Jump to content

Tiffany Korta

Moderators
  • Posts

    8,341
  • Joined

  • Last visited

Everything posted by Tiffany Korta

  1. You could always have a student from Claremont turn traitor as a way to swap school, I think we have a couple of candidates that would be suitable.
  2. Like Bedlam I defy the law .
  3. “Well hello kitty!” Daphne declared giggling a little at her own joke. Reaching down she proceeded to fuss the little creature using her psychic abilities to find just that right spot. And it was quite a complicated mind but nothing compared to the people, for want of a better word, around her. She tried not to pry into people's mind any more, understanding now how people valued their privacy, but she couldn’t help but pick up stray though and dreams of people around her. And whilst the minds teenage mind of the College she went to were amazing they were nothing compared to those of the residents of the DuTempt’s Building. They were minds full of laments for world(s) lost, which made Daphne a little sad as she had found exactly the home she desired, but also great love and admiration from them all. Well all except one who was a steel trap as far as stray thoughts went that made her very tempted to peek. “If it helps any this is still a little new to me to, though everyone has been very welcoming. Even if it’s in a Wednesday Addams meets the Sisters of Mercy kind of way.”
  4. Sitara in her very long life had seen her share of superpowered individuals in her times so the sudden arrival of Edge didn’t bother in the slightest, though she still took the time to give him a greeting wave. Then she returned her attention to Midnights questions. “We encountered the last survivor of an ancient race at Kestevan 79 who had a plan to reintroduce his species, apparently Earth was a target for this reintroduction. We stopped most of his capsules from travelling through a wornhole to Earth, but a few go through and may have landed on Earth.” She pressed a few button an a hologram appeared floating above her wrist comm. “I can provide you with the data from the mission once I get a look at you storage mediums, control for Jessie’s new boots as well. As an aside it was my first look at Earth for over two thousand years I thought the place lost, I’ glad I was mistaken.”
  5. INCONGRUOUSLY AWARE'D BY HGM Miss Grue So I need to add a few important details to her Super-Senses, ranged and radius. So they should look like this: Super-Sense 6 (Detect Minds [Mental], Accurate, Acute, Radius, Range) [8PP] Super-Sense 3 (Detect Emotions [Mental], Acute, Radius, Range) [5PP]
  6. Daphne seemed to consider Indira’s words for a few second before adding in her cheery voice. “Ooohhh that’s very true.” then without a trace of irony added “But also because I’m an alien!” she beamed with some pride at this revelation. She offered a friendly hand to go with the previous hug “I’m Daphne Celeste and I also go sometime by Miss Grue. But I promise that I’m one of the nice ones, I know there’s been some misunderstanding between our kind before. But this is my home and I hope I can convince others how great this place is.” Without even a pause or apparently a feeling that the previous revelation was a big deal she ploughed onwards. “I’ve just moving in with everyone else, it’s my first real home it’s all very exciting!”
  7. Bouncing up the dune behind Eve was her eternal enthusiasm was Daphne. Since being invited to the beach she'd been doing hours of research on the perfect outfit, involving many beach related episode and movies. After her first outfit had be vetoed by Mother Unit for being to risque, and after hours of getting the belly button just right, she'd settled on a floral print one piece with a similar designed sarong her long Brown hair spilling out the back of a starter cap. After pausing only briefly she bounded back down the other side of the dune and proceeded to give everyone big friendly hugs, including going briefly insubstantial to hug Kimber, having hugged everyone else before they left for the beach. "Hi everyone it's like really great to be here!" she'd learned enough control by now not to also broadcast her excitement telepathically as well.
