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Ace smiled to his Niece and Nibling as well as the Dakanan royals. "Almost there." he jovially offered as he turned back to the console in front of him. "I'm so glad you two and your friends found something to do this summer!" he excitedly exclaimed as he swung the Danger Jet in low over the waters of the Black Sea and engaged the jets stealth capabilities, the residents would not see them coming of that much they could be certain. The rocky shore of the, until recently, abandoned soviet era base was visible ahead and growing rapidly through the windshield. The squat towers of the base and low domes of bunkers almost hidden in the overgrown forest of the remote island in disputed territory. At least three soviet successor states claimed the island as sovereign territory, and the Russian federation still claimed ownership based on the military installation. Not that any exerted real control on the remote strip of land or its dilapidated cold war era buildings. Which is probably why their targets had chosen it as a base of operations in the first place. It certainly had made it all but impossible to get official clearance to investigate the resident organization on the island in the first place. Luckily for the occupants of the jet it this weeks Danger Family Motto was 'Better to beg forgiveness than ask permission' else Arsenal would be long gone after the setbacks in Dakana and Turkey. "You kids have everything you need? All packed?" Ace glanced over his shoulder to ask like a soccer mom dropping the kids off at camp or the mall for the afternoon. "You have coms you just call when you're ready to go and I'll be in to pick you up." he assured them as they broached the islands perimeter. Once assured all were ready he flipped the switch on the console before him and the klaxons rang out as the drop bay began to open in the floor for them to make the jump. The Danger patriarch gave the teens a thumbs up when they were in position signalling them to make the drop when ready. At the sign Kam dove fearlessly through the bay and as soon as he was clear pulled the low open chute dropping neatly into the clearing they had targeted on the west end of hte island where they could make their way to the installation itself unseen the hoped. On the ground he quickly gathered his chute and made for the treeline to wait for the others to complete their jumps.
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Janus Danger Power Level: 10/12 (182/192PP) Unspent Power Points: 10PP Trade-Offs: +2 Attack / -2 Damage, +2 Defense / -2 Toughness In Brief: Swashbuckling Scion with Something to Prove Catchphrase: Theme: Imagine Dragons - Thunder, Seanan McGuire - Earthquake Weather Alternate Identity: Janus Danger (Public, Prime), Prince Janus of Aruivia (Public, Freedom League Dimension Designation; Earth-O-Eldritch-2 (Allied), Local Designation: Fortuna) Birthplace: Wintershold, Capital of Aruivia. Residence: Claremont during the school year, Danger Manor when not in school or in Fortuna. Base of Operations: Claremont Occupation: Student Affiliations: Claremont, Danger Industries Family: Janus is the middle child of Queen Antigone of Aruivia and John Danger II. The Danger family tree grows more convoluted every year, especially with the predilection towards adventure that seems to run in the family. In Janus's case, it led to their father finding an entirely different dimension that he quickly found himself a destined hero in. Their immediate family remains in Fortuna but they visit the Prime-side relations at least a few times every year so they are reasonably close to their father's sister, Rachel, and the rest of the Danger diaspora. Description: Age: 16 Apparent Age: 16 Gender: presents masculine, uses they/them pronouns Ethnicity: Caucasian Height: 5' 10" Weight: 165 lbs Eyes: Violet Hair: White-blonde to rose-red ombre. Janus is lean and angular; fresh out being all legs and arms. They are definitely on the handsome end of the spectrum, with classic Danger good looks melding with the more exotic lines from their mother. Training and exercise has been part of their daily routine since they were old enough to toddle, so they have more balance and grace than a teenager fresh out of a growth spurt really ought to have and more muscle than might be guessed with their long, lean body. Janus dresses like something out of an early 1980s fantasy movie, a la David Bowie or perhaps like they are waiting to be called in for a Takarazuka Revue performance. It could look ridiculous but they wear it with the sort of casual confidence that kids of this world wear jeans and a cool jacket. Since migrating to Prime for schooling, Janus has pierced their ears several times, wearing silver hoops and studs to match the multitude of rings that they are rarely without. Over their right eye, Janus has a starburst shaped birthmark that has a silver-sheen. It glows along with their weapon when they draw out their soul sword. Janus dresses in high glam but masculine attire and is often wearing low heeled boots that add another couple of inches to their height. They are fond of Earth based cosmetics and often uses those to heighten and accentuate their already sharp cheekbones and striking eyes. History: During the mid 70s, Janus' father took his first trip to Fortuna, originally as a Freedom League affiliated envoy. John was already an experienced veteran of adventures but he found his true calling in helping restore Antigone to the thrown of Aruivia and, in time, they fell in love. Fortuna was significantly dissimilar from Earth. Although the magic of Fortuna fell more into the sword-and-sorcery arena than some of the more high-magic worlds, the dimension itself ran off the power of narratives. Stories have Power in Fortuna, as does belief. As the namesake and grandson of one of Prime's heroes, John brought that power with him to Fortuna, allowing him to form it into mystical weapons and armor. It was that power that he used to help Antigone and together, the two brought peace to the kingdom of Aruivia. Janus is the middle child of the couple. Their elder brother has their father's good looks and commanding presence, while he has their mother's sense of justice and compassion. As the crown prince, he's slated to take over the royal duties one day. Their younger sister embraces all that being a princess entails. Though still a child, she is kind and gracious and gifted with an emerging ability to forsee the future. Janus loves their siblings very much but as the middle, rebellious child, their place in Aruivia's story may take a darker bent as the narrative of the world presses on her to fit into expectations. It was with a heavy heart that their parents sent them to their father's relatives but it became clear that Janus's physical prowess was beginning to eclipse their older brother. They hope that free from the pressure of Fortuna, Janus can take their own