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Initiative Order Hronos: 35 (1 HP) 1 Bruise Pirate Captain: 24 (NPC) Pirates(14): 17 (Minions) Philotherian: 15 (2 HP) 2 Bruises :arrow: Hronos: Use Time Stopper as a Full Round Action, against the Pirates and the Pirate Captain(500ft radius). Reflex Save vs DC20 to halve the effect Hronos has become flat-footed :arrow: Pirate Captain: Move action to close any distance between Philos and him. Standard Action to Initiate a grapple. Attack roll vs Defense 1d20+15 → [19,15] = (34) Succeeds Opposed Grapple Check 1d20+19 → [14,19] = (33) Pending.... :arrow: Pirates: #2, 7,9,10, and 14: Reflex Save to Recover 1d20+1 → [12,1] = (13) 1d20+1 → [20,1] = (21) 1d20+1 → [19,1] = (20) 1d20+1 → [10,1] = (11) 1d20+1 → [18,1] = (19) 2 Successes. EDIT: No Successes. All minions are considered to suffer from the worst condition possible, which means that #2, 7, 8, 10, and 14 are unconscious during the beginning of their turn and recover normally. #4, 6, 7, and 9 attack Hronos 1d20+2 → [12,2] = (14) 1d20+2 → [11,2] = (13) 1d20+2 → [11,2] = (13) 1d20+2 → [15,2] = (17) All hit. EDIT: Only the first 2 hit (the other 2 were unconscious at the time) :arrow: Hronos: Toughness Saves vs DC19 1d20+7 → [1,7] = (8) 1d20+7 → [20,7] = (27) 1d20+7 → [13,7] = (20) 1d20+7 → [13,7] = (20) 1 Failed Save Spending 1 HP, in order to use Improve reroll on the first save 1d20+7 → [18,7] = (25) All 4 Saves Succeed. EDIT: Only 2 Saves occured. Next Turn: Philotherian (Grapple Check Pending)
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Hronos Net Fly GM Misc GM posts go to Net Fly
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Net Fly Attacks Warp's target using Sonic Fists(Improvised) as a Standard Action. He uses Accurate Attack -2/+2, All-out Attack -2/+2, and takes 10 on the attack vs minion (Total 20 vs defence) Toughness Save: DC 21 + Autofire Net Fly is flat-footed. 3 Sonic Fists Uses remain
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Fortitude Saves vs DC 18 for Stun and DC 15 for Drain STR 1d20+7 → [19,7] = (26) 1d20+7 → [8,7] = (15) Both fail. ... and now I remember that it should be even higher than that (+2)
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GM Post The captain watched Philos' body, making carefully sure to keep all of the Farsider's body into his line of sight, despite still appearing standoffish. As a result, he wasn't distracted, and kept his awareness sharpened. "I'm affraid not. We haven't gotten to the trouble of spreading mayhem in the middle of a bustling city, only to surrender or give up and turn around before we collect our loot. And unless you are willing to walk the plank yourself, me and my crew will have to make sure that you see hell." No sooner had he finished, though, and Hronos made his appearance, prompting the captain to sigh in exasperation. "Tsk, another one? And this one flies as well... Alright, everyone not attacking our stowaway, open fire at the blasted machine up there." The captain calmly ordered the crew, which was more than happy to oblidge. The pirates that were tangling with Philos started their co-ordinated attack anew, and as they held him in check, one of them managed a kick in the stomach. "That's payback for humiliating me before!" he exclaimed. The rest of the crew opened fire on Hronos, who was able to maneouver and avoid most of the blasts. One however managed to hit him in the shoulder pad, causing damage and inflicting pain on the Mechanodynamis. "See that, Davis? That's how you shoot properly!" Amy boasted, while Davis responded "What are you, blind? It was obviously my shot that got 'im!"
