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  1. GM Evening, Thursday October 31st,2024 A fancy apartment building in Parkside, Freedom City "I really appreciate you doing this on such notice, Casper," Jessie says from the couch, her resting on top of it. Normally, she was fine, but today Jessie Taylor Wilson had the worst luck of her life. Everything had just seemed to go wrong. Dropped her favorite cup by accident, stepped on the cat's tail, scratched her car, and so on, and finally, she had fallen and sprained her leg. It wasn't too bad, but she had to rest, which meant no going out trick or treating at the big event at Liberty Park for her daughter Carrie. Carrie had her own idea, of course. Call in her dad, and get him to go with her. Jessie had hesitated a bit. They're on good terms, the split was (mostly) amicable, but still... he might have plans. As it turns out, those plans weren't anything that he wouldn't drop to take his 10 years old daughter trick or treating, and he had brought his girlfriend, Lynn, who Carrie absolutely adored. The plan is set for Halloween, then, as Carrie, dressed up as Lady Liberty, eagerly waits for her parents to stop talking so they can go already.
  2. GM 1 PM, Saturday April 6th, 2024 West End, Freedom City Silberman's Books It is a lovely day. The sun is shining over Freedom City, the birds are flying about and singing. A nice Spring day, the kind of day where it seems like nothing can go wrong and everything will be fine. Silberman's Books is an institution by this point, slowly inching closer to having been part of the city for 80 years. The current owner is of course one Lynn Epstein, otherwise known as Grimalkin. Her relationship with Casper Church, the friendly neighborhood Ghost, has progressed quite a bit lately, and it is time for Lynn to meet Casper's daughter, Carrie. Everything will of course go perfectly well and there will be no issues or troubles ahead. Right?
  3. Silbermann's Books. Tuesday, January 15th 2024. 1:05 pm The snow just kept coming down! With 12 inches reported at 8 am and no signs of slowing down, Lynn Epstein decided to send her staff home while they could still see; no one was crazy enough to face a winter storm for a muffin and newspaper anyway. So Lynn took the opportunity to do a little bookkeeping in the store for a few hours before deciding to take a break. She left her cozy office to make herself a cinnamon chai latte behind the counter. As the milk steamed, she turned on the store's stereo system to play an old playlist, with a lot of her early 2000s faves. She didn't realize how loudly she was singing Gwen Stefani's "The Sweet Escape." "Woo hoo. Yee hoo!" "Woo hoo. Yee hoo!"
  4. OOC for this. @Heritage
  5. Friday, January 5th, 2024 On a rooftop in the Fens, on a starlit night, almost without a cloud in the sky GHOST Casper looks at the scene before him. Is it going to be good enough? Will it work? Or will he have to change his plans last minute, figure out some better way to do this? No, no. It will have to do. Sometimes, the simple is best, and it's not like he's been given any indicitation that he needs to pretend to be something he's not. So. A rooftop in a building in the Fens, with a nice overview of the city centre, and a nice look at the stars above. A table with a nice red and white checkered tablecloth, plates, utensils and glasses for both of them and a box to keep the food he brought heated, a bottle of champagne (not too expensive, even with the Freedom League stipend, there's limits, after all) and... Then Casper waits. He is wearing his costume, as usual, but with the little red butterfly he wore at the christmas party. He hasn't told Grim why he has asked her here, so hopefully, it will be a surprise.
  6. GM The Fens Evening Early March 2022 The Fens was in chaos. A pair of super villains had made the district into their own personal battlefield, fighting through the the streets, the rooftops and anywhere they could. One of them was a man in light brown cargo pants and full face mask, with a slightly lighter brown cape and yellow glasses, a black trenchcoat over the rest of his clothes. He was heavily armed, with a pair of rifles strapped to his back and handguns in his hands. He was flipping around, shooting and shouting, laughing and having the time of his life. The other was a man in completely black costume , with letters in different fonts, forms and colors that seemed to move and shift all over it. He made noises, and words sprang to life before him, letters appearing in the air before him taking on the properties of the words that he spoke. SHIELD to block the shots, BOOM to blow things up. He didn't say much, aside from that, but he was throwing everything he had at his opponent. Somebody would have to do something to save the Fens!
  7. OOC for this. Let's try and get @Spacefurry and @Sophistemon involved first, then @Heritage and I will join in a bit later!
  8. Player Name: Heritage Character Name: Grimalkin Power Level: 10/15 (250/250PP) [291] Tradeoffs: +2 Defense/-2 Toughness, +2 Attack/-2 Damage Unspent PP: 0 In Brief: Shapeshifting faerie with a human soul Alternate Identity: Lynn Epstein Identity: Secret Birthplace: Atlantic City, NJ Occupation: Bookstore owner Affiliations: Former member of the Knights of Freedom and the Interceptors, currently freelance. Former partner of the Shrike. Family: Elaine Epstein (mother, deceased), Harold 'Butch' Epstein (father), Benjamin Epstein (brother), Edna Epstein (sister). William 'Colt' Reynolds (husband, deceased), Zachary Reynolds (son), Ruth Reynolds (daughter), Jonathon Reynolds (son) Description: DOB: June 17, 1988 Apparent Age: As Lynn, early thirties; as Grim, late teens Actual Age: Over 100 Gender: Female Ethnicity: Caucasian Height: 5'3" Weight: 122 lbs. Eyes: Brown Hair: Brown; shoulder-length and curly as Lynn, short and spiky as Grimalkin Lynn is a lovely young woman who typically wears comfortable jeans, T-shirts, hiking boots and a denim or suede jacket by day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. Her ears are (normally) pointed and tapered; as Grimalkin, they are clearly visible, but 'Lynn' keeps the tips discretely hidden under her hair, though she can always alter them in a pinch. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; one day it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling 'suckers', until one night she saw a young streetwalker attacked; the FCPD's profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. For several years, she was a member of the West End-based superhero team known as the Interceptors, along with Dynamo, Fulcrum, Jack of All Blades and William 'Colt' Reynolds. She eventually married Reynolds in 2011, and retired from active crime-fighting, and had not been seen in Freedom City since. Upon her return in 2014, Lynn reopened Silberman's Books, the store she inherited from her grandfather on her twenty-second birthday; the building had been shuttered since she and Colt where married in it 2011. Lynn currently occupies the apartment above the shop. She revealed to her friends that time moved differently on Colt's world, where she'd been for the last three years, and she's now over one hundred, having raised a family with her husband, who has since died at age 99 back in his home dimension. Lynn recently ended her relationship with Gretchen McDaniels, her former sidekick the Shrike, who relocated to the Emerald Cities, though she hopes one day they can try again to make it work. In addition, due to a traumatic event in the summer of 2018, she lost access to some of her previous powers, which will take some getting used to after all these years. Her mother died of ovarian cancer in September 2020, and her father is currently living with her. Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past, even though she still misses Colt terribly. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. Since becoming a mother and having to leave her family behind on another world, she has taken a very motherly attitude towards her friends and coworkers. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life in the pursuit of the law. