Jump to content

Search the Community

Showing results for tags 'animist'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
    • Reputations in Freedom
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 4 results

  1. Sub-Basement of Claremont Academy Bayview, Freedom City, New Jersey Tuesday September 10, 2024. 10:00 AM BOUNCE! A new year at Claremont means new students, and new students mean that the teachers need to figure out just what they can do, see them in action, put them through the paces. In short, it's Doom Room time! After the start of the school year on a Monday, and with the first group of new students participating in their assessment Tuesday, the second group have been scheduled for Wednesday at 10 AM, featuring none other than Diego D'Angelo, Lady Estelle de Havilland, Annabelle Simran Jones, Matilda Hopper and Alden Underwood. They had all been told to be there on time, and they had all been told to be in uniform, costume or whichever they prefered to call it. They should be ready for combat, and ready to show off what they could do. For her part, Mattie Hopper is more than happy to be there. Her eyes are all but bulging out of her head as she walks into the large room, gawking at the sheer size of the hexagon covered room. She is dressed in a form fitting purple costume with white details on her sides and chest. Her short hair is purple, and her smile is wide as she spots the dark plexiglass windows on one of the walls. That's gotta be where the teachers are, right? She enthusiastically starts waving at whoevers in there, while shouting for them. "This sure is somethin'! Do all the big time super heroes here in Freedom got a place like this?"
  2. OOC for this. Please give me Initiative rolls so we're ready once the assessment starts.
  3. Early to Mid October, 2024 It had started with a complaint to Parker and Michael while they were helping another student. Thomas- a student at Claremont with limited magnetic manipulation powers- had complained that he had been suddenly accosted by Dr. Metropolis one night while he was off school grounds. He quickly realized it wasn't Dr. Metropolis when the Hero had attacked him, displaying all the usual powers of Dr. Metropolis. But Thomas had escaped before suffering serious harm. A further investigation- and telling the teachers- had revealed more incidents. Not always Claremont students, but always superpowered people, Heroes or not; a member of the Freedom League appearing suddenly and attacking them, then leaving just as quickly. Quickly after, there had been a decision made for Claremont students. No one truly believed that the Freedom League would attack Claremont students or other super-powered individuals with no cause; not just because it was quite easy for some students to simply call their parents or guardians and confirm that-, but if someone was pretending to do it, the students of Claremont needed to be careful. And that was why they mostly now were required to travel with their teams, or with other students, to rely on safety in numbers. Call for help, don't engage if it's a bad idea, all the usual precautions. But for Heroes, and those who wanted to be Heroes, could they really stay on the sidelines when duty called? When people's lives were in danger, could they sit idly by and allow others to risk themselves, or let civilians be hurt? The question was about to be answered in the middle of Freedom City. Vueriz, Parker Powers, Lynn Conners, and Diego D'Angelo had just dropped off some archival books to the Freedom Public Library for storage; older versions of text books and spare yearbooks and copies of the School Newspaper- all stored in the public library archives-. But while they were preparing to head back to Bayview and Claremont, the Freedom Monorail passed above them, and then let out a loud groan. The front car shifted as if it's alignment had been broken. Then the second car jackknifed, bouncing violently up and down and then swinging left and right. Each car after swung even more violently, then as the fourth car hit the problem spot in the rail, the entire rail snapped; the three cars in front continued careening forward wildly, even as sparks flew from them with the emergency brake activated. Meanwhile, the fourth car was falling straight down, heading towards a congested intersection of cars and people, who were screaming as it fell towards them. Meanwhile, the metal bars and gears of the destroyed monorail line was also falling towards other people, threatening to crush them under the mass of metal. And above that, on the destroyed monorail line, bolts of lightning were striking nearby buildings as a blur of black and green sped across the shiny faces of the large buildings of Freedom's City Center, avoiding the bolts that were blowing out windows and twisting metal in the buildings.
