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Found 3 results

  1. GM Saturday, December 27th. 6:45 AM Mr. Landis did not mind being up this early. He was, after all, a morning person. He could not, speak for his students, or at least the ones he was taking to Parkside to do some volunteer (read: voluntold) work and clean up at the Park for detention. One of their days at least. There would be more, especially for Corinne and Cheri. The other two were members of the Brohort, the little super team filled with 'bros', Bombast (Robert Johnson) and Gains (Ryan Farrell), in similar velour tracksuits, and had occupied the back seat of the van as it trundled on their way. They were being uncharacteristically quiet. But then, Bombast was not a morning person. "I do hope everything goes smoothly today. We'll worry about lunch in a bit." Said as he was parking the van at spot close to their clean-up section.
  2. Sanna was to be enrolled in Claremont, of course, but it was too late to start. Ultimately, inserting her into December classes would disrupt too much for too little gain. It would have to wait until January. She could live in the dorms and wait. Not that the short reprieve was not appreciated, but all the same, there wasn't much to do. The first few days were well spent, as Sanna became acquainted with her room, shook hands with the knob, asked the window what it had seen, admired the wall's secrecy, but it wasn't long before her room had revealed all its secrets. Eventually, she decided that she wanted to meet some books. The Antiquarian had kept his books almost as securely locked up as his creatures and Sanna had never gotten a chance to touch his books, nevermind talk to them. Their library seemed nice enough, though Sanna didn't really have context to understand exactly HOW good it was. She couldn't ready any of the human letting on their spines, so Sanna simply picked one at random and sat down. She fell easily into a chair, letting two hands fall, relaxed on the arm of the chair while she held the book up with the other two. Hello, friend. I have heard that you are a book. Is that true? She closed the book and stared at the cover. What do you mean? You can tell me. Her expression turned stricken. She let her hand rest affectionately on the book and shook her head. That's terrible!
  3. Player Name: Bestia Character Name: Cheri Ash Power Level: 8 (143/151PP) Trade-Offs: -2 Defense / +2 Toughness, -2 Attack / +2 DC Unspent Power Points: 8pp In Brief: Animal Aspected Mutant Alternate Identity: Bestia Identity: Public Birthplace: Freedom City Occupation: Student Affiliations: Claremont Academy Family - Father (39) "Trevor Ash IV, aka The Tremor" - Mother (36) "Naome Ash" Description Age: 16 (May 16th) Apparent Age: Mid-Teens Gender: Female Ethnicity: Caucasian / Asian Height: 4'11" Weight: Varies, typically around 115 lbs Eyes: Red Hair: Black Appearance An extremely short, and rather slender looking teenage girl, Cheri would be a somewhat athletic school-age girl in all respects. Not particularly athletic nor slovenly she spent the vast majority of her life being considered a pretty but otherwise average girl. When her mutation struck, her body warped somewhat, growing thinner and leaner and her formerly brown eyes moving to a pinkish red. The most drastic, of course, is the animal-like characteristics she's become well known for around the Academy. While it is typically those of a rabbit, her body takes on the various attributes of whatever she is channeling sometimes multiple breeds and styles if she requires further power. As such, she's become something of a fluffball. Her body is laced with an extremely thin white fur, almost looking like another layer of flesh to the untrained eye. Power Descriptions While channeling, Cheri typically takes on aspects. Her upper arms might grow bear fur when she needs strength, or a cat's tail when she requires finesse and quiet. While these mutations can come and go, her default state appears to be a lithe and nimble rabbit. This could simply be her comfort zone, or her mutations default state as it appears to have had the most effect on her body in general. History Daughter of a rather well off pair, Cheri's life has been mostly filled with softness and ease. She was brought up with tutors and prep schools and kept far from any danger that she could perceive. It allowed her to be at peace but extremely sheltered to the world around her. It wasn't until she started to become a teenager did she even begin to question anything of her lifestyle. Everything had been provided so easily, and the news was constant flurries of action of superhuman feats that she only wished she could see for herself one day. The guards around the estate had always been cold, but she saw them to be more... dangerous as she grew older, and slowly began to understand that for all the simple pleasures her life was afforded, her actual freedom was the price she had paid. There was no leaving the estate except for her classes, no hanging out with less well off friends, or exploring the grand city without a posse of her caretakers. It was only through the rebellious need to know more that she barged in on her father's office, finding him in a state she couldn't comprehend. Masked and wearing some ensemble she'd never seen, he had just finished a video call with his men. His face was the terrifying visage of the Tremor, secretive underworld boss who was known for literally striking fear into the hearts of his enemies. This strange power was struck into Cheri in a rage, who fled back to the safety of her room. The heightened emotions perfect for adolescent's mutation. Taking on aspects similar to the pet rabbit she cared for, she became something quite bizarre, and upon realizing what had happened, her first test of these capabilities would be escaping the mansion she knew as home, and fleeing into the