Jump to content

Tiffany Korta

Moderators
  • Posts

    8,341
  • Joined

  • Last visited

Everything posted by Tiffany Korta

  1. Let's try and snare the car Snare: 1d20+7 13, not sure if it count but they get a DC 17 Reflex roll.
  2. Disaster and supervillains were new but still well within the scope of what Peri felt she could cope with, despite a few close call. And a giant invading army of Atlantian from the sea, that was apparently a bit beyond her new normal. She froze for a few moments watching them climb up the bridge towards them, luckily Sha'ir's shout brought her to her senses. A runaway car was definitely something that she could wrap her head around. “I'm on it, save some fish men for me guys!" She tumbled away from the edge and as she did so she made the fingers gestures to send of a spiraling weave of forces that hopefully would bound the vehicle to the bridge without harm to anyone.
  3. Dancia could be called many things but stupid wasn't, normally, one of them. She could tell that the woman wasn't going to be any help in the slightest, and she figured out exactly what Bonfire must be doing. The first she found annoying as normally the second would, but right now she was frustrated at the woman's constant stonewalling. There would be a discussion about his methods at some point, but the important issue right now was trying to solve the mystery. "Well thank you for your help, here's my card of you can be of any future help." she was pretty sure the card would be trashed and this all forgotten, but she had to play this by the book, for now.
  4. Another option closed, another avenue to open up, it was easy to treat such things like military tactics but that easily led to conversations becoming like battles and then no one won. "That's fair enough ma'am, and let me be completely honest with you." she relaxed ever so slightly like a weight had been lifted by being honest "Someone has potentially gone missing, that means some mother is worried about their son. If you don't want this placed mention that fine, I give you my word that this place won't be implicated in the slightest. But at least let me confirm if something has happened here."" This pinged both her reporter and superhero senses that something more was going on here, literally in the sense department as she took a look through the wall at what little Bobby was doing.
  5. Ever since her change Cathy had had an uphill struggle to just find the right makeup for her skin tone. It didn't help that she lived in such an isolated location, she had the Internet but it wasn't something that was easy on a teenagers budget. The locals helped in some ways but she didn't feel she could ask for help for makeups funds, she was after all their hero. It was a little easier in Freedom City, it was full of people of various differing appearances after all, but it still wasn't easier on her budget. "Oh wow this is pretty amazing stuff, thank you." despite her best efforts there was an ever so slight crack in her voice, she wasn't sure if the others realized how back a deal this really was to her.
  6. Dancia had learned that sometimes the things they didn't say were just as important as those they did. But this wasn't exactly the circumstances where she could straight out call some on such things, instead, she'd have to go for subtle methods. "It could be nothing it's true, we do sometimes get anonymous tips like this and we like to check them out. The Ledger will greatly appreciate any assistance that you could offer." She couldn't mention money directly because right now it wasn't an official story and she didn't have access to any funds. "I assume that a capable intelligent young woman like yourself knows everything that goes on here, being a good neigbor and all." Even better than the vague promise of money was the actual charming of the woman, it was cheaper and might just work.
  7. Unarchived at players request.
  8. Dancia might be a little rusty at this, after several months away from everything, but this was something she'd done many times before and it was almost like second nature. The trick was to put the person at ease and make them feel some semblance of control, not that much different from her other job really. "I've very glad to hear it, ma'am. I'm Dancia Devons and I'm a reporter for the Freedom Ledger." she showed her press pass allowing the woman a chance to get a good look at the thing, transparency was the key here. "Sorry to disturb you but I'm looking into a disappearance from this place and I was wondering if you knew anything that could help the story?" Now the main thing was to make sure the woman felt she was in control, there was more chance that she'd reveal information that way.
