Jump to content

Vahnyu

Members
  • Posts

    1,412
  • Joined

  • Last visited

Everything posted by Vahnyu

  1. For your first question, Rav, here: As for your second question, if it's a mod applicable to a base game, it counts as that game, so long as it requires that base game to run. Otherwise, it counts as its own game.
  2. So the Orange Box counts as 1 game
  3. Imagine, for a moment, that you are to live on a secluded island for an indefinite amount of time. Maybe an hour, maybe a year, or maybe the rest of your life. Such a life would be rife with boredom, but maybe you can stave it off if you have the right tools. Of course, there are plenty of entertainment media that one could chose for such an occasion, but I'd like you to focus on one media in particular... So... who wants to play some videogames? For the purposes of this thread/thought experiment, Let us assume that said secluded island comes equiped with all necessary instalations to support every single game media under the face of the sun. Power generators, weather/earthquake/disaster proofing, internet connection, tvs, consoles, the works. Food, water, and other first needs are plentiful and easily procured. So, the question falls... which videogames would you absolutely must have, if you were to spend your time in this island? Which combination of games would ensure that you'd spend years without becoming bored, or regretting your decision of choosing said games? Which games would ensure the maximum amount of enjoyment and time investment for you? This is the top 10 list of video games to play exclusively forever. Or rather, MY top 10 list, as such a list could not be anything but a personal preferrence matter. The Groundrules: A single cartridge/disc counts as a single game, even if it holds a collection of games inside (ie. Sega Genesis Collection) A given series of cartridges/discs count as a single game, provided that they are sold as a single package (ie, a game that has multiple discs, like Metal Gear Solid 3: Subsistance, or like Final Fantasy IX). Mods, DLCs, Expansion Packs, or Other Downloads for a given game, all count as a single game along with said given game (ie, Elder Scrolls Morrowind, Neverwinter Nights). Downloadable games count as distinct single game each, unless they fall under the Mods, DLCs, Expansion Packs, or Other Downloads clause above. Sequels of a given game do NOT count as a single game with said given game, unless following one of the above rules (Final Fantasy X-2 counts as its own game. On the other hand, the Mass Effect Trilogy bundle counts as a single game). Remakes, Rereleases, Remasters, Ports, etc, of a given game, all count as a distinct single game each Only games currently available, but also complete (ie, not Early Access, Demos, upcoming games, etc). The list need not be in any particular order. My Reasoning: Doing the same thing over and over can get a bit boring. In my particular case, I decided to only choose one game for a given genre, and one game for a given series, unless it was bundled like stated above. Feel free to ignore these two rules, if you are so inclined to do so. I am merely stating them to explain my reasoning behind my picks, in terms of variety. Also, another thing I had to consider was replayability. Thus, while I rate certain games in certain series higher, I picked other games from said series, which where close enough in terms of quality, but significantly higher in terms of replayability. Think of it as not picking a 1000 metre run athlete, but as picking a marathon endurance run athlete, instead. Of course, I chose bundles were I could, in order to min-max my options. Finally, some The Picks: 1. Action Adventure: The Legend of Zelda: Twilight Princess (Wii): The most EPIC of Zeldas, at least until Breath of the Wild comes out... 2. Fighting: Soul Calibur 3 (PS2): While I prefer the Guilty Gear series as a whole, both aesthetically and in terms of a battle system, SC3 surpasses it in sheer replayability. 3. First Person Shooter: Metroid Prime Trilogy (Wii): Because the other shooters don't hold a candle to these. 4. JRPG: Etrian Odyssey III: The Drowned City (DS): Etrian Odyssey IV may be newer... but Etrian Odyssey III has MONKS! 5. Racing: Gran Turismo IV (PS2): Nothing much to comment here, it's a good racer that will provide with tons of stress relief, for when you are feeling speed-inclined 6. Space Sim: Freelancer (Windows): Start low and work your way up to being the badest space gun the universe has ever seen. 7. Stealth Based Game: Batman Arkham Collection (Windows): Because I'm Batman. 8. Strategy: Civilization V (Windows): Explore. Expand. Exploit. Exterminate. And make history your own. 9. SRPG: Final Fantasy Tactics A2: Grimoire of the Rift (DS): While I personally rate FFVII higher, I feel like FFTA2's replayability lends itself better to the perils of chronic boredom. 10. WRPG: Elder Scrolls: Skyrim (Windows): Super-modded to hell and back. Honorable Mentions that just couldn't make the cut: NBA Live FFVII Persona 3 Castlevania: Curse of Darkness Pokemon X/Y And there you have it, my top 10 pick of games. What would your picks be?