path. Whether that will be the actual case, remains to be seen. Personality & Motivation: Janus is brash, bold and daring. They are both genuinely courageous and kind although they are often driven to prove their self. They think nothing of engaging in dramatics as its expected by the idiom of their native land. Despite often taking summers or vacations on Prime, they still retain a bit of a 'stranger in a strange land' vibe, especially as they make little to no effort to change their self to conform. Janus' primary motivation is to be true to their self, and find the Hero within. They wholeheartedly believe that their Soul Sword is a sign of their inner potential and that it is both their responsibility and their gift to bring it to its full potential. Unfortunately, this means that they can be both stubborn and defiant when dealing with any authority trying to push them to act outside their morals. Powers & Tactics: Janus' relies on their physical prowess. Trained to defend their self with sword and fist since they were young, they are skilled at hand to hand combat although they are most comfortable with a sword in their hand. They are a flashy fighter, in part because they have fought side by side most often with their brother who, as the heir to the throne, is more important. Janus has accompanied their father and brother on ogre hunting missions and the like since they were old enough to engage in live combat. Being as they are from the Danger family, that was definitely on the younger side. They are used to making them self a target to draw attention away; a tactic their sibling is not overly fond of. They have a natural gift for witty banter, one that has only grown since spending more time with their Danger relatives. In addition to being highly skilled, Janus can draw their soul sword from their breast if they deems the threat worthy of it. Eldritch armor covers their arm from shoulder to fingertip and a glowing blade forms in their hand, drawn from their own essence, providing them additional mystical protection and weaponry. Power Descriptions: Janus' world is one of magic; where the rules are proscribed by the power of tales and legends in the minds and hearts of the people. Their soul sword and the armor fluctuates depending on their sense of self, so as long as Janus' heart is pure, the magic glows silver-white and the manifestations are solid and strong. At the moment, their power covers their shoulder down to their fingertips in armor and manifests in a single blade. It is possible that they might make different energy constructs with time and practice. Should they change or falter, the magic will manifest differently. Complications: Oh Fortuna: Janus carries with them the power of their mother's world but that is a world with its own beliefs and structure. Those are rules they have to follow. Self-doubt or despair weakens their mystical abilities and, in moments of true crisis, could render them without those powers entirely. Fame: Although there are a lot of perks with taking on some of the face of Danger Media, sometimes being a public figure can cause real problems not only for Janus, but for those they call friends. Responsibilities: Not only does Janus have a title and public duties when they are home, but they are a member of the Danger family. Not only does that mean they inherits some of the considerable enemies that the family has made over the years, but it means that in addition to school, they have whatever responsibilities to their family and their businesses that might come up. You are late for your one o’clock meeting! As one of the family representatives of Danger International in Freedom City, Veronica and her cousin have been assigned a personal assistant, Prudence, who has the daunting task of trying to keep the two Danger cousins on schedule. Abilities: 10 + 10 + 8 + 4 + 4 + 14 = 50PP Strength: 20 (+5) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 24 (+7) Combat: 20 + 16 = 36PP Initiative: +5 Attack: +12 Melee, +10 Ranged Defense: +12 (+8 Base, +4 Dodge Focus), +4 Flat-Footed Grapple: +17 Knockback: -7 (The Shield) /-4 Saving Throws: 6 + 5 + 6 = 17PP Toughness: +8 (+4 Con, +4 [Defensive Roll]) Fortitude: +10 (+4 Con, +6) Reflex: +10 (+5 Dex, +5) Will: +8 (+2 Wis, +6) Skills: 88R = 22PP Acrobatics 5 (+10)Skill Mastery Bluff 13 (+20)Skill Mastery Climb 5 (+10)Skill Mastery Diplomacy 8 (+15)Skill Mastery Disable Device 5 (+7)Skill Mastery Drive 5 (+10)Skill Mastery Gather Information 8 (+15)Skill Mastery Intimidate 8 (+15)Skill Mastery Language 4 (Fortuna (native), English, French, Dakanan, Greek) Notice 13 (+15)Skill Mastery Perform(Vocal) 4 (+11)Skill Mastery Pilot 2 (+7)Skill Mastery Survival 8 (+10)Skill Mastery Feats: 39 PP Ambidexterous Attack Focus (Melee) x 2 Beginner's Luck Eidetic Memory Fast Feint Fast Taunt Benefit (Security Clearance: Danger International, Fame, Wealth 2/Rich) [4] Danger Sense Defensive Roll x 2 Dodge Focus x 4 Equipment x 7 Improved Critical (Swords: 18-20) Jack of All Trades Luck x 3 Paralyzing Attack Skill Mastery x 3 Takedown Attack x 2 Taunt Equipment: 7PP = 35EP Sword (Damage 3, Feats: Precise, Mighty) [5EP] Danger-Cycle (Vehicle) [30EP] Size: Medium {0EP} Strength: 20 {2EP} Speed 6 (500 mph)/ Alt: Flight 3 (50 mph) {13EP} Defense: 10 {0EP} Toughness: +7 {2EP} Features: Alarm 2 (25DC), Autopilot, Communications(radio), Disguise, Ejector Seats, Hidden Compartments, Navigation System, Nitro Injectors, Oil Slick, Smoke Screen, Remote Control, Tire Inflators {13EP} Powers: 18 = 18PP (All Descriptors are magic, fate, dimensional and Fortuna. Her abilities come from the nature of her mother's dimension) Magic 9 (Soul Sword; Container) [18 PP] Damage 3 (The Sword; Extras: Penetrating, Affects Insubstantial; Power Feats: Mighty, Precise) {11 PP} Protection 0 (The Shield; Extras: Impervious 7; Duration: Sustained (+0) ) {7 PP} DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 20 Toughness Damage Sword Touch DC 23 Toughness Damage Soul Sword Touch DC 23 Toughness Damage Totals: Abilities (50) + Combat (36) + Saving Throws (17) + Skills (22) + Feats (39) + Powers (18) - Drawbacks (0) = 182/192 Power Points
