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Lor Star Navy 3rd Strike Group [AKA the Spear of the Republic] .3 AUs from the remains of Lor Van Lor time mark 1972.3 [April 7th (Terran Calendar)] Chiliarch Valerius Detinson , was a high-ranking member of the Lor Star Navy. In command of an unconventional warfare focused strike group, the Chilliarch was always ready for war. The carriers in his fleet were armed enough with enough firepower to bombard any Khanate property for days on end. A fact that his men were quick to brag about. Those of whom weren't bragging about which generation clone of Valerius they were. Despite the access to the advance medical technology of the Lor fleet, Chilliarch Detinson's body was a tapestry of his 70 years in the Star Navy. Scars adorned every inch of his scalp. A cybernetic replacement sat where his eye would be. And even his uniform looked outdated by modern Lor military standards. He was not exactly the sort of man to reach out lightly. So the weight of what it meant when Valerius reached out with a coded message to the capital Valerius was not taken lightly by the Capital. It wasn't long before many arms of the Lor Star Navy including the Republic Colonial Scout Corps and even the Praetorians were brought in. So that Chilliarch Detinson could describe. Two Lor exploratory vessels had managed to disappear without a trace. It was confidential information that the Lor would not share with outside parties if given any other choice. A week ago a second wormhole had appeared near the former capital of the Lor Republic. Running parallel to the existing wormhole it created a somewhat stable Roman Ring with chronological readings whose applications had yet to fully be researched. So two exploratory vessels complete with multiple armed scout ships were sent to survey the land once the wormhole was deemed stable. But, as soon as they traversed through the spatial irregularity all contact was lost. The ring is now showing signs of fracturing within another week and with it the wormhole. If it disappeared before the missing Lor would be lost. Possibly forever.
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Fennic Town, Temuera II, Lor Exlcusion Zone, 13.0.7.3.1 The planet Temuera sat on the edge of the Lor Republic, a blasted rock that was barely able to support life. It would probably have been of no interest to anyone but the Science core if it wasn’t for the deposits of Tepeyoite a glassy mineral with numerous uses in high tech equipment. Hence places like Fennic Town had popped up around the more generous veins of the mineral. Beneath the blasted surface of the planet however there was secrets long buried bought to light but the miners that didn’t know what they had discovered. Other did however and raiders had arrived to try and claim these sites, and the precious minerals, to try and profit with those that would purchase such things. The raiders needed to be stopped so through all the subtle channels a call had gone out for heroes, as rough and ready as needed, to help defend the people of this nowhere planet.
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Infinity Power Level: 10 (200/214PP) Unspent Power Points: 14PP Trade-Offs: none In Brief: Hotshot Lor pilot and explorer and partial host to the extra dimensional being Empyrean Catchphrase: Punch It! Theme: Harder, Better, Faster, Stronger - Daft Punk Alternate Identity: Fa'Rua Zal Na'ar (Public) Empyrean (Secret) Birthplace: Relsys V Mining colony Residence: Transient Base of Operations: Lor Republic Colonial Scout Corps STR-40P3R 'Star Hopper' Occupation: Colonial Expansion Service Scout Affiliations: Lor Republic Family: Jolan Zal Na'ar, Parents still on colony Description: Age: 26 Apparent Age: 26 Gender: Female Ethnicity: Lor Height: 5'10" Weight: 138 Eyes: Deep Purple Hair: White ombre to violet tips Tall for a woman with an athletic an lithe build Infinity carries herself with the cocky confidence of the fighter pilot she served as. Free from the restrictions of formal military membership she wears her hair long with a shaved undercut along the sides and back. The white locks fall in a graceful arc over one side fading from her natural brilliant white through soft lavender to a deep violet at the tips. On duty she wears a flight suit or more often her full scout armor. When off duty she dresses for the occasion though nearly always with slightly more toned skin on display than would be modest. Her deep amethyst eyes glint with a hint of mischief and she wears an easy smile and