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Tiffany Korta

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  1. Bee With the more senior heroes seemingly taking control of the situation Melissa faded into the background. And whilst the familial stuff was fascinating, in a cross dimensional soap-opera kind of way, but how could a scientist turn down an opportunity to turn down a chance to examine Dakanian technology. Especially from over a hundred years ago. So shrinking down she’d snuck in with the Robugs and began to poke around, just appreciating the very steampunk ascetics they had going on. Apparently though they weren’t as welcome as she thought, maybe they should have asked but so much was going on and it had slipped her mind. Acting quickly she flew up and placed herself in the way of the wrench, Dyne particles luckily retained the mass so she could (if necessary) take a solid way. “Whoa wait it’s all fine!” Melissa’s voice amplified by her helmet “We were just curious and all, no harm intended.”
  2. Bee - 1 post = 1PP There Will Be Bees (1) The Scarab III - 1PP (Ref Point)
  3. Starshine Power Level: 7 (105/105PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Everyday teen bonded to a powerful artifact. Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc. Theme: (Optional) A theme song for the character. Alternate Identity: Rosalind Sommaripa (Secret) Birthplace: Shamong, New Jersey Residence: Claremont Academy, Freedom City Base of Operations: Claremont Academy Occupation: Student Affiliations: None Family: Janina Sommaripa (Mom), Alexander Sommaripa (Dad), Calliope Sommaripa (Gran) Description: Age: 16 (DoB: 20th Februrary 2005) Gender: Female Ethnicity: Greek-American Height: 5'5" Weight: 150 lbs Eyes: Brown Hair: Red Rosalind has one of those faces that looks more mature, but not old, than her sixteen years. Despite her best effort to look younger people think she'd older and therefore more mature than she'd really like. It probably doesn't help that her mother insists on her having a practical boring hairstyle, despite several (ahem) close shaves. Likewise, her clothes tend to be practical and a little on the baggy side, with her managing to stay just the wrong side of fashionable and cool. The bracelet, it has, nor needs, any other name, is a rather simple design of a thick band of silvery metal. When activated it glows with power that is quite obvious in all but the darkest of situations. Sometimes in this form faint symbols and circuitry can be made out behind the light, though so far no one has been able to work out what the rapidly changing designs actually mean or represent. Still not quite convinced that she's a full-on Superhero she's not even considered any kind of costume for herself, instead of using the standard Claremont uniform when danger calls. The only thing she does wear is a pair of old aviator goggles, ostensively to keep bugs out of her eyes. Her gran insists that they belonged to a famous ancestor that fought for the allies in World War 2. Rosalind suspects that they were just something she picked up at a thrift store, though she still wears them as a good luck charm. History: Long ago an advanced race of aliens created, as many often do, what they thought was the ultimate personal weapon. What happened to their species is unknown but the bracelet like weapon fell into the hands of multiple warlike species out to unlock the apparently deadly weapon. Each time they seemed to be able to activate the weapon and would pass it on to the next species and the cycle would continue. In 1947 AD the device found its way into the hands of a Grue Scout ship which properly crash-landed on Earth, the U.S. Airforce like all the others attempted to figure out the bracelet before boxing it away and keeping it in a series of less predacious storage facilities. In Winter 2020 on its way to another storage facility in Freedom City something happened and the bracelet was lost from its storage crate, some of the crazier theories suggested that it escaped. The item inert and with many more interesting artefacts the lost wasn't really noticed and few care about its recovery. Meanwhile, Rosalind Sommaripa was having a fairly uneventful life growing up in Shamong, New Jersey. She wasn't popular, talented or pretty sitting in that happy middle ground of just getting on with things. The closest thing that came to the excitement was when a super flew overhead on their way back to Freedom City, and whilst Rosalind might idly daydream of moving to the big city she was content to live out her high school years in relative peace and quiet. Not that she wouldn't get involved if she saw injustice, her gran always said the women of the family had a fire inside them, and that where the amazing, and awful, trouble. began! In the spring of 2021 whilst enjoying the warming weather Rosalind was walking in Wharton Forest, so remote and boring even the Green Man didn't bother to hang around when she saw a group of Jocks hassling a couple of her fellow classmates. On her way over to give them a piece of her mind fate intervened and she tripped on something, the alien bracelet that had been lost all those months before. Long sleeping inside the intricate circuitry of the alien device the synthetic intelligence came across something that it normally didn't encounter. Instead of a mind bent on conquest and destruction, or harnessing its powers for its own end, it found a mind concerned only for helping others and defending the weak. Fascinated it scanned the brainwaves of Rosalind to discover someone so very unlike the warriors and scientists it normally encountered, in a pique of interest it did something it