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Freedom City Guidebook
Freedom City PBP: A How-To Guide
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Everything posted by Tiffany Korta
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Baby (Grue Spacecraft, Vehicle) Officially Birthing Unit TT3-47, Baby's kind are designed to deliver a new decanted clone to its designated location undetected. Though designed to be operated via a Mother Unit the craft has basic intelligence to carry out this task itself. Decades of operation, as well as exposure to cosmic rays, have increased Baby's intelligence to the point that she is an independent being in her own right. Whilst she cannot talk Baby can get her opinions over easily to others, expressing empathic feelings that feel somewhat like being embraced by a relaxing warm bath. Or that's in general as she's generally friendly and relaxed, whoa betide anyone who gets her ire... Traits: 4EP Strength: 30 (+10) [0EP] Toughness: +9 (5 base, 4 Size) [0EP] Defense Bonus -2 Size: Huge [2EP] Features: 3EP Communications Navigation System 1 Remote Control Powers: 30EP Concealment 5 (all visual senses, hearing ) [10EP] Flight 5 (250 mph, 2,200 ft/rnd) [10EP] Healing 4 (Feat Regrow, Flaw Limited to Others) [5EP] Regeneration 4 (+2, Disabled [5 hours], Injured [20 minutes]) [4EP] Totals: Traits (4) + Features (3) + Powers (30) = 35 Equipment Points
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Mother Unit (Grue Computer, Minion) Mother Unit is a cube of matt black material with the exact dimensions of 40mm x 40mm x 40mm (2 in x 2 in x 2in). Made of extremely advanced material the black surface reflects minimum light meaning it looks exactly the same in all conditions. When communicating the surface seems to shimmer slightly giving an appearance of motion, though this is a psychic projection instead of a physical action. She speaks in a rather posh matriarchal voice, giving the general appearance that she knows exactly what is going on, thank you very much! She is always polite and friendly, even if it's in an ever so slightly condescending way. Whatever happened to the original Daphne seems to have affected Mother Unit's memory of the last few days before her disappearance, though this doesn't matter to her as this Daphne is to her digital mind the same person as the one from before. Abilities: -10 - 10 - 10 + 24 + 4 + 6 = 4PP Strength: - (+0) Dexterity: - (+0) Constitution: - (+0) Intelligence: 34 (+12) Wisdom: 14 (+2) Charisma: 16 (+3) Combat: 0 + 0 = 0PP Initiative: +0 Attack: +2 Defense: +2, +1 Flat-Footed Grapple: +0 Knockback: +4 Saving Throws: 0 + 0 + 0 = 0PP Toughness: -2 Fortitude: Immune Reflex: +0 (+0 Dex, +0) Will: +2 (+2 Wis, +0) Skills: 36R = 9PP Computers 8 (+20) Skill Mastery Gather Information 7 (+10) Skill Mastery Language 1 (Grue [Native], Galstandard) Notice 8 (+10) Skill Mastery Pilot 12 (+12) Skill Mastery Feats: 4PP Eidetic Memory Online Research Skill Mastery 1 (Computer, Gather Information, Notice, Pilot) Well-Informed Powers: 4 + 12 + 4 + 30 + 8 = 58PP Communication 4 (telepathy, 1 mile) [4PP] Comprehend 6 (Languages - Read All, Speak All, Understand All, Understood, Machines - Speak To, Understand) [12PP] Datalink 4 (telepathic, 1 mile) [4PP] Immunity 30 (Fortitude Saves) [30PP] Shrinking 8 (Flaw Permanent) [8 PP] Totals: Abilities (4) + Skills (9) + Feats (4) + Powers (58) = 75 Power Points
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Mz Grue Power Level: 7/12 (180/186PP) Unspent Power Points: 6pp Trade-Offs: None In Brief: A reborn Grue out again to experience all Earth's wonders. Catchphrase: "Oh wow!" Theme: Save the World - Daphne & Celeste Alternate Identity: Daphen Celeste (Secret) Birthplace: Birthing Unit TT3-47 Residence: Claremont Base of Operations: Claremont Occupation: Student Affiliations: None now Family: Meta-Mind (Gene father, very distant), Mother Unit. Description: Age: 16 Apparent Age: 16 Gender: Female Presenting Ethnicity: Grue Height: 1.73m (5'8") as Daphne Weight: 60kg (130lbs) as Daphne Eyes: Naturally White, Brown as Daphne Hair: Black In her natural form, Daphne looks