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Max

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  1. Max

    Player Away Thread

    I will be exiting for a good long while. Gotta sell the computer. Will hopefully have enough saved up by January. Until then, goodbye and thanks for putting up with me :)
  2. Telepathic Martial Artist PL10, 150PP Abilities: 0 + 10 + 8 + 0 + 10 + 10 = 38PP Strength 10 (+0) Dexterity 20 (+5) Constitution 18 (+4) Intelligence 10 (+0) Wisdom 20 (+5) Charisma 20 (+5) Combat: 8 + 8 = 16PP Initiative +5 Attack +10 Melee, +4 Ranged Grapple +15 Defense +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback -5 Saving Throws: 0 + 5 + 5 = 10PP Toughness +10 (+4 Con, +6 defensive roll) Fortitude +4 (+4 Con, +0) Reflex +10 (+5 Dex, +5) Will +10 (+5 Wis, +5) Skills: 0R = 19PP Acrobatics 15 (+20, Skill Mastery) Concentration 15 (+20) Diplomacy 15 (+20, Skill Mastery) Language 1 (Alien [native], English) Notice 15 (+20, Skill Mastery) Sense Motive 15 (+20, Skill Mastery) Feats: 23PP Acrobatic Bluff Attack Focus (melee) 6 Defensive Roll 3 Dodge Focus 6 Grappling Finesse Improved Grab Improved Grapple Improved Pin Improved Trip Skill Mastery (Acrobatics, Diplomacy, Notice, Sense Motive) Powers: 10 + 26 + 8 = 44PP Device 3 (quantum sword, easy to lose; Feats: Subtle) [10PP] Base Power: Damage 10 (Feats: Improved Critical 2, Precise, Takedown Attack) {14/14} Alternate Power: Drain Toughness 10 (Extras: Affects Objects; Flaws: Limited [Objects]; Feats: Precise) {11/14} Mental Disciplines (20PP Array; Feats: Alternate Power 6) [26PP] Base Power: Communication 10 (Extras: Linked) and Mind Reading 10 (Extras: Linked) {20/20} Alternate Power: Damage 10 (Extras: Alternate Save [Will]) {20/20} Alternate Power: Fatigue 10 (Extras: Alternate Save [Will]) {20/20} Alternate Power: Mind Control 10 (Extras: Conscious, Duration [sustained]; Flaws: Range [Touch]) {20/20} Alternate Power: Nauseate 10 (Extras: Alternate Save [Will]) {20/20} Alternate Power: Paralyze 10 {20/20} Alternate Power: Stun 10 (Extras: Alternate Save [Will]) {20/20} Super-Senses 8 (Mental [Accurate, Acute, Extended, Radius, Ranged; danger sense, uncanny dodge]) [13PP] Drawbacks: (-0) + (-0) = -0PP Totals: Abilities (38) + Combat (16) + Saving Throws (10) + Skills (19) + Feats (23) + Powers (44) - Drawbacks (0) = 150/150 Power Points This grew out of a silly idea. I was looking to make a perception range telepath and then I realized it'd be a lot more cost efficient to make them touch range. Then I got to thinking, "touch range telepathic powers? who could do that?" Vulcans. That's who. So this is basically a Vulcan with expanded telepathic powers beyond the mind meld. I would say they have "jedi powers", but jedi powers seem to be more physically offensive (besides the obvious and famous "mind trick"). In lieu of that, they got lightsabers. Dammit, I'm crossing the sci-fi streams! This can't be good at... Max explodes. Well, that was unfortunate. Mechanically, the Vulcan Jedi is all about getting up in your face and making you submit mentally. You may think they need less Mental Disciplines. Good on you. shuffle those points into feats. Speaking of feats. This sci-fi jam is a great grappler. For skills I've decided to make it a little bit suped up in a few places. Acrobatics for flippy stuff. The big deal changer here is Diplomacy. Maybe you don't want them to be a great talker. Maybe you want them to be a sly type (Bluff) or threatening (Intimidate). If you do, don't forget to incorporate that into your feats (Startle, Taunt, Distract, Fascinate, and the like). So yeah, start flinging the comments and critiques!