hadn't done in many millennia and bonded with the young woman. All of this was a surprise to Rosalind who suddenly found this glowing bracelet bound to her arm, trying to shake it loose only caused it to fire a blast of light (which ironically scared away both the jocks and fellow classmates) throwing her into the air. It wasn't the most graceful way to find she could now fly, but her momma hadn't raised no fool, and she quickly figured out what had happened and got, some, control over the situation. Over the summer she slowly gained control over the alien device, not helped that the SI couldn't form words, only emotions and vague impressions, trying to keep this all secret until she'd figured out just what to do with this unearthly power she'd been gifted with. Despite being careful a glowing flying figure gains some attention, especially in a place as quiet as Shamong, and someone came looking for Rosalind offering a chance to train to better use her powers at Claremont academy. Personality & Motivation: Sensible and level headed are probably the best way to describe Rosalind. She will always try to think her way out of any situation before resorting to more extreme solutions, which is why the bracelet chose her in the first place. Though she does have a bit of a temper when she sees something she considers an injustice and isn't beyond getting involved powers or no. Despite her outwards signs of being together, she is in fact a bundle of insecurities, like many teens her age, and to counter such tends to rely on self-deprecation humour. And though she'll happily take the mickey out of herself she won't allow anyone to do likewise to others. if it wasn't for that she is pretty sure she could blend into the background and allow others to take the lead, and in general situations, she's happy to do that. Especially within the bounds of Claremont where she feels like a very small fish in a massive pond filled with superpowered sharks. Powers & Tactics: Rosalind is not a skilled tactician in the slightest and hence has a pretty simple tactic to deal with supervillains. Never strike first, but if trouble starts hit them with everything you've got until they fall down and can be arrested. She's not stupid, however, despite her claim sometimes, and if something isn't obviously working she will attempt something else. Conditioned by high school she's a natural follower over being a leader, being able and capable of taking orders and offer good options for team efforts. Power Descriptions:The advanced alien bracelet using immense energies generates a powerful electromagnetic field. These can be used offensively or defensively whilst also allowing Starshine to fly at high speeds safely. All of the effects are however accompanied by an aura of light, normal white but it can change in intensity and colour depending on what the bracelet is trying to do and the general mood of both Starshine and the bracelet. Complications: Imposter Syndrome: Everyone at Claremont is smart, prettier and just all-around better at being a superhero than Rosalind. The GM can offer a hp for Starshine to fret so much that for a short while she can't access any of her powers. Pacifist: Until someone throws the first punch (or blast) or others are obviously in danger Rosalind's morals and the bracelets programming won't let her use her powers offensively. Abilities: 2 + 0 + 2 + 4 + 2 + 4 = 14PP Strength: 12/24 (+1/+7) Dexterity: 10 (+0) Constitution: 12/24 (+1/+7) Intelligence: 14 (+2) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 10 + 6 = 16PP Initiative: +0 Attack: +7 Hard Light, +6 Melee, +5 Base Melee Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +7/+13 Knockback: -0 Saving Throws: 0 + 6 + 4 = 10PP Toughness: +1/+7 (+1/7 Con, +0 [Impervious 4]) Fortitude: +1/+7 (+1/+7 Con, +0) Reflex: +6 (+0 Dex, +6) Will: +5 (+1 Wis, +4) Skills: 36R = 9PP Computers 3 (+5) Diplomacy 8 (+10) Knowledge (Current Affairs) 3 (+5) Knowledge (Popular Culture) 3 (+5) Language 1 (English [Native], Greek) Notice 9 (+10) Sense Motive 9 (+10) Feats: 2PP Luck 1 Online Research Attack Focus (Melee) 1 Attack Specialization (Hard Light) 1 Dodge Focus 4 Enhance Feats from The Bracelet Powers: 54 = 54PP The Bracelet 13 (65PP Device, Only Usable by You) Alien Artifact [54PP] Body of Light 6 (12PP Array, Feats: Dynamic Alternative Power 3) [15PP] Dynamic Alternative Power: Flight 6 (up to 1,000 mph / 8,888 ft/rnd) [12PP] Dynamic Alternative Power: Super-Strength 6 (up to +30 STR) [12PP] Enhanced Constitution 12 [12PP] Enhanced Strength 12 [12PP] Enhanced Feats 6 (Attack Focus [Melee], Attack Specialization [Hard Light], Dodge Focus 4) [6PP] Flight 1 (10mph / 88ft/rnd) 1 [1PP] Hard Light: Damage 7 (range: 70ft, Extra: Range) [14PP] Impervious Toughness 4 [4PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 22 Toughness Damage Hard Light Ranged DC 22 Toughness Damage Totals: Abilities (14) + Combat (16) + Saving Throws (10) + Skills (9) + Feats (2) + Powers (54) - Drawbacks (0) = 105/105 Power Points
  4. I doubt Chitin needs it but Melissa is assisting as needed Bee More Charming (Diplomacy): 1d20+5 20
  5. Bee Melissa wasn’t as charming or as good with words as some here, but she (almost) always told the truth of things. “We want to try and solve this peacefully, and we’re willing to discuss options. If it’s about the Daka crystal we’re more than happy to make sure that its to returned to Dakana.” it was weird to be the adult in the hive, but she was happy to step up as needed. “Besides this is there home and I don’t think it’s fair to damage the place for a fight that's nothing to do with them.” true to her name she was concerned about the bee’s, a family legacy after all.
