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35 on Acrobatic Bluff
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32 on Acrobatic Bluff
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The remaining subjects were found inside the former cafeteria, both of which were unconscious, but in good health. As soon as the door shut behind her, they started to wake up. Neither man was coherent for a few seconds, but eventually she got the story from them. Apparently, whoever that man was, he was attempting to use a machine that would grant super powers to people it was used on. If the machine did well, it would be sold to criminal organizations who wanted to add a bit of metahuman muscle to their ranks without the risks associated with drugs.
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ic Who reads the instructions, anyway? (IC)
Thunder King replied to Thunder King's topic in Southside
The officer nodded. "Go ahead, we got it covered here. Thanks for the help." He said. A couple of the officers began to bring out crime scene tape and investigate the area. It looked as though the police had moved in, and Cho was free to leave. They removed Robomaster's weapons from his hands and pushed him into the car. Robomaster glared at Cho through the window, but made no attempt to move or escape. They shut the door. He said nothing, but it was evident that he was angry, humiliated, and wouldn't likely forget her, not any time soon. -
ic Who reads the instructions, anyway? (IC)
Thunder King replied to Thunder King's topic in Southside
The officers nod. "We understand. There's enough evidence to convict him on the robots alone." The lead officer said. "Thank you for helping, Miss. A hero helped save my partner and I last year, so I always give you folks room to do what you need to do." He helped Robomaster to his feet, who merely glared. "This was the worst idea ever." He said as the police placed him in the car. "You're telling me." The officer said with a chuckle. -
ic Who reads the instructions, anyway? (IC)
Thunder King replied to Thunder King's topic in Southside
One of the other officers ran into the derelict building and peeked inside. "Yeah, there's a robot laying here on the floor that matches the broken one a few miles back." He said. They cuffed Robomaster and he woke up a few seconds later. "Uhhhh...." He said. "What hit me...." "So, looks like you're telling the truth." The officer said. "But I want to know why this man was trying to break into an old convenience store." "Convenience store?" Robomaster said, blinking. "Yeah, what were you after?" "I was after a bank." He said, lowering his head. "Stupid robots. Last time I borrow coding off the internet." He said. -
ic Who reads the instructions, anyway? (IC)
Thunder King replied to Thunder King's topic in Southside
He was breathing, just out. He groaned in pain as he lay there, alive but very sore. Several people walked up to the two of them, as their little fight had drawn quite a bit of attention. Some of them had pulled out cell phones, and within a few minutes, the police were rounding the corner, sirens blazing. "Okay, what's going on?" One of the officers said, stepping up. -
ooc Who reads the instructions, anyway? (OOC)
Thunder King replied to Thunder King's topic in Archives
Not that it matters, he's out anyway -
ic Who reads the instructions, anyway? (IC)
Thunder King replied to Thunder King's topic in Southside
Robomaster stumbled back. "Surrender? Never!" He said, taking a wild swing at her. "Stop moving, you foolish hero. You fear the might of my techarm punches! Stand firm and see how the might of my superior technology crushes your feeble form!" It was quite obvious that he really couldn't hit very well. His form was terrible, his swings were wild and out of control, and he depended entirely on the devices on his arms to land a hit. -
ooc Who reads the instructions, anyway? (OOC)
Thunder King replied to Thunder King's topic in Archives
This man fails at combat gonna post IC and you're up -
ooc Who reads the instructions, anyway? (OOC)
Thunder King replied to Thunder King's topic in Archives
See, I wasn't -intending- you to knock him out in one shot.... So I'mma fiat that He's bruised, and...misses completely Cho is up -
ic Who reads the instructions, anyway? (IC)
Thunder King replied to Thunder King's topic in Southside
Robomaster's hand shot out with surprising quickness and slammed into her right shoulder. He was wearing gloves, and she could tell that there was something metal enhancing his punches under the glove. It hit her shoulder and stung notably. However, she could tell that the power was in the gloves, not his hits. He didn't move with the kind of power a real fighter would have. -
