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Tiffany Korta

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  1. I know I'm saving them for when they do finally taking an interest in hurting me. Let finish off Raditron another Blast 1d20+8=25, so another DC 23 Toughness Roll. If he's done then I'll race after the main rumble.
  2. “Well I’m not one to gossip…†he leaned forward as if sharing a great secret “But from what I’ve heard strange things have been going on at Hautpoul Manor. The owner Marie de Renne return in ’79 only to find other had occupied the house. It seems that they all reached an agreement as she seemed happy for them to stay.†He poured himself and Rene a generous portion of wine, Marianne gave him quite an evil glare at being ignored. “But recently there have been a large number of men visiting the manor, rumour has it that they are frantically looking for something. As if they are in a hurry to find something before a deadline.â€
  3. Lucy took the roll of notes from both Ricky and Harry and put the two roll’s into her jacket. “We’ll have to swing by my place if we need some more cash, I still don’t trust those machines and those little plastic cards you meant to use.†She finished her Gin and Tonic and got up from the table. “I’m sure I don’t have to say it but if somehow they waiting for our arrival, and not in a good way, I’m a forgiving person I understand how it all works. Fred here on the other hand he’s not quite so forgiving…†She knew she’d never let Fred lay a hand on Ricky whatever happened, but she was hoping that Ricky didn’t know that.
  4. Blodeuwedd really wanted to stay and help her friends, but it was something that Mali had to do herself, pausing only to wish her friend good luck she moved past the huddled group towards the ship the cop mentioned was interested. She briefly thought about the last time she’d been on a ship, and how that had gone, or even the time before. She gave a tight little smile to herself, obviously she and ship’s just weren’t meant to mix. Rather than move via the gangplanks, which would probably be guarded, she got out her grappling gun and used it to climb the side of the side and onto the deck. “Giang I’m on the ship, where are you now?â€
  5. Gallia's just gone so Deadbeat/Rene's next.
  6. Agnus couldn’t help but deflate slightly as her flash of light failed spectacularly. Still it needed to be tried, and it might have worked. It probably didn’t help that Agnus had a nagging feeling that she was out of her league, to be fair it was something she’d often felt when fighting alongside other heroes. Maybe it the little girl from London speaking but the American heroes felt more capable. Now wasn’t the time to be all wracked with self-doubt, no right now she needed to step up and do her part. And wow when did she start sounding like a motivational poster? Her aura building up with power she picked one of the bickering males, Raditron was probably the biggest threat to her. “Okay boy if you won’t stop fighting I’m going to have to break you tow up. †She released a burst of energy from her aura toward this Raditron.
  7. k, let's start with a bolt of light at Radioactive boy 1d20+8=17, if that hit's it'll be a DC 23 Toughness
  8. Suddenly the aura around Gallia seemed to fade and she stopped struggling against her bounds as she floated gently to the ground. All the anger of her face seemed to melt away replaced by a slightly scared and confused look. When she spoke her voice no longer had its strange reverb, instead if was the unaltered voice of Beatrice. “What happened? I was telling you all about the painting.†She looked around unsure which of them was real “Then I was suddenly bound up.†She sounded on the verge of tears “Will someone please tell me what’s happening?â€
  9. AGainst the coils 1d20+13=21, so much the same. Against the blinding 1d20+8+1=18, she can see again! Could you all do a Sense Motive against a DC of 25, if you make it you will find the following
  10. “To me the world of magic was all around me growing up, every year the whole of the village meet’s the local Tylwyth Teg to renew a pack that’s existed since time immortal. They keep a glamour on Caer Dathyl meaning that no one can find the village unless the Order allow’s them. There’s a story that when an Agent finish’s there training they sent to visit Arianrhod herself. She’s said to give Blodeuwedd’s a practically hard time, it said that why us Blodeuwedd are choosen from the most charming of Agent’s.†she gave a little laugh “Or maybe Taid was being kind to me, I’ve yet to be sent to meet the Arianhod.†She picked at her food for a few minutes considering what to say about her school experience, as much as she loved Subito he could be a little oblivious to what was happening around him. “I’ve made some wonderful friend’s, and even you, but I don’t think you really see what I’m like at school. What you see as a quiet brooding confidence is just the opposite; Cerys is just a shy little wallflower. It strange to say but she’s not quite me, but she’s not quite a part I play.â€
  11. Agnes couldn't have wished for a better response this stranger was as interested in Hatchet as she was. That was something she could use to her advantage, what he gained from it wasn't her concern. “He uses poison’s to kill his subjects, but he’s not one to do such things anomalously. He always leads a calling card at the scene of his crime The Ace of Spades, from a deck of cards not dissimilar to you own.†She tried to keep an note of emotion out of her voice, but there was still a hint of hurt in her voice. “Strangely though he always seems to use the same card, and it never seems to stay in police evidence…â€
  12. Lucy paused and sat back into the chair trying not to show any excessive emotion, adopting a calm neutral tone. “Well I like to think I’ve been nothing but helpful to your little quests. But you’re right about the business, it not my place to interfere on how you choose to spend your time. I’m sorry I even suggested such a thing.†She did look genuinely sorry, but then her features hardened “But your harvesting of human I’d want you to stop.†She kept her voice calm, any excessive anger wouldn’t have much of an effect on the Master “One thing you have to remember is that unlike your other experiment’s I have allies, friend even, who will be happy to help me shut you’re schemes down.â€
  13. I though that was the case, I think I've still got to stop thinking of Merge as the Primary character. Swapped a few feats around to give Nicki Luck 2 and added a Snare attack to Merge.