fairly typical of her species with her red skin, brow ridges, pointed ears and a mouth, unlike Drones that do without. On a second glance, however, her appearance is subtly different, with her brow greatly reduced and her mouth having natural lips. But the most obvious change is her long flowing hair, from a species that naturally has no hair. Through exposure to cosmic rays, her metamorphic fields have been altered meaning that this is her natural form, though as a shapeshifter she can choose to adopt the more standard forms of her species. And even though her species has no concept of gender, Grue being either cloned or produced by binary fission, Daphne chooses to express herself as female. The original Daphne had based her human form on a character she'd watched on television, but as she'd gotten used to Earth she had begun to form her own distinctive identity. Her rebirth has finalised this with her adopting her own unique form, taking on the identity of a sixteen-year-old African-American woman. As Mz Grue her costume is the silvery-white jumpsuit that was provided by the Grue for her to wear, being a morphic fabric that can adjust size, shape, colours and textures as needed to whatever she needs it to with but a thought. On the chest is the three-pronged star that is the symbol of the Grue Union, Daphne thinks that she’s reclaiming the symbol and using it as a force of good. And whilst she’s a little less fashion-conscious than when she was younger, she still dresses stylishly her costume abilities allowing her to appear perfectly tailored for whatever frame she is wearing. History: At the turn of the twenty-first century envious eye turned towards a certain area of the Orion-Cygnus arm, a Grue infiltrator ship was dispatched but never arrived at its destination. Instead, it came into conflict with a Lor Cruiser and after the Grue attacked, according to Lor Naval records, the Grue vessel was destroyed apparently with all hands. In the battle, however, one of the infiltration/birthing units, Baby, was ejected from the craft with its precious cargo. Damaged from the combat the pod activated its Grue podling occupant, with the onboard portable AI, later calling itself Mother Unit, began to scan for a signal to signify a location for their infiltration mission. However, the signals were scrambled and the AI mistook the signals from Earth as the locking signal. So this little party began the sixteen light-year journey towards the Sol System under sublight powers. The data from these signals was used to help rebuild the damaged databanks, whilst the pod slowly repaired its battle-damaged systems. Though with damaged radiation shields it podling occupant was bathed in cosmic rays, along with those Earth signals that Mother Unit was using to construct a personality to determine how best to raise this young podling. Little Daphne grew up in this environment of the ship limping towards Earth at light speed, learning about this world from the carefully picked entertainment. Apart from instinctively knowing Grue the isolated podling had no connection to the telepathic influence of the Meta-Mind, instead, she learned to read and write the languages English of the shows. With the aid of the only parent she knew Daphne formed her own identity and gained a sense of right and wrong from the heroes she saw on these human shows. With the cosmic rays causing alteration to her cells Daphne developed differently than the Drone she was originally designed to be, instead, she took on more human features (much like a Grue Metamorph). She spent her time practising her shapeshifting and telepathic abilities, as well as learning as much as she could about Earth culture from its broadcasts. From this information she chose a name for herself, Daphne Celeste, feeling that she was ready to experience her new home. During her time on Earth Daphne had done a lot to embrace her new home planet, making many friends with the heroes of Freedom City. She has also ended up living among the women living in the DuTemps castle, being a gregarious person who enjoys the company of those around her. From her superhero