  4. Regarding your Toughness: Protection 12 (Extras: Impervious 6) + Density 9 (Impervious Protection 4) - Shrinking 12 (-3 Toughness) This adds up to 13 Toughness (Impervious 10). Make sure to remove referrences to the Amulet from your Toughness Save, as you don't seem to have one.
  5. Seems there was a miscommunication. You were referring to Supercape's Player Questionaire, which is not character-related, but account related. That shouldn't be Redline's News, but a new line saying "Player Questionaire", and linking to the exact post of yours from the thread. In this case, it would be this URL: http://www.freedomplaybypost.com/topic/7137-player-questionnaire/?do=findComment&comment=243067 For an example look at my signature.
  6. The idea is to create a character who meets their caps exactly right, while also staying within the budget of the character slot you are using. Not above them, but neither bellow them. You COULD make a PL7 character with your PL10 slot, which would free you up to meet PL7 caps (+7 attack/damage and defense/toughness without tradeoffs, average of +5 with non-Toughness saves) instead of PL10 caps (+10 attack/damage and defense/toughness without tradeoffs, average of +8 with non-Toughness saves). But you'd have to make clear that THAT'S what you're doing, and stick closely to the guidelines for making a PL7 character. You'd still be using 150PPs to build your character, but their abilities would have to be capped at PL7. Now, as far as your build. Abilities: Notate your Strength correctly, including the bonus of from Density STR: 10/1/16 (+0/-2/+3) Combat: Can you explain to me the numbers on Defense? Defense: 13/ 17/ 18/ 22 = 10 +3 Def Bonus, +4 Dim Size, +5 Dodge Bonus (+1 Base, +4 Enhanced Dodge Focus), Also, do note that +12 defense (for a total of 22 defense) with 10 toughness breaks PL10 caps. you can have +12 defense with +8 toughness, +11 defense with +9 toughness, +10 defense with +10 toughness, etc. Saves: No comment here Skills: No comment here Feats: No comment here. Powers: Shrinking - As per the house rules, Action is a valid flaw. Unreliable, though, is not, UNLESS you have to roll for every turn. I'm not saying you can't have it, just making sure you're aware of the implications (which i feel you are, but let me just make sure at any rate ) Battlesuit - No problem here as well. Just remember that your suit is dimunitive sized. If you're cool with that, proceed! Do note four things, in particular, though: Special Effect: This sounds like a prime canditate for the Feature power. Protection: Add 4 after Impervious, to make clear that you've only bought 4 ranks of it. Damage: The Accurate Power Feat adds a flat +2 bonus on your attack roll, making your attack with the Energy Sword +13, instead of +11. Perhaps you'd rather use the Mighty power feat, which adds your Strenght (including Density Strenght) on your Damage with melee attacks, instead? Also, do note that even doing so, your power is severely undercapped. Blast: Y ou should be aware that your Power is undercapped. Substituting Improved Range with the Accurate power feat should solve that neatly (making your Blast Attack +13 instead). Drawbacks: No comment here. DC Block: Make sure to do the following changes Unarmed (Battlesuit) Melee DC22 Tou Damage (Physical) Energy Sword (Damage Melee DC20 Tou Damage (Energy) // Supposing you swapped Mighty. Otherwise, ignore this. Also, make sure to include your weapon equipment on the DC Block.