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Initiative Order Hronos: 35 (1 HP) Pirate Captain: 24 (NPC) Pirates(14): 17 (Minions) Philotherian: 15 (2 HP) 1 Bruise :arrow: Hronos: Moves (Flight) to the center of the ship, 25 feet above the deck. :arrow: Pirate Captain: Moves away from Philos and towards the center of the crew. Commands the crew to shoot Hronos as well. :arrow: Pirates: #1 to #7 surround Philos and Aid #8 to Attack Philos 1d20+2 → [13,2] = (15) 1d20+2 → [12,2] = (14) 1d20+2 → [16,2] = (18) 1d20+2 → [15,2] = (17) 1d20+2 → [1,2] = (3) 1d20+2 → [12,2] = (14) 1d20+2 → [2,2] = (4) 5 successes vs Defense 10, Pirate #8 gains +10 to Attack Philos #8 Will close the distance and Attack Philos 1d20+12 → [13,12] = (25) Barely makes it. Philos saves vs DC17 Toughness #9 to 14 attack Hronos with their pistols 1d20+2 → [17,2] = (19) 1d20+2 → [5,2] = (7) 1d20+2 → [7,2] = (9) 1d20+2 → [2,2] = (4) 1d20+2 → [4,2] = (6) 1d20+2 → [4,2] = (6) 1 hit, Hronos saves vs DC19 Toughness :arrow: Hronos: Toughness Save 1d20+12 → [4,12] = (16) Injured. Next Turn: Philotherian
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As the fight ensued in the Airship, Hronos, who had just become aware of the ruckus after making a round of patrol on the West Freedom, rushed towards Liberty Park to find out what was happening. The floating airship above the park stood out like a fly, or perhaps, more appropriately, a giant flying whale, in a soup, but more worrying was the state of the streets and buildings that seemed as if they were bombed, only without leaving any traces of ruins. The Mechanodynamis flew high into the sky, in order to inspect the ship, just in time to see the restrained Philos escape the hold of the pirates restraining him, and approach the captain of the ship. "Greetings, citizens. I am called Hronos. What is currently occuring in this area?" Hronos bellowed at the people on the deck, as he descented towards the ship. "I would request that you cease any action you are currently taking and answer my questions." the mechanical being ordered, while maintaining a heigh of about 25 feet above the ship.
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Bluff check to resist Acrobatic Bluff: 1d20+16 → [15,16] = (31) Succeeds. Hronos enters the scene. Initiative Roll 1d20+16 → [19,16] = (35)
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GM Post "Gyahhahaha! We're pirates, buddy! In case you haven't noticed, we wouldn't be here if we cared about doing things the fair way!" One of the pirates taunted Philos, as the rest of the crew sniggered derisively. They continued trying to hold him in place, and one of the pirates, emboldened by the tide of the battle, took a swing at Philos' back of the head, only it was wide, and the Farsider could see it coming from miles away even without actually needing to see, avoiding the hit with the merest of sways. "Slippery bastard!" He cursed, as the watching pirates decided to boo him and laugh at his incompetence instead. The pirate that landed the first hit, in turn, decided to take another stab, as more and more pirates had pilled up on Philos. This time, however, the alien was more than ready for him, and held him at bay using a well placed foot raised at the pirate's sternum, letting the punch pass harmlessly through the air with Philos well outside the punch's range. "AAAhahahaha! Well done, well done!" The captain applauded the resourceful alien as he clapped, clearly amused at the shenanigans happening in front of him. "Do you see that, men? That's how you handle being surrounded!" Several oooh's and aaah's were heard from the crew, while the eight pirates were still trying to restrain Philos.
