Search the Community
Showing results for tags 'hūhunu'.
-
Kestevan 79 GM A pair of Lor officers made their way into the new headquarters of the ancient alien group known as the Praetorians. The space was still very much under construction and being refurbished, with a number of Lor technicians assisting in the process. But these two Lor officers were not there to oversee assisting the Praetorians in establishing their new facility. Instead they were there on behalf of the Republic to request the assistance of the Praetorians. With the Communion stopped, some semblance of normalcy had returned to this sector of the universe, and that had allowed the Republic to return its attentions to several matters that had been unattended when stopping the Communion had been of utmost importance. But even now the Republic did not have sufficient resources to deal with all the problems at hand. As the pair moved down the corridor, a larger hulking reptilian humanoid moved over toward them. The figure towered just over eight feet tall, covered in green and brown scales, with a long tail that ended in a spiked ball. "Greetings officers," the reptilian humanoid stated in accented GalStandard, "I am Seresk, may I be of assistance?" "Greetings Praetorian Seresk, I am Commander E'tten of the Lor Star Navy, and this is Aya K'zan from the Allied Liaison/Intelligence Extra-National Service." The male Lor stated in response. "We are here to speak with Praetorian Val-Ren about a matter in which the Republic wishes to request the assistance of the Praetorians." The large reptilian alien gave a small nod. "Please, follow me." It replied before turning and leading the pair off down the corridor. A short while later, the trio arrived at the central command center of the headquarters, a larger circular dome shaped room with a number of other exits. Like most of the rest of the facility, it was still undergoing significant renovations and work, a number of Praetorians and technicians working on installing various systems along the room's walls. In the center of the room was a larger holographic system capable of displaying and tracking information for multiple units and locations. Gathered around the holo display were four individuals, currently in conversation about the progress of renovations for the facility. One was a humanoid female, slightly over average height for a Lor or Terran, with long black and purple hair and dark orange skin. She was dressed in a full length white bodysuit, with black diamond shapes surrounded by golden yellow trim on the shoulders, upper chest and back. Her black boots and gloves also has the golden yellow trim, and a long black cape trailed behind her. It was not hard to match her appearance to the reports about Paradigm that had circulated among the Coalition forces during the Communion incursion. Two of the other three were also female, one, dressed in a red jumpsuit, appeared to be Terran, with long black hair and a deep tan complexion. The other woman, who also resembled a Terran, had long dark blonde hair and was dressed in a blue and white military style uniform. The crisp and perfect uniform, as well as the woman's stern, commanding presence, left little doubt that she had at least once been in the military. She had a jagged scar along one eye, and her left arm was a sleek, mechanical replacement. The fourth figure was dressed in familiar armor of a Star Knight, his armor bright green in its coloring. The Star Knight's helmet was currently not deployed, reveling a Terran who was easily recognizable as Star Knight Kyle Steward, also known as Cavalier. "Excuse me Imperatrix," Seresk stated as he lead the two Lor forward into the room and towards the four gathered in the center, "may I introduce Commander E'tten of the Lor Star Navy, and Aya K'zan from the Allied Liaison/Intelligence Extra-National Service, here on behalf of the Lor Republic."
- 228 replies
-
Aboard the Kavaca, Kuiper Belt, Terran System The Praetorian craft zipped through the various objects at the very edge of the Terran Solar system. Everything had seemed to have recovered from the Communion attack but the station near the Pluto wormhole kept picking up stray signals from beyond Eris. Terran equipment was struggling to pinpoint anything solid, so they’d asked the Praetorians to come take a look with these more sophisticated sensors. With the general rebuilding of the Praetorians and their base they could only spare a one craft and crew, though with the Praetorians that was normally more than enough.