  3. I'm looking to expand my repertoire. So I've come to you for help. I make characters. You savage said characters critically. I learn! Also, I'll take requests too. They can be as weird or as mundane as you want. I'll try to make them. Then when they're done, we repeat process of posting and criticizing. Sound good? Let's give it a go, shall we?
  4. I think this idea is alright, but not in it's current form. Maybe later on when I get a PL10 spot. Right now I don't feel she's very heroic at all.
  5. What's the scene look like now? Who is where doing what?
  6. Taking 10 on bluff to get super honkey to chase Tenebrous, that's 20
  7. Tenebrous sighed at the sight of the unfazed Crusaders. "See," the formless blob stated matter-of-factly, "You guys are no fun. No fun at all." She formed back into her normal costumed identity and crossed her arms, mocking the big man. "I am going to give you one chance here." She floated over to the big man meeting him face to face. She smiled facetiously and tapped her hip like an owner calling her dog. "Chase me, you big dumb cracker." She winked and then flew out of the building as fast as she could.
  8. I really didn't want to give it languages other than it's native tongue, but maybe it picked up English and Latin from Cindy's memories. Either way you don't want to hear it talk in it's true voice. Changed the Flight and Drawbacks as you said. The Portal extra is +2, which would make the math (2+1=3) + (2+1+2+1=6) = 9 Detecting Memories isn't reading them, it's detecting the holder of the memory. Sort of like you looking at the can of food and not knowing what's inside until you open it up and taste it.
  9. Player Name: Maxine Walters Character Name: Musique Power Level: 7 (105/105PP) Trade-Offs: +1 Defense / -1 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Girl with psychic powers channels them into music. Alternate Identity: Angela Rose (real name), Angel of the Notes (web critic moniker) Identity: Secret Birthplace: Freedom City Occupation: High School Student, Internet Music Critic Affiliations: Claremont Academy Family: "oh, we could be sitting here for a while" Description: Age: 16 (DoB: October 1996) Apparent Age: late teens/early twenties Gender: Female Ethnicity: Multiracial (her mother's heritage is African, Indian, Middle Eastern and Spanish; her father's is heritage Chinese, Filipino, Mexican and Italian) Height: 5'5" Weight: 130 lbs Eyes: Green Hair: Black Angela is brown. Her very mixed heritage makes her features very exotic. She's been mistaken for every ethnicity under the sun. Her figure, top and bottom, belies her age; some thinking she's old as her mid twenties. Her hair is coarse and long enough to tie into braids on her side. When not in costume, she's almost always in a crop top, a long skirt that reaches her ankles and a pair of sandals. She doesn't have a costume, if she needs one she wears the Claremont issued suit. While not consciously doing it, her voice is somewhat sing-song. Power Descriptions: She has psychic powers that allow her music to have mental effects on everyone that can hear it. It can make them feel better or worse. It can make them remember good or bad memories. Her powers are almost subtle, but if you listen to when she's using her powers there's a slight reverb even when there's not supposed to be. Be it her voice or an instrument, it's always is there. History: From very early on, Angela was trained in the musical arts. Her family, being musician, want to instill their love for music. Even before she could understand, she heard music. All sorts of music, day and night. Her parents prided the her "first word" was a note. As she grew older she picked up musical instruments too, particularly strings and keys instruments. This all mixed well with her ability to sing. After years and years of practice it was ingrained into her, which made the next transition in her life unbearable. Starting in her tween years she would get heavy headaches when things were quiet. The void of music would actively hurt her. She began sleeping with the radio on and an mp3 player in her ears. Eventually even that didn't work. The only thing that really worked is when she was actively making the music herself. It came to a head when, after about a month of sleepless nights, she fell into a deep sleep. She was met with her first dream in a while. It was her, dressed up as an angel. The dream version of herself, a manifestation of her precognitive abilities, told her that all she needed to do was unleash her power. She had no idea what the dream meant, but she noticed she wasn't hurting anymore. The dream mentioned that if she really