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Combat time(unless major efforts are done). Initiatives: Shane: 18. Cabal: 13. Using the Cultist archetype from the Core Rules.
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GM "I see them too, hold still..." like a whirlpool, mystic power surged up from the earth, enveloping the trio in a current of silver and crashing back into asphalt, leaving them on the driveway of a yellow suburban two-story house. No lights were on inside, but for those with eyes to see magic flared like a candle through black gauze, illuminating a confused mass of humanish shapes and something else. As soon as they had arrived, an invisible dome had begun arcing over and around the house, stretching far over their heads in a mass of writhing, commingling life energy that closed shut around them with less a sound and more a sensation of finality. Then voices spoke up inside, muffled yet obviously angry and confused. They began to reach a crescendo as rattlinng metal, thumping feet and creaking furniture announced havoc behind the walls. Then a lone voice broke through the babbling, and silenced it. A few loud, even commands, and the door opened cautiously to show a stocky, well-dressed young man with dark skin, wearing a polite smile. Stepping outside and closing the door behind him, he approached the mages, stopping several yards from them on the broad driveway. "Hey there! Welcome to Nowheresville, Arizona." he said cheerfully, nodding to the odd trio "Shane's the name. Can I help you?" As if on cue, the house behind him exploded, an eruption of darkness roaring and howling as it blasted apart the walls in chunks and sent the roof sailing into the sky...where it collided with the dome and stuck unceremoniously. One section of the upper floor hurtled towards the mages and their would-be delayer, only to crash into a shield of that leaped from his shadow to split the missile in two and send both halves rolling down the street. In the shattered wreckage that Shane turned his now furious eyes upon, a living room stood with its table, book shelves, chairs and sofas in incongruous wholeness, a circle of people in black robes standing around with blackly glowing hands stretched towards a neatly circular absence standing in the air a little higher than the mages would have been standing on each others' shoulders. Ranger Jane Aqui, leaning against one of the chairs, gave a shrug at their apparent leader's look. Shane turned back to the trio. "Oh well, it was worth a shot." In a blur of movement he drew a formidable-looking pistol, barking "Now, Cabal!" and though none of the people in robes moved, they began concentrating on the absence hanging sickly over them, bolts of energy crackling around them as they began chanting in a language heavy on sibilants. At a whisper from its wielder, Shane's gun ignited with ethereal fire as he readied it, eyes darting between Pitch, Nick and Equinox as he tried to figure on the best target.
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A very merry birthday to you, Thevshi! May there be many happy returns to it! :toot:
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Took far too long, but Jason Stack and Miras are added.
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Happy birthday, TheAbsurdist! May your patience be eternal.
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...That 'Namor' is backwards for 'Roman'! Thus neatly explaining why a made-up culture based on Ancient Greek mores and traditions uses dog Latin. Wow. That's embarrassing and incredible. So what about you, comrades? What details, jokes, references or backwards-spellings did YOU take entirely too long to get?
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GM "'Sensuous' and 'sensual' are two entirely different words, ma'am. I meant the former, 'pertaining to the world perceived by the senses'. Anything that they can't touch or see or any of that, they don't seem able to give less of a damn." Springsvale crossed his arms, blowing a few strands of ephemeral hair off his nose as he considered Equinox and Nick's suggestions. Glancing between them and the glimmering orange lights of the down below, he suddenly nodded tersely. "Yeah, I can do that. My domain, I decide how things go down, including physical movement. Cimitiere." he snapped his fingers noiselessly and pointed at the ground beside Nick's right foot, where a much more solid version of the lifesnake from earlier was rising like a silver ribbon. In moments the pale thing stood suspended at chin-level with the necromancer. "Going to need you to swallow this," the would-be genius loci explained, sounding a little apologetic "or at least put it in your mouth or let it bite you or something. Need a close connection to share my heightened senses. Soon as you find them, shout it out and I'll set things up for the fight." Turning to Equinox and Pitch, he went on, looking earnestly at the two women "I can't allow any harm to come to this place. It's against everythin' I'm trying to be. So try and keep your stuff from getting out of hand. I don't expect there to be any need for real power, but if there is I'll send you and them Backstage to the spirit realm for a bit. That happens, keep to the shadows. Everything's backwards there." Raising one hand, the ghost concentrated on the silver serpent, which under his piercing gaze unwound until only a mass of sensory organs spiraled up, both the familiar and the fantastical in equal abundance.
