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Everything posted by Azuth65
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1d20+10=19, yeah she's got him. If that's all she's doing to him, I'll add Silver's action here. Another charge only now she's power attacking -2atk/+2dmg for a DC 22 toughness. 1d20+11=21 >1d20+9=13-2 for bruises = 11, failed by 11, dazed and staggered. Since he's dazed again, Glow's up once more.
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Still muttering and obviously frustrated, the last remaining swordsman focused on the girl surrounded by the green aura before his sword flashed again with heavenly light and another beam raced across the distance between them to strike Glow smartly in the right shoulder, scorching the borrowed shirt and stinging like she'd just been punched in the shoulder. Her arm gave a short spasm as her nerves overloaded before regaining control, leaving just a slight tingling in her upper arm. The swordsman watched gave the teen a smirk and a mocking salute with his blade before settling back into a defensive posture, his sword held across his body, ready to block or counter any attack sent his way.
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...You're right. Enjoy an HP. IC coming soon.
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Last PL9's attack on Glow: 1d20+9=22
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With Glow occupying the man who had just attacked her, Silver Spider turned her attention back to the wavering swordswoman. Focusing on the feeling when she altered her graviton field, she leaped several feet into the air before aiming and launching a stream of the webbing at the other woman. With a line of the materiel connecting her hand to the intruder's torso, she yanked and launched herself forward into a shoulder check. The impacted knocked the sword from her grasp and sent her backwards into a pew where her head lolled before slumping. Silver however bounced backward from the strike and into a three-point crouch. "And the arachnid girl picks up the spare."
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Attacking PL-9 #1, via a Charge. 1d20+13=29 Save: 1d20+9=15, well she just downed #1.
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GM: St George's Armory (3) Silver Spider: A Convocation of Eagles (1) High Towers (2) I Crush Everything (1) St George's Armory (6) Undercity Manhunt (1) Wisp: Being Yourself (2) A Silence Loud (3) Spanner in the Works (1)
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1d20+9=22-1 for his bruise = 21, another bruise and he's dazed.
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The remaining recruits looked at the tangled limbs of their comrades, the two women standing against them who seem to have hardly broken a sweat, and finally at each other before bolting from the room and through opposite doors in the rear. The woman Glow had just thrown into another intruder slowly rose to her feet, her sword wavering. The remaining combatant also gained an aura of light, pointed his sword at the costumed woman and a beam of white fire as thick around as a quarter shot towards her. Silver Spider leaned backward, allowing the stream to harmlessly pass over her before leaning fulling back into a handstand and spring boarding back to her feet. The swordsman yelled something in Italian in frustration.
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Glow: 18, Unharmed, HP x4 Silver Spider: 17, Unharmed, HP x3 >Iscariot mooks: 3, 2 PL6 minions up, PL 9 bruised x1, dazed, & staggered. 4 bruised x1. Remaining minions run away through doors by the alter. Hero points for that. Bad guy 4 is going to try something different from his companion, channeling holy fire through his sword at the new comer. 1d20+9=13, guess not. >Glow: 18, Unharmed, HP x3 Silver Spider: 17, Unharmed, HP x3 Iscariot mooks: 3 #1 bruised x1 & staggered. #4 bruised x1.
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Tracking the sword's return to a mildly entangled guard position, Silver Spider raised her arms again and let loose another streamer of webbing, this time catching her opponent just right to keep him from cutting off or dodging any of the synthetic webs, covering most of his body in rapidly hardening strands. Rooted to the spot he glared at her and his mouth tried to work but his jaw was too confined by his silver prison. Pulling a candy bar she noticed sticking out of one of the downed not-SWAT guy's belts she smiled behind the mask. "Not going anywhere for a while?" she asked rhetorically, she stuck the bar in the web by his mouth, "Grab a Snickers." With that she turned and jumped to stand beside Glow.
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Acrobatic bluff: 1d20+10=17 Check: Skill mastery = 21 Attack: 1d20+8=13 , HP reroll! 1d20+8=12+10=22 Reflex save: 1d20+7-2=11 And #3 is now bound, helpless, and out of the fight.
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Counter-grapple: 1d20+10=30, still grappled. As said in chat, "I'm not sure what two bodies colliding would do for damage but I'm going to guess her TK rank." Against a DC 24: PL-9 #1 is dazed and staggered, #2 is down.