  4. Power Level: 8/10 (150/152PP) Unspent Power Points: 2 Trade-Offs: Toughness -2 / Defense +2 In Brief: A rebellious teen mutant with the ability to give life to the inanimate.. Catchphrase: "Easy Peasy" Theme: Alternate Identity: Diego D'Angelo aka Animist Birthplace: A lab hidden somewhere in the Mojave desert. Residence: Freedom City Base of Operations: Claremont Academy Occupation: Student. Affiliations: None for now Family: Doctors Davide and Michela d'Angelo, Domenico and Damiano D'Angelo, twin brothers. Description: Age: 16 (2008) Gender: Male Ethnicity: Caucasian Height: 5'11'' Weight: 155 lbs Eyes: Green Hair: Black Diego is a lean young man with ruffled black hair and piercing green eyes, he has a somewhat pale complexion, mostly the product of indoor living, as he gets tan easily if forced (probably against his will) to spend time outside. His chest and arms are covered by a strange geometric pattern, a byproduct of the cloning process, that is visible under ultra-violet light, but hard to notice with a naked eye. He usually wears casual clothes, chosen for comfort rather than anything, baggy jeans, t-shirts with long sleeves, an black oversize hoodie, or a leather jacket, although more than a fashion choice this is due to the fact that he has yet to find his own 'style' since when he was still with his family he had little choice of what to wear. He always carries a pair of oversize earphones, although more often than not they are hanging around his neck. He had his ears pierced while on the run and although he wears a single earring he changes on which ear seemingly at random each day. When he is at ease an Italian accent become evident as he speaks, but otherwise he had been taught how to emulate different ones. He is frequently seen fidgeting with a tacky silver zippo lighter that's a present from the first person he saved. History: Diego is the rebellious scion of two "reformed" super-villains turned government assets, although calling him their 'son' would probably be a bit of a stretch as both himself and his two brothers are clones, engineered by his parents, both brilliant scientists with very few moral qualms. Since youth Diego has spent his life training to work as an agent for his parents together with his brothers; Domenico whose ability allows him to affect living creatures much like Diego can alter inanimate objects and Damiano who can consume the consciousness of others to temporary absorb their knowledge and increase his own abilities. It was the triplets' natural rivalry that pushed Diego toward developing a rebellious streak in his youth, at least partially just as contrast to Domenico's almost absolute loyalty to his parents and the Damiano deeply introspective nature. Eventually the extremely regimented life at the compound and the growing sketchiness of his assignments pushed Diego to try and escape. His plans lead him to a confrontation with his brothers, after a few initial failures, that didn't end the way he wanted, while Diego did manage to leave with his life, his scrap with Domenico left both hurt both body and feelings and there was little he could do to convince Damiano to go with him. At first Diego enjoyed his newfound freedom, the world his oyster now after all, but he quickly found himself feeling lonely and deprived of the purpose he has had for all his life, albeit one he did not enjoy. Mindless entertainment could only do so much and the young man found himself aimlessly wandering around the country, picking fights and getting into trouble. Although even during his initial peregrinations Diego had already somewhat started to realize that helping people made him feel way better than just caring after himself, the choice to try and become an actual hero only came to him when one of shenanigans grew way out of proportion. A confrontation born out of a simple game of pool, one where Diego had been caught cheating that had escalated to violence. While a few thugs would not have posed much of a threat one of his opponents actually had a mutant power of his own, a fiery one at that. Although the young man managed to make his escape before being burnt he quickly realized that his opponent, whose experience with his mutant power were limited at best, had set the building ablaze and he was not trapped inside. Diego tried to help, safely from outside the building at first, but when he projected his consciousness within the flames and smoke assaulted his diffused senses, it was too overwhelming, there was nothing he could really do from there. He could just run of course and it was, well tempting, he had already left his brothers behind it would be easier with a stranger, he reasoned, in the end though his conscience would not allow him to do so. It was perhaps the first time Diego was truly tested outside the confines of the simulated scenarios at his family's compound and it felt, well too much for him, Diego had to fight both the fire and his own instincts projected on every burning piece of furniture within