. The jungle had begun encroaching not long after and now choked most of the stairs into green oblivion, the sounds of wild life echoing distantly from within. Unlike the...building, there were no obvious traps. Another set of stairs followed the river up into the mountain. That one vanished into the grey oblivion of a rockslide whose larger debris lay just meters from the great structure.
  23. GM Torpedo Lass The younger woman squinted uncertainly at Mary "How could your brother ever be aboard this? That's o'er fifty years ago, he and you'd be olsters-nah, forget it." Waving her own question away, she explained curtly "This place used to be owned by this other American, called himself The Atomic Brain augggggh I will set off all the nukes in the world!" For a second 'Tesla reborn' mimed a zombie-esque creature stomping around. In mid-air. Still stomping, she went on "Didn't want anyone getting too close, so he set up a surveillance system to disconnect the island from this dimension if anything got too close and wasn't following the right approach angles. Me and Opa Ohm decided it'd be perfect for a bet I got with him, that he was the old busted and I am the new hotness." Landing with a thud next to Mary, Tesla jerked a head over at the circling horde of bobbots. "I was going to leave it to my babies while I poked around the island. Found a journal full of stuff in German and Russian, which is lucky 'cause those are my native languages." with a flourish Tesla produced a tattered notebook of a style that was new when Mary was young, flipping through it with a speed that argued strongly that she couldn't possibly read a word "It's got a bunch of "launch site" and "armor aperture" notes in here, was trying to see if I could find a nuke to tinker with when you" she poked Mary in the collarbone with the book "showed up and started smashing my babies!" Nathan The floor under Dr. Deoxy's feet had been sleek marble, black and speckled with grey, resembling the night sky. It also was riven by long, fine cracks and fracture points radiating from collapsed slabs of granite. God only knew what it had sounded like when this place had been trashed. God certainly knew what it sounded like when Nathan stumbled just a little too far off the path. With an almighty SKREEEEEEEch the guns welded to the walls swung as one to converge on him. As one they opened fire, in a roaring hail of crackling cacophony! The barrage pounded against Nathan's skin, hissing and stinging and all but overloading the very nerves-! Wait. Not bullets? Whatever they were, they were all but driving Nathan to his knees, spots and stars flashing and stinging behind his eyes.
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