  8. Liam Conner Power Level: 8/10 (150/150PP) Unspent Power Points: 0 Trade-Offs: None Alternate Identity: Liam Thorne (Public) Birthplace: Bedlam Occupation: Private Detective Affiliations: Black Rose Detective Agency Family: Disowned by the Conners family. Description: Age: 45 (DoB: 1971) Gender: Male Ethnicity: Caucasian Height: 6'3" Weight: 200 lbs Eyes: Blue Hair: Blond Liam embraces the traditional garb of the Private Detective with the slightly crumpled trench coat and suit and tie combination, despite the continued complaints of Rosa to tidy themselves up a little. The whole detective looks is carried though to his appearance, he often has a stubble and his hair is unkempt. When not on duty he tends to dress fairly casually in sweats and t-shirts, especially as he spend a lot of time down the gym working out. The whole Private Detective doesn't quite work as Liam isn't the small nimble PI of book and film but a incredibly well built man of over 6ft who still keeps himself in extremely good shape. History: Born into a very rich, very conservative family who considered themselves part of the Bedlam elite, even if like the city they had slipped a little from grace, Liam was destined to live a life of luxury. Except he'd figured out from a very young age that he was gay, something that even now in the 21st Century his family couldn't and wouldn't accept. So Liam tried to play the good son and went and joined the army, as an officer of cause, and despite not having to he was deployed out to the war zones becoming well know to his troops as an officer prepared to pitch in with his troops when trouble started. Decorated several times for bravery, and also wounded, much to his family consternation who wanted him to stay safe in order to inherit the family mantle. He doesn't talk about how and why but there was a scandal when his family found our about his "lifestyle choices" and he was disowned by the family cast out of his ancestral home and told he could never come back, to all extent and purposes he was dead to them. Though devastated he picked himself up and tried to build a new life for himself, leaving the army he took what money he had and set himself up as a private detective in Bedlam. He tended to take the hard luck cases helping those that couldn't get help from the others, those that truly needed help even if the money wasn't that brilliant. It's was one of those cases he came across a little girl that had become possessed by an actual demon, not being his area of expertise he tried his best any but was outclassed and was being soundly beaten by the demon. What happened next was a little hazy to Liam but when he woke up he was suddenly sharing his consciousness with the Rosa, which was lucky as she had the knowledge they needed to defeat the demon. Personality & Motivation: Liam is almost the opposite of Rosa being a loud boisterous people person that seems to naturally out people at ease with his demeanour, He's almost impossible to upset normal, unless he thinks people are being put in real harm of any kind. He's a old romantic at heart willing to fall for a pretty face and sob story, though having survived in Bedlam so long he has a sense of when something isn't quite up to snuff. His general live for the moment attitude tend to balance out Rosa reminding her, often insistently to put her head up and smell the roses. One place they agree with completely is with there desire to do everything they can to try and help people in trouble, even in a city as bad as Bedlam. Powers & Tactics: Whilst Liam isn't stupid he's a bit of a bruiser at heart and tends to just wade into the action when trouble starts. Luckily he has Rosa around to try and advise some caution and even the occasional bout of tactical thinking. Power Descriptions: As well as being bonded to Rosa when he's in his own form he is almost impervious to most forms of normal attack, though his hardened skin seems perfectly normal as it is purely magical effect. Complications: Black Sheep: The Conner family has many high profile friend in Bedlam who can make Liam's life difficult to say the least. Sucker for a sob story: Whilst no fool Liam can't help but feel that he has to help when he hears a sob story. Mostly because of this they are... Struggling: Those hard luck cases don't really pay the bills and things are often tight for the agency. Abilities: 16 + 10 + 10 + 0 + 0 + 9 = 44PP Strength: 26 (+8) Dexterity: 20 (+5) Constitution: 20 (+5) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 18 (+4) Combat: 16 + 16 = 32PP Initiative: +5 Attack: +8 Base Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +8 Knockback: -8 Saving Throws: 8 + 5 + 7 = 20PP Toughness: +8 (+5 Con, +3 [Impervious