  14. Character Name: Camera Obscura Power Level: 4 (60/60PP) Alternate Identity: Dwayne Dee Identity: Secret Birthplace: Lincoln, Freedom City Occupation: Student Affiliations: Merge Trois Family: Cheryl Dee (Mother), Tony Dee (Father), Nicki Dee (Brother) Description: Age: 21 (DoB: September 27, 1996) Gender: Male Ethnicity: African-American Height: 5'6" Weight: 145 lbs. Eyes: Brown Hair: Black Always scrawny a year as Obscura has only made him thinner. His only truly distinctive feature are his long dreadlocks, something he was proud off before his transformation. Personality & Motivation: Whilst treatment has improved his condition little of the original Dwayne remains. Whilst he can concentrate and even communicate with others he's often distracted by things around him, including the digital chatter of machines. The only person who he seems to listen to and respond to fully is his sister, both Nicki and Merge Trois. Abilities: 0 + 0 + 2 + 2 + 0 + 0 = 4PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 12 (+1) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 2 + 2 = 4PP Initiative: +0 Attack: +1 Melee, +1 Ranged Grapple: +1 Defense: +1 (+1 Base), +1 Flat-Footed Knockback: -0 Saving Throws: 1 + 1 + 1 = 3PP Toughness: +1 (+1 Con) Fortitude: +2 (+1 Con, +1) Reflex: +1 (+0 Dex, +1) Will: +1 (+0 Wis, +1) Skills: 8RP = 2PP Disable Device 2 (+3) Gather Information 2 (+2) Intimidate 2 (+2) Stealth 2 (+2) Feats: 2PP Eidetic Memory Well-Informed Powers: 7 + 4 + 20 + 14 = 45PP Communication 6 (Radiowaves, 20 miles Feat: Rapid Flaw: Permanent) [7 PP] Comprehend 2 (Speak and Understand Machines) [4 PP] Concealment 10 (All Senses) [20 PP] Datalink 6 (Mental, 20 miles Extra: Area (Omni-Directional) Feat: Rapid, Machine Control Flaw: Permanent)[14 PP] Totals: Abilities (4) + Combat (4) + Saving Throws (3) + Skills (2) + Feats (2) + Powers (45) - Drawbacks (0) = 60/60 Power Points
  15. Character Name: Merge Trois Power Level: 10 (164/165PP) Trade-Offs: +2 Attack, -2 Damage Alternate Identity: Nicki Dee Identity: Secret Birthplace: Lincoln, Freedom City Occupation: Security Consultant, Superhero Affiliations: Camera Obscura Family: Cheryl Dee (Mother), Tony Dee (Father), Dwayne Dee (Brother) Description: Age: 20 (DoB: December 9, 1992) Gender: Female Ethnicity: African-American Height: 5'4" Weight: 112 lbs. Eyes: Grey Hair: Blonde with highlights Merge is the exact opposite she dresses outrageously in bleeding edge, and often slightly bizarre, clothes that show off every inch of her curvaceous figure. She often dresses in joke costume appropriate to the situation. Her hair is "naturally" blonde is also long but falls to the side to extenuate her heavily made up face. The tips of her hair are often dyed in a different color with each copy having a different shade. Tacky yet stylish may be a way to describe her look. Power Descriptions: Through practice Merge Trois has learned to use her duplication powers in a number of creative way's. Many of them just involve using a large number of duplicates working in tandem to achieve her tasks. Other work by projecting herself out at a distance, in a series of rapid projects to move at distance, or at extreme distance to collect information. Personality & Motivation: Merge Trois acts loud, brash and eccentric and comes across as a little bit dumb, but this is just an act to throw people off what really going on. Her personality is used to distract from what she is really trying to do. She tends to try and surprise people, either by distractions or by dropping knowledge of what going on into the conversation. Abilities: 16 + 14 + 18 + 0 + 4 + 8 = 60PP Strength: 26 (+8) Dexterity: 24 (+7) Constitution: 28 (+9) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 18 (+4) Combat: 20 + 10 = 30PP Initiative: +7 Attack: +10 Base, +12 Unarmed Grapple: +18/26 (base 10, Str +8, w/S-Str +8) Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed Knockback: -5 Saving Throws: 1 + 2 + 6 = 9PP Toughness: +10 (+9 Con, +1 Protection) Fortitude: +10 (+9 Con, +1) Reflex: +9 (+7 Dex, +2) Will: +8 (+2 Wis, +6) Skills: 56RP = 14PP Acrobatics 9 (+16) Bluff 12 (+16) Diplomacy 8 (+12) Drive 2 (+9) Gather Information 2 (+6) Intimidation 7 (+11) Notice 8 (+10) Sense Motive 8 (+10) Feats: 15PP Acrobatic Bluff Attack Specialization (Unarmed) 2 Dodge Focus 5 Evasion Interpose 1 Move-by Attack Power Attack Takedown Attack Taunt Uncanny Dodge (Auditory) Powers: 10 + 25 + 1 = 36PP Concealment 