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ChrisClark13

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  1. Abilities: 4 + 6 + 6 + 4 + 4 + 6 = 30 PP Strength: 20 (+5) Dexterity: 16 (+4) Constitution: 20 (+4) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 4 + 4 = 8 PP Initiative: +0 Attack: +2 Melee, +2 Ranged Grapple: +0 Defense: +2 (+2 Base, +0 Dodge Focus), +1 Flat-Footed Knockback: -0 Saving Throws: 0 + 0 + 0 = 0PP Toughness: +3 (+3 Con, +0 [Other]) Fortitude: +3 (+3 Con, +0) Reflex: +3 (+3 Dex, +0) Will: +2 (+2 Wis, +0) Skills: 0R = 0PP [skill] [# of Ranks] (+[Total Bonus]) [skill] [# of Ranks] (+[Total Bonus]) [skill] [# of Ranks] (+[Total Bonus]) Languages 1 (Native: English, Japanese) Feats: 0PP [Feat Name] [Feat Name] [Feat Name] Powers: 24 + 2 + 12 = 0PP Power/Array Name (descriptive name, descriptors; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] Lightning Control 10.5 (electricity, magic; 21 PP Array; Feats: Accurate, Alternate Power 7) [28 PP] Base: Lightning Bolt Blast 7 (Extras: Penetrating 3; Feats: Precise, Ricochet 3) [21/21 PP] AP: Ball Lightning Blast 7 (Extras: Area [General, Burst (35 ft radius)]) [21/21 PP] AP: Chain Lightning Blast 7 (Extras: Area [Targeted, Shapeable (35 5' cubes)]) [21/21] AP: Lightning Aura Damage 5 (Extras: Aura, Duration [instant->Sustained], Feats: Selective) [21/21 PP] AP: Thunderclap Damage 7 (Extras: Area [General, Burst (35 ft radius)]) [14 PP] + Dazzle 7 (Extras: Area [General, Burst (35 ft radius)], Flaws: Range [Ranged->Touch]) [7 PP] [14 + 7 = 21/21 PP] AP: Lightning Chain Move Object 7 (Extras: Damaging) [21/21 PP] AP: Lightning Hammer Blast 7 (Feats: Knockback 7) [21/21 PP] AP: EMP Blast Drain Toughness 7 (Extras: Affects Objects, Area [35-ft. Burst, General], Selective Attack; Flaws: Limited [Objects], Limited [Electronics]) [14 PP] + Strike 7 (Extras: Area [35-ft. Burst, General], Selective Attack; Flaws: Limited [Objects], Limited [Electronics]) [7 PP] [14 + 7 = 21/21 PP] Lightning Beast Form Morph 1 (Feats: Metamorph) [2 PP] Ride the Lightning Teleport 5 (Feats: Change Direction, Change Velocity; See Complications) [12 PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 105/105
  2. Whhyyyyyyyyyyyy..... making IC post now. I'll chalk it up to Red Lion 1 dodging then. Neospell also moves 30-50 ft to block line of sight of the Cartel guy who KEEPS SHOOTING AT HIIIIMMM
  3. Rolled a 13 to attack Red Lion 1
  4. Neospell's mouth hangs open again when he sees that all of the combatants are suddenly wrapped in duct-tape. What the? How does that guy go so freaking fast?!?​ He took a moment to reassess the situation and saw that the cat-guy he had shot before was trying to escape from his silvery, sticky bonds, probably to get right back to tearing up someone else. "Oh no you don't" he yelled as he knocked the overgrown tabby out with a shot to the head before face-planting the ground. Oooooh.... that's gonna leave a mark... maybe? Yeah, probably.
  5. Yeah I think I will, REROLL GO! Rolled a 13 for a total of 23 and burning a Hero Point.
  6. Attacking Red Lion 3, which should be fairly easy as he's both staggered and entangled.. ...and then I roll a Natural 1!
  7. Neospell's mouth stood agape as a freaking bipedal cheetah suddenly showed up out of nowhere (not that you could tell under his mask anyways). The cheetah barked out a warning, causing the fight to pause briefly before one of those cat-gangsters went right back to trying to tear his prey up. Neospell fumbled a bit as he took aim and fired, the bolt of magical energy going wide over the target's shoulders and knocking a few bricks loose on the building on the other side of the street. Neospell also repositions himself so that that guy with the SMG will stop shooting at him even though there's more obvious targets that are tearing up his friends just down the street.
  8. Okay. Neospell also moves 50 or so feet to the left so that the cartel member with the SMG doesn't have a clear line of sight so he can't get shot at.
