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Vahnyu

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  1. Sorry... Ok, now it should be as you say.
  2. It is done. So is this. Well, I'm sorry, but I'm not sure I get it. In this sheet, I have Energy Manipulation with 1 base power and 6 alternate powers, 3 of which are dynamic. I have already bought those three as alternate powers(6 alternate powers=6PPs), and I've also expended 3 more PPs to make the three of them Dynamic. Should I expend 3 more on the Array? Or do you mean that I should apply the +1 bonus on the dynamic powers themselves(for example, make <> into <>)? as soon as you answer me, I'll make the appropriate change
  3. Edited. Fixed the math, the Html, removed the super senses, reworked the saves(+8/+8/+5), the attack block, etc. I think he's ready.
  4. From the Power Descriptions: That explains both why he has so many Energy Controls, and why they are Mighty. He literally puts his Strength behind them. ...Fine. I'm changing it(again). Got rid of the control/blast powers, except for magnetic control, got rid of some more skills, added Damage with the Area extra and the Variable Descriptor 2 [any energy] PFs. I also changed the Saving throws, in order to have a more respectable Will Save. Got rid of some more skills. If there's anything wrong, please let me know. :)
  5. Worked the attacks to meet their caps. Removed 1 rank skills. Put Life Support out of the Array. Reworked the Attributes. I am sorry, AvengerAssembled, for all the trouble I've caused you. I just really, really, REALLY wanna make this sheet work. I saw your suggestions, but they just don't appeal to me... If I worked very, very hard at adjusting the fluff, as you say, I might make one of them work for my tastes, but since I've already put all this work, it would simply feel like a waste. Again, I'm sorry for frustrating you.
  6. Edits! God I hope I'm done. As per Dr Archeville's suggestions/requests, I removed Enhanced Traits from the Energy Transmutation Array, which I had to merge with the Energy Manipulation Array. Corrected a lot of math, adjusted the DCs, made a lot of rebalances in the Energy Manipulation Array, and added the missing metrics, Knockbacks, Grapples, etc.
  7. I know, but that's part of the character concept. He is adaptable. If he needs, he'll focus on his defences, but if he doesn't he can divert those powers to offensive use. It's not optimal from a combat perspective, but it fits naratively. For example, when he is in outer space, he is focusing all his powers on sustaining his metabolism, so he is left more vulnerable to attacks, and less capable of focusing his attention on counterattacking, etc. I'm making the suggested alterations on Life support. My bad. Missinterpretation of the rules... Can I have an 11PP or higher total worth of drawbacks, with only 10 of them counting towards my total PPs? As in, they exist from the get go, I just don't benefit from all of them in terms of PP, until I reach the appropriate power level(i.e. if I have 15PPs worth of drawbacks, and I'm at 10PL, I only benefit from 10PPs, but when I'm 13PL, I get 3 additional PPs.). Well, shortoff. It's his Lightform, and it's always active. It indicates that Energokles has transformed into his superheroic identity. It's purely cosmetic, but it's not technically a simple costume change. If he still doesn't need to buy it, could I simply list it as a 0 PP power? But I don't want a Pyrokinetic power, I want a fire breath. If that's the case, should I buy it as a Blast Power, and designate Fire Blast or Fire Breath as it's description? Plasma Control is basically a touch range power. I was aiming for plasma fists. Should I buy it as a Strike Power, instead? Anyways. Made changes and recallibrations in skills and powers. Many powers now fall under the Energy Transmutation Array. Also, made corrections, especially on the Saving throws. I hope it's a bit more sane, this time.
  8. Made a major overhaul. As you may notice, this build follows much more closely 2 archetypes, the Energy Manipulator and the Paragon. Made many cuts, especially in skills and Feats, introduced a new array, which should have been there from the beginning, squized a few powers in it both for concept and cost efficiency, and added 2 more vulnerabilities. As always, I'm expecting corrections/suggestions/improvements. Every input is helpful.
  9. So, the trade offs are just caps. I see. Bummer...
  10. Thanks for the input, trollthumpter. I used the tradeoffs on Attack, Defence, Toughness and Damage. so a base 7 Attack would become 3. The Defence thing is a Base 7 plus 2 from Defence Focus, minus 5 from the tradeoff. Should I list them without the tradeoffs, or should I apply them, but also indicate the penalties? Likewise, Toughness has a +5 to Toughness bonus from tradeoffs. The flight thing was because, according to the house rules, I can have Flight and Space Travel on the same array, provided that I have bought them seperately. If I missinterprated them, please correct. I will make corrections, but I'll also need your further input.