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Veronica Danger Power Level: 10/12 (238/250PP) Trade-Offs: None Unspent Power Points: 12 In Brief: Globetrotting daughter of a family of explorers who picked up some magic along the way. Catchphrase: “Did I ever tell you about the time that…” Alternate Identity: Veronica Danger (Public) Birthplace: Nice, France Residence: Claremont during the school year. Danger Manor when not in school or off with her parents. Base of Operations: Claremont Occupation: Student Affiliation: Claremont; Danger International Family: Veronica is the oldest child of Rex Danger II and Jaqueline Giroux Danger. The Danger family tree grows more convoluted every year, especially with the predilection towards adventure that seems to run in the family. While Veronica’s parents are normally off in some far part of the world, they regularly visited Freedom City at least a few times every year (occasionally only once if they were in some very remote location), so Veronica had plenty of interaction with her many cousins and is close with those around her age. She is also reasonably close to her Aunt Rachel (her father’s sister). [Janus Danger] (cousin) Description: Age: 18 (August 2002) Apparent Age: 18 Gender: Female Ethnicity: Caucasian Height: 5’ 4” Weight: 115 lbs Eyes: Brown Hair: Brown Veronica has a slim build, as might be expected of someone who has spent her life being physically active. Her brown hair comes down to about the middle of her back and is usually in a ponytail to keep it tougher and out of the way. She generally dresses in cargo shorts or pants and solid color T-shirt over which she wears a button up shirt (khaki or olive drab), either long or short sleeve depending on the temperature. Her normal footwear of choice is well broken in hiking boots and thick socks. Veronica is rarely without her bronze colored amulet, which she wears on chain necklace. The amulet is covered in unusual writing and there are four empty oval sockets spaced around its surface, which could hold small gemstones. History: Veronica’s father is the second son of Rex Danger (Ace’s younger brother). Rex II took after his grand-father, travelling the world and exploring remote locals. While his aunt, and later sister, were busy handling the day to day operations of the family business, Rex was out there representing its interests in the field. It was during these travels that he met French archeologist Jaqueline Giroux on a Danger International sponsored excavation. It was not long before the two were married and began traveling the world together. After Jaqueline became pregnant with their first child, the pair settled briefly in Nice, France. It was there that Veronica was born, and after she was about a year old, her parents once again set off on their world spanning travels, taking Veronica with them. Over the years Veronica has searched for endangered gorillas in the jungles of central Africa, rode camels across the Sahara, explored lost temples in India, dove to submerged cities in the Aegean Sea, walked among the monuments of the pharaohs in Egypt, and climbed to remote villages in the Himalayas, among other adventures. From an early age, she began a habit of collecting small trinkets (like jewelry charms) from the various places she has visited. As one might expect, along the way she has learned a number of different skills and languages, in addition to being provide a more formal education by her parents. Recently, Veronica was at the Grand Bazaar in Istanbul, when she came across a small jewelry vendor on one of the back streets of the bazaar. Veronica’s attention was grabbed by a small circular amulet of what appeared to be bronze. It was a bit dirty and battered, but was covered with markings in a language she did not recognize. There were also four empty sockets that once appeared to have held gemstones. Despite the amulet’s poor appearing condition, Veronica bought it and took it home to add to her collection of trinkets. It was not long after this that Veronica began to realize she was able to sense magical energy in both the amulet and the other charms she had collected over her life. She was able to learn that the amulet she had purchased provided her with a variety of protective magic. She also determined that the small charms she had collected each contained a small spark of magic, which she has been able to figure out how to link together to create a number of magical effects. When Veronica went back to the Grand Bazaar to try to learn more about the amulet from the street vendor, she was unable to locate the man, finding the location she knew his stall had been at, but there was no sign of the stall’s presence. After the appearance of these new abilities, her parents decided it might be best to send Veronica to Freedom City to attend Claremont Academy. They also felt it might be good for the girl to spend a bit of time among peers her own age. The fact her cousin Janus was going to be starting at Claremont as well made the decision even easier. Personality & Motivation: Veronica is pretty much what one would expect of a Danger: adventurous, inquisitive and daring. She loves exploring new places and seeing new things, and if she could be one of the first to see it, so much the better! But she also has embraced the spirit of her family’s humanitarian efforts, wanting to help those in distress and improve the lives of all. Now that she has discovered her magical abilities and her unusual amulet, she wants to learn more about them. Powers & Tactics Veronica has learned a lot about her powers over the past couple of years, especially during a trip to another dimension at the start of the Summer before her Senior year where she was cut off from the trinkets she had believed were magical. She has now learned that the magic was always within herself and the trinkets were just a focus, which she no longer needs. Her abilities have become somewhat more fixed, but she still has some ability to use her magic in more creative ways. Her magical sight provides her considerable details about anything magical she studies, and it is difficult for anything magical to be hidden from her sight. Over the past couple of years she has also located two of the gems that were part of the amulet that came into her possession in Istanbul, adding new abilities to the protective magic the amulet already possessed. Complications: What’s over that hill? Like many members of her family, Veronica constantly feels the urge to explore any unknown place and solve new mysteries. Unfortunately this often results in her getting into things she probably should not and being too nosey, particularly in a place like Claremont, where many students have things they would rather keep secret, Fame: Although there are a lot of perks with taking on some of the face of Danger Media, sometimes being a public figure can cause real problems not only for Veronica, but those whom she calls friends. Responsibilities: As a member of the Danger family, Veronica has not only inherited some of the considerable enemies that the family has made over the years, but she also, in addition to school, has whatever responsibilities to her family or their business that might come up. Ancient Artifact: Veronica’s amulet is in fact an ancient magical artifact, reduced in power due the removal of the gemstones that once were part of it. There may be those that are searching for the amulet for their own purposes. Just fell into my lap: The amulet ended up in Veronica’s possession under some mysterious circumstances. There may be more to this than just happenstance. ABILITIES 4 + 10 + 6 + 10 + 10 + 10 = 50 Strength: 14 (+2) Dexterity: 20 (+5) Constitution: 16 (+3) Intelligence: 20 (+5) Wisdom: 20 (+5) Charisma: 