Protection]) Fortitude: +13 (+5 Con, +8) Reflex: +10 (+5 Dex, +5) Will: +7 (+0 Wis, +7) Skills: 120R = 30PP Bluff 11 (+15) Diplomacy 11 (+15) Drive 4 (+9) Gather Information 11 (+15) Intimidate 11 (+15) Knowledge (Streetwise) 12 (+12) Notice 13 (+13) Search 13 (+13) Sense Motive 13 (+13) Stealth 11 (+16) Survival 10 (+10) Feats: 13PP All-Out Attack Benefit (Private Investigators License) Defensive Attack Elusive Target Evasion 2 Elusive Target Equipment 2 (PI's Office) Improved Block 1 Interpose Power Attack Takedown Attack 2 Equipment: 2PP = 10EP Black Rose Detective Agency Offices (Headquaters) [10 EP] Size: Medium [1]; Toughness +15 [2] Features: Computer, Gym, Laboratory, Library, Living Space, Security System 1, Workshop Powers: 8 + 3 = 11PP Impervious Toughness 8 [8PP] Protection 3 [3PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 23 Toughness Damage Totals: Abilities (44) + Combat (32) + Saving Throws (20) + Skills (30) + Feats (14) + Powers (11) = 150/150 Power Points
  9. Dr. Rosa Thorne Power Level: 8/10 (150/150PP) Unspent Power Points: 0 Trade-Offs: None In Brief: One's an Occult Scholar the other a down on there luck private investigator, who happen now to share the same body. Together they fight the forces of the occult! Alternate Identity: Thorne, Occult Detective (Public) Birthplace: Milwaukee, Wisconsin Occupation: Former Occult Scholar, Private Investigator Affiliations: Black Rose Detective Agency Family: Phillip Thorne (Father), Rhosyn Thorne (Mother), Anissa Thorne (Sister) Description: Age: 26 (DoB: 1990) Gender: Female Ethnicity: African-American Height: 5'3" Weight: 140lbs Eyes: Brown Hair: Black Rosa has never been one to worry about her figure though she has always been active enough that she's never gotten to large, though she still has some curves about her. Likewise she tend to wear only a little makeup, enough to allow her natural beauty to shine through. Countering this though Rosa has never had a day when she felt she should dress casually, still dressing even now as if she is about to go to a days work. Of the two of them she's the one most likely to wear the a sensible trench coat, if the weather call for never as any kind of fashion statement. History: Rosa’s father had always told her that she could achieve anything that she could set her mind, something she’d took to with some gusto. Whilst other followed the exploits of the brightly colored superhero’s Rosa was drawn to lesser known, but no less fascinating, exploits of those that fought the forces of the supernatural. She devoured every report and story of such thing, even sneaking into movies on such themes even if they were well above her age. A smart capable girl turned into an even more capable young woman who with a keen intellect had managed to gain an education at an early age in every field of occult studies, despite no magical talent of her own. She eagerly looked forward to a fruitful career in academia sharing thoughts and idea’s among her intellectual peers. Unfortunately for her many in the field where quite conservative in outlook not ready to listen to someone as young as she was, especially one of her gender and a few unfortunately of her race. Despite this she soldiered on not willing to surrender so easierly to those who wanted to put her down, instead putting her efforts in pure academic research more and more esoteric subjects. But even she had days when despair would get the better of her and on one fateful occasion she meet someone who would change her entire life. After one especially draining conference lecture, where her rather elegant discourse on a very poorly known aspect of occult lore had been dismissed out of hand by her audience, she was approached by a man with a literal Faustian pact. She of cause knew of him, the infamous Mr Infamy, and in normal circumstance would have been fascinated to have the chance to talk to such a renowned occult figure of mythic proportions. But that day she was angry, tired and had maybe one to many whiskey’s already and was more than willing to complain to him about how hard it was to get the kind of respect she was after in a field dominated by men. Rosa couldn’t remember exactly what she’d ask for but to the best of her knowledge if must have been something about being able to compete on an equal footing with men. When she awoke the next day she was in for a shock as the face she saw in the mirror wasn’t her own, but of a older white man. And she wasn’t alone for now she was sharing her consciousness with that of the bodies original occupant, Liam Conners. Rather calm for such a momentous event the two of them quickly reached an uneasy peace and with a little investigation it was discovered that