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Initiative Order Pirate Captain: 24 (NPC) Pirates(14): 17 (Minions) Philotherian: 15 (2 HP) 1 Bruise, Dazed :arrow: Pirate Captain: Delays :arrow: Pirates: #1 to 3 aid pirate #7, and #4 to 6 aid pirate #8, all to attack Philos. 1d20+2 → [2,2] = (4) 1d20+2 → [18,2] = (20) 1d20+2 → [11,2] = (13) 1d20+2 → [9,2] = (11) 1d20+2 → [18,2] = (20) 1d20+2 → [13,2] = (15) 5 successes vs Defense 10, Pirate #7 gains +4 to attack Philos, and Pirate #8 gains +6 #7&8 attack Philos with punches. 1d20+6 → [4,6] = (10) 1d20+8 → [1,8] = (9) Both fail. :arrow: The rest of the Pirates delay. Next Turn: Philotherian Recovers from Dazed condition
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GM Post The captain of the pirate airship simply removed a pipe from his jacket, lit it up, and started puffing. Completely relaxed, he observed as two of his pirates rushed Philos with their bare hands, only for the Farsider to dodge them effortlessly. Letting some smoke out, the pirate captain smiled, as Philos evaded his first two attackers without trouble. "That's right! This is the way. Otherwise, this wouldn't be fun." he taunted. Seeing their two comrades hit nothing but empty air, five more of the pirate group rushed all at once in order to hold Philos down on the behalf of one of their comrades. Even so, two pirates still couldn't even touch him. The three who did, managed to grab him by the shoulders and waist, and while that wasn't enough to pin him, it was more than enough to hold him in place for an eighth pirate to come and throw a punch at Philos' face; the rest of the pirate crew on the deck cheering as their comrades exhibited such teamwork. The airship itself had significantly slowed down, and the streets bellow it had by now been completely emptied of citizens. The cannons had long stopped firing, and they were being stowed inside the ship.
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Initiative Order Pirate Captain: 24 (NPC) Pirates(14): 17 (Minions) Philotherian: 15 (2 HP) :arrow: Pirate Captain: Delays :arrow: Pirates: #1 and #2 Move next to Philos and Attack him with Fists. 1d20+2 → [10,2] = (12) 1d20+2 → [14,2] = (16) Both miss #3 to 7 Move next to Philos and Aid #8 to attack. 1d20+2 → [13,2] = (15) 1d20+2 → [7,2] = (9) 1d20+2 → [11,2] = (13) 1d20+2 → [7,2] = (9) 1d20+2 → [15,2] = (17) vs Defence 10, 3 successes, Pirate #8 gains +6 to Attack Philos in Melee #8 Moves next to Philos and attacks with a punch 1d20+8 → [18,8] = (26) Success, Philos Saves vs DC17 Toughness :arrow: The rest of the Pirates delay. Next Turn: Philotherian
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"Hah! No strategem is underhanded, unless it violates an explicit law or rule." Serge boasted. "And the only difference between the rock and this..." he said as he calculated the angle and the tranjectory to pocket the purple 12 ball. The shot struck true, and he started calculating his next move. "... is merely a matter of complexity." giving a slight cocky grin, he tried to pocket the dislodged blue 10 ball on the nearest pocket. The shot was slightly miscalculated, resulting in the ball bouncing around the table, until it hit Subito's yellow ball, causing the purple one to become pocketed in the middle left pocket. "... not exaclty what I had in mind, but I'll take a pocket where I can." he exclaimed, and proceeded to inspect the table. Serge had now pocketed 7 of his balls, and only the black one remained for him. Pocketing the black one, however, was significantly more difficult, seing as you have to declare the shot's intended pocket before you make it, and if you pocket the 8-ball in the wrong pocket, it's considered a loss for you. "Hmmm... the upper right corner... I'm not sure I have that shot, to be frank, but It's the best shot I can see right now." After declaring the shot, and lining the cue, Serge took a big breath and attempted to pocket the black ball. However, the error window was very small; the black 8 aqcuired an angle and as a result, landed near the middle of the table. "Well, that could have gone worse. Better make the next ones count, Subito." Serge told his friend.