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The World Patrol The World at Large On an Earth much like Prime, where men and women and others are granted amazing powers and talents, and changed history in their struggle for the future shape of the world, a tragedy struck. In 1979, on Earth-H 10, a group of superhuman spectaculars were psionically compromised by a vicious alien menace. They were eventually freed by the efforts of their Centurion, but caused terrible destruction on a global scale, leaving the most of the Earth's people dead, their most basic utilities in ruins, and famine staring the remaining human race in the eye. An abortive nuclear war, only narrowly avoided, had stretched national relations to the breaking point, and public trust in superheroes was all but lost. Unlike many superteams, the Guardians were not a close-knit band who got along, agreed with, or even really liked each other, their strong and often conflicting personalities meant they spent almost as much time arguing as fighting their mutual foes. But in this crisis, they looked at the wreck they had made of their world, at the faith they had been forced to violate, and vowed to make things right as a team. In order to deal with such a monumental undertaking they expanded their membership, taking in anyone who would help, even former enemies shocked at the result of one of "their own" almost winning. The Guardians of Earth have made great strides, and even their harshest critics were forced to admit, as fields blossomed and water gushed through repaired pipelines, this unavoidable fact. But in 1984, after their membership had swelled to over fifty people, the heroes and reformed criminals looked at the world they were remaking and remembered all that had been evil, ugly and cruel about it. Many of the team had been outcasts, feared and hated for being what they were, and they knew ordinary people had suffered likewise. So they vowed to do the unthinkable, to enact the impossible: They would make their world a paradise! So far, they have succeeded. To visit their world is to catch a glimpse of Heaven, as thanks to the integration of superhumans into regular industry, the inventive minds and mighty bodies of heroes have built a shining silver-gold utopia. While not on the level of the advances seen in 2525, society and technology are far in advance of where Prime is by almost a century, and the environment is in a better state than it has been for over half a millennium. Poverty, fear, hatred, hunger and disease are all things of the past. Utopia Isle, Atlantis and Dakana and every other secret nation have opened their borders, sharing their secrets and wisdom with their kin. Knowledge and memories flow freely, self-expression is celebrated, and differences taken in stride. Now the World Patrol, the grand consortium of superheroes that grew from the Guardians, counts several hundred super-powered or incredibly skilled members among its ranks, and more join every year. While a peaceful world, Earth has gained recognition and respect for its strength after repelling invasions from space and other dimensions, with many stellar communities counting their planets as "Guardian Worlds" thanks to their close ties with the super-team. The means that were used to achieve this, however, run the risk of undermining and eventually destroying everything the world's heroes once stood for. It's thanks to the conditioning and manipulation of minds on a massive scale, via psychic and mystic means, that has led to such a rapid enlightenment. Only the constant presence and efforts of superhumans keeps the utopia going, and as the human mind and will are gradually suppressed in favor of an ideal, the danger grows that in place of a living world the world's heroes will have built a glorious cage, the free human will be a cosseted animal and the superhumans mere cogs in a machine beyond their control. What follows is an overview of the World Patrol, their members and history, and the finer details of the world they live in.
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Happy birthday, Mister Shoebox! Happy birthday, Vahnyu!