  11. Player Name: Vahnyu Character Name: Energokles Power Level: 10 (150/150PP) Trade-Offs: -3 Attack / +3 Damage, -5 Defense / +5 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: When Aggelos Evanakis was hit by a combination of magic and an experimental particle accelerator during a school trip, he dematerialised and rematerialised in space, having gained energy manipulation powers. Now, he uses those powers to help people in whatever way he can. Alternate Identity: Aggelos Evanakis Identity: Secret Birthplace: Athens, Greece. Occupation: Student. Affiliations: None Family: Father: Gerasimos Evanakis. Mother: Vasiliki Evanaki. Brother: Kimonas Evanakis. Description: Age: 16 (DoB: January the 10th, 1995) Apparent Age: 25(When in Lightform) Gender: Male Ethnicity: Caucasian Height: 6'9" (5'11") Weight: 286.6 pounds (220.46 pounds) Eyes: Light-Blue, no pupils (Brown) Hair: Light-Blue (Dark Brown) [floatl][/floatl] Aggelos Evanakis is a teenager, with short-to-medium-short dark-brown hair and brown eyes. He isn't well-built at all, in fact he is a bit chubby, which shows in his belly and his cheeks. Not very tall, just over 1.80 meters, yet weighting 100 kilos, he wears a blue and light-blue t-shirt, along with blue short-jeans, held by a brown belt. His usual attire completes a pair of blue athletic shoes with red tips, and a pair of blue fingerless gloves. [floatr][/floatr] When transformed into his Lightform, his body receives a complete overhaul. He grows to over 2 meters tall and becomes 120 kilos heavy. His body gains muscles, becoming much more well-built. His skin changes composition, as reflected by it's color, which becomes blue, and by the fact that it seems to emit energies. Finally, his clothes change as well, into a tight suit composed of a blue t-shirt and blue shorts, blue gloves with white stripes and fingers, blue boots with one white stripe, a lightning shaped white belt, and a light-blue cape, while he wears a dark-blue open mask, which conceals his cheeks and forehead, with lightning shaped ornamental earpieces. Power Descriptions: Energokles is imbued with cosmic powers which enable him to absorb and manipulate Energy. He has the ability to shift and channel his energies as he sees fit. There are several different ways his power can manifest. For a few examples, he can convert his Potential Energy to Thermal Energy and channel it through his mouth in order to produce a Fire Blast, he can convert his Kinetic Energy to Electric Potential Energy in order to produce a Static Field, or he can convert his Chemical and Thermic Energies into Mechanic Energy in order to withstand attacks, lift his opponents or other objects with his Super Strength, or even imbue his fists with destructive Plasma Energy. He is able to run and fly at extreme speeds, or he can convert into electrical signals and travel through cables. When in outerspace, he can tranverse distances at a rate of 50 times the speed of light. He can use his powers to alter his body on a cellular and molecular level, thus creating his Lightform, under which he operates as a Superhero, enhance his metabolism so that he can survive in extreme conditions, or he can use them to change his vibrational phase, so that he becomes invisible to the naked eye. In fact, a lot of his abilities change his body on a profound level. As such, while the range of his abilities is near-limitless, Energokles finds that his mind won't allow him to break some thresholds. His mind may dictate what his body is and can do, but his body can change his mind just as much. This also means that, as Energokles has no innate mental defenses, he is prone to Mental attacks, from post-hypnotic suggestions to outright mental control. Even Psi-Blasts can hurt him, since they don't manifest physically, rather, they attack the mind into thinking it's body was attacked, making it's body experience the effects of the attack. His mind can resist a very limited amount of mental attacks, such that would force him to lose his powers completely, especially in an environment were doing so would be fatal, or making him lose his Light Form. As a general rule of thumb, any non-physical or physically based attack bypasses his defences. Furthermore, due in fact to magic being partly responsible for his existence, and due in fact that he technically is a personification of natural laws, he is very weak to magic attacks(since magic is basically forcing one's will upon the laws of nature), magic can completely bypass his defenses and greatly harm him. This isn't a vulnerability. Rather, it's