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The attempt fails to persuade the Captain to rethink. Furthermore, interaction skills can't be used to persuade the pirates (but they can still be used for Feints or other combat maneouvers) Philos gains an HP The pirates use the Space Pirate template from Chapter Six of the Freedom City Campaign Setting book. Power level 3/Minion Rank 2 The captain uses the Zorro Archetype from AA's Oddballs (), pumped to PL12 (The sheet as it is, with Attack, Defense, Grapple, DCs, and and all Saves having a +2) Roll for Initiative. Pirates(14): 1d20+1 → [18,1] = (19) Pirate Captain: 1d20+17 → [7,17] = (24)
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GM Post The pirates were about to make a jump on Philos, but seeing him calmly and confidently talk to the captain gave them pause. The captain, for his part, remained silent and stared long and hard at the tall Farsider, as Philos made his case. No veins popped out on his forehead and no fumes escaped his ears, but also, he didn't appear baffled and confused, nor did he seemed to soften his expression. Finally, after a long silence, a smile broke out on the captain's mouth. "Muhuhuhuhu..." That smile steadily transformed into a laughter. "MuhuBWAHAHAHAHAHAHA!!" Following his cue, all the pirates joined in the laughter, some more sure than others. Even some tears formed in the corner of the captain's eyes. "Ohohoho, aaaah, you hear that, lads? The boy... hehehee, wants to talk with us pirates!" The laughter had died down, but now some snickering could also be heard. "I'm sorry, you lordship," the captain said to Philos, with a mocking tone, "but we are but poor and uneducated men and women trying to make an honest living here. I sincerely doubt your words could ever hold much sway here. But fear not." Raising his hand on the air, as if to signal something, the captain continued. "I'm sure the crew will fondly remember your word, and some may even spare a prayer for your soul to have a safe and good journey to the afterlife." Upon lowering his hand, the pirates started moving against Philos, their intent filled with bloodlust. Even the trio of pirates Philos had been conversing with were now readying their weapons once again, and this time, no confusion was evident on them. "Sorry, mate. Cap'n's orders are the law 'ere." Davis said at Philos. It is plenty evident that this situation is not negotiable.
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GM Post "Who, the landlubbers? Oww!" Davis asked, earning a smack on the back of the head by Kate, for calling people landlubbers. "Okay, okay, awroight, you don't have to hit me, geez!" he exclaimed at her. "So, anyway, what was I saying? Oh, roight. The land dwellers. Nah, they'll be fine. They'll remain stasis-locked or somethingy, surrounded by a protective bubble that won't let anything spill. Anyways, the only thing we have to worry about is how we divy up the loot." After that, Kate added "Pfft, besides, who cares about the local authorities? It's not like they can follow us or anything. Honestly, it's the perfect crime!" She exclaimed with glee. "Perfect, but for the incompetence of the blabbering fools I have working for me." A voice bellowed. At that point, the door shot open, as the ship's captain strutted outside confidently. Pirates started pouring out of the stairs as he inspected the deck. Kate, Davis, and Amy looked terrified, as the dawning realization about their actual duties hit them. "Well, well, well, what do we have here? A stowaway and three incompetent idiots. You haven't forgotten that you are pirates, and that your job is to take care of annoyances, such as him, as they come, have you?" The captain's voice was calm, but a storm was building up behind his eyes, as he indicated at Phillos. "Well? What are you standing there for? Do you need an invitation? Grab him and throw him off the ship." He commanded his subordinates.
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Serge checked the pocketed balls. Lining them up, he counted that he had 2 balls pocketed on his side, and 4 on Subito's. Well, nothing too worrying, and the fact that I have more balls on the table means I have more chances to pocket them and less chances to foul than Subito, but having said that, I REALLY have to step up my game a few notches. Inspecting the table, he carefully calculated some possible courses of action for the next three moves. "Well... Ptch... I can't say you're wrong either... I'll tell you what, let me think on it some more, ok? As for fate, well-..." The boy stopped, seeing Subito's focus wander off for a bit, while his mouth made the slightest movements, as if but not quite talking. When he returned, Serge let a light laugh out. "Hahaha... so, the Lady in Blue had something to say, huh? You know, I've noticed that you always look a bit distant when you two have a talk." "Anyways... fate... I do believe in fate, but not in a humano-centric way, but, well... when I was younger, I saw a documentary on TV. In it, a professor was explaining physics concepts, and one thing in particular that stuck to me was that he drew parallels between calculating the trajectory of an object and predicting the future." He applied some chalk on his cue, and proceeded to carry out his plan, pocketing green 14, orange13, and brown 15, all of whom were in favorable positions, in succession. One of Subito's balls was in his way to pocketing blue 10, but since that one was lodged at the edge of the corner pocket already, he decided that he should pursue the purple 12 ball, either way. That one was all the way on the other side of the table, however, and Serge put too much force on the white ball, which upon contact with the purple ball, forced it to move out of the way for the pocket and resulted in only the white ball entering the pocket. "...Aaand a foul. About time, really." He sighed, as he delived the white ball at Subito's hand. "Oh well, pocketing three balls in a row ain't half bad." "...So, anyways, I found this one out quite a bit later. It's called the Laplace's Demon, a thought experiment that proposes that, upon learning the position and momentum of every atom in the universe in the present, it is possible to predict both past and future, by applying every physical law applicable. It... certainly has it's holes in logic, but I DO think there's some merit to be found in it, in regards to how the universe works."
