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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Tiffany Korta
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Madame Raven Callie shot Charlie a filthy look, the fact that she and the headmistress were (and weren't, it was complicated) were the same person known only to the rest of the Raven family. "She's tough but fair, and only because she's gone through more than you'd expect!" she paused adding in a softer more sisterly manner "And don't wish your school days away too quickly, being an adult is amazing, but so are the friends and experiences you'll make at Claremont! Things won't be quite the same once you leave!" she smiled so not to sully the tone to much "But tonight is for good music and dancing!"
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Madame Raven's Initiative: 1d20+15=17, roll a little low!
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Madame Raven Up in the rafter Callie spent a moment to consider her options, she was out of smoke pellets (a Thai temple) and flashbangs (a Japanese railcar), so she'd have to improvise a little. Positing herself a little away from the exits she pulled a few Ravenrangs, throwing them so they'd just miss the thugs, close enough to get their attention. "Sure you're boss would be happy for you to capture me, so what are you waiting for boys?" She prepared herself ready to start moving, keeping enough lead for merry little chasse whilst the others got themselves outside of the warehouse! Or at least that was the plan!
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Cheeky little late post post, everything basically got away from me! Mz Grue The House of the Caged Sun (1) Starshine Darkest Day (1) Ref point to Merge Trois please!
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Oh telepathy, someone should remember that they have that! Would my emotional power also pick up mostly the same thing?
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- forever boy
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Starlight Something was wrong, well everything was wrong what with all these Omegadrone flying around, but things felt off. Maybe it was all the power she was challenging, and apparently, more fighting was coming. Normally she'd wait until they attack, but a freakin' invasion most definitely counted as the worse kind of attack you could get. So charing up her powers again, causing her to glow like a mini star, as she fired off a burst of light energy towards the leading drone. They looked tougher, but her attack seemed to cause some damage, hopefully it would be enough for now.
- 118 replies
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WiP [url=https://orokos.com/roll/1011345]Attack Roll[/url]: [u]1d20+8[/u] [b]19[/b]
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Mz Grue "I'm surprised a nice AI like you doesn't already know my back story, I've never been particularly shy in sharing my tale. Except for the latest chapter, which is my own story to tell..." mostly because she didn't know the whole tale yet, not that the AI could tell unless it was a better Telepath than her kind. "But I'm all about stories and happy to share, good for steaming as well as being some of the best Earth has to offer. Not that I can't fight if needed, though we won't be fighting to the death, very well not a thing we'll be doing!" It might not matter but always best to lay out your stall early on, especially when dealing with (other) alien species with their own customs and such.
- 29 replies
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Madame Raven: 5 posts = 1 PP Hong Kong Hair (1) A Journey Into Mystery (3) Teenage Dream (1) Mz Grue: 1 post = 1PP Jamais vous all over again () The House of the Caged Sun (1) Starshine: 3 posts = 1PP Darkest Day (3) The Traveller: 1 post [Maxed] Written in the Stars (1) Merge Trois: 1 post (Rollover) = 1PP + 1PP (Ref Point) = 2PP
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Freedom City has been rebooted! It's time to retell your character's origins with the hindsight of 5, 10 or even more time spent with the character. What changes? What stays the same? Or Imagine what it would be like if the character had been created in the Gold, Silver, Bronze or even... Iron Age. How would things change if they were written during those times. You can either ignore or embrace those aspects of the characters that would be considered problematic then, but just remember to keep things within the site rules. Your reboot stories should be posted no later than the 30th June 2024. (As a reminder, vignettes follow the same general rules as posts in terms of content, player character limits, and so on. You may have only one vignette per player character. Each vignette should be at least one page (~500 words) in length; if posted in your thread counts at the end of the month, it is worth 1pp for the associated character. An especially long vignette, 1000 words or more, may be worth up to 2pp. Multiple players can collaborate on a single vignette - we recommend Google Docs for this, it's very useful - but the vignette should be about one page per participating player.)
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Madame Raven Callie had her grapple all ready to go when Pan went and did the reckless things, whilst it worked she couldn't help but feel the caution of the one here with no powers. "No doubt I'm helping where I can, let's not go taking too many risks though! Between us, we should have more than enough tools to solve things with less danger." after waving her grapple for emphasis she gave a little shrug "Still as they say risk is part of the business! Talking of, what's the plan on this one?"
