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  1. Girder Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: None In Brief: Metalbending messiah. Catchphrase: "One must listen to know, know to understand, understand to judge. And judge I shall." Theme: It Seemed The Better Way - Leonard Cohen Alternate Identity: Oluremilikun Ransome-Kuti / "Remi" Birthplace: Abeotuka, Nigeria Residence: Freedom City, USA Base of Operations: Claremont Academy Occupation: Messianic trainee, political activist, superhero Affiliations: Theosophic Western Order, Family: Amatuken Ransome-Kuti(mother), Eiyowuawi Ajayi(father(deceased)), thirteen elder sisters, Oloroo Ransome-Kuti(younger sister) Description: Age: (DoB: 2002 (April 5th) Apparent Age: Mid-teens Gender: Masculine Ethnicity: Yoruban Height: 5'9" Weight: 150lbs Eyes: Brown Hair: Black Remi is a strong, sturdy young man whose crisp minimalism encompasses almost every aspect of his life, from his monochromatic clothes to a curt growl of a voice. He wears his hair long in an unruly mane of long curls that covers his shoulders and frames his solemn face. The only concessions to personal flavor are a platinum necklace and a steel armband around his left bicep stamped with a glyph recognizable as the Atlantean word for "student". The necklace bears the insignia of the Theosophic Society, interlocked religious symbols surrounded by an ouroboros engraved with the words "There Is No Religion Higher Than Truth". On-campus at Claremont Academy he always wears the school uniform, modified to resemble the original private school's uniform two-piece suit. If his skin is broken his true nature is revealed, as thick, smoking-hot black ichor seeps from the wound. Girder wears bulky clothes in road-sign orange and yellow, with a featureless steel mask concealing his face, thick gloves with metal-tipped fingers and truly terrifying steel-toed boots. In costume, he never speaks if he can help it. History: Many throughout history have killed a dragon, but Amatuken Ransome-Kuti is the only living soul on Earth known as the Dragonslayer. The skulls of a thousand such decorate her fortress-like home in Nigeria, along with those of countless other, lesser creatures. Amatuken is master of a thousand spells, the elements tremble at a glance of her golden eyes, spirits bow before her and through force of will and spirit she commands many of Atlantis' deepest secrets. The recreation of Atlantis, which she sees as necessary to save "this Fallen world", has consumed her life since she learned of her family's ancient heritage there. Seizing on the fanciful myths of the island-nation's founding, its heroes having "dragon's blood", Amatuken made a very simple plan: she would capture infant dragons, replace their hearts with those of her children and vice versa, and this new generation would be born with the magical gifts necessary to save the world. In addition, the possession of a human heart would link these worms to her children as guides and protectors, ensuring their survival and direction in life. All would be born with the fire of a dragon's ambition, a thirst for power and glory, tempered by human cunning and restraint. As well, they would have the very literal power to create and control fire. Ransacking dragon hoards and other monster lairs leaves you pretty well-off financially, and with the Ransome-Kuti estate in Abeokuta at her disposal she had a perfect place to start her new, better family. Thirteen daughters were born to her, all brimming with the fire alongside mighty dragons. Her fourteenth child, a son, lacked even a spark, and so did his companion drake. Oluremilikun never had much chance to forget this. Compared to even his younger sister, born years after him, he was weak and fragile. He couldn't summon fire or fly on his own. His studies into the mystical dimensions of the Earth and the higher realities