  9. To Blackstone was what I meant, so a quick edit to make it more obvious
  10. Daphne though for a few seconds considering the options they all had at hand. She might not be the smartest person in the room, but she had a pretty good grasp of the situation. "The laws kind of fuzzy on telepathy, but it can always be used to find more solid information." she'd watched lots of Crime Drama's so figured she'd have a pretty good grasp on how these things worked. And whilst the idea actually being inside a famous prison and seeing all the villains that other heroes had stopped was v. exciting, but first, she really needed to try something first. "I think Blackstone is a really good place to gather information, but I'd like to take a look at the where we think he disappeared from. It shouldn't take long and if necessary I can use Baby to get us to Blackstone quickly. You can arrange all that for us can't you Agent?"
  11. "Of cause you've always welcome here, especially if you bring gifts!" As she spoke Cathy took the box with something resembling reverence, gently feeling the texture of the grain. After a few moments, she slowly slid back the lid looking with some interest at the contents within the box. "It's all very nice you obviously have talents for such things. If anything you have a future at one of those Steampunk cons. They'd eat up all this genuine Victoriana.” She stared for a few moments at the very intricately wrapped packages that had been carefully placed inside the box. "What am I looking at exactly?"
  12. Claremont Academy Frostbyte (3 posts) Maybe It's Alchemy (2) Present Arms (1) Emerald City Emerald Spider (5 posts) Do it Again (3) Everything Is Illegal Here! (2) Praetorians The Traveller (1 post) Blood Runs Cold (1) Freedom City Merge Trois (2 posts) Positions Available (1) There's Always Room For One More (1) Miss Grue (1 post) The Doctor Is OUT (1) Ms Britannia (3 post) Naming Conventions (3) Triakosia (11 post) Vignette Hot of the press (8) Terrible as the Dawn (2) Voin Zhenschina (1 posts) Honey! I Shrunk the Heroes! (1) GMing (2 posts (4)) Once Seen (1) The Box of Delights (1) GM posts and Ref point to Triakosia please.
  13. Both are Awarenesses, so it needs a Notice roll to spot anything out of the normal. So I guess strong emotions would linger in an area, and she could spot them, a little how old smells can still be detected. Which is more or less what you said, so all good .
  14. The Scarab III Player Name: Tiffany Korta Power Level: 10 [15] (214/250PP) Trade-Offs: -2 Attack / +2 Damage, -2 Defense / +2 Toughness Unspent Power Points: 36 In Brief: Genius gadgeteer with a surprising origin for her powers... Residence: Apartment in Downtown Freedom City Base of Operations: Mandjet Building, Khepri Incorporated, Downtown Freedom City. Catchphrase: Alternate Identity: Kamala Khanufasa Identity: Secret Birthplace: Jersey City, New Jersey Occupation: Engineering Entrepreneur, Owner of Khepri Incorporated Affiliations: None Family: Sana Khanufasa (Mother), Khalili Khanufasa (Father), Sorayah Khanufasa (Older Sister), Aamir Khanufasa (Older Brother) Description: Age: 28 (DoB: 31st August 1992) Gender: Female Ethnicity: Egyptian Height: 5'4" Weight: 135 lbs Eyes: Brown Hair: Black Kamala's family is descended from a long line of mixing pot that was Ancient Egyptian, having a little bit of Nubian and Greek in her ancestry, though her Egyptian roots can be traced back to the very dawn of Ancient Egypt, even if part of it is from pure myths and legends. Whilst the families appearance caused little problems in their home village or the more cosmopolitan Freedom City, they often caused them problems in the less enlightened parts of Egypt. Whilst not an unattractive woman Kamala is very aware of how her image can affect both her personal and company image. To that end, she spends a vast amount of time taking great care to craft the absolutely perfect image of a professional businesswoman. Whilst she has fully adopted West style dress she still takes great pains to accentuate it with touches from her Arabic heritage. Her superhero costume is an encompassing bodysuit in a vivid red with yellow trim that goes right from her neck to her toes. Her face is covered by a pair of oversized insect-like goggles with yellow lenses. On her back, she wears a backpack resembling a stylized scarab that contains a self-designed gravitic generator