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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Thunder King
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Well, Mali had a new plan as she reached Mess. She darted forward and hopped onto a nearby wall. Bouncing off, she came with a mid-air roundhouse to the side of her opponent's head. He just flat didn't expect her to come from that angle. He'd definitely feel that. With any luck, that would scramble his head for a few seconds. Long enough to give Mess room to breathe. She landed and grinned like a madwoman. "Looks like you need a bit of help here, Eddie. Time for this fight to be fair. Dontcha think?"
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Fully shifted power attack. Rolled an 18 if that hits, that's a DC27 TOU save
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First thing's first. Acrobatic bluff on Jack there. The brother who looks a bit roughed up. 30!
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If this were the children's game, Solar Sentinel would be it. 15
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The entire situation just went completely to hell. He did not expect Jack Wolf to just run up and shoot the old man point blank. The psychic impact was obvious, and now Jack Wolf was consumed with terror, and the Psions had gone berserk. Solar Sentinel was not happy with anything. "Alright!" He roared. "If this ain't your fight, get the hell out of here!" That was a signal to Kit, the Psions who wanted to leave, everyone who might not want to be involved in what was about to go down. He had a bad feeling that the old man might not be the only fatality before things were done. He spotted Ember Psion. Psychotic, impatient, fickle, and very angry. Everyone else was likely to target the Atoms and Jack Wolf. Ember might drop a ball of flame on a bunch of innocents. That made her his target. The azure flame erupted from within him, straining the upper limits of his power. He felt something, a surge of power. It vanished as soon as it started, and he ignored it. More important things to worry about. He fired a blast of energy at Ember, a phantom flame of brilliant blue that slammed into her, but she rolled with the blast and barely felt it. "Atoms, something is wrong with Jack Wolf. Something I can't put my finger on." He said, hoping someone heard him.
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Henry's gonna fire a blast at Ember, 25! That's an excellent roll, orokos. Hitting Ember. Gonna use extra effort here for operation: Stop the burny person. If that's a hit, that's a DC25 TOU save. C'mon, Ember, don't roll high.
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26 on sense motive, as asked to do in chat.
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Player Name: Thunder King Character Name: Solvrytter (translated to Silver Rider) Power Level: 8 (120/122) Trade-Offs: none Unspent Power Points: 2 Progress To Bronze Status: 2/30 In Brief: A knight from an alternate Earth that was pulled into the Terminus after the king and his elite knights became Annihilists. Alternate Identity: Gunnar Ornsberg (Sir Gunnar of Ornsberg Hall originally) Identity: Secret Birthplace: Ornsberg Hall Occupation: Student Affiliations: Ornsberg (Formerly), Twelve Peers of Markland (Formerly), Markland (formerly) Family: Paternal grandparents, father, mother, three brothers, two sisters. All dead Description: Age: May 16th, 1998 Gender: Male Ethnicity: Caucasian Height: 5'8†Weight: 180 lbs Eyes: blue Hair: black Gunnar is a man of lean muscle, somewhat hirsute despite his young age and covered in small scars. He has a pronounced nose and clear, expressive eyes that communicate a lot about his emotional state. Most of the time, he looks haunted, or angry. He has a strong chin that's covered up with a short, neatly trimmed black beard. On the whole, he looks to be at least three to five years older than he is to most. His costume is his armor from his days as a knight. It's made with fairly advanced metallurgy, interlocking plates designed to maximize movement. Under the helm, he wears a simple mask, usually black, that serves to protect his identity should he lose his helm. Power Descriptions: Forsynstang is a simple spear, well made but plain. The only clues as to it's potent magical enchantments lie in the runes carved into it's ashen staff, as well as in to the head of the spear. Jarnskurer is a large warhammer, scored with runes with a stylized bear inscribed in the side of the head. It, like Forsynstang, is built to be wielded with two hands. The head of the hammer is decorated with silver and jet. Silverstar is the name of Gunnar's magical horse. It appears as a light gray warhorse or as a silver motorcycle, depending on what Gunnar needs it to be when he uses it. History: He was born the third of