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Player Name: Arichamus Character Name: the Golden Ferryman, Nemty("He Who Travels") Power Level: 15 (250/250PP) Trade-Offs: None Unspent Power Points: 0 In Brief: Egyptian astrophysicist enlightened and empowered by the misanthropic god of ferrymen, transformed into a golden voyager of the cosmos. Alternate Identity: Abdullah Rofalla Identity: Secret Birthplace: Alexandria, Egypt Occupation: Astrophysicist, cosmic ferryman Affiliations: Aunu(Heliopolis), the Pesedjet of Nine(Ennead), the Pesedjet of Space and Time, Star Island Space Control Center, the Pesedjet of Eight(the Ogodad, secret) Family: Salama Rofalla(neé Moeen, Mother), Ibrahim Rofalla(Father) Description: Age: 32 Apparent Age: Ageless as Nemty Gender: Male Ethnicity: Arabic-Egyptian Height: 6ft/1.8m Weight: 160lbs/72.5kg Eyes: Brown/White Hair: Brown/Lapis lazuli Description: In his human guise, Abdullah is an awkwardly tall, physically unexceptional man with a deep tan, dark, twinkling eyes behind thick round-rimmed glasses and a short beard around upturned lips. He usually dresses in neat semi-formal clothes and keeps his thick curly hair trimmed short. His voice is deep and rich, and he has a warm, engaging manner. As Nemty, he is a lithe vision of golden skin, eyes white as pearls and nails of silver, with chin-length strands of lapisl lazuli for hair. A short white shendyt girdled with silver is his only clothing, and he wears silver bracelets, anklets and a silver band around his neck. In contrast to Abdullah's more restrained, modest attitude, Nemty is cheeky and flamboyant, constantly smiling to himself except in the direst situations. He talks fast(very like a stereotypical taxi cab driver with a far wider vocabulary) and his tone usually teasing. He can at will summon the full spirit of Anti to allow the god to speak for himself, whereupon his head is replaced with a silver avatar of the falcon god with golden claws. Anti's voice is bloodless and hollow, as if from a great distance. Power Descriptions: Nemty's powers are blazes of light, from the sun-like ray of power that he uses for defence or attack, to the halo that shines above his head when casting his senses outward. His Created Objects are mostly solid blocks or ornate structures made of solid golden light, though he can create almost anything else imaginable. The Lightbarque, his vessel of exploration and focus of power, is hard sunlight shaped like an ancient Egyptian reed boat, curved up at bow and stern, with an oar resting at the latter end for steering. It can increase in size to a nearly infinite degree, and its center can form a house capable of holding countless passengers. When used to travel, it creates a tunnel that roars with cosmic power. History: Abdullah's story is fairly simple. Born in Egypt yet raised in the American state of Florida, he at an early age took an interest in space and the wonders of the universe, and after earning his Masters in astrophysics went to the Star Island Space Control Center to be part of the space programme. While there his work took him further and further into the bounds of theoretical mathematics, until at last he had a breakthrough. In an epiphanic moment(well, few hours), he developed a single formula to perfectly model and predict the motion of any object through the universe, taking into account the impact of various energy forms on its movement. For fun, he used it to try and predict where he would go out for dinner. In a flash, he found himself standing in a desert, outside a city of light filled with pillars reaching from the golden ground up into the inky sky. A giant silver falcon then flew up and introduced themself as Anti, the Egyptian god of travelers. He told Abdullah that his efforts to enlighen and explore had caught the eye of the Guard of the Western Horizon, and he offered his power and knowledge to the human so Abdullah could help him fulfill his duties in the physical plane to circumvent the "difficulties" of the Pact that barred him. Exhilirated