20 (+5) COMBAT 12 + 10 = 22 Initiative: +9 Attack +6; +7 Ranged Defense: +10 (+5 base, +3 Enhanced, +2 Dodge Focus); +4 flat-footed Grapple: +8 Knockback: -5/-4 flat-footed SAVING THROWS 4 + 4 + 4 = 12 Toughness: +10 (+3 Con; +5 Protection; +2 Defensive Roll) Fortitude: +7/+10 (+3 Con, +4; +3 Enhanced) Reflex: +9/+11 (+5 Dex, +4; +2 Enhanced) Will: +9/+13 (+5 Wis, +4; +4 Enhanced) SKILLS 116 Ranks/ 29 pp Acrobatics 7 (+12) Bluff 0 (+5, +9 w/ Attractive) Climb 8 (+10) Concentration 6 (+11) Craft: Art 6 (+11) Diplomacy 5 (+10, +14 w/ Attractive) Drive 8 (+13) Knowledge (Arcane Lore) 6 (+11) Knowledge (History) 5 (+10) Knowledge (Physical Science) 4 (+8) Knowledge (Theology and Philosophy) 4 (+9) Languages 9 (English [native], French, Arabic, Dakanan, Hindi, Latin, Spanish, Turkish, Read: Hieroglyphics, Ancient Greek) Medicine 2 (+7) Notice 8 (+13) Pilot 4 (+9) Riding 10 (+15) Search 4 (+9) Sense Motive 6 (+11) Survival 6 (+11) Swimming 8 (+11) FEATS 17 Attack Focus: Ranged Attractive Artificer Beginner’s Luck Benefit (Security Clearance: Danger International; Fame; Wealth 2/Rich) [4] Defensive Roll Dodge Focus 2 Eidetic Memory Improved Initiative Jack-of-all-Trades Luck 2 Move-by Action Veteran Awards Equipment 9 Danger-Cycle (Vehicle) [36EP] Size: Medium {0EP} Strength 20 {2EP} Speed 6 (500 mph)/ Flight 3 (50 mph) {13EP} Defense: 10 {0EP} Toughness: +10 {5EP} Features: Alarm 2 (25DC), Autopilot, Disguise, Ejector Seats, Hidden Compartments, Navigation System, Nitro Injectors, Oil Slick, Smoke Screen, Remote Control, Tire Inflators; Power: Communications (Radio) 4 (1 mile) {16EP} Binoculars [1 EP] First Aid Kit (+2 Medicine checks) [1 EP] Flashlight/chem lights GPS Receiver [1 EP] Multi-tool [1 EP] Survival Kit (+2 Survival checks) [1 EP] Survival Knife (+1 Dam; Cri 19-20; Piercing; 10’ range) [4 EP] POWERS 36 + 4 + 5 + 1 + 36 + 1 + 17 + 8 = 108 Device 9 ("Amulet"; 45 active points, Hard to Lose) [36 pp] Enhanced Defense 3 {6} Enhanced Save: Fortitude 3 {3} Enhanced Save: Reflex 2 {2} Enhanced Save: Willpower 4 {4} Protection 5 {5} Variable Power 2 ("gem 1"; 10 PP variable pool; 8 PP per rank [any combination of traits]; Drawbacks: Limited 2 [only Feats and Skills]) {14} Variable Power 2 ("gem 2"; 10 PP variable pool; 4 PP per rank [One ability score at a time]; Extras: Action [Move]; Drawbacks: Limited 1 [cannot be for CON]) {9} Device 1 ("Climbing Axes", 5 active points; Easy to Lose; PF: Extra Weapon) [4 pp] Enhanced Skills 4 (Climbing +4r) {1} Strike 2 (Feats: Mighty, Split Attack) {4} Dimensional Pocket 2 (PF: Progression 3 (1,000 lbs) [5 PP] Leaping 1 (training; x2 -- running long jump 24 ft., standing long jump 12 ft., high jump 6 ft.) [1 PP] Magic Array 16 (32 Active Points, 4 Alt Powers) [36 pp] BP: Blast 12 ("Arcane Blast"; Feats: Affects Insubstantial 2, Precise, Variable Descriptor 2 [Any Magic]) {29/32} (Arcane Blast, magic) AP: Blast 10 ("Arcane Burst"; Extras: Area [General, Burst, 50 ft. radius]; Feats: Variable Descriptor 2 [Any Magic]) {32/32} (Arcane Burst, magic) AP: Move Object 12 (STR 60, heavy load 51.2 tons; Feats: Affects Insubstantial, Precise, Variable Descriptor 2 [Any Magic]) {28/32} (magic) AP: Create Object 12 (up to 12 5-ft. Cubes, Lifting STR 60 [heavy load 51.2 tons]; Feats: Precise, Selective, Variable Descriptor 2 [Any Magic]) {28/32} (magic) AP: Teleport 10 ("Arcane Gate"; Extras: Accurate; Flaw: Long-Range Only; Feats: Change Direction, Change Velocity, Easy, Progression [Mass] 6 [x100 mass]) {29/32} (Arcane Gate, magic) Speed 1 (training; 10 mph/100 feet per round) [1 PP] Super Senses 17 ("Magic Third Eye"; Magic Awareness/Detect [visual] [3]; Analyze [1]; Counters Concealment [2]; Counters Illusion [2]; Counters Obscure [5]; Penetrates Concealment [Power Loss; lead (-1)] [3]; Extended [100’ increments] [1]) [17 pp] Variable Power 1 (5 PP Variable Pool, Multiple Powers at a time (6 pt variable power); Extras: Action 2 [Free]) (Cantrips, magic) [8 PP] Sample Cantrips Comprehend 2 (languages; Speak All, Understand All) [4 PP] Immunity 2 (Heat, Cold) [2 PP] TOTALS Stats 50 + Combat 22 + Saves 12 + Skills 29 + Feats 17 + Powers 108 = 238/250 Power Points
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Ace Danger Interdimensional man of mystery and immortal adventurer across the ages. Ace Danger began his career with his two fisted adventuring Father Johnny Danger of the Jungle Patrol, Served with the Allies of Freedom in the second world war, Battled Shadow and Communism alike as a gentleman spy through the cold war and has earned a reputation as rake and libertine across more than one dimension in his wide travels. His unique life has left him with a wide net of allies, associates, enemies, treasures and a wealth of experience in the most outlandish of adventures. History Birth to 1933: Ace was born in freedom at the estate his father had purchased shortly after his return from the first of many African ventures that earned the family it's wealth. In the early years his father was a distant figure who was heard to say of the boy, "I'd just assume wait until he turns into a person to spend time with him." Ace was close to his mother in his youth and grew more so when at age three the family moved to a small home in Ghana not far from the diamond mines that were the primary family venture of the time. He was not at this age the frontier child his father expected him to be doing little to improve their relationship. His mother he of course adored and she perhaps coddled the youth so out of his element in those early years though she did ground him in the good the family was able to do living closer to his fathers pursuits and taught him a deep respect for the native born of the community. Not long after his eighth birthday his father decided to become more engaged in Ace's upbringing and Ace began to travel with Johnny Danger and the Jungle Patrol on their ventures. 1933-1942 The Jungle Patrol: Ace traveled with his father on minor ventures considered by the times to be safe as early as age five, however it was at eight years of age that Ace's career with the Jungle Patrol truly began with what would later be cataloged as the famed, 'Jungle Patrol and the Tomb of the Boy Pharaoh!' serial. It was intended to be a mundane excursion to visit an archaeology dig at the behest of team antiquarian Huang 'Hong Kong Harry' Chun. The Tomb it turned out bore a curse and many traps and deadfalls, a harrowing experience for a boy of eight certainly but his quick wits and limber (and smaller) form allowed the young man to escape a trapped room and eventually to find his way to the heart of the tomb where he put the curse to rest by returning the boy Pharaoh's amulet. Reversing the rising tide of sands just in time to save the adults Ace was from then forward a constant companion and mascot of sorts to the Jungle Patrol. He was at his father's side for some of the most famed expeditions the Patrol undertook to the heights of the himalayas seeking