wanted some help that she would need to go to the Albright Institute and Claremont Academy. She was confused, was she some kind of superhero now? The dream told her that when she woke up she would be rested and to not ignore her own warning. In the morning she found that she was rested, just like the dream said. She wasn't going to make light of this. She headed to Albright and they tested her her brain power and surely enough, she manifested her powers. It was when she sang that psychic energy trace began to show. Anyone who heard the lilting tune was filled with dread. She was asked to sing a more upbeat song. When she did, everyone was happy. They poked and prodded her mind until they found everything she could do. They then sent her to Claremont Academy to study how to control her powers. Personality & Motivation: While not totally a space cadet, it is safe to say that she's not thinking on the same level as anyone else in the room. Being a cynic is something she puts into her online character, but outside of that she's pretty much an optimist. Also her curiosity is something she keeps satisfied all the time. Powers & Tactics: Definitely not a fighter. She relies on her voice to soothe things down. Complications: Camera Obsession: She always has a camera and is not afraid to use it. She's also not shy about getting snapped either. Curious: She will never pass up a chance to do something once. She will never pass up a chance to go see something that's caught her eye. Internet Famous: She has a weekly show where she reviews top 40 songs. She's very noticeable amongst a subset of people. Also, this is her responsibility. Mistaken Age: She looks very mature for her age. May be mistaken for a teacher around campus or hanging out with the wrong age group on the outside. Musical Accompaniment: She needs some kind of music for her powers to work. Not Too Quiet: If she can't hear anything musical, she suffers from debilitating headaches. Abilities: 0 + 4 + 4 + 4 + 4 + 4 = 20PP Strength 10 (+0) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 14 (+2) Combat: 6 + 8 = 14PP Initiative +2 Attack +3 Melee, +3 Ranged Grapple +3 Defense +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback -3, -1 flat-footed Saving Throws: 3 + 3 + 3 = 9PP Toughness +6 (+2 Con, +4 defensive roll) Fortitude +5 (+2 Con, +3) Reflex +5 (+2 Dex, +3) Will +5 (+2 Wis, +3) Skills: 76R = 19PP Bluff 8 (+10, +14 Attractive, Skill Mastery) Diplomacy 8 (+10, +14 Attractive) Knowledge (current events) 8 (+10) Knowledge (popular culture) 8 (+10) Language 4 (Arabic, English [native], French, Italian, Spanish) Perform (keyboards) 8 (+10 Perform (singing) 8 (+10, Skill Mastery) Perform (stringed instruments) 8 (+10, Skill Mastery) Notice 8 (+10) Sense Motive 8 (+10) Feats: 13PP Attractive Challenge 2 (Fast Distract, Fast Taunt) Defensive Roll 2 Distract (Bluff) Dodge Focus 4 Fascinate (Perform) Skill Mastery (Bluff, Perform [keyboards], Perform [singing], Perform [stringed instruments]) Taunt Powers: 31 + 0 + 0 = 31PP Psycho Music (28PP array; Feats: Alternate Power 3) (psychic) [24PP] Base Power: Emotion Control 7 (songs of the heart; Extras: Area [Perception (auditory)], Selective Attack; Flaws: Range [Touch]) [14/28] Alternate Power: Mind Control 7 (Extras: Area [Perception (auditory)], Conscious, Duration [sustained], Selective Attack; Flaws: Range [Touch]) [28/28] Alternate Power: Paralyze 7 (bad memories; Extras: Area [Perception (auditory)], Selective Attack) [28/28] Alternate Power: Stun 7 (good memories; Extras: Alternate Save [Will], Area [Perception (auditory)], Selective Attack) [28/28] DC Block Unarmed Melee DC15 Toughness (Staged) Damage (Physical) Songs of the Heart Area (auditory) DC17 Will Emotion Control Mind Control Area (auditory) DC17 Will Bad Memories Area (auditory) DC17 Will (Staged) Paralyze Good Memories Area (auditory) DC17 Will (Staged) Stun Totals: Abilities (20) + Combat (14) + Saving Throws (9) + Skills (19) + Feats (13) + Powers (31) - Drawbacks (0) = 105/105 Power Points
  10. Tenebrous was already floating away before the critique could be finished. This will be awesome, she thought, I will be all like evil cackle and 'FEAR ME!'. She disappeared into the tenement and down the stairs into the basement where the Crusaders were hiding. The big black blob of entropy spoke in a voice she deemed to be terrifying! "Crusaders! You have picked the wrong people to mess with! For I am the cold darkness that creeps in at midnight! I am the creepy feeling of remorse you are feeling right now! I! Am! Tenebrous!" The Crusaders didn't look scared. They looked surprised at the big blob of darkness and sort of pissed off.