as he was confused, Abdullah quickly agreed and was granted a new shape and the power to survive what his mortal form could never have endured, along with the mighty Lightbarque, a vessel of power that could take him wherever he wished. Since then, Abdullah has voyaged to other galaxies, dimensions of impossible strangeness and the endless plane of thought. He has also kept up his job at Star Island, and eagerly seeks to expand human knowledge and understanding of the cosmos. He and "Max", driver of the mysterious Phantom Cab, have a friendly rivalry and odd sort of partnership. Anti, meanwhile, is a different matter. The god wasn't lying when he told Abdullah that he needed help to work on Earth, but his real goal is one he's kept carefully hidden: locating the five-fold soul of Heru, the hawk-headed god of justice and vengeance. He isn't doing this out of special love for the Lord of Horizons, but at the secret order of Isis, goddess of wisdom and magic who sees the recent return of his old nemesis Set as all but a direct affront in need of redress by the return of her son. As Isis knows his true name, Anti is powerless to refuse or speak up about it, adding to an already vicious hatred the silver falcon bears for the goddess whose deception led to his disgrace and the loss of his talons. More than that, however, the ferryman has come to a (to him) unpleasant realization. Over the eons, while the progenitors of the Pesedjets had some semblance of humanity offsetting their nature as eternal emblems of some aspect of the universe, that personal side has come to eclipse all else. When he lost his talons, Anti realized for the first time that he could feel pain, that hunger and not merely the desire to have had moved him to accept the meal the disguised Isis had offered. He took a fresh look at the way of things, and saw to his horror that now only thin shreds seperated the neterat from the humans who served them. It was with even greater horror that he noticed he had assumed human masculinity as part of his being, rather than as a convenient shorthand. His worst fears were confirmed with the acceptance of the mortal architect Imhotep into the City of Pillars, where the upstart has become the confidante of Ptah, moulder of the cosmos, himself. Infuriated both at the humiliation and deception of Isis and his epiphany, Anti returned to his duties. But over time this knowledge gnawed at him, and nobody pays attention to the oarsman unless they need him anyway, giving Anti plenty of opportunity to vent his loathesome emotions to sympathetic ears. In this case the Ogdoad, the eight embodiments of the primordial darkness and chaos that had been long before Re willed himself into existence. Like the silver falcon of motion they have a certain nostalgia for the past and see in Anti a potentially useful tool, egging on his sense of injustice and antipathy for mortals in the hopes that he might sow mischief among their complacent heirs in Aunu. But Anti sticks to his duties, and thus far has kept his mouth shut and is true to his role in the cosmos. He at least has not forgotten why he exists. Personality & Motivation: Abdullah can come off as an overenthusiastic tour guide or lecturer at the best of times, always eager to share what he knows or thinks, and as Nemty that tendency is doubled. He'll veer off-course to inspect something that looks like it might make for a better time than just going straight to the destination, if asked to explain something he'd sooner show someone by dragging them from one end of the universe to the other, showing the questioner wonders all along the way, than say "Yes" or "Maybe". Despite that he CAN be kept on-point if the task is serious, dangerous or time-sensitive, and he'd never let someone be hurt or inconvenienced if they want his help. He's someone who loves the universe and everyone in it, and will only be dragged into a fight with great reluctance. By contrast, Anti cares nothing for the people he ferries, concerned only with carrying out their wishes with not a thought