10 (all senses) (Flaw: Miss Chance Only) [10 PP] Duplication 10 (20PP Array, Feats: Alternate Power 5) [25 PP] Base Power: Add (Extras: Selective Attack, Targeted Area [burst]) to Unarmed {16/20 PP} Alternate Power: Communication 3 (auditory, 1,000 ft) [3 PP] and ESP 4 (all senses, 1 mile, Feat Rapid (x10)) [13 PP] [17/20 PP] Alternate Power: Add (Extras: Autofire, Secondary Effect) to Unarmed [16/20 PP] Alternate Power: Quickness 12 (x10,500) [12 PP] and Speed 6 (500 mph Feats: Wall Run, Water Run) [68 PP] [20 PP] Alternative Power: Snare 8 (Any Point, any direction Extra: Engulf; Feats: Tether, Indirect 3) [20 PP] Alternative Power: Super-Strength 10 (Lifting Strength +50 [Heavy Load : 482 tns] [20 PP] Protection 1 [1 PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC23 Toughness (Staged) Damage (Physical) Unarmed Area (40ft) DC23 Toughness (Staged) Damage (Physical) Totals: Abilities (60) + Combat (30) + Saving Throws (9) + Skills (14) + Feats (15) + Powers (36) - Drawbacks (0) = 164/165 Power Points
  16. Nicki Dee Power Level: 10 [14] (165/225PP) Trade-Offs: None Unspent PP: 60pp In Brief: To help her brother she become a criminal, now she trying to make up for that time. Alternate Identity: Merge Trois Identity: Secret Birthplace: Lincoln, Freedom City Occupation: Student Affiliations: Camera Obscura Family: Cheryl Dee (Mother), Tony Dee (Father), Dwayne Dee (Brother) Description: Age: 26 (DoB: December 9, 1992) Gender: Female Ethnicity: African-American Height: 5'4" Weight: 112 lbs. Eyes: Brown Hair: Black Nicki is an unremarkable looking woman, an image she works hard to maintain. Her clothes are fashionable, but off the peg, her hair cut helps hide her features and she taken to wearing glasses, though she doesn't need them. Power Descriptions: With a few moments concentration Nicki can call up her alter ego, Merge Trois, who can create copies of herself. Despite her name Merge Trois can produce an almost unlimited number or copies, though she often limits herself to three initially to confuse her foes. Whilst the Nicki and Merge are mentally linked, and Merge is driven by Nicki's desires, Merge can carry on independently of Nicki for an almost indefinite period. History: Growing up was often hard for the Dee family with her parents struggling to make end meets, this tension often led to heated arguments between Nicki parents. To escape this she created imaginary friends who she would spend hour happily playing with, her brother however escaped into alluring world of gangster rap and gang culture in general. Whilst Nicki studied hard to try and make a better life for herself and her family Dwayne fell into a life of petty crime and violence. Despite this Nicki care deeply for her brother who in his own way was always trying to look after and protect his little sister. For a while however things were okay the gang Dwayne ran with were pretty minor, happy to commit relatively low key crimes staying out of the way of the more powerful and violent gang and the notice of Lincoln resident supers. Then one day this all changed when a strange man offered the gang a chance for one big score. Nicki has never been sure exactly what happened as Dwayne came back changed. All of the gang were granted powers of some sort but Dwayne, who had volunteered to be lookout, came off the worst. As well as gaining the power to conceal him from all senses, he also gained the power to monitor and control all electronic devices as well as receive and transmit all broadcast frequencies. The problem was he can't turn the signals off and is constantly bombarded with the chatter of the electronic devices that fill our world. Whilst he can look after himself and following simple instructions, apart from occasional flash of his old self, Dwayne has been lost in the constant electronic noise. Her parents couldn't cope with what happened to their little boy and it fell on Nicki to take care of her big brother. Whilst doing that, and trying to complete her studies, she also started to make subtle inquiries about a cure for her brothers condition. Eventually she found somebody who was willing to help, but he warned her it would take massive amounts of money to achieve a cure. Luckily for her he could offer her powers, safe ones at that, which would allow her to gather this necessary money, for only a tiny addition to the total. Having exhausted all other options for a cure she reluctantly agreed asking for the type