  6. Bee - 9 post + 1 post (Rollover) = 10 posts = 2PP Meanwhile, at the Atomic Tower! (2) There Will Be Bees (7) Dr Thorne - 1 post (Rollover) = 1PP Emerald Spider - 1 post = 1PP Little Spider in the Big City (1) Madame Raven - 4 post + 6 posts (GM Posts) = 10 posts = 2PP Rough cut diamonds (1) Survival Class: Silver Lining (1) We Ain't Going Down Like This (2) Merge Trois - 1 post = 1PP Original Gangster (Remix) (1) The Immutable Betsy Brooks - 1 post = 1PP Old School Spirit (1) The Scarab III - 1 post = 1PP + 1PP (Ref Point) = 2PP Family Takeover (1) Zhenshchina-voin - 2 post = 1PP Te Whakaekenga mai i te Tonga (2) GMing (3 x 2) = 6 posts Family Takeover (1) Original Gangster (Remix) (1) Rough cut diamonds (1) Frostbyte - 1 post Only Doing Good When I'm Having Fun (1) Miss Grue - 1 posts [Maxed] Tales of the Castle Crowd (1)
  7. Well 50%, but it's a bad place discussion for another time. Though my fault for the terrible joke, so mia culpa. Vanguard is however Eurofriendly so I'm sure we can work some visit into the trip.
  8. Does Europe adjacent count?
  9. Looks like you have all you need but if needed I have many suitable characters to hand!
  10. Sure lets go for that.
  11. Bee's Initiative: 1d20+8 24
  12. Emerald Spider Downtown Freedom City Around dawn, 1st July 2021 Peri hadn’t expected to explore Freedom quite so quickly, she blamed jetlag that meant she was full of energy at this ungodly hour. Not knowing where to get good Kimchi in this city she’d instead decides to swing arounf the city and get her bearing. She’d alraey found the place where the Air Conditioning conference was going to happen, the reason she was in the city for the rest of the week, and had tried a New Jersey hotdog. It was amazing how excited and yet blasé the local were about superheroes. Sitting on the roof finishing her hotdog she wondered how long it would be until she ran across any, if you watched the news you couldn’t throw a rock without hitting onw and by now she sure sighting of Emerald Spider had already started to make there way to social media.
  13. Bee Melissa did consider taking it apart but was distracted by the elevator and its fancy design, she’d never been that big on architecture but this was a whole different level. “Yes this is very impressive, and I’ll imagine things are going to get even more impressive from this point on!” And indeed she was blown away by the scene as the door open but it wasn’t what she expected in the slightest. “We should help, can we help, we want to help?”she looked over at Rocket Thats right, right? Can we help?”
  14. Madame Raven Callie had been raised a Summers and as such had been taught to be suspicious of anyone that seemed to good to be true. As such she couldn’t help but roll her eyes at the gee sucks attitude of this new guy, luckily the shades help hide the eye roll she was doing right now. Looking over at Charlie she smiled and mouthed “Is this guy for real?” She made sure that none of the others could see her doing this, as a cowl it was just force of habit to be aware of various eyelines. Useful in combat and espcially useful in social encounters like this.