seven children. He excelled in his martial training early, and was squired out to an older knight at ten years old. He learned quickly, and at fourteen, found himself helping defend his aging grandfather from bandits on the road. For his skill and bravery, he was the knighted. He proved himself a skilled fighter several more times in various points, and earned a spot as the youngest member of the Twelve Peers when Dianna Gyllenblad retired. As he was a talented swordsman, and Dianna's retirement freed up the sword Aerelys, Gunnar was given the blade as his weapon of office. He served along side eleven of the most respected and honored knights in all of Markland, who served at the command of the king himself, Oddgeir the Sixth. Thus, at sixteen, he was Sir Gunnar of Ornsberg Hall, youngest of the Twelve Peers of Markland. He sat on the war councils of the Peers, though was expected to stay quiet and learn. The peers taught him much of the arts of war and much else. Lady Valka, one of the other knights of the Peers, taught him the ways of magic. In September, a messenger came telling him that his aging grandfather had fallen ill. With leave from the peers and his king, he went home to visit his grandfather. However, when he got there, he discovered that his grandfather's condition recovered remarkably during his journey home, and he made his way back to the capital. When he returned to the castle, the skies were an ominous red. He ran inside, desperate to get a grip on the situation at hand. It was there he found one of his brethren, Sorli the Gallant, laying on the floor, with spear in hand. Sorli was dead from a massive wound that crushed his armor like tin. Gunnar knew of only one weapon that could have dealt a wound like that. The court wizard found him there, holding Forsynstang in trembling hands. The very earth seemed to shake as the most terrifying sound he'd ever heard filled the air. The wizard grabbed him by the shoulder, and pulled him to his feet. Gunnar did not understand, could not understand. The king had betrayed them? The peers had turned to worshiping some great demon? None of it made any sense. The wizard demanded that he follow, that they, and they alone, could preserve the knowledge and history of their world. The world that was already lost to forces that were terrible beyond imagining. As he arrived at the wizard's quarters, he spotted Torfi, the largest and strongest of the Twelve Peers of Markland. His hammer, Jarnskurer was still dripping with the blood of the fallen Sorli. Sorli and Torfi had been close friends, but there was a madness in Torfi's eyes that Gunnar could not fathom. He took up Forsynstang and charged the man who had been his brother in arms. He did not understand the truth of the wizard's words until he saw the madness in Torfi's eyes. So, with bitter tears, Gunnar slew Torfi by pinning his body to the wall with Forsynstang. He picked up Jarnskurer from his corpse, ensuring that the betrayers of his world would not have the weapon. The wizard had prepared a gateway to another world and the two of them planned to enter it, desperate to be anywhere other than where they were. Gunnar wanted to stay and fight, dying on his feet, but the wizard forced him through the portal anyway. Gunnar appeared in the middle of the strangest street he had ever seen, with buildings higher than the tallest towers in Markland. The wizard had been right behind him, and all he heard were the screams that echoed in from the world he left behind. When the authorities found a young man, dressed in armor and speaking a language none of them understood, they put him through to the proper channels. Within a few weeks, they had found an interpreter that worked with him and eked his story out of him, bit by bit. He grew to understand his new home, albeit slowly. He agreed that learning a new trade and finding a place in this new world was the best way to survive. Gunnar does not intend to sit idle, though. He does not intend to simply take up a trade on his new home and ignore his fallen friends and family who haunt his very dreams. He intends, one day, to take the battle to the king of Markland and the Peers of Markland, and slay them all where they stand for their betrayal of their people. Personality & Motivation: At one time, Gunnar was a thoughtful, introspective young man who enjoyed discussion as much as he did a good brawl. He was prone to boasting and showcasing his prowess. He was capable of both great wrath and great compassion. Now, however, he is grim, serious, and driven by vengeance and a desire for justice. He cannot yet fight for those he lost, but he can fight for others. He can bring battle to evil and honor his new home by defending her. Powers & Tactics: Gunnar's armor and weapons are not the great magical artifacts they were back in his home world, but they are still capable