they could easily shift between the forms of Liam and Rosa. Such a victory was quickly tempered by another rather less pleasing revelation Dr Rosa Thorne apparently had never existed all her documentation, achievements and right now more importantly saved money had vanished overnight. All they had to there name was a few dollars and a Private Investigation license to operate in a city that Rosa had never even heard of, that of Bedlam. Despite all this both of them weren’t willing to give up completely and with Rosa help they managed to subtly alter the kind of business the now rebranded Thorne Investigations would deal with, a cesspool of a city like Bedlam tended to draw the worst of Supernatural entities something calling for their rather unique skills. Personality & Motivation: Rosa might be an excellent scholar but she isn’t exactly a people person she often crotchety and rude to people and tends to treat everyone like she’s the smartest person in the room, which to be fair in many situations this is true. It’s not helped by the fact that she’s extremely strong willed and stubborn to a fault. She also has a very nasty habit of keeping things to herself only reluctantly revealing information when push comes to shove, not that she’s withholding information to herself she just want to wait until she has all the information to hand to come to an conclusion. Sometime the drive to discover the truth of a certain supernatural event or creature will overcome the necessity of dealing with said problem. Despite sometime not seeming to care Rosa is a very passionate believer in helping people in trouble, making the city better by saving the souls (sometimes literally) one person at a time. Any friends she has are vanishingly rare since “moving” to Bedlam, a lovers are non existence, very few can see beyond the hardened shell to the actually quite kind and generous person that lives under all that baggage. Powers & Tactics: If she can help it Rosa isn't really a fighter, that Liam's job, and will happily allow others to fight her battles for her. When it comes to magic matters however Rosa is more than happy to get involved, especially now that for some reason she can use all the knowledge she's gained over the years. She's still not one to rush into things however, preferring to take the time to gather all the information before acting. Power Descriptions: The consciousness of Rosa are Liam are bounded together into a single entity and whilst both of them exist at the same time only one of their bodies, along with their accumulated skills and knowledge's, can be present at one time. With almost no effort they can shift between either of them, with the others mind taking a back seat to watch over and offer suggestions. With both always being active they remember everything that's happens since being bonded, through their own personalities can color their view points, event prior to this are often only available when occupying that form. Whilst they have very different body shapes, and obviously genders, the necessities of the bodies , for good and ill, are magically linked in such a way that they don’t have to make an effort to maintain both form. This also means that if one of them get drunk or drugged the other would feel the effects and same goes for anything injuries the other might suffer. When one sleeps so does the other and as far as they can tell neither of the two consciousness's can operate independently of the other. Whilst neither of them are in a hurry to find out for certain it appears that anything specific to one form over the other does not appear to function, as far as they can tell Rosa would be incapable of getting pregnant for example. Somehow the bonding of the two has allowed Rosa to use the occult knowledge she had collect to achieve real tangible results, but only when she's in her own form. Complications: Bedlam City Limits: Somehow her magical powers are tied to Bedlam, the further she gets from Bedlam the less her powers seem to operate. the knowledge behind the powers never however goes away. Never go home again: The whole world no longer knows of the existence of Rosa, including her family. But she still tries to keep and eye on them and help out where she can. You want to do what?: Rosa tastes are very different from Liam and sometimes tries to take over when he's doing something she doesn't like. Abilities: 0 + 4 + 4 + 10 + 10 + 0 = 28PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 14 (+2) Intelligence: 20 (+5) Wisdom: 20 (+5) Charisma: 10 (+0) Combat: 16 + 8 = 24PP Initiative: +2 Attack: +8 Base Defense: +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +8 Knockback: -4 Saving Throws: 4 + 4 + 7 = 15PP Toughness: +2/8 (+2 