friendly laugh at ease in large or small groups. History: The mining colony orbiting the gas giant of Relsys was perhaps not the easiest place to raise a child and particularly after her brother was taken in by a core world ascetic order Fa'Rua grew restless and acted out. Her parents were somewhat despairing as she snuck out to wander the docking bays and old mining warens picking up all she could of the pilots tips and tricks before applying them to breakneck drone races in the abandoned mines below the colony. Despite her wild streak she made good marks in the colony schools and avoided the worst the drifters and spacers had to offer, more than could be said of some of her more circumspect peers. When she was old enough she surprised near everyone by signing up for the Navy and even managing to earn a place in the academy. She had said it was the fastest ticket off this rock but the truth was she knew she'd never be satisfied hauling bulk freighters around the fringe. She wanted more. Military discipline proved less an impediment than she expected and the order and schedule even managed for a time to gentle her, well as much as a top pilot school trainee might be gentled. She earned her wings shortly before the incursion and climbed the ranks in engagements against the Communion throughout Lor space. She earned a reputation for a certain reckless streak that endeared her of her peers and outraged her superiors as well as her call sign Infinity, the number of demerits a superior officer promised at one point in her career. Not that they could afford not to have her flying with a war for hte galaxies survival on the line. That became less true once the incursion came to an end. Knowing she'd risk being busted to a shuttle pilot in the core worlds if she didn't tow the line she did hte only reasonable thing and quit to join the newly formed colonial Scout corps searching the unexplored regions for new worlds and new allies. She was joined by her twin brother their psychic bond just as strong if not stronger as when he'd left. While they may be a bit of an odd couple at first glance they complement each others strengths and cover each other's weaknesses as loath as either is to admit it. Personality & Motivation: Despite chafing under the rules of military life Infinity retains a deep respect for those serving and loyalty for them and the republic. She finds the scout corps a way to serve while still having the freedoms she treasures. She is a fiercely loyal companion and friend if dryly sarcastic and with a healthy ego to match. She's a thrill seeker and adrenaline junkie modding her ship for speed and tooks well outside the norm for the STR class scouts. She approaches all things in life with much the same gusto as flight and if she stayed in one place long enough would like as not earn a reputation deserved or no. Powers & Tactics: In a fight Infinity relies on her military training and the scout corps equipment a pulse rifle and armored environmental suit. She will use the suits mobility to position herself where she can apply the maximum pressure with minimal exposure. In both flight and combat she takes full advantage of her unique spatial senses adding to her maneuverability with exacting precision. She is a bit more circumspect about her full space folding abilities and still works to integrate them into her fighting style. Power Descriptions: Her rifle is a standard issue sturdy semi automatic pulse rifle much as most scouts are issued. She has made some minor customizations herself as well of course. Her suit is a standard armored environmental suit military surplus in fact. It's not as heavily armored as a full power suit certainly but it can handle most small arms and violent besties they might encounter in their explorations. Her teleportation is expressed with a visible warping of spacetime around her such that both places more moment overlay and when space unwinds she'll be at her destination. Complications: Fly Casual: Fa'Rua is technically in the service of the Colonial exploration corps. As such she and her brother are after a manner of speaking representatives of the Lor Republic and their mandate is focused on exploration and outreach. This can limit their activities without some finessing of reports. (Gain HP when orders and regulations get in the way or must be broken with deleterious consequence.) I don't have people, I'm alone: Fa'Rua can not become Empyrean without being in contact with her brother the cosmic entity being bound to them jointly. (Gain HP when