of withstanding and inflicting a great deal of punishment. He has a keen mind, and would rather think ahead than charge in blindly. He favors Forsynstang in battle, because it's superior reach enables him to keep foes at a distance. Complications: Secret: Identity. Gunnar Ornsberg is from a vague Northern European country as far as anyone knows. Alien to Our World: Gunnar is not from Earth, and does not yet understand how things work here. A Man of Privilege: On his world, Gunnar was a respected knight, a grown man, and a member of one of the most prestigious organizations in the land. On Earth Prime, he's a child who's not even old enough to drink. What is that accent?: Anyone who knows their accents would completely fail to recognize Gunnar's, this may cause trouble. Rage: Gunnar has lost his entire world, and thus hates anything to do with the Terminus. He might throw himself headlong into situations if he hears the Terminus might be involved. A Good Day to Die: Gunnar believes it is his sacred duty to kill the King and the Peers of Markland. He does not foresee surviving the attempt. Killing his former King and the Peers is all he feels he is worthy to do now. I Need Time: All of Gunnar's magic, while effective, requires relative peace and quiet Needs Proper Tools: Gunnar's magic requires ritual items to perform. He's capable of performing said magic with substitutes, but a lack of any items means he can't do any magic. Disarmed: The arsenal he wields is a hard-to-lose device, but he can be disarmed of either of his weapons individually. Abilities: 6 + 0 + 2 + 6 + 2 + 8 = 24PP Strength: 16 (+3) Dexterity: 12 (+1) Constitution: 12 (+1) Intelligence: 16 (+3) Wisdom: 12 (+1) Charisma: 18 (+4) Combat: 6 + 8 = 14PP Initiative: +4 Attack: +8 Melee, +3 Ranged Grapple: +11 Defense: +8 (+4 Base, +6 Dodge Bonus), +2 Flat-Footed Knockback: -4 Saving Throws: 5 + 5 + 6 = 16PP Toughness: +8 (+1 Con, +7 Protection) Fortitude: +6 (+1 Con, +5) Reflex: +6 (+1 Dex, +5) Will: +8 (+2 Wis, +6) Skills: 32R = 8PP Craft: Structural 3 (+5) Diplomacy 6 (+10) Intimidate 6 (+10) Knowledge: Arcane Lore 7 (+11) Language 4 (English, Norwegian [Native], German, French, Latin) Perform: Oratory 6 (+10) Feats: 14PP Attack Focus: Melee 5 Fascinate: Perform Challenge: Fast Startle Improved Initiative Luck 2 Quick Change Startle Takedown Attack 2 Powers: 12 + 11 + 6 + 13 = 42PP Armor Device 3 (15PP Container; Flaws: Hard-To-Lose) [12PP] (armor, magic) Protection 7 [7PP] Shield 4 [4PP] Dimensional Pocket 2 (DC12, 250 lbs) [4PP] Arsenal Device 3 (15PP Container; Flaws: Easy-To-Lose; Power Feats: Alternate Power 1, Multiple Weapons 1) [11PP] (arsenal, magic) Base: Damage 5 (Extras: Penetrating; Power Feats: Extended Reach 2, Improved Critical, Improved Trip, Mighty) [15DP] (Forsynstang) AP: Damage 5 (Power Feats: Mighty) + Super-Strength 9 (Flaws: Limited [breaking Objects]) [15DP] (Jarnskurer) Seidr ESP 5 (Visual and Auditory, 5 miles; Flaws: Action [Full Round, -2], Power Feats: Alternate Power 1) [6PP] AP: Communication 10 (Mental, 200 000 miles; Flaws: Action [Move]) [5PP] Silverstar 2.6 (13PP Container [Active, Sustained]) [13PP] Speed 4 (100MPH, Extras: Affects Others) [8PP] Super-Strength 2 (Heavy Load 920 lbs; Flaw: Duration [Continuous, -0]) [4PP] Feature 1(Can appear as either horse or motorcycle when manifested) [1PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage (Physical) Forsynstang Touch DC 23 Toughness (Staged) Damage (Physical, penetrating) Jarnskurer Touch DC 23 Toughness (Staged) Damage (Physical) Totals: Abilities (26) + Combat (14) + Saving Throws (16) + Skills (8) + Feats (14) + Powers (42) - Drawbacks (0) = 120/122 Power Points
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6! The heck? Stupid initiative
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Solar Sentinel did not talk trash. He hated boasting, and honestly wanted this whole thing to be over with. The longer the Psion family were loose, the greater the chance of innocents being harmed. Still, he did not want to be the one to provoke the fight. Jack Wolf was experienced against them. He knew the old man, what he could do, what they could do. So, Henry was a soldier again, in a war that wasn't his own. That was fine. Some fights were worth fighting. So, he hovered in mid air, ready at the first sign of conflict. He kept an eye on Ember, ready to pounce the moment fists started flying. He wanted her down and out as fast as he could. The longer that girl stayed in the battle, the higher the chance something could go very wrong. He didn't make a point of looking at Ember, or anywhere. He just stared dead ahead, mask leaving his face expressionless. He just hoped that Ember couldn't take a hit very well.
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42 on that grapple check 17 on the toughness save 26 a natural 20 on the reflex save!
