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Found 4 results

  1. Lincoln, Freedom City, New Jersey Friday October 1, 2021 (10:23 PM) A cool night breeze blew over the dark empty street corner of a rundown section of Lincoln. Along the block there were a few occupied storefronts, an all-night convenience store, a liquor store and a currently closed pawn shop. But the majority of the storefronts were empty and dark. Above many of the storefronts were low-income apartments, several in equally bad shape as the storefronts. Perched on the third story roof of one of the buildings was a small group of teenagers. Nevermore II had been looking into reports of a local street gang that was causing a considerable amount of trouble for the police. Based on the reports, it sounded as if the gang had gotten ahold of a cache of Foundry tech that had been left behind when Talos had established Rurland. Based on the few reports thus far, it sounded as if the gang had at least a few energy weapons and some personal forcefields among the cache. Of course it was always possible that the gang had access to more Foundry tech. Normally this might have been something Charlie continued to investigate on his own, or perhaps brought Callie in to help as well. But recently Headmistress Summers had been encouraging him to try to include the other members of his intermural team from school in some of his investigations. So, he had brought the other members of Grey Team with him tonight. A couple blocks down the street from where the members of Grey Team were gathered was a dilapidated four story tenement building. Many of the windows of the building were broken out and boarded up and graffiti covered much of the first level exterior. From information Charlie had been able to gather, the gang was using the abandoned building as a base of operations.
  2. Claremont Academy Quad. Wednesday, November 3rd, 2021. 9:00 am It would probably go down as one of the most colorful days in the history of Claremont Academy. Students, teachers, parents and established heroes walked the campus in unprecedented numbers, creating an air of excitement. Here and there powers were demonstrated by either mentors or mentees, and the many flashes of light and occasional gouts of flame almost made it feel like an autumn carnival. Out on the quad, a small wooden booth had appeared earlier, with any instantly familiar design. The placard above read 'Heroic Advice 5¢', while the sign below read 'The Grimalkin is IN'. Behind the booth sat a slender young woman in black and midnight blue leather, legs stretched out and twidling her thumbs. Her auburn hair was short and spiky, the eyes behind her black domino mask were dark brown, and her ears were pointed like a Vulcan. She looked barely older than any of the other students wandering the campus. Grim eagerly awaited the arrival of her mentee; from what she heard from his teachers, they would have a lot to talk about.
  3. Thevshi

