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In Brief: German Omnidisciplinary Scientist with a gravity-manipulating Belt and an "Electromagnetic Screwdriver,"* trying to use his Science! for good, in part to undo the evils his grandfather (and he 'himself') did. * the Belt and Screwdriver are faaakes, he's really a freakish cyborg with a holographic disguise! Alternate Identities: Viktor Helmut Archeville Identity: Public, mostly. The general public does not know the full details of the “ArchEvil” event, nor of his current status as a technorganic being. Birthplace: Schönwald im Schwarzwald, Baden-Württemberg, Germany (West Germany at the time of his birth) Occupation: Scientist, Philanthropist, founder & CEO of ArcheTech (former) Affiliations: ArcheTech (founder, former CEO and Majority Shareholder), numerous hospitals and universities in Germany, the European Union, and North America (Donor). Family: Cynthia Bauer Archeville (Mother, Deceased); Varick Heinrich Archeville (Father, Deceased); Verrill Herman Archeville (Paternal Grandfather, Deceased). Age: 41 (DoB: June 1977) Apparent Age: late-20s Gender: Male Ethnicity: German Height: 5'10" (1.78 meters) Weight: 151 lbs. (68.49 kg) Hair: Golden Blonde Eyes: Rhine Blue APPEARANCE Archeville's strong features would've made him a prize nab for the Nazi Party, had he been born when they were ruining his homeland. His alabaster skin, thin and imperial nose and lips, and cheeks cut of marble make for a regal face. His eyes are Rhine-blue & carry the wolf's glare, and his hair is silky and golden, falling down past his shoulders; he speaks (and occasionally sings) with a rich tenor voice. Though he is 46, he looks to be in his earlys 30s, having aged at roughly half the normal pace since he turned sixteen. That's what the holodisguise presents, at least, and it is how he once appeared. When it's down, his true nature -- a constantly shifting hybrid of flesh, metal, and circuitry shaped like Viktor Archeville, whose voice has a slightly echoed, mechanical edge -- becomes clear. (He is still Attractive in this form, just in a Warlock/Douglock kind of way.) Archeville usually wears sturdy black rubber-soled boots, khaki pants (black or dark blue), a short-sleeved dress shirt (usually solid red, blue, green, or purple, made from transgenic spider-goat silk), and his white lab coat. Unlike the stereotypical mad scientist, he gives some consideration to his appearance, wearing clean, pressed clothes and keeping his hair neat and tidy. He stands 5'10" (1.78 meters) and weighs 151 pounds (68.49 kg). (When his pseudonatural heritage fully manifested, Archeville’s body was radically altered. His skin became covered in fine black scales, his lips and gums turned green, and his blood blue-purple. His eyes bulged and pupils became unnaturally wide,them look almost completely black, like a shark’s. His mouth, half again wider than usual, was full of two rows of yellowed teeth, one needle-like and one triangular. His arms and legs became more slender, almost willowy, but his hands and feet became broader and distended; green webbing sprouted between his fingers and toes, which ended in nasty talons. When agitated, fins would extend from his arms and back. Eerily, his hair remained, though it became an unnaturally vibrant shade of crimson, and swirled about him -- even when the air was still -- like the trailing tentacles of some poisonous sea creature.) Of late the Doktor's genial nature has taken a more somber tone, as he has become haunted by past failures and plagued with guilt, but he tries to maintain a positive face and not let the general public see just how deeply shaken he has been by all that has transpired. Power Descriptions: Archeville’s force field glows with a soft blue-grey light, flaring brighter when resisting an impact. When he teleports, gravitational distortions at his departure and arrival points play hob with the inner ear of bystanders, giving them all a brief flash of vertigo; he appears to collapse in on himself (as if swallowed by a black hole) when teleporting from somewhere, and to explode out from a pinpoint when teleporting in. His Electromagnetic Screwdriver (or, as of Phase IV of his existence, he) makes a wide range of buzzing noises, and the 'barrel' at the end glows with all sorts of colors. His Belt and Screwdriver (and, as of Phase IV, his metal skin) are covered in Jack Kirby-esque 'circuit pattern' designs. HISTORY Archeville has gone through three distinct phases in his life, and is currently in his fourth. Phase I lasted the longest, from birth until his early 30s, where he was -- as far as everyone could tell -- merely a gifted human inventor, possibly a metahuman. Phase II was when his secret Cthulhoid/Deep One heritage manifested, causing changes both mental and physical as a Jekyll/Hyde-like shift. Phase III was when his pseudonatural heritage was purged completely (following several horrific acts), but with it so was his advanced intellect, which he later restored with nanite enhancements. He is currently in Phase IV, existing as a weird technorganic hybrid following his death and resurrection. Phase I Viktor Helmut Archeville was born June 2nd, 1977, to Varick Heinrich Archeville and his wife, Cynthia Jacqueline Bauer, in Schönwald im Schwarzwald, a small town in the majestic Black Forest of Germany (West Germany at the time). Varick was the son of Verrill Herman Archeville, the notorious war criminal who had worked as a soldier for the German Empire in World War I and as a "mad scientist" for the Nazis in World War II. Varick's mother had fled Verrill's side (after he tried to kill her when he found out she had some Jewish heritage), and Varick was raised by her alone. Varick and Cynthia had met in college -- he was studying computer engineering, she a psychology student. Tragically, complications that arose during the pregnancy lead to Cynthia dying as she gave birth to Viktor, leaving him to be raised alone by Varick. This task was made a bit easier by Viktor's extreme intellect -- he was speaking coherent sentences before his first birthday, and when he entered kindergarten he was reading at a second grade level. But this also worried Varick, for he knew that extreme intellect carried an increased risk for mental problems, as shown by his father, and rumored to exist in many of his ancestors. Verrill's father, Victor Hobart Archeville, was a glassblower and silversmith obsessed with duality, and ancestors had shown evidence of extreme bipolar, multiple personality disorder, and the gamut of psychopathological and sociopathological disorders. Concern over Viktor's own mental health, combined with increased stresses at work, took a toll on Varick's own sanity. Viktor himself had his first brush with madness in the early summer of 1990. In mathematics class, the teacher told him that he had made a mistake in one of the problems the class was working on. Viktor felt like a storm broke in his mind, and he jumped on the professor and attacked him, pounding at his pressure points with his fists, then hitting him with the teacher's edition of the class textbook, and his chair. Some of the other students tried to stop Viktor, but he assaulted them, too. Two of the boys had to be taken to the school nurse, and the Professor had to be taken to the hospital. The investigation into the event revealed that the mistake was in fact the Professor's, not Viktor's, which was what precipitated his assault. That night, Varick tried to kill his son. He ran at Viktor with a cleaver, screaming about 'protecting the world' and the 'danger' he posed. Viktor evaded him, got out of the house, and ran to the Bundespolizei, the local police. They captured his father, who never stopped ranting about him, and had him committed to an asylum. Varick was diagnosed with "a heretofore unseen combination of late-onset Tay-Sachs disease and something akin to Lesch-Nyhan syndrome." As for Viktor, well, adoptions are tricky at best, and near impossible if the child is in his teens, so for several years, he was effectively a ward of the state... an especially difficult life, given his grandfather's status. Viktor busied himself with reading and studying, and at 16 enrolled in the Technische Universität München, the Technical University of Munich. He later transferred to the Hanover Institute of Technology in Freedom City, NJ, USA, graduating at the age of 22 with a Doctorate in Mathematics, Masters degrees in both chemistry and physics, and a BS in Psychology. (While in college he also began self-medicating for his emotional & mental issues.) He then returned to Germany and worked as a superhero in and around his homeland for nearly a decade. He wanted to be at the center of metahuman activity (and technologies), and so returned to Freedom City. He worked hard, and gained the respect of many. He made allies of other superheroes, made some enemies of power-hungry villains, and worked to share his gifts with all. He joined the Freedom League, and helped mentor a team of younger street-savvy heroes. He founded a company, gained wealth and more prestige, and was set to bring scientific and technological wonders to the world. Phase II And then it all went horribly wrong. The supernatural evil from beyond reality slumbering within him, which had been slumbering in his past thirteen generations of ancestors, awoke with a terrible fury. At first it was subtle, manifesting for a few hours while Archeville slept, and committed atrocities. But in time the malevolent Other took over completely, dominated many of his friends, and loosed chaos and horror upon the world, using the very infrastructure and networks Archeville had built up to do so. But the heroes rallied, and the day was saved, with little loss of life, but much loss of trust. Though the world believes his company and technologies were taken over by an outside invader (which is partially true), and assume the heavy guilt he feels is from a failure to properly secure it (which is also technically true), those who know the real story -- who are, for the most part, the ones 'he' betrayed -- had a much harder time forgiving him. He remains his own harshest critic (though some may question that). Phase III Out of his guilt for all that