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Solvrytter will be 16 and need extra time to graduate, so put him on the same list as Raven III
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Mali hopped back and watched Morgan's movements before dashing behind him. She knew she was getting close to a corner, and that was bad for her. Morgan was the kind of fighter who would corner you and then open up with a blistering combo of strikes before you even knew what was happening. Obviously, Mali could not permit that to come to pass. She launched a quick but weak kick, making sure Morgan understood that she was prepared to pop him if he tried to get in close without being careful. Still, she was enjoying herself. No reason to end the fight quite yet if she didn't have to.
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"Well, then." She said, standing up. "Put the book away and follow me. I'll introduce you around." she motioned towards the door and smiled. It was important to Mali that people around her never had to feel the way she did at her old school. No friends, no one who really liked her or wanted her around. It was a terrible feeling, being lonely while surrounded by your peers. "I'm not sure who's out and about, but I know where lots of folks hang out." She said.
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Mali turned to where she saw Giang go and broke out into a run. The Legion duplicates she fought were a distraction, but they had to be taken care of. An enemy who could be in multiple places at once -and- was an effective combatant was frightening. She was grateful that Legion seemed to be exclusively interested in petty theft. Turning those talents to something more malicious was a scary thought. "I think Giang knows where they went." She said to Thaelia. "Let's go take that girl down. The real one."
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"Seems as though the most dangerous ones are the old professor, Ember and Empath." Henry said. "The rest seem to have been dragged along." He hoped that the bad blood between the Atoms and the Psions wouldn't cost them. "There are hostages at risk in there. Lots of them. We need to figure out the best way to draw them into a fight away from the stands." "Ember does not look stable. I've seen people who love to fight, and I've seen people who fight because they have to. That woman revels in her power. Whatever happens, we have to hit them hard and fast. We can't let them fight back if we can help it. Ember looks like she's liable to roast some bystanders for fun."
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Mali smiled. "Mali, nice to meet you." She said. She sat down in a chair across from Haukea to be polite, and said. "So, new here?" She said. "I know what it's like, you know." She said. "Feeling like a stranger, feeling alone in a whole school full of people. Before I came here, well, I went to a school with lots of upper class rich kids. Thought I was a freak for a number of reasons. But here? Here people embrace differences." She sighed. "Sorry if I'm being rude, I just, well. I've been there. If you need help meeting people, I can help. I know lots of people that would be happy to meet you." Mali's ability to read people had only grown since her arrival at Claremont, ant it was clear from Haukea's expression that she might find Mali attractive. To Mali, that was still an unusual feeling. She really didn't mind, though. It wasn't a bad feeling to feel attractive.
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From the album: Thunder King's stuff
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Mali came in to the common room right after class. She glanced over at the new girl, someone she hadn't had the good fortune of meeting just yet. She contemplated, for a moment, just walking over and saying hello. On the one hand, the girl was clearly at least a little lonely, so, she erred on the side of friendliness. "Hi, um, if you are really busy just let me know. I don't think we've met though, and I like to meet everyone I can." She said, standing in front of Haukea, politely waiting for the girl to respond. She knew what it was like when your studying was interrupted, but she also knew what it was like not to have any friends.
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Mali reached up and clocked one of the fighters on the side of the head. He collapsed and she moved past him. One of the fighters looked like he was going to attack her, but Mali swung back and hit him in the abdomen instead, knocking the wind out of him. She saw Mess dealing with the battle brothers and decided that was where she was headed. He looked to be getting roughed up a bit. Two on one wasn't fair, especially since those guys looked to be quite a bit more dangerous than the rest of them. She had a plan, too. Pound on the one wrestling with Mess to free Mess, then help him fight the two of them.
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21 probably does not hit. Either way, if it does, DC24 TOU save, and she's moving through where fighter 4 dropped and getting a bit of distance. Hitting fighter 8
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Mali is gonna hit Fighter 4; 27 Damage shifted by only 2 for a DC24 TOU save. How he reacts to this determines the rest of her turn.
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He leaped from rooftop to rooftop, using his biomass enhanced legs to cover great distances. When it was no longer prudent to approach in that way, he ran the rest of the way until he reached a building on the outskirts. mind went over what they told him about this facility, and expected to get into a serious fight eventually. Then he spotted the two women, probably superheroes. He put on his 'friendly face'. Made sure that he had two eyes, in the right location. Made the suit take on a consistent chitinous form. No bones or muscles or tendons sticking out at odd angles. Being rather large and weird looking was quite enough. "Hello." He said, stepping forward. "I see I'm not alone in this."
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Whew, passed save
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19! Mali passes the save! 17 but the attack still hurts And the lowest initiative at 23
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