activities adopting the title of Miss, now Mz, Grue making efforts to be accepted by the common folk of her adopted home. This effort finally led to her being offered a position of Freedom League Auxiliary. Everything was going great for Daphne as an accepted superhero in Freedom City, she had even begun to use Mz Grue over her original Miss Grue identity and had begun to form her own unique identity. Then she just disappeared, and no one knows quite what happened, even Daphne, her body has never been found and it's generally assumed she was taken out but another villain or the Grue themselves. What they, or anyone else, knew what that Baby, had made a spare clone to keep in storage in cas eof emerganceis. Activated the Birthing Unit released this new Daphne clone onto the world. Or at least as far as anyone can work out, this Daphne is again sixteen but her form is more like that the older Daphne had been forming for herself, and her knowledge of the world is completely up to date. She doesn't however have any memories of her superhero days, only vaguely recalling people that she has met before. As she's a clone there's no way to tell if it's a revitalised old Daphne or a completely new version of the same Grue. Not sure what to do with this new Daphne it was decided to send her to Claremont to become a student again. Personality & Motivation: Everything about Earth is new again, and Daphne is enjoying Earth and everything it has to offer. She is often amazed at things with an optimism that everything working out has suited her well through the darkest of times. As a telepath, she knows the best and worst of what humanity can and does think, though she knows not to pry into people's thoughts unless it's an emergency. But despite this she still gives people a chance to prove their better nature, trusting in the inherent goodness she believes are in (most) people. Though never to the point that she would endanger another, she is still a hero after all. Whilst she can, and has experienced the full range of emotions the one that she has never felt the need to seek out is physical love. Partly this is from her alien nature, a clone species does not need sex after all, but neither has it a need for love and family which she has experienced many times. It’s mostly however that she feels no need for sexual encounters, instead, she is happy to experience romantic love in all its shapes and forms. Powers & Tactics: In her enthusiasm, Daphne tends to go off half-cocked spending no time assessing the situation and instead rushing into danger to try and help people as quickly as she can. She will attempt to use her shape-shifting abilities to best cope with the situation at hand. Power Descriptions: A reclone of the original Mz Grue has all the standard abilities of a Grue and though she's lost her phasing powers (for now) she seems to have kept her telekinetic powers. If anything they seem more powerful than they were before. Complications: Grue are you? Daphne's knowledge of her own species is based on a very damaged copy of the original database contained in Mother Unit. As such, she knows almost nothing, apart from the media portrayal of them, about her own species. Grue the Looking Glass Almost all of Daphne's knowledge about Earth comes from humanity's broadcasts into space. As such her knowledge is slightly skewed and she expects life to behave just how she had experienced things from watching television and movies. Hide and Grue Daphne know that as a Superhero she must preserve her secret identity to protect her loved one. Not that her strange habits make this easy sometimes. Grue the best Daphne is a natural optimist and naive and tends to naturally assume that people are telling her the truth. Even when all evidence should be telling her the exact opposite. Congrueity Shapeshifters and Grue especially are feared and hated by a majority of citizens of Freedom City. Daphne feels that this is just a massive misunderstanding and everything would be fine if only she could explain things to them. Mothering Grue During her time in space the Birthing Unit, now calling herself Mother