the mysterious Yeti, or the depths of the sea exploring Atlantean ruins, and many more beside. Ace was a darling of the press upon the Patrols return from these ventures regaling them with tales from his diary which would later, very loosely, form the basis for the 'Ace Danger and the Jungle Patrol!' animated series in the years after the war. During his travels with the Jungle Patrol he was joined by Rahim, a boy of his own age and ward of the Danger family. The boys were fast friends, inseparable in their many adventures getting each other into and out of trouble at every turn. Toward the later years as Ace and Rahim blossomed into teens the Patrol was more and more often joined by Ace's younger brother Rex as well, Rex had lived the frontier life with the family in Africa longer than he was able to walk and in Aces mind at least was his fathers favorite. As Rex took on more and more of the mascot and youthful scamp role that Ace had once held Ace and rhim more and more took on adult responsibilities in the Patrol though still under the guidance of older members. Through these years Ace learned much of hte wide world and hidden lands and the peoples throughout them. He also became skilled to at least a small degree in the many arts and skills needed to keep an expedition going despite setbacks and conflict. As the war in Europe raged and the flames of the conflict spread to Africa and Southeast Asia the Jungle Patrol had greater and greater difficulty avoiding involvement. Nazi and Thule expeditions often raced the Patrol for potent artifacts that might turn the tide of war and the dangers grew. Patricia and the younger children returned to the states and the Jungle Patrol more and more often confronted the agents of the Axis powers though they remained nominally independent from the allied military. Ace however felt he had more to prove to his father who had often spoke of his time serving in the Great War with Ace Adams as a young man and lied about his age on his service papers joining the US Army. 1942-1945 The War Years: Ace was never destined to serve in the infantry and was forwarded immediately out of Basic Training to the OSS. Initially in the OSS and soon as a member of the Allies of Freedom Ace operated behind enemy lines often in North Africa, the Middle East, and Southeast Asia as a special liaison to local tribes as well as an agent provocateur. He saw some service in Europe particularly as the war closed in on the eastern theatre serving with other Allies of Freedom on occasion but primarily working in the realms of espionage and sabotage. He and his families many allies in the wild frontiers of the world were of great use in bringing local forces to bear on Nazi supply lines and later Aces own training in a wide variety of realms was put to good use undermining Nazi operations in europe in advance of the normandy invasions. Here he met and worked with other covert agents such as Bombshell and Comrade Frost as well as the more famed faces of the Allies of Freedom. Through much of this time his good friend Rahim was at his side though in later years of the war Rahim operated independently in the Middle east helping with local knowledge to stabilize the region as Allied troops were redeployed to Europe and later the Pacific. After the war there was less use for a famous and sometimes spoiled scion of a wealthy family in the armed services and Aces maverick stylings and less than circumspect romantic behaviors were no longer as easily overlooked. Though his service and familial connections ensured he was not publicly disavowed he was no longer welcome in the service. This never sat well with his father and led to a lengthy estrangement between the two men. 1945-1968 Ace Danger Gentleman Spy: Removal from the Army did not long put an end to Aces service. First as a hired hand of sorts for the short lived Strategic Services Unit and later the Central Intelligence Group. Ace traveled primarily in the Middle East and North Africa shoring up alliances with tribal leaders and nascent governments against the new threat of spreading communism between assorted personal ventures. When the CIA was formally created by the National Security Act in 1947 Ace was one of the first recruits his expertise outweighing the prevalent homophobia of early espionage organizations. Ace was brought into the Special Activities division then later AEGIS where he operated against both remnants of Shadow still manipulating events behind the scenes as well as Soviet agents, some of which had been close allies in the war years. Ace was at best reckless as an agent, while he got results his activities were rarely pursued with the subtlety of more traditional agents in the company. Most attributed this recklessness to his immortality though whispers abounded that his estrangement from his family or perhaps a romantic engagement gone wrong was at the root of his almost suicidal approach to espionage. Among the intelligence community his libertine tendencies were as legendary as his miraculous escapes and daring rescues. He was always it seemed one step ahead in a business where that was the bare minimum for success. In later years his actions, particularly against Shadow, would grow in fame when novelizations and films were made about his more high profile capers. He defined the carefree gentleman spy that while largely inaccurate served as a romantic notion for the public. By the late sixties his outrageous behavior grew to be more liability than benefit and more and more often he was deployed as distraction rather than actual agent, a tendency he resented despite on some level knowing it to be wise. He formally left the service on good terms after spending a few years bouncing between AEGIS and CIA command as the organizations tried to find a place for him in a world more and more driven by stable and staid intelligence practice and less and less the cowboy agent provocateur methods Ace personified. 1968-1979 Wandering Dilettante: After leaving the intelligence game behind Ace tried to reconnect with his family to middling success, it was in these years that he became most active in the assorted properties in production based on his life and that Danger Manor was built initially as a set for films and a short lived TV series about his many adventures. He acted in some as himself though usually could not be bothered to keep so grueling a schedule. He spoke at assorted engagements celebrating veterans and early heroes, wrote rather premature memoirs, and attended and managed an extensive social calendar in the days and sunk into the excesses of the era by night. Perhaps in some call out to his youth or his father he pursued expeditions to inhospitable regions and strange lands seeking something just out of reach, acceptance perhaps or maybe some sort of lost innocence of his youth. A long wake of broken hearts and angry parents led to Ace slowly being weaned from the spotlight by his family lest he cause too much embarrassment. In late 1979 Ace gave up any pretense of concealing his sexuality or for that matter more outlandish behaviors and the Danger family lost the ability to do much damage control beyond distancing themselves from his excesses. He became a black sheep of the family in a very public way though his brother Rex refused to treat him as such. Ace partied hard all night slept all day and started it up again week in week out. He lived as a cautionary tale of wealth, power and jaded immortal ennui run rampant. 