  11. Reputation Mens Rea, Tier 2 NPC Fourth Freedom
  12. Tenebrous/Lilian Adela Vargas Silveira Gather Information DC 10 Lilian is in the US on a work visa. DC 15 Lilian is Tenebrous. She has no secret identity. DC 20 Lilian may have been born and raised in Brazil, but she's of Dominican stock. DC 25 Lilian committed a crime in Brazil in 2010 and was sent to prison for it. Afterwards she cleaned up and went to the United States to use her powers in a heroic fashion. Knowledge (physical sciences) DC 20 Lilian controls entropy. DC 25 Lilian is Terminus-powered.
  13. Max

    Musique

    Player Name: Maxine Walters Character Name: Musique Power Level: 7 (105/105PP) Trade-Offs: +1 Defense / -1 Toughness Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Girl with psychic powers channels them into music. Alternate Identity: Angela Rose (real name), Angel of the Notes (web critic moniker) Identity: Secret Birthplace: Freedom City Occupation: High School Student, Internet Music Critic Affiliations: Claremont Academy Family: "oh, we could be sitting here for a while" Description: Age: 16 (DoB: October 1996) Apparent Age: late teens/early twenties Gender: Female Ethnicity: Multiracial (her mother's heritage is African, Indian, Middle Eastern and Spanish; her father's is heritage Chinese, Filipino, Mexican and Italian) Height: 5'5" Weight: 130 lbs Eyes: Green Hair: Black Angela is brown. Her very mixed heritage makes her features very exotic. She's been mistaken for every ethnicity under the sun. Her figure, top and bottom, belies her age; some thinking she's old as her mid twenties. Her hair is coarse and long enough to tie into braids on her side. When not in costume, she's almost always in a crop top, a long skirt that reaches her ankles and a pair of sandals. She doesn't have a costume, if she needs one she wears the Claremont issued suit. While not consciously doing it, her voice is somewhat sing-song. Power Descriptions: She has psychic powers that allow her music to have mental effects on everyone that can hear it. It can make them feel better or worse. It can make them remember good or bad memories. Her powers are almost subtle, but if you listen to when she's using her powers there's a slight reverb even when there's not supposed to be. Be it her voice or an instrument, it's always is there. History: From very early on, Angela was trained in the musical arts. Her family, being musician, want to instill their love for music. Even before she could understand, she heard music. All sorts of music, day and night. Her parents prided the her "first word" was a note. As she grew older she picked up musical instruments too, particularly strings and keys instruments. This all mixed well with her ability to sing. After years and years of practice it was ingrained into her, which made the next transition in her life unbearable. Starting in her tween years she would get heavy headaches when things were quiet. The void of music would actively hurt her. She began sleeping with the radio on and an mp3 player in her ears. Eventually even that didn't work. The only thing that really worked is when she was actively making the music herself. It came to a head when, after about a month of sleepless nights, she fell into a deep sleep. She was met with her first dream in a while. It was her, dressed up as an angel. The dream version of herself, a manifestation of her precognitive abilities, told her that all she needed to do was unleash her power. She had no idea what the dream meant, but she noticed she wasn't hurting anymore. The dream mentioned that if she really wanted some help that she would need to go to the Albright Institute and Claremont Academy. She was confused, was she some kind of superhero now? The dream told her that when she woke up she would be rested and to not ignore her own warning. In the morning she found that she was rested, just like the dream said. She wasn't going to make light of this. She headed to Albright and they tested her her brain power and surely enough, she manifested her powers. It was when she sang that psychic energy trace began to show. Anyone who heard the lilting tune was filled with dread. She was asked to sing a more upbeat song. When she did, everyone