  7. I took the liberty of using standard site formating on your sheet's crunch, and while I was at it, i made some changes so that the sheet would hit its caps (Offensively and defensively). A few things to note: Innate Permanent Shrinking plays wonkily with Devices. Your Device is NOT assumed to be medium sized, as you bought it for a character with innate Shrinking. They'd need to buy Growth inside the Device, and also restrict the Device to characters their size category. As such, a heavy reworking was required, both inside the Device and outside. I scalled back the shrinking to only 4 ranks, so that the cost wouldn't be exorbitant. Shrinking, Growth, and Density, are all Sustained Powers, and are thus ineligible for the Permanent Flaw. You need to buy their Duration up to Continuous, in order to buy Permanent for them (for a total +0 modifier). So 9 times out of 10, don't expect Permanent to save you PPs. I had to do a thing with the Blast power, where I bought 2 ranks of the Action[Full Round Action] flaw. What this does for your power is this: You can use Blast 3 as you would normally, as a standard action, OR, you can use Blast 5, as a full round action. Extended Reach allows you to hit foes at 5ft away from you, without wasting your move action to elongate your weapon. Overall, you may notice that I scalled down quite a lot of things. That's because the concept you chose is very expensive for a PL10 budget, and in fact, if I had stayed more true to the original concept, you'd be over the PP budget by quite a margin. Given that you'll be fighting most of your fights inside the armor, and aren't equipped to fight outside it, you should seriously consider how much you need the shrinking power, and if you preferred to just have a Large Battlesuit instead (saving you 6 PPs in the process). If so, you may also find that 20 Dexterity outside of your device is a bit overkill, as well. Scalling it down to 14 Dexterity should free you up 6PPs more, for a total of 12PPs / 3 Device Ranks / +15PPs to spend inside your Battlesuit Also, don't be affraid to completely ax stuff like Space Travel and Immunity, if only temporarily. You could always add them up at a later point, once you've accumulated a few PPs from playing with the character!
  8. Abilities: 0 + 10 + 0 + 4 + 8 + 2 = 24PP STR: 6/26 (-2/+8) DEX: 20 (+5) CON: 10 (+0) INT: 14 (+2) WIS: 18 (+4) CHA: 12 (+1) Combat: 6 + 8 = 14PP Initiative: +13 Attack: +3 Melee, +3 Ranged, +4 Small Size, +7 Enhanced Attack, +9 Energy Sword, +15 Blaster Grapple: -3/+17 Defense: +5/+10 (+4 Base, +1 Shrinking, -1 Growth, +6 Enhanced Dodge Focus), +2 Flat Footed Knockback: +1/-10 Saves: 1 + 2 +4 = 7PP TOU: -1/+10 (+0/+2 Con, -1 [Shrinking], +3 [Density], +6 [Protection], 7 Impervious) FORT: +1/+7 (+0/+2 Con, +1/+5) REF: +7/+10 (+5 Ref, +2/+5) WILL: +8 (+4 Wis, +4) Skills: 52R = 13PP Computers 5 (+7) Concentration 8 (+12) Craft [Electronic] 4 (+6) Craft [Mechanical] 2 (+4) Investigate 4 (+6) Notice 8 (+10) Pilot 12 (+17) Search 5 (+7) Sense Motive 6 (+10) Feats: 5PP Benefit 2 (Rich) Fast Over-run Fearless Improved Disarm Powers: 6 + 81 = 87PP Shrinking 4 (Small Size, -4 Strength, -1 Toughness, +1 Atk, +1 Def, -4 Grapple, +4 Stealth, -2 Intimidation, 2ft height, 8lbs, 5ft Space, 5ft Reach, x3/4 Carrying Capacity, Extras: Duration[Continuous], Flaws: Permanent, Feats: Innate, Normal Movement) [6PP] Battlesuit 20 (100PP Device; Flaws: Hard-To-Lose, Power Feats: Restricted[Small Sized Users]) [81PP] Drawbacks: (-0) + (-0) = -0PP DC Block: ATTACK RANGE SAVE EFFECT Unarmed Melee DC13 Toughness Damage (Physical) Unarmed (Battlesuit) Melee DC23 Toughness Damage (Physical) Energy Sword (Damage + Drain) Melee DC26 Toughness Damage (Energy) DC21 Fortitude Drain (Toughness) Energy Blaster (Damage) Ranged DC18 Toughness Damage (Energy) Energy Blaster (Damage) Ranged DC20 Toughness Damage (Energy) Totals: Abilities (24) + Combat (14) + Saving Throws (7) + Skills (13) + Feats (5) + Powers (87) - Drawbacks (0) = 63/150
