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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Tiffany Korta
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Starshine Rosalind came through the crash without a scratch, again the Bracelet provided her a protective barrier against harm. In fact in happened so quickly it took her a moment to figure out exactly what they’d been through. Floating there surrounded by her protective aura she considered what she could do to help, she wasn’t as powerful as the others she was fairly sure she was fast enough to be helpful here. Or at least keep busy whilst others did all the important work. “I can go see what happened to the other aircraft? It’s not that far away so it won’t take me long to fly over.”
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Bee Melissa zipped through the battle ignoring everything going on around her, she was confident that the other has the situation in hand. Or she would be if she was giving it any thought, instead she was still trying to determine if this was a family thing. The changes in designs didn’t mean anything, she was from a family of tinkers, neither did the lack of gloating, though that was a little unusual. She supposed it might be a distraction, but you’d figured that he’d have recorded a message at least! Finally getting close to one of the larger Drones she decided the best way to sort this out either way was to take a closer look, so she dived down towards the machine looking for a way to get inside and look at it mechanical construction.
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The Scarab III - 1 post (rollover) = 1PP + 1PP (Ref Post) = 2PP Ms. Grue - 1 post [Maxed] Written In The Stars (1)
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Sorry, been a little distracted by RL recently. How big are these Bee's? Would it possible for a teeny tiny person to get and have a look inside?
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Ms Grue Humans were such a mess of noisy contradictory thoughts it was generally a good idea to shut them all out, besides they didn’t like it when you read there thought’s. It had confused her when they’d went on about wanting to know the truth, but hated it when you actually told them what they “wanted”. But just like hearing your name in a noisy crowded room someone thinking at you worked much the same way. You don’t need to shout I can hear you just fine! her thoughts had a tinge of humour I’d need to get Mother Unit to scan it, and I doubt they’d allow me time to go get her! She enthusiasm might be mistaken for naivety but she’d been doing this for quite some time now.
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Ms Grue It didn’t take an empath to sense that she was making some of them nervous, something she’d experience before though it was less common now then when she arrived. Still even though a lot seemed to be happening, it was probably something she should address if they were going to cooperate. “I’m an outcast from my people with no contact with the Meta Mind, you probably know more about Grue culture than I do. It’s long complicated story I assure you.” she smiled softly at her memories of her unusual upbringing. Daphne did however shift her features until she looked more like her normal human self, the one she considered her “normal” form. Though for tradition she added a little domino mask (relatively speaking) to hid her identity. “I do have some Grue technology that might be able to help, if you need it obviously…”
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Active Threads for January 2022 -- with a SPECIAL ANNOUNCEMENT!
Tiffany Korta replied to Dr Archeville's topic in Archives
Bee - 1 post = 1PP As it was. Will Bee (1) Madame Raven - 4 posts = 1PP Fast Times at Claremont (2) Rough Cut Diamonds (1) Taking the Black (1) The Scarab III - 1 post (Rollover) = 1PP + 1PP (Ref Points) + 2PP (Special) = 4PP Ms. Grue - 1 post [Maxed] Written In The Stars (1) -
Ms Grue Daphne was enjoying the party nursing a drink to the happy buzz of humans having a good time. So tuned to the general psychic buzz she felt the disturbance a moment before the others, the sudden appearances of minds was an obvious sign of trouble. Not wanting to ruin anyone’s fun sooner than needed, maybe she could sort it all out before it did, she floated through the walls and out to the courtyard of the Freedom League Building. Then as she solidified she grew to her giant 12 feet form, ready for any potential fight. “No need to shout we heard already! But an explanation would be nice.”