that projects a gravimetric field that allows her to fly and provides a protecting force field. On her wrists she wears a pair of intricately designed Egyptian looking vambraces, one is actually an Ancient Egyptian artifact that is the source (she believes) of her psychic abilities whilst the other one is a much more modern sonic projector of her own design that she uses as a defensive weapon. To enhance her own abilities she's designed and build a power armor that syncs up with all her other devices as well as providing additional strength and life support, in styling and coloration it is almost identical to her regular costume. Power Descriptions: Most of her crime fighting equipment has been meticulously crafted by her own hand, using cutting edge materials and techniques that she couldn't possibly afford to sell to the public. Being who she is each piece of equipment has been tested and refined down to the last nanometer until it's as close to perfection and predictable in its behavior. Despite this, she is still constantly tinkering on a series of spares of the various devices to try and improve them even more than they are right now, including improvements from the most cutting edge research. The actual styling's of the devices are inspired from Art-Deco designed to suggest the Scarab beetle, along with a heavy touch of Ancient Egyptian styling. She has chosen the red and yellow colouration for the costume to match those of the previous Scarab(s) as it just seemed to feel right to honor those who name she is using. On the top of her fierce intelligence, Kamala also has a natural untapped psychic potential, a family legacy triggered by her close proximity to the ancient vambrace. At the moment it's just fairly simple and obvious telepathy but it has a potential to develop into something much more powerful. Kamala doesn't actually realize she has this potential and mistakenly believes that the psychic abilities come not from herself but from the Ancient Egyptian artifact that she wears when in costume. . History: Before she was born her family had chosen to flee their Egyptian to start a new life in the United States, not only were the Khanufasa's persecuted for their Shia faith, in a predominately Sunni country, but there was a long suspicion of the family being tomb robbers back many generations. But the family knew better-telling tales that they were descended from priestesses of Ancient Egypt, and that they had been entrusted of an ancient artifact. This artifact, an ancient vambrace, was the only thing of value they brought with them when they moved to New Jersey. Not many months after they moved to the states Kamala was born, the first of her family to be born on American soil. The artifact held some sort of fascination for Kamala since she could remember, wearing it often and even sleeping whilst wearing the vambrace, finding the object somehow comforting almost as if it was alive. When she did sleep with the device she had vivid dreams her ancestor, a great priestess of Isis, gathering some of the Ib (heart) and Shebuet (shadow) of the heroic prince Heru-Ra as he fell in battle. Preserving those part of the soul so they could serve future generations. Little did she know that these dreams were of events that happened long ago and that the vambrace had awoken abilities that had been in her family since that very priestess. From an early age Kamala showed that she was intelligent, always with a questions on her lips, and her parents encouraged her to question everything, not that they could easily stop her questioning. As she grew older her fascination with the world led to her been drawn to the engineering, and with her grades, she attended what is considered one of the finest programs in the country at Freedom Cities HIT. All this was mostly paid for by her parents, and extended family back in Egypt, who sacrificed much to ensure that she could have every opportunity that their new home allowed. She decided early on that she didn't want to work for anyone else, despite offers from several tech companies, so even before she graduated she began to work on viable products to sell and to try and gather the resources to be able to found her own company. With this money, she founded Kherpi Incorporated in Freedom City and with her business and engineering acumen it has rapidly grown over the past few years from just herself to a company