  15. No worries, we'll see if we can get this up and running. We're kinda of between combat beats so either of you can post now @KnightDisciple & @RocketLord
  16. The Scarab III Kamala didn’t have time to celebrate her impressive shot as the grenade went off right after. Bemoaning that she didn’t have her goggles with her she decides to duck behind the desk as the opportunity allows. She wasn’t doing it just to gain some kind of cover, it didn’t really come to mind really, instead she threw open the desk drawers looking for something, anything, that could be used as a weapon or means of defence. As she did Kamala couldn’t help but plan out some way to summon her power armour to in an emergency, it seemed that it would be a good things to consider for the future.
  17. GM Post Boardroom The other board-members were surprised by the sudden change in circumstances and were still starting to regain there bearing when there was a clatter of gunfire from further on down the hall. This didn’t matter to the board-members who decided that taking cover was the best action right now. Less obvious to them, not that they’d care right now, was a less noisy whomp of was most probably a gas grenade of some kind. Office With his companion going down and the sudden cloud of smoke the second mercenary decided to pull back into the corridor, right in time to see the other two making there way down the corridor towards them. Luckily from the shadows Charlie could see the three meeting up to get up to speed on what had been happening.
  18. Merge Trois It was difficult to stand out and look like you were being stealthy at the same time bout Merge managed to pull it off, with boots that no sane person would wear at the best of time let alone when being stealthy. Yet that was Merge’s style and she managed just fine without any real thought, she was use to such things after all. “Well this is your show bow boy, I’ll follow your lead in all this.” she whispered apparently not sure where Archer was hiding out completely. It wasn’t a bad guess but she was slightly off, which would be handy if this was all a scam on her part.
  19. GM Post The old warehouse was an abandoned damp brick building with that smell you’d expect from that combination of features. It did make it easy to see where everyone could be in the dim light coming from the high windows of the place. Roughly on the middle was a series of vans parked in a circle to create a space in the middle. From the middle, unseen for now, was a series of hushed voices including the new supervillain that had revealed herself to the two bit hoods. She was it seemed waiting for the best opportunity to reappear, with quite a flare for the dramatic it seems.
  20. Madame Raven Callie hadn’t expected to win, but the workout of travelling around the city was worth in itself. She would have to get herself on of those gliders things or a jet. Maybe she could borrow Calliope’s there must be one stashed somewhere in the apartment block. She perched on the roof of a building overlooking the warehouse, going quickly over the options available to them. Quick and effective would be there best option right now. And whilst she was a good improviser Charlie had all the best toys. The Raven family kitted itself out with everything they could need in a situation. “All my good gear got taken away, you have anything suitable for this situation?”
  21. GM Post Warehouse off 12th Avenue Tucked below the High Line was a collection of various warehouse and storages place where people could store things without any major questions. Mostly it was involved with the train yard that was only a few meters away. It was also a good place to lay low if you didn’t have a chance to escape Manhattan Island. At the moment one of these building held a young teleporter that was trying to avoid the two capes that had easily captured her two, admittedly stupid partners. The said teen, currently in a police interview room rolled her eyes, and would have crossed her arms if she wasn’t cuffed. “Boy do you love the sound of your own voice, you must love that whole noir crap.” Calliope smiled but said nothing, the girl had no idea how close she was “Okay, okay, I’ll continue…”
  22. Bee Charming (Diplomacy): 1d20+5 13
  23. Just in case the best laid plans of bee's and (wo)men go off aft a-gley. Initiative: 1d20+8 9
  24. Bee Melissa didn’t know what to expect from the lightening but this really wasn’t it in the slightest, she so wanted to spend a few moments trying to figure out how this piece of technological art work but people and giant bee’s were in danger. “Get that thing out of the hive and contract the adults, I’ll try and buy us some time.” With that she flew in front of the, mecha, robot, something else? And returned to her normal size, she then retracted her helmet (thankful her uncle had added the feature) hoping her appearance might cause it to pause for a few moments. “Hello there and welcome to the Hive, I think there might be a misunderstand here? Maybe we can help you sort it all out?”
  25. The Immutable Betsy Brooks Betsy drove in silence for a few minutes, making sure to remember to drive on the wrong (or right) side of the road. Once she was sure she wasn’t going to panic some other drivers, or her teen passengers. “I guess we should start with the basics. I’m doing a favour for a friend of mine, who lost a bracelets in a card game. What they forgot to mention is that it was magical, which was a real surprise when the recently deceased man got up at his own funeral.” She paused for a few minutes to suggests some very unladylike activities to a drive that cut her up. “So as far as I can tell our zombie boy has come here to lay low, but Freedom is a big place with far to much bloody magic zipping about if you ask me!”
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