Unit, has gained some unusual habits based on the broadcasts she has monitored. She considers herself Daphne's literal mother and occasionally will intervene if she considers that her daughter has been placed in too much danger. The GM can take control of Mother Unit to try and influence Daphne's actions or even attempt to stop her acting. Gruesome End Someone had it in for the original Daphne, and may still be out for this new clone. Abilities: 2 + 0 + 4 + 2 + 2 + 6 = 16PP Strength: 12/28/28/4 (+2/+9/+9/-3) Dexterity: 10 (+0) Constitution: 14/22 (+2/+6) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 16 (+3) Normal/ Density/Growth/Shrinking Combat: 8 + 4 = 12PP Initiative: +4 Attack: +5/+2/+7 Unarmed, +4/+2/+6 Base Defense: +5/+3/+7 (+2 Base, +3 Dodge Focus, Size -2/+2), +1 Flat-Footed Grapple: +6/+13/+13/+1 Knockback: -1/-7/-11/+1 Normal/ Density/Growth/Shrinking Saving Throws: 5 + 7 + 7 = 19PP Toughness: +2/+6/+6 (+2/+6/+6 Con, +0) Fortitude: +7/+11 (+2/+6 Con, +5) Reflex: +7 (+0 Dex, +7) Will: +8 (+1 Wis, +7) Normal/ Density/Growth/Shrinking Skills: 60R = 15PP Bluff 7 (+10) Concentration 9 (+10) Diplomacy 7 (+10) Gather Information 7 (+10) Knowledge 9 (Popular Culture) (+10) Language 3 (Grue [Native], Galstandard, English, Spanish) Notice 9 (+10) Sense Motive 9 (+10) Feats: 18PP Attack Focus (Melee) 1 Dodge Focus 3 Fearless Improved Initiative 1 Minion (Mother Unit) 5 Equipment (Baby) 7 Powers: 8 + 6 + 5 + 8 + 27 + 11 + 9 + 26 = 100PP Communication 8 (telepathy, 2,000 miles) [8PP] Comprehend 3 (Languages - Speak All, Understand All, Understood) [6PP] Detect Emotions 5 (Super-Senses, Telepathy, Acute, Radius, Ranged) [5PP] Detect Minds 6 (Super-Senses, Accurate, Acute, Radius, Ranged) [8PP] Grue Nature 12 (24 PP Array, Feat Alternative Power 3) [27 PP] Base Power: Density 8 (+16 Str, +4 Toughness, Weight x5 [600lbs], Immovable 2, Super-Strength 2 [heavy load 520lbs]) [24PP] Alternate Power: Growth 8 (+16 Str, +8 Con, +2 Size categories [15ft]) [24PP] Alternate Power: Morph 8 (Any Form, +40 Disguise) [24PP] Alternate Power: Shrinking 8 (-8 Str, -2 Size categories [2ft, 8lbs], Feats Normal Movement, Normal Toughness) [24PP] Immunity 11 (Life Support, Sleep, Starvation & Thirst) [11PP] Mind Reading 7 (Feat Subtle 2 [unnoticable]) [9PP] Power of the Mind 11 (22 PP Array, Feat Dynamic Alternative Power 3) [26PP] Base Power: Telekinesis 7 (range 70ft, Str 35 [heavy load 3.2 tons], Feats Attack Focus, Extra Damaging, Attack Specialization) [23PP] Dynamic Alternate Power: Flight 11 (25,000 mph, 220,000 ft/rnd) [22PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 16 Toughness Damage Unarmed (density) Touch DC 24 Toughness Damage Unarmed (growth) Touch DC 24 Toughness Damage Unarmed (shrinking) Touch DC 12 Toughness Damage Mind Reading Ranged DC 17 Willpower Mind Probed Telekinesis Ranged DC 22 Toughness Damage Totals: Abilities (16) + Combat (12) + Saving Throws (19) + Skills (15) + Feats (18) + Powers (100) = 180/186 Power Points
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Madame Raven "In my defense, I had to improvise a lot on the entry..." Callie deadpanned "... I'll be sure to do better the next time! But let's see what I can do!" Taking one of her Raven Claws she began to work on the bonds holding the woman. "It seems that there's more going on here than I was initially aware, would someone be willing to tell me just what I've gotten myself into?" There was no doubt she'd follow this through to the end, but it was alway nice to know the whole picture before you got in too deep.
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The Traveller As they jumped into space Sitara's HUD blazed into life feeding her information about the bulk of the ship before them. She'd faced bigger before, and mostly won! Making her way towards the ship, if not as rapidly as some, she did a lazy spin to take in the scene, for both situational awareness and just because those views were always beautiful. Then to business! She took her two parts of her Power Pike bringing the beams of them together to get a solid hit on one of the turrets of the craft, wasn't much but it was a start!
