Descriptor Frequency
Very Common
Bludgeoning Damage (Lethal + Nonlethal)
Divine (Any powers wielded or bestowed by "gods")
Electromagnetic Energy/Radiation (Electricity, Gamma Rays, Infrared, Magnetism, Microwaves, Radio Waves, X-Rays, Ultraviolet, Visible Light, etc.)
Living
Magic
Piercing Damage (Lethal + Nonlethal)
Slashing Damage (Lethal + Nonlethal)
Technology
Common
Air/Wind
Animal
Ballistic Damage (Bullets, Explosions)
Chemical
Cold
Earth/Rock
Electricity/Lightning
Emotion
Fire/Heat
Impact Damage (Falling, Knockback, Slam Attacks)
Light
Psionic
Metal
Plant
Radiation (Nuclear Force, Radioactive Materials)
Sonic
Training
Water
Weather (Not Including Lightning)
Uncommon
Acid
Blessed/Celestial/Holy
Chi/Ki
Darkness/Shadow
Demonic/Hellfire/Infernal
Dimensional
Gas (Inhaled and Skin Contact)
Gravity
Grue
Iron ("Cold" / "Pure")
Life Energy
Magic (Specific Type - "Necromancy," etc.)
Magnetism
Silver ("Pure")
Temporal/Time
Wood
Immunity costs 20PP for all effects of a Very Common descriptor (such as "All Magic Effects"), 10PP for all Damage of a Very Common descriptor or all effects of a Common Descriptor (such as "All Magic Damage," or "All Fire Effects"), 5PP for all Damage of a Common descriptor or all effects of an Uncommon descriptor (such as "All Fire Damage" or "All Hellfire Effects"), and 2PP for all Damage of an Uncommon descriptor (such as "All Hellfire Damage").
Special Cases
Immunity to one sense-dependent effect targeting one sense: 2PP
- Example: Immunity to Auditory Dazzle
Immunity to any sense-dependent effect targeting one sense: 5PP
- Example: Immunity to Auditory Effects
Immunity to one sense-dependent effect targeting any sense: 5PP
- Example: Immunity to Dazzle
Immunity to all sense-dependent effects: 10PP
Immunity to one non-Damage effect: 5PP
- Example: Immunity to Drain, Immunity to Nauseate
Immunity to one non-Damage effect targeting one Trait: 2PP
- Example: Immunity to Drain Toughness