    First and Ten

    Kord Dormitories, First Floor Claremont Academy, Freedom City, New Jersey Saturday, September 4, 2021 Like the rest of the dormitories at Claremont Academy, the first floor of the Rita Kord Dormitory was a scene of somewhat controlled chaos. Classes were set to start early next week after Labor Day, so the dorms had opened up this weekend for new and returning students to get moved in.
  4. Cat-Sith Power Level: 8/10 (150/153) Unspent Power Points: 3 Trade-Offs: None (Human), +2 Atk/-2 Damage, +2 Def/-2 Toughness (cat) In Brief: Teenage shapeshifter from the colonial period. Alternate Identity: Simon Gray (Secret) Birthplace: Rural New Jersey Residence: Freedom City Base of Operations: Claremont Academy Occupation: Student Affiliations: Claremont students Family: None living Description Age: 16 (Born August 15th, 1742) Gender: Male Ethnicity: Caucasian Height: 5’4” Weight: 120 Eyes: Blue Hair: Black Description: Simon is short, slender and fit, with shoulder length black hair that he usually wears in a low ponytail. He carries himself with a bit of arrogance and a lot of caution. He favors loose hanging shirts and pants, mimicking the kinds of clothing he wore in his own time. In cat form, he’s an average sized black cat with a small white spot on his chest and yellow eyes. He possesses no visible supernatural traits. His costume consists of a loose fitting black shirt, a pair of plain black pants and a face mask that covers the top of his head, revealing only his eyes. His belt has a few small pouches for various essentials, also all in black. He also wears a pair of comfortable black boots. History: Simon was born in 1742 to Aaron and Sarah Gray in the colony of New Jersey. Aaron was a strict pastor who insisted on a basic education. Simon’s mother passed away in 1750. Over the next two years, Aaron grew increasingly strict, eventually provoking Simon to run away from home, fleeing in the night until he reached Freedom. Simon spent the next five years living on the street, working whatever odd jobs he could, falling back to theft when work was more scarce. He would pick pockets and break into shops and houses. One night, however, he stole the wrong object, a small statue of a cat. He managed to evade any attempts at capture, but the object itself got it’s revenge, turning Simon into a common house cat. He was black, with a small white patch of fur on his chest. The statue was retrieved by the original owner, and Simon was stuck as a cat. Simon discovered that he did not age in cat form, and if he was killed, he would be restored to life almost immediately, with all wounds healed. Over the next 263 years, Simon was killed eight times in various circumstances. On October 31st of 2020, he was spotted by a 4 year old girl who lived in an apartment building that he had been hunting around. He wandered into the city and came back to find that the apartment was on fire. The girl had gotten separated from her parents when they tried to flee the building, but the fire spread too quickly and they weren’t able to get to her. Simon climbed into the building, found that she had fled to her apartment, and lured her out of the smoke to the fire escape. The firefighters were able to see her and save her. However, the smoke he inhaled proved to be too much, and he collapsed. He assumed he was dead. However, he woke up and found himself naked, and cold. He stole some clothes as quickly as he could, and ran around the entirety of Freedom City, freaking out and evading the authorities. Eventually, they were able to bring him in, and after a while, he was enrolled in Claremont Academy after his 16th birthday. Personality & Motivation: Simon is clever, likable, and witty. Even though he was born in the 18th century, he actually prefers the modern day. As a thief, he associated with all sorts of criminals and outcasts. He’s sympathetic to those who turn to crime out of desperation, and detests bullies and those who exploit the poor. While he’s not necessarily interested in being a superhero, he will try to protect and help people if presented with a chance to. Powers & Tactics: As a short, 16 year old kid, Simon learned how to fight on the streets, and learned how to fight dirty. Now that he has superhuman powers, he fights aggressively if he can afford to, but will fall back to evasive tactics if pressed. When he needs subtlety and stealth, he relies on his cat form. He prefers to avoid humans in cat form, but he will use it to appear endearing if he needs to. He’s capable of fighting in his cat form, and sometimes will if pressed. Power Descriptions: When Simon changes form, his whole body turns opaque and black, shifting as his body’s form changes to that of a housecat or a human. Observers can see the change, but not the grisly details. The process happens extremely quickly. Complications: Kitty!: Sometimes, being a cat is an asset, but sometimes humans find him endearing and want to pet him, pick him up, or otherwise interfere with whatever tasks he’s trying to accomplish. Meow?: As a cat, Simon cannot talk. While he might find some other way to communicate, he cannot verbally communicate. Uhhh?: Simon reads at a fourth grade reading level. While that was fine back in the 1700s, nowadays he’s way behind. His poor literacy could prove problematic in a pinch. Paws Off: In cat form, Simon has no hands. He’s incapable of tasks that require opposable thumbs or movable fingers. While he can turn back into a human readily, he might find himself needing to stay in cat form and also perform tasks he cannot perform with paws. Kid out of Time: Simon missed out on 264 years of human history. He doesn’t understand modern pop culture or technology, though he is trying to catch up. Abilities: 4 + 4 + 4 + 6 + 4 + 8 = 30PP Strength: 26/18*/14** (+8/+4/+2) Dexterity: 28/14 (+9/+2**) Constitution: 22/14 (+6/+2**) Intelligence: 16 (+3) Wisdom: 14 (+2) Charisma: 18 (+4) * In Cat Form ** Depowered Combat: 6 + 6 = 12PP Initiative: +9 Attack: +8*/+10** Melee, +3 Ranged Defense: +6/+8 (+3 Base, +5 Dodge Focus), +2 Flat-Footed Grapple: +16/+12 Knockback: -4 *Human **Cat Saving Throws: 0 + 1 + 4 = 5PP Toughness: +8/+6 (+8 Con/+6*) Fortitude: +6/+2 (+6 Con, +0) Reflex: +10/+9/+3 (+9 Dex, +1 Base) Will: +6 (+2 Wis, +4) * In Cat Form Skills: 72R = 18PP Acrobatics 10 (+19) SM Bluff 6 (+10) Climb 4 (+8) Diplomacy 10 (+14) SM Disguise 0 (+4/+14*) Disable Device 10 (+7) Escape Artist 7 (+16) Notice 10 (+12) Sleight of Hand 6 (+15) SM Stealth 9 (+18) SM *While in Cat Form Feats: 25PP Acrobatic Bluff Attack Focus (Melee) 5 Dodge Focus 5 Evasion 2 Fast Acrobatic Bluff Hide in Plain Sight Luck 2 Move-by-action Power Attack Quick Change Set Up Skill Mastery (Acrobatics, Diplomacy, Sleight of Hand, Stealth) Takedown Attack 2 Uncanny Dodge (scent) Powers: 48 + 12 + 0 = 60PP All powers have the magic descriptor Cat Powers (Container) Enhanced Constitution 8 (8PP) Enhanced Dexterity 14 (14PP) Enhanced Strength 12 (12PP) Leaping 3 [Jumping distance x10, 180 ft long jump, 90 ft standing, 45 high jump] (3PP) Protection 2 (2PP) Speed 3 [50 mph, 440 ft/round] (3PP) Super-Movement 2 [Slow-fall, Sure-Footed 1 (25% penalty reduction) (4PP) Super-Senses 2 [low-light vision, scent] (2PP) Cat Form (Container) Damage 1 [PF; Mighty] (2PP) Shrinking 8 (8PP) Morph 2 [1 form, Cat, +10 to disguise] (2PP) ATTACK RANGE SAVE EFFECT Unarmed Touch DC 23 Damage Cat Claws Touch DC 22 Damage Unarmed* Touch DC 17 Damage *No powers Totals: Abilities (30) + Combat (12) + Saving Throws (5) + Skills (18) + Feats (25) + Powers (60) - Drawbacks (0) = 150/153 Power Points
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