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Found 3 results

  1. Sub-Basement of Claremont Academy Bayview, Freedom City, New Jersey Monday September 9, 2024. 10:00 AM The start of the school year had been Monday, which had brought with it all the chaos of the first day of school, figuring out where all the classes where, making last minute changes to schedules, and more. Given one of Claremont's unique (and secret) purposes was helping teenagers with meta-human powers learn to control and better use their powers, this included time being schedule for new students to have some time in the Doom Room so the staff could get some baseline readings on their abilities. Six of the new class of Sophomores had their sessions scheduled for mid-morning on the second day of classes: Kate Devon-Leeds, Lynn Conners, Gookgak, Owen Akerlund, Reil Estime, and Kadene Estime. As they had been told to be ready for combat simulation and other strenuous activity, the teens had been told to wear the Claremont school uniform, or their costumes (if they had them). So Lynn and gone back to her and Mattie’s dorm room and changed into her costume before making her way down to the Doom Room. Once in costume, the blonde teen had felt a bit more comfortable at moving at full speed, so had been one of the first to arrive. She was dressed in a skin-tight black body suit with red stripes, gloves and boots, along with black goggles with red lenses. Her long blonde hair was pulled back into a ponytail to help keep it out of her way. Lynn looked about the large room that was located with one of the sub-basements beneath the school's grounds as she waited for some of her classmates to arrive. The room was rather Spartan, with smooth white and grey walls, a floor that had a hexagon pattern and a high, almost cavernous ceiling. Along one of the walls, a couple dozen feet above the floor, there was a dark set of plexiglass windows. While she had never been in the Doom Room before (either here or in her original timeline), Lynn had trained some in the Freedom League’s Wreck Room, so she had at least had some understanding of what to potentially expect from this session.
  2. Rita Kord Dormitories, Fourth Floor Claremont Academy, Freedom City, New Jersey Saturday, September 7, 2024 It was almost the start of a new school year at Claremont Academy! Of course, that meant that the weekend before the start of classes was for students (both old and new) to move into the dorms. As might be expected, that meant the campus was rather abuzz with activity, as students and their families descended on the two dormitories. Thankfully, the mostly cloudy sky ensured that the weather was warm and pleasant for the move in. Up on the fourth floor of the Rita Kord dormitory, Juniors Mizuki Iwasaki and Vueriz were two of the older students that had been asked to assist new students and their parents with getting to their rooms or answering other questions they might have….
  3. Centuria Power Level: 7 (105/105PP) Unspent Power Points: 0 Trade-Offs: +1 Attack / -1 Damage In Brief: Daughter of the Greatest of Heroes has to live up to her legacy. Theme: (Optional) A theme song for the character. Alternate Identity: Katherine "Kate" Melita Devon-Leeds (Secret) Birthplace: The Sanctum, Thor Island Residence: Freedom City Base of Operations: Claremont School Occupation: Student Affiliations: Claremont Family: Mark Leeds (Presumed Deceased), Dancia Leeds (Presumed Deceased), Dancia Devons (Step-Dimensional Mom) Description: Age: 16 (DoB: 9th October 2007) Gender: Female Ethnicity: Mixed Height: 5'7" Weight: 130 lbs. Eyes: Brown Hair: White Blonde It is tough to stand out when the school's uniform is the classic costume worn by the family, but Kate tries her best. Over the top of a blue jumpsuit, she wears a short gold jacket instead of the gold breastplate of her parents. She wears regular blue trainers, though because they don't tend to last they're relatively cheap. With natural blonde hair making her stand out, she relies on colour-changing nanites to recolour it in her civilian identity, normally black, and the old standby of a pair of glasses. Clothing wise she wears stylish but comfortable clothes, normally relatively cheap as you can only do so much with your mom on a reporter's salary! History: On an Earth, much like Prime the two refuges of Pax Roma, Centurion and Triakosia, arrived at roughly the same time. And with no one else able to understand just what