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  1. Aspirant Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs In Brief: A Prince with a Past Life Theme: Emperor’s new clothes - Panic at the disco. Alternate Identity: Drake Spire (Secret) Birthplace: Ostavia Residence: Ostavian Embassy, Freedom City Base of Operations: Freedom City Occupation: Student Affiliations Ostavia, Claremont Family: King David Spire (father), Queen Astrid Spire (mother) Maria (8), Nikita (13) and Marek Spire (14)(Younger siblings) Description: Age: 16 (DoB: 4th of August 2001) Apparent Age: Late Teens Gender: Agender (prefers Neutral pronouns but has no objection to male/female ones) Ethnicity: Caucasian Height: 6’3 Weight: 163 lbs Eyes: Green Hair: Black History: Long before the war between Atlantis and Lemuria Reached its Climax there were those on both sides whom knowing the devastating power of both nations became convinced of the mutually assured destruction of both great nations, Tsa-Sha Was one Such Soul, a Lemurian Arch mage of Some Repute and Power She Did everything in her power to prevent the war and upon failing to cheat death before it could find her. Having concocted a ritual that would bind her own soul to the Cycles of birth, death and rebirth she drank a poison of such vile intensity it killed her before she could put the thin glass vial it had been prepared in down and with that the magic began its millennia long process. It was not until almost 2000 years after the Beginning of what humanity calls the common Era that it would finally finish its work and the soul of Tsa-Sha the lemurian would find its new host, the first born son of a small eastern European country on August the 4th of 2001 Drake Spire, the Heir apparent of Ostavia grew he was regarded as a healthy and clever young man, perhaps a bit too attached to his imaginary friend he’d made, a snake he called Sasha, most likely based on the winged serpent of his imperial houses coat of arms, they thought. It however became more and more apparent with every passing year that the child had a great affinity for not only the academic arts but for the craft of the countries numerous wisemen and wiccan healers And so on the eve of his 16th birthday it was decided that ostavia did not have within its borders the facilities best suited to ensure the young prince had the best possible educations for his unique aptitudes and so it was decided that he would be studying abroad for the next few years at the world renown Claremont academy living in the recently established embassy Personality & Motivation: Drake is for all his great (sometimes superhuman) intellect a fairly simple person with simple desires, a bon vivant at heart he enjoys good food, drink, company and all the best things life can offer, that said he has spent most of his life learning from not only the memories of his lemurian past-life but also from his biological father, widely regarded as one of the most benevolent rulers ostavia has evern seen and is a firm believer in noblesse Oblige, that the monarchy and government must do for people what they cannot do for themselves and has taken to heroism with the eagerness of a duck to water. He remains Competitive, Flirtatious, Playful and somewhat immature individual. Powers & Tactics: Drake has no innate powers of his own as of yet, he suspects that as his understanding of magic and thus his connection to “Sasha” Grows he will attain greater powers than the rituals he currently employs, whilst he tends to favour his mystic leanings he is well aware of and greatly enjoys the benefits of advanced technology and whilst he lacks the same aptitude for it as magic he none the less brings it to bear whenever he deems it necessary. He remains however a fan of the path of least resistence and will attempt to Circumvent conflict, by incapacitating his enemies before they’re aware of him or simply by talking them down, bribing them or otherwise convincing his opponents not to fight him When forced into combat he will opt to focus on the weaker opponents first, whittling away at their numbers and attempting to leverage any advantages he can against them, be demanding surrender once they no longer out number or out gun him or unbalancing them mentally, physically