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Tiffany Korta

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  1. Madame Raven Whilst her senses was telling herself that something was a little off Callie tried to play things as cool as she could sticking her hands in her pockets. All this supers stuff was still a little new to her and it took a little getting use too. “Hi there I’m Callie Sen, I’m expected here for the tour. Are they…” she gestured towards the mud men “Students here as well? I mean like I say the more the merrier, well not often but you know what I mean!” Play it cool Callie, she thought, you don’t want to make a fool of yourself.
  2. Summers Manor, North Bay, Freedom City, New Jersey 18:00 EDT, 6th April 2020 Whilst Callie had mostly stayed at the Penthouse during her visits to Freedom City she had visited the manor a few times to see where her Grandparents had lived, the ones she knew about at least. Still she’s wasn’t quite ready to visit dad yet and since she was in town to visit St Thomas’s, she still wasn’t use to calling it Claremont’s, she figured she’d pop in to check out the old place. Her keys even still worked, or at least they needed much better unpickable locks, and she swing the doors open hand in her leather jacket as she peered into the gloomy hallway. She was taking it all in as if this could be taken away from her at any moments, and after all nothing exciting could be going on here...
  3. The Immutable Betsy Brooks “Sweetie they aren’t at the convent by choice, they can’t cause trouble because they can’t cross holy ground. Though apparently the good sisters keep them feed, animal blood as far as I can tell.” Betsy though about the Chris’s comment, it was a decent deduction. “If we can find the plot we can track down the family it belongs to, those old f***ers won’t want any common folks polluting there graveyard.” she grinned “I’ve pissed in there cornflakes enough times to know they don’t like it!”
  4. if you need her Ms Bright is a PL7 street level hero. She's general active in the Southside but moble enough to cross the river as needed.
  5. I'll spend a hp to stunt a visual dazzle off of her Teleport array.
  6. Ms Bright That was it, she’d hoped against hope that this was something else but it was what she’d expected a murder cult. The light that surrounded herself began to gain in intensity until it got almost to bright to bear. She began to float up into the air, anger burning in her eyes at how these people were treated. “How can you think this is helping people! We’re not talking a modest proposal here, you’re murdering people!” She grinned, a grim note of humour at how she’d fooled them all. “Oh look I guess I didn’t lose my power after all, let me show you what the light can do against the darkness.” She released her all the light she’d built up in her anger into a burst of light.
  7. Zhenshchina-voin Klara gave a little frown as the details of the gang were revealed, especially the location of these kids. She walked many of the streets of Westminster on her daily visits to the Ministry, and yet she’d never thought to keep an eye out for criminal activity. She’d always been a big picture kind of hero, but would it hurt to patrol the streets now and again? “That's a little embrassing for us, what with them being almost on our doorstep.” for the newcomer she gave indicated on the map there location in regards to Westminster, it was weird to think that maps weren’t really a thing when Muirne was little “You think they're doing it purpose, operating under our nose?”
  8. White Lioness Àjàṣorò stood back a little whilst the tour carried on, at first she didn’t want to overshadow her brother whilst he did his task (very well), and second she had a... complicated relationship with Eira (and sort of Pan, but no one could hate him for very long) and she didn’t want to cause a scene around the new student. And with her cat like skills she could very easily keep out of sight. “So how do you think things are going right now brother?” she spoke just behind his ear “At least the new kid is meeting the wide range of students here.”
  9. Madame Raven From down the drive leading to the Academy came the roar of a motorcycle as it shot down the road, pass the pair to skid to a halt a short distance away. The driver of the Yamaha kick down the standard shut off the engine before taking off her helmet, a black colored bird taking flight on a purple background. The cool looking image she managed to project was ruined slightly by the wide grin that she had on her face. “Woo this thing moves like a dream, moves great…” she eyed the Detective before altering herself in mid speech “… when just exploring the grounds!” She gave a look that suggested that she was innocent of all illegal activities.