separation or being grappled/snared etc keeps Infinity from becoming Empyrean) I made a lot of special modifications myself: Modified jump drive alt power only functions when piloting the Star Hopper with its custom jump drive; in any other vehicle Fa'Rua can't take full advantage of her spacial warp abilities. It's Not My Fault: Infinity has made some custom changes to her ships drive systems. The biggest being implementing an experimental jump drive to integrate with her natural space folding powers. Outside of this custom ship or potentially another similarly outfitted she can't augment a ship to perform space fold maneuvers. Worse her system is experimental and thus can fail at critical moments or require recharging (Gain HP when the space fold system malfunctions or is otherwise unavailable in a critical moment.) You know, sometimes I amaze even myself: Infinity is a bit brash and competitive particularly when it comes to her skills as a pilot or her ship. (Gain HP when a challenge to her skills or ship derails the sensible path.) Abilities: 0 + 10 + 4 + 6 + 6 + 8 = 34PP Strength: 10 (+0) Dexterity: 20 (+5) Constitution: 14 (+2) Intelligence: 16 (+3) Wisdom: 16 (+3) Charisma: 18 (+4) Combat: 8 + 8 = 16PP Initiative: +5 Attack: +4 Melee, +10 Ranged, +4 Base Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Grapple: +4 Knockback: -5, -1 out of Armor Saving Throws: 6 + 5 + 7 = 18PP Toughness: +10 (+2 Con, +8 [Armor]) Fortitude: +8 (+2 Con, +6) Reflex: +10 (+5 Dex, +5) Will: +10 (+3 Wis, +7) Skills: 50R = 14PP Bluff 6 (+10) Craft: Electronic 2 (+5) Craft: Mechanical 2 (+5) Drive 5 (+10)Skill Mastery Intimidate 1 (+5) Knowledge: Current Events 2 (+5) Knowledge: Galactic Lore 7 (+10)Skill Mastery Knowledge: Pop Culture 2 (+5) Knowledge: Streetwise 2 (+5) Knowledge:Technology 2 (+5) Language 3 (English, GalStandard, Lor [native], Zultasian) Notice 7 (+10)Skill Mastery Pilot 15 (+20)Skill Mastery Feats: 58PP Attack Focus: Ranged 6 Dodge Focus 6 Environmental Adaptation: Zero G Equipment 12 Sidekick 32 (Her brother Jolan/Eternity) Skill Mastery [Knowledge:Galactic Lore, Drive, Pilot, Notice] Equipment: 8PP = 40EP Star Hopper [40EP] Size: Colossal {4EP} Str: 60 {2EP} Toughness 18 {5EP} Defense 2 Space Travel 1 (interplanetary) {1EP} Space Travel 2 (interstellar) when Enhanced by Fa'Rua's powers Flight 10 (10,000 mph) {20EP} Flight 17 (2,500,000 mph) when Enhanced by Fa'Rua's powers Damage 10 (Laser Cannons; Extras: Ranged) {20EP} -- Teleport 20 (Jump Drive; Extra: Accurate; Flaw: Long distance only; Power Feats: Easy, Progression 9 [100 Tons]) when Enhanced by Fa'Rua's powers Communication {1EP} Computer {1EP} Defense System {1EP} Enhanced Sensors {1EP} Infirmary {1EP} Living Space {1EP} Long Range Sensors {1EP} Nav System {1EP} Powers: 12 + 20 + 2 + 17 + 9 = 60PP Device 4 (Scout Rifle; 20 PP Container; Flaws: Easy-To-Lose) [12PP] (Tech, Laser) Damage 10 (Laser Burst; Extras: Range [Ranged]) {20/20} Device 5 (Scout Armor; 25 PP Container; Flaws: Hard-To-Lose) [20PP] (Tech) Array Boosters 1 (2 PP Array; Feats: Alternate Power)[3PP] (Rockets, Tech) Base Power: Flight 2 (Mobility Pack, 25 mph; Flaws: Limited [zero G]) {2/2} (Rockets, Tech) Alternate Power: Leaping 2 (Jump Jets; x5 [running long jump 50 ft., standing long jump 25 ft., high jump 12 ft.]) {2/2} (Rockets, Tech) Communication 4 (Coms; Radio, 1 mile; Feats: Subtle) [5PP] (Tech, Radio) Immunity 9 (Life Support) [9PP] (Tech) Protection 8 (Armor Plating) [8PP] (Tech) Morph 4 (Empyrean; 1 other form; Flaws: Action: Full [-3]; Feats: Metamorph) [2PP] (Cosmic) Space Folding 8 (16 points; PF: Alternate Power) [17PP] (Psychic, Lor, Cosmic) BE: Teleport 4 (400' or 1 Mile; Extras: Accurate; Feats: Change Direction, Change Velocity, Easy, Turnabout) {16/16} AP: Enhanced Feats 16 (Challenge 2 [Simultaneous Tasks], Equipment 13, Second chance [Pilot checks]) {16/16} Equipment 13 add Enhanced Flight 7 (to Flight 17), Enhanced Space Travel 1 (to Space Travel 2), and Teleport 20 (Jump Drive; Extra: Accurate; Flaw: Long distance only; Power Feats: Easy, Progression 9 [100 Tons]) to Star Hopper. Super Senses 9 (Communication Link [Twin, Mental], Direction Sense, Distance Sense, Spatial Sense [mental; Default: none; Enhancements: Accurate, Acute, Radius, Range]) [9PP] (Psychic, Lor, Cosmic) Drawbacks: (-0) + (-0) = -0PP None DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Laser Burst Ranged DC 25 Toughness Damage Totals: Abilities (34) + Combat (16) + Saving Throws (18) + Skills (14) + Feats (58) + Powers (60) - Drawbacks (0) = 200/214 Power Points