happened, and a desire to focus on making amends to those he could, his company ArcheTech (and the orbital station ArcheStern, the remains of Schloss Wissenschaft and the super-sub Fjölnirskraft, and the secret satellite Nichtuberall) was ceded to Miss Americana and the Scarab (via the Rhodes Foundation), to be returned to him if and when the three of them feel he has adequately atoned. In addition, Scarab and Phantom erased the knowledge of all heroic secret identities from his mind, and Dragonfly and Miss Americana did to same to his computer systems; regaining this knowledge will have to be done the hard way, by regaining the trust of the heroes. While convalescing in Providence Asylum, several heroes came by to visit him, some openly, others in secret. One informed him that his beloved Fulcrum, who seemingly sacrificed herself to stop the beast from the darkest parts of his psyche, may not be dead -- there was a chance she could still be alive, trapped between dimensions. He dismissed this at first, but soon Archeville came to realize it was possible she could still be out there. Under League supervision, he left the Asylum, returned to his laboratory, and activated one of his many contingencies: an injection of nanites that would enhance his mental abilities, restoring him to his former super-genius condition, as well as granting some minor physical enhancements. Phase IV Later, Archeville was 'reformatted' following a fatal encounter with the Power Corps and the Sinister Science Squad, and was resurrected as a technorganic transhuman. He made sure to let the Freedom League and Interceptors know of his change, and he (and Fulcrum) were coming to grips with this new state. He then disappeared for a lengthy period -- convalescing, working to restore his body and his mind. Archeville spends some time in secluded convalescence, working to stabilize and restore his body and mind. His complete absence during The Incursion was noted by some; few realize he was stuck fighting on another planet, and desperately trying to avoid capture by the Communion, for fear of what they could do with his knowledge and his technorganic self. He also spent some time re-acclimating himself to working with the public by serving (in disguise) as a substitute teacher in Germany. PERSONALITY & MOTIVATION Archeville's arrogance, pride, and tendency to keep secrets and act without explaining his actions (assuming no one could keep up with his trains of thought) took some huge hits following the ArchEvil Event, since those traits all lead to it. Now he tries to work humbly to redeem not only his family name but his own name as well, though this is sometimes challenging because he really is so vastly smarter than most people he encounters. For a few months post-ArchEvil Event, Viktor was more alone than many realized: when the pseudonatural influence was separated from him, so was the 'Other,' the split in his personality he had labored under most of his life. (The truth is that it was not a true split personality, the Other was an 'interface' the pseudonatural entity used to study and later interact with the world, both based on and feeding Archeville's darker, baser impulses.) With that voice gone, Viktor Archeville was alone with his thoughts for the first time. This eventually changed, when several voices came back (during the "Hot Zone" event, March 2012), but all ultimately answered to his core/primary personality, which is that of a determined man trying to make good in the world. In time those voices disappeared, too. Archeville still engages in a professional rivalry with other high technologists, and still distrusts magic, largely because it is something he does not (and perhaps cannot) understand. (His distrust/disdain for magic was initially due to the pseudonatural corruption in him, subconsciously forcing him to push away those things which might best be able to identify and purge their influence from him.) He reserve his more intense hatred, though, for the mystical practitioners and entities that are decidedly inimical to mankind & reality, like the thing that had been in his family line for so long, and those who worship such pseudonatural beings. POWERS & TACTICS Archeville’s primary ability -- initially believed to be the result of a mutation, eventually revealed to be the result of pseudonatural magic, later replaced/recreated with advanced technology -- is his superhuman mind. This is not just limited to scientific/technical intelligence, but all areas: acquisition, retention, performance, and transfer, mathematical and logical reasoning, linguistic communication, pattern recognition, spatial visualization, and more. This even extends to interpersonal intelligence (the ability to influence people by playing on their moods, feelings, temperaments and motivations), intrapersonal intelligence (introspective and self-reflective capacities, which reinforces his comprehension of self to prevent manipulation by telepathic or other mental manipulations), and coordination & kinesthetics. Archeville possesses such a keen meta-awareness of his own mental processes that he can perceive and edit them, as a programming language, one that is meta-self-descriptive and -self-editing. Not only can this "language" describe thought, it can describe and modify its own operations as well, at all levels, where modifying a statement causes the entire grammar to be adjusted. With this language, he can see how his mind is operating, perceive the gestalts, see the mental structures forming, interacting. "I see myself thinking, and I see the equations that describe my thinking, and I see myself comprehending the equations, and I see how the equations describe their being comprehended." The neural network-based bioceramic nanites which he used to replicate his prior enhanced mental capabilities also grant him various technopathic abilities, mitigate the effects of certain exotic body- and mind-altering effects, and repair severe trauma at an accelerated rate. These nanites proved far more effective than anticipated, and brought him back from death as bizarre technorganic transhuman. Now all the abilities once granted by his gear -- the gravity-warping effects of his Gravimetric Belt, the electromagnetic energy harnessing powers of his Screwdriver, and even the protection of his energy-diffusing polymer-laced labcoat -- have been incorporated into his body. He can fly and teleport, create an electromagnetic bubble around himself that can either protect or conceal, and generate & manipulate many forms of energy with a mere thought. Archeville does still carry some gear on missions. The (non-'armored') labcoat he wears contains numerous pockets holding small capsules, filled with a variety of chemicals for a wide assortment of effects. He rarely carries many with him, trusting mainly in his own abilities (both mental and technological), but he does enjoy having a few surprises up his sleeves. Archeville is a mathematician even in combat. He analyzes every possible permutation of an opponent's moves and profile almost instantly, and adapts to exploit weaknesses and apply his own strengths to their best effect. Here are descriptions of some of his inventions. Here are a few more, mostly medical. And here's ten more. ALLIES As a prominent scientist, noted philanthropist and respected superhero, Doktor Archeville had a wide range of contacts and was a part of many networks in several fields. He was a member of the short-lived Knights of Freedom, the founder (and funder) of The Interceptors, and a member of the Freedom League Auxiliary. He was in a romantic relationship with Fulcrum, but that ended. Following the ArchEvil Event, all knowledge of superhero secret identities were removed from Archeville's mind (by Phantom & Scarab) and computers (by Dragonfly & Miss Americana), and all biological samples and other data were confiscated and/or destroyed. ENEMIES Der Wissenschafts-Geschwader (The [Sinister] Science Squad) was the first group of enemies he faced on a recurring basis, first encountered during his early days as a hero in and around Germany. After moving to Freedom, Captain Knievel and Malice became recurring foes, as did Doc Otaku, the Power Corps, and the White Knight. HEADQUARTERS & VEHICLES On Archeville’s 18th birthday (1995 June), he received a unexpected inheritance: a castle! Well, more of a run-down keep, a five-story tower straining under decades of neglect, in an exquisite location overlooking the majestic Danube river. He spent a few months fixing it up, but slowed as he immersed himself in studies at college. Once he graduated (1999 Spring), he revisited the keep with many plans, making it not just a home but a headquarters for his activities as a superhero, and the start of ArcheTech (which was still several years away). In a few years, Schloss Wissenschaft ("Science Castle") was transformed into a sprawling 110-room castle with an expansive subterranean structure. See here for more details. When Archeville first moved back to Freedom (2008 January), he bought a house in Hanover (North Freedom), roughly halfway between the Hanover Institute of Technology and the Albright Institute. Haus von Archeville appeared to be a standard two-story suburban home, neutral gray in color, with solar panels on the roof and a white picket fence around the well-maintained lawn. A cobblestone path leading from the gate to the front door was flanked on both side by eight lawn gnomes. The inside was far larger than the external dimensions indicated, with a foyer, formal dining room, library, and parlor on the ground floor, and a master bedroom and ten guest rooms on the second floor. The basement contained storage, a beer/wine cellar, and backup power generators and computer cores. The first sub-basement contained his primary personal laboratories and workshops, as well as a gym, and the sub-basement below that held his “Hazard Hall” for combat training. Defenses included multiple redundant locks, force fields, capturefoam projectors & a variety of energy projectors, and a veritable army of robots, most designed for household tasks but which could double as guardians. See here for more details. In early Fall of 2009, the first dedicated ArcheTech facility was opened in Freedom