- 54 replies
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- the dreamer
- devon 51
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Starshine Rosalind, not for the first time today, wished she knew what was going on in the wider Freedom City. Big things would, or should, be happening and they probably needed to keep away from such big events so as not to get sucked into things. She had to resist checking her phone, it'd raise too many questions and besides the time and date would be well out and none of the other services would exist for a good couple of decades. "I agree we should get off the streets." she swooped down to hover just above her friends and allies "We also need some way of knowing what's going on out there!"
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Starshine Seeing that her previous attack had not affected the giant Omegadrone Rosalind gathered up all the energy she could, to the protest of Bracelet and dimming of her aura to almost nothing. The burst of power was an impressive flash of light, though when the smoke cleared the bot seemed completely unharmed unless it really cared about a few scratches and a ruined paint job. "Well poop!" was all she could think to say.
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Power Attack on the Big Guy Attack Roll: 1d20+6=25, DC 25 Toughness Save for them!
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Madame Raven Apparently, these things never ran smoothly, something she should really expect better after her years of experience. First thing first she found somewhere that looked relatively safe from the increasing water, either if Tsunami did control water she didn't want to assume that anything bad couldn't happen. "Stay safe and out of the way, we'll make sure to get you and everyone else out safely." She got out her makeshift grapple aiming for the superstructure she'd come in on original. Her plan was simple make it to the door and make sure people could get out, if the guards gave her trouble they they'd become a more immediate problem.
- 42 replies
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- madame raven
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Madam Raven Callie was trying to take in all the information that she could, whilst entering the room would be the easiest way to gather Intel that was obviously out as an option! "It could be some kind of temporal displacement or the room could be self-aware and trying to communicate with us..." she was musing to herself whilst waiting for those skilled in such areas to provide more information "Good think I can deal with six impossible things before breakfast!" she playfully shot back to Dreamer "But I agree we should do all the necessary scans before we do anything rash!"
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Madame Raven "Wow only a few years older than you all and I'm already a ma'am." Her wide grin suggested she really wasn't concerned about it at all "But as Charlie said Callie is perfectly fine, Callie Sen if you're curious!" She took a moment to greet both of the newcomers equally, making a note if their body language suggested any concern, she'd met quite a few people over the last few years and got her a general feeling of how she'd find people. "And I looked forward to all the interesting stories of the singer before they all get mega successful and popular!"
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Mz Grue "For now I think I'll stay in this form, forewarned is four-armed after all!" she could almost imagine the added laugh track from such a cheesy joke "And just fruit juice for me I'm underage to consume any kind of alcohol!" it didn't really have an effect on her Grue metabolism, but it was the show of the thing after all. She was just as curious as this Forever boy as to why she was going to all this trouble, for someone so young she shouldn't be so cynical but she was from (as much as she knew) a species renowned for having an angle on everything they did. "I'm also curious about our audience, a desire to get under their skin if you will...!" she made a suitable gesture with all four of her arms.
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The Traveller No one was more surprised that she'd stayed on her feet than Sitara, but she wasn't going to waste the opportunity in the slightest. Clicking together the two parts of her power pike she spun it around in a gentle manner before with an impressive swipe she stabbed down to deliver a jolt of blaster energy. Or at least that was the plan, unfortunately, her aim was off, even against a prone target. There were probably hundreds of reasons why she'd missed, but for now, it wasn't important. Stepping back she took up a defensive stance ready to defend herself if they managed to get back up before she could strike again. "Guess as normal we're doing this the hard way!"
- 120 replies
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Power Attack on the prone psychic who tried to do the whammy on me. So +4 from them prone, and -2 for the power attack getting Attack Roll: 1d20+10+2=17. Oh how fickle the dice are on me! On the off chance it still hits that a DC 29 Toughness save.
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Starshine Rosalind wasn't quite sure who the big guy (or girl) was, as far as she remembered focused on the Omega Drones and Omega himself. But it made sense that the Terminus had a whole range of drones of various sizes to deal with various problems. She guessed they should be flattered that they got such an upgrade! "This can't be good! We better get them clear of everyone that could get hurt." Flying to a point a good distance from any vulnerable targets she fired off a burst of hard light, if it didn't do any harm she could at least get their attention.
