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Tiffany Korta

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About Tiffany Korta

  • Birthday 12/29/1982

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  1. Mz Grue After a few minutes of trying to grapple with the swamp beast, Daphne decided on a slight change of tact. Obviously, the fact that she towered even over Tom made it difficult to get a good grip on the foe, so she shrunk back down to her normal height. But as she did, she made her body denser, making it more difficult to move if he managed to get a hold of her. Initially, the plan seemed to be working, but whilst her smaller form allowed her to get a solid hold his strength meant she just couldn't keep the hold for very long, let alone be able to do anything beyond that. "Well, this isn't going according to my plan!" Hopefully, the others were having a better go at things.
  2. o7 Craft (Electronics): 1d20+15=34
  3. Are the tracking and shutdown d=code small enough to share, with maybe Peri doing a little tweaking on the web? If not is it possible to isolate the frequency(s) the drones are using to make it easier for the others to track?
  4. Emerald Spider Peri had expected time to be tight so had this all in mind "Hi I know a lot going on right now but can I just borrow these for a second?" she quickly plucked some paper and pen from a bystander. Maybe she should consider some pouches or something on the costume. Connie, Sorry have to run, but take a look at this and tell me what you think. Someone is going to pick it up pretty quickly, don't get in their way! I'll explain when I can, I know this great little nearby Kimchi place that does takeout! Emerald Spider Putting the note on the windshield, she did a signature and a little sketch of Emerald Spider before giving the supplies back to their owner. then with a little wave, she took to the air looking for the next vehicle in her hunt.
  5. Emerald Spider "I'll explain it a bit, just stand well back for now!" She had an idea—it was risky, but it was worth a shot! As the car barreled towards her, she timed it at the last second. Placing a hand on the bonnet, she flipped into the air, hand standing as she applied the shutdown before carrying on to land on her feet behind the car. It was slightly spoiled by her clutching her side and wincing a little, her timing had been a smidge of! With a lack of a reversing death machine, she quickly put another idea into action. "Hey, do you know Professor Wallace down in engineering?" Having been here once, she knew how to pick out a student and had often helped out the Engineering staff in the past. "Quickly go tell her about this drone car here. I'm sure they'll want to poke at the car whilst they can!" She'd learnt back when getting the SPIDR Rig never to trust a corporation completely, and a second opinion was worth a try. Having worked with the University before they knew how to contact her and tell her if they found anything interesting...
  6. Centuria Kate landed with a little slide, using the momentum to turn around and run back towards the werewolf. Without the tools of her heritage (yet) she had to rely on keeping this artificial beast busy whilst others tracked down its master (mistress?). So another leap and another punch, keep the plastic foe focused on her and Carmen. "Let's see how long you can do this wolfie!"
  7. Start with the computer Hack the Computer: 1d20+15=32, if time is good will look at the books Knowledge (Business): 1d20+5=22. Lock are a little beyond both of them, so on the oft change will quickly search the place for some keys Search: 1d20+15=27.
  8. Toughness Save: 1d20+10=15, HP for a reroll Toughness Save: 1d20+10=16. So that 20 marginally better! Try to keep it distracted with acrobatics before attacking Acrobatic Bluff: 1d20+15=17, Attack: 1d20+14=27! If that doesn't shut it down then I'll spend another precious HP to keep moving and draw Carbot away from innocents.
  9. As requested Bluff: 1d20+10=13, eh let's throw in an HP for a reroll Bluff: 1d20+10=26
  10. Initiative: 1d20+4=10 Now that's how you do a bad initiative!
  11. The Immutable Betsy Brooks Demon didn't need help that often, but you heard gossip among other supernatural (and boy did they like to gossip). And they were generally predictable, especially the big dumb types like this! "Superhero types, am I right?" she put herself between the twins and gave a full cheesy smile, including her sharp incisors "Look I know you don't want to guard this, much rather go out causing havoc among those pesky mortals!" "Tell me what going on here and we'll let you play a special game of Roulette, the Russian type, with my friends here! If you win we'll take over and let you go out and about among the people! Can't say fairer than that?"
  12. Centuria's Initiative: 1d20+3=23
  13. Will Save: 1d20+8=21, so close!
  14. Mz Grue And I'm an empath and can tell a half-truth from a lie! her friendly demeanour didn't waver even telepathically And long as it's all in the spirit of the thing, no harm and no fowl! And don't worry I've not read your mind! Without missing a beat she was back to her cheerful self "Please brave Goblin regale us with your tales of victory against this wicked King!"
  15. Doctor Rosa Thorne You didn't last long in the world of the occult without realising there were forms and patterns in how things were done. Before you gained access to what you sought you needed to pass a guardian, the trick was it was never totally clear until you reached the threshold. This went for many things, especially in liminal spaces that held certain powers to follow a narrative. The key narrative here would be to dance with the man, impress him with your moves and/or witty banter and then gain access to the prize. Unfortunately for narrative causality, Rosa couldn't dance, indeed she had no sense of rhythm in the slightest. So like a sensible person, she skirted around the edge of the club, whilst everyone was focused on the main event, looking for access to the backroom of the club.
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