City. See here for more details (and here for stats). A few months after the first ArcheTech facility opened in Freedom, after becoming a member of the Freedom League Auxiliary (2010 January), he set ArcheStern (“Arche-Star”), his satellite laboratory and research facility, into geosynchronous orbit over South America. See here for more details (and here for stats). A few months after that (2010 April), Archeville launched Fjölnirskraft ("Fjölnir's Power/Strength"), a giant submarine filled with laboratories and workshops dedicated primarily to oceanography/the marine sciences. See here for more details. At around the same time, unknown to anyone, Nichtüberall (“Not Anywhere”), Archeville’s super-secret laboratory/workshop set in an asteroid in the belt between Mars and Jupiter, was completed. See here for more details. All headquarters contained teleport pads that could instantly transport people or cargo between them. During the ArchEvil event (20011 June), ArchStern was weaponized & then partially destroyed, Fjölnirskraft was boarded by Deep Ones and used to invade Freedom, Blueshift & Push fought Meta-Ceptors on Nichrüberall, and Schloss Wissenschaft was destroyed by UNISON Agent Mark Lucas. What remained of all of them were given to Miss Americana and the Scarab; ArcheStern was later decommissioned and abandoned. Nichtüberall was used by members of The Lab as a secure place to study Gorgon nanites in Fall 2011, and later given to the Freedom League for use as a long-range early warning system to warn of extrasolar threats. In 2019, Archeville left Earth aboard the Cynthia Bower, a spaceship of his own design and construction, based on a Freedom League Pegasus spaceplane. It possesses many of the same features as Haus von Archeville, including being considerably bigger on the inside than its outer dimensions suggest. MISCELLANEOUS Archeville is very much a supporting character, filling in gaps and helping others on whatever team he's with. He's also a mentor for others, eager to support up and cominc inventors with advice and resources. Behind the Scenes Long ago (1995) in a distant land (college), when I made my first forays into the internet, some of the first sites I visited were messageboards for Transformers. I saw that most users had handles/characters based on exiting TF characters, so I decided to follow suit. I recalled a mad scientist from a few eps, and went with that (though I did not know at the time that his name was spelled Arkeville), and so Doctor Archeville came into being. I've used that handle (or one like it) in many places, and is still one I use most often. When I discovered FC PbP (back in February 2008 ), I decided to make a mad scientist gadgeteer with the same name, though with a significantly different backstory, which incorporated my interest in Lovecraftian cosmic horror. (Some years earlier, around 2005, I'd joined Jack Butler's Global Guardians PBeM Universe, and made a similar character, though without the supernatural aspect.) As with many of my characters here, he became something of a "Heroic Version" of some existing comic book supervillains. I'd meant for him to draw heavily from Marvel's Doctor Doom -- though without the power armor -- but as I playd him, a lot of Baron Zemo crept in. COMPLICATIONS Enemies: Assorted supervillains from Germany and the rest of the European Union, as well as ones in America. In particular, Doc Otaku, the Power Corps, and White Knight all have it in for him, as do Captain Knievel, Havoc, Malice, and the Science Squad. Fame: Doktor Archeville is a very public figure, and has been for over a decade. Going out can be difficult for him: fans can make tempting targets for unscrupulous villains, and detractors can pop up at the most inopportune of times. Hatred: Archeville has a dislike of magic users and other supernatural beings (viewing them as at best ignorant people using metahuman powers, extraterrestrial technology, or something similar which they do not fully understand, and at worse as someone willingly using such techniques but purposefully hiding it behind superstition and fear to deceive others), but outright hates entities that are decidedly inimical to human life and sanity (like pseudonatural entities). Jobless Millionaire: After the ArchEvil event, Doktor Archeville ceded control of ArcheTech (and with it ArcheStern and Fjolnirskraft) to Miss Americana and Scarab (via the Rhodes Foundation), until such time as he could be trusted with them. Until then, Archeville may only use them as much as any other superhero. My Own Worst Enemy: Archeville's divided has caused him no end of trouble, and continues to do so from beyond in the form of caches of ultra-tech devices and mutagenic compounds spread throughout the world, waiting for some unscrupulous person (or innocent victim!) to find them. Obsession: To say Archeville is obsessed with science and technology is like saying the Sun is warm and the oceans are damp. He is the tinkerer, always pushing the hardware to the limit and beyond, always MacGyvering toasters into heat beams, with both an unwavering childlike wonder at the scientific miracles inherent in everyone and everything around him, and an unrelenting optimism that scientific discovery ultimately makes the universe a better place to live in. Reputation: Many people still remember the name Archeville, for his grandfather, the Nazi super-scientist. And several of Freedom City's heroes know the evils Viktor (albeit under the influence of his Other) did do (although the story fed to the public is that it was some other force, possibly an alien, that mind controlled Archeville and used him & his holdings to wreck havoc upon the world). Responsibility: Membership in the Freedom League Auxiliary and his personal relationship with Fulcrum would be enough for most, but Archeville is devoting much of his time to healing/repairing everything (and everyone) he harmed. At the top of this list are the Interceptors, who were stung worst of all by 'his' actions. Rivalry: Archeville has a friendly rivalry with most other battlesuit and gadgeteer superheroes, and many battlesuit and gadgeteer supervillains see him as the one to best. Secret: Archeville's pseudo-Multiple Personality Disorder was not widely known, nor is the extent of his involvement in the ArchEvil events. Also secret is that he is now a technorganic transhuman; he still carries non-working replicas of his devices to give the illusion that his powers stem from his gear, and uses holographic disguises and/or synthoflesh to make his appearance. Technorganic Body: Archeville's new body is as much technology as it is biology, which comes with a few drawbacks. Attacks that would normally affect only nonliving objects (like certain forms of electromagnetic pulse) work on him, as do technopathic powers. His body also requires certain metals and other substances as "nutritional supplements" that most organic life forms don't, and if unable to get them he may begin suffering glitches and other performance issues. OTHER Character Sheet [original] [current] Doktor Archeville’s HellQ, v1 (done March 2009) [link] Family Tree [link] How To Talk Like An Archeville [link] Tropes of Archeville [link] TIMELINE 1977 Summer: Viktor Helmut Archeville is born to Varick and Cynthia Archeville in Schönwald im Schwarzwald, a small town in the majestic Black Forest of Germany (in the southwestern portion of what was then known as West Germany), in the state of Baden-Württemberg. Tragically, Cynthia dies in childbirth. 1990 Summer: Viktor's father is incarcerated in an insane asylum, and Viktor Archeville, having no other living family, is made a Ward of the State. 1993 Fall: Viktor enrolls in the Technische Universität München, the Technical University of Munich. He later transfers to the Hanover Institute of Technology in Freedom, USA. 1999 Spring: Viktor Archeville, now Doktor (Doctor) Archeville, graduates with a Doctorate in Mathematics, Masters degrees in both chemistry and physics, and a BS in Psychology from HIT (and gets away with pulling a rather epic prank). 1999 Summer: Doktor Archeville begins working as a superhero in and around Germany. He crosses paths with Der Wissenschafts-Geschwader (The [Sinister] Science Squad) several times. 2006 August: Doktor Archeville fights Blözan in Berlin. [summary] 2008 January: Doktor Archeville returns to Freedom City, after having spent nearly a decade in Europe working as a superhero. [journal] February: Dr. Archeville, along with two young metahumans (shadow-manipulating Kizzy and the gleaming silvery space-man Star) stop Dryad in her mini-rampage at Midnight Hour. Dryad is sentenced to seven months in Blackstone. (A New Day, A New Way) Later, Kizzy and Archeville, and Legionnaire fight some evil tech-priests in a temple; Kizzy accidentally kills one of the tech-priests. Archeville confiscate the body in order to study the cybernetic implants it contains. (We Are Legion) March: While Dr. Archeville visits Dryad in Blackstone, a riot breaks out. White Knight and some of his cronies hold several guards hostage. (I Know Why The Caged Bird Sings) Later, Emissary holds an "open trials" day at the Freedom League's hall, allowing new superheroes in Freedom City to come and show their stuff. In attendance are Captain Wonder, Dr. Archeville, Legionnaire, Mongrel Angel, and Velocity. The sparring match between Legionnaire and Mongrel Angel gets out of hand when the time-lost Roman goes into a seeming berserk fury, but Emissary and Captain Wonder break it up before anyone is too seriously injured. Captain Wonder helps Legionnaire return to his own time. (A Day At the [Super] Gym) April: Emissary tries to continue/expand his prior training session by organizing a charity event. Invited to the planning session are Captain Wonder, Dr. Archeville, Gossamer, Rusty Nail, and Velocity. Personal matters draw Captain Wonder, Gossamer, and Rusty Nail away before any plans could be finalized. (You Know, For Kids!) Also, Archeville ponders his upcoming birthday, and on his legacy. [journal] May: Dr. Archeville gives a speech at HIT. Among those in attendance are Exile, Malice, and Quark, all in their civilian IDs. (HIT Science & Engineering Lecture Series, v1) Dr. Archeville pays Eric Micheals