spared to the rightness or wisdom of what they want. He's cold, distant and calculating, nursing a deep-seated grievance and anger at what he sees as a fatal mistake on the part of the other Heliopolitans, where relatability has become vulgar divine parasitism and slavish imitation of crude matter. He very fervently doesn't want to be a "him", or even a person at all, just a cog in an omniversal order like he thinks he remembers being. That more "human" gods like Horus, Isis, Osiris and Seth ("and...Anubis?!") have been remembered while he is forgotten is a barb in his heart. He blames their strengthened personalities for the quarrels and power-struggles the neterat have endured that set its mightiest against each other. Oddly enough, he has a profound lingering respect for Set, remembering him from the days of old before the battles with Apep and public iniquity changed him. As well, he sees them as kindred, having both suffered thanks to Isis and her ambitions. He fears nothing in the omniverse save for Sekhmet. Powers & Tactics: Nemty the Golden Ferryman has considerable control over light, from powerful rays to blinding flares, transforming his physical form into coherent light and creating solid objects of it. By and large Nemty prefers to either avoid fights or else run away, though if pressed he does his best to fight intelligently, such as ducking into other planes to strike from directions his enemies have no way to counter, or Stunting the power to cast illusions to distract and confuse. Complications: Allies in dark places: Antics: The Golden Ferryman is given to extravagent displays, and if given half the chance might take somebody all too literally in the effort to impress. Cocky: The Golden Ferryman finds it all too easy to get careless or overconfident, leading to frankly unnecessary risks. Enemies: Powers of stasis or chaos(mortal and otherworldly) alike both have it in for the god of travel. He and any passengers would make tempting targets to these forces. Also he and the Loa Legba have an ongoing pseudo-friendly feud, which to anyone trying to reach the outer realms can make the trip that much more perilous. Hatred: Isis/Aset. Both for her deceiving and disgracing him and for her efforts to strengthen her family at the expense of the other neterat, Anti would do anything to bring down the Queen of Magic or those close to her like Heru. Hatred: Mortals. When he takes control Anti is utterly callous to the fate of non-divine passengers, disregarding their wishes as openly as he dares. Obsession: Losing his personhood, seeing the cosmos returned to what it was. Reputation: In divine and mystic circles he's best known for his great failure. Responsibility: Star Island Space Control Center. His work as Guardian of the Horizons(until the return of Heru's essence to Aunu). Secret: Anti's affiliation with the Pesedjet of Eight. Vagaries of the Cosmos: Anything can happen while trying to go from point A to point B. Even gods can makes mistakes, dimensional planes might shift, powers beyond Nemty might seize control; while most trips are a sure thing, there's always the risk of mishaps on the way. Abilities: 0 + 0 + 4 + 12 + 10 + 10 = 36PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 14 (+2) Intelligence: 22 (+6) Wisdom: 20 (+5) Charisma: 20 (+5) Combat: 10 + 16 = 26PP Initiative: +0 Attack: +5, +15 Ray of Re Grapple: +5 Defense: +15 (+5 Base, +10 Dodge Focus), +4 Flat-Footed Knockback: -1/-8 with Protection Saving Throws: 8 + 10 + 10 = 28PP Toughness: +15 (+2 Con, +13 Protection, +0/+15 Impervious) Fortitude: +10 (+2 Con, +8) Reflex: +10 (+0 Dex, +10) Will: +15 (+5 Wis, +10) Skills: 116R = 24PP Bluff 11 (+16/+20/+24 with Attractive) Computers 9 (+15) Diplomacy 7 (+12/+16/+20 with Attractive) Knowledge(Cosmology) 18 (+24) Knowledge(History) 14 (+20) Knowledge(Physical Science) 18 (+24) Knowledge(Technology) 9 (+15) Pilot 15 (+15) Notice 15 (+20) Feats: 5PP Attractive *2 With Morph Fearless (Exception: Sekhmet) Second Chance (Pilot Checks) Ultimate Skill 2(Cosmology, Notice) Powers: 