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Not s fast but I'll move as close to the ship as my 5,000 ft/rnd will allow me, then I'll give a nearby turret a Blast 12 from the Power Pike, Attack Roll: 1d20+10=20. If hit that's a DC 27.
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Madame Raven "I'm fine, please check on her..." she gestured to the bound woman, with her attention on sounding fine her voice more like her older duplicate than she normally liked. Callie stood, managing to mostly hide the wince at the pain. "Madame Raven, and cheers for the assist I'm sure I would have taken him eventually but I'd regret it in the morning!" she managed to give a weak grin "Let's see what Mr Silk was up to down here!" A win was a win in her book, no need to be upset that someone gave the winning blow!
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For the record, Toughness Save: 1d20+9=18, another bruise!
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Madame Raven She'd been expecting him to be quick, but even then she'd been caught out by just how fast. She tried to roll with the blow but as she did she was aware that it would leave on a heck of a bruise in the morning. But as her dad had always told her, don't focus in your failures, instead think of how to turn them into success. So she turned her roll into an exaggerated fall as if he'd hit her harder than he actually had. But at the last moment, she pivoted acrobatically to catch him on the chin with her boot. Using the momentum to flip back onto her feet and take a fighting stance. "Every battle is won before it is ever fought, blah, blah, blah... I've read my Sun Tzu. Words are cheap Mr Silk let's see what you've got!" He had power behind him, but she had speed and dexterity, hopefully it would be enough!
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Let's try a little of that back at him! Feint: 1d20+15=30, just to make sure unarmed attack Attack Roll: 1d20+14=30. If that hits DC 19 Toughness save.
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Sense a Feint: 1d20+15=21 close but it looks like she takes the hit! Toughness Save: 1d20+9=20, "just" a bruise for now!
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Starshine Rosalind gave a little shrug, she'd seen some weird things in her Claremont years but this was a new one on her "I guess we better go find out what's going in there, I don't think she's a threat but maybe some villain is behind all this?" Not seeing another option she started towards the store, waiting for Consuelo to catch up before stepping inside.
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Madame Raven "Well you know my taste tends to go towards the classic, though the only musical instrument I can play is the tambourine! And I checked out a few of your tracks and I think you'll do great out there." she smiled reassuringly towards the band Any further discussion of the music was briefly curtailed by the arrival of the new kid, a little bit of a surprise but school had prepared her for most of the strange events that she encountered on the almost daily. "Claremont kid I'm guessing, the fact that you know Neko redikyatto seals thing really! I'm Callie and this is Charlie, and don't worry it's been a couple of years but we also went to the Academy!"
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Starshine Looking up at a sky full of Omegadrone Rosalind couldn't help but feel a sense of dread, but as her Gran says bravery was being scared but doing the right thing anyway. She fished out her lucky Goggles making a show of putting them on, as the bracelet and then the rest of her began to glow brightly. Even then the bracelet gave a little concerned chirp, potentially knowing just quite how dangerous things were going to be today. "I'm sure it will be okay, besides you're almost indestructible..." she gave the alien device a friendly little pat "Oh well, here we go...!" With that, she shot into the air firing off a burst of Hard Light towards the closest drone.
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Fly up and do a Hard Light attack on one of the 'drones Attack Roll: 1d20+8=27 DC 22 Toughness save. And yes I forgot they were minion and we can take 10, but I wasn't going to waste what might be my one good roll!
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Madame Raven A tuck a roll and as she came up she threw one of her Raven's Claw towards Mr Silk, a street fighter wasn't someone she wanted to face hand to hand until all other options had been exhausted. And she wasn't yet a 100% sure that he wasn't a meta, which would add an extra level of complication. "I hope you won't mind if this tiny dance avoids the street fighting man!" Keep to the shadow, keep moving and keep him off balance, that was probably the best way to fight the massive gang leader.