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Bee's (Melissa's) Initiative: 1d20+8 11
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Bee Melissa was happy working in the laboratory o Atom Towers, it had just about everything you could ever want or need to do the science she loved to do. But she still had an alert set up on her phone for any villain stuff going on in Freedom City. When the alert came up she did something that she rarely did, she swore! “Oh heck! Erm I have to go check up something!” She rushed out of the laboratory looking for a handy window to get into the air and towards where the trouble was. As she did she quickly dialled her uncle, right now she was worried that this was a family problem that she needed to sort out. “Yes uncle I saw I’m on my way there now… no I’ll be fine… might be worth checking up on him!… Yes I’ll be careful, got to go you know how my powers are bad for electronics… Love you to!” As she finished her call she shrunk down her teeny tiny form zipping through the air towards the source of the trouble.
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Happy New Year everyone! As my gift to (some) of you I’ve done everyone’s post whether you managed to do post count or not. If you’re missing available points, and I’ve maked as many as I noticed, let us know and we’ll update your sheet. Alderwitch Bombshell: 1 Post = 1PP Kid Celtic: 1 Post = 1PP Star Child: 1 Post = 1PP Volcanic: 2 Posts = 1PP * Guide Point Needed * Angrydurf Ace Danger: 1 Post = 1PP [Maxed] Empyrion: 1 Post = 1PP Kensei: 1 + 1 + 1 = 3 Posts = 1PP + 1PP (Ref Point) = 2PP Savant: 1 Posts (Rollover) = 1PP Avenger Assembled Angelic: 12 + 1 Post = 13 Posts = 2PP Comrade Frost: 3 Posts = 1PP Neko/Gawain: 1 + 2 + 4 + 1 + 1 + 2 Posts = 11 Posts = 2PP Patriot II: 1 + 10 + 1 Posts = 12 Posts = 2PP Sea Devil: 1 Post = 1PP * Ref Point Needed* Dr Archeville Artificer: 2 + 1 + 2 Posts = 5 Posts = 1PP Horrorshow: 11 + 1 + 1 + 1 + 1 + 9 + 5 Posts = 29 Posts = 3PP Protectron: 1PP (Ref Point) Ecalsneerg Geckoman: 1 Post [Maxed] * Rollover Point Needed * Electra Chelone: 1 + 2 Posts = 3 Posts = 1PP Fleur de Joie: 1 Post [Maxed] * Guide & Rollover Point Needed * EternalPhoenix Effigy and Invisigirl: 2 Posts = 1PP Queenie: 2 Posts = 1PP * Ref Point Needed* Fox Masque: 1 Post = 1PP + 1PP (Ref Point) = 2PP Gizmo Chitin: 1 Posts = 1PP Jack O’Cure: 1 + 1 + 1 Posts = 3 Posts [Maxed] * Ref & Rollover Point Needed* Heritage Crystal Gazer: 1 + 1 Posts = 2 Posts = 1PP Grimalkin 1 + 2 Posts = 3 Posts [Maxed] Kaede Kimura Shadowborne: 1 + 1 + 1 + 1 Posts = 4 posts = 1PP Shooting Star: 1 Post = 1PP GM Posts: 1 + 1 Posts = 2 x 2 = 4 points * GM Post Needed* Knight Disciple Thunderbird: 1PP (Guide Point) Nerdzul Nightscale: 2 + 1 + 2 + 2 + 2 + 4 + 3 + 10 (GM Posts) Posts = 26 posts = 3PP GM Post: 5 Posts = 5 x 2 = 10 Posts RocketLord Archer II: 1 Post = 1PP Freedom Eagle ∞: 1 + 1 Posts = 2 Posts = 1PP Ghost: 2 + 2 + 2 + 1 + 3 Posts = 12 Posts = 2PP Justice: 1 Post (GM Post) = 1PP + 1PP (Guide Post) = 2PP Nevermore II: 1 Post = 1PP Rocket: 1 Post (GM Post) = 1PP Space Ranger III: 1 Post (GM Post) = 1PP GM Post = 2 Posts = 2 x 2 = 4 Posts Spacefurry Blackstaff: 5 Posts (GM Posts) = 1PP Chimera: 2 + 1 + 6 + 1 (GM Post) Posts = 10 Posts = 2PP Paper: 2 + 2 + 2 + 2 + 4 + 3 Posts = 15 Posts = 2PP GM Post: 2 + 1 Posts = 3 x 2 = 6 Posts The Sailor Torpedo: 3 Posts = 1PP Thevshi Veronica Danger: 1 Post [Maxed] * Ref and Rollover Point Needed*
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Madame Raven <”Welcome to Claremont then! I apologise that my Spanish is rather finishing school.”> her Spanish was near perfect but more European in style “Ah it seems that a few of us are from either the past or future, it just happens that I’m originally from the ‘80s. But maybe a tale for another time, just part of the fun of this place!” Callie then looked toward Owain, she knew him about (Claremont wasn’t the biggest of places) but hadn’t spent much time around him her being a year above. “Carmen has already said… Owain isn’t it? Puerto Rico is an island in the Caribbean, where its a lot warmer than here I can tell you!”