Con, +6 [Force Field]) Fortitude: +6 (+2 Con, +4) Reflex: +6 (+2 Dex, +4) Will: +12 (+5 Wis, +7) Skills: 160R = 40PP Computers 10 (+15) Concentration 13 (+18) Craft (Artistic) 7 (+12) Drive 3 (+5) Gather Information 13 (+13) Investigate 10 (+18) Knowledge (Arcane Lore) 13 (+18) Knowledge (Art) 10 (+15) Knowledge (Behavioural Science) 10 (+15) Knowledge (Current Affairs) 10 (+15) Knowledge (History) 10 (+15) Knowledge (Popular Culture) 10 (+15) Knowledge (Theology and Philosophy) 13 (+18) Language 8 (Arabic, French, English [Native], Greek, Hebrew, Mandarin, Japanese, Latin) Medicine 5 (+10) Notice 5 (+10) Search 10 (+15) Feats: 11PP Artificer Dodge Focus 4 Fearless Luck 3 Ritualist Well-Informed Powers: 6 + 21 + 5 = 32PP Force Field 6 [6PP] Magical Knowledge 8 (16PP Array; Feats: Alternative Power 5) [21PP] Base Power: Damage 8 (Mystical Blast; Extra: Range) [16PP] Alternate Power: Clairvoyance 8 (Sight beyond sight, 2000 miles) Alternate Power: Exorcism 8 Alternate Power: Nullify 8 (Dispel Magic, 80 ft radius) Alternate Power: Obscure 8 (Mystical Darkness, 80 ft radius, 1,000 ft) Alternate Power: Snare 8 (Mystical Snare, 80 ft range) Morph 4 (Twin Souls, single appearance Feat: Metamorph) [5PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Dispel Magic Ranged DC 18 Willpower Nullify Exorcism Ranged DC 18 Willpower Banish Mystical Blast Ranged DC 22 Toughness Damage Mystical Snare Ranged DC 18 Reflex Snare Totals: Abilities (28) + Combat (24) + Saving Throws (0) + Skills (40) + Feats (11) + Powers (32) = 150/150 Power Points
  10. Before she’d left her home Klara had known nothing about loss but in the many years following she had suffered her share of loss, and the shadow of her ageing love was always on her mind. She gently gave Leilani a gentle reassuring touch with her hand and a sad understanding smile, she almost did the same to Dimitri but stopped herself. A few drinks and a friendly chat didn’t mean that all those decades of betrayal had suddenly gone away, she knew Russians kept long grudges. Beside if she didn’t know better she could have sworn that she saw something else in his eyes... “I taught myself Russian and English by listening to the broadcasts of the time.”she shifted in tone catching the attempt to change the subject “I also know a little Ancient Greek, it’s popular among the older population of my home. When more of my people took an interest in the outside world.” she paused at what was apparently a contentious issue that still caused her some consternation “But the language of my people is an ancient tongue that is spoken nowhere else, descended from tongues of the ancient nomadic tribes.”
  11. Daphne loved television, well all media really, having been raised since birthing by the Earth’s television broadcasts. But there was something about actually the feel and touch of actual fabrics under her fingers that she couldn’t deny, plus the pleasant psychic hums of humans was quite relaxing. She really didn’t need to buy the clothes either being a shapeshifter, but it was always nice to see what the latest fashions were around so she could use them when necessary. Happily wandering around whistling a happy tune to herself Daphne was more or less oblivious to everything going on around here.
  12. It's a spider-sense so i was thinking of it as mental.
  13. Miss Grue's Notice Roll: 1d20+7 8,
  14. Well obviously when she's cleared Emerald Spider will be operating mainly in Emerald city.
  15. Well obviously that's a typo... or is it!
  16. Emerald Spider Power Level: 8 (120/144PP) Unspent Power Points: 24 Trade-Offs: None In Brief: You friendly neighborhood spider hero. Catchphrase: "It is the duty for those that can to protect the weak." Alternate Identity: Peri Pyeng (Secret) Birthplace: Emerald City Residence: Bethlehem Heights Base of Operations: Emerald City Occupation: Air Conditioner Repairs Affiliations: none Family: Mi-yeong Pyeng (mother, deceased), Jin-ho Pyeng (father), Myung-sook Pyeng (Grandmother) Description: Age: 25 (DoB: 25th February 1991) Gender: Female Ethnicity: Korean-American Height: 5'5" Weight: 125 lbs Eyes: Brown Hair: Brown Peri has never really paid attention to her looks often appearing a little unkempt with her hair tied up to keep it out of her way, though she normally keep it short for just that reason. Never being one to follow fashion she chooses her clothes for comfort and utility, often looking like her fashion sense is about ten years out of date. The costume she wears is now is based on the hoodie design that she wore original when Emerald Spider first appeared, though now she wears a hood and goggles to hide her identity and the whole costume is a very dark green rather than the black of her original