6 + 61 + 20 + 1 + 10 + 24 + 3 + 6 = 131PP Comprehend 3(Languages, Read. Speak/Understand All at once)[6PP] Device 20(100PP Device; Flaws: Easy to Lose; Feats: Indestructible, Restricted 1 (Divine/Cosmic power users); Drawbacks: Platform(Can be knocked or thrown off, denying use of its power))[61PP] Lightbarque Protection 12(Extras: Impervious Toughness 15)[27PP] Waymaking Array 30.5(61PP; Feats: Alternate Power 6, Dynamic Power 6)[73PP] Base Power: Damage 15(Extras: Penetrating 5, Range(Ranged); Feats: Accurate 5, Affects Insubstantial 2, Dimension 3(All Other Dimensions), Dynamic, Knockback 5(as DMG20), Progression 10(Max., Range of 3mil. mi.)[61PP] Ray of ReAP: Create Object 10(Extras: Duration(Continuous), Impervious, Movable; Feats: Affect Insubstantial 2, Dynamic, Innate, Precise, Progression 6(500ft/225m cubes), Selective; Drawbacks: Placement(Can only affect the Lightbarque and those on it)[61PP] AP: Environmental Control 10(Gravity, high/low; Extras: Selective; Feats: Dynamic)[31PP] + Environmental Control 10(Hamper Movement(1/2)(pressure barriers); Extras: Selective; Feats: Dynamic)[21PP] + Enhanced Power Feat 8(Add Progression 8(Area, 2,500ft/1125m. increments) to Env. Control(Light); Feats: Dynamic)[9PP] =[61PP] AP: Insubstantial 3(Light; Extras: Affects Corporeal, Affects Others, Duration(Continuous), Selective; Feats: Dynamic)[27PP] + Obscure 13(All Visual Senses[blinding light], Extras: Selective; Flaws: Range(Touch) Feats: Dynamic, Progression 7(~6mi./~3km. radius))[34PP] =[61PP] AP: Nullify 15(Binding Effects(Emotion/Mind Control, Snares, etc...); Extras: Duration(Sustained), Effortless, Nullifying Field; Flaws: Distracting; Feats: Dynamic)[61PP] AP: Super-Movement 10(Dimensional Movement 3(Any Dimension/Universe), Space Travel 4(intergalactic travel), Temporal Movement 3(any time from any other); Extras: Affect Others; Feats: Dynamic)[31PP] + Enhanced Flight 15(to Flight 20(near light speed); Extras: Affect Others; Flaws: Platform)[30PP] AP: Super-Senses 60(Detect Desire for Transport[Mental, Accurate, Acute, Analytical, Counters Concealment, Dimensional 3(All Dimensions), Extended 15(Local star system), Penetrates Concealment, Radius, Rapid 1(10x processing)]; Visual Senses: Analytical, Counters Obscure(Darkness, Light), Dimensional 3(All Dimensions), Extended 15(Local star system); Cosmic Awareness[Visual], Direction Sense, Distance Sense, Divine Awareness[Visual], Infravision[Tracking], Time Sense, Ultravision; Feats: Dynamic)[61PP] Environmental Control 10(Light, bright as daylight)[20PP] Feature 1(Remote Control over Lightbarque)[1PP] Flight 5(250MPH/2,500FPR; Extras: Affect Others; Flaws: Distracting)[10PP] Immunity 19(Aging, Interaction Skills, Light Damage, Life Support, Sleep, Starvation & Thirst)[19PP] Morph 1(Nemty form, Feats: Attractive)[3PP] Regeneration 5(Resurrection 1(1 day) Super-Movement 2(Dimensional Movement 1(Earth to Innun), Space Travel 1(Local system)Extras: Affect Others)[6PP] Drawbacks: (-0) + (-0) = -0PP [table]DC Block[/table] ATTACK RANGE SAVE EFFECT Unarmed Melee DC15 Toughness (Staged) Damage (Physical) Create Object Ranged DC20 Reflex/25 Toughness (Staged) Damage (Physical) Nullify Ranged(Area, 75ft.) DC20+15 Power Check Effect Nullified Ray of Re Ranged DC30 Toughness (Staged) Damage (Physical) Totals: Abilities (36) + Combat (26) + Saving Throws (28) + Skills (24) + Feats (5) + Powers (131) - Drawbacks (0) = 250/250 Power Points
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Done. Thank you for the update, I've fallen quite far behind on current relationships.
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Happy birthday, Osprey! May you hope to see many more.
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Hail to the new year! Once more we have journeyed through the depths of space, from the pits of despair to the summits of joy. May the former decrease and the latter ever increase as we rejoice in what was, is, and will be. May this next voyage end with us all at least a little wiser, and people like me no longer on the trip.