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually her own glamour), which she uses as props, furniture or just her own amusement. In combat, Grim prefers to use stealth to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. She has also learned how to use glamoured objects to capture or obstruct her opponents. She has also recently discovered how to adjust the density of her glamour to pass through small cracks, avoid certain types of damage and even fly, albeit slowly. Complications: Enmity of the Fey: As a fey with a human soul, and thus the capacity for genuine creativity, Grim is resented by most faerie creatures, and sometimes even considered an abomination. Momma Bear: Grim is very protective of those she cares about, especially friends, family and the staff of her bookstore. Prejudice (The Rich): Due to her lower middle class upbringing, Grim frequently has a hard time sympathizing with the well-to-do. Secret Identity: Though she doesn't go to the lengths some heroes go to protect it, Grim does try to keep the two sides of her life from intersecting. Sometimes it even works. Yente: Grim is in fact a Jewish grandmother, and sometimes cannot help herself from meddling in people's lives, i.e. trying to patch up relationships, acting as matchmaker, etc. My Old Man: Grim's recently widowed father is currently staying with her; this could prove to be problematic. Abilities: 4 + 16 + 8 + 4 + 4 + 16 = 52PP Strength: 14 (+2) (Heavy Load: 175 lbs.) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 26 (+8) Combat: 24 + 8 = 32PP Initiative: +12 Attack: +12 Ranged, +12 Melee Grapple: +20 Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Knockback: -4 Saving Throws: 6 + 8 + 4 = 18PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude +10 (+4 Con, +6) Reflex +12 (+8 Dex, +4) Will +10 (+2 Wis, +8) Skills: 160R = 40PP Acrobatics 12 (+20) Bluff 12 (+20) Craft (Artistic) 8 (+10) Craft (Structural) 8 (+10) Diplomacy 7 (+15) Disguise 2 (+10, +40 Morph) Drive 2 (+10) Gather Information 7 (+15) Handle Animal 2 (+10) Intimidate 2 (+10) Knowledge (Arcane Lore) 8 (+10) Knowledge (Behavioral Sciences) 3 (+5) Knowledge (Civics) 3 (+5) Knowledge (Pop Culture) 3 (+5) Knowledge (Streetwise) 8 (+10) Knowledge (Tactics) 3 (+5) Knowledge (Theology and Philosophy) 3 (+5) Language 1 (Hebrew) Medicine 3 (+5) Notice 13 (+15) Perform (Dance) 2 (+10) Perform (Singing) 2 (+10) Pilot 2 (+10) Ride 2 (+10) Search 13 (+15) Sense Motive 3 (+5) Sleight of Hand 7 (+15) Stealth 12 (+20) Survival 3 (+5) Swim 4 (+5) Feats: 33PP Acrobatic Bluff Ambidexterity Benefit: Wealthy Defensive Attack Defensive Roll 3 (+6 Toughness) Distract (Bluff) Dodge Focus 8 Elusive Target Equipment 4 (20EP) Evasion 2 Fascinate (Bluff) Grapple Finesse Improved Initiative Move-By Action Power Attack Setup Takedown Attack 2 Taunt Uncanny Dodge (Auditory) Equipment: 4PP = 15EP Silberman's Books (PL10 HQ) [15EP] Size: Small [0EP] Toughness: +5 [0EP] Features: [15EP] Communications Computer Cover Facility (Bookstore) Fire Prevention System Gym Library Living Space Powers 5 (150PP, see below) Security System 2 (DC 25) Workshop Rusty's Ranch (PL10 Training Area) [5EP] Size: Medium [1EP] Toughness: +10 [1EP] Features: [3EP] Combat Simulator Gym Security System 1 (DC 20) Powers: 4 + 16 + 3 + 20 + 7 + 12 + 10 + 11 = 83PP All powers carry the Magic, Dark Fae Lineage descriptors Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] (Dark Faerie Tongue) Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Feats: Innate, Precise, Progression 2 [25ft cubes], Selective, Subtle, Drawbacks: Limited [Cannot Create Metal], Power Loss [Contact with Iron], Flaws: Feedback) [16PP] (Dark Faerie Conjuration) Dimensional Pocket 3 (Flaw: Limited [Storage only], 500 lbs.) [3PP] (Dark Faerie Vault) Glamour Body 9 (18PP Array, Feats: Alternate Power 2) [20PP] Base Power: Morph 6 (Any Form, +30 Disguise, Extras: Continuous, Flaws: Limited [Cannot Mimic Metal]) [18PP] (Dark Faerie Body) Alternate Power: Concealment 10 (All Non-Tactile Senses, Flaws: Passive, Feats: Close Range, Selective) [12PP] (Dark Faerie Body) {12/16} Alternate Power: Insubstantial 2 (Gaseous Form, Extra: Linked [Flight], Feats: Selective, Subtle 2) [13PP]+ Flight 1 (10 mph; Extra: Linked [Insubstantial], Feats: Subtle 1) [3PP] (Dark Faerie Body) {16/16} Immunity 7 (Aging, Cold, Disease, Heat, Starvation and Thirst, All Suffocation) [7PP] (Dark Faerie Endurance) Strike 6 (Extras: Penetrating [2] [DMG 8], Feats: Improved Critical 2 [18-20], Incurable, Mighty) [12PP] (Dark Faerie Claws) Super-Movement 5 (Slow Fall, Sure-Footed 1, Trackless, Wall-Crawling 2) [10PP] (Dark Faerie Nimbleness) Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Auditory]) [11PP] (Dark Faerie Senses) Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Moderate [+50% DC]) [-2PP] Weakness (Iron, Frequency: Uncommon, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness Damage (Physical) Claws Touch DC23 Toughness Damage (Physical) Create Object Ranged DC16 Reflex Trapped TOTALS Abilities 52 + Combat 32 + Saving Throws 18 + Skills 40 + Feats 33 + Powers 83 - Drawbacks 8 = 250/250 Power Points
  9. Player Name: Heritage Character Name: Grimalkin Power Level: 10/15 (245/250PP) [292] Tradeoffs: +2 Defense/-2 Toughness, +2 Attack/-2 Damage Unspent PP: 5 In Brief: Shapeshifting faerie with a human soul Alternate Identity: Lynn Epstein Identity: Secret Birthplace: Atlantic City, NJ Occupation: Bookstore owner Affiliations: Former member of the Knights of Freedom and the Interceptors, currently freelance. Former partner of the Shrike. Family: Elaine Epstein (mother, deceased), Harold 'Butch' Epstein (father), Benjamin Epstein (brother), Edna Epstein (sister). William 'Colt' Reynolds (husband, deceased), Zachary Reynolds (son), Ruth Reynolds (daughter), Jonathon Reynolds (son) Description: DOB: June 17, 1988 Apparent Age: As Lynn, early thirties; as Grim, late teens Actual Age: Over 100 Gender: Female Ethnicity: Caucasian Height: 5'3" Weight: 122 lbs. Eyes: Brown Hair: Brown; shoulder-length and curly as Lynn, short and spiky as Grimalkin Lynn is a lovely young woman who typically wears comfortable jeans, T-shirts, hiking boots and a denim or suede jacket by day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. Her ears are (normally) pointed and tapered; as Grimalkin, they are clearly visible, but 'Lynn' keeps the tips discretely hidden under her hair, though she can always alter them in a pinch. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; one day it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling 'suckers', until one night she saw a young streetwalker attacked; the FCPD's profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. For several years, she was a member of the West End-based superhero team known as the Interceptors, along with Dynamo, Fulcrum, Jack of All Blades and William 'Colt' Reynolds. She eventually married Reynolds in 2011, and retired from active crime-fighting, and had not been seen in Freedom City since. Upon her return in 2014, Lynn reopened Silberman's Books, the store she inherited from her grandfather on her twenty-second birthday; the building had been shuttered since she and Colt where married in it 2011. Lynn currently occupies the apartment above the shop. She revealed to her friends that time moved differently on Colt's world, where she'd been for the last three years, and she's now over one hundred, having raised a family with her husband, who has since died at age 99 back in his home dimension. Lynn ended her relationship with Gretchen McDaniels, her former sidekick the Shrike, who relocated to the Emerald Cities, though she hopes one day they can try again to make it work. In addition, due to a traumatic event in the summer of 2018, she lost access to some of her previous powers, which will take some getting used to after all these years. Her mother died of ovarian cancer in September 2020, and her father is currently living with her. Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past, even though she still misses Colt terribly. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. Since becoming a mother and having to leave her family behind on another world, she has taken a very motherly attitude towards her friends and coworkers. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life in the pursuit of the law. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually her own glamour), which she uses as props, furniture or just her own amusement. In combat, Grim prefers to use stealth to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. She has also learned how to use glamoured objects to capture or obstruct her opponents. She has also recently discovered how to adjust the density of her glamour to pass through small cracks, avoid certain types of damage and even fly again. Complications: Enmity of the Fey: As a fey with a human soul, and thus the capacity for genuine creativity, Grim is resented by most faerie creatures, and sometimes even considered an abomination. Momma Bear: Grim is very protective of those she cares about, especially friends, family and the staff of her bookstore. Prejudice (The Rich): Due to her lower middle class upbringing, Grim frequently has a hard time sympathizing with the well-to-do. Secret Identity: Though she doesn't go to the lengths some heroes go to protect it, Grim does try to keep the two sides of her life from intersecting. Sometimes it even works. Yente: Grim is in fact a Jewish grandmother, and sometimes cannot help herself from meddling in people's lives, i.e. trying to patch up relationships, acting as matchmaker, etc. My Old Man: Grim's recently widowed father is currently staying with her; this could prove to be problematic. Abilities: 4 + 16 + 8 + 4 + 4 + 16 = 52PP Strength: 14 (+2) (Heavy Load: 175 lbs.) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 26 (+8) Combat: 12 + 8 = 20PP Initiative: +12 Attack: +6 Base Grapple: +8 Defense: +12 (+4 Base, +8 Dodge Focus), +4 Flat-Footed Knockback: -4 Saving Throws: 6 + 8 + 4 = 18PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude +10 (+4 Con, +6) Reflex +12 (+8 Dex, +4) Will +10 (+2 Wis, +8) Skills: 124R = 31PP Acrobatics 12 (+20) Bluff 12 (+20) Craft (Artistic) 8 (+10) Craft (Structural) 6 (+8) Diplomacy 7 (+15) Disguise 2 (+10, +40 Morph) Gather Information 7 (+15) Intimidate 2 (+10) Knowledge (Arcane Lore) 8 (+10) Knowledge (Streetwise) 8 (+10) Language 1 (Hebrew) Medicine 3 (+5) Notice 13 (+15) Search 13 (+15) Sense Motive 3 (+5) Sleight of Hand 7 (+15) Stealth 12 (+20) Feats: 35PP Acrobatic Bluff Beginner's Luck Benefit: Wealthy Challenge [Fast Feint] Challenge [Fast Taunt] Defensive Roll 2 (+4 Toughness) Distract (Bluff) Dodge Focus 8 Elusive Target Equipment 5 (25EP) Evasion 2 Fascinate (Bluff) Improved Initiative Jack-of-All-Trades Luck 3 Move-By Action Power Attack Setup Taunt Uncanny Dodge (Auditory) Enhanced Feats Luck 2 -> Luck 5 Takedown Attack 2 Equipment: 5PP = 25EP Silberman's Books (PL10 HQ) [15EP] Size: Small [0EP] Toughness: +5 [0EP] Features: [15EP] Communications Computer Cover Facility (Bookstore) Fire Prevention System Gym Library Living Space Powers 5 (150PP, see below) Security System 2 (DC 25) Workshop Concealment 1 (ESP Effects, Extras: Area [General, Burst], Duration [Continuous], Feats: Progression [Area] 4 [100ft/rank = 100ft radius], Selective) [9PP] (Magic Wards) Dimensional Pocket 1 (Extras: Duration 3 [Continuous, Lasting], Feats: Progression [Capacity] 1 [250 lbs.]) [6PP] (Magical Safe) Features 1 (Temporal Inertia) [1PP] Nullify 10 (Summon effects, Super-Movement [Dimensional Travel] effects, and Teleport effects of Any Descriptor, Extras: Action 3 [Reaction], Area [General, Burst], Duration 3 [Continuous], Selective, Flaws: Range [Touch], Feats: Progression [Area] 1 [10ft/rank = 150' radius]) [91PP] (Magic Wards) Teleportation 8 (2000 miles/Continental, Extras: Duration 2 [Continuous], Portal, Flaws: Anchor [Linked Mirror], Feats: Progression [Portal Size] 1 [10ft x 10ft]) [41PP] (Magic Mirror) Rusty's Ranch (PL10 Training Area) [10EP] Size: Medium [1EP] Toughness: +10 [1EP] Features: [3EP] Combat Simulator Gym Powers 5 (144 PP, see below) Security System 1 (DC 20) Concealment 1 (ESP Effects, Extras: Area [General, Burst], Duration [Continuous], Feats: Progression [Area] 4 [100ft/rank = 100ft radius], Selective) [9PP] (Magic Wards) Features 1 (Temporal Inertia) [1PP] Nullify 10 (Summon effects, Super-Movement [Dimensional Travel] effects, and Teleport effects of Any Descriptor, Extras: Action 3 [Reaction], Area [General, Burst], Duration 3 [Continuous], Selective, Flaws: Range [Touch], Feats: Progression [Area] 1 [10ft/rank = 150' radius]) [91PP] (Magic Wards) Teleportation 8 (2000 miles/Continental, Extras: Duration 2 [Continuous], Portal, Flaws: Anchor [Linked Mirror], Feats: Progression [Portal Size] 1 [10ft x 10ft]) [41PP] (Magic Mirror) Powers: 4 + 3 + 32 + 5 + 20 + 7 + 5 + 10 + 11 = 97 All powers carry the Magic, Dark Fae Lineage descriptors Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] (Dark Faerie Tongue) Dimensional Pocket 3 (Flaw: Limited [Storage only], 500 lbs.) [3PP] (Dark Faerie Vault) Fae Magic Array 14 (28PP Array, Feats: Alternate Power 4) [32PP] BP: Create Object 10 (10 cubes, Toughness +10, Lifting Strength 50 [Heavy Load: 12 tons], Extras: Duration [Continuous], Feats: Innate, Precise, Progression 3 [50ft cubes], Selective, Subtle; Drawbacks: Limited [Cannot Create Metal], Power Loss [Contact with Iron]; Flaws: Action [Full]) {25/28} (Dark Faerie Conjuration) AP: Damage 8 (Extras: Range [Ranged]; Feats: Accurate 3, Improved Critical 2, Incurable, Precise) {23/28} (Shadow Knives) AP: Paralyze 10 (Extras: Range 2 [Perception]; Flaws: Action [Full], Sense-Dependent [Visual]; Feats: Subtle 2) {22/28} (Fearsome Faerie) AP: Snare 8 (Extras: Regenerating; Feats: Accurate 3, Reversible) {28/28} (Dark Faerie Prison) AP: Strike 8 (Extras: Penetrating 2; Feats: Accurate 2, Improved Critical 2, Incurable, Mighty, Takedown Attack 2, Variable Descriptor 2 [Any Fae]) {20/28} (Dark Faerie Strike) Flight 2 (Feats: Subtle 1) (25 mph, 250 ft/rnd.) [5PP] Glamour Body Array 9 (18PP Array, Feats: Alternate Power 2) [20PP] BP: Morph 6 (Any Form, +30 Disguise, Extras: Continuous, Flaws: Limited [Cannot Mimic Metal]) {18/18} (Dark Faerie Body) AP: {12 + 5 = 17/18} Concealment 10 (All Non-Tactile Senses, Flaws: Passive; Feats: Close Range, Selective) [12PP] Flight 2 (Feats: Subtle 1) (Stacks with Flight 2) [5PP] Stacked Power: Flight 4 (Feats: Subtle 2) (100 mph, 1000 ft./rnd) AP: {5 + 13 = 18/18} Flight 2 (Feats: Subtle 1) (Stacks with Flight 2) [5PP] Stacked Power: Flight 4 (Feats: Subtle 2) (100 mph, 1000 ft./rnd) Insubstantial 2 (Gaseous Form; Feats: Selective, Subtle 2) [13PP] Immunity 7 (Aging, Cold, Disease, Heat, Starvation and Thirst, All Suffocation) [7PP] (Dark Faerie Endurance) Luck Control 1 (Force Reroll; Feats: Luck 2) [5PP] (Luck of the Faerie) Super-Movement 5 (Slow Fall, Sure-Footed 1, Trackless, Wall-Crawling 2) [10PP] (Dark Faerie Nimbleness) Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Auditory]) [11PP] (Dark Faerie Senses) Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Moderate [+50% DC]) [-2PP] Weakness (Iron, Frequency: Uncommon, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] DC Block: Name Range Save Effect Attack bonus Unarmed Touch DC17 Tou (staged) Damage +6 Shadow Knives 80 ft. DC23 Tou (staged) Damage +12 Fearsome Faerie Perception DC20 Will (staged) Fail: Slowed >5: Paralyzed N/A Dark Faerie Prison 80 ft. DC18 Ref (staged) Fail: Entangled >5: Bound and Helpless +12 Dark Faerie Strike Touch DC25 Tou (staged) Damage +10 Dark Faerie Conjuration 100 ft. DC20 Reflex Save Trapped N/A TOTALS Abilities 52 + Combat 20 + Saving Throws 18 + Skills 31 + Feats 35 + Powers 97 - Drawbacks 8 = 245/250 Power Points
  10. GM Late November, a few weeks after Silver Screen Dreams A Tuesday evening At the roof of a random rundown apartment in the Fens It had taken Ghost a few weeks to realize that Grimalkin might actually have been flirting with him during the whole deal at the movies with Silver Scream. It probably wasn't that, but talking with someone else with experience. Besides... it had been a quiet day. Not even a single thug to stop or anything like that. So, he'd reached out through HeroHouse (after working out how to recover his accoun), and now he was waiting on the top of a rundown apartment building in the middle of the Fens, on a clear November night.