was happy. They poked and prodded her mind until they found everything she could do. They then sent her to Claremont Academy to study how to control her powers. Personality & Motivation: While not totally a space cadet, it is safe to say that she's not thinking on the same level as anyone else in the room. Being a cynic is something she puts into her online character, but outside of that she's pretty much an optimist. Also her curiosity is something she keeps satisfied all the time. Powers & Tactics: Definitely not a fighter. She relies on her voice to soothe things down. Complications: Camera Obsession: She always has a camera and is not afraid to use it. She's also not shy about getting snapped either. Curious: She will never pass up a chance to do something once. She will never pass up a chance to go see something that's caught her eye. Internet Famous: She has a weekly show where she reviews top 40 songs. She's very noticeable amongst a subset of people. Also, this is her responsibility. Mistaken Age: She looks very mature for her age. May be mistaken for a teacher around campus or hanging out with the wrong age group on the outside. Musical Accompaniment: She needs some kind of music for her powers to work. Not Too Quiet: If she can't hear anything musical, she suffers from debilitating headaches. Abilities: 0 + 4 + 4 + 4 + 4 + 4 = 20PP Strength 10 (+0) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 14 (+2) Wisdom 14 (+2) Charisma 14 (+2) Combat: 6 + 8 = 14PP Initiative +2 Attack +3 Melee, +3 Ranged Grapple +3 Defense +8 (+4 Base, +4 Dodge Focus), +2 Flat-Footed Knockback -3, -1 flat-footed Saving Throws: 3 + 3 + 3 = 9PP Toughness +6 (+2 Con, +4 defensive roll) Fortitude +5 (+2 Con, +3) Reflex +5 (+2 Dex, +3) Will +5 (+2 Wis, +3) Skills: 76R = 19PP Bluff 8 (+10) Diplomacy 8 (+10) Knowledge (current events) 8 (+10) Knowledge (popular culture) 8 (+10) Language 4 (Arabic, English [native], French, Italian, Spanish) Perform (keyboards) 8 (+10) Perform (singing) 8 (+10) Perform (stringed instruments) 8 (+10) Notice 8 (+10) Sense Motive 8 (+10) Feats: 12PP Challenge 2 (Fast Distract, Fast Taunt) Defensive Roll 2 Distract (Bluff) Dodge Focus 4 Fascinate (Perform) Skill Mastery (Bluff, Perform [keyboards], Perform [singing], Perform [stringed instruments]) Taunt Powers: 31 + 0 + 0 = 31PP Psycho Music (28PP array; Feats: Alternate Power 3) (psychic) [24PP] Base Power: Emotion Control 7 (songs of the heart; Extras: Area [Perception (auditory)], Selective Attack; Flaws: Range [Touch]) [14/28] Alternate Power: Mind Control 7 (Extras: Area [Perception (auditory)], Conscious, Duration [sustained], Selective Attack; Flaws: Range [Touch]) [28/28] Alternate Power: Paralyze 7 (bad memories; Extras: Area [Perception (auditory)], Selective Attack) [28/28] Alternate Power: Stun 7 (good memories; Extras: Alternate Save [Will], Area [Perception (auditory)], Selective Attack) [28/28] DC Block Unarmed Melee DC15 Toughness (Staged) Damage (Physical) Songs of the Heart Area (auditory) DC17 Will Emotion Control Mind Control Area (auditory) DC17 Will Bad Memories Area (auditory) DC17 Will (Staged) Paralyze Good Memories Area (auditory) DC17 Will (Staged) Stun Totals: Abilities (20) + Combat (14) + Saving Throws (9) + Skills (19) + Feats (12) + Powers (31) - Drawbacks (0) = 105/105 Power Points
  14. (22:48:47) AvengerAssembled: And your cosmic energy controller was able to whip out an emotion controlling effect with what justification? (22:49:37) Max: entropy (22:49:46) Max: she controls entropy (22:50:12) AvengerAssembled: So none? (22:50:17) Gizmo: That doesn't actually answer the question. (22:50:31) Max: the end of all things isn't scary? (22:50:58) Gizmo: Not as an appreciable Emotion Control effect, no. (22:51:27) Gizmo: Threatening someone with the use of your powers is just an Intimidate check. (22:51:54) Max: i'll do something else then (22:52:00) AvengerAssembled: Good call. (22:56:04) Max: right. I'll still go with the display, but not the stunt (22:56:19) Max: be unimpressed (22:56:21) Quinn: Sorry, Max - going for the scary was a bad call on my part. (22:57:11) Max: both of you (22:57:35) Arichamus: Indeed. (22:58:45) Quinn: Aye-aye
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