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A very happy birthday to you, TiffanyKorta, and may you see many more. Hope the new year is better. :toot: :toot:
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GM Springsvale shrugged, some of his earlier irritability creeping back into his voice "The Cult is a bunch of bad people who summon things from elsewhere so they can do...something here." He shrugged again "I don't know much about them besides that. I have plenty of speculation, but few facts." "One thing I know for sure, is that they want the power to reshape reality. They didn't pick the Gnostic creator of the sensous realm because it sounded cool. Besides that, damned if I know." By now the Sun's light was entirely gone, and only the harsh Moon cast a thin, silvery pall over the small lake and the eclectic gathering on its shore. Crickets chirped, birds called drowsily, and the grass itself seemed to murmur gently into the night. The cooling air mingled the dry smell of desert dust with the scents of wildflowers. Brushing an incorporeal hand across the lid of his body's coffin, Springsvale added "As for why now...why not now? There's power enough in the dark, and this is a small, isolated place that's only just gained any prominence, with a protector who's limited at the best of times but is only going to get stronger. This is when I'd attack, if I was them."
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GM "It's an inevitable, unavoidable problem with magic that anything powerful enough to actually support what you're tryin' to do will vaporize ya if you don't take steps. The raw material of creation and life? Believe me, deathcarver, I know what it's doing to me." Sitting, or doing a reasonable mimickry, crosslegged on the coffin, Springsvale flicked a lengthy tangle of hair over his lean, ghostly shoulder and fixed the trio with his pale eyes. "I'm counting on this thing killing me. But," he raised a forestalling hand and one eyebrow "this isn't some dumbass suicide plan. The lifeflow I got going will soon be enough to form a perfect loop, but you know as well as I do that just getting lots of power into a place is only half a plan. So that's where me and my immortal soul come in." Rapping on the crystal shell, the spirit grinned wolfishly "Put it this way: Being a genius loci is my retirement plan. But I gotta do this right, stretch the end out 'til I AM the lifeflow and the ley line, transfer my consciousness bit by bit into this ethereal corpus." His smile vanished, the hawk-faced man looked over the magis' shoulders at the orange lights in the valley below. For a fleeting moment he looked almost regretful, but it soon changed to determination as he looked the three in the eye again "This place...it's had some real bad stuff swim close a while ago. That child of Yig? I was sorry to eat 'em, but they keep me alive and they're a shadow of what could come out. It's not just the Cult of the Demiurge either, this town sometimes, it's like...like it calls things here from outside. A year ago everyone here was replaced by a copy from some other dimension, and that was about the time I decided bein' a human was only so useful." Standing up, he added "No offense, I hope? I just want to keep the town safe, I need power to manage the transition, controlled summonings ease tension and annoy the cul-" Suddenly Springsvale snapped his silvery mouth shut and shook his head ruefully, motioning to the magi with his broad hands. "Sorry, I talk too much if I don't see people, you go next."
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While discussing a potential Sub-Terra-focused thread batch.
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It must be asked: What is the superteam's goal, or intended purpose?
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GM Hands were joined around the crystal coffin, and this narrator will not waste time detailing his outrage at not being able to participate in such an action. Clearing their minds and casting them through various channels into the realm beyond, the three mages reached through the torrent of coursing life to the focusing, living lens of this stream of power, wrenching their spirit free and back into the physical world! With a crack like lightning, the spirit of a man in his mid-thirties appeared, rising from the coffin and shimmering from translucence to partial solidity with the steadiness of a heartbeat. His long hair reached to his shoulders, and an almost aggressively aquiline nose cruved over thin and compressed lips. His broad face was weatherbeaten, and his eyes burned from under hooded lids. With a slow, crisp voice he spoke, his words echoing through the worlds that barred him from the land of the living. "What the hell do you people want? Kinda busy making sure this town doesn't dry up and blow away or get eaten by blind gods, case you didn't notice. I'm Springsvale, used to be Tom, speak your damned piece and skedaddle." Crossing his arms over his ephemeral chest, the silver shade glared at his summoners, one eye on the coffin below him.