costume. In addition to the black gloves boot and belt that make up the Spdr Rig she has inlaid over the costume in a web like pattern of fine silver thread that allows greater control of the rigs abilities. History: Every time before she would fly out on deployment Peri's mother would explain to her young daughter that it was the duty for those that can to protect the weak. As it was the last time she left, but an upset young Peri wasn't having it and she shouted at her mother that she didn't care about such stupid things as other more hateful things. Everything that Peri said she can still recall in perfect details, for that flight her mother took was shot down with the lost of everyone on board. The young Peri didn't cry or show any real emotions over her mother death, instead she set herself to make her mother proud in every way she could from this point onward. Already possessing a keen mind she threw herself in her studies paying less attention to the science fields that she loved in favor of the more practical fields of engineering. Whilst she didn't have many friends or go on many dates, she was content to follow this path and was rewarded by the top grade in both her High school studies and her courses at the local university. With such amazing grades there was a clamor of several of the top companies trying to get her to join their company. For once her future looked bright. After her normal careful consideration she went with a small research firm that was trying to develop a device that projected a field that both protected the wearer and allowed them to go almost anywhere, with even limited flight. This snappily named Spdr Rig was being designed to help emergency services reach trapped and injured people for when they couldn't rely on super heroic help. Though she didn't develop the suit herself she quickly made herself invaluable to the team making numerous improvement to the rigs operations, with several other ideas in the planning stage. Indeed the extra hour she put into developing the suit further sealed her fate that set her on the path to become the Emerald Spider. Working one late one night on the systems whilst wearing the rig she discovered that the rig was configured to emit a potentially deadly burst of energy, something that went against the very purpose of the rig in the first place. She should have left it at that and bought up to her supervisors in the morning, but instead she went digging through the companies systems and discovered that the actual purpose of the Spdr Rig was to be used as a weapon and sold to the highest bidder. Whilst she was careful she obviously wasn't careful enough as she was confronted by a group of strangely armored guards the business being a front to for an super-criminal organization. Luckily she was still wearing the suit and managed to escape from the building, without harming anyone in the process, and escaped into the night with the Spdr Rig. Unfortunately for Peri her troubles were just beginning. She awoke the next morning to find the police at her door and she discover that she was blamed for a fire at the company that not only destroyed the place but also claimed the lives of several of the guards. Her lawyer, sent by the evil organization, explained that this would all go away if she would only give them back the Spdr Rig that she had taken. She had never been the best at lying to people but she got lucky that day as she managed to convince them that the Spdr Rig had been destroyed. Though this got her off the hook they still destroyed her reputation such that she found it impossible to find any of the work that she worked so hard to achieve. Still she was a Pyeng and they didn't give up so she got herself back on her feet and got the best job she could. The real question was what to do with the Spdr Rig? The question was answer for her by circumstances and not in the way that she had expected. Whilst checking on the rigs hiding place, and considering destroying it, she spotted a mother and daughter about to be hit by a runaway bus. Without thinking, almost a first for Peri, she leapt in to action to snatch the two up from the path of the vehicle. She thought no more of it until she found that the event had been caught on camera and became she'd become a local hero almost overnight, luckily she'd had the forethought to disguise her appearance by wearing a red kerchief and pulling the hood up on her hoodie. This she realized was a chance to do good in the name of her mother and help people in the alias of who the media had dubbed the Emerald Spider. Personality & Motivation: Peri's entire life has been focus in someway to helping others people, feeling that in this way she honors the memory