a visit at Darts, Inc., and Eric gives Archeville the grand tour. By the end of the day, Archeville agrees to work as a consultant for Darts. (Business & Technology) Dr. Archeville pays Darian Cale a visit. (Quantum Mechanics) September: Scarab II and Slamdance ask Dr. Archeville for some help as they investigate a Triple Murder in Riverside. October: Dr. Archeville accepts a dinner invitation to Pharos (the world-famous Egyptian-themed restaurant on the top floor of 2 Pyramid Plaza) with Sofia Hernandez de la Cruz, CEO of the Rhodes Foundation (who also sent a large grant cheque with the invitation). He is instead met by Elena Guerrero, who (telepathically) reveals herself to be The Scarab. Before they can order dinner, though, the Power Corps shows up. The two defeat them, but Elena erases everyone's memory of her presence and Archeville gets all the credit; only Archeville himself retains the memories and knows the truth. (Networking) 2009 January: Lullaby pays Dr. Archeville a house call. (The Amazonian Technology) Later that month, Dark Star arrives at the Star Island Space Control Center (SCC). Dr. Archeville, Quark, and a few others happen to be there to meet him. They foil an attempt by terrorists to blow up Daedalus' new space-plane (using Grue explosives!). (SCC & Star Island) March: Topaz needs help in controlling some aspects of her abilities, and in obtaining furniture that doesn't break so easily. She comes to Doktor Archeville for help, who runs her through several tests. (Shards) Later, Dr. Archeville attends Emma Twill's high society party. Also in attendance are Jack Faretti (and Melinda Ailey), and Elena Guerrero (Scarab II). (High Society) Much later, Dr. Archeville gives another speech at HIT. Among those in attendance are Arrowhawk and Dark Star (either in civilian IDs or invisible), and Captain Knievel, who crashes the event. (HIT Science & Engineering Lecture Series, v2) Even more later: Malice stole Arrowhawk's arrows. To stop that technology being in villainous hands, Arrowhawk attempts to find and break into Malice's headquarters. There is a HUGE EXPLOSION.... (The Arrow Strikes Home, then Massive Explosion in Riverside!) Though Doc is not involved in the rescue & clean-up efforts during the explosion, his association with Darts, Inc. -- the company owned & operated by Eric "Malice" Micheals -- does lead certain authorities to heavily question him. April: Hellbound gets airborne, with some help from Doktor Archeville. (Hellbound gets Airborne) Later, Avenger, Hellbound, Dark Star, Divine, Doktor Archeville, Geckoman and Wesley Knight have been used as the test subjects for Dok Otaku's new improved Gender Ray. They need to fix this problem (duh)! (The Great Genderswitch Caper) May: Emissary sets up a meeting for some of the brainiest of the brainy among Freedom City, to exchange ideas on how they might use their skills for the betterment of all. (It's a Friday night, what else are brainiacs going to be doing?) Dr. Archeville, Psyche, Quark, and Twilight Gryphon all show up. (Brainiacs of Freedom! ver 2.0) Later: Doktor Archeville visits Eric "Malice" Micheals at Blackstone Federal Penitentiary. (Stocks and Bonds) Much later, a peaceful Sunday afternoon of experimenting with Dark Star's powers at Dr. Archeville's laboratory is interrupted by an extradimensional visitor who goes by the name Odysseus. DS & Doc follow Odysseus to his home -- a parallel Earth -- but things quickly degenerate as they realize Odysseus and his fellows are the vanguard of an extradimensional invasion force! (All Ways of Contending, later Vaster than Empires and More Slow, later Checkmate) June: Dr. Archeville takes the Albright Institute up on their offer to test Metahuman abilities. (Power Gauging -- Dr. Archeville) July: Estelle "Gossamer" de Havilland and Doktor Archeville have a pleasant meal out at der Biergarten. Pleasant, until it is interrupted by the Power Corps, looking to get revenge on Doc for his role in defeating hem months earlier! ("When They Hear Oom Pah Pah!") August: Doktor Archeville, Quark, and Gossamer try to retrieve some of the Claremont kids (Breakdown, Edge, Geckoman, Hellion, Hope, Phalanx, Psyche, Wander) from an interdimensional transporter mishap. (They were sent to Erde/Nazi-Earth!) (Team Science!, later Reunited and It Feels So Good) September: A lot of unexplained mechanical failures have been happening all around the city. Havoc ensues when the "Y2K Bug" hits Millennium Mall. Later, The Knights of Freedom meet to have a discussion about recent events, events which have made some question their teammates and their places. (Knights - Fallout) Much later, A mysterious event causes a number of Freedom's heroes (Avenger, Dark Star, Doktor Archeville, Jack of All Blades, Thunderstanding, and Twilight Gryphon) to travel to The Days of High Adventure. A bit later, a dimensional breach opens at the Ashron Mall in West End. Archeville's sensors detect it, and the man who exits. Archeville goes to greet him, but in addition to "Dr. Annihilate" he also finds Captain Knievel and Emperor, a young malicious magnetic Metahuman! The muscular man-mountain Atlas also shows up, but the villains focus on Archeville, putting a severe hurt on him. In the fight, the villains escape. (Annihilation: The Rise of Dr. Annihilate!) Atlas carries Doc back to his Hanover home, where he is treated by his own hyperadvanced technology. Then sandwiches are eaten. (Brains & Brawn & Sandwiches) October: Doktor Archeville joins Jack (Avenger), Taylor (Phantom), Stesha (Fleur), Derrick (Dark Star), an incognito Ace Danger, and Lynn (Grim) in celebrating Taylor's birthday. (Archeville gives Taylor & Jack a handmade wood-and-brass cuckoo clock, featuring figurines of the two lovers.) There'll be drinks! And karaoke! And Blackjack! Later, Archeville's newest (and possibly most ambitious) superhero-ing project, The Interceptors, goes into operation. November: The ArcheTech HQ is attacked by demons (Invasion! Hanover)! Fortunately for those inside, Archeville (with some help from Quark, Spitfire, Tarantula and Tempest) gets everyone to the safety of Ace Danger's warded mansion (Invasion! Danger Mansion). December: Taylor (Phantom) and Jack (Avenger) have their white wedding. The wedding itself is small, but the reception afterward is a larger affair with many friends in attendance. Archeville pops in long enough to present a gift to the happy couple: a small robot that can clean, do basic housework chores, and generate a blood substitute that should meet Jack's dietary needs. Too bad the wedding is crashed by a Death Squad, come to punish Avenger for his breaking of the Dragon's Laws! 2010 January: Taylor (Phantom) tells Stesha (Fleur) about some queasy feelings, and they put two and two together to realize Taylor is pregnant! But... Jack (Avenger) shouldn't be able to do that... should he? To get to the bottom of these pressing concerns, Stesha asks Ace Danger for advice, and he suggests calling in Dr. Archeville. What will he say about the possibility of a fetus growing up vampire? Who knows?! Later, Ace Danger, Dark Star, Doktor Archeville, Fleur de Joie, and Freedom Angel find the Freedom League is missing! The culprit: the Tyranny Syndicate! Can these five save the revered heroes and stop their dastardly doppelgangers? (Childhood Dream) Doktor Archeville made member of the Freedom League Auxiliary. Later, Doktor Archeville helps Fulcrum get a hold of her powers. After all, Containment means never having to say KABOOM!. And a most curious thing happens: they find they're attracted to one another. Later, Doktor Archeville and Fulcrum go on a date, and find out whether opposites attract. Hilarity ensues, as does a fight with the Sinister Science Squad as Archeville's castle! February: Doktor Archeville has Grimalkin go back to school, undercover at Claremont and spy on Michael Harris (Phalanx) and Alexandra Albright (Psyche). When she returns, she tells him of their daughter-from-the-future, Zoe MacMillan (Zephyr), a revelation which unnerves him. Later, Doktor Archeville goes to Scarab for continued psychotherapy, as well as some answers to questions that have been gnawing at him since the Knights had their falling out. What will come of this Meeting of the Minds? A bit later, Colt, Dark Star, Grim, Jack of All Blade, Jester, and Doc are all whisked... somewhere quasi-Medieval. How? Why? Who knows, but surely they'll find that Life's Bazaar. March: On his way back into the city, Lukos is met by something quite unexpected: Doktor Archeville! What will come of his Interview with a Werewolf? April: Doktor Archeville, Jack of All Blades, Moira, Phalanx, and Sarah Prescott fend off an attack on an ArcheTech facility made by several superpowered teens. Their leader? Captain Knievel and Malice! No Mutation Without Representation! Later, Carbon and Doktor Archeville investigate a string of high-tech thefts. The trail leads Archeville to ASTRO Labs, where Gossamer, Midnight (II), and Phalanx had fought off the robotic minions of the armored madman Havok! (The Game's Afoot!, leading to Cry Havok!) Later, a flashback to when Archeville reveals his fractured Other Side's to Fulcrum. (See also Sep 15th, 2010) Later, Doktor Archeville helps deliver Avenger & Phantom's baby... while in the middle of a fight with Dracula! Fortunately, Ace Danger and Fleur are there to help. (The Dragon Wakes, later This Woman's Work) May: Rycon pays a visit to Doktor Archeville, one of the scientists who'd helped her some years ago. (Sturm und Dr... Archeville) Later, Assorted Kaiju attack the streets of Freedom, and Docktor Archeville is called in by AEGIS to see what's what. But all is not as it appears. (Monsters? In the Streets!? - AEGIS HQ). Archeville later takes the fight directly to the Grue fleet. Later, following the Grue Invasion, several of the cities heroes meet to let off steam. Doktor Archeville attends, primarily to provide medical support in case anyone gets too eager in their fighting. (Fisticuffs 2: The Opening Credits) June: Rift comes to ArcheTech for some general power checking. He and Doktor Archeville explore the Sounds of Science. Later, Doktor Archeville decided to test the security at the Interceptor's Brownstone, and hires Avenger to do so by