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This is the OOC. Feel free to ask me quite literally anything about the thread, especially if it doesn't make sense. I've likely missed something. Dunno how many men there are. Let's see...three on the ground floor, covering the security guards. 5 or 7 per floor. So...somewhere between 38 and 52. Minion rules are in effect for everyone but "Cowboy". And they miiiiight have backup. Or not. Who knows? Fighty fighty.
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October 16, 2016. Freedom City. Parkside. The Hayward Building. 12:05 AM. Everything seemed quiet on the top floor of the Hayward Building. This floor, and the seven below it, belonged to New Horizon Media. However, the actual media operations were housed elsewhere. Virtually no one, aside from a few night owls, would normally be in the corporate HQ at this hour. Or anywhere else in the building, for that matter. Tonight was different. Five minutes earlier, precisely, three nondescript delivery vans pulled up in front of the building, and armed men boiled out of them and inside. The front desk was taken completely by surprise and was forced to surrender immediately or be shot. The men had a military bearing and their weapons and gear fit it to a T. A team went up in each elevator. They quickly and quietly secured each floor. Now (as in five minutes later), the men were in total control. However, the plan was not to take the building. Their employer was only interested in one piece of information. It was locked away in an windowless executive office, on a unplugged USB. So when the man in the ten gallon hat kicked in the door, it was not exactly a surprise to the occupant. Her name was Amanda Walton, and she’d been riding herd on the European News division for nearly twenty years. The man in the hat addressed her in an exaggerated drawl. “I reckon you know what I’ve come for. Give it to me, and this can stay nice and civilized.” Walton was flatly unafraid. She’d seen a lot, from being raised dirt poor in Detroit, to reporting on heinous crimes across the Eastern Hemisphere. “The truth will come out, Cowboy. Just a matter of time. Wheeler can’t keep your existence secret forever.” “Cowboy” shrugged. “Probably right. But you know how he is. Man gets what he wants.” The situation was tense. However, this was Freedom City. Even in the middle of the night, could it really be possible that nobody noticed this brazen crime in progress?
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May 12, 2013 10:45 pm Having an informant was a wonderful thing in the Fens. It made all the legwork of crime fighting a lot more bearable, even when the information came at an unexpected time. He could barely remember where he'd met the young man who had referred to himself as 'the Skeptiq'--spelling and all. He wasn't sure how he kept finding him on his patrols around the Fens, but the kid had eyes and ears everywhere, and he'd taken a particular liking to dropping clues into Clark's lap. While Clark hardly trusted the little weasel, he couldn't really complain. Yet. Today's tip: a warehouse recently bought by a local 'business' was housing a ton of illegal weaponry, and there was a huge gun buy scheduled to go down that night. Alerting the authorities wouldn't do much; constrained by legal process, Crusader could see the problem--one that he didn't share. He watched from a nearby rooftop as a white car pulled into the warehouse; as the sliding metal door went up and down to let it in, he spotted at least four men with guns, all wearing the black leather vests with the Motor City Mauler motorcycle club patches on the back. Well. Time to clock in.