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Madame Raven “Raven’s are always a bird of ill omen it seems, Human or Avian!” Callie mused as she put her thoughts together, she wondered if he’d seen her theapists note or was just that good at judging Summer’s “I’m in a strange kind of position, when Calliope was sixteen she found out about my Grandfather and lost my mother. But I didn’t, haven’t, have all I know is that one day I might end up back there and I want to be ready for that moment.” she shrugged “I know it doesn’t quite work like that, wibbly-wobbly timey-wimey and all that, but it’ either that or just pass the time hoping that it all works out.”
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Madame Raven Callie considered the plan for a few seconds, simple but effective the best kind of plan in her mind. It wasn’t in her manner to offer changes just for the sake of it, she wasn’t about any kind of power plays or something like this. Besides she thought of something that might improve Charlie’s plan. “If she’s anything like most teleporters she’ll need to see where she’s going. I have some home made smoke bombs that should work…” She was fairly confident that it would work, 90% sure at least...
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Madame Raven Ah Freedom in January, it was almost as good as trudging through the streets of New York. It was so good that when she spotted the group by the tree Callie almost just kept on walking, but she thought she might as well go over and say hello. “It seems to me that we have a conspiracy here.” Callie smiled at her own personal joke Spotting the new person she offered a reassuring look. “You’ll get use to all the crazy here, it’s part of the charm of the place! I’m sure your sick of introductions by now but I’m Callie Sen.”
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We did discuss a stricter progression for Claremont but decided on a loser progression so not to limit people to much. And point taken on the equipment pushing the boundies a little, I probably need to look at the costings a little before locking thing down.
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The idea is for her stuff right now is still to be hand made and store bought, after this point she will be buying the stuff up as devices going full Batwoman on all this! And unless I'm mistaken, which to be fair I often am , a Claremont character is limited to PL10 until graduation.
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When you submit an edit request, please do not just submit a new code-blocked sheet for us to copy & paste. You must tell us specifically what you're adding/editing. For only the odd one or two minor edits a sheet isn't required, otherwise you should include one to make our job easier. So not to clutter things up too much if you do include the sheet please stick it within spoiler tags. When submitting edits for multiple characters, please make one post per character - it helps with the bookkeeping and make sure that an issue with one character edit doesn't affect anothers, also please try to limit the number of characters you post. Whilst we endeavor to do these as quickly as possible we're only human, so don't be afraid to contact us if we've not gotten to your edit's in a while.
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I mean it would be wrong of me not to offer up Bee for apian related shenagians!