breaking in. But when there's a bored vampire involved, things quickly spiral out of control. (Interrupting Cow) Between Avenger's first and second intrusions, the Scarab comes to Archeville and makes him aware of things he had not been noticing. (Working The Bugs Out) Later, Archeville watches on with the other Interceptors as Alexandra Albright outs herself as both Psyche of Young Freedom and as a Terminus Baby in a television interview. (He did not tell the team he already knew, nor about the spying he'd had Grimalkin secretly do on both Psyche and Phalanx.) ("...And I'm a Mutant.") August: The Bee-Keeper (II) attacks Freedom Hall, with an all-new (and vastly more powerful) suit of armor! His mission? Take over the city, and take Fleur de Joie as his Queen! Can the Freedom League's newest recruits -- Ace Danger, Dark Star, Doktor Archeville, Fleur, and Freedom Angel -- stop him? Or will they all wind up saying "Imma Bee"? Later, Doktor Archeville hosts the semi-annual Brainiac Brunch at the Freedom Public Library, open to all super-scientists and tech-heads as both a way to socialize and put their heads together on many of the world's problems. In attendance: Arrowhawk (civilian id), Dragonfly (heroic id), Dyne (civilian id), Gossamer, Ironclad (civilian id), Miss Americana, Rift (heroic id), Supercape (civilian id), Valkyrie (civilian id), and Victory. Later, Fusion needs a routine checkup, to make sure she's not mutating any further. She visits Doktor Archeville, and an entangling alliance is made. Later, Jack Faretti, Jr. gets a most unusual visitor: a doktor who makes housecalls?! But what happens when Archeville enters a house full of mysticism and sorcery? Whatever happens, certainly Jack's father and babysitter will be able to handle it... right? Well, no, not entirely, but fortunately Kid Cthulhu is nearby! [Phase II of Archeville’s life begins, when his secret Cthulhoid/Deep One heritage manifested, causing changes both mental and physical as a Jekyll/Hyde-like shift.] September: The Interceptors get a new "reserve" member. Welcome to The Interceptors, Jill O'Cure! Later, Archeville joyously shares the news of his Other Side's "exorcism" with Fulcrum, and they flashback to when he first told her of his Other Side and the fractures in his psyche. (See also April 13th, 2010) [Evil!Archeville kills Dryad, Lullaby, and two others.] October: Archeville invites Grimalkin over to his Hanover home for a nice little chat. [Evil!Archeville kills Dark Vixen.] Later, Valkyrie/Vivian is badly injured following a fight with Nacht-Krieger, Ragnarok, and other SHADOW minions, and Arrowhawk knows of but one man who can help: Doktor Archeville. (Die Me, Dichotomy) [A week later, she is visited by Evil!Dok. He nearly beats her to death, but she sacrifices herself in trying to stop him.] Later, Miss Americana stops by ArcheTech for an audition/interview with Doktor Archeville. He impresses her so much, he hires her on the spot. [Evil!Archeville kills Cougress.] November: Doktor Archeville's been looking for a medical cadaver (to keep his skills sharp), and he's found one... in Dead Head! [Meet Up Vignette] Later, Doktor Archeville attends a party at the mansion of Felix Fassbinder, arriving with Miss Americana as part of an ArcheTech promotion but later spending the evening with Mona Teymourian. Joan Collier, Lt. Lance Factor, Dr. Estelle de Havilland, Corbin Hughes, and Etain Maher were also in attendance. What sort of champagne shenanigans will ensue?! Later, Rift requires help: he found a cyborg bat of unusual size! Can he keep it? Archevillle's not sure: where the heck did it come from?! Later that night, Viktor faces his most challenging test yet: meeting Mona's parents! Even the famed Doktor Archeville realizes There's No Equation For This. Later, Kid Cthulhu needs medical help. Who you gonna call? Doktor Archeville, that's who! [A week later, Evil!Dok beats the Cthulhu out of Kid Cthulhu.] Later, Slick decides to get a full medical workup, and goes to Miss Americana to do so. But when something goes awry, she call in Doktor Archeville for help in this bizarre medical matter. Later, Powerhouse stumbles into ArcheTech, in the clutches of early onset lycanthropy! Can Doktor Archeville help? Probably; it's not lupus, after all. December: Archeville (discreetly) attends the opening of The Lab. Later that day, Wesley Knight calls Archeville for some tests on his biokinetic powers. The Doktor is always eager to explore new metahuman powers; Wes just wants to know "How Do I Mold Life?" [Evil!Archeville kills Lion and Finder.] Christmas Day: Doktor Archeville enjoys A Very Interceptors Christmas with Colt, Dynamo, Grimalkin, Jack of all Blades, and Jill O'Cure. 2011 January: In another dimension, a Doktor Archeville sings about poor superstitious fools to a Kid Cthulhu. Later, it's the wedding of Stesha "Fleur de Joie" Madison and Derrick "Dark Star" Lumins! To his considerable honor, Lumins chose Archeville to be one of his Best Men! The wedding is held Somewhere That's Green. [Evil!Archeville kidnaps Kakoku.] [Evil!Archeville burns down Ferlyn's magic shoppe, with her in it.] [Evil!Archeville kills the community of mages living in a pocket dimension outside Edison, NJ, including Naxean and Berserker.] [Evil!Archeville kills the Crimson Martyrs gang.] Later, Jessica "Ironclad" Parker comes to Doktor Archeville for some medical advice. (Exposure to a neurodegenerative compound, and the treatments Freedom Medical gave her for it, resulted in her being able to 'hear' electronic signals such as radio waves and wi-fi!) Will she have a clean Bill of Health? [Evil!Archeville kills & steals the body of Black Priestess.] [Evil!Archeville kills Hellbound.] Later, Fulcrum moves in with Dok. While packing up, he reveals a new revenue stream for ArcheTech, one she helped inspire. Things go horribly awry when Mona's Terminus energies interact with his womrhole, and they find themselves on an alternate pseudo-Medieval Earth! (Now You're Moving With Wormholes) Later, Blueshift, Doktor Archeville, Push, Suprcape and Victory work together to stop a gigantic asteroid from colliding with Freedom City! Damage to their spaceplane then forces them to find someplace to touch down and make repairs, which results in Archeville revealing Nichtüberall to them. (The Heroes are NEAR) February: Doktor Archeville spends some time with Jack of all Blades. It is cut short by an attack by giant robots on the HIT campus. (Science of Stabpunching 201) Later, Doktor Archeville spends some time with Colt. They fire weapons, and make chili. (Ballistics Is A Science, Right?) Later, Doktor Archeville spends some time with Dynamo. (Magnets! How Do They Work? Science, You Clown!) Later, Jubatus comes to ArcheTech for a checkup, and to his surprise finds none other than Doktor Archeville himself is to be one of the attending physicians! What are the odds? Of course, things go wrong... (I Kan Haz Humanity?) [Evil!Archeville kills Honey Bee, and frames Bee-Keeper.] March: Doktor Archeville asks for a second opinion from Miss Americana on a set of brainscans -- his own! She brings in Dragonfly to help. During the consult, Archeville shows just what his brain can do, and reveals a very disturbing incident from his childhood. [Evil!Archeville kidnaps Topaz.] [Evil!Archeville kidnaps Je'La.] April: Dok and the other Interceptors help Lynn and Billy (mostly Lynn) plans for their wedding! (Interceptors: Planning for the Big Day) [Evil!Archeville kidnaps Big Man.] Later, Dok accompanies Mona to dinner with one of her fellow artists, Carrie Wendle, at Timothy's Bistro. Then the giant robots come... (Dine and Crash, later Homeland Insecurity) Later, Doktor Archeville puts on the last finishing touches to his Time Portal... [... and then Evil!Dok uses said Time Portal! (Time Warp: Pair o' Doks)] [Evil!Archeville kills American Patriot.] May: Fenris (the Norse monster) and Thrude are unleashed in Midtown! Just when it seems the Fen-wolf is about to kill the Donarsdottir, Doktor Archeville, Fenris (the battlesuit-wearing hero), and Freedom Angel appear to turn the tide! (A Perfect Storm) Later, Archeville has a nice chat with Thrude, trying to learn more about what she is and where she's from, and offers her a spot on the Interceptors. (Freyja's Day, Freyja's Day, Freyja's Day) Later that day, after realizing she'd fit in well with the team, he takes her to the Interceptors Brownstone -- at the same time Jack of all Blades is introducing the team to Willow, his newest 'recruit'! (Dok & Thrude & Jack & Willow) Later, Keeley White's going to need a job after she graduates from Claremont! ArcheTech needs security guards, preferably those with extranormal experience! After this interview, both Doktor Archeville and Wander should Sleep Sound Tonight. Later, Billy/Colt and Lynn/Grimalkin are finally getting married! But will all be well when Colt's rival Gillman shows up? And just what is that pulsing box in Archeville's jacket pocket? Why, it's an engagement ring: Archeville proposes to Fulcrum! June: Doktor Archeville meets up with Ferros, and extends an invite to the Interceptors. (The Case of the Mock Magnetokinetic) June 17th, 2011: Archeville's Evil/Other Side finally makes it move! Can the heroes stop him? And will anyone be prepared for the true mastermind that's been pulling the Doktor's strings? (begins at [ArchEvil]: Revelations, then to [ArchEvil] Terrible Bosses, then a News Broadcast, then [ArchEvil] Omnia Mutantur, Nihil Interit and [Arch-Evil] Load-Bearing Bosses and [ArchEvil] Gestalt Theory, concluding in [ArchEvil] Atermath.) In the aftermath, Miss Ameircana, Phantom, and Scarab erase all knowledge of superhero secret identities from Archeville's mind and computer systems. June 24th: Miss Americana and Harrier (in his civilian ID) visit Doktor Archeville in Providence Asylum, where they inform him of ArcheTech's downward spiral following the events of ArchEvil. The Doktor, realizing (even in his depressed state) that drastic action must be taken, names Miss Americana acting CEO of the corporation. Before leaving Harrier offers some advice on dealing with the guilt; later Archeville is visited by Ace Danger, who attempts to rouse him. (The Doktor is In[sane!].) June 27th: Arrowhawk pays Doktor Archeville a visit in Providence, demanding to know what happened to Vivian Krieger. The investigation is partly hindered by the fact Archeville no longer knows Vivian Krieger and Valkyrie (whom his Other Side mercilessly attacked) were one and the same. (Kilts & Kooks) July 1st: Nacht-Krieger has come to assassinate Doktor Archeville! No, wait, it's just Silhouette, dropping in to find out what happened to Fulcrum. She talks him into checking out of Providence and work on rescuing her. (Off-Hours Visit) July 16th: Two weeks later, Archeville has restored his mind (with nanotech) and rebuilt his Electromagnetic Screwdriver and Gravimetric Belt [i.e., Phase III of his life begins], and sets off with Silhouette (and some of her friends from Earth-Victoriana) to rescue Fulcrum. Things quickly go wrong when the two heroes are separated and flung across dimensions! (Never Split the Party, later Dunkel Sonne.) November: Doktor Archeville returns to Earth-Prime (missing out on everything Gorgon-related) from his journey into the Terminus and adventures on Nede. December 15th, 2011: After working in a secret ArcheTech lab for three months to free her from her Terminus-energy crystalline cocoon, Mona finally breaks free! Archeville is there to meet her on this New Day, as is Carrie/Silhouette. 