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Content: Reputation Chart 20Q HellQ Origin Story
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Power Level: 10 (150/154PP) Trade-Offs: +2 Toughness / -2 Defense Unspent PP: 4 In-Brief: Experimental life form with the mind of a teenager Alternate Identities: Ralf Steiner Identity: Public Birthplace: Munich, Germany Occupation: Student Affiliations: None Family: Andrew Steiner (adopted father) Age: 2 (though mentally around 16) Gender: Male Ethnicity: ??? Height: 5' 8" Weight: 175 lbs Eyes: Green Hair: Black (usually) Description: In his raw, undisguised form, Ralf is a slender, vaguely humanoid blob with large, muscular looking limbs. He tends to look more than a little monstrous when not in disguise, sporting a large maw and large, glowing yellow eyes. His Claremont uniform typically consists of little more than a pair of baggy blue pants and a pair of black bracers that cover half of his forearms. Though he can look any way he pleases for the most part, he tends to walk around on the day to day looking like a teenager, based largely off of a picture of his creator when he was younger. In this particular form, he's a tall, somewhat gangly young man with black hair and green eyes. Power Descriptions: Ralf is a vaguely humanoid gelatinous blob, able to stretch his body and pass between a liquid-like and solid state almost at will. Because his entire body is a weapon, he uses it as such in often inventive ways, striking with mallet-sized fists (or actual mallets!) from a significant distance. History: Andrew Steiner was tasked by SHADOW to create a weapon: a life form that could cause untold destruction while being durable enough to withstand anything that any hero could throw at it. After years of development, he created an amorphous blob creature named RALF: Recombinant Artificial Life Form. It had everything that SHADOW asked it for--strength, durability, and the potential to cause significant destruction if mass produced. During the testing and experiments, however, Steiner noticed that his creation had odd quirks. While it didn't require sustenance in the traditional sense, it snatched a candy bar from an unwitting technician and immediately ate it. And it seemed to enjoy it. After six months, it began mimicking the speech of those around it. In time, it learned not only to speak, but to read and write as well. It started asking question, learning at a rapid rate with the curiosity and innocence typical of a child. Steiner realized what he had created, and that handing RALF over and turning him into a weapon would be a terrible mistake. This fact became all the more clear when RALF was put into combat testing and showed a clear reluctance to harm living targets, constantly questioning his handlers. Steiner fled to America, taking RALF with him. Giving him a name and instructing the still evolving life form to disguise himself in a form fitting his intellectual age, Steiner contacted Claremont Academy to put Ralf in their care before he disappeared. Personality & Motivations: Ralf is a playful individual, always quick with a joke or a witty retort. At a glance, he seems to take almost nothing seriously, and his general nature and energy border on the hyperactive. Still, he knows his situation and rails against the idea of someone else using him to harm others. His lessons in morality are, in his mind, a personal connection to the man who created him, and he'll do whatever he has to in order to honor it. Ralf is an uncompromisingly honest person--perhaps a little too honest. In most matters, he doesn't really know how to pull his punches, either physically or emotionally, which can often lead to a little bit of awkwardness and unintended friction with other people. He knows he's not perfect, however, and that's just one of many things he needs to learn. Powers & Tactics: Ralf tends to use his superior physical strength and durability to his advantage, and is perfectly fine with wading into a fight, fists swinging. His ability to stretch his limbs only lends to his preference for slugging it out with an opponent, and his elusive nature is often used as a distraction to allow heavier hitters to take advantage of the situation. His unusual body structure allows him to use more than just his arms as weapon; able to bounce from place to place, climb and suspend himself from walls, and use his entire body to snare opponents, Ralf can be incredibly unpredictable, but the constant is always about his mobility. Complications: Enemy: SHADOW wants its biological weapon back. It Ain't Easy...: All of Ralf's humanoid forms have green eyes. Keep It Together: Ralf has a tough time maintaining a disguise in the presence of water. While he can at least keep his basic form intact, anything more doesn't hold up, even rain. Sweet Tooth: Ralph can eat just about anything. Though he has no appetite to speak of, he can't resist sugar. Trophy Hunter: Ralf often feels like everything he does needs commemorating, and often looks to collect souvenirs from encounters. Abilities: 0 + 8 + 24 + 2 + 0 + 4 = 38PP Strength: 10/30 (+10) Dexterity: 18 (+4) Constitution: 34 (+12) Intelligence: 12 (+1) Wisdom: 10 (+0) Charisma: 14 (+2) Combat: 16 + 16 = 32PP Initiative: +4 Attack: +8 (+10 melee) Grapple: +28 Defense: +8 (8, +0 Dodge Focus) / +4 flat-footed Knockback: -6 Saving Throws: 0 + 2 + 6 = 8 PP