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Madame Raven Power Level: 10/14 (209/209PP) Unspent Power Points: 0 Trade-Offs: +2 Attack / -2 Damage In Brief: The original Calliope Summers temporal displaced to the 21st Century. Catchphrase: Theme: Alternate Identity: Calliope "Callie" Sen (Public), Calliope Summers (Secret) Birthplace: Hong Kong Residence: Manhatten Apartment, New York and Claremont Dorms, Freedom City Base of Operations: Claremont Academy Occupation: Student Affiliations: Raven Family, Claremont Students Family: Doctor "Sin" Tzin (Grandfather), Jasmine Summers (Mother, deceased), Duncan Summers (Father), Calliope Summers (Possible Future Self) Description: Age: 17 (DoB: 24th August 1973) Apparent Age: 17 Gender: Female Ethnicity: Asian European mix Height: 5'7" Weight: 110 lbs Eyes: Green Hair: Black (Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.) History: (Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications: A Congress of Ravens: Having embraced her future family Callie has a number of Summer's and Raven who might feel the need to interfer in her life. Especially as they all depend on her becoming the current Calliope. A Conspiracy of Ravens: Someone bought her into the future, potentially breaking the timeline, who and why are unknown. She may occasional suffer weird temporal effects at the most inopportune of moments. An Aerie of Ravens: Whilst she more or less acclimated to the 21st century this isn’t her home time and sometime she feels lost in a world isn’t her own. She hides it mostly but someone in the know could trigger her homesickness. A Murder of Ravens: Over the years the Raven has gained a number of enemies overs the years, both her father and (future) self. A storytelling of Ravens: Being a fervent blogger and you-tuber much of Madame Ravens superhero life is well documented, something that a villain can use to counter an attack or gain an advantage on her. Unkindness of Ravens: Though she hides it well Callie has a certain amount of uncertainty, having been a hero for less than a years. Someone playing on those insecurities could effect her efficiency in a conflict. Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary. Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP Strength: 18 (+4) Dexterity: 22 (+6) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 20 (+5) Charisma: 22 (+6) Combat: 20 + 16 = 36PP Initiative: +10 Attack: +10 Base, +14 Unarmed, 12 Ravenrangs Defense: +10 (+8 Base, +2 Dodge Focus), +4 Flat-Footed Grapple: +14 Knockback: -5 Saving Throws: 6 + 6 + 5 = 17PP Toughness: +4/10 (+4 Con, +6 Raven Costume) Fortitude: +10 (+4 Con, +6) Reflex: +12 (+6 Dex, +6) Will: +10 (+5 Wis, +5) Skills: 172R = 43PP Acrobatics 9 (+15) Skill Mastery Bluff 9 (+15) Climb 11 (+15) Computers 3 (+10) Craft (Chemical) 3 (+10) Craft (Mechanical) 3 (+10) Diplomacy 4 (+10) Disable Device 8 (+15) Drive 4 (+10) Escape Artist 9 (+15) Gather Information 9 (+15) Intimidate 9 (+15) Skill Mastery Investigate 8 (+15) Knowledge (Streetwise) 8 (+15) Knowledge (Tactics) 8 (+15) Language 6 (Arabic, English [Native], French, Japanese, Korean, Mandarin, Spanish) Notice 10 (+15) Skill Mastery Pilot 4 (+10) Search 8 (+15) Sense Motive 10 (+15) Sleight of Hand 9 (+15) Stealth 9 (+15) Skill Mastery Survival 5 (+10) Swim 6 (+10) Feats: 49PP Attack Specialization (Ravenrangs) 1 Attack Specialization (Unarmed) 2 Benefit (Raven Legacy) 1 Benefit (Wealth) 2 Challenge (Fast Startle) 1 Dodge Focus 2 Equipment 24 Evasion 2 Hide in Plain Sight Improved Initiative 1 Jack-of-All-Trades Luck 3 Quick Draw 1 Skill Mastery (Acrobatics, Notice, Intimidate, Stealth) 1 Startle Takedown Attack 2 Ultimate Skill (Escape Artist) 1 Uncanny Dodge (Auditory) 1 Well-Informed Equipment: 24PP = 120EP Costume Communiction 5 (range 5 mile) [5EP] Flash Goggles [1EP] Flight 4 (50mph, 440 ft/rnd Flaw: Gliding) [3EP] Immunity 5 (Enviromental Conditions [All])[5EP] Protection 6 (Feat: Subtle) [6EP] Strike 4 (Feat: Mighty) [5EP] Super-Sense 2 (Darkvision) [2EP] Grapple Gun Super-Movement 3 (Slow Fall, Swinging, Wall-Crawling 