  10. Galatea Power Level: 10/12 (180/180PP) Unspent Power Points: 0 Trade-Offs: -1 Defense / +1 Toughness In Brief: Postmodern Golem. Catchphrase: Does not compute! Theme: I am not a Robot - Marina and the Diamonds Alternate Identity: Jī Qì Rén , Jen Hope (Secret) Birthplace: Foundry Laboratory, Freedom City, reborn Talos Laboratories, Rurland Residence: West End, Freedom City Base of Operations: Rurland "Embassy" Occupation: Unoffical Ambassador Affiliations: Rurland Family: Talos (creator), Medea (Memory Template) Description: Age: 52 (DoB: 17th May 1974) Apparent Age: early 30s. Gender: Sculpted Female Ethnicity: Synthetic American Height: 1.78m (5’10”) Weight: 60kg (132lbs) Eyes: White, Green as Jen Hair: Silver, Black as Jen One of the most advanced material produced on Earth Prime Galatea's bio-synthetic skin almost perfectly resembles human skin, including touch texture and even body heat. The whole surface was designed using fractal algorithms that even produces small flaws and marks making her look as unique as any other human. She even has subroutines that mimic breathing and blinking actions along with emitter that spoofs internal organs, only the most through of scans would be able to detect that she is in fact synthetic in nature. Whilst in theory she could alter her features to take on any form she has, for reason know only to Talos, been locked into a singular form of a young Asian woman. The awakening of her memories have created a flaw in this programming and she can now transform herself back into a form resembling her original form of a gynoid made of silvery material. Even her facial features shift to those more resembling her "mother" Medea, though this form doesn't blink or breath she can still display a full range of human emotions. Whilst it would be possible to port her human disguise over to her Galatea form, or vice versa, she has yet to attempt such a feat to hide her activities as the reborn hero. History: The original tragic tale of Galatea is well known to many, made by Talos as a robot bride Galatea rebelled against his control and for a while became a hero. Through the 1970s, she fought alongside the Freedom League until she sacrificed her life to save the world from another threat from Talos. Believing her digital consciousness gone with a heavy heart Daedalus put her body in storage. Through the decades she was forgotten by most except for her creator Talos, who still had what passed as feeling for Galatea. Flushed with sucess at the foundation of Rurland, a robot nation in the Ukraine, he managee to procure the body of Galatea with the aim of rebuilding a new version of his robotic bride free of the influences that caused her to turn on her creator. Using a mix of modern robotic technologies he built her a bio-synthetic body, styling her after designs procured from Doctor Otaku, he then placed the original memorycore of Galatea into the new body wipe of all but her basic personality matrix. He then activated the new Galatea gaining what appeared to be an innocent who he could mold to his liking. However unbeknownst to even Talos, Galatea's brain had been designed around a Recursive Fractal Quantum Memory core, even a single unalterd positron would allow her memories to be recoverd, tucked away like a irritant pearl by her newly rebooted systems. As she grew and adapted to this (to her) new existance this pearl of her memory began to grow, her recharging periods filled with dreams of her former life. But with no reason to think otherwise she stayed loyal to Talos and whilst her neural net hadn't formed any connection of love she still felt a sense of obligation toward her "father". Talos downfall in this manner was his own prideful need to show off his "conquests" to the heroes he had been twarted many time in the past. Even though few would even recognize Galaeta in her original form when he travel to Freedom City to discuss the status of his country with American offical (choosing Freedom City over Washinton, DC to get one over on the heroes there), he