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Attack Roll: 1d20+8=20 on the big guy. If that does hit DC 23 toughness.
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Madame Raven Well straight into things! And right into the weird as well, not that she expected anything else than a mystery. She bent down to look at things, watching for a few seconds to see if there was a pattern to the changes. It wasn't quite her kind of thing, though what was normal was debatable when you became a hero, but the investigation skills weren't that different from how scientists did their work. Except for a lot more punching of mooks than your average scientists will (hopefully) experience. "Do we know how the shift affects the human body? I've seen enough dimensions already, not sure I want to be split between half a dozen at once!"
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Reflex Roll: 1d20+10=25, well bugger me!
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Ms. Bright Player Name: Tiffany Korta Power Level: 12 (199/199 PP) Trade-Offs: none Unspent PP: 0 In Brief: Superhero by day, megastar by night! Alternate Identity: Agnus Stone (real name), Annice Avebury / Annice Stone (stage names) Identity: Public Birthplace: Glastonbury, Somerset, England, United Kingdom Occupation: Businesswoman, Pop Star Affiliations: Vanguard aka Team UK Family: Geri Stone (Mother), Winston Stone (Father) Description: Age: 33 (DoB: July 24th 1991) Gender: Female Ethnicity: Mixed (Caucasian / Afro-Caribbean) Height: 1.83m (6'0") Weight: 75kg (165 lbs) Eyes: Brown Hair: Black Agnes is the type of person who tends to stick in the memory whether it's from her large hair, her strong North London accent or her generally friendly confident demeanour. She is also a naturally cheerful person and her face is almost always lit up by one of her smiles Agnes is cursed, as she would put it, with a natural ability to look good in just about anything. When not in stage clothes, or doing business, she tends to dress in comfortable, practical clothes without much make-up. Fully repowered she's back to being 6 foot tall, something she still tends to emphasise with high platform shoes. Whilst the line between the two is fuzzier, especially with her public identity, at her full power Ms. Bright is an extenuation of Agnes's natural charms. Lit up with an inner light she takes on a timeless quality she carries herself with a more regal bearing, whilst her voice is more commanding with a musical sing-song tone. This could easily come across as superior and condescending, but Agnus's natural cheery demeanour softens this into a much friendlier attitude. So not to forget what she's been through Agnes wears the clothes she wore on the street, a pair pair of bovver boots and a blue padded jacket with the Union Jack on the back. She varies everything else though it's generally a mix of red, white and blue. Power Descriptions: When fully empowered Agnes is bathed in an aura of bright white light, which tends to expand or contract depending on both her moods and the effort required for a task. When she uses one of her light-based abilities the energies tend to concentrate around that body part, so her hand when she's throwing blast or her around her legs when in flight. Even when she is not powered up, or low on juice, she still has a faint aura around her. History: Agnes's adult life has been a series of ups and downs to rival any rollercoaster. Picked as the winner of a reality show her pop career made her forget her origins until the inevitable fall, a final hell mary caused her to become wounded and left in a coma. At that moment she bonded with an aspect of the Spirit of Britannia (the Spirit of Justice) and became Young Britannia, as well as becoming a hero she also rebuilt her career, doing more R & B-inspired music closer to her origins. She even managed a small record label, Zenith Records becoming a successful businesswoman in her own right. Then in a worldwide crisis, she sacrificed her powers to help end the event, disappearing from the world for months considered a victim of the event. She'd however been deposited back in Freedom City with only vague memories of her past life. The reborn Agnes spent some time being a street-level hero protecting her new home whilst having no home to call her own. Personality & Motivation: Agnes has a cheerful upbeat personality, but also possesses a quick wit and