  9. This was copied from your character sheet, Ra-endome. Pay attention to the following: " Combat: 2 + 0 = 2 PP " This tells me that you bought 1 rank of Base Attack Bonus. What's base attack bonus? It's your Melee AND Ranged attack combined. For 2PPs, you gain +1 Melee, and +1 Ranged. For 8PPs, you'd gain +4 Melee, and +4 Ranged. So, what's going on with the house rules? Let's say that you are PL10, and that you are using a tradeoff of +3 attack / -3 damage. This means that you can buy your TOTAL attack up to 10+3 = +13, and you can buy your damaging effects that use said attack up to 10-3 = 7 ranks. Your total attack bonus is equal to your base attack bonus, plus any given ranks of attack focus, attack specialization, accurate power feat, and growth/shrinking modifiers as they may apply. For example. A PL10 character that has 7 Base Attack bonus, 3 ranks of Attack Focus [Melee], 2 ranks of Attack Specialization [Unarmed], and 3 ranks of the Accurate power feat on the Blast Power, has the following Total Attacks: "Attack: +10 Melee, +7 Ranged, +14 Unarmed, +13 Blast" Unarmed, in this case, is basically Base Attack +7, Plus Attack Focus[melee] 3, Plus Attack Specialization[Unarmed] 2, which sums up to 7+3+4 = +14. This character could have the following tradeoffs: +4 Unarmed Attack / -4 Unarmed Damage, -3 Ranged Attack / +3 Ranged Damage, +3 Blast Attack / - 3 Blast Damage this means that their DC with unarmed attacks can't exceed +6, their DC with the Blast power can't exceed +7, their DC with melee weapons (aside from the unarmed attack) can't exceed +10, and their DC with ranged weapons and powers (aside from the Blast Power), can not exceed +13. So, how does this tie up with the house rules? Basically, 1/3 of your highest applicable Total Attack Bonus must come from your Base Attack Bonus. In the above example, for instance, your Base Attack Bonus was 7, while your highest Total Attack Bonus is 14. 14 divided by 3 equals to 4.666666, which rounds up to 5. This means that, by house rules, you MUST buy at least 5 ranks of Base Attack Bonus, meaning, you must pay 10 PPs on your Base Attack. The rule, by the way, about the 1/3rd is found in the following post, under Abilities: http://www.freedomplaybypost.com/topic/6823-fc-pbp-house-rules-as-of-2015-9-8/#comment-185002 Also, do note that things like Improved Aim, Accurate Attack, Power Attack, All Out Attack, etc, DO NOT AFFECT YOUR TOTAL BONUS. AT ALL. The only things that affect it (and the only things that you should note on your Combat Section), are your Base Attack Bonus, your ranks in Attack Focus (whether it's Melee Or Ranged), your ranks in Attack Specialization (Whether it's Unarmed, Grappling, Blast, Damage, Stun, Fire Attacks, Bow, Hammer, Missile, etc), your ranks in the power feat Accurate (if you've bought it for a given power or power array), and/or your size modifiers (From being tiny, huge, gargantuan, etc). Everything else is considered a situational bonus. And on a similar note, the only things that affect your Total Defense Bonus is your Base Defense Bonus (2PPs per rank), and your Dodge Focus ranks, as well as your size modifier, if applicable. Feats and maneuvers like Total Defense DO NOT AFFECT your total defense rating (They apply AFTER it, and therefor should NOT be listed in the Combat section of your character sheet).
  10. Devil Forgemaster Power Level: 10 (150/150PP) Trade-Offs: -0 One-Handed Melee Weapon Attack / +0 One-Handed Melee Weapon Damage, -3 Two-Handed Melee Weapon Attack / +3 Two-Handed Melee Weapon Damage, +3 Dual-Wielded Melee Weapon Attack / -3 Dual-Wielded Melee Weapon Damage, +5 Ranged Weapon Attack / -5 Ranged Weapon Damage, . Abilities: 4 + 4 + 6 + 10 + 4 + 4 = 32PP Strength: 14 (+2) Dexterity: 14 (+2) Constitution: 16 (+3) Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 10 + 10 = 20PP Initiative: +0/+5 Attack: +4 Melee, +4 Ranged, +8 Two-Handed Melee Weapons, +10 One-Handed Melee Weapons, +12 Dual-Wielded Melee Weapons, +12 Ranged Weapons Grapple: +5 Defense: +0 (+5 Base, +0 Dodge Focus), +3 Flat-Footed Knockback: -2 Saving Throws: 2 + 3 + 3 = 8PP Toughness: +5 (+3 Con, +2 [Defensive Roll]) Fortitude: +5 (+3 Con, +2) Reflex: +5 (+2 Dex, +3) Will: +5 (+2 Wis, +3) Skills: 80R = 20PP Acrobatics 10 (+12)Skill Mastery Concentration 10 (+12) Craft (Structural) 10 (+12)Skill Mastery Diplomacy 10 (+12) Knowledge (Arcane Lore) 10 (+12)Skill Mastery Knowledge (Theology & Philosophy) 10 (+12) Notice 10 (+12) Sense Motive 10 (+12)Skill Mastery Feats: 5PP Ambidexterity Artificer Defensive Roll Inventor Skill Mastery (Acrobatics, Craft[Structural], Knowledge[Arcane Lore], Sense Motive) Powers: 30 + 22 + 0 = 52/65PP Devil Forgemastery 13 (65PP Container) [32 + 20 + 5 = 57PP] Summon (Innocent Devil) 8 (120PP Minion; Extras: Heroic, Fanatical, Linked[ID Enchantment]; Feats: Mental Link, ) [32PP] ID Enchantment Boon (XPP Array; Extras: Linked[Summon (Innocent Devil)], Feats: Alternate Powers 5) Conjure Weapons (15PP Array; Feats: Alternate Powers 3, Variable Descriptor 2[All Weapons]) [20PP] Damage 8 (Feats: Accurate 3, Mighty) [12PP] (One-handed Melee Weapons) Damage 6 (Extras: Autofire [Damage 8], Flaws: Additional Save[Reflex], Feats: Accurate 4, Mighty) [13PP] (Dual-wielded Melee Weapons) Damage 10 (Flaws: Distracting, Feats: Accurate 2, Extended Reach, Mighty) + Stun 12 (Extras: Linked[Damage], Flaws: Daze, Unreliable) [9 + 6 = 15PP] (Two-handed Melee Weapons) Damage 8 (Extras: Ranged, Flaws: Action[Full-Round], Feats: Accurate 4, Improved Range, Progression[Range]) [14PP] (Ranged Weapons) Enhanced Intelligend 10 (Flaws: Limited[Crafting Weapons & Armor]) [5PP] () Conjure Armor (XPP Array; Feats: Alternate Powers 2) Swift Armor (Enhanced Defense 7, Evasion 2, Speed 2) Heavy Armor (Protection 7, Impervious 10, Immovable 5, Unstoppable 5) [27PP] Mystic Armor (Dodge Focus 5, Protection 5, ) Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage (Physical) Totals: Abilities (32) + Combat (20) + Saving Throws (8) + Skills (20) + Feats (5) + Powers (55/65) - Drawbacks (0) = 85/150 Power Points About this build. Based on Additional Notes: Originally,
  11. Net Fly (1 Post) Gang War - Black Tie, White Hood (1) Meatheral (1 Post) Hollow Teeth (1) GM Posts (7 GM Posts = 14 Posts) Devil's Journey (7 Posts) Other Contributions 1st NPC submited: Volt Scorpion Notes: 1 GM Post goes to Mater Vyrdna, and 1 goes to Hronos, for a total of 1PP earned each. The NPC contribution gives one extra PP to Net Fly, for a total of 2PPs earned this month.
  12. "Oh, no, it's my fault, I-I should be more aware of where I'm going, it's just, there was this commotion and... umm..." Serge went on to the woman, as she helped him regain his footing, as the White Knights arrived outside the community center. Being unaware of their pressence at the moment, he inhaled to regain his composure, and show his gratitude to the woman he'd bumped into. "Anyways, thanks for the save. I hope I didn't-" Just as he was speaking, more noise drew his attention, this time comming from the outside. "Just... what is going on?" He wondered aloud, when he noticed some people clad in white, as they hung outside the party. For a moment, he stared at them, curious more than anything else, before realisation started dawning on him. "Oh... OH...." And then, he swore.
  13. Nothing wrong with that, certainly, but you are not making yourself any favors, either, to be frank. it may only be 3PPs saved, but they can go a long way on a PL7 build. Honestly, editing it later, like say, when you reach PL10, should be a simple task. As for the rest, ok, fair enough. Personally speaking, i'd still advise applicability over concept when building on only 105PPs. But that's just me! Also, a thing to keep in mind, is that you can add flaws on your damage alternate powers, in order to budget them better. Damage 7 (Extras: Range[Ranged], Flaws: Action[Full Round], Feats: Accurate) 8PP Damage 7 (Extras: Area[Burst], Selective, Flaws: Distractig, Action[Full Round]) 7PP those two above would still be a valid representation of the blink/superspeed move-by punch, the first one indicating a punch that teleports you back and forth towards the target, as if you used move-by teleport+Strike, while the second, would be like a better version of move-by teleport+Strike+takedown attack, albeit it leaves you vulnerable for a counterattack (essentially, you exerted your entire focus on offense, at the cost of defense).