- 14 replies
-
- the traveller
- hūhunu
-
(and 1 more)
Tagged with:
-
Player Name: Mad Scientist Character Name: Hūhunu Power Level: (10) (150/155PP) Trade-Offs: None Unspent Power Points: 5 In Brief: Elite soldier trained in reconnaissance, armed with advanced armour and weaponry. Alternate Identity: Tamahine Identity: n/a Birthplace: Ipukarea Occupation: Marine Affiliations: Praetorians Family: Long deceased. Description: Age: 24 (DOB: over 2,000 years ago) Gender: Hermaphroditic Height: 4'3" Weight: 149lb Eyes: Orange Hair: None Tamahine, like all of the Ipukar, possesses a relatively short, squat build. Not possessing the dead protein strands of mammals, his hide is smooth, mottled between hues of burnt orange to russet brown. Her eyes are a slit-pupiled orange of a lighter shade than his skin, and the flaps running along his nasal ridge reveal a shockingly bright coral colour on their interior when they open. Bipedal and bilaterally symmetrical, each foot is long and slender, and possesses six toes. Her hands have four broad, blunt fingers, used for applications of strength, and tucked away to protect them are two long, much more delicate digits that can be used for finer manipulation. When wearing his Hūhunu (his native Rarotongan for 'recon') armour, she presents a blank-masked face to the galaxy. A stylized mottling of colour that mimics the natural camouflage of his skin, a pattern than blends well with her home world of Ipukarea, it can employ an aversion field that makes it difficult to notice even when not concealed within the environment. Advanced Phase Tech allows the storage and retrieval of gear, including the dark, snub-nosed energy carbine favoured by the now-extinct Ipukar marine corp. Power Descriptions: While not possessing any intrinsic powers in the greater sense, Tamahine has assigned to him the Phase Tech Marine Recon armour and Variable EM Marine Carbine of the Ipukarean Marine Corps. This technology is sufficiently advanced to have allowed an entire platoon of the Corps’ Recon Companies to be requested by, and assigned to, the Praetorian Guard. The Phase Tech of the armour allows for the majority of the tech to be stored away in a perpendicular dimension when not in use, anchored by a forearm-clasping control unit. When the Phase Tech is employed, it exhibits an eye-bending distortion in the air as the remained of the armour is called out into realspace. This distortion effect is likewise exhibited when storing away equipment or bypassing solid matter. The majority of the armour’s tech displays little in the way of discernible effects, a crucial element to a recon unit. Communications are dampened, and even the armour’s very physical presence can be made to become…obscure, allowing the Marine to evade detection even when out in the open. The EM carbine can be set to emit up and down the electromagnetic spectrum, fine-tuning often allowing for a particular defense to be overcome through creative frequency use. With pulse and long-range sniper settings, as well as a short range bioneural stunner and a five-round fission grenade launcher – by far the most violent and overtly destructive of the Marine’s arsenal – it can handle a wide variety of situations. History: Tamahine was a highly-trained, young noncom Marine who had been given the great honour of serving with the rest of Ipukar’s contributed force to the Praetorian Guard. This honour nearly killed him when the insidious might of the Communion was turned back only at the great personal cost of a large fraction of the Praetorians. One of the few – possibly the only one – of the Recon platoon remaining, she was collected with the rest when the Caretaker took an interest in them, and sunk deeply into cryogenic storage – a nightmare for the tropical-loving Ipukar, and one that took him a long time to recover from. Personality & Motivation: Tamahine is young and enthusiastic, but capable of showing sharp focus that is a hallmark of the intense training the Ipukar Marine Corps puts its privates through. She is, understandably, shaken by the realization that not only were the majority of his Praetorian colleagues wiped out, but thousands of years have passed and the galaxy has moved on. The return of the Communion is a grim reminder that it all can be lost all over again, and she is determined not to let such a pyrrhic victory occur again, if he can at all manage it. Powers & Tactics: The Hūhunu are all about subtlety, avoidance, and distraction, and tend to only fight fair when forced into a corner and left with no other options. The use of the armour’s matter phasing to pass through objects, the gravity leveller’s ability to reorient personal gravity to any object with more mass than the wearer, and the perception filter that makes it difficult to see the marine even when directly observing the wearer – these things combined