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November 2nd, 2015 11:04pm For whatever else Freedom City is, it is the epicenter of meta-human activity in the world. And that means that the world's largest collection of death rays, possessed talismans, magic rings and all other man of super weapons are collected in close proximity. When the city's criminals are caught, these items are confiscated, logged as evidence, and stored in different locations throughout the city so as to not paint too large of a target on any one location. One such facility is in Lonely Point, the closest geographically to Blackstone prison. This facility however only houses items that are damaged or broken so this facility is theoretically the safest as anyone breaking into the area won't acquire any new firepower once inside. As FCPD learned today however, that did not mean that it wasn't a target. The facility had been the target of a coordinated assault of meta-humans, who made a clean getaway, with the police unsure of what was stolen. Police forces were being assembled, Blackstone was locked down in case this was a precursor to a jail break and the story was played on all the late night new channels and radio stations. And now, the heroes began to arrive on the scene to lend a hand in apprehend these dangerous criminals.
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It was the early evening when Samuel stepped out of his mom's car and walked through the gates of Claremont Academy. He wore a simple printed tee with the school's symbol on it, some jeans, and a black hoodie for protection against the cold; but what was really interesting was that he was carrying a sheathed greatsword that was just about as tall as he was and carrying it in one hand on the middle of it too, a sure sign of his super-strength. He also had a backpack on that was stuffed quite full. it was after school-and cold outside-so the courtyard was mostly empty at the moment. He wasn't quite sure how that suited him, since he did want people to ask about his greatsword, but there was also that feeling that maybe he should be being a little more discreet than he was already being about bringing a huge sword that people could probably easily identify his soon-to-be hero identity by... though here at Claremont that really shouldn't be a problem since some of the other students were supposedly heroes themselves and he had also thought maybe if he carried his sword in the open he would attract their notice. He still wasn't sure how to go about getting in contact with other heroes here, but he was quite sure that one didn't just go around asking random people if they were a hero or not. Like his dad, most of them did just want to live a quiet, average life and not worry about their powers ruining it... Samuel sighed, pretty sure that he was overthinking this whole sword thing, so he decided that he was just going to wing this situation and see where it went. He stretched his arms (and greatsword) above his head, put a cocky half-grin on his face, and started taking a roundabout route to his dorm. All the while doing his best to make it look like the sword in his hand weighed absolutely nothing, running the end of the sheath around things he passed by and giving it a good swing every now and then.
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Player Name: ChrisClark13 Character Name: Brandish Power Level: 10 (150/151PP) Trade-Offs: None Unspent Power Points: 1 In Brief: Hotblooded Half-Demon Swordweilder Residence: Ashton, Small House Base of Operations: Claremont Dorm Catchphrase: "Bring it on!" Alternate Identity: Samuel "Sam" Ryland Identity: Secret Birthplace: Freedom City Occupation: Student Affiliations: Claremont Family: Marcus Ryland aka Markan (Father), Cassandra Ryland (Mother) Description: Age: 16 (1999) Gender: Male Ethnicity: Caucasian Height: 5' 10" Weight: 180 Eyes: Blue Hair: Auburn Samuel has just about an athletic body as a teenager can get, being covered in lean muscles. He wears his auburn hair in a short-medium length mess, though he has been known to actually style it on occasion. For casual wear he just rocks some sort of printed t-shirt, jeans, and a grey jacket. In his identity as Brandish, he wears a maroon domino mask and a maroon trenchcoat. Under that he wears black boots, black jeans, black gloves, and a dark grey shirt. He sheaths his over-sized sword in a tan leather scabbard on his back. The Demon Blade is a rather simple large greatsword that was forged by Marcus Ryland while he was still in Hell. It's blade is made of dark-grey metal and there is a deeper-than-normal groove in the middle of it meant to aid in the channeling of Hellfire. The handle and pommel are rather simple. The only decoration being a red, almost black, gem set in the handle that lights up when it is in use. When in