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Found 3 results

  1. Dreaming Deep Far beneath the surface, under and dimensions away from the Earth, sleeps a crab-like monster little bigger than a puppy. It lies nestled in the arms of two people who love it more dearly than its own kind ever could, and its mind resides almost wholly in the Dream Dimension. Around them, for hundreds of thousands of miles, is the dream-self that those unfortunate to meet it in their nightmares have seen, a Nameless One little more horrible and soul-shattering than the Unspeakable One itself. The monster doesn't know how or why it came to Earth-Prime, it only understands that all and everything that is not itself is terrible and strong. But the people, a Chinook couple from centuries ago, found and were kind to the strangely timid extradimensional thing. Both mystically gifted, they understood the danger it presented and took it into Sub-Terra. There they could sleep eternally, guiding the horror from its nightmares and into peace. But they never anticipated the creation of the Emerald Cities, the desires of millions over the years that called to the Dreaming Deep and drew its drifting thoughts up into the humming astral hive of humanity. Feeding it with longing and dread until the little thing now dwarfs the Earth it cowers within. Now the Nameless One slowly intermingles with the people of the city, reaching into the minds of those with unusually potent hopes or fears and making them come true. These threads are becoming a rope that will pull the Dreaming Deep out into the waking world and the Emerald Cities into the shadow of the Dream Dimension where nothing will be impossible. The former Dragoneye Zhi was aware of this, but kept it secret in the foolish hope that he could use it as a status boost and leverage against the rest of the Chamber. With him dead, and no Dragoneye or local mage with the power of Ghorumazz to cast out the invader, the people of the Emerald Cities are entirely at the mercy of the monster. The couple know about the danger, but can't do much more than send their own dreams out into the upper world and search for a way to warn someone of the coming disaster. Kale-Kalakala searches the northern shore of the Columbia while her husband Pilpil-Piah combs the south. Children of Dreams, the Monsters Most people in the area of the Atlas Range have a similar recurring nightmare of going deep under ground into suffocating darkness. Most of them wake up when it starts, but a few fail to or manage to press on and that brings them into the world-warping presence of the Dreaming Deep. Nobody who gets that far wakes up unchanged, some mentally and others physically or spiritually. The horror from beyond the void lashes out at these terrifying visitors and in the material world that often translates into bodily transformation. Most people who get altered aren't really different from how they were before, but the shock of their new, monstrous form and countless eons of expectations that anything so hideous as they often turn out must be evil has severe consequences. They usually run from their old lives into the wilderness, where many of them meet and join one of the Cryptid Clans around the Columbia River delta. They are most comfortable with the wide-ranging and diverse Wood Clan. Unlike their new brethren, however, even other Changed Ones, they feel their very existence is intrinsically evil. Ironically, this is because of the Dreaming Deep's own biases and fears, but the result is that the Monsters(as they insist they be called) believe they are so because they were always evil, and that the Dream just made them on the outside what they were on the inside. Monsters can look like practically anything, even nearly-normal people, though most meld the traits of various animals with bizarre supernatural gifts. Like their shaper, all of them can inhabit the dreams of others, and some use this to travel unseen through civilization. They tend to push others in their Clan to abandon any vestiges of humanity and are often responsible for attacks and disappearances of people in the mountains, forests and water around the Emerald Cities. However, some reject this and try to use their new forms and preternatural powers to protect humans from danger or from other Monsters. Either way they have few friends, even among the accepting Wood Clan and Unhumans. _________________________________________________________________ [OOC] All Monster characters, in addition to their other traits, have the Power Super-Movement 1(Dimensional(Dream Dimension))[2PP]
  2. Ari

    Dream of You(IC)