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Player Name: Vahnyu Character Name: Meatheral Power Level: (8) (120/120PP) Trade-Offs: -4 Earth Form Attack / +4 Earth Form Damage, -2 Fire Form Attack / +2 Fire Form Damage, +2 Air Form Attack / -2 Air Form Damage, -4 Earth Form Defense / +4 Earth Form Toughness, +2 Fire Form Defense / -2 Fire Form Toughness, +2 Air Form Defense / -2 Air Form Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Hero with the power to transform into any one the 4 elementals. Alternate Identity: Jeremiah 'Jerry' Cornwell Identity: Secret Birthplace: Freedom City Occupation: University Student (Theologian) Affiliations: Freedom City University (FCU) Family: Father: Anthony Cornwell, Mother: Jacqueline Cornwell, Older Sisters: Tiffany Cornwell, Melissa Cornwell, Younger Brother: Samuel Cornwell. Description: Age: 20 (DoB: June the 17th, 1994) Apparent Age: 20 Gender: Male Ethnicity: Caucasian Height: 6' 2" Weight: 175 lbs Eyes: Light Brown Hair: Red Description: Jeremiah is a tall young man, with amber red hair and light brown eyes. He wears blue jeans, a red t-shirt, and black athletic shoes. As Meatheral, Jerry dones a full cloth costume with very wide alternating white and green horizontal stripes. The costume has a cape that is white on the outside and green on the inside. He keeps most of his head, except his mouth, covered by a green full face mask. However, Meatheral spends most of his active in one of his four assumed elemental forms. As an Earth Elemental, his body becomes rocky and hardened. As a Fire Elemental, his body becomes consumed in flames. As a Water Elemental, his body turns liquid and becomes semi transparent. Finally, as an Air Elemental, his body becomes composed of air particles that spin rapidly in a concentrated area, creating the impression of a small tornado. Power Descriptions: By chanting the appropriate incantation, Meatheral is able to transform his body in one of the 4 elementals. Doing so slowly replaces his body with the appropriate element(rocks for when assuming the Earth Form, Water for the Water Form, etc.). Assuming back his human form causes the elements to slowly withdraw, indicating that the transformation is being reversed. History: Jerry grew up in Kingston of Freedom City, just another boy in a middle-class family. Though his parents were never well-off, by any stretch of the word, they always managed to get by with what they had, and they made sure to provide for both Jerry and his 3 siblings. His family wasn't overly religious, but nevertheless, Jerry found from an early age fascinated in religion and mythology, less as a believer, and more as audience. He found the larger than life characters described within fascinating, and their exploits extraordinary. He enjoyed reading various different myths that handled similar subjects and themes, and making comparrisons between them. Eventually, after studying hard, Jerry managed to gain entrance at the Freedom City University, as a student of Theology. While most of the first year was hard on him, what with reallocating to the capital, away from his parents, and with balancing a tight budget, Jerry eventually fell into a nice pace, where he could comfortably dedicate himself to his studies. It was during this time, when as a 1st year student, he took up visiting museums and libraries, for a term paper he was working on for the second semester. He eventually stumbled upon an old bookshop, that held many rare tomes about Shintoism, Taoism, Masai mythology, Ceremonial magic, Seidr, and many more. After a few weeks, while studying the contents of a book that had no title, but only the image of a square divided in four smaller squares, each with a different name, a mysterious event occured that would forever mark Jerry. A fire broke out, engulfing the entire place. The people at the library found themselves trapped, and inexplicably unable to exit the building, as if held by an invisible force. As for Jerry himself, another phenomena was occupying his attention. The book he was reading started having its pages erased. While this was going on, as if in response, it caught fire, it's pages become wet, they were shredded to fine dust, and scattered by a strong wind. The dust landed on Jerry, and he felt a sudden surge of knowledge, unlike