the building screaming at him to get away. He managed to reach his fellow mutant, who was barely conscious trapped under a collapsed wall, but the smoke had the best of him before he could do much else. He was not going to make it, at least without the intervention of an actual super-hero who has gotten to the scene in the nick of time, as heroes often do. When Diego recovered some time later, the hero that had saved him pointed the young man toward Claremont and Diego accepted the invitation. Personality & Motivation Diego is a free spirited young man and definitely not a believer in rules or authority figures, justifiably so, if you ask him at least. He is crafty, adaptable, playful, although some might say that self control is not exactly his forte and that 'at times' he might be 'a bit' fickle. He quickly finds new passions to throw himself into and fall in love with new ideas, just to discard them the day after to chase the next big thing. He is not the kind of person that can stay idle for long, he is constantly fidgeting, fills any blank paper he can find with doodles and in general keeping himself busy. He definitely is not the introspective type, dislike long silences and quite places, he prefers to find himself surrounded by noise and chaos, frequently of his own making He is very much a 'care about the destination, not the journey" and "the ends justify the means" kind of guy. He does his best to stay on the heroic side of morality however, which often involve thinking 'what would mom and dad do?' in any situation and then act in the opposite way, which given that both of them are amoral scientists with an attitude for general evil it is possibly an effective strategy. While he is somewhat gregarious, making friends is not his forte and since the betrayal by the people closest to him, at least when he doesn't second-guesses himself about him having actually done the betraying part, he struggles to get new people in his circle of trust. Powers & Tactics: Diego is a mutant with the ability to split his mind and invest portions of his consciousness into inanimate objects, granting them the ability to move and empowering them. Due to having had his ability since a very early age and having mostly focused his training on honing it, Diego tends to rely almost exclusively on his power to fight and on his natural agility to stay out of danger, using his fists only if there is absolutely no other alternative. He doesn't like to hurt people and prefers to use his knack to disarm, grapple, or otherwise vex his opponents from afar. Power Descriptions: Diego's mutation allows him to awaken, empower, control objects and gain a deep understanding of what makes them tick, even absorbing a small portion of an object essence into himself, mimicking some of that object traits and acquiring skills related to the item in question. His Jack of all trades feat, although at least partially the product of his diverse (and constantly changing) interests, is also magnified by his power. His gift also allows him to talk with inanimate objects although he is not sure if the personalities they manifest are actually intrinsic of them or if he is just projecting a portion of his mind subconsciously. Diego can split his consciousness within multiple objects at the same time and even dedicate them to different tasks, which he does not only in combat, but also to ease his day to day life, making most chores "complete by themselves" while he is doing something else. His Quickness is not actual physical speed, but reflects this ability. He can merge his consciousness with a location with his "Genius Loci" power, such as a building or a small complex, like a zoo, a college campus or a military base, becoming aware of anything that happens within it, like if he was everywhere within the building at the same time although this is a bit "trippy" (not that he minds) and definitely distracting. To use this power however he needs to be physically present at the location and can't "scry" at the distance. The Shape matter ability reflects him animating something and having it rearrange itself, while Animate Object is intended to be mostly residual for corner cases that aren't already covered by other applications of his powers. Complications: Spontaneous Animation: It's not unusual for objects that are around him to animate on their own, fueled by Diego subconscious, this happens more frequently when he is on edge. Those animated objects are not under his direct control and might become annoying or even dangerous. His ability to understand what inanimate things have to "say" is also constantly active and at time they can be distracting. Corrupting Resonance\Mental Feedback: since his powers works by merging fragment of his consciousness\spirit with his surroundings to "awaken" nearby objects, cursed items or areas infused with a particularly strong or corrupting emotional resonance (places where something terrible happened for example) might have lingering effects on him. His powers that