1) [6EP] Speed 1 [1EP] Ravenrangs (Damage 4, range 40 ft Extra: Range Feats: Mighty 4, Improved Range) [13EP] Utility Belt Burglar's Kit [1EP] Flash Bang Grenade (Dazzle 6, Visual and Auditory, 60ft range, 30ft radius Extra: Area [Burst]) [24EP] Flashlight Mini-Tracer Smoke Bomb (Obscure 6, Visual, 60 ft range, 250ft radius Extra: Independent) [12EP] Stun Grenade (60ft range, 30ft radius Extra: Area (Burst), Range) [24EP] Ravencycle (Motorcycle) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19 Toughness Damage Flash Bangs Range DC 16 Fort/Ref Dazzle Ravenrangs Range DC 23 Toughness Damage Reinforced Gloves Touch DC 23 Toughness Damage Stun Grenade Range DC 16 Fort Stun Totals: Abilities (64) + Combat (36) + Saving Throws (17) + Skills (43) + Feats (49) + Powers (0) - Drawbacks (0) = 209/209 Power Points
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Bee - 1 post (Rollover) = 1PP Dr Thorne - 1 post (Rollover) = 1PP Emerald Spider - 1 post (GM post) = 1PP Madame Raven - 1 post (GM Post) = 1PP Merge Trois - 1 post (GM Post) = 1PP Starshine - 1 post = 1PP National Anthem (1) The Immutable Betsy Brooks - 1 post = 1PP Old School Spirit (1) The Scarab III - 1 post (GM Post) = 1PP + 1PP (Ref Point) = 2PP Zhenshchina-voin - 1 post = 1PP Te Whakaekenga mai i te Tonga (IC) (1) Valkyrja - 1 post (Rollover) = 1PP GM Posts (2 x 2) = 4 posts New Goblin Markets (2) Ms Grue - 1 post [Maxed] Calling on the Aunties (1) Triakosia - 2 post [Maxed] New Goblin Markets (2)
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The Immutable Betsy Brooks Tucked away almost impossible to find without knowing was a small crypt apparently from the Revolutionary era. With hardly a pause Betsy made her way down the stair, despite the warnings the interior seemed to be bathed into a soft light. “Nice know someone left a light on for us.” Betsy whispered “It should be fine but stay alert just in case!” Inside the vault was the figure of a man dressed in suitable clothes for the tomb, a tricorn hat and jaunty look on his face. If you weren’t on guard for the weirdness you might have missed that he was slightly translucent, illuminated by his lamp. “Ladies and Gentleman, this is Lantern Jack. Who hopefully is going to help us here...”
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Zhenschina-voin Klara was impressed that Aquaria was still trying to negotiate with the giant, she was still onboard with a potentially (mostly) peaceful resolution. She floated down beside the Deep One, maybe the fact that they looked to least human might work for there advantage. “I’m sure we can come with a solution that it good with everyone!” she added, trying to support her college. Hopefully it would help that they’d showed exactly what they were capable of already.
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Triakosia “Here’s one!” Holding a goblin not but bigger that herself was a young teenage girl dressed in for the weather with a mask other her face. If she was intimated by being around adult heroes she didn’t show it in the slightest. “We’re not going to hurt them are we? I mean they seem pretty harmless!” realising that they might have question she added “Oh wait I supposed to introduce myself, I’m …” “Someone who doesn’t listen to instruction!” floating in the sky, with two struggling goblins in either hand was Triakosia “A friend of mine asked me to keep an eye on our little hero here!”
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Ms Grue Daphne was keeping up with the progress of the devices, Mother Unit was giving some insanely accurate updates on the creation. “Mother Unit it seems is adding in a few adjustments from non-Grue tech, one we have some reading we should be able to tweak things to perfectly match your bio-readings.” As usual Mother Unit’s figures were spot on and Daphne smiled at her adopted nephew, she enjoyed being able to spoil a family member like this she’d worry about the potentially paperwork later. “If you hold out your hand it should be ready round about… now!”
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