use, the blade is shrouded in the user's Hellfire and gains a supernatural cutting ability. In the hands of someone that can't use Hellfire (or when it's powers are nullified) the blade is dull and it's not much better than swinging a large, but nearly indestructible, metal pipe around. Power Descriptions: Brandish's Hellfire is made of intense red flames and his Hellfire Fists power shroud his fists in Hellfire. His movement powers don't have much visual effects except for bits of Hellfire here and there when he really gets moving. History: Samuel Ryland has always been an energetic and hot-blooded kid who excelled in all things athletic and sports related (thanks in part to his undiscovered latent abilities). His can-do attitude along with his skill and physical abilities bought him friends during his school years. He was never short of admirers in the form of his classmates and even some of his teachers throughout the years. Samuel also was regularly brought along to the medieval fair by parents which they heavily participated in. This led to him picking up sword-fighting as early as his parents would allow, excelling in that too (though his mother, not his father, was the one to teach him in the way of the sword). He would not discover his latent abilities until his second year of highschool though. It was just another friendly basketball competition between two highschools, and it had come down to the wire. Of course that meant that everything relied on Samuel, who was highly regarded as their school's best athlete. With the bleachers calling his name was more determined than ever to win. His blood pumping he felt stronger and faster than ever before, he leapt clear from the half court line above the heads of the other players and dunked the ball into the hoop with a mighty roar. To his surprise the court fell completely silent as everyone just stared at him as his parents came down from the bleachers to rush him off of the court. He would find out later that he had in fact set the basketball net and the backboard on fire. Samuel spent the next few days hiding in his house, watching the social media and news stories about what had happened explode. Repeatedly he was called a cheater (some saying that he had been cheating with his superhuman strength his entire life based on his athletic record), though some rose up to defend himself at first, it was agreed by all that he would never get to compete in "normal human sports" ever again. Then his father gathered their family together and told them all a secret he'd been hiding his entire life, he was actually a run away demon from hell. At first he didn't quite believe it since his father was one of the nicest people he knew of, but after a demonstration of his infernal powers there was no doubt about it. Samuel never did end up going back to his old highschool, though not just because Claremont soon got in contact with his parents, but because he didn't want to deal with any of the social stigma of having everything he worked for turned on it's head since he had been superhuman he had been one his entire life and had just never been told. That brought on a guilt that felt like he should just throw all his trophies in the trash, questioning if he had really earned any of them. Now a new student at Claremont, he seeks to become the best hero he can be, already diving feet first hero work with his father's sword in hand as Brandish. The story of his father, Marcus Ryland aka Markan: Personality & Motivation: Samuel is a hothead, doing whatever seems hardest just because he can, so of course seeks to become a famous hero someday. He's sure it'll be the hardest thing he's ever done in his life, but there's no way he's backing down from that challenge. Powers & Tactics: While he is capable of using more advanced tactics (if someone makes him), he sticks to the plan of waiting for the right moment to strike and then wreaking havoc upon his foes with sword and hellfire. While dueling he'll seek to get some hits in before hammering down with attacks of increasing strength. Complications: HOTBLOODED (Temper): Samuel does not back down from a challenge if it's presented to him, and especially not if it's some sort of competition. He also does not take insults to himself, his family, or his friends lightly and will immediately start a yelling at whoever insulted them. Being accused of cheating will make him start swinging his fists around as well. Warranty Void on Holy Ground (Power Loss): Brandish's Demon Blade ceases to work when it is on Holy ground and/or when it gets affected/hit by a Holy power rank 10 or higher. The latter disables the sword for an hour, or more if the effect was particularly powerful. No That's Not Me, Leave Me Alone! (Identity): Due to the way his powers were discovered, Samuel has been publicly outed as a superhuman. Soon