don't already have the feedback flaws also have this vulnerability, mental and spiritual attacks can be aimed at the stuff he is animating to affect him. The path of least resistance: Diego tends to prefer quick and dirty solution to an issue if possible, which might get him into troubles, his ability to learn the basics about anything with almost no effort also means that he rarely fully applies himself to something and quickly lose interests when teaching himself new stuff which might become an issue (for his school life as well). The young man also has a bit of a tendency to run from problems, sweep them under the rug or get distracted rather than facing them, although he trying to fight this tendencies for the sake of becoming an actual hero. Easily distracted \ Hedonistic: Diego is in constant search for new experiences of all sorts and to enjoy his newfound freedom as best as he could, he is easily tempted by anything that he might find fun, plus his ability to literally divide his attention certainly doesn't help. Rebellious Rebel: Diego knows what he is against very well, mostly anything that aligns with his parents previous morals, but he doesn't exactly really knows what he is 'for', at least for now. Not outdoorsy: Diego is a city boy, a creature of comfort, accustomed to be surrounded by noise and his gift is more effective with man-made objects and locations, the wilds make him feel uneasy. Cloning Blues: while Diego tries not too pay to much attention to his nature, but deep down his artificial upbringing is a matter of shame and can be used to goad him into a fight. Family of super-villains: his parents and his twin brothers are super-villains and would definitely love to have him back as part of the team. Diego was also home-schooled for most of his life, although his parents did their best for him to still be well adjusted (a spy that can't move in society being useless), he still might be clueless about some facets of life. ABILITIES (+0,+8,+4,+12,-2,+4) 26 PP Strength: 10 (+0) Dexterity: 18(+4) Constitution: 14 (+2) Intelligence: 22 (+6) Wisdom: 8 (-1) Charisma: 14 (+2) COMBAT (+8,+8) 16 PP Initiative: +8 (Dexterity +4, Improve Initiative +4) Attack: +4 (+4 base), Power +8 (+4 Base, +4 Accurate) Grapple: +4 (+4 Melee Attack) Defense: +10 (+4 Base, +6 Dodge Focus), +4 Flat-Footed Knockback Resistance: -2 SAVING THROWS (+6+6+7) 19 PP Toughness: +6/+2 (+4 Defensive Roll, +2 Constitution) Fortitude: +8 (+2 Con, + 6 PP) Reflex: +10 (+4 Dex +6PP) Will: +6 (-1 Wis, +7 PP) SKILLS 19PP (72) Bluff: 8 (+10)Skill Mastery Concentration 11 (+10) Craft - Art (Drawing) 4 (+10) Craft - Mechanics 2 (+8) Computers 2 (+8) Disable Devices 4 (+10) Escape Artist 6 (+10) Gather Information 6 (+8) Knowledge (Tactics) 2 (+8) Languages (Italian, Spanish, Russian, French, English [Native]) 4 Notice 11 (+10)Skill Mastery Search 4 (+10)Skill Mastery Sleight of Hand 6 (+10)Skill Mastery Stealth 6 (+10) FEATS 15 PP Defensive Roll 2 Dodge Focus 6 Evasion 1 Improved Initiative 1 Jack-of-All-Trades Luck 2 Uncanny Dodge 1 (Auditory) Skill Mastery 1 (Bluff, Notice, Search, Stealth) POWERS (35, +4, +1, + 10, +5) 55 PP Animation 14 (28 PP Array; Alternate Power 7) [35 PP] (Descriptors: All Mutation) BP: [28 PP] (Animate) Animate Object 8 (Extra: Range[Perception], Sensory Link, Flaws: Distracting, Feedback; Feats: Mental Link 1, Horde 3) AP: [28 PP] (Swift animation) Move Object 12 (Extra: Range [Perceptions], Flaws: Feedback, Feats: Precise 1, Subtle 1, Indirect 2) AP: [28PP] (Fantasia) Move Object 12 (Extra: Area [Targeted Burst 80 ft], Selective, Feats: Accurate 2, Progression 1 Precise 1, Flaw: Range [Touch], Duration [Concentration]) AP: [28PP] (Bedlam) Damage 8 (Damage 8 (Extra: Targeted Area [Burst 80 ft], Selective, Feats: Accurate 2, Precise, Progression 1) AP: [27PP] (Snaring Animation) Snare 8 (Extras: General Area [Burst 80 ft], Selective, Feats: Indirect 2, Reversible, Progression 1, Flaws: Range [Touch]) AP: [27PP] (Rearrange Objects) Shape Matter 6 (Extra: Duration [Continuous], Flaw: Range [Touch], Feats: Precise, Accurate 2) AP: [28PP] (Genius Loci) Container (Drawback: Standard Action to activate - 1 PP) ESP 4 (All senses, Feats: Subtle 2, Flaws: limited to a building or small complex he is physically in) {14} Move Object 3 (Extra: Range [Perception]. Precise, Subtle) {11} Quickness 8 (Flaws: Limited to mental tasks [mostly notice and search in the area] ) For a total of 13 quickness [Descriptor: Omnipresence] {4} AP: [27PP] (Infuse Essence) Boost 7 (All traits [5PP], Extras: Affect Objects [Only objects] +0, Flaws: Affect Others [others only], Drawback:Only mundane objects) Comprehend 2 (Objects 2 ranks) Flight 1 (Drawback: Platform) Object Mimicry 2 (Variable Power [10PP], any trait all at once, Flaws: Touch Range; Limited to manufactured objects, Action [Standard action]) [10] Quickness 5 (50 speed) Mimicry Samples: Abilities (26) + Combat (16) + Saving Throws (19) + Skills (19) + Feats (15) + Powers (55) = 150 /152 Power Points
×
×
  • Create New...