they lost they began a friendship that slowly turned into love. Married the two continued to be the world's premier superhero, with only a slight slowdown when the two had their child, Kate. But saving the world comes with risks and the two heroes faced an opponent that they knew was near impossible to defeat, so with a heavy heart they went off to fight for their adopted world. But before they left Dancia used a portal in The Sanctum to hand off their young daughter to the Prime Earth's Dancia so she could be raised safely once they were gone. The link was lost and neither of them were able to find that Earth again, so they assumed that indeed both of them had bravely fallen in battle. Despite being on her own, her Centurion was a cat and hence little use in child rearing, Dancia raised Kate as her own trying to keep her away (mostly) from the superhero community so she could have a relatively normal upbringing. As much as you could with one of the world's most powerful heroes as your (step) mom. But as Kate came into her teens her powers began to manifest, more slowly than either of her parents, and wanting to do good she got into a few scrapes against more experienced villains. So bowing to the inevitable, Dancia arranged for Kate to go to Claremont in the Fall, though she really isn't sure about the name she'd chosen... Personality & Motivation: Kate is friendly, kind, and generous, willing to drop everything to help a friend at a moment's notice. She also despite her best efforts not cool, though she's in that group where she is generally left alone from trouble, when not standing up against bullies. One mistake many make is to equate that friendly optimism with naivety when her mom has always made sure to keep her ground and be aware of the ways of the world, good and bad. Powers & Tactics: Kate's inherited her family's instincts when faced with a threat is to make sure that innocents are kept away from any possible danger, if she can she'll draw the danger away from them or failing that remove them from any potential harm. Only then when everyone is safe will she turn her attention to defeating the enemy, even if that means taking a bit of a beating. Power Descriptions: Whilst she had inherited the near invulnerable both of her parents she has yet to develop all of their powers, including that of flight. It seems that her body naturally absorbs this energy in her day-to-day life and as she ages her full range of powers will eventually develop. At the moment she's just incredibly strong and durable whilst being able to leap a quarter of a mile in a single bound. Complications: Just a Normal Teenage Girl: Kate is trying to be, as much as possible, a perfectly normal teenage girl. The Bigger they are...: It's impossible not to be aware of the legacy of her heritage and, despite being repeatedly told she doesn't have to, feel the need to fill those very big shoes. To that end, she tends to bite off much more than she can handle, may that be a natural disaster or a powerful supervillain. Abilities: 12 + 6 + 10 + 6 + 4 + 4 = 42PP Strength: 22 (+6) Dexterity: 16 (+3) Constitution: 20 (+5) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 12 + 6 = 18PP Initiative: +3 Attack: +8 Unarmed, +6 Base Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +12 Knockback: -4 Saving Throws: 2 + 3 + 4 = 9PP Toughness: +7 (+5 Con, +2 [Impervious 2]) Fortitude: +7 (+5 Con, +2) Reflex: +6 (+3 Dex, +3) Will: +6 (+2 Wis, +4) Skills: 20R = 5PP Bluff 3 (+5) Computers 2 (+5) Diplomacy 2 (+4) Drive 2 (+5) Gather Information 2 (+4) Language 1 (Latin) Notice 3 (+5) Search 2 (+5) Sense Motive 3 (+5) Feats: 8PP Attack Specialization (Unarmed) 1 Dodge Focus 4 Luck 1 Quick Change 1 Ultimate Effort (Strength Check) 1 Powers: 9 + 2 + 10 + 2 = 23PP Immunity 9 (Life Support) [9PP] Impervious Toughness 2 [2PP] More Powerful... (5 PP Array, Feat: Dynamic Power 3) [10PP] Base Power: Leaping 5 (x50 distance, running 800ft, standing 400ft, high 200ft) [5PP] Dynamic Alternate Power: Quickness 2 (x5 speed) [2PP] and Speed 3 (50mph, 440 ft/rnd) [3pp] [5PP] Dynamic Alternate Power: Super-Strength 2 (Feat: Super-Breath, heavy load 2,100 tons) [5PP] Protection 2 [2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 21 Toughness Damage Super-Breath Ranged DC 15 Toughness Damage Totals: Abilities (42) + Combat (18) + Saving Throws (9) + Skills (5) + Feats (8) + Powers (23) = 105/105 Power Points
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