  9. Rolled a 2 for a total of 12.
  10. Yes, yes he does. Don't want some hapless gang/cartel member to get carved up.
  11. Player Name: ChrisClark13 Character Name: Inazuma Power Level: 7 105/105PP Trade-Offs: +/-0 Attack / +/-0 Damage, +/-0 Defense / +/-0 Toughness (or "None") Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Lightning Controller who transforms into a Lightning Beast was pissed off. Alternate Identity: Taylor Hamasaki Identity: Secret Birthplace: New York, New York Occupation: Student Affiliations: Claremont Academy Family: Mom, Dad Description: Age: 16 (DoB: 2/21/1997) Gender: Female Ethnicity: Japanese American Height: 5' 0" Weight: 137 lbs Eyes: Brown Hair: Black (Describe what they look like!) Power Descriptions: (Describe what their powers look like, if applicable) History: (Insert pre-power history. Parents strict, especially about education) (Insert something about merging with/becoming a Raiju in a freak accident) (Insert something about going to Claremont after that) Personality & Motivation: She's very shy outside of her costume, though she feels free to truly be herself when it's on. Going to Claremont because she might as well get Superhero training while going to school right? Powers & Tactics: (In-character descriptions of how they do what they do) Complications: Name: [Description] Example: Secret: Identity. No Electronics for You: Due to her lightning powers, any Equipment level electronics she comes in contact with is instantly shorted out. This means she can use Cellphones, Commlinks, Computers, etc. Riding the Lightning: When using Ride the Lighting Inazuma cannot teleport through any materials that can't be broken easily (such as weak glass) or meshes made of metal (such as chain link fences and especially Faraday Cages). Also, in order to use Long-Range teleportation without a clear, unobstructed, view of the sky because to long range teleport she turns into lightning and sends herself into the sky, coming down at her destination as a lightning bolt. Yokai Physiology: While she is Immune to Disease that only applies to Diseases that affect humans and mortal creatures she is not immune to any Disease-type Effects that are Supernatural,Magical in origin. Her apparent physical age also is going to change very, very, slowly (she won't look 17 for at least another 50 years) though she'll never look older than she would in her mid-twenties. She's also just plain not human anymore so she may be targeted unfairly by demon hunters and the like. Don't Piss Her Off: If she gets very angry or falls under the influence of a Rage effect, she'll transform into her Lightning Beast form and possibly loose self control. Abilities: 4 + 6 + 6 + 4 + 4 + 6 = 30 PP Strength: 14 (+2) Dexterity: 16 (+3) Constitution: 16 (+3) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 16 (+4) Combat: 4 + 4 = 8 PP Initiative: +0 Attack: +2 Melee, +2 Ranged Grapple: +0 Defense: +2 (+2 Base, +0 Dodge Focus), +1 Flat-Footed Knockback: -0 Saving Throws: 0 + 0 + 0 = 0PP Toughness: +3 (+3 Con, +0 [Other]) Fortitude: +3 (+3 Con, +0) Reflex: +3 (+3 Dex, +0) Will: +2 (+2 Wis, +0) Skills: 0R = 0PP [skill] [# of Ranks] (+[Total Bonus]) [skill] [# of Ranks] (+[Total Bonus]) [skill] [# of Ranks] (+[Total Bonus]) Languages 1 (Native: English, Japanese) Feats: 0PP [Feat Name] [Feat Name] [Feat Name] Powers: 24 + 2 + 12 = 0PP Power/Array Name (descriptive name, descriptors; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] Lightning Control 10.5 (electricity, magic; 21 PP Array; Feats: Accurate, Alternate Power 7) [28 PP] Base: Lightning Bolt Blast 7 (Extras: Penetrating 3; Feats: Precise, Ricochet 3) [21/21 PP] AP: Ball Lightning Blast 7 (Extras: Area [General, Burst (35 ft radius)]) [21/21 PP] AP: Chain Lightning Blast 7 (Extras: Area [Targeted, Shapeable (35 5' cubes)]) [21/21] AP: Lightning Aura Damage 5 (Extras: Aura, Duration [instant->Sustained], Feats: Selective) [21/21 PP] AP: Thunderclap Damage 7 (Extras: Area [General, Burst (35 ft radius)]) [14 PP] + Dazzle 7 (Extras: Area [General, Burst (35 ft radius)], Flaws: Range [Ranged->Touch]) [7 PP] [14 + 7 = 21/21 PP] AP: Lightning Chain Move Object 7 (Extras: Damaging) [21/21 PP] AP: Lightning Hammer Blast 7 (Feats: Knockback 7) [21/21 PP] AP: EMP Blast Drain Toughness 7 (Extras: Affects Objects, Area [35-ft. Burst, General], Selective Attack; Flaws: Limited [Objects], Limited [Electronics]) [14 PP] + Strike 7 (Extras: Area [35-ft. Burst, General], Selective Attack; Flaws: Limited [Objects], Limited [Electronics]) [7 PP] [14 + 7 = 21/21 PP] Lightning Beast Form Morph 1 (Feats: Metamorph) [2 PP] Ride the Lightning Teleport 5 (Feats: Change Direction, Change Velocity; See Complications) [12 PP] Super-Senses 4 (Low-Light Vision, Acute Scent, Extended Hearing 1, Ultra-hearing; Feats: Innate) [5 PP] Immunity 7 (Electricity Damage Effects, Aging, Disease) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC15 Toughness (Staged) Damage (Physical) Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 105/105
  12. Neospell delays (but he immediately acts if he gets attacked) to see what the heck the bad guys are going to do now that there's a freaking bipedal Cheetah on the scene.