  11. Silberman's Books 2021, Mid-November (not long after Spies Like Us and Friend Like Me), a weekday afternoon Davyd Palahniuk had graduated from the Claremont Academy some five months ago, yet was still unsure what to do with his life. He'd sought out advice from family and friends, and friends of friends -- including some rather (in)famous folks! -- and was getting a better idea of what he'd wanted to do with himself. (At the very least, he'd learned some harsh truths which made him rethink and discard some ideas.) There was one more stop he wanted to make on this quest, two women who'd already offered him an immense amount of guidance and assistance, who he'd come to view as surrogate aunts: Grimalkin and Miss Grue. The silver bell above the door jingled merrily as he entered, just audible over the few customers in the store. In one spot, two young men were arguing by the comics section over which writer "got" the Raven better. Elsewhere, a woman was looking at dice sets, waiting for her daughter to pick out her first one. And over at the counter, chatting with one of the store's regulars, was Lynn Epstein. Davyd waved at her, then slowly began walking around the store, waiting until the owner was free to talk. Ooh, the new Best Horror of the Year anthology is out!
  12. Claremont Academy Quad. Wednesday, November 3rd, 2021. 9:00 am It would probably go down as one of the most colorful days in the history of Claremont Academy. Students, teachers, parents and established heroes walked the campus in unprecedented numbers, creating an air of excitement. Here and there powers were demonstrated by either mentors or mentees, and the many flashes of light and occasional gouts of flame almost made it feel like an autumn carnival. Out on the quad, a small wooden booth had appeared earlier, with any instantly familiar design. The placard above read 'Heroic Advice 5¢', while the sign below read 'The Grimalkin is IN'. Behind the booth sat a slender young woman in black and midnight blue leather, legs stretched out and twidling her thumbs. Her auburn hair was short and spiky, the eyes behind her black domino mask were dark brown, and her ears were pointed like a Vulcan. She looked barely older than any of the other students wandering the campus. Grim eagerly awaited the arrival of her mentee; from what she heard from his teachers, they would have a lot to talk about.
  13. Silberman's Books. Sunday, October 10th, 2021. 7:00 pm It had been a while since Megan Harrow had heard from her friend Lynn Epstein; true, they didn't talk every day, but they usually reached out to each other on a fairly regular basis, just checking in. But starting near the end of 2019, her texts became both shorter and less frequent. She didn't go into details, but apparently her mother was sick; very sick, in fact. Lynn asked Megan to keep her family in her prayers, surely a very bad sign. And then quiet. Not complete silence; the occasional funny meme came from the fae bookseller, or the odd emoji. But by 21st Century standards, it was practically radio silence. And then out of the blue in early October, an actual handwritten letter arrived at the Harrow home. Lynn's handwriting was beautiful. Hey Megan, Sorry to disappear off the face of the Earth for so long, but the extended Epstein family has been going through a really rough time, and when we do that, we tend to circle the wagons. You may remember that I mentioned my mom was sick. Well, now I can go into more detail, because she didn't want me to tell many people about it, as she is...was a very private person. We lost Mom to ovarian cancer last September; I would have invited you to the services, but Mom's request was that we keep it very small and very Jewish. She was a brilliant, complicated and difficult woman, but I miss her every day. If at all possible, would you be able to get together sometime soon? Sunday evenings are usually best for me, after the store closes at 6; maybe around 7? I figure we could have a bite to eat, share some wine and just talk. I need to be around someone who's other than my immediate family right now. Much love, Lynn
  14. Player Name: Heritage Character Name: Grimalkin Power Level: 10/15 (250/250PP) [288] Tradeoffs: +2 Defense/-2 Toughness, +2 Attack/-2 Damage Unspent PP: 0 In Brief: Shapeshifting faerie with a human soul Alternate Identity: Lynn Epstein Identity: Secret Birthplace: Atlantic City, NJ Occupation: Bookstore owner Affiliations: Former member of the Knights of Freedom and the Interceptors, currently freelance. Former partner of the Shrike. Family: Elaine Epstein (mother, deceased), Harold 'Butch' Epstein (father), Benjamin Epstein (brother), Edna Epstein (sister). William 'Colt' Reynolds (husband, deceased), Zachary Reynolds (son), Ruth Reynolds (daughter), Jonathon Reynolds (son) Description: DOB: June 17, 1988 Apparent Age: As Lynn, early thirties; as Grim, late teens Actual Age: Over 100 Gender: Female Ethnicity: Caucasian Height: 5'3" Weight: 122 lbs. Eyes: Brown Hair: Brown; shoulder-length and curly as Lynn, short and spiky as Grimalkin Lynn is a lovely young woman who typically wears comfortable jeans, T-shirts, hiking boots and a denim or suede jacket by day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. Her ears are (normally) pointed and tapered; as Grimalkin, they are clearly visible, but 'Lynn' keeps the tips discretely hidden under her hair, though she can always alter them in a pinch. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; one day it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling 'suckers', until one night she saw a young streetwalker attacked; the FCPD's profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. For several years, she was a member of the West End-based superhero team known as the Interceptors, along with Dynamo, Fulcrum, Jack of All Blades and William 'Colt' Reynolds. She eventually married Reynolds in 2011, and retired from active crime-fighting, and had not been seen in Freedom City since. Upon her return in 2014, Lynn reopened Silberman's Books, the store she inherited from her grandfather on her twenty-second birthday; the building had been shuttered since she and Colt where married in it 2011. Lynn currently occupies the apartment above the shop. She revealed to her friends that time moved differently on Colt's world, where she'd been for the last three years, and she's now over one hundred, having raised a family with her husband, who has since died at age 99 back in his home dimension. Lynn recently ended her relationship with Gretchen McDaniels, her former sidekick the Shrike, who relocated to the Emerald Cities, though she hopes one day they can try again to make it work. In addition, due to a traumatic event in the summer of 2018, she lost access to some of her previous powers, which will take some getting used to after all these years. Her mother died of ovarian cancer in September 2020, and her father is currently living with her. Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past, even though she still misses Colt terribly. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. Since becoming a mother and having to leave her family behind on another world, she has taken a very motherly attitude towards her friends and coworkers. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life in the pursuit of the law. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually her own glamour), which she uses as props, furniture or just her own amusement. In combat, Grim prefers to use stealth to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. She has also learned how to use glamoured objects to capture or obstruct her opponents. She has also recently discovered how to adjust the density of her glamour to pass through small cracks, avoid certain types of damage and even fly, albeit slowly. Complications: Enmity of the Fey: As a fey with a human soul, and thus the capacity for genuine creativity, Grim is resented by most faerie creatures, and sometimes even considered an abomination. Momma Bear: Grim is very protective of those she cares about, especially friends, family and the staff of her bookstore. Prejudice (The Rich): Due to her lower middle class upbringing, Grim frequently has a hard time sympathizing with the well-to-do. Secret Identity: Though she doesn't go to the lengths some heroes go to protect it, Grim does try to keep the two sides of her life from intersecting. Sometimes it even works. Yente: Grim is in fact a Jewish grandmother, and sometimes cannot help herself from meddling in people's lives, i.e. trying to patch up relationships, acting as matchmaker, etc. Abilities: 4 + 16 + 8 + 4 + 4 + 16 = 52PP Strength: 14 (+2) (Heavy Load: 175 lbs.) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 26 (+8) Combat: 24 + 8 = 32PP Initiative: +12 Attack: +12 Ranged, +12 Melee Grapple: +20 Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Knockback: -4 Saving Throws: 6 + 8 + 4 = 18PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude +10 (+4 Con, +6) Reflex +12 (+8 Dex, +4) Will +10 (+2 Wis, +8) Skills: 160R = 40PP Acrobatics 12 (+20) Bluff 12 (+20) Craft (Artistic) 8 (+10) Craft (Structural) 8 (+10) Diplomacy 7 (+15) Disguise 2 (+10, +40 Morph) Drive 2 (+10) Gather Information 7 (+15) Handle Animal 2 (+10) Intimidate 2 (+10) Knowledge (Arcane Lore) 8 (+10) Knowledge (Behavioral Sciences) 3 (+5) Knowledge (Civics) 3 (+5) Knowledge (Pop Culture) 3 (+5) Knowledge (Streetwise) 8 (+10) Knowledge (Tactics) 3 (+5) Knowledge (Theology and Philosophy) 3 (+5) Language 1 (Hebrew) Medicine 3 (+5) Notice 13 (+15) Perform (Dance) 2 (+10) Perform (Singing) 2 (+10) Pilot 2 (+10) Ride 2 (+10) Search 13 (+15) Sense Motive 3 (+5) Sleight of Hand 7 (+15) Stealth 12 (+20) Survival 3 (+5) Swim 4 (+5) Feats: 33PP Acrobatic Bluff Ambidexterity Benefit: Wealthy Defensive Attack Defensive Roll 3 (+6 Toughness) Distract (Bluff) Dodge Focus 8 Elusive Target Equipment 4 (20EP) Evasion 2 Fascinate (Bluff) Grapple Finesse Improved Initiative Move-By Action Power Attack Setup Takedown Attack 2 Taunt Uncanny Dodge (Auditory) Equipment: 4PP = 15EP Silberman's Books (PL10 HQ) [15EP] Size: Small [0EP] Toughness: +5 [0EP] Features: [15EP] Communications Computer Cover Facility (Bookstore) Fire Prevention System Gym Library Living Space Powers 5 (150PP, see below) Security System 2 (DC 25) Workshop Rusty's Ranch (PL10 Training Area) [5EP] Size: Medium [1EP] Toughness: +10 [1EP] Features: [3EP] Combat Simulator Gym Security System 1 (DC 20) Powers: 4 + 17 + 3 + 19 + 7 + 11 + 10 + 12 = 83PP All powers carry the Magic, Dark Fae Lineage descriptors Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] (Dark Faerie Tongue) Glamour Conjuration 8 (16PP Array, Feats: Alternate Power 1) [17PP] Base Power: Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Feats: Innate, Precise, Progression 2 [25ft cubes], Selective, Subtle, Drawbacks: Limited [Cannot Create Metal], Power Loss [Contact with Iron], Flaws: Feedback) [16PP] Alternate Power: Insubstantial 2 (Gaseous Form, Extra: Linked [Flight], Feats: Selective, Subtle 2) [13PP]+ Flight 1 (10 mph; Extra: Linked [Insubstantial], Feats: Subtle 1) [3PP] (Dark Faerie Glamour) {16/16} Dimensional Pocket 3 (Flaw: Limited [Storage only], 500 lbs.) [3PP] (Dark Faerie Vault) Glamour Body 9 (18PP Array, Feats: Alternate Power 1) [19PP] Base Power: Morph 6 (Any Form, +30 Disguise, Extras: Continuous, Flaws: Limited [Cannot Mimic Metal]) [18PP] Alternate Power: Concealment 10 (All Non-Tactile Senses, Flaws: Passive, Feats: Close Range, Selective) [12PP] (Dark Faerie Body) Immunity 7 (Aging, Cold, Disease, Heat, Starvation and Thirst, All Suffocation) [7PP] (Dark Faerie Endurance) Strike 6 (Extras: Penetrating [2] [DMG 8], Feats: Improved Critical 2 [18-20], Incurable, Mighty) [12PP] (Dark Faerie Claws) Super-Movement 5 (Slow Fall, Sure-Footed 1, Trackless, Wall-Crawling 2) [10PP] (Dark Faerie Nimbleness) Super-Senses 11 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Darkvision, Danger Sense [Auditory]) [11PP] (Dark Faerie Senses) Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Moderate [+50% DC]) [-2PP] Weakness (Iron, Frequency: Uncommon, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] Abilities 52 + Combat 32 + Saving Throws 18 + Skills 40 + Feats 33 + Powers 83 - Drawbacks 8 = 250/250 Power Points DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness Damage (Physical) Claws Touch DC23 Toughness Damage (Physical) Create Object Ranged DC16 Reflex Trapped
  15. GM August 20, 2019 A barrier island off the coast of Freedom City 6:00 AM This was it, the fateful hour. The morning fog rolled over the barrier island, the waves calm. Rising up from the island’s rocky surface was the vessel that would take the fateful group up to the Moon: The Peregrine. Standing tall as a building, it looked like a rocket ship out of Buck Rogers, tall and thin and cast in chrome. An extendable stairway lead into its interior, inviting the people on the surface to step inside. In front, a crowd of heroes had gathered, dressed in space-suits. Rachel stood out front of the Peregrine, dressed in a labcoat and holding a datapad that she was going over intently. She paced, occasionally looking at the heroes, then at the rocketship. She sighed sharply through her nose, then nodded to herself. Stowing the datapad, she clapped her hands together. “Alright! So, I’ve quintuple checked everything, and it looks like we’re cleared to go. Just some things to cover. Flight up to orbit is going to take 3 hours, then making it to the Moon will take another hour You won’t have to do anything for the first bit, I’ve installed a guidance system. One reinforced against psychic interference, this time. However, our pilot,” she said, looking over to Black Mamba, “will have to guide it down to the surface. I’ve deliberately made the controls easy and familiar, so you shouldn’t have any problems. If you’re attacked, I’ve installed Photon Cannons. However, I would be careful, if you fire them in our atmosphere you could cause a fireball. The firing mechanism is very clearly labeled.” She gestured at their space-suits, red ones that were similarly retro. “Your space-suits are state-of-the-art and tailored to what I know about your powers so you can use them. For example, Fast-Forward’s suit has been implanted with a reactive graviton array that will allow him to use his speed powers as though he was in normal gravity. Similarly, I’ve developed a field generator that should allow Archer to use his bow and arrows effectively. The same goes for the rest of you. I’ve tried to account for everything. More than that, your suits have a nano-array that should allow them to quickly seal if you’re hit, so no worries about suffocation. There are limits, though. Take too much damage and the nano-array won’t have enough material to repair. Life support is good for 72 hours, so if for some reason you get blown away into space, we have time to retrieve you,” she said. “I will not be joining you up there, sadly. But I have an FTL-communication device set up that should mean I will be able to communicate with you instantaneously with you wherever you are, as long as you don’t all decide to like… visit Mars or something. Please don’t do that.” She paused, and then tilted her head. “Alright. Any questions?”