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Player Name: GranspearZX Character Name: Crusader Power Level: 11 (173/174PP) Trade-Offs: None Unspent PP: 1 Progress to Gold Status: 24/90 (Silver Status earned with >Arcturus) In Brief: A high school teacher trying to follow in the footsteps of his father. Alternate Identities: Clark Allen Noble Identity: Secret Birthplace: Freedom City Occupation: High School Teacher Affiliations: FDR High School, The Vanguard Family: Carla Noble (mother), Benjamin Noble (brother), Regina Noble (sister) Age: 32 (DoB: May 1979) Apparent Age: 32 Gender: Male Ethnicity: Irish Height: 6'2" Weight: 231 lbs. Eyes: Blue Hair: Blonde Description: Clark Noble could easily be mistaken as a professional athlete; tall and muscular, Clark is a wide-shouldered and often imposing figure to most. His short, blonde hair is often hidden underneath a featureless black cap, and sunglasses usually shade his dark blue eyes. As the Crusader, his costume is white and red, with red boots and gloves. He also wears a white mask that covers his entire face. His round shield is white, as well, with a red cross dominating its center. Power Descriptions: Clark doesn't appear to have much in the way of superpowers, but he manages to hold his own with the help of extensive physical training and the help of his shield. The shield itself seems to have unusual properties of its own, virtually indestructible. History: Clark lead a fairly simple life. He was the first in a set of triplets, and for years it was speculated that being the first-born afforded him a unique advantage. He was an especially charismatic and focused young man, and while he was a fairly perceptive child, he never really noticed that his father wasn't around all that often. As a 5-year old, he was a bit too young to understand what exactly his father was doing. Eventually, Clark did find out, after finding his father sneaking into the house late one night--in costume as the Crusader. In exchange for keeping his father's secret, Brian Noble promised to teach Clark everything that he knew; with the climate as it was for superheroes in the early 80s, Brian could only hope the city would relinquish its ban on their activities. Tragedy struck in 1993; the Terminus Invasion caused widespread chaos across the city, and Brian Noble went missing during the evacuation of their neighborhood, and when it was all over, many heroes were gone--including the Crusader. Only Clark knew his father's secret, and only he knew that his father was more than just 'missing'. It forced him to grow up a bit faster, taking on the responsibilities of his family even as his twin brother and sister put an increasing strain on his grief-stricken mother. In 1998, he graduated from high school; he nearly joined the military until he started having odd, unsettling dreams of his father. Keeping the part-time job he'd found, he started recreating his father's costume from memory--memories that, he soon discovered, weren't entirely his own. Visiting his father's grave in Memorial Grove, he was suddenly flooded mentally by a vision of his father's spirit--and every Crusader before him, stretching back to the 13th century. When he awoke, nearly a week had passed, and his father's shield lay along side his gravestone. Using his newly acquired powers, he began building on the legacy his father and his ancestors left behind. Operating largely out of Hanover, Clark put himself through college and earned a B.S. in Athletic Training with a minor in biomechanics, later earning a Master's in education. By then, his sister had moved on, working for the World Health Organization; Robert, however, had developed a gambling addiction. More than once, Clark tried to bail his brother out of situations involving drugs and owing mobsters money, only to later have to take him down along with the other criminals he encountered as the Crusader. Personality & Motivation: Most people who get to know Clark find him to be very easy going, although his naturally competitive nature often manifests itself from the sidelines when he's coaching. As the Crusader, he tries to curb that instinct and is exceptionally well-suited to working with others. As a leader, he can be an insufferable optimist, stubborn and unrelenting when it comes to achieving his goals. Driven by the desire to honor the Crusader legacy, he presses forward, no matter what, though never at the expense of sacrificing anyone but himself. He isn't at all the single-minded simpleton that his moral code and lax attitude would lead one to believe, however; while strives to be the quintessential hero, he recognizes that he's human. If nothing else, he tries to conduct himself as a role model, but even he has moments of weakness where righteous indignation overtakes any pretense of taking the moral high road. Powers & Tactics: Crusader's martial ability with the shield stems from an ancestral knowledge passed down through several generations of heroes who have taken up the