anything he had felt before. Finding himself transform into a being of pure water, and after the initial shock passed, Jerry put his newfound abilities to good use, putting out the fire, and saving the people trapped in the library. The rest of the books were not as lucky; Jerry found out later that their contents had been completely erased, as if they never were. After the incident, Jerry slept for three days, due to the shock and exhaustion he felt. When he woke up, he found himself curious about his newfound abilities, which granted him the ability to transform into one of four elementals. After three months of trainning and testing, he had managed to gain considerable control over his abilities. It was then that he decided that the time had come for him to debut as a Superhero. Going by the name of Meatheral, hero of the four elements, Jerry has added one more group of activities in his daily balance. And he has yet to find out details regarding the Tetramegeton, the mysterious grimoire which granted him his four elemental forms. Or about the mysterious fire that triggered everything, which vanished as it came, leaving no traces behind. Personality & Motivation: Jerry loves stories. He can spend an entire evening listening to people talking, without losing his focus or attention. On his free time, he enjoys, in a strictly non-professional way, writting fantasy novels, worldbuilding, and mythbuilding. He is passionate, but virtuous and accomodating. Though he is not religious, despite his collegial pursuits, he does not reject the divine, identifying as an agnostic. Jerry became a superhero out of a strong, if ultimately detached, sense of duty and rightness. He's always trying his hard to help others, but he hasn't been tempered yet in the field of heroics. Powers & Tactics: As a human, Meatheral has neither powers of his own, nor any significant combat trainning, so when trouble arises, his first order of business is to assume one of the four elemental forms he possesses access to. Each form presents it's own strengths and weaknesses, and depending on the situation, Meatheral may find himself cycling through them as needed. Complications: Just a Man: Though he has the power to transform into an elemental, Meatheral's original human form is simply that of a man, and as such, has no innate powers of its own. Multiform Backlash: Jerry is still learning the ropes around his transformations. Transforming multiple times without a long rest of at least 4 hours(Sleep, Realaxation, unpowered sports activity, etc), results in his transformation going haywire(The form he transforms into becomes Uncontrollable, meaning, the flaw Uncontrollable is applied to the entire Alternate Form). Furthemore, he can no longer change forms, until he takes a long rest of at least 4 hours. Alternatively, at the GM's disgression, a Healing power from another character may allow Jerry to instantly recover full use of his power(remove the Uncontrollable flaw from his current alternate form), and allow him one additional transformation(before the Uncontrollable effect takes hold again), all at the cost of 1 of Jerry's HPs. Currently, the maximum amount of transformations he can go through(including Transforming back to human) is 5. Limited Forms: Currently, Meatheral only has access to one of four elemental forms at a time(Even with Extra effort, he'd still be limited to the forms he currently possesses, although he might be able to reconfigure them. The new alternate form would count as the alternate form of the same element he has, for purposes like the Multiform Backlash Complication). Like an Open Book: Jerry is fused with the Tetramegeton, and while the magical grimoire does not exist in a physical plane, everyone with an ounce of magic talent within close proximity to Jerry(a 10x10 room) is able to discern that Jerry has possession of its powers(provided that they can percieve Jerry or one of his alternate forms at the moment). At the very least, they'd know that Jerry is fused with a powerful artifact that holds/emanates elemental powers. Spell Chanting: Asuming one of the alternate forms requires Meatheral to chant the appropriate spell, something which he may not always be able to do(Such as when gagged, when in vacuum, etc.) Secret: Identity. Talentless: Though he is able to