1979-1993 The Lost Years: Ace partook of the worst excesses of the eighties with wild abandon. He was a jaded playboy throwing his sexuality and lifestyle in the faces of the pubic with outrageous stunt after outrageous stunt. He was of course even more beloved for it, a darling of the tabloids and those rebelling against the new straight and narrow popular culture. While decried by many for his outlandish behavior later observers would say his carefree and open attitude and devil may care demeanor did much to beat back the repression of the era or at least keep alive hope for those less protected by wealth and privilege that they were at the least not alone. Of course his frank and open abuse of assorted controlled substances and libertine sexual behavior landed him both in trouble with the law and the morality cops of the time. He was the poster child of all that was wrong with the decadence of modern society or a waving flag of freedom depending who one asked, polarizing in all things he did. But all parties must come to an end and for Ace the end was the resounding roar of an Omega Beam amidst the 1993 Terminus invasion. 1993-Present Ace Danger Interdimensional Man of Mystery: Ace was in his brothers sports car as Rex drove them both toward the city center in a desperate bid to maybe make a difference. He never got the chance, the entropic beam wasn't even aimed at them, Rex turned the car into the way of a stray disintegration beam to buy a bus time to empty. Ace woke up minutes later on the street alone, the bus was saved long enough for other heroes to get the civilians to safety, There wasn't even a scrap of Rex to bury. Rex's selfless sacrifice snapped Ace out of his decades old funk, his brother had remained certain that Ace was not a lost cause long after the rest of the Dangers had given up. Ace decided in that moment he owed it to his brother's memory to prove him right. Ace returned to the active heroics scene using almost a century of experience with the weird and wild to do good in the world, and look good doing it. Ace has done battle with many villains in the time since always using his unique skillset to buy him the edge he needed to bring them in. Equally at home on the streets or dancing between dimensions setting wrongs right Ace Danger is once again a force for good and for awesome. Costume and Appearance Standing at a solid six feet Ace is tall but not towering, with a sculpted athletic figure. His delicate features are set of with bright and alert Blue eyes and a full head of blond hair most often in that unique state of purposefully mussed that is so popular today. Day to day wear varies as the occasion requires though casual day to day wear is relaxed slacks, casual shirt under a rough and ready bomber jacket topped by his hallmark rumpled brown fedora. This also serves as his standard wear while active in superheroics or other adventure. Powers The core of Ace's super-human power is his immortality, his youthful adventures in tombs and mystic lands has rewarded him with life eternal. He does not age, is untouched by toxins and disease, and will recover from even the most grievous of wounds. Beyond his immortal form Ace has nearly a century of training and experience in the wide world of superheroics, gifts and treasures from many places and esoteric training in a wide variety of arts martial and esoteric. If he hasn't dealt with a similar situation chances are his wealth of experience will buy him time to tap into a more than a lifetime's worth of comrades and cohorts who have. Allies Ace has friends around hte world, and a few in others, that he can call upon for favors here and there. However there are some that he is closer to than others. He shares a bond of common service with Bombshell and Comrade Frost after they served together in the war and have remained friendly if not allied through differing sides of the cold war and the law over the times since. He remains close to the former members of hte Jungle Patrol who yet live as well and through Huang 'Hong Kong Harry' Chun is allied with the enigmatic Phantom. Through their forebears he knows both Mark 'Edge' Lucas as well as the mysterious Midnight (II). And of course he can call upon the wealth and influence of his family should the situation require, the Danger Family and Danger International have resources that eclipse even his own impressive holdings. Danger Manor The Danger family owns many properties and homes from penthouses in the city to rustic cabins and high end homes in the best neighborhoods of their chosen cities. Ace bases himself out of Danger Manor, Originally built as a set piece for the Ace Danger serials in his younger days it has been updated with the best that Ace's long career could acquire. The opulent mansion is not only a fully functional home with all the amenities, it also is possessed of the features popularized from ti's days as a set and the former production areas reworked into training rooms and security centers from which the entire house can be monitored. Hidden docks and landing pads, underground garage, advanced communications and computer technology and a Dakanan power generator keeps it independent from the power grid. The many rooms are filled with artifacts and treasures from his years of travels and adventures. Timeline Lost to the Sands of site migrations...
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Overview Danger International is the corporate face of the famed Danger Family. The company was founded by Johnny Danger with profits earned from an african diamond mind and carefully stewarded by his children and grandchildren into a multinational organization for both economic growth and charity. The overarching corporation is Danger International, the privately held corporation is the prime or full owner of the assorted corporate and non-profit arms that make up the sprawling Danger empire. Within this umbrella are the several companies and charities that do the actual business of Danger International. The John and Patricia Danger Foundation serves as the primary charitable arm of the Danger family managing assorted endowments, scholarships, as well as investment and fundraising for the Foundations Trust. Danger Industries is the company responsible for the operation and management of the original mining interests in Africa from which the other organizations gained their start. Danger Media holds the