ooc Who reads the instructions, anyway? (OOC)
Thunder King replied to Thunder King's topic in Archives
Okay, I'll put up the attack, meanwhile it's your turn. -
ooc Who reads the instructions, anyway? (OOC)
Thunder King replied to Thunder King's topic in Archives
http://orokos.com/roll/158174 He hit her. Gonna need a TOU save, DC21 -
ooc Who reads the instructions, anyway? (OOC)
Thunder King replied to Thunder King's topic in Archives
http://orokos.com/roll/158173 heh, he got a six. She's up -
ic Who reads the instructions, anyway? (IC)
Thunder King replied to Thunder King's topic in Southside
Robomaster rolled out of the ruins of his car and stood up, slightly dizzy from the impact. "Jeez." He said, blinking. "You're a strong girl. Would you be interested in being my henchman? Henchwoman...partner in crime?" He said. "No matter, I shall simply have to thrash you with fisticuffs!" He said, bringing his hands up. He looked like he might have known what he was doing, but it was doubtful, very doubtful. -
http://orokos.com/roll/158163 10 on a stealth check. Pretty sure he failed
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Player Name: Thunder King Character Name: Solvrytter (translated to Silver Rider) Power Level: 8 (120/120) Trade-Offs: none Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A knight from an alternate Earth that was pulled into the Terminus after the king and his elite knights became Annihilists. Alternate Identity: Gunnar Ornsberg (Sir Gunnar of Ornsberg Hall originally) Identity: Secret Birthplace: Ornsberg Hall Occupation: Student Affiliations: Ornsberg (Formerly), Twelve Peers of Markland (Formerly), Markland (formerly) Family: Paternal grandparents, father, mother, three brothers, two sisters. All dead Description: Age: May 16th, 1998 Gender: Male Ethnicity: Caucasian Height: 5'8†Weight: 180 lbs Eyes: blue Hair: black Gunnar is a man of lean muscle, somewhat hirsute despite his young age and covered in small scars. He has a pronounced nose and clear, expressive eyes that communicate a lot about his emotional state. Most of the time, he looks haunted, or angry. He has a strong chin that's covered up with a short, neatly trimmed black beard. On the whole, he looks to be at least three to five years older than he is to most. His costume is his armor from his days as a knight. It's made with fairly advanced metallurgy, interlocking plates designed to maximize movement. Under the helm, he wears a simple mask, usually black, that serves to protect his identity should he lose his helm. Power Descriptions: Forsynstang is a simple spear, well made but plain. The only clues as to it's potent magical enchantments lie in the runes carved into it's ashen staff, as well as in to the head of the spear. Jarnskurer is a large warhammer, scored with runes with a stylized bear inscribed in the side of the head. It, like Forsynstang, is built to be wielded with two hands. The head of the hammer is decorated with silver and jet. Silverstar is the name of Gunnar's magical horse. It appears as a light gray warhorse or as a silver motorcycle, depending on what Gunnar needs it to be when he uses it. History: He was born the third of seven children. He excelled in his martial training early, and was squired out to an older knight at ten years old. He learned quickly, and at fourteen, found himself helping defend his aging grandfather from bandits on the road. For his skill and bravery, he was the knighted. He proved himself a skilled fighter several more times in various points, and earned a spot as the youngest member of the Twelve Peers when Dianna Gyllenblad retired. As he was a talented swordsman, and Dianna's retirement freed up the sword Aerelys, Gunnar was given the blade as his weapon of office. He served along side eleven of the most respected and honored knights in all of Markland, who served at the command of the king himself, Oddgeir the Sixth. Thus, at sixteen, he was Sir Gunnar of Ornsberg Hall, youngest of the Twelve Peers of Markland. He sat on the war councils of the Peers, though was expected to stay quiet and learn. The peers taught him much of the arts of war and much else. Lady Valka, one of the other knights of the Peers, taught him the ways of magic. In September, a messenger came telling him that his aging grandfather had fallen ill. With leave from the peers and his king, he went home to visit his grandfather. However, when he got there, he discovered that his grandfather's condition recovered remarkably during his journey home, and he made his way back to the capital. When he returned to the castle, the skies were an ominous red. He ran inside, desperate