employing hundreds of people. This success has allowed her and her family to enjoy a lifestyle that her family couldn't possibly imagine when they left Egypt all those years ago. For most people it would be enough to just run a successful company, but Kamala wasn't just anyone and she had an unusual form of inspiration of what else she could do. For since around the age of sixteen, Kamala began to have other dreams alongside those of Ancient Egypt, these dreams were of a woman in crimson and gold who was doing heroic deeds. It didn't take long to figure out that she was somehow linked with the current Scarab, simply by just by watching the daily news, and though she's never been sure exactly why she started having the dreams, suspecting as always it was the influence of the vambrace, but it inspired her to follow the Scarab's lead and try and help people. As well as the support she could give in her professional capacity, by offering financial aid to those less fortunate than herself, she also began to work on various devices that she could use to fight crime. After months of testing and small dry runs, she finally feels that she is ready to begin her career as a crime fighter. With the previous owner apparently out of action, Kamala has chosen to adopt the name, with every intention of giving it back if asked, to become The Scarab. Personality & Motivation: Kamala is a driven dedicated person and puts' 110% into everything that she does. As a business woman, she drives everyone hard but also drives herself just as hard if not even more so. Everything she does is worked out in meticulously down to almost the last detail. This does occasionally backfire as she can over think something to the point that she ends up doing nothing but just the planning. Even being a hero is a calculated response, why would she not help people if she has these gifts to share with the world? This thinking also allied to her business practices and as well as running a meretricious honest business she also donates a lot to charity as both herself and as Khepri Incorporated. Kamala is a devout, if moderate, Shia Muslim and tries to live her life by the tenants of her faith. Her hectic lifestyle does sometimes make it difficult to always be faithful as she'd like, but Kamala's pretty sure that God will understand the time she'll miss prayers to save the world. She see's her time spent as a hero as part of her duty to help the community, everyone in the city and beyond, and protect those who cannot protect themselves. Powers & Tactics: Kamala tends to take things cautiously trying and gather as much information as she can before she begins to tackle the problem. As long as people aren't being hurt she's prepared to wait days if necessary to find out everything to solve the issue. If she can Kamala will take pains to recompensate any losses incurred whilst she carry's on her investigations. If forced into actual conflict without time to prepare she was trying to quickly and efficiently take the enemy down, going for either the most powerful threat or those that her abilities will work the most efficiently against. Complications: Enemies old and new: The name Scarab draws the attention of quite a few super villains who would like to destroy the legacy of the Scarab once and for all. Magic Feather: Whilst Kamala is a natural psychic she doesn't actually realize that she is so empowered, believing instead that her bracelet provides the abilities technologically. If she is caught without her bracelet she cannot use any of her psychic abilities. Young, gifted and Black: As a young Arabic woman in business a lot of people underestimate her abilities or worse refuse to deal with her directly. This mainly affects her civilian personal, most seem less concerned when there being saved. Abilities: 0 + 4 + 4 + 14 + 6 + 0 = 28PP Strength: 30/10 (+10/+0) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 24 (+7) Wisdom: 16 (+3) Charisma: 10 (+0) Combat: 12 + 12 = 24PP Initiative: +2 Attack: +6 Base, +8 Unarmed w/ Carapace, +8 w/ Scarab's Bite Grapple: +18, +6 without Carapace Defense: +8 (+6 Base, +2 Dodge Focus), +3 Flat-Footed Knockback: -11 w/ Carapace & Pack, -6 w/ Pack only, -2 w/ Carapace only, -1 w/ nothing Saving Throws: 8 + 7 + 10 = 25PP Toughness: +2/+12 (+2 Con, +10 Force Field; Impervious 10 from Carapace) Fortitude: +10 (+2 Con, +8) Reflex: +9 (+2 Dex, +7) Will: +13 (+3 