copyright and trademark materials related to the famed family and it's many licensed product agreements through the ages. The Danger Trade and Tourism Corporation is a publically held corporation related to facilitating trade and tourism with the nation of Dakana. The Danger Institute is a think tank and independent research institute that while lacking the high tech draw of groups like Astrolabs, or Archtech fills a vital niche in natural and social sciences. Danger Financial Services is the golden calf of the Family business, it serves as an international financial services bank as well as a powerful brokerage house in a breadth of markets. The Danger Family itself serves as a de facto seventh corporate entity, the family resources are collected in an array of trusts and privately held corporate entities to ensure both tax security and contend with some of the difficulties of the extreme lifespans or lifestyles of some members. In particular after the first of Ace Dangers widely publicized deaths on one of his more extreme adventures it was found necessary to secure the family properties and goods in a fashion less reliant upon the terms of mortality that surrounds most matters of inheritance. The members of the family maintain personal smaller holdings but the bulk of their wealth is held in trust and accessed and maintained through accountants. How much personal interest a family member takes in the management of hte trusts of course varies greatly. The Danger Family The patriarch of the famed Danger family, John (Johnny) Danger, founder of the Jungle Patrol and Danger International, has long been a larger than life figure in the society circles of Freedom city and the wider world. The Danger fortune and moreover influence has brought him from humble beginnings to a position of prominence. His descendants to enjoy this unique privilege. John and his Wife Patricia were wed in 1924 after a brief engagement, a year later their first born son Ace, after his father's compatriot Ace Adams, was born. The first born scion of the Danger family would go on to many adventures of his own though he himself never sired any children of his own nor wed. Second born Rex Danger (1927-1993) was born two years later in 1927, Both boys at various points in their youth traveled and aided their father on his many adventures and had more than a few of their own, most of them chronicled in one or more of the properties relating to the Jungle Patrols later adventures. Patricia passed comfortably in her sleep in the mid eighties, Rex was killed in the Terminus invasion, his wife Debbie Wildey passed not long after the turning of the millennium. Less well known was their youngest sister Donna Danger-Dent, born in 1930 Donna was raised with much of the luxuries her fathers good fortunes afforded the family. The best schools, tutors, and eventually college led to Donna being the natural if unconventional choice for leading Danger International, among the first woman to serve in a position of power over a fortune five hundred company. Under her leadership the relatively small but lucrative business in diamonds and trade with Dakana her father's connections allowed grew into a potent economic force. Donna has two children of her own with husband Lester Dent(1928-1998) though when the time came for her to retire she passed the mantle of leadership to her niece Rachel Danger who continues to be CEO of Danger international to this day, though Donna remains a potent force in the family and Freedom City society. Rachel oversaw the expansion and division of Danger International into the trusts, corporations, and foundations that they are today. The remaining four Danger grandchildren have at times served in leadership roles within one organization of the family's holdings or another as well as the private sector. Many of the grandchildren have children of their own now, some few perhaps even grandchildren. John and Patricia also took on a young ward when his parents, friends of the Dangers from Johns travels, were caught in the crossfire of the brief 1935 revolution in Iran. Rahim Gilani traveled with John and his son Ace until the second world war broke out when he returned to Iran acting as a liaison between the Iranians and the european occupiers. Rahim never returned to the Danger family though he remained close to Ace and the family through the tumultuous post war years and marrying in Iran shortly after the 1953 coup he died under questionable circumstances shortly after the rise of the Islamic Republic. (OOC Notes: The grandchildren of Johnny Danger beyond Rachel Danger as well as the great-grand-children are purposely left vague to allow future players to connect with the family through those branches should they choose, Likewise the descendants of Rahim Gilani are left open for further development in the future) Danger International Danger International is privately held by the Danger family trusts. CEO Rachel Danger operates the overall strategy of the corporation and the organization of its component trusts, foundations and corporations. While on paper little more than a holding company for the assorted associated organizations it remains potent force in the business worlds of Freedom and beyond. Of late Rachel directs more of the resources towards the charitable works of the organization though the corporate arms remain profitable enough to support this expansion comfortably. As the CEO Rachel also acts as a sort of De Facto matriarch of the family utilizing familial influence and wealth to increase both. Her leadership has been long and she seems sharp still despite her age but many speculate she'll soon seek a successor like her aunt did before her. Danger International also functions as a high profile NGO using the trust and connections the Jungle Patrol built in many areas of Africa and South America to give local government and business leaders a wider voice on the international stage. John and Patricia Danger Foundation The sole holding John Danger maintains any direct control over as a sitting trustee the Danger Foundation is the charitable arm of the Danger Family and sees to assorted endowments, scholarships, grants and other direct charitable donations. Most of it's functions are fundraising and award ceremonies for assorted local or national causes from the arts to education and more. Danger Foundation soirees are generally lavish affairs bringing out a who's who of Freedom City luminaries and bringing in large dividends for the causes they promote. The Foundation was initially a labor of love of Patricia Danger who's outspoken calls for greater equity and social justice became the early hallmarks of the foundations works and continues to be the basis on which the foundation pursues its charitable works to this day. Danger Industries Danger Industries maintains a series of mines and processing facilities in the regions surrounding Johnny Danger's originally discovered diamond mine