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Let's start with a Raven Claw attack Attack Roll: 1d20+12=19, if it hits a DC 21 Toughness.
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Madam Raven Callie wasn't sure if this was a deliberate play, or if he was really that focused on food, but she couldn't allow the man to leave the basement. Along with the food order he was bound to call the two guards upstairs along with whoever else was in the building or nearby. She'd have to play things close to her chest so as not to give herself away straight away. Crouching down she got herself in the best position she could so that as he passed by she struck out with her cape, hoping to knock the assistant down. The cape was designed to have extra length and could stiffen to provide a harder hit than expected from a simple cloth cloak. She didn't have time to see if the hit landed or how well. rolling away from the site as they'd obviously use that to try and score a hit on her.
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Madame Raven Callie looked at Summer's, a weird coincidence with the name, trying to remember if they'd had any bad experiences. She didn't remember any, but best to assume the worst here! "I was a bit of a loner back at Claremont, was working through some things. You could say that a part of me is still there..." she smiled inwardly at her own joke before giving her attention back to Charlie "Was off the grid a lot, but I got a bit of news here and there, we should grab a coffee and catch up real soon..." she paused before adding "Aw, come here you big lummox!" she gave Charlie a big friend hug before stepping back "Remember he's like a big brother to me..." she grinned, not wanting to cause any tension or trouble here "... besides he's really not my type!"
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Madame Raven In fact, she wouldn't be upset if the two went to war, there was no love lost between her and "grandpa" and Silk wasn't exactly putting his best foot forward. "Maybe I was in town for some excellent Dim Sum and I got curious about all this?" she couldn't exactly explain to the villain how she was here on a journey to find herself, and maybe find Dr Sin himself "And I've decided to make it my business, remember I did give you one opportunity to walk away!" she paused a beat before adding "I'm going to stop you because someone has to, and no amount of money is going to stop me putting you and your men down!"
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Madame Raven "The greatest ability of a martial artist is their mind, and my mind tells me I have the range and the darkness on my side!" she gave a little chuckle "And you are not a stupid man Mr Silk, I know that you're a kingpin here and despite your tastes, I'm sure you're more than capable of looking after yourself!" she hadn't seen him move yet but it was a good a guess as any. He seemed confident for someone facing a Raven with just two guards. Still, she shouldn't get too confident and continued to move as she stuck to the shadows. She was looking for a good opportunity as much as they were looking for her to make one mistake.
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Initiative: 1d20+0=16
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Madame Raven "Ravens, like bad pennies, often turn up when not wanted..." she kept moving, kept things random so they couldn't predict her pattern "There's a whole family of us now, I'm not The Raven, but a Raven, Madame Raven at your disservice!" she didn't bow, continuously moving as she spoke, but it was implied by her tone "You're obviously a gentleman, and as you say I'm a long way from home, so I will offer you and your... friends... one chance to leave before things get messy! I won't ask so nicely again!" it hardly ever worked, but you never knew maybe this one time the enemy would surrender themselves and save her the trouble.
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Attack Roll: 1d20+12=18 good, but not good enough for my cool moment! Let's spend a HP for a reroll Attack Roll: 1d20+12=31! Initiative Roll: 1d20+15=33
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Madame Raven Black as a Raven's wing might be a misnomer but she was merged with the shadows as dark as the metaphorical wing, as black as the woman's (and her) hair. She could have probably kept to the shadow for longer, but she couldn't sit by and let the poor woman suffer any longer. <"Stop!"> Luckily the word was similar in both tongues. Not waiting for an answer she flicked open one of her raven-shaped raven claws and sent it spinning through space, aiming to knock the scissors from his hand. Callie didn't wait shifting position as it went flying, she'd have to face them directly at some point but for now, she'd stick to the raven-black shadows.
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