  16. Shofet

    Birthday Girl

    Serena’s Apartment, the Fens, Freedom City Saturday, August 17, 2019 (Serena’s birthday) Evening “Jenna, honey, I’m back with dinner,” Serena said as she muscled into her apartment, carrying a big bucket of fried chicken. She hadn’t been feeling like cooking, lately, not that she ever really did, and it was hard to figure out what the latest arrival to her home was into. Ever since she had taken Jenna in, it had all been touch and go. She flipped on the light to her apartment to see that no one was there. Then, she remembered. Jenna was over with Lester for the weekend to spend time with her little brother. Looking down at the bucket of chicken in her arms, she groaned. Well, I guess I’m having chicken for breakfast tomorrow, she thought to herself. Sighing, she tossed her keys onto the tiny kitchen counter, and wandered towards the fridge. Seeing the six-pack of Coors she had stored in there, she picked it up by the ring and flopped onto her couch, turning on the TV. Time passed pretty quickly. Serena’s pants were gone, she was on her tenth piece of chicken and her fourth can of beer. The lights were back off, and Aqua Teen Hunger Force was flickering on the screen. She giggled dumbly to herself at the stupid gags, eyes fixed to the screen. The fact that she was going to the Moon in 3 days was now far from her mind as she focused on the show instead. Raising the can of beer to her lips, she saw a small reflection in the glossy cover of the can. She blinked, and then turned around to see the person who had entered her house. Lynn? She looked down, seeing that she was in a grease-stained t-shirt, crummy zip-up hoodie and her underpants and flopped down off the couch. “AAAAaaaaaa how did you get into my apartment?”
  17. GM The man who walked into Silberman's Books could best be described as "goth pimp with hipster garnish," the unholy union of a failed stage magician and an even less successful pick-up artist. He wore a long black velvet overcoat with puffy faux-fur trim, also in black. His slacks, suit jacket, and long-sleeved collared shirt were black as well, while his waistcoat and necktie were splashes of red. His dark hair was tied back in a braided pony-tail which almost reached his waist, peeking out from beneath a wide-brimmed black Stetson hat with a red ostrich feather stretching a foot and a half above and behind him. His beard was almost as long as his hair, waxed and styled in a pseudo 19th century fashion. He wore several fine chains around his neck, from which hung a giant gold pentagram and several different crystals. All of his fingers were covered with mis-matched rings. A pair of black snake-skin boots, polished to a high gloss shine, completed the ridiculous ensemble. The man clicked his walking stick on the floor as he strode up to the counter, swinging a briefcase with his other hand. The red-lacquered wood was topped with a silver handle shaped like a coiled dragon. He tipped the brim of his hat to the employee behind the counter and gave them a smug grin. "I'd be much obliged if you could point me toward the restroom, and if you could have a double espresso macchiato and your manager waiting for me when I get back. Assuming the beans are fair trade, of course." The man reached into the breast pocket of his suit jacket and pulled out a metal calling card case, and a money clip bulging with a three-inch thick stack of folded bills. He pulled out an embossed white business card, and a hundred-dollar bill, and slid them both across the counter. "Keep the change. Buy yourself something nice." He winked. The business card read "HAWTHORNE BOOKS & ANTIQUITIES," with an address in Bedlam City, Wisconsin.
  18. I'll edit the opening posts in the IC and OOC threads to add more character tags as more PCs join the story. Heritage, if Grimalkin is in the store, then I'm assuming that, with her Extended Hearing, she can hear the "gentleman" whether she's out on the floor or locked away in her office. If you decide for whatever reason that she's not in the store, let me know, and I'll roll with it. But if she is, then give me some Knowledge skill checks, for Arcane Lore, Current Events, History, and Theology/Philosophy. If she lacks skill ranks for any of them, just do a raw Int check for those.
  19. GM Bayview, Freedom City, USA July 27th, 10:00am Rachel Morgan would be a star employee at almost any other organization, but at ASTRO Labs, she was surrounded by all sorts of super-geniuses and was thus just one of many scientists. She had no personal workshop there, so when she wanted to tinker, she had to work at the one in her home. Which worked fine for her, she had many ideas she had no intention of monetizing. She had been kicked out of a few places thanks to problems with Home Owners Associations and late-night noise, so she had finally given up on attached homes and splurged on a solitary property in Bayview, where she could work in peace. She had the home specially built with sound-proofing in the basement so that she wouldn’t be bothered by any further noise complaints. Now, the most the Home Owners Associations mostly just bothered her about neglecting her lawn, which she promised herself she would fix the robot that mowed it for her soon. The house itself was unassuming, a fairly standard one-story building, built wide with a green tiled roof and with a cherry red electric car sitting out front. On a flag pole sat an American flag, and beneath it a pride flag. There was a porch, painted white, its front partially obscured by grass growing ever higher in front of it. The front door was protected by a screen in front of it, and a charming little welcome mat declared “I can see your underwear”. Yet in the place of a doorbell, there was a strange, HAL-looking piece of machinery. As the group approached, it chirped. “Hello there, I’m Garvey. Welcome to Ms. Morgan’s home. What’s your names, and what’s your reason for visiting?” Those with pop-culture affinities might have noticed it sounded quite a lot like Michael Caine. @Heritage @Electra @Tiffany Korta @Exaccus
  20. As time flowed, Moira and Estelle got... content with each other. They grew close. And that was fine for both women. But each knew they were not the settling down type. They had their love, but it was time to go their separate ways. With that, Moira caught a plane ticket to her old stomping grounds. Freedom City was like a big palette cleanser for Moira. It was her youth tied up with everything that made the world great. Not all of it though. But then you have the power to change things in Freedom City. From the smallest to the greatest. It's the reason she always had ties here. Unfortunately some ties got looser, but she would always remember them. First visit was to her home she always had. To check in on her father, the temple, and of course, Morleys pub. That was something she would fight for until her dying breath. Family. Even if Sean wasn't her biological father, he was her father. Ares was the type you went to when you wanted training or a fight. Sean was the one you went to when you wanted comfort and daddy's advice. Second visit was around the West End catching up on talk and people, but mostly, she wanted to see Lynn. The friend she'd always have. Plus, perching with her was always awesome. Well, if she'd allow. Moira looked at the last text she sent to Lynn. Half spelled out 'be back next weekend, love you' followed by a few emojis. That was last year. She sighed. It was almost indicative of her to be that flighty. Still it was fun. She sighed, shaking her head, followed by a quiet laugh. There was Lynn's door. It was Friday after hours. Knocking was purely customary, as she tried to open the door afterward. "Hey, anyone home? I brought the good stuff!"