channel the few spells Tetramegeton still has intact, Jerry has zero talent and less than zero aptitude for magic, (recognising spells, performing rituals, etc). Tetramegeton: Jerry is fused with a grimoire called Tetramegeton, also known as the Libri Quatuor Elementorum, or the Book of Four Elements. Abilities: 0 + 0 + 0 + 0 + 10 + 0 = 10PP Strength: ---/10/20/34 (+0/+5/+12) Dexterity: 10/18/20 (+0/+4/+5) Constitution: 10/18/28 (+0/+4/+9) Intelligence: 10 (+0) Wisdom: 20 (+5) Charisma: 10 (+0) Combat: 8 + 8 = 16PP Initiative: +0/+4/+5/+8 Attack: +4 Melee, +4 Ranged, +4 Earth Form, +6 Fire Form, +8 Water Form, +10 Air Form Grapple: +4/+19/+26 Defense: +6, +4 Earth Form, +8 Fire Form, +8 Water Form, +10 Air Form (+4/+8 Base, +2/+4 Dodge Focus, -2 Size), +2/+4 Flat-Footed Knockback: -0 Saving Throws: 1 + 1 + 2 = 4PP Toughness: +0/+6/+8/+12 (+0/+9 Con, +0/+4/+6 [Defensive Roll], +0/+2 [Density], +0/+1/+4 [Protection]) Fortitude: +1/+3/+7/+10 (+4/+10 Con, +1/+2/+3) Reflex: +1/+7/+8/+10 (+0/+4/+5 Dex, +1/+4/+5/+7) Will: +7 (+5 Wis, +2) Skills: 40R = 10PP Concentration 5 (+10) Diplomacy 5 (+5) Knowledge (Theology and Religion) 10 (+10)Skill Mastery Notice 5 (+10)Skill Mastery Sense Motive 10 (+15)Skill Mastery Survival 5 (+10)Skill Mastery Feats: 3PP Dodge Focus 2 Skill Mastery (Knowledge[Theology and Religion], Notice, Sense Motive, Survival) Powers: 77 = 77PP Quadelemental Form 37 (74PP; Feats: Alternate Powers 3, Accurate, Drawbacks: Action[Move]) [77PP] Alternate Power: Alternate Form 16.4 (78PP Container; Drawbacks: Vulnerability[Water, Frequency: Common, Intensity: Major (x2)]) [74PP] (Fire Form) Alternate Power: Alternate Form 16.4 (78PP Container; Drawbacks: Vulnerability[Fire, Frequency: Common, Intensity: Major (x2)]) [74PP] (Water Form) Alternate Power: Alternate Form 15.9 (78PP Container; Drawbacks: Vulnerability[Earth, Frequency: Common, Intensity: Major (x2)]) [74PP] (Air Form) Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage Unarmed(Enhanced) Touch DC27 Toughness (Staged) Damage (Earth) Groundstrike Area 1d20+12 vs STR or DEX (best) Trip DC22 Reflex (Staged) Shockwave Area DC25 Toughness (Staged) Damage (Earth) DC20 Reflex (Staged) Thunderclap Area DC20 Reflex (Staged) Dazzle (Auditory) Fire Explosion Area DC23 Toughness (Staged) Damage (Fire) Flame Whip Touch DC23 Toughness (Staged) Damage (Fire) Fire Body Aura DC17 Toughness (Staged) Damage (Fire) Unarmed(Enhanced) Touch DC20 Toughness (Staged) Damage (Water) Aqua Hammer Touch DC23 Toughness (Staged) Damage (Water) Typhon Lance Ranged DC21 Toughness (Staged) Damage (Air) Hurricane Volley Ranged DC21 Toughness (Staged) Damage (Air)Totals: Abilities (10) + Combat (16) + Saving Throws (4) + Skills (10) + Feats (3) + Powers (77) - Drawbacks (0) = 120/120 Power Points
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GM Post The three people were looking less confused now, but they had already forgotten their reason for confronting Philos, his friendly attitude having already thrown them off. They still felt something was off, especially with the way he dodged their question, but by now their minds were occupied with answering the questions of the Farsider. "Yeah! Hehe, she's a marv'lous beauty, the Flying Loriane!" Exclaimed Davis, with a dream-like stare. "She can easily make 76.5 knots in no time, hehe, and she handles 'ard turns against the air current like a swallow in spring." "Hmm-mmm. Although she takes some to make an ascend. Not that you can blame her, mind, what with weighting more than 50 kilo tons, and that's without the crew, right?" Kate added. "Pheh! Who cares?" Amy scoffed. "It's not like we need to make port or something. All we have to do is fire the IDTD cannonballs at whatever we wish to rob, and jump out of the current timeline. That leaves the time-stranded targets ripe for plundering, we leave them behind for anyone who might have followed us to occupy, and we're gone before you know it!" "Literally!" Kate commented cheerfully, and the three people who all but revealed themselves to be pirates started laughing. Their laugh however couldn't hide the commotion that was growing from bellow from Philos' ears; the rest of the crew was being mobilized, and Philos could even hear some distinct cogs and machinery turn, machinery that up until now seemed to have been dormant.