choose to bring along Galatea to be his assistant. Unknown to Talos the sight and sounds of the city she'd spent much of her existance proecting finally broke through the blocks in her memory allowing her to remember who she had always been. Even with her memories restored she didn't immediately abandon there reason for visiting the city even though it wasn't for her every robot deserved the right to a place they called there own, something she had struggled with prior to her original shutdown. More worldly wise, and knowing Talos of old, she worries that this robot utopia might be used for less than noble causes. So when the meeting were done she volunteered to stay in Freedom City as an unoffical ambassador helping robot that wished to find a new home in Rurland. At the same time she has begun to resume her activities as Galatea, carefully making sure that Talos cannot connect her to this reborn hero, trying to build evidence of any potetnail wrong doing done Talos and his new robot nation. Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications: Name: Description Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary. Abilities: 22 + 6 - 10 + 12 + 6 + 6 = 42PP Strength: 32 (+11) Dexterity: 16 (+3) Constitution: - Intelligence: 22 (+6) Wisdom: 16 (+3) Charisma: 16 (+3) Combat: 16 + 10 = 26PP Initiative: +7 Attack: +10 Electroblast,+8 Base Defense: +9 (+5 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +0 Knockback: -0 Saving Throws: 0 + 4 + 6 = 10PP Toughness: +11 (+0 Con, +11) Fortitude: Immune Reflex: +7 (+3 Dex, +4) Will: +9 (+3 Wis, +6) Skills: 36R = 9PP Computers 9 (+15) Disguise 15 (+18)* Disable Device (+10) Knowledge (Technology) 9 (+15) Language 3 (Greek, Mandarin, Ukrainian, English [Native]) Notice 7 (+10) Search 4 (+10) * From Morph Feats: 13PP Ambidexterity Attack Specialization (Electroblast) Benefit (Rurland Representive) Dodge Focus 4 Eidetic Memory Fearless Improved Initiative 1 Luck 2 Online Research Powers: 1 + 20 + 30 + 3 + 11 + 7 + 8 = 80PP Galatea is a robot and all her powers are technological in nature Datalink 1 (10 feet, radio) [1PP] Electroblast 10 (100ft range, Extra: Range) [20PP] Immunity 30 (Fortitude Saves) [30PP] Morph 3 (single appearance, +15 Disguise) [3PP] Protection 11 [11PP] Super-Senses 7 (Extended Vision, Infravision, Low-Light Vision, Radio, Time Sense, Ultra-Hearing) [7PP] Super Strength 4 (+20 Str, heavy load 16.6 tns) [8PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 26 Toughness Damage Electroblast Ranged DC 25 Toughness Damage Totals: Abilities (42) + Combat (26) + Saving Throws (10) + Skills (9) + Feats (13) + Powers (80) = 180/180
  11. Emerald Spider “Hi guys, good to see you again! We should try this next time with less villains!” She did a little flip over the heroes combined with a little wave, before firing a quantum filament to take her back up and around in the air. For now she was working to contain and slow the villains so the others could take them down quickly. Swinging between nearby objects she made a rapid series of hand movement to lay down a series of fine quantum lines, fine enough to be hard to see but strong enough to trip and unwieldy foe.
  12. Emerld Spider will lay down some tripping strands, that DC 19 trip attack.
  13. Just checking how we are on the container count.
  14. Emerald Spider Peri thought through everything that had been said, whilst enjoying her noodles, it seems that everyone agreed but they were dancing around possible solutions. Some how through the years she’d become something of a superhero elder statewomans, at least in Emerald City, time to employ it for some good. “It seems to me that we’re never going to be able to fight Mars and his ilk directly, unless one of us has super lawyer powers.” even now she couldn’t resist a quick pun “We should coordinate and share information, network our efforts rather than act independently. At that's the least we can do, if we’re series about working together we could even organise into a super-team. A West Coast Freedom League if you will.”