Wis, +10) Skills: 128R = 32PP Computers 13 (+20)Skill Mastery Concentration 12 (+15) Craft (Electronic) 13 (+20)Skill Mastery Craft (Mechanical) 13 (+20) Disable Device 13 (+20)Skill Mastery Drive 3 (+5) Knowledge (Business) 13 (+20) Knowledge (Technology) 13 (+20)Skill Mastery Knowledge (Physical Sciences) 12 (+20) Language 2 (Ancient Egyptian, Arabic, English [Native]) Notice 7 (+10) Pilot 3 (+5) Search 3 (+10) Sense Motive 7 (+10) Feats: 18PP Beginner's Luck Benefit 2 (Wealth 2 [Rich]) Dodge Focus 2 Eidetic Memory Equipment 4 (Mandjet Building) Evasion 1 Inventor Luck 3 Master Plan Second Chance (Concentration) Skill Mastery (Computers, Craft [Electronics], Disable Device, Knowledge [Technology]) From Scarab's Eye Accurate Attack Attack Focus (Ranged) 2 Improved Aim Power Attack Equipment: 20EP = 4PP Mandjet Building (Headquarters) [20EP] This small skyscraper is a surviving 1920 Art-Deco building originally designed and built by the Rhodes family. The building is brick built and faced with limestone blocks, the blocks are decorated in an Egyptian style with the front of the building having a massive carving of two winged women (representing the goddess Isis) facing each other. The interior of the building has been totally redesigned and rebuilt making it not only ecologically friendly but able to withstand some of the perils of being in Freedom City. The top floor not only contains Kamala's office but her own private workshop and a small apartment where she can sleep when needed, though she rarely uses it preferring her own place. Size: Large [2] Toughness: +15 Features: Communications, Computer, Defense System, Fire Prevention System, Garage, Gym, Infirmary, Laboratory, Library, Living Space, Pool, Power System, Security System 3, Workshop [16] Powers: 28 + 20 + 16 + 12 + 11 = 87PP Device 7 ("Scarab's Carapace," Hi-tech Power Armor; 35PP Device, Hard to Lose) [28PP] Enhanced Strength 20 (to 30/+10) [20PP] Enhanced Feat 1 (Attack Specialization [Unarmed Attack]) [1PP] Impervious Toughness 10 [10PP] Super Strength 2 (effective lifting STR 40, heavy load 6 tons) [4PP] Device 5 ("Scarab's Bite," Hi-tech Vambrace; 25PP Device, Hard to Lose) [20PP] Sonic Projector 6 (24PP Array Feat: Alternative Power 1) [25PP] BE: Blast 12 (120ft range) [24PP] AP: Dazzle Auditory 10 (100ft range; Extra: Burst [50ft, General, Area]; Feat: Subtle) [21PP] Device 4 ("Scarab Pack," Hi-tech backpack; 20PP Device, Hard to Lose) [16PP] Flight 5 (Gravitic Repulsion, 250 mph/2,500 ft/rnd.) [10PP] Force Field 10 (Gravitic Field) [10PP] Device 3 ("Scarab's Eyes," Hi-tech Googles; 15PP Device, Easy to Lose) [12PP] Enhanced Feats 5 (Accurate Attack, Attack Focus [Ranged] 2, Improved Aim, Power Attack) [5PP] Super Senses 5 (Direction Sense, Distance Sense, Infravision, Microscopic Vision 1, Radar [Radio Sense, Accurate] {3PP}, Time Sense, Ultra-Hearing, Ultravision) [10PP] Psychic Potential 5 (10PP Array; Feat: Alternative Power 1) [11PP] BE: Mind Reading 10 [10PP] AP: Communication 6 (telepathy, 20 mile) [6PP] and Comprehend 2 (Speak and Understand all Languages) [4PP] [10PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed* Touch DC 25 Toughness Damage (Physical) Unarmed Touch DC 15 Toughness Damage (Physical) Blast Ranged DC 27 Toughness Damage (Sonic) Dazzle Ranged DC 20 Fort/Ref Dazzled (Staged) Mind Reading Perception DC 20 Will Mind Read * while wearing Carapace Totals: Abilities (28) + Combat (24) + Saving Throws (25) + Skills (32) + Feats (18) + Powers (87) - Drawbacks (0) = 214/250 Power Points
  15. The faux Dancia gave an evil sounding chuckle, crouched over on her impromptu throne, something she probably created herself. Both of them were pretty aware that she could strike at any moment, but that meant that Dancia was ready for any form of attack. If it was her she would try and throw her off of her game before striking, and as far as she could tell this faux Dancia was just as capable as herself, and worst she had the unpredictability of her madness. "Why would I want to harm myself, what kind of monster do you think I am?" her cracked voice suggested that she'd not spoken this much in a very long time "Though I've no patience if I decide you're some form of imposter, someone out to try and fool me for some reason." That sounded like it would be something that wouldn't take long to achieve, Dancia had to step carefully to avoid a conflict before she was ready.