of power that would allow her to be in several places at the same time. Then she carefully began planning ways to earn the money necessary for his cure. Her short criminal career was successful and she managed to put by quite a bit of money for herself, her brother and her family. But it was with the help of the cities heroes that she managed to fine the help that her brother needed. Whilst her brother was recovering she retired from her brief criminal career, she even stopped being Merge for a while. But she missed the thrill of being Merge Trois and when the Freedom City was in crisis she decide to come out of her brief retirement and help her community. She hadn't consciously made the decision but now Merge is going to try to help Freedom City. Personality & Motivation: Whilst Nicki can come over as introverted she anything but shy and has, over the hard years of high school, learned to stay in the background and subtly manipulate people to get what she wants. Though Nicki is still inclined to use her abilities to just be left in peace she does now try to use them to help other people. Nicki has always had a strong moral code, she could never harm or kill anyone, and her career as a criminal hasn't changed her attitudes. She does however have a dim view of large corporations and banks, something her criminal career has only helped but be reinforce (though there are rare exceptions), she’ll make sure that people aren’t harmed but wouldn’t attempt to reduce property damage or the loss of earnings. Powers & Tactics: Whilst Merge prefers to use guile and cunning to avoid conflict if trouble starts she tend to rely in sheer strength of numbers to defeat her foes flooding the area with as many duplicates as she can. She also tend to avoid bringing Nicki into direct contact with the plan in hand, if possible she will remain a safe distance away and allow Merge to handle the situation herself. Complications: Freedom: No one knows that Nicki is Merge Trois, something that she works very hard to maintains. As far as possible they've try to maintain that they don't know each other, or at least only vaguely aware of each other. Right by My Side: Nicki feel responsible for her brother and will try to keep him safe and out of danger. Whilst she sometime uses him in her plans, if he's put into immediate danger she will put all her energies into protecting him. If made to choose between helping her brother and helping other's she naturally inclined to protect him first. Pound the Alarm: As far as law enforcement is concerned Merge Trois is still a wanted criminal, as well as a few of the Superhero community. Here choice of target's means she has little hassle for most beat cop's and detectives, but there always a few. Beez in the Trap: Merge's method of using other villains of for her own gain, as well her habit of getting revenge on those who tried to burn her, means that she has made quite a few enemies. The foundry in particular wish to get revenge on her for ruining one of their operations. Abilities: 0 + 6 + 4 + 8 + 6 + 8 = 32PP Strength: 10 (+0) Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 18 (+4) Wisdom: 16 (+3) Charisma: 18 (+4) Combat: 12 + 8 = 20PP Initiative: +3 Attack: +6 Base, +10 Unarmed Grapple: +10 (base 10, Str +0) Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -1 Saving Throws: 6 + 6 + 6 = 18PP Toughness: +2 (+2 Con) Fortitude: +8 (+2 Con, +6) Reflex: +9 (+3 Dex, +6) Will: +9 (+3 Wis, +6) Skills: 56RP = 14PP Acrobatics 9 (+12) Bluff 12 (+16) Diplomacy 8 (+12) Drive 2 (+5) Gather Information 2 (+6) Intimidation 7 (+11) Notice 8 (+11) Sense Motive 8 (+11) Feats: 17PP Attack Specialization (Unarmed) 2 Benefit (Wealth) 2 Contacts Dodge Focus 6 Luck 1 Minions (Camera Obscura) 4 Well-Informed Powers: 19 + 45 = 64PP ESP 6 (all senses, 1 mile, Flaw: Medium [Merge Trois], Rapid (x10)) [19 PP] Summon 11 (Merge Trois, Extra: Fanatical, Heroic, Duration [Continuous]; Feat: Mental Link; Flaw: Feedback) [45 PP] Totals: Abilities (32) + Combat (20) + Saving Throws (18) + Skills (14) + Feats (17) + Powers (64) - Drawbacks (0) = 165/225 Power Points
  17. We now enter the combat phase of our entertainment. Asad and Merge are against 24 Charibdrones, for ease I'm splitting them into two groups of 12. So there initiative are Drone Group 1 1d20+3=22 Drone Group 2 1d20+3=22 (I rolled them seperatly honest ) Merge Trois 1d20+7=15 And would the only singular character here please roll initiative.