to get a grip on the situation at hand. It was there he found one of his brethren, Sorli the Gallant, laying on the floor, with spear in hand. Sorli was dead from a massive wound that crushed his armor like tin. Gunnar knew of only one weapon that could have dealt a wound like that. The court wizard found him there, holding Forsynstang in trembling hands. The very earth seemed to shake as the most terrifying sound he'd ever heard filled the air. The wizard grabbed him by the shoulder, and pulled him to his feet. Gunnar did not understand, could not understand. The king had betrayed them? The peers had turned to worshiping some great demon? None of it made any sense. The wizard demanded that he follow, that they, and they alone, could preserve the knowledge and history of their world. The world that was already lost to forces that were terrible beyond imagining. As he arrived at the wizard's quarters, he spotted Torfi, the largest and strongest of the Twelve Peers of Markland. His hammer, Jarnskurer was still dripping with the blood of the fallen Sorli. Sorli and Torfi had been close friends, but there was a madness in Torfi's eyes that Gunnar could not fathom. He took up Forsynstang and charged the man who had been his brother in arms. He did not understand the truth of the wizard's words until he saw the madness in Torfi's eyes. So, with bitter tears, Gunnar slew Torfi by pinning his body to the wall with Forsynstang. He picked up Jarnskurer from his corpse, ensuring that the betrayers of his world would not have the weapon. The wizard had prepared a gateway to another world and the two of them planned to enter it, desperate to be anywhere other than where they were. Gunnar wanted to stay and fight, dying on his feet, but the wizard forced him through the portal anyway. Gunnar appeared in the middle of the strangest street he had ever seen, with buildings higher than the tallest towers in Markland. The wizard had been right behind him, and all he heard were the screams that echoed in from the world he left behind. When the authorities found a young man, dressed in armor and speaking a language none of them understood, they put him through to the proper channels. Within a few weeks, they had found an interpreter that worked with him and eked his story out of him, bit by bit. He grew to understand his new home, albeit slowly. He agreed that learning a new trade and finding a place in this new world was the best way to survive. Gunnar does not intend to sit idle, though. He does not intend to simply take up a trade on his new home and ignore his fallen friends and family who haunt his very dreams. He intends, one day, to take the battle to the king of Markland and the Peers of Markland, and slay them all where they stand for their betrayal of their people. Personality & Motivation: At one time, Gunnar was a thoughtful, introspective young man who enjoyed discussion as much as he did a good brawl. He was prone to boasting and showcasing his prowess. He was capable of both great wrath and great compassion. Now, however, he is grim, serious, and driven by vengeance and a desire for justice. He cannot yet fight for those he lost, but he can fight for others. He can bring battle to evil and honor his new home by defending her. Powers & Tactics: Gunnar's armor and weapons are not the great magical artifacts they were back in his home world, but they are still capable of withstanding and inflicting a great deal of punishment. He has a keen mind, and would rather think ahead than charge in blindly. He favors Forsynstang in battle, because it's superior reach enables him to keep foes at a distance. Complications: Secret: Identity. Gunnar Ornsberg is from a vague Northern European country as far as anyone knows. Alien to Our World: Gunnar is not from Earth, and does not yet understand how things work here. A Man of Privilege: On his world, Gunnar was a respected knight, a grown man, and a member of one of the most prestigious organizations in the land. On Earth Prime, he's a child who's not even old enough to drink. What is that accent?: Anyone who knows their accents would completely fail to recognize Gunnar's, this may cause trouble. Rage: Gunnar has lost his entire world, and thus hates anything to do with the Terminus. He might throw himself headlong into situations if he hears the Terminus might be involved. A Good Day to Die: Gunnar believes it is his sacred duty to kill the King and the Peers of Markland. He does not foresee surviving the attempt. Killing his former King and the Peers is all he feels he is worthy to do now. I Need Time: All of Gunnar's magic, while effective, requires relative peace and quiet Needs Proper Tools: Gunnar's magic requires ritual items to perform. He's capable of performing said magic with substitutes, but a lack of any items means he can't do any magic. Disarmed: The arsenal he wields is a hard-to-lose device, but he can be disarmed of either of his weapons individually. Abilities: 6 + 0 + 2 + 6 + 2 + 8 = 24PP Strength: 16 (+3) Dexterity: 10 (+0) Constitution: 12 (+1) Intelligence: 16 (+3) Wisdom: 12 (+1) Charisma: 18 (+4) Combat: 6 + 8 = 14PP Initiative: +4 Attack: +8 Melee, +3 Ranged Grapple: +11 Defense: +8 (+4 Base, +6 Dodge Bonus), +2 Flat-Footed Knockback: -4 Saving Throws: 5 + 5 + 6 = 16PP Toughness: +8 (+1 Con, +7 Protection) Fortitude: +6 (+1 Con, +5) Reflex: +5 (+0 Dex, +5) Will: +8 (+2 Wis, +6) Skills: 32R = 8PP Craft: Structural 3 (+5) Diplomacy 6 (+10) Intimidate 6 (+10) Knowledge: Arcane Lore 7 (+11) Language 4 (English, Norwegian [Native], German, French, Latin) Perform: Oratory 6 (+10) Feats: 14PP Attack Focus: Melee 5 Fascinate: Perform Challenge: Fast Startle Improved Initiative Luck 2 Quick Change Startle Takedown Attack 2 Powers: 12 + 13 + 13 + 6 = 44PP Armor [Device]Device 3 (Armor, Magic;15PP Container; Flaws: Hard-To-Lose) [12PP] Protection 7 Shield 4 Dimensional pocket 2(250 lbs. DC12) [7PP] Arsenal [Array] [Device]Device 3 (Forsynstang, Magic;15PP Container; Flaws: Hard-To-Lose) [12PP] Damage 5 (Extras: Penetrating Feats: Extended Reach 2) Enhanced Trait 2 (Improved Critical (Forsynstang), Improved Trip) AP: [Device]Device 3 (Jarnskurer, Magic, 15PP Container, Flaws: Hard-To-Lose) Damage 5 (Feats: Mighty) Super-Strength 9 (Flaws: Limited: Breaking objects) [12PP] [Array] Linked Powers (Silverstar, 13 PP) Speed 4 (100 mph, Extras: affects others) 8 PP Super-Strength 2 (+10 carrying capacity, 920 lbs heavy load, 306 light load) 4 PP Feature (Can appear as either horse or motorcycle when manifested) 1 PP Seidr [Array]ESP 5 (Flaws: Action 2 (full), Feats: Extended 5 miles) [5PP] AP: Communications 9 (Mental, Flaws: Action 2 (standard), Feats: Extended (20,000 miles) [5/5] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage (Physical) Forsynstang Touch DC 23 Toughness (Staged) Damage (Physical, penetrating) Jarnskurer Touch DC 23 Toughness (Staged) Damage (Physical) Totals: Abilities (24) + Combat (14) + Saving Throws (16) + Skills (8) + Feats (14) + Powers (44) - Drawbacks (0) = 120/120 Power Points
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Graft decided that a direct approach was probably the best, but he wasn't going to charge in blindly. So, he dropped down into the hiding spot he noticed and proceeded with operation: Hit the shield a lot. He knew he was faster than they were, that he could absorb a lot of punishment, and that he could hit them harder than they could hit him. That was a small comfort, considering what he needed to do.
- 67 replies
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- graft
- stormbreaker
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ic Who reads the instructions, anyway? (IC)
Thunder King replied to Thunder King's topic in Southside
Robomaster was fiddling with his keys and standing by an older model sedan. He managed to pop the door open just as he spotted Cho coming out of the house. He shouted an expletive and hurriedly tried to shut the door. It was clear that he was in a panic, desperate to escape from the person who destroyed the door to his lair. -
ic Who reads the instructions, anyway? (IC)
Thunder King replied to Thunder King's topic in Southside
Robomaster listened to her and took all of what she said in stride...then he flipped a switch on a remote sitting near his chair. Two tiny explosive charges went off, and the floorboards beneath Cho collapsed, landing her in a hole about ten feet deep. It wasn't quite deep enough to actually hurt her, but it was more than deep enough to keep her stuck for at least a minute as the Robomaster bolted through the front door, stepping over the small hole in the ground. "That trap!" He shouted with glee, appearing genuinely surprised that his trap actually worked. -
ooc Who reads the instructions, anyway? (OOC)
Thunder King replied to Thunder King's topic in Archives
Okay, so she's going to fall into a pit...that's honestly too short to hurt her. -
Got a lucky break on that first attack, but still got bruised; http://orokos.com/roll/158023 And he's out
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ooc Who reads the instructions, anyway? (OOC)
Thunder King replied to Thunder King's topic in Archives
Okay, need a reflex save, DC14. Floorboards are breaking under Cho's weight. You do get a HP for charging in recklessly -
Maxed out roll! 27 on the first TOU save Narrowly made the second one! 18