2012 February 1st: Doktor Archeville is invited along for the maiden voyage of Hanson Enterprise's new SX-1 spaceplane; Glow is also in the plane, in her civilian ID. During the flight, it is hit -- by a Gremlin! But the Gremlin is no ordinary monster: it is one Archeville had a hand in making. (Nightmare at 200,000 Feet) March 27th: Dok takes a trip to the E-Sea bank to check on some safety deposit boxes. Of course, it gets robbed, by Breaker and his gang of seventeen goons. They don't stand a chance. (Doktor, Banker, Breaker, Thief) April: Dok and Harrier deal with the problems of the past. Specifically, Harrier's parents. (Last Record). Later, While investigating the crater where Scholss Wissenschaft once stood, Archeville meets up with Edge and Nina... and a dragon! What else is in store for the Lord of the Manor? May 25th: Doktor Archeville offers his assistance to Fleur de Joie in her reclamation efforts on Sanctuary. (Forge Works) June 8th: Doktor Archeville attends Cosmo Accurso's masquerade ball in Castle Accurso in Switzerland. Also in attendance is Eve Martel, secretly the superhero Sage. No one recognizes Archeville -- he's cross-dressed, and did a really good job! (Money, money, money) July: After a disastrous fight with the Power Corps and the Science Squad in Germany, Doktor Archeville is killed, but later resurrected... or, rather, reformatted. [Phase IV of his life begins.] 2013 January 25th: Doktor Archeville helps Baron Katastroff, Voltage, and Cyberknife/Miss Americana investigate the remains of a crashed Curator ship in the Arctic, near Centurion's Sanctum. Will their research help them in Getting Ahead With Science? 2014-2018 Archeville spends this time in secluded convalescence, working to stabilize and restore his body and mind. His complete absence during The Incursion was noted by some; few realize he was stuck fighting on another planet, and desperately trying to avoid capture by the Communion, for fear of what they could do with his knowledge and his technorganic self. He also spent some time re-acclimating himself to working with the public by serving (in disguise) as a substitute teacher in Germany. 2019 March: Doktor Archeville has a few brief meetings with former allies in Freedom City. He starts his fence-mending by meeting with Grimalkin at Millennium Comics. April 1st: Archeville stops by Freedom Hall to check in with the League/let the League check up on him. He is greeted by Comrade Frost, and introduced to a young woman the League's had their eye on: Aquaria Innsmouth! Do you want tentacles? Because that's how you get tentacles. April 2nd: Archeville pays Miss Americana a visit, to let her know how he is, to let her know how happy he is with what she's done with ArcheTech, and to discuss some possible future plans. (One Boss, Two Boss, Red Boss, Green Boss) April 4th: Archeville and Delta help W.E.S.T. deal with some Darwin X-mutated chimpanzees. Can they offers some Better Thinking in the Lost World? May 17th: Archeville -- in disguise as Freelance Technician "Patch Menderson" -- crosses paths with Facsimile. Their chance encounter will wind up Upgrading the Supply Chain (and later The Strongest Link). June 19th: Viktor Archeville & Mona Teymourian discuss A New Enterprise: leaving Earth, heading out into SPAAACE! Also, having a child! Also also, discovering that Mona's cat has been affected by prolonged exposure to her Teminus energies!!! November 26th: Viktor Archeville & Mona Teymourian leave Earth aboard Archeville's ship, the Synthia Bauer. 2020 February: Archeville finds a strange structure in the Nakara system, what appears to be more stone temple than spacecraft. Dirge and Starlok are also there, with a Lor archaeologist, and all four investigate. (All Aboard the Nightmare Ship!) 2021 TBD [SPAAACE] 2022 TBD [SPAAACE] 2023 December: Due to the actions of an alien Santa Claus being whomh he'd helped, Doktor Archeville is temporarily transported to the Freedom League Holiday Party. Things go... awkwardly, but no one comes to blows. Lynn "Grimalkin" Epstein even offers Viktor a place to stay! (Holiday Cheer) 2024 January 15th: An intense storm dumps over a foot of snow on Freedom, paralyzing the city. Viktor and Lynn are safe & cozy inside Silbermann's Books, and the weather forces them to stop avoiding each other and engage in some long-overdue conversations. (Fifteen Feet of Pure White Snow) ??? (before Feb 14th): The second planet orbiting the Ferrum binary star system is home to a vast array of solar cells, collecting energy for Republic and Coalition worlds. But their operations have been disrupted by the arrival of several dozen Sarcota, immense space-faring eel-like beings. The corporations that run operations on Ferrum II called in two specialists to assist them: the interstellar safari hunter Starshot, and Terran scientist Doktor Archeville. As the two work together to discover the Sarcotan shoaling patterns, they are joined by a third: Kinarr Khan, son of Kinan Khan and heir apparent to the Stellar Khanate, who claims he's here to help!
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Doktor Archeville Power Level: 15 (built/operating as PL 12) Power Points: 249 / 250 Unspent Power Points: 1 Trade-Offs: -4 Attack/+4 Damage; -2 Defense / +2 Toughness Doktor Archeville is, as written, operating as a PL 12 character. However, a combination of his Nanotech-Enhanced Brain APs, Shapeshift, and Inventions could bump him up to PL 15 for Combat, though this will only be done if and when the GM explicitly allows it. In Brief: German Omnidisciplinary Scientist with a gravity-manipulating Belt and an "Electromagnetic Screwdriver,"* trying to use his Science! for good, partly to undo the evils his grandfather (and he 'himself') did. * the Belt and Screwdriver are faaakes, he's really a freakish cyborg with a holographic disguise! Alternate Identities: Viktor Helmut Archeville Identity: Public Birthplace: Schönwald im Schwarzwald, Baden-Württemberg, Germany (West Germany at the time of his birth) Occupation: Scientist, Philanthropist, CEO of ArcheTech Affiliations: ArcheTech (CEO and Majority Shareholder*), The Claremont Academy (Donor), Franklin D. Roosevelt High School (Donor), Freedom City Public Libraries (Donor), Freedom City University (Donor), Freedom College (Donor), Freedom League (Member since January 2010), Freedom Medical Center (Donor), Freedom School for the Arts (Donor), Hanover Institute of Technology (Alumnus, Donor, Recurring Guest Lecturer), Joseph Clark High School (Donor), McNider Memorial Hospital (Donor), Providence Asylum (Donor), Technische Universitat Manchen/Technical University of Munich (Alumnus, Donor, Recurring Guest Lecturer), Trinity Hospital (Donor), numerous other hospitals and universities in Germany, the European Union, and North America (Donor) Family: Cynthia Bauer Archeville (Mother, Deceased); Varick Heinrich Archeville (Father, Deceased); Verrill Herman Archeville (Paternal Grandfather, Deceased); more here. DoB: June 1977 Apparent Age: early 30s Gender: Male Ethnicity: German Height: 5'10" (1.78 meters) Weight: 151 lbs. (68.49 kg) Hair: Golden Blonde Eyes: Rhine Blue APPEARANCE Archeville's strong Aryan features would've made him a prize nab for the Nazi Party, had he been born forty years earlier. His alabaster skin, thin and imperial nose and lips, and cheeks cut of marble make for a regal face. His eyes are Rhine-blue & carry the wolf's glare, and his hair is silky and golden, falling down past his shoulders; he speaks (and occasionally sings) with a rich tenor voice. Though he is in his mid-40s, he looks to be in his early 30s, having aged at roughly half the normal pace since he turned 16. That's what the holodisguise presents, at least. When it's down, his true nature -- a constantly shifting hybrid of flesh, metal, and circuitry shaped like Viktor Archeville, whose voice has a slightly echoed, mechanical edge -- becomes clear. (He is still Attractive in this form, just in a Warlock/Douglock kind of way.) Archeville usually wears sturdy black rubber-soled boots, khaki pants (black or dark blue), a short-sleeved dress shirt (usually solid red, blue, green, or purple, made from transgenic spider-goat silk), and his white lab coat. He still gives some consideration to his appearance, wearing clean, pressed clothes and keeping his hair neat and tidy. He stands 5'10" (1.78 meters) and weighs 151 pounds (68.49 kg). Of late the Doktor's genial nature has taken a more somber tone, as he has become haunted by past failures and plagued with guilt, but he tries to maintain a positive face and not let the general public see just how deeply shaken he has been by all that has transpired. Power Descriptions: His force field glows with a soft blue-gray light, flaring brighter when resisting an impact. When he teleports, gravitational distortions at his departure and arrival points play hob with the inner ear of bystanders, giving them all a brief flash of vertigo; he