an outright weakness. History: Aggelos Evanakis was an ordinary, if a bit introverted, boy. He grew up in Athens, Greece, before moving out to Freedom City, in America, where he attended highschool. He wasn't particularly studious; in fact he avoided doing anything more than homework, focusing his attention instead on his videogames. But he had a great aptitude with natural and normal sciences, mainly physics, mathematic, and chemistry. Still, he was picked up as one of a handful of students, to attend to a Panamerican physics convention, on the subject of “sub-atomic particles and the creation of the universeâ€. One of the exhibits included an experimental higgs-boson particle generator, which was unfortunate, because it attracted the attention of an unkown superhuman terrorist group. Most civilians managed to evacuate the university, which had transformed to a battlefield between the supervillains and a local group of superheroes, but Aggelos was stuck in the room with the particle generator, having hidden himself behind the machine. Maybe he was too paralyzed from fear to move, maybe he just didn't realized the magnitude of danger he was in. Or maybe destiny had guided his steps, up to that moment, that fateful moment when a misfired weapon hit the generator followed by a magic blast thrown by a Supervillain. The generator went critical, and threw a particle beam, which caught Aggelos straight on the chest, disintegrating him on a sub-atomic level. The effect was instantaneous, as Aggelos didn't even get the chance(or the lungs necessary) to scream, so not even the heroes were really aware of what (or to whom) happened, instead focusing on repelling the villains and containing the damage. It should go without saying, however, that Aggelos wasn't dead. Far to the contrary, he found himself rematerialized in space, on a galaxy by the name of Nova Arcadia, about 6 Light Years from the Solar System. Furthermore, he realized that he now was made of pure energy, no longer requiring to breath or eat(mostly), and being capable of surviving in hostile environments. He could change his appearance back to human and forth at will. He was given great strength and agility, and he could absorb and generate attacks capable of leveling entire cities. In short, he had the ability to manipulate energy. The road home wasn't very easy, or even pleasant, though, as he got caught in the middle of a transgalactic war between the corrupted Overgalactic Central Echelon Alliance Navy(O.C.E.A.N.), and the theocratic state of the powerhungry, warmongering god-tyrant Black Holder. Aggelos gained the enmity of both sides, due to his interference in the system of Valhalla, which was to be the latest battlefield of the war. He repelled both forces, because the ensuing battles, should even one of the armies take a foothold on any of the system's planets, would result in the death of billions of civilians. Due to his actions, Aggelos set back their plans by 10 years, and so it came that Black Holder and OCEAN ordered his head on a plate(Black Holder, in particular, ordered his everything on a plate each; never let it be said that the god-tyrant was wasteful, minimalist, or unimaginative). Having gained their gratitude, the citizens of Valhalla presented Aggelos with a star map, which he quickly memorized(due to his brain being literally speaking light). He entered FTL flight, and in a couple of days he finally arrived at Earth. Reuniting with his family, who told him that he had been missing for a whole month, he told them about his newfound powers, explained to them his adventures, and informed them of his decision, to lend his abilities to help mankind. After some initial hesitation from Vasiliki, his mother(mainly about her concerns that being a superhero would detract from his time studying and affect negatively his grades, a fear that Aggelos was quick to disprove stating that he didn't really spent much time to tend to his studies before the recent events either way, and that he had acquired an eidetic memory as a result of them), Aggelos assumed the superheroic identity of Energokles, the Active Glory. Personality & Motivation: Energokles is a very cheerful person, opting to have fun when he can afford to. While he prefers to follow orders when given, he occasionally prefers to take initiative. He isn't very confrontational, mostly because he doesn't care about many things, and because he prefers to listen than to talk, so he usually doesn't raise any objections to his teammates' opinions, but that doesn't mean he doesn't