    GM Various points around Midtown, Freedom City 9.45 AM, Tuesday, July 1st, 2014 A new month dawned. Despite the chaos in their lives, Freedom's millions mostly stuck to their routine, working to get through the day, to deal with their small problems and enjoy their small pleasures. In a lot of ways life hadn't changed much since the last century, except for one crucial shift... On top of the Surland Insurance building on Liberty, ten stories up, Bae looked down at the street. Behind his fogged-up glasses he couldn't see it clearly, but he could make out the people below. A part of him regretted that anyone would have to see him hit the ground, but a darker, colder part of him was glad to have an audience. 'Maybe now,' he thought, arms spreading as he stepped into the abyss 'I'll be worth noticing. Not just some nobody' By sheer chance, Stronghold saw the jumper start his plummet. There wasn't much time, but she could save him! Abby hit the ground hard, howling in pain and clutching her elbow. Sitting up awkwardly, the young woman just dodged the follow-up kick, rolling ungainly away and slamming against the alley wall. Her crisp office-wear was useless in this kind of situation. Looking up at her tormentor, she mumbled out "Y'won't get me that ea-augh!" a second kick from the masked young man hit home, sending her sprawling and croaking back to the ground. In mid-flight, she caught a glimpse of her would-be rescuee, the younger girl with the short black hair, silent and terrified thanks to the powerful hand clamped over her mouth and the knife at her throat. Catching a glimpse of her as she passed on Allen St., she'd dropped everything and charged to the rescue. "Jesus, woman," drawled the masked tough, taking out a much-used nightstick from his belt "you oughta leave this stuff to the real heroes, yaknowwhatim sayin'?" 'Maybe I can be...' thought Abigail furiously, scrabbling into a crouch and blowing the red hair out of her eyes as she focused on her attacker as he drew near 'I don't have to be worthless...' No thought goes unheard, especially not when Miss Grue is around. The door of the Go-Mart on the corner 40th and Foster burst open, letting in the gun-wielding middle-aged woman. "Alright, everyone down!" she hollered, firing a shot into the air for effect, one that sent the shocked passel of Freedonians inside obediently to the floor. Marching up to the teller, she gestured with the Beretta "You, call the cops, tell them I..." she glanced around, eyes wild before an idea struck "tell them I have hostages! And I won't give them up until the government releases the Patriot formula!" The teller stared at her blankly, nodded very slowly, and picked up the phone to relay the message as the graying woman's gun trembled near his heart. Riff heard it all clear as day. The gunshot was a pretty clear giveaway, though. Really, no need to listen further after that. Ted slumped onto the concrete bench on Allen St., clasping his head of tousled red hair in his hands as it dropped to his knees. 'I'm worthless, useless, can't do anything, I always screw up' He looked up just in time to catch sight of Amelyth flying overhead...and his head slumped down again 'I'm nothing, I'm no good, I'm weak, I'm stupid, I'm nothing next to them...' You didn't need to be a telepath to know the guy had a problem, but being made it easier to guess what the problem was. Marsha stared at the painting on her easel. It was technically precise, a masterpiece. A glorious mimicry of the cityscape on Liberty, but forecast into some glorious future, metal and glass spires reaching for the heavens. Around them flew, walked or ricocheted a myriad of costumed characters, laughing at the silver paradise they were in. They burned with power, shone with health and youth. And were completely alone. Adjusting her round glasses, she sighed and relaxed into her fold-up chair, the lines on her face crinkling glumly. "This isn't our world anymore. It's theirs. I'm sure they'll be glad when we're all gone" she said aloud, the words catching the attention and raised eyebrows of a few passing Freedonians, but not getting any comment. Rene de Saens was passing by, though, and art always wants critique.
  3. What: A rash of bizarre, vivid and brutally hallucinatory nightmares sweep the city, all on a similar theme: the sheer hopelessness of any normal citizen making a difference in a world of superpowers! The wave of despair that follows leads to suicide attempts, people doing their darnedest to get powers of their own, a slowly growing tide of hopelessness and mayhem. Into this mess, Our Heroes must step and help those so afflicted(for the sake of plot, a handful of key individuals) overcome this malaise, and recover the power to strike out for the freedom of the heart from the tyranny of shackled dreams! And find out just what lies behind this creeping evil from the realm of sleep... Who: 3-5 PCs, any PL will do, and no theme required. How: Mostly Skill and Power-use(non-combat). Very talky.
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