appears to collapse in on himself (as if swallowed by a black hole) when teleporting from somewhere, and to explode out from a pinpoint when teleporting in. His Electromagnetic Screwdriver (or, more accurately, he) makes a wide range of buzzing noises, and the 'barrel' at the end glows with all sorts of colors; it is covered in the same 'circuit patterns' as his Gravimetric Belt. HISTORY Son of a madman. Grandson of a Nazi super-scientist war criminal. Trying to do good, both for his family name and for his homeland, all while struggling with his own inner demons. Came to Freedom City for education, returned home to Europe and worked as a hero for a few years, then returned to FC. For more detail, read his Guidebook entry. And then it all went horribly wrong as the supernatural evil from beyond reality slumbering within him, which had been slumbering in his past thirteen generations of ancestors, awoke with a terrible fury. But the heroes rallied, and the day was saved, with little loss of life, but much loss of trust. Though the world believes his company and technologies were taken over by an outside invader (which is partially true), and assume the heavy guilt he feels is from a failure to properly secure it (which is also technically true), those who know the real story -- who are, for the most part, the ones 'he' betrayed -- are having a much harder time forgiving him. He remains his own harshest critic (though some may question that). Out of his guilt for all that happened, and a desire to focus on making amends to those he could, his company ArcheTech (and the orbital station ArcheStern, the remains of Schloss Wissenschaft and the super-sub Fjölnirskraft, and the secret satellite Nichtuberall) was ceded to Miss Americana and the Scarab (via the Rhodes Foundation), to be returned to him if and when the three of them feel he has adequately atoned. In addition, Scarab and Phantom erased the knowledge of all heroic secret identities from his mind, and Dragonfly and Miss Americana did to same to his computer systems; regaining this knowledge will have to be done the hard way, by regaining the trust of the heroes. On July 31st, 2012, Archeville was "reformatted" following a fatal encounter with the Sinister Science Squad, and was resurrected as a technorganic transhuman. He made sure to let he Freedom League and Interceptors know of his change, and he (and Mona) are coming to grips with this new change. PERSONALITY & MOTIVATION Archeville's arrogance, pride, and tendency to keep secrets and act without explaining his actions (assuming no one could keep up with his trains of thought) took some huge hits following the ArchEvil Event, since those traits all lead to it. Now he tries to work humbly to redeem not only his family name but his own name as well, though this is sometimes challenging because he really is so vastly smarter than most people he encounters. For a few months post-ArchEvil Event, Viktor was more alone than many realized: when the pseudonatural influence was separated from him, so was the 'Other,' the split in his personality he had labored under most of his life. (The truth is that it was not a true split personality, the Other was an 'interface' the pseudonatural entity used to study and later interact with the world, both based on and feeding Archeville's darker, baser impulses.) With that voice gone, Viktor Archeville was alone with his thoughts for the first time. This eventually changed, and the voices came back (during the "Hot Zone" event), but in a different form: all ultimately answer to his core/primary personality, which is that of a determined man trying to make good in the world. Archeville still engages in a professional rivalry with other high technologists, and still distrusts magic, largely because it is something he does not (and perhaps cannot) understand. He reserve his more intense hatred, though, for the mystical practitioners and entities that are decidedly inimical to mankind & reality (like the thing that had been in his family line for so long, and those who worship such pseudonatural beings). POWERS & TACTICS Archeville’s primary ability -- initially believed to be the result of a mutation, eventually revealed to be the result of pseudonatural magic, later replaced/recreated with advanced technology -- is his superhuman mind. This is not just limited to scientific/technical intelligence, but all areas: acquisition, retention, performance, and transfer, mathematical and logical reasoning, linguistic communication, pattern recognition, spatial visualization, and more. This even extends to interpersonal intelligence (the ability to influence people by playing on their moods, feelings, temperaments and motivations), intrapersonal intelligence (introspective and self-reflective capacities, which reinforces his comprehension of self to prevent manipulation by telepathic or other mental manipulations), and coordination & kinesthetics. The neural network-based bioceramic nanites which he used to replicate his prior enhanced mental capabilities also grant him various technopathic abilities, mitigate the effects of certain exotic body- and mind-altering effects, and repair severe trauma at an accelerated rate. These nanites proved far more effective than anticipated, and brought him back from death as bizarre technorganic transhuman. Now all the abilities once granted by his gear -- the gravity-warping effects of his Gravimetric Belt, the electromagnetic energy harnessing powers of his Screwdriver, and even the protection of his energy-diffusing polymer-laced labcoat -- have been incorporated into his body. He can fly and teleport, create an electromagnetic bubble around himself that can either protect or conceal, and generate & manipulate many forms of energy with a mere thought. Archeville does still carry some gear on missions. The (non-'armored') labcoat he wears contains numerous pockets holding small capsules, filled with a variety of chemicals for a wide assortment of effects. He rarely carries many with him, trusting mainly in his own abilities (both mental and technological), but he does enjoy having a few surprises up his sleeves. Archeville is a mathematician even in combat. He analyzes every possible permutation of an opponent's moves and profile almost instantly, and adapts to exploit weaknesses and apply his own strengths to their best effect. (See the 2009 Sherlock Holmes film and its sequel for examples.) COMPLICATIONS Enemies: Assorted supervillains from Germany and the rest of the European Union, as well as ones in America. In particular, Doc Otaku, the Power Corps, and White Knight all have it in for him, as do Captain Knievel, Havoc, Malice, and the Science Squad. Fame: Doktor Archeville is a very public figure, and has been for over a decade. Going out can be difficult for him: fans can make tempting targets for unscrupulous villains, and detractors can pop up at the most inopportune of times. Hatred: Archeville has a dislike of magic users and other supernatural beings (viewing them as at best ignorant people using metahuman powers, extraterrestrial technology, or something similar which they do not fully understand, and at worse as someone willingly using such techniques but purposefully hiding it behind superstition and fear to deceive others), but outright hates entities that are decidedly inimical to human life and sanity (like pseudonatural entities). Jobless Millionaire: After the ArchEvil event, Doktor Archeville ceded control of ArcheTech (and with it ArcheStern and Fjolnirskraft) to Miss Americana and Scarab (via the Rhodes Foundation), until such time as he could be trusted with them. Until then, Archeville may only use them as much as any other superhero. My Own Worst Enemy: Archeville's divided has caused him no end of trouble, and continues to do so from beyond in the form of caches of ultra-tech devices and mutagenic compounds spread throughout the world, waiting for some unscrupulous person (or innocent victim!) to find them. Obsession: To say Archeville is obsessed with science and technology is like saying the Sun is warm and the oceans are damp. He is the tinkerer, always pushing the hardware to the limit and beyond, always MacGyvering toasters into heat beams, with both an unwavering childlike wonder at the scientific miracles inherent in everyone and everything around him, and an unrelenting optimism that scientific discovery ultimately makes the universe a better place to live in. Reputation: Many people still remember the name Archeville, for his grandfather, the Nazi super-scientist. And several of Freedom City's heroes know the evils Viktor (albeit under the influence of his Other) did do (although the story fed to the public is that it was some other force, possibly an alien, that mind controlled Archeville and used him & his holdings to wreck havoc upon the world). Responsibility: Membership in the Freedom League Auxiliary and his personal relationship with Fulcrum would be enough for most, but Archeville is devoting much of his time to healing/repairing everything (and everyone) he harmed. At the top of this list are the Interceptors, who were stung worst of all by 'his' actions. Rivalry: Archeville has a friendly rivalry with most other battlesuit and gadgeteer superheroes, and many battlesuit and gadgeteer supervillains see him as the one to best. Secret: Archeville's pseudo-Multiple Personality Disorder was not widely known, nor is the extent of his involvement in the ArchEvil events. Also secret is that he is now a technorganic transhuman; he still carries non-working replicas of his devices to give the illusion that his powers stem from his gear, and uses holographic disguises to make his appearance. Technorganic Body: Archeville's new body is as much technology as it is biology, which comes with a few drawbacks. Attacks that would normally affect only nonliving objects (like certain forms of electromagnetic pulse) work on him, as do technopathic powers. His body also requires certain metals and other substances as "nutritional supplements" that most organic life forms don't, and if unable to get them he may begin suffering glitches and other performance issues. ABILITIES: 0 + 0 + 8 + 14 + 6 + -2 = 26PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 