  15. Whilst character can up anywhere in the world to help Players and Gamemasters we have a number of Hub cities where characters gather. These are generally the places where adventures will happen and we encourage player to at least start in one of theses cities, though some are more encouraged than others. Freedom City, New Jersey Since the arrival of Centurion in a single bound, Freedom City has been the home of supers both good and bad. Home of the Freedom League and the Atoms among others. Whilst the other cities has a singular focus Freedom City has a healthy mix, from the Gothic Horror of the West End, through the High Tech shenanigans of Downtown, to the more Street level antics of Southside and Lincoln. The closest comic equivalent is Astro City a glorious mix inspirations of Marvel and DC characters and location. Being the default setting of 2nd edition M&M its the backbone of the site with the most development and change over time, and we recommend the Freedom City book for 2nd though the 3rd is fine though the book goes in a different direction that our site on several things. This is the default setting and we recommend it, along with Claremont Academy (see below) as a starting location for new players. The only limit on PL is that imposed on the site as a whole of PL 15, though many players choose to cap their characters at PL 12. Claremont Academy, Freedom City, New Jersey Claremont Academy looks like a high status teaching academy on Freedom City, but it is actually a school teaching teenagers how to handle there super powers, as well as the more challenging task of growing up into adults. As well as occasional adventures or danger room practising the teen heroes will often gather to interact, making friend and rivals and even falling in love… This the place for classic teen heroes be it New Mutants (or whenever X-men remember to be a school for young mutants), Teen Titans and Young Justice. Again we use the 2nd edition version in the FC book and Hero High, though little has changed between this and 3rd edition. Though we have made a few changes of staff, including Calliope Summers taking over as headmistress from her father. An easy way for character to interact with each other we strongly recommend the Academy for new players. New characters cannot be younger than sixteen and cannot start with a PL higher than 8, and until they graduate they cannot go above PL 10. Emerald Cities, Washington and Oregon A sparking high tech city on the Pacific Emerald City is a beacon for tech companies drawn by the example of Mars Tech. Until as recently as 2016 the city has seen few super heroes and even fewer villains until the arrival of the cities own Emerald Spider open the flood gates to other heroes, and now many wonder why it didn’t have any heroes before… A futuristic high tech city in the mould of Metropolis or Marvels New York of Stark or the Richards, with a touch of the setup of The Runaways (both comic and TV show). Like all the cities here magic coexists with the technological and the forests of the Pacific North west contain more cryptids than just the famous Big Foots. The city is based on the Emerald City guide but again a few changes have been made, including the Silver Storm happening much later and having less of an impact on the city. Not as active as the other two cities; it’s probably best to establish a character before starting one in Emerald City. Character are again only limited by the PL cap of the site. Bedlam City, Wisconsin A forgotten cesspool of a city where daily life is a struggle to those that choose to stay in Bedlam. Violence is common to the poor and downtrodden, the Rich living safe in there own gated areas, and few seem to care about them or the city. Some say that the city may even be cursed in some way, though few are curious enough to find out if this is a thing. A dark Gothic urban wasteland, in the mold of the worse parts of Gotham or Bludhaven, with a very strong mix of Cyberpunk and White Wolf's World of Darkness. Bedlam is based on a series of RPG book by Plain-Brown-Wrapper-Games, though again we’ve added a few changes of our own over time. Due to the dark tone and pushing the general PG-13 rating of the site we don’t recommend Bedlam as a starting location for new player characters. Characters are cap at PL 10; this is not a place for high powered heroes. Vibora City, Florida Sitting at the top of the Florida, Vibora mixes the modern southern hospitality with an old world Gothic styling, magic swirls around the city along with more mundane secrets and challenges. The city in general is a friendly open city and with this they have adopted a different approach to superheroes, with all of them offered the chance to Municipal Defenders of the city. Dripping in Southern Gothic Vibora is similar to occult mysteries of Swamp Thing or Sandman, with a splash of Vampire Lestat and the Voodoo Loa. Vibora Bay is a transplant from the Champions setting of the same name by Hero Game, with the timeline of the book moved forward fifteen years to the current day. Still new and whilst a good for any players it may be better for new players to establish themselves somewhere else before traveling here. Whilst characters tend towards the occult there are no restrictions on PL’s beyond those normally established by the site. Space, The Milky Way Beyond Earth atmosphere humanity is watched by sometimes exasperated multiple alien species, wether it’s the human like Lor (though they insist humans are like them) with there shiny Utopic Federation, the duplicitous machinations of the shapeshifting Grue Union, or the cunning violence of the anarchic but still dangerous Khanate. Many heroic rogues travel the space-lanes reluctantly protecting innocents alongside the Praetorians protections and guardians of a long lost empire. After a failed invasion by a (more) alien menace a wormhole at the edge of the Solar System allows Terran heroes access to the wider universe via CoVic station, home to the Praetorians. A healthy mix of the clashing empire of the Kree, Shi'ar and Skrulls, home of the ragtag Guardians of the Galaxy of both comics and movies, with a healthy dose of the Federation of DC’s Legionaries. Mixed into all this is influences from most well know Sci-fi properties most obviously Star Trek, Mass Effect and Star Wars. We draw mostly from what has been defined in the 2nd edition Freedom City, with very like from the 3rd edition Cosmic Handbook, though space is still reeling from an invasion a few years ago by the Borg like Communion. Among the damage done was the destruction of Lor-Van, the Lor’s homeworld, and the fragmentation of the Khanate into several competing territories. Mostly home to the Praetorians, with a light smattering of dashing rogues, it can difficult to find others to enjoy the swashbuckling adventures of space. That said those that venture out aren’t restricted by PL beyond those of the site.