  16. The one thing with being a hero, and working in the media to boot, was that you tended to see your image a lot. So you got used to that slightly strange disassociate of seeing your image and it not quite belonging to yourself, the only plus, if you could call it that was that you pretty much knew what people thought of you without them censoring their responses. But to actually stand there and look upon another version of yourself, especially one that had fallen so far, was a much more chilling experience. She'd hoped that this would be the only time that she'd have to experience such a thing. "Well, I suppose at least I don't have to got to the trouble of introducing myself!" despite the levity of the statement her face was grim "For now I just want to talk to you, I'm not after starting trouble." She stepped out from the darkness into a spot of light from the ceiling, in front of her evil doppelganger.
  17. Klara's Notice Rolls: 1d20+10 25
  18. SKILL TESTED by GIZMO Triakosia Attributes: Raise Intelligence by 2 to 16 (+3) [2PP], Wisdom by 2 to 18 (+4) [2PP] and Charisma by 2 to 18 (+4) [2PP] Skills: Raise Bluff by 7 to 11 (+15), Diplomacy by 6 to 11 (+15), Drive by 2 to 3 (+5), Gather Information to 6 (+10), Intimidate to 6 (+10), Search to 7 (+10) and Sense Motive by 8 to 11 (+15). [10PP]
  19. Well, the obvious out of character reason is to try and work out how everything works. In-universe, if we assume the two know about each other, I'm assuming Kamala want's to prove that she can hack it on her own before seeking answers.
  20. Okay so I've been beavering away at this for a while and whilst I still have a few things to tinker with I think it close enough to get people feedback.
  21. Dancia couldn't help but feel that her bluff wasn't 100% effective, obviously, she was rusty at all this secret identity. She was tempted to follow up and try to explain how she knew, but pointing that out would probably only make things worse. At some point, she guessed they'd need to have the conversation, but now there was an investigation to try and complete. "Sounds like a plan, no one tends to look at these things anyway." she showed her press pass with her very obvious image "Let's go see what we can find out!"
  22. Whilst Miss Grue was proud of who, and what, she was Daphne was well aware by now that her appearance could sometimes cause people to get the wrong idea. So she'd slip in by virtue of being insubstantial taking on her Grue appearance as she became substantial, giving a little wave to everyone as she'd managed to meet most of them through on various different occasions. She'd been a little surprised to get the call from Miracle Girl, though they'd had had exciting Nancy Drew adventure together in the past. "Hi, Guys! It true Singularity's really cool and stuff!" Daphne happened to live at the same place, though she didn't know them really well "So like what do we know about what happened here?"
  23. “Well I'm used to the performer's area, you should try it sometime." she rolled her eyes as the two of them tried to out-pedant each other. It was easy to forget that Amir had just met his son for the first time, she reeled herself back in and tried to focus it back on the family stuff. “I'm sorry to interrupt. Me and you father, as you might know from the tabloids, have known each other for a little while. It's easy for us to fall into idle banter. Please carry on telling us all about you family. I'll just stand over here and enjoy the free drinks."
  24. Things looked a little grim on the evidence front, she might have been able to read something if she was at height, she could have even do it from orbit if necessary, but right now she wasn't in a position to do that. But there was a bit of luck with one of the neighbors that offered an opportunity to maybe find something out with bending the law. "Look's like one of the neighbors are in" she pointed to the apartment, with a helpful open window "They may know something about their neighbour and if we're really lucky they might even have a spare key."
×
×
  • Create New...