in Ghana. The company is held in dual ownership by it's workers and Danger International and enjoys highly progressive pay and benefit scales as well as facilities that act as a model for safe and profitable mineral extraction in Africa. Originally the mines were focused on diamonds earning the Dangers much of their initial fortune in competition with DeBeers and later as the mines began to play out and the diamond market tightened shifted to heavy metals and rare earths that form the foundation of much of modern technology. Working conditions are focused on worker safety and heavy investment in safety as well as infrastructure of hte mines has allowed for highly efficient extraction to local processing facilities where environmentally conscious purification and pollution controls are tested and implemented to create as sustainable a process as possible. Most of the management and implementation of these standards is done by the local workers and management who are after all the most invested in both the continued safe and profitable operation of the mines and limiting the dangers to the communities from the mines and processors. Danger International uses Danger Industries both as an example of sustainable worker friendly success as well as a supply chain for corporations seeking ethical sourcing in their supply chains. These international contacts allow Danger Industries to leverage the advantages of their product to higher valuation against those of less equitable mining concerns by evading wholesale clearing houses. Danger Media Danger Media is the rights holder for the many various Danger Family and Jungle patrol media properties as well as modern trademark and likeness rights management of the famed family. The primary holdings are the rights related to the Jungle Patrol serials and their associated secondary properties (animated features, comic books and graphic novels, radio plays, novelizations, and more modern film and television enterprises) as well as the Same for the assorted 'Ace Danger' branded material that was an outgrowth of the youths popularity in the Jungle Patrol media and his further adventures after going independant. They also manage the licensing for these rights with regard to toy and novelty merchandising and handle image management for the family to a lesser degree. In the past Danger media produced some material through an in house studio though that was shuttered during hte downturn in hero popularity amid the Moore years and now new productions are exclusively licensing arrangements. Danger Trade and Tourism Corporation Publicly held though, with the royal family of Dakana and Danger International holding over a third of the stock each, firmly under the control of Dakana and the Dangers the DTTC acts as the formal arm of the special relationship between Dakana and the Danger family. During the deeply isolationist era of the early to mid twentieth century Danger International was one of hte few companies able to make regular trade with the nation of Dakana, as the withdrawal from the world lessened with White Lion venturing forth to serve in the Freedom League the relationship was formalized with preferential agreements made for Danger International (and later the DTTC) to act as primary import/export company for Dakana. Now that trade with the nation is more open overall the DTTC is no longer the only game in town but the long standing relationship remains a strong benefit and they manage some of the most lucrative contracts as well as opening up and facilitating guided tourism in the intensely private nation. Danger Institute The core of the danger institute is based on the teams of scholars that Johnny Danger employed to investigate artifacts he returned with from his adventures. As times changed and the wholesale plunder of ancient artifacts became less the norm for archeology the Jungle Patrol shifted its focus to environmental issues and the scholarly pursuits grew into the Danger Institute during Rachels reorganization of Danger International holdings. The Danger institute today is split into three main branches and is largely self supporting based on revenue from a series of patents on Jungle Patrol gear that later became hte basis for assorted high end expedition equipment. The first Branch is a think tank devoted to environmental and global social sciences working to improve environmental policies in developing economies. The second is an expeditionary organization that funds and otherwise supports archeological expeditions as well as exploratory or natural sciences expeditions charting and cataloging the more extreme ecosystems on earth, such as deep sea exploration, arctic and deep wilderness surveys and excavation of sites of antiquity, Finally the Institute funds outside researchers in assorted fields through grant awards. Danger Financial Services Danger Financial Services holds the bulk of Danger Internationals wealth. Funds that once were tied up in assorted real estate and local ventures around the globe was consolidated under Rachels reorganization into a large investment fund to stabilize the economic backbone of the company. DFS is a publicly held with the Danger Family trusts and Danger International holding controlling interest, in the setup of the trusts voting rights go to the CEO of Danger International. DFS hold diversified investments on a global scale though the main areas of focus are investment in infrastructure for smaller developing nations and supporting local economies through an expansive and growing network of microloans. As well as steady profits, heavy investment in assorted global corporations allows DFS and its officers insight and valuable input into how many of the corporations in question do business in the developing world which is an unstated but well understood secondary goal of the financial institution. Use in Setting The Danger family is a collection of exceptionally wealthy and politically potent individuals, the global scope of Danger International pulls that wealth and influence out to a scale where it can act as a background for the Family and it's interests without becoming a stifling amount of wealth and influence in the narrower domain of Freedom city. It's global reach allows for many hooks tying international events to Freedom as well as serving as explanation for expeditions and explorations to far reaches of the earth or local heroes finding themselves working on international crisis's. Locally the philanthropic arms of hte business can serve both as set pieces for high society events as well as ways of handling aftermath of some adventures offscreen (The Orphans were saved and delivered into a program run by the Danger foundation) With local philanthropy focused often on the exceptional it also allows for reasons for those of more humble backgrounds to legitimately find themselves shoulder to shoulder with the elite of Freedom.
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