  21. Shofet

    Green Thumb

    Riverside Farmer's Market, Freedom City Saturday, June 29, 2019 12 p.m. "I can't believe you invited your boss." Mia Mustafic Markov leaned against the car in the farmer's market parking lot, a sour expression on her face. She looked a lot like her mother, Serena Mustafic, but stretched out and paler. She stood 6'00" tall, making her a bit gangly, which dwarfed her mother's 5'04". A smattering of freckles dotted the bridge of her nose and checks, breaking up the milky colour of the rest of her face while being partially obscured by a pair of big round sunglasses. Her jet black hair was done up in a high pony tail held up by a baby blue scrunchie. She was dressed for the weather, wearing a black tank-top with Mr. Yuk on the front, though she had no idea who Mr. Yuk was, along with a pair of jean shorts. She had opted to only wear flip-flops on her feet, partially due to the promise of time at the beach later. "Lynn's a nice lady, give her a chance. Oh, and call her Ms. Epstein until she gives you the go-ahead." Serena didn't really look much older than her daughter at the best of times, and her choice of attire today didn't help. She wore a promotional t-shirt for Bad Religion's Empire Strikes First album, the art of a man praying in front of a black and blood coloured American flag now faded some, along with a pair of high-waisted pastel blue shorts. As always, she wore her worn Doc Martens, but for today accessorized with a wide brimmed straw sun-hat and teashades. A red pleather purse hung from her shoulders, clearly having seen better days. Serena pulled out her phone, and quickly shot Lynn a text message. 'hey, we r here in the parking lot. C u soon :)' Then, she stowed her phone back in her purse, and shot her daughter a glance. "You're not going to be a sour puss all day, are you?" she said to her daughter, peering over her sunglasses. Mia rolled her eyes. "M'not bein' a sourpuss." Serena smirked. "The sourest puss." Mia frowned. "Could be in Philly right now. Could literally teleport there," she said sulkily. "You do and the next place you better teleport is the moon, because I will kick your butt so hard it'll fly off," Serena said. She used a jokey tone, but Mia knew she would be in big trouble if she crossed her mom. "I wooooon't," Mia whined. Serena smiled. "Good. Now keep your eyes peeled for Lynn." Mia folded her arms and sighed. "What am I looking for?" "Tiny Jewish lady with more energy than a four year old on Halloween."
  22. Player Name: Heritage Character Name: Grimalkin Power Level: 10/15 (250/250PP) [286] Tradeoffs: +2 Defense/-2 Toughness, +2 Attack/-2 Damage Unspent PP: 0 In Brief: Shapeshifting faerie with a human soul Alternate Identity: Lynn Epstein Identity: Secret Birthplace: Atlantic City, NJ Occupation: Bookstore owner Affiliations: Former member of the Knights of Freedom and the Interceptors, currently freelance. Former partner of the Shrike. Family: Elaine Epstein (mother), Harold 'Butch' Epstein (father), Benjamin Epstein (brother), Edna Epstein (sister). Zachary Reynolds (son), Ruth Reynolds (daughter), Jonathon Reynolds (son) Description: DOB: June 17, 1988 Apparent Age: As Lynn, early thirties; as Grim, late teens Actual Age: Over 100 Gender: Female Height: 5'3" Weight: 122 lbs. Eyes: Brown Hair: Brown; shoulder-length and curly as Lynn, short and spiky as Grimalkin Lynn is a lovely young woman who typically wears comfortable jeans, T-shirts, hiking boots and a denim or suede jacket by day, but is wrapped in skintight leather of black and midnight blue, complete with domino mask, when she prowls the dirty streets at night. Her ears are (normally) pointed and tapered; as Grimalkin, they are clearly visible, but 'Lynn' keeps the tips discretely hidden under her hair, though she can always alter them in a pinch. History: A young runaway from Atlantic City, Lynn Epstein turned to a life of panhandling and petty crime to survive; one day it became too much, and she crawled into a dark alley on a chill winter night to die, but instead awoke the next day transformed! For many months she used her powers selfishly, living the high life and swindling 'suckers', until one night she saw a young streetwalker attacked; the FCPD's profound indifference to the crime appalled her, and she swore that night to use her powers to help those the Powers That Be would not help. For several years, she was a member of the West End-based superhero team known as the Interceptors, along with Dynamo, Fulcrum, Jack of All Blades and William 'Colt' Reynolds. She evemtually married Reynolds in 2011, and retired from active crime-fighting, and had not been seen in Freedom City since. Upon her return in 2014, Lynn reopened Silberman's Books, the store she inherited from her grandfather on her twenty-second birthday; the building had been shuttered since she and Colt where married in it 2011. Lynn currently occupies the apartment above the shop. She revealed to her friends that time moved differently on Colt's world, where she'd been for the last three years, and she's now over one hundred, having raised a family with her husband, who has since died at age 99 back in his home dimension. Lynn is currently in a semi-open long-distance relationship with Gretchen McDaniels, her former sidekick the Shrike, who has temporarily relocated to the Emerald Cities; what this holds for their relationship, no one knows. In addition, due to a traumatic event in the summer of 2018, she lost access to some of her previous powers, which will take some getting used to after all these years. Personality & Motivation: Being that she's a shapeshifter, it's perhaps not surprising that Lynn is rather hard to pin down; she lives very much in the 'now', making few great plans and doing her best not to dwell on the past, even though she still misses Colt terribly. Her emotions are intensely felt, and she can switch from playful to angry to sad almost in the same sentence. Lynn also finds comfort in the little things, everyday wonders like bike rides in the park and lazy afternoons spent lying in the grass; she never seems to have enough of the simple pleasures, which makes her cherish them all the more. Since becoming a mother and having to leave her family behind on another world, she has taken a very motherly attitude towards her friends and coworkers. As a crimefighter, Grim is driven by many things: the desire to see a wasted life blossom once more, an end to cruelty, injustice and indifference, and a strong personal desire to constantly improve her technique. She likes teaming up with other heroes to see how she measures up and maybe pinch a trick or two, but she is frequently very self-critical of her own performance, to the point of downplaying her many successes. Like a trickster goddess with a vengeful streak, her personal brand of justice might seem somewhat capricious, but she would never willfully take a human life in the pursuit of the law. Powers & Tactics: Grimalkin's powers come from her faerie nature; some of them are innate, such as her keen senses and high tolerance to cold, but many of them come from her ability to manipulate glamour, the very essence of the fey. Seeing as her body is now wholly composed of glamour, she can alter it in a number of ways, such as completely changing her appearance, making herself nearly undetectable, or eluding capture. She can also create various objects seemingly out of thin air (actually her own glamour), which she uses as props, furniture or just her own amusement. In combat, Grim prefers to use stealth to take better advantage of her claws; when forced into a 'fair fight', she uses her wits and charm to befuddle her foes to level the playing field. She has also learned how to use glamoured objects to capture or obstruct her opponents. Complications: Enmity of the Fey: As a fey with a human soul, and thus the capacity for genuine creativity, Grim is resented by most faerie creatures, and sometimes even considered an abomination. Momma Bear: Grim is very protective of those she cares about, especially friends, family and the staff of her bookstore. Prejudice (The Rich): Due to her lower middle class upbringing, Grim frequently has a hard time sympathizing with the well-to-do. Secret Identity: Though she doesn't go to the lengths some heroes go to protect it, Grim does try to keep the two sides of her life from intersecting. Sometimes