  14. Unfortunately, that won't work for what you're going for, Sophis. Throwing your strike would mean you could no longer use it at all, until you recovered it back. What you're looking for is Blast with a variable descriptor[Slapstick implements]. While there's nothing wrong with his saves, as you are a PL7, you should be aware that you can afford to lower them so that Fort + Refl + Will = 15. As he currently has no ranged attack options, you can certainly lower his base attack as well. You can buy it properly at a later time, after you've accrued enough PP to not need to go through your PP budget with a diesel-fueled chainsaw. Similarly, you can lower your Strength and Dexterity, and maybe even your Constitution, in order to save some points more. About 12 in each would be just fine for a regular repairman. Just so long as Fort/Refl/Will average at 5, you should be fine. As for your Toughness, i am personally a big fan of Defensive Roll. Consider investing a point there as well.
  15. Jerry listened intently at Atraxia's words. There was passion in her explanation, the evidence of a true maestro craftsman. He could only nod to indicate that he understood, as she pressed on. "Hmm... so far, indeed." He replied, voicing his doubts. He couldn't really understand the nature of the Communion nanotech, other than explaining it in broad terms, but he also doubted that anyone else did, as well. And that was worrying him. Meanwhile, various Earth organization and nations had gotten their grubby hands on whatever Communion leftover tech they could find. He recalled questioning on how that would affect the power balance between the nations... and how they would react to it. "From what I heard, from the news, as well as from other heroes, it was a team effort, as many alien species joined the fight. Even the Grue did." He replied. "Honestly, I hoped I could get more action than what I did, during the Incursion; it was a great opportunity to test my powers, and seeing as I mostly end up going against regular robbers and street thugs, I don't really get the chance to stretch them, to put stress on them and see their limits."
  16. GM Post After a short walk through the path, Pitch arrived in another clearing, similar to the one she had been on, before. Only, this time, two trees laid ahead... And each tree had its shadow cast on a different direction! The left most tree casted its shadow on the frontmost path, while the second tree casted its shadow on the rightmostpath. After a brief inspection of the area, Pitch noticed that the two of them had one socket each. Would the trees rotate the area the same way the previous tree had done? Or would their rotation be different? She had no doubt that until she exited the area, things would only get progressively more complex.
  17. GM Post For a few seconds, Pitch couldn't discern any reaction to her placing the tablet. Silence reigned supreme. Then, it started shinning, and the area around her started trembling; Trees shifted, roots moved, light bended, the ground spun. Only the tree in the middle remained unchanged. If Pitch wasn't standing in the ground, she could have sworn that it was merely the tree in the middle that turned around. But she felt the tremors in her legs. The entire area had rotated!! The tablet was ejected from the tree stump, and fell into the ground, and the socket disappeared, as if it never existed in the first place. Picking it up, Pitch could still feel it wildly spinning in its pull. She noted, nevertheless, that the shadow the tree was casting now fell on the frontmost path, instead of what was originally the leftmost.
  18. GM Post Despite her better efforts, Pitch realised that she was unable to produce even an inkling of a sound, even a whisper, a knock, something. This reminded her of another similar incident, one that had happened just last night, on the way back to the mansion with the rescued crew of the S.S. Gadelica... she had found herself trapped inside a magical field that trapped anyone inside, dampened almost all sounds out of existence, and twisted the fabric of space and one's sense of direction, so that escape would be impossible... that is, unless you destroyed the source of the field... Pitch inspected the area more carefully this time. Three passages lay ahead of Pitch, and one behind her, creating a crossroad of some sort. Each led to a different direction, one ahead, one backwards, one on the left, and one on the right. A single tree stood in the middle of the passage, its light casting a shadow towards the leftmost passage. As for the tablet... whatever sense of direction it had, it seemed to have gone haywire, pulling Carmen left and right, up and down. However... something curious caught her eye. At the base of the tree, there appeared to be... a socket!? It was roughly the same shape as the stone tablet, and was engraved with the icon of the Magician.
  19. GM Post Billy nodded, and went looking for a good hideout, as Pitch embarked on her journey through the woods. The road ahead was winding, with many treestumps blocking her way. The trees cast their massive shadows on the ground, while the light, due to the refractions, was becoming blinding. A few steps in, the hail had completely stopped from falling. No living soul seemed to inhabit this particular maze of a forest, by the sound of it. No unliving soul, either, for that matter. As Pitch moved forward, while trying to ascertain her position, she stumbled upon a root, and fell. She felt herself hit the ground, and let out a groan of pain. Which was curious indeed, as no groan reached her ears.