of her mother. Even though she know it's not her fault she's never been able to shake the guilt of the last things she said before her mother died. This has made her a very stern and serious person with little time to enjoy life, almost everything she does is calmly considered with the pro's and con's carefully laid out. When she's in patrolling as Emerald Spider things are very different she often doesn't have time to consider her actions and has to instead to react to the problems as it happens. This gives her a freedom that allows her to enjoy herself, she had even been know to make the odd quip now and again though she's really not that good at them. Powers & Tactics: Peri's relies on the Spdr rig's enhanced agility to keep constantly moving, making herself a difficult target to hit as can. She will do hit and run tactics, especially on ground base targets, hopefully keeping out of the way of potential danger. This is because even though she keeps herself in good shape, and is a fairly competent at acrobatics, she never been a solid or confident fighter. Power Descriptions: The Spatial Distortion Resonance Rig (Spdr Rig) generates a field that works on a strong and weak atomic forces to either attract or repel the operator from objects around them. The various way that this can be used is done with a series of complicated finger movements, they hadn't had chance to install a better interface. The rig itself consists of a pair of gloves and belt and boots that all work together to generate the field, this had been enhanced by the fine silver mesh she's inlaid throughout her costume, the web pattern forms was just a bonus. The Spdr Rig when active generates a shimmer in the air of a twisting of cords in the air, a visualization of multidimensional superstrings, the solidity of these cords depends on how concentrated that part of the field is currently, from almost hidden by the silver web of her costume for her force field to almost solid for her Spdr Blast. Complications: Don't run on Triple A's: Manipulating the fundamentals of the universe is a little power draining to say the least, at the most inopportune moments her Spdr Rig can sometimes run out of juice making things difficult to say the least. With Great Power: Peri is driver by the memory of her mother to always try and do the right things. She will push herself to her very limits, and sometimes beyond, to try and stop the villains. Can't fool Nana: Whilst Peri has managed to hide her identity in Emerald City from everyone except one, Nana Myung-sook. Nana had seen through her disguise almost immediately and got Peri to confess to the fact. Whilst it's mostly a bonus, giving Peri someone to talk to about her problems, Nana Myung-sook can't help but try to get involved in her granddaughter business putting herself in danger. Superheroin' don't pay the bills: Whilst repairing air conditioning units gives her access to lots of handy skyscrapers it doesn't exactly provide the money necessary for the exotic materials necessary to keep the Spdr Rig running. Abilities: 0 + 6 + 0 + 10 + 4 + 4 = 24PP Strength: 10/16 (+0/+3) Dexterity: 16/22 (+3/+6) Constitution: 10/18 (+0/+4) Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 12 + 10 = 22PP Initiative: +3/+6 Attack: +6 Base +8 Spdr Blast Defense: +8 (+5 Base, +3 Dodge Focus), +2 Flat-Footed Grapple: +9 Knockback: -3 Saving Throws: 5 + 5 + 4 = 14PP Toughness: +0/+8 (+0/+4 Con, +4 Force Field [Impervious 1]) Fortitude: +5/+9 (+0/+4 Con, +5) Reflex: +8/+11 (+3/+6 Dex, +5) Will: +6 (+2 Wis, +4) Skills: 56R = 14PP Acrobatic 5 (+8/+11) Climb 6 (+6/+9) Computers 5 (+10) Craft (Electronic) 5 (+10) Craft (Mechanical) 5 (+10) Knowledge (Physical Sciences) 5 (+10) Knowledge (Technological) 5 (+10) Language +1 (Korean, English [Native]) Notice 8 (+10) Performance (Percussion) 1 (+3) Search 5 (+10) Stealth 5 (+8/+11) Feats: 10PP Acrobatic Bluff Attack Specialization (Spdr Blast) 1 Dodge Focus 3 Evasion 2 Move-by Action Takedown Attack Uncanny Dodge (Auditory) 1 Powers: 36 = 36PP Spdr Rig 12 (60PP Device, Easy to Lose) [36PP] Damage 7 (Spdr Blast 80 ft Extra: Range Feat: Alternative Powers 3) [19PP] · Snare 8 (Spdr Snare 80 ft Range Feat: Slow Fade (1 minute), Tether) [16PP] · Snare 5 (Area Spdr Snare 50 ft Range, 25ft Area Extra: Area Burst (General) Feat: Slow Fade (1 minute)) [16PP] · Trip 5 (Spdr Lines 50 ft Range, 25ft Area Extra: Area Burst (General) Feat: Slow Fade (1 minute)) [16PP] Enhanced Constitution 8 [8PP] Enhanced Dexterity 6 [6PP] Enhanced Strength 6 [6PP] Flight 4 (100 mph / 880 ft/rnd Flaw: Gliding, Forward Only) [3PP] Force Field 4 (Extra: Impervious 1) [5PP] Super-Movement 4 (Slow Fall, Wall-Crawling 3) [8PP] Super-Sense 1 (Danger Sense - Field Distortion) [1PP] Super-Strength 2 (+10 Str Heavy Load 400 lbs) [4PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 17 Toughness Damage Spdr Blast Ranged DC 22 Toughness Damage Spdr Snare Ranged DC 17 Reflex Snare Spdr Snare, Area Ranged DC 15 Reflex Snare Spdr Trip Ranged DC 15 Trip Tripped Totals: Abilities (24) + Combat (22) + Saving Throws (14) + Skills (14) + Feats (10) + Powers (36) - Drawbacks (0) = 120/144 Power Points