city itself. Now on her own for the first time, and looking as bizarre as she was, it wasn't any surprise she'd picked up attention. Lucky for her, it was exactly the right kind of attention she needed. After making her first attempted outing 'superheroing' she was quickly detained by the veterans of the city, and held by the authorities. Unwilling to betray her father, despite their last encounter, she kept quiet about any of her recent circumstances. She was held for quite some time, before her parents were eventually contacted. When she was face to face with her father once more, Cheri had summoned enough courage to make her ultimatum. Let her be free to grow, and use these powers, or she would tell the police everything that she knew. While it wasn't a particularly perfect solution, her courage earned her the leeway of attending the Claremont Academy for the time being, in hopes that perhaps she could be a useful asset in time. Personality & Motivation Cheri typically comes off as being fairly reserved. She is the type to stand back, take in information and act, rather than trying to involve herself in the drama of a moment. Most of this is a rather intentional visage she portrays, shielding her eagerness and desire to surpass those around her from bleeding out. In truth, she is determined to not only succeed and protect people but prove she can be the absolute greatest hero Freedom City has ever seen. Taking what some would consider a cosmetic mutation and using it to the fullest extent. She doesn't have laser beams or magic powers, but she'll happily face any of that to grow into a woman who can stand entirely on her own. Powers Tactics A scrapper through and through, Cheri expects a great deal of herself and desires to put what is a freakish and useless mutation to good use. She has a variety of tactics depending on what aspects she calls for. She has a tendency to get in over her head, and is extremely defensive about how delicate she looks despite her actual toughness. All these factors make her a frontliner who tries to perform the most heroically in any situation, no matter how outclassed she is. Complications Inexperienced Cheri has little practical experience, despite her relative strength. This makes her arrogant of her own capabilities and unable to understand when the situation has made subtle shifts. Herbivore Cheri's diet has become that of an herbivore, unable to consume anything else properly. Parental Misguidance Daughter of a notorious gangster, her father wishes to either keep her out of the limelight or have her join the family business. Thick Shell, Thin Skin Cheri puts on a display of being an eager, tough as nails superhero wannabe, but she cares quite deeply about what those around her think of her. She's easily embarrassed by many of the little things her mutation has done to her, and tries to mask any show of weakness with strength. However, this might very well be for little effect, as her body responds to her true emotions, and those who know her can easily see how deeply affected she is. Comfort Zone? While Cheri can rather freely change out her abilities and mutate her body into a variety of different styles, it would seem she has a natural resting state with the appearances of a rabbit. The black ears and tail have become a bit iconic of her, to the point that she naturally takes on the Rabbit Totem when she is overwhelmed or overly stressed. This might be a factor of her mutation, or simply a mental block keeping her from the full flexibility of her newfound abilities. Obvious Oddity Due to the nature of her powers making her look a bit less human than normal, she is pretty much instantly recognizable without a lot of work to hide the presence of large rabbit ears and a bushy tail. While her funding through her family allows for clothes to be tailor made for her, this generally takes some time, and most normal wearable articles need some fine adjustments, making a lot of superheroing gear simply unavailable. Emotionally Vulnerable Cheri's transformations are a mixture of conscious effort to 'channel' a totem and modify her body's capabilities combined with unconscious ideas of how they work. It is the basis for her power's capabilities. This unconscious part is also her Achilles heel, however, as her Totems react extremely poorly to intense emotions and instincts. A great fear shifts her body to that of a Rabbit Totem, where as a great rage would take on the Rhino Totem. Various other emotional states can transform her body in various other ways no matter how much willpower she tries to exert over it. Abilities:: 2 + 2 + 2 - 2 + 0 + 8 = 14pp STR 12 (+1) | 30 (+10) w/ Beastly Body. DEX 12 (+1) | 30 (+10) w/ Beastly Body. CON 12 (+1) | 30 (+10) w/ Beastly Body. INT 8 (-1) WIS 10 (+0) CHA 18 (+4) Initiative: +10 (+10 Dex) Combat; 2 + 8 = 16pp Attack: +2 (+2 Base Attack) -Ranged: +2 -Melee: +6 (+4 Attack Focus: Melee) Defense: +6 (+6 Base Defense) -Flat footed: +3 Grapple: +16 (+10 Strength +6 Melee Attack) Saves: 0 + 0 + 5 = 5pp Tough: +10 (+10 Con) Fortitude: +10 (+10 Con) Reflex: +10 (+10 Dex) Will: +5 (+0 Wis +5) Skills: 8pp = 32 Ranks Acrobatics 8 (+8), Bluff 6 (+8), Diplomacy 6 (+8), Gather Information 4 (+8), Notice 4 (+4), Sense Motive 4 (+4), Feats: 10pp Attack Focus (Melee) 4 Benefit 1 (Wealthy) Luck 2 Improved Grab Improved Grapple Power Attack Equipment: 0PP = 0ep Powers: 54 + 36 = 90pp Beastly Body 10.8 [Container; Mutation] [54 pp] Enhanced Dex 18 [18 pp] Enhanced Con 18 [18 pp Enhanced Str 18 [18 PP] Totem Synergy 6 (Variable [6/rank], Animal Mutation Powers only; Continuous, Full Round Action to alter) [36pp] (Mutation) Totals: Abilities 14 + Skills 8 (32 ranks) + Feats 10 + Equipment 0 + Powers 90 + Combat 20 + Saves 5 + Drawbacks 0 = 143 / 151 PP DC Block Name Range Effect Save Unarmed Touch Damage DC 25 Toughness (Staged)
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