or spiritually with cutting words and keen insights even as the serpents tongue lashes away at them. Power Descriptions Serpents tongue is his main form of offense in combat it is a simple silver contraption with a single malachite gem in the center of its Hilt like construction, styled as three intertwined snakes whoms heads point towards the center of the T bar, he has enchanted the hilt like construct to produce “spellblades” constructs that impart the mystic effects he has granted to the device on contact, these can be extended to over 10ft in length and made to act more like whips of glowing light than straight and weightless blades of energy.: Complications: Enemy: The Trident, though he largely assumes it was due to ostavia’s recent participations in securing the waters off their cost, the trident is set against him personally and by extension his homeland for his semi-lemurian nature by their leader coral snake, whom views him as a direct rival for her inheritance of Lemuria’s riches Desynch: There are certain stimuli such as shame, distress, anger and certain drugs that can cause Drake to fall out of Synch with Tsa-Sha’s Soul and rob him of access to the powers in his serpentine soul container until he can clear his head of their effects. Fear of Fangs: Lemuria’s terrible deeds have left deep scars in the hearts and minds of certain individuals and groups, beings whom have a reason to fear or hate lemurians (such as deep ones, modern atlanteans and…other lemurians!) find themselves ill at ease even amid all of drakes charm. Abilities: 0 + 4 + 8 + 10 + 4 + 4 = 30PP Strength: 10 (+0) Dexterity: 14 (+2) Constitution: 18 (+4) Intelligence: 20/30 (+5/10) Wisdom: 14 (+2) Charisma: 14/24 (+2/7) Combat: 12 + 8 = 20PP Initiative: +0 Attack: +6 Melee, +6 Ranged +10 Serpent Tongue Defense: +10 (+4 Base, +6 Dodge Focus), +0 Flat-Footed Grapple: +6 Knockback: -2/5 Saving Throws: = 4 + 3 + 8 = 15PP Toughness: +4/10 (+4 Con, +6 Defensive Roll) Fortitude: +8 (+4 Con, +4) Reflex: +5 (+2 Dex, +3) Will: +10 (+2 Wis, +8) Skills: 92R = 23PP Bluff (8) +10/15 Computers (6) +11/16 SM Diplomacy (8) +10/15 Disable Device (6) +11/16 SM Intimidate (8) +10/15 Knowledge (Arcane Lore) (15) +20/25 SM Knowledge (Civics) (3) +8/13 Knowledge (Physical sciences) (3) +8/13 Knowledge (Technology) (!5) +20/25 SM Language 2 (Base: Romanian, English, Lemurian) Notice (8) +10 Sense Motive (8) +10 Feats: 23PP Benefit (Crown Prince of Ostavia) 1 Benefit (Wealth) 2 Connected Defensive Roll 6 Dodge Focus 6 Inventor Jack of all trades Skill mastery (Kn: Arcane Lore Kn: Technology, Disable Device, Computers) Speed of Thought Ultimate Skill (Arcane Lore) Uncanny Dodge (Hearing) Powers: 1 + 18 + 20 = 39P Polymath (Quickness 2; Limited: Mental tasks Only; x5 Speed)[1pp] Serpents Tongue (Device 6; Easy to loose, 30pp)[18pp] Spellblades (Array 13; Magic 26pp, PF: alternate powers 4) BE: Fulminious Strike ( Damage 10; Electricity, Extras:: Range (Ranged), PFs:: accurate 2 (+4) Improved Critical 2 (18-20), Precise, Incurable) [26/26] AE: Covetous Covenant (Damage 10; Necromancy Extras: Vampiric PFs: Accurate 2 (+4) Extended Reach 2 (10ft), Precise, Incurable) [26/26] AE: Tongue Lash (Stun 10; Necromancy; PF: Accurate 2 (+4), Extended reach 2 (10ft) Incurable, Precise)[26/26] AE: Crushing Embrace (Snare 10 Force; Flaws: Range (Melee) Extras: Constricting PFs: Accurate 2 (+4), Extended Reach 2 (10ft) Affects Insubstantial 2 (Full effect))[26/26] AE: Rebuke (Trip 10 Force; Flaw: Range (melee) Extras: Area (shapable; Targeted) 10x 5ft Cubes, Knockback PFs: Accurate 2 (+4), Affects Insubstantial 2 (full effect), Improved throw, Precise)[26/26] Serpentine Soul (Container 4; Magic; 20pp)[20pp] Enhanced Intelligence 10 (“Lemurian Intellect”)[10/20] Enhanced Charisma 10 (“Serpentine Charm”)[10/20] DC Block Unarmed Melee DC15 Toughness save Damage F. Strike 100ft DC25 Toughness Save Damage Cov.Conv Melee (10ft) DC25 Toughness Save Damage T. Lash Melee (10ft) DC20 Fortitude Save Stun C, Embrace Melee (10ft) DC20 Reflex Save Snare Rebuke 10x5ft Cube DC20 Reflex Save Trip (KB) Totals: Abilities (30) + Combat (20) + Saving Throws (15) + Skills (23) + Feats (23) + Powers (39) - Drawbacks (0) = 150/150
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