  17. Dancia couldn’t help but see the parallels between her own experience that the two of them shared, not that she could really say anything whilst playing the mild mannered reporter. She might swing by and visit her as Triakosia the next time she was flying over the area. “A lot of people come to Freedom City looking for a new start, especially superheroes.” she paused the recording for a second and looked at Cassandra “I know some people with contact with the Freedom League...” however tempting it was she hadn’t set herself up as Triakosia’s official reporter “... They would help set up with an identity and a home, maybe help you discover the scope of you powers and maybe something of you origins. Though I’m not going to run straight to INS and rat you out at the first chance I get, you’ll have you privacy if that’s what you desire. ”
  18. Nicki's Sense Motive: 1d20+11 17.
  19. Nicki sat at her computer screen watching everything Dwayne was doing and hearing, the only difference from her normal interaction with Merge (of which several different version drifted in her mind) was that she wasn’t receiving his thoughts and emotions. Not that it was difficult to tell what he was thinking right now, luckily they rigged it so she could actually hear his voice rather than a rather cold typed world floating in his mind. “Don’t worry you’ll be fine, you’ll little sister will be here every step of the way. Now clean yourself up and act as confident as you can. Remember she want to see you and know you so you already up on that point.”
  20. “After the war there was promise that it wouldn’t happen again so people formed the European Union to foster ties and trade between European countries. The United Kingdom has always had a... strained relationship with the whole thing.” Since defecting from the Soviets Klara had deliberately avoided taking part in politics of any kind, and to their credit they’d never used her as an example of the other. Which was good as she was very tempted to punch some of them in the face. “But you know Dame Pennington she a wiley old fox. She’s already reached out to several European team, even the French team, to workout off the books mutual protection deals. Despite what the country decides at the Ministry it’ll be business as usual.” She downed another drink and turned to more happier thoughts than the weird politics of this world she now lived. “It amuses me that parents are very much the same even if separated by a thousand miles and a thousand years.” she gave a wistful smile “Even with the limited contact with my mothers I still know that they don’t approve of many of the choices that I made.”
  21. Another Pike attack Attack Roll: 1d20+10 26, Paralyse DC16 Fort, Damage DC22 Toughness.
  22. In a slightly unnecessary twirl Sitara aimed another strike at her power pike not concerned with her apparent lack of success so far, she could do this all day plus it gave the others a chance to gain the upper hand.on the entire situation. Something the data on her HUD told her that this was more or less the case. “Surrender at this point was save you a lot of potential pain in your near future.” Hopefully he was as aware of how the situation was going the Praetorians way as well, though criminals really didn’t think like soldiers but you never knew it might work.
  23. Move Action: Fly around the area on her ice platform. Standard Action: Ice Shards aimed at Dam, Attack Roll: 1d20+11 29, if that hits a DC 26 Toughness Save.
  24. Move Action: Fly around the area on her ice platform. Standard Action: Ice Shards aimed at Dam, Attack Roll: 1d20+11 29, if that hits a DC 26 Toughness Save.
  25. Cathy swung back down towards the very bloody scene where her fellow heroes were locked in combat with this mad woman and her blood golems. She hoped that no one else had been hurt, trying her best not to overly worry about her girlfriend, and how weird to be able to say something like that. And Phae was a very capable fighter and... best not to dwell to much and get down to business. Swooping around for another pass Cathy threw a series of razor sharp icicles towards Dam with a pretty solid accuracy, she’d had many many years of practice at this even before she went to Claremont to hone her skills even further.
×
×
  • Create New...