28/18 (+9/+4) Intelligence: 40/24 (+15/+7) Wisdom: 32/16 (+11/+3) Charisma: 24/8 (+7/-1) COMBAT: 16 + 12 = 28PP Initiative: +12/+7 Attack: +8 (Base), +14 w/ “Enhanced Coordination & Kinesthetics” Grapple: +8, +14 w/ “Enhanced Coordination & Kinesthetics” Defense: +10/+8 (+6 Base, +2 Dodge Focus, +2 Shield), +3 Flat-Footed Knockback: -13/-7, -12/-6 flat-footed ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage (Physical) SAVING THROWS: 1 + 5 + 7 = 13PP Toughness: +14 (Impervious 12/0) (+9 Con, +2 Defensive Roll, +3 Protection; Imp 12 w/ “deflector shield”), +12 flat-footed (Imp 12/0) Fortitude: +10/+5 (+9/+4 Con, +1) Reflex: +10/+5 (+0 Dex, +5 & +5 more from Flight) Evasion (from Flight) Will: +10 (+3 Wis, +7) SKILLS: 120R = 30PP Bluff 4 (+3, +7 w/ Attractive; +11/+15 w/ Enhanced Cha) Computers 15 (+23; +30 w/ Enhanced Int) SM UE Concentration 4 (+7, +15 w/ Enhanced Wis) Craft (Chemical) 8 (+15; +23 w/ Enhanced Int) UE Craft (Electronic) 15 (+22; +30 w/ Enhanced Int) UE Craft (Mechanical) 8 (+15; +23 w/ Enhanced Int) UE Craft (Other) 0 (+7; +15 w/ Enhanced Int) Diplomacy 4 (+3, +7 w/ Attractive; +11/+15 w/ Enhanced Cha) Disable Device 15 (+23; +30 w/ Enhanced Int) SM Disguise 0 (-1, +19 w/ Morph; +7/+27 w/ Enhanced Cha) Investigate 3 (+10; +18 w/ Enhanced Int) SM Knowledge (Life Sciences) 8 (+15; +23 w/ Enhanced Int) Knowledge (Physical Sciences) 8 (+15; +23 w/ Enhanced Int) Knowledge (Technology) 15 (+22; +30 w/ Enhanced Int) Knowledge (Any Other) 0 (+7; +15 w/ Enhanced Int) Languages 1 (English, German [Native]) Medicine 2 (+5; +13 w/ Enhanced Wis) SM Notice 2 (+5; +13 w/ Enhanced Wis) Perform (Oratory) 3 (+2; +10 w/ Enhanced Cha) Search 1 (+8; +16 w/ Enhanced Int) Sense Motive 4 (+7; +15 w/ Enhanced Wis) Most can also have an additional +2 ranks (from “masterwork tools”) or +5 ranks (from “doktorwork tools”) FEATS: 23PP Attractive Beginner's Luck Dodge Focus 2 Eidetic Memory Improvised Tools Inventor Jack-of-All-Trades Luck 5 Master Plan Online Research Quick Draw Skill Mastery (Computers, Disable Device, Investigate, Medicine) Speed of Thought Ultimate Effort 4 (Computers, Craft [Chemical, Electronic, Mechanical] checks) Well-Informed Enhanced Feats Accurate Attack (from “Enhanced Coordination & Kinesthetics”) All-Out Attack (from “Enhanced Coordination & Kinesthetics”) Blind-Fight (from “Enhanced Coordination & Kinesthetics”) Challenge (Fast Work for Craft [Electronic]) (from “Enhanced Intellect”) Defensive Attack (from “Enhanced Coordination & Kinesthetics”) Defensive Roll (from Flight) Distract (Bluff) (from “Enhanced Presence”) Elusive Target (from “Electromagnetic Cloak”) Evasion (from Flight) Fascinate 3 (Bluff, Diplomacy, Perform [Oratory]) (from “Enhanced Presence”) Hide in Plain Sight (from “Electromagnetic Cloak”) Instant Up (from Flight) Move-By Action (from Flight/Teleport) Power Attack (from “Enhanced Coordination & Kinesthetics”) Second Chance (Stealth checks) (from “Electromagnetic Cloak”) Sneak Attack (from “Enhanced Coordination & Kinesthetics”) Veteran Awards Equipment 41 (205 EP) Utility Belt/Coat Vehicle/Mobile HQ: Weltraumwohnmobil POWERS: 5 + 10 + 16 + 17 + 22 + 2 + 20 + 37 = 129PP His Comprehend & Mental Quickness have the Training descriptor, everything else has the Super-Science and Technology (and specifically Nanotechnology) descriptor. His Gravitic Defense and Gravitic Movement systems obviously also have the Gravity descriptor. Comprehend 3 (languages 3 [read all, speak any one at a time, understand all]; Drawback: Power Loss [requires time -- GM’s discretion -- to process and assimilate entirely new languages]) [5PP] Assimilated Languages: Arabic, English, French, GalStandard, German [Native], Mandarin, Russian, Spanish Cyberkinetic Container 2 (10 points) [10PP] Comprehend 2 (electronics 2 [speak to, understand]) [4PP] Datalink 2 (100 feet, radio; PFs: Cyberspace, Machine Control, Subtle) [5PP] Super-Senses 1 (radio) [1PP] Gravitic Defensive Systems 7 (14 point Array; PFs: Alternate Power 2) [16PP] BP: Impervious Toughness 12 (“deflector shield”; note: Sustained Active effect) {12pp} + Shield 2 {2pp} {12+2=14/14PP} [Toughness is +14 (Imp 12), Defense +10 (+3 flat-footed), Knockback -11. Defensive PL 12] AP: Concealment 6 (“electromagnetic cloak”; All Radio & Visual; Extras: Linked [Enhanced Feats], Linked [Shield]; Flaw: Blending; PFs: Close Range, Selective) {8pp} + Enhanced Feats 3 (Elusive Target, Hide in Plain Sight, Second Chance [Stealth checks]; Extras: Linked [Concealment], Linked [Shield]) {2pp} + Shield 2 (Extras: Linked [Concealment], Linked [Enhanced Feats]) {2pp} {8+3+2=13/14PP} [Toughness is +14, Defense +10 (+3 flat-footed), Knockback -7; Defensive PL 12] AP: Immunity 9 (life support; note: Active Sustained effect; Extras: Duration [Continuous], Linked [Shield]; Flaw: Limited [Half Effect]) {9pp} + Shield 2 (Extras: Linked [Immunity]) {2pp} {9+2=11/14PP} [Toughness is +14, Defense +10 (+3 flat-footed), Knockback -7; Defensive PL 12. This combined with the Immunities under “Technorganic Form” grant full life support.] Gravitic Movement Systems 8 (16 point Array; PFs: Alternate Power) [17PP] BP: Enhanced Reflex Save 5 (to +10) {5} plus Features 3 (“personal gravity field”; Environmental Adaptation 3 [high-gravity, low-gravity, zero gravity]) {3} plus Flight 1 (“contragravity”; 10 mph / 100ft per Move Action; PFs: Defensive Roll, Evasion, Instant Up, Move-By Action, Subtle 2) {8} {5+3+8=16/16PP} Toughness is +14 (+12 flat-footed), Reflex +10 AP: Teleport 5 (“wormhole”; 500 ft. per Move Action, 5 miles per Full Action; PFs: Change Direction, Change Velocity, Easy, Progression [Mass] 2 [500 lbs.], Turnabout) {16/16PP} Nanotech Enhanced Brain Array 10 (20PP Array; PFs: Alternate Power x3; Drawbacks: Action [Move] to change configuration) [22PP] BP: Enhanced Feats 1 (Challenge [Fast Work for Craft {Electronic}]) {1PP} plus Enhanced Intelligence 16 (“enhanced intellect”; to 40 [+15]) {10PP} plus Enhanced Quickness 6 (“thinks very fast”; to Quickness 10 [x2,500]; Flaw: Limited [Mental Tasks]) {2PP} {1+16+3=20/20} Can Take 10 on a Computers check [total 40+] and write a computer program in 1.4 seconds, or a Free Action. Can Take 20 on a Knowledge check (assuming he has access to a library) in 1.4 seconds, or a Free Action. Can Take 20 on a Notice check [total 25+] in 0.024 seconds, or a Free Action. Can Take 20 on a Search check [total 36+] in 0.048 seconds, or a Free Action. AP: Enhanced Charisma 16 (“enhanced presence”; to 24 [+7]) {16} plus Enhanced Feats 4 (Distract [Bluff], Fascinate 3 [Bluff, Diplomacy, Perform-Oratory]) {4} {16+4=20/20} AP: Enhanced Datalink 0 (“ghost in the machine”; adds to Datalink 2; Extras: Area 2, Linked [Enhanced Quickness], Linked [ESP]; PFs: Selective) {3PP} + Linked Enhanced Quickness 10 (to Quickness 14 [x50,000]; Extras: Linked [Enhanced Datalink], Linked [ESP]; Flaw: Limited [Mental Only]) {5PP} + Linked ESP 2 (all senses, 100 feet; Extras: Action [Free], Duration [Sustained], Linked [Datalink], Linked [Enhanced Quickness], Simultaneous; Flaw: Medium [technological sensors]) {12PP} {3+5+12=20/20} [Mental Quickness 14 (x50,000) = can Take 20 on an extended Search of a 100 ft. radius [200 ft. diameter] area in 0.48 seconds, or a Free Action, and can Take 20 on Notice checks as a Free Action.] AP: Enhanced Wisdom 16 (“enhanced awareness”; to 32 [+11]; Drawback: Power Loss 2 [Does Not Apply To Will Saves]) {14} plus Enhanced Feats 6 (“enhanced coordination & kinesthetics”; Accurate Attack, All-Out Attack, Blind-Fight, Defensive Attack, Power Attack, Sneak Attack) {6} {14+6=20/20} Quickness 4 (“thinks fast”; x25; Flaw: Limited [Mental Tasks]) [2PP] Shapeshift 4 (“Internalized Electromagnetic Screwdriver & Technorganic Form”; 20PP Variable Power, Any Power, Multiple Powers At Once [8pp/rank]; Extra: Action [Move]; PF: Subtle) [37PP] Sample Settings: Default Setting Enhanced Skills 16 (“masterwork tools”; +2 to Computers, Craft [Chemical, Electrical, and Mechanic], Disable Device, Investigate, Knowledge [Technology], and Medicine) {4} Feature 1 (“voice modulator”; Voice Mimicry) {1} Super-Senses 13 (“electromagnetic senses”; Accurate for Radio [2], Analytical for Radio, Analytical for all Vision [2], Extended on Vision, Penetrates Concealment on Vision [4], communication link [w/ Weltraumwohnmobil; radio], infravision, ultravision) {13} {4+1+13=18/20} Technorganic Form 4 (20 point Container, Permanent Duration) [20PP] Enhanced Constitution 10 (to 28/+9) [10PP] Immunity 12 (aging, life support, sleep, starvation & thirst; Flaw: Limited [Half Effect]) [6PP] Protection 3 (technorganic flesh) [3PP] Regeneration 1 (disabled 1 [5 hours]) [1PP] DRAWBACKS: -0PP TOTALS Abilities (26) + Combat (28) + Saving Throws (13) + Skills (30) + Feats (23) + Powers (129) - Drawbacks (0) = 249/250 Power Points (1pp under) -------------------------------------------------------------------------------------------------------------------------------------------------------------- Without any of his technological powers, his stats are: Constitution 18/+4 Attack +8 Defense +8 (+3 flat-footed) Toughness +4 Damage +0 (unarmed), +3 (weapons) [PL 6 Defensively; PL 4 Offensively, 6 with weapons; PL 6-10 on Skills] With his mind set to Enhanced CHA or WIS (the default when he's interacting with people), and without using his home tools/"Screwdriver," he's at +18 on Computers, Crafts (Chem/Elec/Mech), Disable Device, and Know (Life Sci/Physical Sci/Tech). This puts him ahead of Daedalus (FC's Hank Pym/Tony Stark expy) on Know/Life Sci (+14), equal on Computers (+18), slightly behind on those Crafts (+20), and noticeably behind on DisDev (+22) and on Know/Phy Sci & Tech (+22). His tools bump his Computers, Crafts, and DisDev up to +20, which is better, but still lagging behind in some areas. Mental Quickness is at 4 (x25) With his Enhanced INT active & using his mw tools, Dok is at +25 on Computers, Crafts (Chem/Elec/Mech), Disable Device, and Know (Life Sci/Physical Sci/Tech). This puts him slightly ahead of Daedalus on Disable Device and Know (Phys Sci & Tech), and at least 5 points ahead on everything else. Mental Quickness is at 10 (x2,500) Quickness/Mental Quickness applies to the Design phase of Inventing, but not Construction.
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