were lackluster too, from an early age science and changing the physical world itself captured his dreams. Personality & Motivation: Powers & Tactics: Girder Power Descriptions: Complications: Name: Description Abilities: 6 + 4 + 4 + 4 + 8 + 6 = 32 PP Strength 16 (+3) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 14 (+2) Wisdom 18 (+4) Charisma 16 (+3) Combat: 8 + 8 = 16 PP Attack: +4 (+10 Metallurgy) Defense: +10 (+4 Base, + 6 Dodge Focus), +2 Flat-Footed Initiative: +2 Grapple: +13/+9 Knockback: -10/-5/-1 Saving Throws: 6 + 6 + 5 = 17 PP Toughness: +10/+2 (+2 CON, +8/+0 Defensive Roll) Fortitude: +8 (+2 CON, +6) Reflex: +8 (+2 DEX, +6) Will: +9 (+4 WIS, +5) Skills: 104r = 26 PP Acrobatics 8 (+10) Skill Mastery Computers 8 (+10) Craft (mechanical) 8 (+10) Skill Mastery Craft (structural) 8 (+10) Skill Mastery Disable Device 13 (+15) Skill Mastery Intimidate 12(+15) Skill Mastery Knowledge(arcane Lore) 6 (+8) Knowledge (physical sciences) 8 (+10) Knowledge (technology) 8 (+10) Skill Mastery Knowledge(theology & philosophy) 5 (+7) Language 8 (Yoruban(Native), Atlantean, Arabic, English, French, Hausa, Igbo, Lemurian, Mandarin) Notice 6 (+10) Skill Mastery Sense Motive 6 (+10) Skill Mastery Feats: 21 PP Acrobatic Bluff Artificer Challenge (Fast Startle) Defensive Roll 4 Dodge Focus 6 Improvised Tools Inventor Quick Change Ritualist Sidekick 30 ( Skill Mastery 2 (Acrobatics Craft [Mechanical], Craft [Structural], Disable Device, Intimidate, Technology, Notice, Sense Motive) Startle Uncanny Dodge (tactile) Powers: 2 + 5 + 30 + 8 = 45 PP All powers have the Magic , Metal and Training descriptors Comprehend 2(Languages, understand all, read all, speak one at a time; Flaws: Unreliable(DC12 Intelligence check); Drawbacks: Earth languages only)[2PP] Immunity 10(All effects with the Metal descriptor; Flaws: Duration(Sustained))[5PP] Metallurgy (21 PP Array (Power Feats: Accurate 3, Alternate Power 6) [30 PP] Base: Ironhide 6 (30PP Container; Action(Free Action); Duration(Sustained); Flaws: Medium(metal); Feats: Reversible)[21PP][ Damage 7(Extras: Penetrating 3[DMG10]; Feats: Extended 4 [20ft], Improved Critical 2 [18-20])[16PP] Flight 4 (100MPH, Extras: Affects Others; Flaws: Limited(towards surfaces only), Medium(metal; Feats: Move-By-Action)[5PP] Impervious Toughness 10(Flaws: Ablative) [5PP] Super-Movement 4 (Permeate 2, Swinging, Wall-Crawling 1; Flaws: Limited(metal))[ 4PP] AP: Blast 10 (Extras: Penetrating 6[DMG16]; Flaws: Medium(metal); Power Feats: Improved Critical(19-20), Indirect 3, Variable Descriptor 1(Bludgeoning/Piercing/Slashing) [21PP] AP: Transform 10 (1000 pounds, any metal into any metal; Extras: Duration [Continuous], Flaws: Check Required (DC20 Physical Sciences), Range [Touch] Reshape Only; Power Feats: Precise) [21 PP] AP: Move Object 10 (Extras: Range(Perception); Flaws: Medium(metal); Feats: Precise)[21PP] AP: Snare 10 (Extras: Area (Targeted Shapeable); Flaws: Medium(metal); Power Feats: Obscures Sense(Visual))[21PP] AP: Transform 5 (25 pounds, unrefined substance into metal; Extras: Area(burst), Duration(Continuous); Flaws: Action(Full-Round), Limited(solids only), Range(Touch); Feats: AP Trip 10 (Extras: Area(Targeted Shapeable), Linked(Damage); Flaws: Medium(metal); Feats: Improved Trip)[11PP] + Damage 10 (Extras: Area(Targeted Shapeable), Linked(Trip), Range(ranged); Flaws: Additional Save(Reflex, DC20), Medium(metal))[10PP] Super-Senses 8 ((Tactile) Accurate, Analytical, Extended 3 [1000 feet], Radius, Ranged) [8 PP] Drawbacks -3 - 4 = -7 Vulnerability(Air Damage/ Effects, Frequency: Common(-2); Intensity: Moderate(x1.5 DC; -1))[-3] Vulnerability(Electricity Damage/Effects, Frequency: Common(-2); Intensity: Major(x2 DC; -2))[-4] Abilities (32) + Combat (16) + Saving Throws (17) + Skills (26) + Feats (21) + Powers (45) - Disadvantages (-7) = 150/150 PP
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