have an opinion of his own. In fact, when he is positively sure about something he will go to great, even annoying levels, to ensure that everyone realizes that he is right. Energokles fights for justice, but he isn't zealously law-abiding. He knows that for all the good they do, laws are manmade, and therefore inherently flawed. Powers & Tactics: At combat, Energokles usually provides air support, weakening and exhausting his foes from afar while his teammates take them on, until they themselves start becoming fatigued, in which case Energokles will join the fray. Due to his versatility, he can act as both infantry, air and artillery support, backup coordinator, and even gather Intelligence, should the need arise. For all his powers, Energokles can really shine only when he works as part of a team. Complications: Enemy: Black Holder. Secret: Identity. On the Job Learning: Is learning as he goes. Responsibility: School. Abilities: 0 + (-2) + 0 + 4 + 6 + 0 = 10PP Strength: 10/26 (+0/+8) Dexterity: 8/18 (-1/+4) Constitution: 10/26 (+0/+8) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 10 (+0) Combat: 10 + 6 = 16PP Initiative: + Attack: +5 Melee, +5 Ranged, +7 Energy Manipulation Grapple: +12, +15 with powers, up to +28 with full Super-Strength Defense: +5 (+3 Base, +2 Dodge Focus), +1 Flat-Footed Knockback: - Saving Throws: 0 + 1 + 2 = 3PP Toughness: +4/+9 (+0/+5 Con, +4 [Defensive Roll]), ) Fortitude: +0/+5 (+0/+5 Con, +0) Reflex: +1/+5 (+0/+4 Dex, +1) Will: +5 (+3 Wis, +2) Skills: 60R = 15PP Concentration 10 (+13) Knowledge (Life Sciences) 10 (+5)Skill Mastery Knowledge (Physical Sciences) 10 (+10)Skill Mastery Language 3 (Greek[Native], English, Lor, Galstandard) Notice 7 (+7/+10)Skill Mastery Stealth 10 (+10/+14) Sense Motive 10 (+13)Skill Mastery Feats: 8PP Assessment Defensive Roll 2 Dodge Focus 2 Evasion 2 Skill Mastery (Knowledge (Life Sciences), Knowledge (Physical Sciences), Notice, Sense Motive) Powers: 1 = 106PP Boost (Extras: Autofire, Feats: Penetrating 13, Split Attack 2, Mighty) [26PP] (Plasmacuffs[Plasma Attack]) Energy Manipulation 12.4 (62PP Container) [ Enhanced Constitution 10 [10PP] (Dynamic Shift) Enhanced Strength 6 [6PP] (Mechanic Shift) Enhanced Dexterity 2 [2PP] (Kinetic Shift) Energy Manipulation 13 (26PP Array; Alternate Power 3, Dynamic Alternate Power 3) [35PP] Base Power: Damage 5 (Extras: Autofire, Feats: Penetrating 13, Split Attack 2, Mighty) [26PP] (Plasmacuffs[Plasma Attack]) Alternate Power: Damage 5 (50-500 feet, Extras: Area (Shapeable) 2 [2 10ft cubes], Feats: Variable Descriptor 2[Any Energy], Range (Ranged), Mighty 8) [26] (Energokinetic Dynamo[Any Energy]) Alternate Power: Magnetic Control 12 ([120-1200 feet], [50 tons], Feats: Split Attack 2) [26PP] (Magnetokinesis) Alternate Power: Concealment 8 (Total Visual, Total Olfactory, Total Auditory, Extras: Selective, Drawbacks: Action (Move Action)) [8PP] (Phase Shift) Alternate Power (Dynamic): Immovable 6 (Extras: Unstoppable) [12PP] (Momentum Shift) Alternate Power (Dynamic): Quickness 13 (x25'000) [13PP] (Coordination Shift) Alternate Power (Dynamic): Super Strength 13 (Heavy load 3'840 tons, Flaws: Duration(Sustained), Feats: Countering Punch, Groundstrike 50/80 feet) [15PP] (Super Shift)Flight (10mph / 100ft per Move Action) [2PP] Space Travel (1c) [1PP] Lightform Speed 6 (12PP Array; Alternate Power 3) [15PP] Base Power: Flight 5 (250mph / 2500ft per Move Action, Feats: Subtle 2) [12PP] (Ion Flight) Alternate Power: Space Travel 6 (50c) [6PP] (Quantum Speed Travel) Alternate Power: Speed 6(500mph / 5000ft per Move Action)[12PP] (Ground Dash) Alternate Power: Teleport 5 (500 feet, Extras: Accurate, Flaws: Medium(Electric currents) Feats: Easy) [11PP] (Conductor Flash-Step)Impervious Extra on Toughness 5 (Hardened Cells) [5PP] Immunity 9 (Life Support) [9PP] (Chemical Shift) Regeneration 2 (Resurrection +1, Recovery Bonus +1 [1 week]. Extras: True Ressurection, Feats: Persistent, Regrowth) [4PP] (Photon-Synthesis) Drawbacks: (-4) + (-5) = -9PP Vulnerable (Psionic, Frequency: Common, Intensity: Major[x2]) [-4PP] Vulnerable (Magic, Frequency: Very Common, Intensity: Major[x2]) [-5PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC20/DC23 Toughness (Staged) Damage (Physical) Plasmacuffs Touch DC25/DC28 Toughness (Staged) Damage (Plasma) Energokinetic Dynamo Ranged (50ft) DC25/DC28 Toughness (Staged) Damage (Any Energy) Totals: Abilities (10) + Combat (16) + Saving Throws (3) + Skills (15) + Feats (8) + Powers (0) - Drawbacks (9) = 43/150 Power Points
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