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Wisp moved over to the her friend and the stranger, "I'm a bit slower with the punching unless you're doing something outright illegal. On the way over here I had to demonstrate that on a guy trying in the middle of a carjacking actually. Anyway, I think I can get everyone in one big jump." Glancing at Subito and Blodeuwedd she added with a wink and a sly smirk, "Unless you'd rather make your own way, in your own time." Taking deep breaths, the teleporter focused on their destination. This would be a tricky teleport given if everyone came along since her personal best was only about five hundred pounds of 'cargo'. Subito alone looked like he'd take up nearly half of that.
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Vicky dribbled the ball a few times as she moved to the foul line, taking a deep breath before sending the ball through the net herself. She had briefly considered letting it go wide, teleporting to it in mid-air and dunking it but she thought better of it. Public displays of teleportation just generally were a bad idea when she was unmasked. She walked over, picked up the ball and passed it back to Subito. "I'm honestly surprised that actually went in," she said before moving to stand on the sideline with Galanta.
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Two of the sword wielding members of the group looked like they had been punched directly between the eyes. By a brick. The unaffected one downstairs with Glow however drew her sword, her body surrounded by a faintly gold and red light before she took to the air and attempted to slice into the younger woman. Her strike was stopped roughly a foot away from Glow's body however and the older woman was left with a frustrated frown on her face as she tried to push closer. Meanwhile upstairs, Silver Spider's webbing seemed to be enough of a hindrance and distraction to keep her own foe from being able to even come with his swing.
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As the four descended into the storm drain, their footsteps echoed eerily around them. Rats and cockroaches skittered away from their flashlights. Every few yards they would come across a few more drops of blood or more claw marks ripped into the concrete, almost like territorial markings. Silver Spider crawled along the far wall, keeping her eyes and ears primed for any sign of trouble. Before long, the heroes came upon an area where the wall had been completely torn away, the interior lit dimly by a barely functional light, the kind generally used in garages to see under car hoods. As the group approached, they could see a pile of discarded clothing, some stained with long dried blood as well as more chambers beyond.
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Iscariots: Minions: The remaining two try to punch Glow, And don't even connect The bruised one draws his sword, activates his flight and heads towards Glow. 1d20+9=26 The entangled one glares at Jen and attempts to slice her as well, 1d20+9-2=15
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Silver Spider let out a low whistle at how her companion had just pretty much wiped the floor with a bunch of the invaders without breaking a sweat. Turning her attention back towards the one who had cut her last attack short, literally, she tried to get him wrapped up again. The faintly shimmering silvery chemical mixture streamed from her wrists, sticking several ropes of the fluid across the sword wielder's arms and legs. It was not going to stop him but it would at least slow him down long enough for the acrobatic hero to apply a second layer.
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And so once again, the day is saved. Thanks to..., Commercialism. :P
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Well, given it was a Nat20, she still hits. As per page 150 of the core book.
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As per Chat since she can at least see the outline of the helicopter... Energy blast. 1d20+10=30, oh yeah. Concealment roll: 1d20=13. The helicopter needs a DC 32 toughness save...
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Silver Spider snuck in along the underside of the second level of worshiping space, her gloves occasionally pulling a splinter out of the ceiling. Once she was at the edge, she peered over the railing just in time to see the collection of assault weapons sail past her in an aura of green light. With the Latin chanting suddenly cut off with a group-wide "Huh?", the arachnid themed hero took aim at the sole remaining armed not-SWAT member. Her streamer of webbing connected with the man, though his reflexes had to be near top human physical ability given how he drew his sword and cut the web line before it could expand upon the small blob by his left wrist.
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PL-6 guys 1, 3, and 5-8 fail and drop. 2 and 4 remain unphased PL-9 guys 1 is bruised. 2 is dazed and staggered. 3 saved. 4 is bruised and dazed. Silver's up! Acrobatic bluff against 3: 1d20+10=17 Check against: 1d20+14 Attack: 1d20+8=26 Reflex: 1d20+7=17 Glow: 18, Unharmed, HP x3 Silver Spider: 17, Unharmed, HP x3 >Iscariot mooks: 3, 2 PL6 minions up, PL 9 bruised x1, 2 dazed & staggered, 3 entangled, 4 bruised and dazed.
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On the road most of today, expect delays in posting so Bree and I can surprise her parents at their friends place at dinner.