  18. “If you think it’s a good idea I let her see you all.†The screen went blank for a few second only to be replaced with a idealized face of a golden skinned woman. She didn’t say anything but just gave a face of barely veiled contempt before the whole unit seemed to shut down. At almost the same instant alarms stated to go off and the room was bathed in red light. Through the blaring alarms merge made her intentions clear. “I’m guessing she’s not happy to see us. Normally I’d split at this point, but hey I think I actually almost like you two.†As she spoke from the ceiling dropped a large number or roughly circular objects around the size of a Frisbees. As they neared the ground they sprouted tentacle like legs and made their way toward the two of them.
  19. Agnus herself knew almost nothing about physics, apart from the practically application of sound waves. Someone in the spirits past did however know a little, well maybe a lot, more. One fact she knew from this was that Photons could be connected even if they were separated by distance. This was useful as right now she was concentrating on a series of photons in the middle of the villains trying to convince them to suddenly let off a flash of light. It wasn’t something she normally sis, so it took more o her concentration than normal. “You’re behavior out her is just terrible, it’s enough to make my college Velocity here cover her eye’s. Still it’s just as well I’m here to shine a light on the whole situation.†Then as planned she finally go through to the photons filling the area with a blinding flash of light.
  20. Plonk down a Dazzle on the general area, it's selective so Velocity will be fine everyone else needs to make a DC 14 Reflex roll.
  21. Diplomacy to convince Ricky to part with some cash 1d20+10=13, 17 if he see's her as attractive.
  22. Autopsied by Cape Revenant A massive 15 point's I've finally go around to spending +2 Wisdom +2 Charisma +1 Reflex +4 Skill (16R) Bluff +2 Diplomacy +4 Gather Information +1 Investigate +2 Knowledge (Arcane) +1 Knowledge (Streetwise) +3 Notice +2 Sense Motive +1 Increase Impervious Toughness to 6 Super-Sense-+3 (Detect Magic [Visual]) Increase Super-Strength to 3 Add Bloodhound Detective Agency to Affiliations
  23. Lucy gave another of her easy smiles “I believe you, you’re smart enough not to lie to use, especially with Fred around.†She probably had an advantage over Fred and Harry whilst they might seem in some way to have stepped out of her own era, they hadn’t experienced all that the era had to offer. She remembered similar set ups existing when she was younger. The amount of money might have changed a little since that time. “So exactly how much capital would we need? Maybe you could see to give us a loan or even a gift? “
  24. Blodeuwedd didn’t move into the room behind Myrmidon, her attention was instead draw more toward what couldn’t be seen. Above what she’d reckoned was the giant skeletons were the unhappy spirits of the giant’s themselves. She wished she the ability to speak with them but such a thing was beyond her abilities. She paid no attention to the technicians around them, confident that Myrmidon would do what she asked. She dropped her concealment and offered her goggles to Myrmidon. “If you look through these you can see the spirits or ghosts of the Giant’s trapped within their skeletons. We need to remove them from the base and away from these people’s control.†She leaned down and woke the man up, the first sight he saw was her dark hooded form. “Tell me how what were you planning to do with the Giants, and how were you planning to transport them?â€
  25. She gave him a thin tight smile. “Stick around I’m doing another show later, I’ll sing to you like a canary.†She lit up another cigarette and offer one to Roi, she gestured towards him with her cigarette, adding more smoke to the already smoky atmosphere. Her tone suggested she wasn’t exactly his biggest fan. “He’s a made man, that means he’s a member of the local Mafia, one of the worst of his breed. You want someone dead you call him, but he doesn’t use a gun, knife or even fist, no he has a much more insidious methods…â€
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