  13. Neospell side stepped out of the way of the incoming fire, "What hey! Don't shoot at me shoot at them!" He takes a moment to point at the cat thug he shot with his left land before putting it back on the barrel and firing another bolt of energy that hits it's mark this time. The bolt scores a solid hit in the chest and makes a small explosion that feels like he's been punched in the gut, hard. The guy looks like he's one more solid blow from being KO'd. Neospell then takes a moment to assess the situation mentally. Okay, seems like it's a free for all here. Both sides are shooting at the cat men, and probably will start shooting each other, or more likely me when they're taken out. I think I can call the cops after I'm done here and they'll lock all of the sides up, but maybe I'll let them go and just say they were defending themselves? I have no idea what to do here, but... taking all of them off the streets seems like the best idea actually.
  14. Standard Action: Shoot at the Red Lion 3 Roll: 18
  15. Neospell wasted no time in running out of the alleyway as he called up his MagiBlaster. He fired a bolt of magical energy at the first cat-like person he saw, unfortunately the shot whizzed right by his target's head and hit an abandoned building behind the fighting, exploding in a small blast of magical energy. He became a little unsure when he saw the other two cat-like figures, but Superheros don't back down do they. Besides the words were already coming out of his mouth, "Hey tabby! Why don't you go and pick on someone you're own size!" Wait what, that doesn't make sense he's definitely bigger than me and there's more of them! Lets see if I'm in over my head with this Superheroing thing!
  16. Okay Free Action: Activate MagiBlaster Rest of Move Action: Move 30 feet or so to the end of the alleyway Standard Action: Attack the Red Lion Neospell can see (did see any other cat like thugs mentioned in the post so I assume he can only see this one) Roll: 12 (Am I doing this alright? I probably should've looked at the other OOC threads, but eh)
  17. Initiative is a Natural 20 for a total of 24
  18. Neospell blinked, a bit surprised, ...Magic? What's magic doing here? Totally not what I was expecting, but I'll check it out. Probably some cultists or something. He stretches out his back as his sunglasses show a trail of magical energy, he starts off following the trail by walking at a brisk pace but breaks into a sprint as whoever's making the trail seems to be going really, even superhumanly, fast. Maybe they have some kind of magical speed booster? Or maybe they're just trafficking magical stuff and are hooked up on that "Boost" drug or whatever it was. He skids a tiny bit as he turns the corner and heads right, the soles of his boots pounding the pavement.
  19. Neospell is taking 10 for a total of 20 on a Notice check for bad guys in the alleyways on both sides of the street. Neospell is on the right side so apply whatever distance modifiers for checking out the alleyway on the left side of the street.
  20. Curti- Neospell had just gotten his apartment set up in Hanover this morning, in his secret identity of course, and was out for a stroll in his brilliant white costume looking for some trouble to quell, crime to bust, robbers to stop, etc, etc.... When he had first come into Freedom City on an airplane, for the first time in his life actually, it had of course awed him a fair amount. He had already picked out his apartment though and had already sent most of his machines and furniture to it a couple days back when he had come into the city. His things should be arriving either tomorrow or the next day. The apartment was nice enough and there was just enough room for his workshop and the 3D printer with a bit left to spare, he was already planning to fill it in with a small couch that was just big enough to sleep on and perhaps a TV. Not to mention he had a job interview lined up at ArcheTech which was only a few blocks from his apartment. So far the day had gone just as planned but... Tonight so far nothing had happened, much to his dismay. The dark streets weren't bothering him as much as they could have been due to the Darkvision enchantment he had put on his sunglasses though, he was just mostly bored. He quickly checked the pair of alleyways on either side of the street for trouble as he sighed. His "debut" was being quite boring so far.
  21. That sounds great! I really want to get a feel for the setting and how threads go in general really. So yay!
  22. I sort of want a GM because I don't know the setting very well and I haven't GM'd before in my life. I think I'll go with... either a bank robbery or a drug deal. And the meet and greet idea sounds great as well.
  23. So yay! Neospell got approved! Now I just need to have him Debut in Freedom City. So I'm thinking he decides that he'll walk around a dangerous looking part of town in costume and wing it from there. Talked about this in the chat and I'd like him to go hang around Southside to look for some trouble. So now I just need a GM and some others that want in on the fun!
  24. Okay, spent the extra PP on some skills and fixed the Grapple mod.
  25. Okay, organized feats, renamed Devices to be more sensible, and swapped Eidetic Memory for Skill Mastery!
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