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Grue Invasion, ArchEvil, Hot Zone(Everyone Gets Mutated), Gorgon approach, Curator attack. All of those had(I think) worldwide effects and impacts on peoples' lives.
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SKY LORD II. It is the only way.
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HAIL TO THER CHEEV. Glad you're back in full, Vahnyu.
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GM Through Daphne's psychic conduit the wedding's channeled love and hope careened, a torrent of emotion that struck the crouching black mass harder than the hand of Horus itself. The waves of despair fell back, and their maker was forced to break its grip on its many victims to save itself from instant obliteration. All through Freedom City, people who'd been under a cloud all day, not knowing why, felt it lift from them like a physical weight. Despite the lack of any even remotely human characteristics, Daphne felt the monster looking at...well not her, at her mind, at the calm sea of her thoughts and emotions, at her optimism and good cheer in the face of near-total isolation on an alien world. Rene felt something hover beside him. All the years of his long life, all the disappointments, pain and regret flashing through his mind, with all the preserverence and hope and wonder,ent following like a stream of clear, cold water. 'You stop me for but a season. All over the universe, thinking life falls to despair sooner or later. I am immutable' Daphne and Rene felt the presence fade and wither under the fire of love, for a moment the two felt connected to something with roots as deep and old as galaxies. 'I...I cannot...I am...alone...' The demon collapsed and vanished, scattered into the gestalt of thought and emotion, melding with the creatures it had sought to control. The newlyweds left the courthouse with their friends and family, politely left alone to spend the rest of the day together. The blaze of emotion faded, though it didn't entirely disspiate from the minds of the two young men. At last, everything on the plane of dreams was quiet again. It wouldn't last, but it didn't have to. All over the city, as the morning wore on, life in Freedom began to ease back into its steady groove. Outside the convention hall, Abby started, blinking at nothing for a second in confusion, then a faint smile spread across her dry, cracked lips. Glancing at Stronghold she remarked "You know, that really does make me feel better. I don't know why, but when you said that it just...it made it all fit. Even though it wasn't a physical thing, it was real to me. I really felt that, I really did that." She squeezed the younger woman's shoulder awkwardly, "Thanks, Haukea, for everything. I better get back to work. Can't hang around and wonder if dreams are real, there's still real stuff to do..." Meanwhile, in West End Carlos Espinoza curled deeper into his bed, glad to be rid of the monster dogs, and happy that he'd found other dream-people to bring him back home. They probably hadn't been real, but it was nice of them to help.
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"That'd seem to be the case, in lieu of any more compelling interpretation." Mind-Set agreed, staring wide-eyed at the smoking, smashed section of tiled floor where the explosion had been contained, his own force-field sputtering and failing into nothingness. Shuddering, the towering telepath turned away, nodding gratefully to Maelstrom and Stronghold. "Good work, and good thinking. I wouldn't have thought to try that. And my TK's not exactly up for the job, either." Placing his fingertips deliberatelyon either side of his head, Nathan closed his eyes and willed away the roiling mixture of relief, horror and exhiliration. Their erstwhile guest was gone, and the people were safe. With a burst of psychic energy, Mind-Set delivered that message to Thoughtspeed, showing him in a blur of images and sound what had happened. His eyes still closed, Nathan asked mildly "So...I'm about ready to head back to school, how about you, sis? And Stronghold, could you help sort out a little of the damage before you go?" He smiled apologetically at the ring-bearer "You seem pretty good at this sort of large-scale stuff. My skillset is pretty much just tricking people, and you can't trick things back together." Nathan glanced surreptitiously at Rachel. ~Should we stay?~
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I should note that you have 3PP's worth of Equipment Points spent(1PP=5EP), but 5PP's worth available according to the Feats list. That would be 25EP, plenty for a few extra gadgets and maybe a small base of operations.