Crusader mantle. Though still well within the range of his physical capabilities, Crusader's core abilities come not from any one object, but lifetimes of memories and instinct. Clark has never been one to shy away from a fight, but he's surprisingly adept at team tactics, able to analyze both his allies' strengths as well as his enemies' strengths and weaknesses. He often prefers to use the Crusader Shield's ricochet effect to dispatch weaker enemies before focusing on the greatest threat, charging shield-first into foes too tough to be taken out from a distance. Complications: Hatred: Clark's dislike for organized crime borders on the irrational; he's often a little bit rougher with gangsters and mobsters than he probably should be. Mistaken Identity: Clark's twin brother, Ben, is a notorious gambler and owes a lot of people money, superpowered and not. Despite Clark's best efforts to keep his brother out of trouble, he often gets caught in the crossfire of his brother's immoral behavior. People's Champ: Clark is guided--and often bound--by his moral code, and he finds it difficult to do anything that might be perceived as 'unheroic'. He'll never willingly strike a downed opponent, and is extremely reluctant to put women or kids in jeopardy. Secret Identity: No one else knows that Clark Noble is the Crusader--a separation that Clark will go to great lengths to keep a secret. Warrior's Pride: Clark has difficulty backing down from a fight, especially a one-on-one challenge. Why Did It Have To Be Snakes?: Clark finds most reptiles to be repulsive, but snakes are the absolute worst. Working Stiff: Clark Noble is a high school football coach and history teacher at FDR High School. He takes his job pretty seriously, and has been known to lose sleep over trying to keep up with his double life. Abilities: 8 + 6 + 10 + 2 + 2 + 4 = 32PP Strength: 18 (+4) Dexterity: 16 (+3) Constitution: 20 (+5) Intelligence: 12 (+1) Wisdom: 12 (+1) Charisma: 14 (+2) Combat: 16 + 8 = 24PP Initiative: +7 Attack: +8 (+10 Shield Fighting Mastery) Grapple: +12 Defense: +10 (+4 Base, +0 Dodge Focus, +6 Shield), +2 Flat-Footed Knockback: -10 (-16 w/ Impervium Shield) Saving Throws: 4 + 5 + 7 = 16PP Toughness: +10 (+5 Con, +5 Costume); Imp 10 w/ Impervium Shield Fortitude: +9 (+5 Con, +4) Reflex: +8 (+3 Dex, +5) Will: +8 (+1 Wis, +7) Skills: 60R = 15PP Acrobatics 9 (+12) Climb 2 (+6) Craft (Mechanical) 5 (+6) Disguise 2 (+4) Diplomacy 2 (+4) Intimidate 4 (+6) Knowledge (History) 4 (+5) Knowledge (Tactics) 7 (+8) Language (Native: English; Russian) Notice 4 (+5) Search 4 (+5) Sense Motive 6 (+7) Stealth 6 (+9) Swim 4 (+8) Feats: 34PP Acrobatic Bluff All-Out Attack Assessment Attack Specialization (Shield Fighting Mastery) Blind-Fight Cunning Fighter [uses attack bonus instead of Bluff skill for feints; Warriors & Warlocks] Defensive Attack Defensive Throw [if an opponent attacks and misses, can immediately make a trip attempt at full attack bonus as a free action; Warriors & Warlocks] Elusive Target Improved Critical 2 (Shield) Improved Defense Improved Initiative Improved Throw Inspire 3 Interpose Leadership Luck 2 Move-By Action Power Attack Precise Shot Quick Change Quick Draw Reversal [When escaping from being grappled, can immediately make a grapple check vs. attacker; Warriors & Warlocks] Takedown Attack 2 Teamwork 2 Ultimate Effort (Intimidate) Unbalancing Strike [May throw an opponent off balance instead of dealing damage (Reflex save vs 10 + damage bonus); Warriors & Warlocks] Up The Wall Powers: 15 + 2 + 5 + 21 + 3 + 3 + 3 = 52PP Device 4 (20PP Container, Extra Effort applies to user, Flaws: Easy To Lose, Feats: Indestructible, Restricted 2 [Crusader]) (Crusader Shield, Impervium) [15PP] Immovable 6 (Resist Movement +24, Resist Knockback -6; Flaws: Action [free]) [3PP] Impervious Toughness 10 [10PP] Strike 5 (Feats: Mighty, Thrown [5 10ft range increments]) [7PP] Leaping 1 (Feat: Innate; x2 [28ft Running Long Jump, 14ft Standing Long Jump, 7ft Vertical Jump]) (Training) [2PP] Protection 5 (Costume) [5PP] Shield Fighting Mastery (20PP Container, Feats: Innate) [21PP] Shield 6 (+6 dodge bonus; Flaws: Limited [Requires shield]) [3PP] Blast 6 (Feats: Mighty 5, Ricochet 1; Extras: Area [burst, Targeted, 30ft. Radius], Selective Attack; Flaws: Limited [Requires shield], Side Effect [Disarmed on missed attack roll], Drawback: Minimum Range [1/4 max range]) (Shield Throw) [17PP] Speed 2 (Feat: Innate; 25mph / 250ft per Move Action) (Training) [3PP] Super Movement 1 (Slow Fall; PFs: Innate) (training) [3PP] Super Senses 2 (Accurate Hearing; PFs: Innate) (training) [3PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC19 Toughness (Staged) Damage (Physical) Shield Strike Touch DC25 Toughness (Staged) Damage (Physical) Shield Throw Ranged* DC24 Toughness (Staged) Damage (Physical) *(60 ft, 30 ft. Targeted Burst Radius; 15 ft. minimum range) Abilities (32) + Combat (24) + Saving Throws (16) + Skills (15) + Feats (34) + Powers (52) - Drawbacks (0) = 173/174 Power Points