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Showing results for tags 'duplicate duke'.
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Spy Island, featuring a Spy Headquarters on a Spy Island and lots of spies. And spying. And spying spies who spy. And Torepdo Lass and Bonfire Before we start, roll call for Torpedo Lass and Bonfire. that is, 1-2 sentence answer (preferably 1) too: 1) What would you like to explore with your character narratively / development / personality wise? 2) Where would you like to go with your character? 3) What would be a good internal conflict for your character? Any other thoughts feel free. I have core idea but I GM around PCs!
- 25 replies
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- the sleeper
- duplicate duke
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GM 16th April 2016 Freedom City The Bum Note Jazz Club. The Bum Note Jazz club was cheap and smoky. The wood was stained from booze, cigars, and stains of a less clear, and probably unsavoury nature. But wood it had, and charm too. And slow, drunken, low Jazz, full of brass and thick bass strings, peppered with snappy off beat snares and smooth strange time signatures. Horny Dick was smoking and tapping his hand to the peculiar and slick Jazz trio on stage. Horny Dick had been a top trumpet player and dirty rotten scoundrel back in the 70s. Today, Horny Dick had a busted lip, a Jazz Club that usually broke even, and was a dirty rotten scoundrel. The Bum Note played on. It had a few criminals. A few politicians. There was probably even a few people who were not both. And today, it had a dark haired lady in a red cut off top that was far too small, and red flared trousers that were far too flared, and red platforms that were just about right. Her smoking eyes swam from right to left, and left to right. For today, two superheroes would enter the Bum Note.
- 27 replies
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- bonfire
- torpedo lass
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