allows for an excellent opportunity to come at opponents at unexpected times from unexpected directions. The carbine’s long range sniping capability also allows for unexpected, precise attacks; should it become necessary, however, it is also useful as a full infantry support weapon. Complications: If All You Have Is A Hammer: Military trained and with military hardware, Tamahine’s reflexive responses are usually military in nature. Which is fine if dropped into the middle of a firefight, but less so if helping a kid with his bullying problem, or intervening with a drunk townie at the local bar. It’s Everyone Else Who’s Weird: The Ipukar are a hermaphroditic species, with each individual possessing both of the sexual traits that others consider ‘male’ and ‘female’, and their mating process is a more complex procedure than that of many others. As a result, they have a difficult time wrapping their heads around a galaxy full of ‘half species’, and often will confuse pronouns and traditional gender roles, at times unfortunately in what could be considered an unintentionally insulting manner by some. What Are My Orders? While recon units are trained to be independent in the field, they nonetheless have had instilled in them a strong tendency to obey the orders of a superior, and when a situation arises that requires more complicated judgment a strong desire for someone to tell them what to do manifests. Barring useful input, there is a tendency to default to Hammer, above. Abilities: 2 + 10 + 4 + 4 + 0 - 2 = 18PP Strength: 12 (+1) Dexterity: 20 (+5) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 10 (+0) Charisma: 8 (-1) Combat: 12 + 12 = 24PP Initiative: +9 Attack: +6 Melee, +8 Ranged Grapple: +10 Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed Knockback: +5 Saving Throws: 7 + 7 + 7 = 21PP Toughness: +10 (+2 Con, +6 Protection (Armour), +2 Defensive Roll) Fortitude: +9 (+2 Con, +7) Reflex: +12 (+5 Dex, +7) Will: +7 (+0 Wis, +7) Skills: 72R = 18PP (* = Skill Mastery) *Acrobatics - 10 (+15) Computers - 4[8] (+6[+10]) *Disable Device - 9[13] (+11[+15]) Investigate - 2 (+4) Knowledge: Galactic Lore - 2 (+4) Knowledge: History - 1 (+3) Knowledge: Tactics - 4 (+6) Knowledge: Technology - 4 (+6) Language - 2 (Rarotongan (native), Delaztri, Galstandard) Notice - 10 (+10) Pilot - 4 (+9) *Search - 8 (+10) *Stealth - 8 (+13) Survival - 4 (+4) Feats: 8PP Attack Focus: Ranged [2] Dodge Focus [4] Defensive Roll [1] Skill Mastery [1] (Acrobatics, Disable Device, Search, Stealth) Powers: 48 + 1 + 16 = 65PP Device 12 (Marine Recon Armour; 60PP Container; Flaw: Hard to Lose) [48PP] Communication 6 (Radio; Feats: Subtle; [Range: 20 miles]) [7PP] Comprehend 4 (Languages [Spoken, Singly], Languages [Understood], Languages [Written], Codes, Flaws: Duration: Sustained) [4PP] Datalink 1 [1PP] Dimensional Pocket 1 (Phase Tech; Flaws: Grapple Required) [1PP] Enhanced Feat 6 (Environmental Adaptation (Zero Gravity, Low Gravity, High Gravity), Hide in Plain Sight, Improvised Tools, Improved Initiative) [6PP] Enhanced Skills 8 (Computers +4, Disable Device +4) [2PP] Feature (Video Camera) [1PP] Immunity 9 (Life Support) [9PP] Protection 6 [6PP] Speed 2 (250’ per move action, 25mph) [2PP] Super Movement: (Wall Crawling 3) (Gravity Leveller) [6PP] Super Movement: (Permeate 1) (Phase Tech) [2PP] Super Senses: (Extended Hearing, Extended Vision, Direction Sense, Distance Sense, Infravision, Microscopic Vision, Time Sense) 7 [7PP] Super Strength 3 (Heavy Load: 1/2 ton) [6PP] Device 5 (Marine Carbine; Easy to take away; Feats: Accurate) [16PP] Weapons Array (21PP, Feats: Alternate Power 4) [25PP]BP: Blast 10 (Variable Focused EM Blast; Feats: Variable (EM) [1]) {21/21} AP: Blast 10 (Sniper Beam, Extras: Penetrating [4]; Flaws: Action (Full Round); Feats: Progression [2], Improved Range [3], Subtle [2]) {21/21} AP: Blast 7 (Burst Fire, Extras: Autofire) {21/21} AP: Blast 9 (Fission Charge, Extras: Area: Cloud, Penetrating [3]; Flaws: Unreliable (5 Uses); Feats: Incurable; Drawbacks: Full Power) {21/21} AP: Stun 8 (Bioneural Discharge. Feats: Extended Reach 4, Subtle) {21/21}Feature: Iron Stomach (Racial Trait) [1PP] Drawbacks: -4 = -4PP Vulnerability (Cold Effects. Frequency: Common; Intensity: Moderate) [-3PP] Disability (Racial Trait: No sense of taste or smell. Frequency: Uncommon; Intensity: Minor) [-1PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC16 Toughness (Staged) Damage (Physical) Variable Beam Ranged DC25 Toughness (Staged) Damage (Energy) Sniper Beam Ranged DC25 Toughness (Staged) Damage (Energy) Burst Fire Ranged DC22 Toughness (Staged) Damage (Energy) Fission Charge Ranged DC24 Toughness (Staged) Damage (Energy) Bioneural Disch. 20' DC18 Fortitude (Lasting) Stun Totals: Abilities (18) + Combat (24) + Saving Throws (21) + Skills (18) + Feats (8) + Powers (65) - Drawbacks (4) = 150/155 Power Points