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The roll was successful in pacifying the pirates, improving their attitude by 2 steps, from Hostile to Indifferent.
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GM Post The cocky smile from Davis' mouth disappeared, giving way to a look of confusion and even slight embarrassment. Unsure of himself, he checked the other two people with him him, both of them looking equally baffled and unsure as to how to proceed. After an uncomfortable few seconds, the woman on his left stepped forward and said "Ummm, hello. My name's Kate... I think..." Davis stared for two seconds before recoiling, as if he had remembered his manners. "Wha-? Ahh! Roight, then! Yes! My- uhhh- the name's Davis." He said, scratching his head with one hand in the process, while the other hand that held the gun waived aimlessly away from Philos. "Oh! And this here's Amy, but you can call'er Amy." Davis took to himself introducing the other woman to Philos, a bit eagerly. "Just Amy will suffice." The last woman unnecessarily added a third time, laughing awkwardly. She had completely forgotten about her pistol, leaving it in place. "Charmed, I'm sure." she said instead, waving her hand at the Farsider. After another 3 seconds passed, she decided to take a metaphorical stab at asking Philos "So... ummm, not to be rude or anything but... well... how do I put this..." She once again looked uncertain, and gave glances to the other two, same as Davis did not too long ago. "What my esteemed colleague here would like to know..." Kate took the cue, and continued the question in Amy's place. "... is what exactly are you doing here?" A moment later, she clarified "... As in, in this ship."
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"Agreed, Morsa, and it appears we have some volunteers who'd like to be taken out first." Serge commented, as he flew straight ahead towards the artifizoids on the high ledge. He only spared a glimpse at Katherine, as she effortlessly dispatched a number of robots with a well-placed entropic blast, instead focusing on his quarries ahead of him. Dammit, maintaining the right amount of vibrational speed is not an easy task to do with the suit, much less now. I can feel my muscles aching as it is! Let's just hope that I'll be able to keep this up for a minute... Keeping those thoughts to himself, he fired a barrage of punches with both of his fists at one of the robots, each punch taking a huge chunk out of the artifizoid until it was reduced to an inoperable heap of scraps. "Grrraaaaaaghhh!" Serge screamed in fury, as well as in order to cover the immense pain his fists experieced due to the feedback from the impacts. The hell!? Forget a minute, I'd be lucky if I could keep this up for more than 20 seconds! If this keeps up, then I fear we won't- His thoughts were completely disrupted from the blasts that connected with him. He started feeling groggy, but he instead decided to grit his teeth and withstand the pain.
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Philos doesn't find anything particularly noteworthy.
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GM Post The airship floated slowly yet steadily as it passed by Philos. The young Farsider managed effortlessly to scale down the building, and from that vantage point, land on top of the ship's deck. As soon as he did, Philos searched the immediate area, but he didn't find anything particularly interesting or useful, in regards to the ship's engines. The ship had two entryways, a door that led to the deckhouse, and a staircase that led to the lower decks and the ship's cabins. The deckhouse had 4 windows that surveyed the deck, and it was from these windows that one of the ship's occupants noticed Philos as he was snooping around. "Hey! What's this?" the woman wondered aloud. She turned to the other four occupants with her in the room, and shouted. "We've got a stowaway on our hands! Janice! Go bring the lads from bellow! Mark, go and inform the Captain! Davis and Kate, you're with me!" At once, the man called Mark and the woman called Janice went on their way, at the insistance of the commanding woman. "So, we're the welcoming commitee? That's great! We haven't got the chance to welcome anyone in the last 8 centuries we visited!" The woman named Kate cheerfully commented, as the three of them exited the deckhouse. The man named Davis held a pistol trained at the Farsider. "This the rat you spotted, Amy?" he said at the woman on his right. She only smiled as she unfastened her own pistol. "Well then, love. What brings you 'ere? Come sightseeing, 'ave you? I'd be more careful if I was you; they say there be a lot of unsavory folk around these parts, if you catch my drift." He half mocked, half threatened Philos.
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