after his story briefly became famous enough to get it's own article in the newspaper and a ten minute spot on the news before becoming just another footnote in metahuman debates. The media circus has died down, though his status as a metahuman is basically an open secret at this point and people may still come around from time to time to bother him about it, or even a villain or evil group could try to come after him for his powers. Though worst of all would be if someone managed to successfully connect him to his hero identity as Brandish. No One holds a Grudge like a Demon in Hell (Enemy): Sam's father, Marcus, pissed off a lot of demons with his political (and sometimes literal) backstabbing as he made his way out of hell. With Brandish being active as a hero, there's a chance those demons could find where Marcus has been hiding all these years. If that happens there's no doubt that they'll try to get him, his family, and any of his friends killed; at minimum. At most they'll get their souls dragged down to hell so they can be tortured for all entirety. Don't mess with my Family or Friends: If his family or friends get in trouble, he will drop everything to rush to their aid. Old Highschool Blues (Phobia): Samuel will not have anything to do with his old highschool, or even his old friends, if at all possible. He's sure that they all just see them as a cheater who used his superhuman levels of strength unfairly and he just does not want to deal with that. HOTBLOODED or his duties as a hero will override this, but expect things to get awkward. Abilities: 10 + 8 + 12 + 4 + 6 + 6 = 46 PP Strength: 20 (+5) Dexterity: 18 (+4) Constitution: 22 (+6) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 16 (+3) Combat: 12 + 10 = 22 PP Initiative: +8 Attack: +6 Base, +8 Melee, +6 Ranged, +10 Swords Grapple: +15 (+8 Melee Attack, +5 Strength Modifier, +2 Super-Strength) Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed Knockback: -5/-3 Flatfooted Saving Throws: 4 + 3 + 5 = 12 PP Toughness: +10/+6 (+6 Con, +4 Defensive Roll) Fortitude: +10 (+6 Con, +4) Reflex: +7 (+4 Dex, +3) Will: +8 (+3 Wis, +5) Skills: 40 R = 10 PP Acrobatics 2 (+6) Bluff 2 (+5/+9 Attractive) Climb (+5) Concentration 5 (+8) Diplomacy 2 (+5/+9 Attractive) Disguise (+3) Drive 1 (+5) Escape Artist (+4) Gather Info (+3) Handle Animal (+3) Intimidate 4 (+7) Investigate 1 (+3) Knowledge (Current Events) 3 (+5) Knowledge (Popular Culture) 4 (+6) Knowledge (Streetwise) 2 (+4) Medicine 1 (+4) Notice 5 (+8) Search 2 (+4) Sense Motive 4 (+7) Stealth 2 (+6) Survival (+3) Swim (+5) Feats: 26 PP Accurate Attack All-Out Attack Attack Focus (Melee) 2 Attack Specialization (Swords) Attractive Beginner's Luck Defensive Attack Defensive Roll 2 Dodge Focus 5 Equipment 2 (10 EP) Evasion Improved Initiative Luck 2 Power Attack Second Chance 2 (Saves against Nullify, Saves against Mind Control) Takedown Attack Ultimate Effort (Will Saves) Equipment: 2 PP = 10 EP Smart-Phone with Earpiece (Communications 5 [Radio, 5 miles; Extra: Area; Flaw: Limited (Needs Cellphone Reception)]; Computer, Digital Audio Recorder, GPS, Flashlight, Video Camera) [10 EP] Powers: 4 + 4 + 2 + 3 + 6 + 17 = 36 PP Damage 2 (Hellfire Fist; Feats: Mighty, Incurable) [4 PP] (Infernal, Hellfire, Bludgeoning) Super-Strength 2 (Light: 532 lbs, Medium: 1064 lbs, Heavy 1600 lbs, Max: 1.6 tons, Push/Drag: 4 tons) [4 PP] (Infernal) Speed 2 (25 MPH, 250 ft per Round) [2 PP] (Infernal) Leaping 3 (Running Long Jump: 150 ft, Standing Long Jump: 75 ft, Vertical: 35 ft) [3 PP] (Infernal) Super-Movement 3 (Slow Fall, Wall-Crawling 2) [6 PP] (Infernal) Device 5 (Demon Blade; 25 PP Container; Flaws: Easy-To-Lose; Feats: Indestructible, Restricted [Hellfire Users]) [17 PP] (Infernal) Damage 10 (Hellfire Wave; Extras: Area [Cone], Feats: Incurable, Affects Insubstantial 2) [23 + 2 PP] (Hellfire) Damage 10 (Hellfire Cloud; Extras: Area [Cloud], Feats: Incurable, Affects Insubstantial 2) [23/23 PP] (Hellfire) Damage 5 (Hellfire Slash; Extras: Penetrating 10, Feats: Mighty, Incurable, Affects Insubstantial 2, Reach) [20/23 PP] (Hellfire, Slashing) Drawbacks: (-2) = -2 PP Vulnerable (Holy Effects +50 DC) [-2 PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 20 Toughness Damage (Physical, Bludgeoning) Hellfire Fist Touch DC 22 Toughness Damage (Physical, Bludgeoning, Hellfire; Incurable) Hellfire Slash Melee 10 ft DC 25 Toughness (Penetrating) Damage (Physical, Slashing, Hellfire; Incurable, Affects Insubstantial 2) Hellfire Wave 100 ft Cone DC 20 Ref (Area)/DC 25 Tough Damage (Energy, Hellfire; Incurable, Affects Insubstantial 2) Hellfire Cloud 50 ft Cloud DC 20 Ref (Area)/DC 25 Tough Damage (Energy, Hellfire; Incurable, Affects Insubstantial 2) Totals: Abilities (46) + Combat (22) + Saving Throws (12) + Skills (10) + Feats (26) + Powers (36) - Drawbacks (2) = 150/151 Power Points