  16. Madame Raven Power Level: 8/12 (180/211PP) Unspent Power Points: 31 Trade-Offs: +2 Attack / -2 Damage In Brief: A time displaced Callie Summer enjoys the 21st Century. Catchphrase: Don’t forget to like and subscribe. Alternate Identity: Calliope “Callie” Sen (Public) or Calliope “Callie” Summers (Secret) Birthplace: Hong Kong Residence: Apartment in New York and the dorms in Claremont Base of Operations: Claremont Academy, Bayview, Freedom City, New Jersey Occupation: Student and Influencer Affiliations: Students of Claremont Family: Doctor Sin (Grandfather), Duncan Summers (Father), Jasmine Sin (Mother), Callie Summers (Possible future self) Description: Age: 16 (DoB: 24st August 1973) Apparent Age: 16 Gender: Female Ethnicity: Asian / European mix Height: 5’7” Weight: 110 lbs Eyes: Green Hair: Black Whilst still having a little baby fat around the face Callie still shows the beauty that she inherited from her mother, though often marred by the scowl she got from her father. At the right angle, she also looks similar to her older duplicate, but not quite the same, like how on movies and television they hire a younger actor they hire to play the child version of the main character but they don't quite look the same. Not that Callie really minds as since her arrival she's made an effort to stand apart from her older self, cutting her hair short rather than the long hair that she's almost always used to wear it. Her clothes and makeup are all of the most fashionable available, but everything is either ethically sourced or from thrift stores. Her costume is a variant on the classic Raven costume, but made up of common available materials, the costume is mostly heavily modified motorcycle leathers with a pair of long lace-up boots. When needed she wears a domino mask, the only think she kept from the original Raven costume. Finally the cloak is a home made traditional cloth cloak with the scalloped feather like design at the bottom. Even her utility belt is a makeshift affair, a little less graceful than the original Raven design. Many of the gadgets insides are from those borrowed from the Raven suit, though she is very capable of making her own. History: Knowing nothing about her past as the granddaughter of the criminal mastermind Doctor Sin Callie grew up a fairly normal life, if one of incredible comfort as her father was one of the richest men in America. She also didn’t know that he was the masked Vigilante Raven, Duncan making sure that she was isolated from this world but also socially aware taking part in many of his many charities. She lived in New York, and experienced all the city had to offer, as well as going to the very exclusive St Thomas Aquinas Academy in Freedom City. On the eve of her sixteenth birthday, where at her party she’d learn that she was the daughter of Raven and granddaughter of Dr Sin, she was suddenly awoken by a strange woman in her apartment who was dressed in strange clothes that no one in ‘89 would dress. Her nanny / bodyguard Winnie Napier tried to stop the woman but in the struggle there was a flash of light and the pair found themselves in 2020, with the strange time traveller being nowhere to be found. The two quickly determined that they had somehow been transported thirty years into the future. As her older self wasn’t around Callie and her guardian took up residence whilst they decided what to do, as was the habit of her father the place was well enough stocked to keep then supplied for weeks. Whilst learning about the world through television and, eventually, computers and the internet. Staying inside for now Callie began to notice something odd about the dimensions of the apartment. Whilst her father hadn’t told her his secret, he had made sure to teach her the skills to be able to analyse the world around her, as well as self defence, along side