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Showing results for tags '3e'.
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So, with the release (finally....) of M&M Third Edition's version of the Freedom City book, there have been some Changes to its meta. Broadly speaking, most of the changes are in the peripheral material, and most of THOSE follow the separate continuity that 3E has been developing for the last 6 years. But a few are a little more adaptable. So this is a brief listing of them, to see if there's any interest in bringing them into the Foulde. Under spoiler tags for those who are planning to get the book themselves. 1. Legacy shakeup(s). In the case of the ones normally given to NPCs, do you think that should remain the case or should they be kept open for PC options? There are some vacancies/upcoming vacancies. Some of them are Freedom League, which now is a wholly-PC endeavour on the site. 2. Changes to the baddies, further shaking up the established teams, transferring some formerly tech-themed villains to mysticism and the return of some oldies for a Chrome Age update. 3. Changes in and around Freedom City thanks to the chaos in space.
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Book-by-book, in order of publication. Anything not listed can be taken as read.: Emerald City: Omitted material: *No Silver Storm, the central figures and events of the Emerald City Knights adventure are not present in that form in this game. *No Sentinels, the Emerald Cities of the Columbia Delta have had no public superheroic figures since the Second World War, until the debut of the player-created Emerald Spider. Altered material: *Emerald City relocated to the Columbia River delta, split into Emerald City, Washington and Emerald City, Oregon. Basic geography unchanged. *The Chamber remaining as dominant criminal force in the cities. F.O.E. renamed to the Fellowship of Elites. *Tellax robot statue replaced with the derelict Destructoid "Devlin". Added material: *Added NPC supercorp Ming Xi Visions and player-created Archetech. *The Emerald Cities have practically no public heroes or villains, but a strong population of metahumans of all stripes without the power or desire to take part in that world. *Future expansions will fill this space. Cosmic Handbook: Omitted material: *Collapsar, the Stellar Imperium and the Republic Alliance do not exist on this site. The site's Galactus analogue is the Gorgon, the Stellar Khanate has been mostly shattered and depowered after its disastrous part in the Incursion War and rather than being conquered the Lor Republic is a founding member of the intra-galactic union of the Coalition. Altered material: *Star Island alien refugee site resulting from the Incursion War, not the fall of the Lor Republic. *Mentor and the Star Knights drastically reduced in numbers and efficacy, with Mentor badly damaged in the War. No material added Earth-Prime: Omitted material: *Elite has not taken the name and job of the Raven, though he has become the unpowered protector of New York City. *There is no Centuria. The closest analogue is the player-created Triakosia. *Team Canada does not exist. The premier Canadian team is the player-created True North. *Dominion City and Dominion do not exist. *Volkavia and its Baroness do not exist. The Doctor Doom and Latveria counterparts are the player-created Typhoon and Socotra. Altered Material: *The Buckner Ridge Superhuman Penitentiary and Buckner Ridge have been moved from Tennessee to Marquette County, Michigan. Material added: *The addition of the above player-created Typhoon and Socotra. Freedom City 3E *[To be continued]