Toughness: +12 Fortitude: +12 (+12 Con, 0) Reflex: +6 (+4 Dex, 2) Will: +6 (+0 Wis, 6) Skills: 32R = 8PP Acrobatics 4 (+8) Bluff 10 (+12) Disguise 4 (+6) Escape Artist 0 (+9 Elongation) Intimidate 4 (+6) Language (Native: German; English) Notice 4 (+4) Perform (acting) 3 (+5) Stealth 2 (+6) Feats: 5PP Attack Focus (melee) 2 Distract (Bluff) Improved Grab Improved Grapple Powers: 6 + 6 + 5 + 23 + 7 + 6 + 6 = 59PP Elongation 5 (100 ft range, 50 ft increments, +5 Escape and Grapple) [5PP] AP: Leaping 5 (x50; 250/500/1000 high/standing/running jump) [1PP] Immunity 6 (Critical hits, disease, poison, suffocation) [6PP] Insubstantial 1 (fluid) [5PP] Morph 10 (Broad--any humanoid, +50 disguise) [23PP] AP: Bouncing 9 (PFs: Move-by Action, Ricochet) [1PP] AP: Enhanced Strength 20 [1PP] AP: Snare 10 (Flaw: Distracting, Ex: Engulf, Regenerating) [1PP] Regeneration 6 (Injured 6 [1/round]; PF: Regrowth) [7PP] Super Movement 3 (Slithering, Sure-Footed 1, Wall-Crawling) [6PP] Super Strength 3 (+15 STR, heavy load: 6.4 tons) [6PP] Drawbacks: -0PP Abilities (38) + Combat (34) + Saving Throws (8) + Skills (8) + Feats (5) + Powers (59) - Drawbacks (0) = 150/154 Power Points DC Block Attack Range Save Effect ============================================================================ Unarmed Melee DC25 TOU [Staged] Damage [Physical] Snare Melee DC20 Reflex [Staged] Bound/Entangled
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OOC for A Wild Endeavor. An adventure to a strange alternate earth... Starring Endeavor, Miracle Girl, Samaritan, and Amorph! Feel free to tag here, and follow the ooc and the ic once posted.
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June 18, 2015 Summer vacation had started, and, while he had plenty to do catching up with his studies at Claremont, sleeping was proving to be difficult. It was a little jarring for his roommate at first. While Ralf was very open about the fact that he wasn’t human, he still didn’t like people seeing his natural form. There was a name for that feeling too—self-consciousness. He didn’t like it at all. It made him remember all the scientists who always stared at him, constantly poking and prodding him… He shivered just thinking about it. Ralf had taken to sneaking off campus at night to explore the city. Getting around unseen wasn’t difficult. Shooting across the rooftops was far different from practicing his unusual talents on campus. Well out of sight of the public and traffic below, Amorph fired his arm like a cannon, stretching it until he could wrap it around a nearby pole. From there, he let the pressure lapse, catapulting himself across the alley below and onto the next rooftop. At least, he thought, it isn't raining. He just outright didn't like water. Maintaining his form was much more difficult--not impossible, just more effort than simply staying out of the rain. Sometimes he had nightmares about drifting into a drain and encountering some sewer gator or something. There really was no telling what was down below the city streets... probably more water. The thought alone was kind of horrifying. Better to concentrate on the run--focus on what is, instead of what might be. The more often Ralf used his unique physiology, the more he understood himself—physically, anyway. His body went rigid as he landed, and he felt his shoulder tense up as his arm snapped back to its normal length. By then, he was on the move again, throwing his arms forward to grab on to the roof’s opposite edge as he ran and slingshotting himself across another alley. It was about as tiring as running, but he reveled in the freedom of movement as a whole. He did it to distract himself; of that much, Amorph could be sure. Part of him wondered where his father was, and if he would ever see Dr. Steiner again. Only time, he supposed, would tell.
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Midtown, Freedom City, New Jersey The Goodman Building Friday, February 7, 2014 Despite the recent heavy snow, it was business as usual this Friday morning in Freedom City. The roads had been cleared, and though there were still piles of snow scattered about, it was otherwise just a rather typical, cold, winter day in the busy city. Mali Benjawan was driving a small white van through Midtown's busy streets. Normally, she would still be in classes at Claremont Academy over in Bayview Heights. But today she and a number of other students were departing for a rather unusual field trip that would last over the weekend. Inside the van were four of Mali's fellow students. Sitting in the front passenger seat was the one Mali knew best, Elias Silvestri, and the second oldest present. Seated in back seats were Georgia Montgomery, William Cline, and then the student Mali knew the least, one of the school's newest, Ralf Steiner. But Mali had little time to think about her fellow students riding in the van, as she maneuvered through the tight traffic along 40th Avenue. Then up ahead she saw their destination, the massive steel frame of the Goodman Building, its mirror-finished windows gleaming in the mid-morning sun. The top five floors of the Goodman Building was home to the famous Atom Family, one of whom would be acting as the chaperone and guide for the group of Claremont students on their outing.
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The OOC for >this thread.
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