  20. GM Post The beast waited patiently for Pitch's orders, ignoring its surroundings and even its survival insticts, as Pitch circled around it and into its blind-spot. *BANG* Even as the sound of the rifle firing reached its ears, it held no meaning to it. Only the words of its master mattered. A yelp was heard, soon followed by flying bits of the hellhound's head's remains, all of them evaporating in the air in a blue flame, along with the rest of its body. There had not been birds and animals flying in retreat at the sound of the shot; they'd been long gone from the area. Billy realized what was coming, and had steeled himself, but even then he couldn't help but jump in surprise at the macabre spectacle. "Jesus Christ!" he screamed, taking an involuntary step back. "You sure don't hesitate with that trigger, boss." He commented. Tazel, meanwhile, was partying inside Pitch's brain, ignoring her previous thoughts. And the stone tabled beckoned still.
  21. GM Post "Right, then. I'll, uhhh, find some place to hide then, miss Canto." Billy replied, as he wearily eyed the winged warg that was patiently waiting for its command. "What about, ummm, him?" he then added, indicating the enchanted wolf. "Will you be taking him with you? ... Please?" He forced a weak smile. Let's take the mutt with us, master! It's not like the doofus is in any REAL danger on his own, now, hehehehe... Tazel spat smirkedly to Pitch. Then again, the longer the time passes, the weaker the devilcane's hold on it becomes. Who knows how long we'll be gone... and if the hold doesn't sever on a most inopportune moment! A veritable Scylla and Harybdis situation. Go back and risk wasting more time trapped in this closed circle! Take the cretin with you, and put him in worse danger than the four humans before combined. Leave him here unguarded, and risk him becoming prey to the wild demons wandering the island. Leave the watchdog behind with him, and hope you're back before it wrests control back to itself.
  22. GM Post While Billy's heart was still racing, he took a few deep breaths to calm himself down. He could feel the arteries in his neck throbbing, as they pumped blood eratically. "Is... is it done, boss?" He asked for reassurance. Seeing that she wasn't followed by any more demons, the young man breathed a sigh of relief. "Thank god that's over! In between the giant walking pahyderm... thingy and the hungry hellwolves salivating acid from their mouths, I was ready to make my final prayers." He half-joked. Having finally calmed down, Billy listened to Carmen's warning not to go to the cave. The truth was, that it was still quite a bit of ways till there, but he agreed that things seemed to get progressively more dangerous the deeper they went into the forest. In fact, the way ahead of them was becoming congested with trees, towering all the way into the heaven, while their roots seemed to cover almost the entirety of the ground, as if they were competing against each other. The light was being contracted, bended, and twisted, as it passed through the few openings the trees left. No Bicycle was making its way through there. On the bright side, however, it seemed that the magical Hail was weakening in this area, no doubt the result of the trees blocking it from its course. "So, now what?"
  23. Right you are, Fox. Fixed, with the following changes/additions: +1 Rank of Improved Initiative Replaced Unreliable Flaw with the Affects Only Objects Flaw on the Drain Power. Added the Distracting Flaw on the Area Extra on Damage of the last power. Added the Extras Area[Burst] and Selective, as well as the Unreliable Flaw on the Trip of the last power.
  24. Meatheral (1 Post Total) Hollow Teeth (1 Post) Mater Vyrdna (1 Post Total) Praetorians: Deadly Dozen (1 Post) Net Fly (1 Post Total) Gang War - Black Tie, White Hood (1 Post) GM (7 GM Posts = 14 Posts Total) Devil's Journey (7 Posts) Notes: GM Posts go to Hronos.
  25. As Serge leafed through the pamphlet in his hands, he heard a sudden loud sound. He scanned around the area, trying to find its origin, only to find the group of people who had been cheering for Valerie, before. Apparently, they had raised their spirits further still in the interim. Serge looked around some more, trying to ascertain if perhaps he missed something, or if trouble was about to start brewing, but he found nothing of the sort. "Phew, giving me a scare..." He commented, to no one in particular. He tucked the pamphlet to his pocket, and turned to walk around the center some more. In doing so, however, he seemed to almost stumble into another person. "Oops, my apologies." He said, as he had to make a sidestep in order to not fall into that person. "I wasn't paying attention to where I was going. Sorry!"
×
×
  • Create New...