it even works. Yente: Grim is in fact a Jewish grandmother, and sometimes cannot help herself from meddling in people's lives, i.e. trying to patch up relationships, acting as matchmaker, etc. Wish You Were Here: Lynn is really struggling with Gretchen's request for more space, and is not a fan of long-distance relationships. Abilities: 4 + 16 + 8 + 4 + 4 + 16 = 52PP Strength: 14 (+2) (Heavy Load: 175 lbs.) Dexterity: 26 (+8) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 26 (+8) Combat: 24 + 8 = 32PP Initiative: +12 Attack: +12 Ranged, +12 Melee Grapple: +20 Defense: +12 (+4 Base, +8 Dodge Focus) Knockback: -5 Saving Throws: 6 + 8 + 4 = 18PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude +10 (+4 Con, +6) Reflex +12 (+8 Dex, +4) Will +10 (+2 Wis, +8) Skills: 160R = 40PP Acrobatics 12 (+20) Bluff 12 (+20) Craft (Artistic) 8 (+10) Craft (Structural) 8 (+10) Diplomacy 7 (+15) Disguise 2 (+10, +40 Morph) Drive 2 (+10) Gather Information 7 (+15) Handle Animal 2 (+10) Intimidate 2 (+10) Knowledge (Arcane Lore) 8 (+10) Knowledge (Behavioral Sciences) 3 (+5) Knowledge (Civics) 3 (+5) Knowledge (Pop Culture) 3 (+5) Knowledge (Streetwise) 8 (+10) Knowledge (Tactics) 3 (+5) Knowledge (Theology and Philosophy) 3 (+5) Language 1 (Hebrew) Medicine 3 (+5) Notice 13 (+15) Perform (Dance) 2 (+10) Perform (Singing) 2 (+10) Pilot 2 (+10) Ride 2 (+10) Search 13 (+15) Sense Motive 3 (+5) Sleight of Hand 7 (+15) Stealth 12 (+20) Survival 3 (+5) Swim 4 (+5) Feats: 33PP Acrobatic Bluff Ambidexterity Benefit: Wealthy Defensive Attack Defensive Roll 3 (+6 Toughness) Distract (Bluff) Dodge Focus 8 Elusive Target Equipment 4 (20EP) Evasion 2 Fascinate (Bluff) Grapple Finesse Improved Initiative Move-By Action Power Attack Setup Takedown Attack 2 Taunt Uncanny Dodge (Auditory) Equipment: 4PP = 15EP Silberman's Books (PL10 HQ) [15EP] Size: Small [0EP] Toughness: +5 [0EP] Features: [15EP] Communications Computer Cover Facility (Bookstore) Fire Prevention System Gym Library Living Space Powers 5 (150PP, see below) Security System 2 (DC 25) Workshop Concealment 1 (ESP Effects, Extras: Area [General, Burst], Duration [Continuous], Feats: Progression [Area] 4 [100ft/rank = 100ft radius], Selective) [9PP] (Magic Wards) Dimensional Pocket 1 (Extras: Duration 3 [Continous, Lasting], Feats: Progression [Capacity] 1 [250 lbs.]) [6PP] (Magical Safe) Features 1 (Temporal Inertia) [1PP] Nullify 10 (Summon effects, Super-Movement [Dimensional Travel] effects, and Teleport effects of Any Descriptor, Extras: Action 3 [Reaction], Area [General, Burst], Duration 3 [Continuous], Selective, Flaws: Range [Touch], Feats: Progression [Area] 1 [10ft/rank = 150' radius]) [91PP] (Magic Wards) Teleportation 8 (2000 miles/Continental, Extras: Duration 2 [Continous], Portal, Flaws: Anchor [Linked Mirror], Feats: Progression [Portal Size] 1 [10ft x 10ft]) [41PP] (Magic Mirror) Rusty's Ranch (PL10 Training Area) [5EP] Size: Medium [1EP] Toughness: +10 [1EP] Features: [3EP] Combat Simulator Gym Security System 1 (DC 20) Powers: 4 + 16 + 3 + 19 + 7 + 12 + 10 + 12 = 83PP All powers carry the Magic, Dark Fae Lineage descriptors Comprehend 2 (Languages 2 [speak Any, One At A Time, Understand All]) [4PP] (Dark Faerie Tongue) Create Object 6 (6 cubes, Toughness +6, Lifting Strength 30 [Heavy Load: 1,600 lbs.], Extras: Duration [Continuous], Feats: Innate, Precise, Progression 2 [25ft cubes], Selective, Subtle, Drawbacks: Limited [Cannot Create Metal], Power Loss [Contact with Iron], Flaws: Feedback) [16PP] (Dark Faerie Glamour) Dimensional Pocket 3 (Flaw: Limited [Storage only], 500 lbs.) [3PP] (Dark Faerie Vault) Glamour Body 9 (18PP Array, Feats: Alternate Power 1) [19PP] Base Power: Morph 6 (Any Form, +30 Disguise, Extras: Continuous, Flaws: Limited [Cannot Mimic Metal]) [18PP] Alternate Power: Concealment 10 (All Non-Tactile Senses, Flaws: Passive, Feats: Close Range, Selective) [12PP] (Dark Faerie Body) Immunity 7 (Aging, Cold, Disease, Heat, Starvation and Thirst, All Suffocation) [7PP] (Dark Faerie Endurance) Strike 6 (Extras: Penetrating [2] [DMG 8], Feats: Improved Critical 2 [18-20], Incurable, Mighty) [12PP] (Dark Faerie Claws) Super-Movement 5 (Slow Fall, Sure-Footed 1, Trackless, Wall-Crawling 2) [10PP] (Dark Faerie Nimbleness) Super-Senses 12 (Accurate Extended [100ft Notice Increments] Hearing, Accurate Acute Extended [100ft Notice Increments] Tracking [1/2 Speed] Smell, Communication Link [with Shrike], Darkvision, Danger Sense [Auditory]) [12PP] (Dark Faerie Senses) Drawbacks: (-2) + (-6) = -8PP Vulnerability (Iron, Frequency: Uncommon, Intensity: Moderate [+50% DC]) [-2PP] Weakness (Iron, Frequency: Uncommon, Intensity: Moderate, -1 CON per minute [10 rounds]) [-6PP] Abilities 52 + Combat 32 + Saving Throws 18 + Skills 40 + Feats 33 + Powers 83 - Drawbacks 8 = 250/250 Power Points DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness Damage (Physical) Claws Touch DC23 Toughness Damage (Physical) Create Object Ranged DC16 Reflex Trapped
  23. Freedom City Friday, July 26 5:58 PM Donahue’s Dockside Bar was not exactly the most glamorous of establishments. The outer walls were coated in flaking black paint, the sign that announced the bar’s name was a harsh neon red, and the windows were tinted in such a way that peering inside was at the very least difficult. On the steel front door was a sign which declared in hastily scrawled letters “closed for a private party”. The interior was not much better.The tables were made of old, battered wood, and the chairs had clearly seen better days. The lights were dim, as if to enhance the melancholic mood of anyone who happened to drink there regularly. The only thing really livening things up was a cloth-covered pair of tables, with a bright sign saying “free food - take what you like”. A few pieces sat under cloches, and the smell of hot sauce was strong in the air. Serena paced back and forth in front of the bar, rubbing at her temples. She was dressed in her Corona costume, a grey set of tights with black trunks and a leather jacket over top, along with a pair of welding goggles resting on her forehead. She sighed to herself. “Do you think anyone’s gonna show up?” she asked. Lester Donahue looked up from the glass he was polishing behind the bar. The muscle he had possessed in his teenage years had long ago turned to fat, and now an enormous belly hung in front of him, but he still possessed the orange fur and wet black nose that had come with the transformation that had given him inhuman levels of strength. He frowned at her, his yellow eyes following the superheroine as she moved back and forth. “It’s still two minutes to six, give’em time,” he said. “Besides, at least some of them are gonna show up for the free food alone, always do.” Serena looked over at him. “Well, that’s great but I kinda need superheroes.” Lester shrugged. “Superheroes like free food too. I mean, you’re mooching off of me right now,” he said with a slight smirk as he looked back down at his glass. Serena huffed. “Not mooching, I will pay you back.” Lester waved his hand at her dismissively. “Myaaaah, it’s fine. This is sticking it to Wu, it’s on me since I can’t uh… Well with my back injury and the heart condition…” Serena smiled sympathetically at him. “Thanks, Les.” Lester shrugged again. “Eh, it’s fine. EY! I think that’s the first person now!” he said, gaze drifting towards the window.
  24. Mr Murk April 15th, 2018, Silvermans Books 9.57pm The Sun was down, and it was nearly closing time. Mr. Murk needed the sun to be down. And he would prefer it to be nearly closing time. Less people around. Wrapped in the Murk, he entered as a stiff gentleman of advanced years, in a tween jacket and thick glasses. He was blind, but he didn't need eyes to see in a book store. He could feel the sumptous wit of the ink around him, he could feel the souls of those in their, and all he had to do was avoid chairs. He went up to the counter, smiling pleasantly. The immortal soul of Grimalkin was there, and he could feel its taste, and taste its feel. "Good evening. I hope I do not intrude at this lateness of hour?" he asked, softly, voice dusty with age, with a mild American accent that spoke of New York and Europhillia. He had come on a mission that required his gentle touch. Grimalkin was an immortal, and should be offered the duties and benefits of the Codus Immortus!
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