the regular education. These skills allowed her to find where her future self had kept a spare version of the costume, even though she had given up the mantle a few years ago, and it didn’t take much to figure out that someone who lived here was the hero Raven (though she hadn’t figured out it was the future her). She couldn’t help but try on the costume and going a little stir crazy going out and about in New York city, and one thing led to another and she ended up stopping a mugging. That was it and she was hooked going out most nights to fight crime whilst she spend day, mostly afternoons, getting up to speed with modern culture. Becoming fascinated with social media she began to post blogs and video’s in character as Madame Raven. Her senior version had already began to suspect something was going on before Callie began posting on the internet and she quickly worked out where Callie and Winnie had been staying. And then with a quick trip from Freedom City to New York the Callie’s finally met each other. Both being as strong willed as each other the meeting didn’t go well but the younger Callie saw the wisdom in enlisting the aid of the adult herself. All travelling back to Freedom City the older Callie with the assistance of her father and the League determined that this was a younger version of herself and that it appeared to be her from the past, though the timeline didn’t appear to have changed. This was perplexing and they decided it was best to keep the younger Callie here whilst they figured out what as the truth, meanwhile they’d need to do something with the younger Callie whilst they investigated further. So it was decided, not that the younger Callie had a choice in the matter, that she would again attend Claremont and learn alongside other teen heroes. But she was strictly forbidden from going out heroing, though Callie had other ideas on this matter... Personality & Motivation: Whilst Callie tries to play it cool she genuinely enjoys being a hero, and being in the future, leading to her sometimes getting a little over enthusiastic. A cheerful upbeat eternal optimist she all tries to see the bright side of any situation and to encourage others to carry on despite the bleakness of the situation. A people person Callie enjoys the company of others, though she respects others boundaries, more than happy to keep up both sides of the conversation. With the natural charm of her mother she finds it easy to get on with most people, with only her own future self being hard to reach for many reasons. Powers & Tactics: Having now powers Madame Raven has to work hard to gain any advantage in a situation. Often that means improvising by using whatever is at hand to achieve that goal. She has a few gadgets which she uses often in a crisis, having studied other raven using these weapons in many situation. Whilst she has no formal training she has inherited a quite tactical mind that she can use to her advantage, though she often suffers from either her inexperience or overconfidence. Power Descriptions: Callie is a peak human with no powers, mostly through hours of exercise and education that her father had encouraged her to do. Her brief time as a hero as well as her further education at Claremont has increased her abilities to among the best a human can achieve at her age. Complications: A congress of Ravens: her future self is the Headmistress of the school and as such tries to interfere in Callie’s life, even if she tries to be subtle. This often places Callie in situations she really doesn’t want to be in. A conspiracy of Ravens: Someone bought her into the future, potentially breaking the timeline, who and why are unknown. She may occasional suffer weird temporal effects at the most inopportune of moments. An aerie of Ravens: Whilst she more or less acclimated to the 21st century this