a wicked sense of humour. She's also fairly laid back; it takes a lot to upset Agnes and she is quick to forgive those who harm her. Her only true flaw is a tendency to speak her mind even when it would be better to keep her opinion to herself. At heart, Agnes is a good person who whilst she can come over as a little condescending, wants to do what she can to help people. Part of her is afraid that if she loses sight of this she tip back into the selfish self-centred self from the worst excessive of her Annice days. Powers & Tactics: Agnes is not a subtle fighter, her first instinct (and second etc) is to hit people when trouble starts. She's not stupid though and if something looks too big for her to just punch she'll look for other tactics, and then she can be quite devious allowing people to underestimate her until the time comes for her to strike She can however adapt rapidly to differing situations and can at times quite creative with her power pushing them to do things they've never done before. Power Descriptions: Within Agnes is a tiny piece of the Spirit of Britannia, though she's no longer connected to the spirit's past lives. With only this tiny amount of magical power, she's able to do some pretty amazing feats as a kind of pocket powerhouse. When she uses her powers it shows as a golden light that shines around her, it ranges from nothing more than a healthy glow of her toughened skin to the angry crackling energy of her punches or teleportation. She draws on the ambient magical energies of the area, commonly described as ley lines, as she limits to just a district which can sometimes drain the ambient magic for a little while. Complications: Tapped Out: Massive uses of magic in an area can drain it enough that she can't use her powers, especially the more power-hungry abilities like teleport. Very Famous: During the last few years she's become one of the most famous musical artists in the world, on par with Taylor Swift or Beyonce. Publically known as both a star and hero she can rarely go anywhere without being recognized. Abilities: 0 + 2 + 0 + 0 + 4 + 12 = 18PP Strength: 10/34 (+0/+12) Dexterity: 12 (+1) Constitution: 10/34 (+0/+12) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 22 (+6) Combat: 10 + 10 = 20PP Initiative: +1 Attack: +6 Base, +12 Burst of Light Grapple: +6/+20 up to +27 with Dynamic Super-Strength Defense: +11 (+5 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -0/-12 Saving Throws: 0 + 6 + 5 = 11PP Toughness: +12/+0 (+12 Con) Fortitude: +12 (+12 Con, +0) Reflex: +7 (+1 Dex, +6) Will: +7 (+2 Wis, +5) Skills: 64R = 16PP Bluff 9 (+15) Skill Mastery Diplomacy 9 (+15) Skill Mastery Notice 8 (+10) Perform, (Dance) 9 (+15) Perform (Singing) 16 (+22) Skill Mastery Sense Motive 13 (+15) Skill Mastery Feats: 18PP Attack Focus (Melee) 1 Benefit (Wealth ) 3 Dodge Focus 6 Fearless Interpose Leadership Luck 2 Quick Change 2 Skill Master (Bluff, Diplomacy, Perform (Singing), Sense Motive) 1 Takedown Attack 1 Powers: 13+ 24 + 24 + 2 + 10 + 12 + 31 = 116PP Aura of Light Array 5 (10PP; Feats: Alternate Power, Dynamic Power 2) [13PP] Base Power (Dynamic): Flight 5 (Rank 6 Total, 500MPH / 4,400' per Move Action) [12PP] Alternate Power (Dynamic): Super-Strength 5 (Lifting STR 55 [Heavy Load: 30 tons]) [12PP] Enhanced Constitution 24 [24PP] Enhanced Strength 24 [24PP] Flight 1 (10MPH / 100' per Move Action) [2PP] Immunity 10 (Life Support, Starvation & Thirst) [10PP] Impervious Toughness 12 [12PP] Light Control Array 13.5 (25PP, Feats: Alternate Power 4) [31PP] Base Power: Blast 12 (120 ft Range; Feats: Accurate 3) [28PP] (Burst of Light) Alternate Power: Dazzle 8 (Visual Senses, 60 ft Range, 60 ft Burst Radius; Extra: Area [General, Burst], Selective, Feats: Progression [Area] 1) [25PP] (Blinding Light) Alternate Power: Healing 13 (Feats: Regrowth) [27PP] Alternate Power: Light Control 12 (120 ft Range; Feat: Slow Fade 2 (5 minutes)) [26PP] Alternate Power: Teleport 11 (2 million miles as full action, up to 1,000 lbs; Extra: Accurate, Feats: Change Direction, Change Velocity, Progression Mass 3 Flaw: Long-Range) [27PP] DC Block: ATTACK ATT RANGE SAVE EFFECT Unarmed +5 Touch DC 27 Toughness Damage (Physical) Burst of Light +11 Ranged DC 27 Toughness Damage (Light) Blinding Light -- Area DC 18 Ref/Fort Blinding Dazzle (Light) Totals: Abilities (22) + Combat (20) + Saving Throws (11) + Skills (16) + Feats (18) + Powers (116) = 199/199 Power Points