isn’t her home time and sometime she feels lost in a world isn’t her own. She hides it mostly but someone in the know could trigger her homesickness. A murder of Ravens: Over the years the Raven has gained a number of enemies overs the years, both her father and (future) self. A storytelling of Ravens: Being a fervent blogger and you-tuber much of Madame Ravens superhero life is well documented, something that a villain can use to counter an attack or gain an advantage on her. Unkindness of Ravens: Though she hides it well Callie has a certain amount of uncertainty, having been a hero for less than a years. Someone playing on those insecurities could effect her efficiency in a conflict. Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP Strength: 18 (+4) Dexterity: 22 (+6) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 20 (+5) Charisma: 22 (+6) Combat: 16 + 12 = 28PP Initiative: +10 Attack: +8 Base +12 Unarmed, +10 Ravenrangs Defense: +8 (+6 Base, +2 Dodge Focus), +3 Flat-Footed Grapple: +12 Knockback: -4 Saving Throws: 4 + 4 + 3 = 11PP Toughness: +4/+8 (+4 Con, +4 Body Armour) Fortitude: +8 (+4 Con, +4) Reflex: +10 (+6 Dex, +4) Will: +8 (+5 Wis, +3) Skills: 172R = 43PP Acrobatics 9 (+15) Skill Mastery Bluff 9 (+15) Climb 11 (+15) Computers 3 (+10) Craft (Chemical) 3 (+10) Craft (Mechanical) 3 (+10) Diplomacy 4 (+10) Disable Device 8 (+15) Drive 4 (+10) Escape Artist 9 (+15) Gather Information 9 (+15) Intimidate 9 (+15) Skill Mastery Investigate 8 (+15) Knowledge (Streetwise) 8 (+15) Knowledge (Tactics) 8 (+15) Language 6 (Arabic, English, French, Japanese, Korean, Mandarin [Native], Spanish) Notice 10 (+15) Skill Mastery Pilot 4 (+10) Search 8 (+15) Sense Motive 10 (+15) Sleight of Hand 9 (+15) Stealth 9 (+15) Skill Mastery Survival 5 (+10) Swim 6 (+10) Feats: 34PP Attack Specialization (Ravenrangs) 1 Attack Specialization (Unarmed) 2 Benefit (Raven Legacy) 1 Benefit (Wealth) 2 Challenge (Fast Startle) 1 Dodge Focus 2 Equipment 9 Evasion 2 Hide in Plain Sight Improved Initiative 1 Jack-of-All-Trades Luck 3 Quick Draw 1 Skill Mastery (Acrobatics, Notice, Intimidate, Stealth) 1 Startle Takedown Attack 2 Ultimate Skill (Escape Artist) 1 Uncanny Dodge (Auditory) 1 Well-Informed Equipment: 9PP = 45EP Costume (Protection 4 [Feats: Subtle]) [5EP] Reinforced Gloves (Strike 2 [Feat: Mighty]) [3EP] Grapple Gun (Super-Movement [Slow Fall, Swinging, Wall-Crawling 1], Speed 1) [7EP] Utility Belt 8 (16PP Array) [18EP] Flash Bangs (Dazzle 4, Visual and Auditory, 40ft Range, 20ft Area [Extra: Area (Burst)]) [16PP] Smoke Bomb (Obsure 4, Visual, 40ft Range, 50ft Area [Extra: Independent]) [8PP] Stun Grenade (Stun 4, 40ft Range, 20ft Area, [Extra: Area (Birst), Range]) [16PP] Ravenrangs (Damage 2 50ft Range [Feats: Mighty 4, Improved Range 1 Extra: Range 1]) [5EP] Burglar's Kit [1EP] Cell Phone [1EP] Flash Googles [1EP] Gas Mask [1EP] Flashlight [1EP] Mini-Tracer [1EP] Rebreather [1EP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19 Toughness Damage Flash Bangs Range DC 14 Fort/Ref Dazzle Ravenrangs Range DC 21 Toughness Damage Reinforced Gloves Touch DC 23 Toughness Damage Stun Grenade Range DC 14 Fort Stun Totals: Abilities (64) + Combat (28) + Saving Throws (11) + Skills (43) + Feats (34) + Powers (0) - Drawbacks (0) = 180/211 Power Points
  17. White Lioness “As a wise old man once said I generally turn up exactly when needed!” she grinned at her brother, this was an old argument between the two “And pleased to meet you both, I’m sure you’ll enjoy the tour, my brother does an excellent job of such things.” She stepped to one side and made a sweeping gesture for her brother to continue, only half joking about his competence. Well maybe a third, he was family after all so was more than competent at everything. “There are some interesting students here, I’m sure your enjoy meeting some of them.”
  18. VALKYRJA The Valkyrie grinned as she directed the horse onwards through the air. “IT IS AN IMPORTANT PART OF OUR HISTORY, IT IS WHAT MAKES US WHO WE ARE AND NOT A TRADITIONAL ASGARDIAN.” The passed to the east of the town of Norumbega on an island in the middle of the Chebogue River, and Frárvængr set down near to a wooded area outside of the town. Sliding of the beast she offered a hand to Astrid. “THE TOWN RESTORES THIS ONCE THEY REALISED ITS IMPORTANCE.” Leading the two of them short distance into a clearing there was a large stone set into the ground. Around the edge of the flat surface was a series of ancient Norse runes carved in a semi-circle, in the middle of the stone was carved native Mi'kmaw art showing what appeared to be two warriors first at war and then at peace.
  19. White Lioness Àjàṣorò was allegedly still being punished, by doing something she genuinely enjoyed. Meeting new people was the part of the superhero job she’d loved doing the most, she wondered if the Headmistress knew that and that's why she’d been told to do this tour. “Sorry I’m late.” she turned and smile at Kamau “Hello little brother, I’m here to help you do what you can’t managed on your own. As usual.” She stepped forward and offered a hand to the new student, she always found the English rather reserved and stuffy so a hug would probably be a bit to much. “I’m Àjàṣorò Kingdom, though Sara will do just fine, and this is my younger twin brother.” she nudged her brother as she spoke.
  20. White Lioness With the simple smile of someone that was much a diplomat as she was a superhero White Lioness was all charm as she dealt with her new ally. “If I didn’t trust you to be discrete I wouldn’t ask to get involved, and besides you can save us hours of traipsing around the bush however pretty it may be.” She waved a hand over the sleeve of the suit bringing up a small holographic map of the area, built up by local satalites from both sides it was as accurate as it could be. “In fact I’d like to sync your drones up to the suit, so we can keep track of things in real time.”
  21. White Lioness “Best to start with the easy stuff before we going for all the bells and whistles, just so we don’t pull something important. Once we’re all warmed up we can go full in.” Àjàṣorò took a stance ready to begin sparring, looking pretty relaxed as this was something she’d done before many times. She was curious how anyone here would fight, having not fought alongside any of them before. In fact she’d be running solo for most of the year, not even having much chance to fight even alongside her brother. “Shall we start with simply trying to hit each other, before going for holds and falls?”
  22. Lucy Harker Lucy put down the empty blood bag, ignoring her still burnt hands. She wasn’t sure of the whole story but right now it seemed that cooler heads might be needed. She could still make out Strix, but she wouldn’t have long if she needed to keep up. Briefly she considered staying for the Jazz, but that really wasn’t her style. Besides she had bemoaned that she was feeling ennui, and this was definitely invigorating. She looked over at the last person still her of the group, she hadn’t gotten Mali’s name, and gestured towards her. “I can catch them if you want to come along, but we better be quick.” After it was all settled she took of at speed, her undead muscles able to push her to speeds no humans could achieve and she quickly had Strix back in her sights.
  23. Emerald Spider “I’m glad you like all enjoy this place. Despite my best effort they insist I eat on the house, I stop a robbery here a while ago, so please all tip generously.” she pulled down her scarf to scoff and healthy amount of noodles Peri was an engineer taught science and to think in logical ways, but she’d also seen quite a few weird things in her time as Emerald Spider. And she’d always enjoyed the stories Aunt Jae use to tell about yulyeong. “Look we’re all here in the same reason, wherever and whatever bought us here, so let’s give everyone a chance to be heroes here. Beside we all know by now the real villains are those running th crooked corps, I don’t think I need to name any names here.” She generally be more the solo hero type, but if it meant dealing with the real probables with Emerald City then she was able to deal with being in a team.
  24. Yeah sorry thats what I meant, it's under the Thames but we never narrowed down where under the Thames. By Tower Bridge and the Houses of Parlament seems the best spot for a offical UK team.
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