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Igneous Power Level: 10 (150/157PP) Unspent Power Points: 7 Trade-Offs: -1 Attack / +1 Damage ; -4 Defense / +4 Toughness In Brief: College student with the power to control rock and magma. She is normally cocky and enthusiastic, but deep inside she has a burning temper. Catchphrase: None Theme: None Alternate Identity: Micah Terran (Secret) Birthplace: Celestine, Indiana Residence: North End, FCU dormitories Base of Operations: None Occupation: College Lab Assistant Affiliations: Dr. Christopher Sallai – The experiment Micah was running when she gained her powers was for Dr. Sallai’s research. He is the only person aware of her condition. Family: Loraine and Cliff, Mother and Father. Both are back home in Indiana. Description: Age: 25 (DoB: 22 April, 1993) Apparent Age: 22 Gender: Female Ethnicity: Caucasian Height: 5’ 4” Weight: 431 lbs Eyes: Amber Hair: Copper With fiery copper hair and bright amber eyes, Micah has a striking appearance. She is slightly on the short side, and very athletic. Ever since she acquired her powers her skin has been blotched and speckled. She claims it is a rare skin condition, but it is really rock and mineral embedded in her skin and muscle. As a typical college student, Micah often wears whatever is the most comfortable, particularly sweat pants and sweatshirts. As of late, she has been buying and wearing the cheapest clothes she can find. Micah has no costume. Instead, she grows the rock embedded in her body, covering herself from head to toe in dark igneous stone. When she does, her hair turns pale and translucent, and floats seemingly of its own accord. Her eyes turn into glowing orange embers, and tongues of flame trickle out of the cracks in her skin. During this change her feminine figure is obscured by the rock coating and replaced with a masculine appearance. This, in addition to her voice becoming much deeper, has no doubt helped Micah immensely in hiding her identity. During this transformation, Micah’s clothes are invariably destroyed in this process, which is why she now typically wears the cheapest things she can find. History: Micah’s transformation from a hardworking, studious geology student to a superpower was nearly instant. An experiment testing the melting points of rocks based on various factors resulted in what should have been a horrible accident. A malfunction in the equipment sent molten magma into Micah’s heart. Instead of dying, her physiology changed. Now the magma is her molten core. Magma feeds her veins, her bones have been replaced with stone, and rock is embedded in her flesh. With this change Micah also gained an innate attunement to the earth around her, including limited telekinesis. Although shocked and frightened for days after, Micah eventually became enticed by the idea of becoming a hero. The idea of adventure and excitement unlike anything she had ever experienced was too good to pass up… and if she could do some real good along the way, why not? Personality & Motivation: Motivation: Thrills; to a lesser extent, goodness. Micah is bold and extroverted, and almost always carries a smile on her face. In her mind she is friendly, but to strangers she often comes off as pushy. Micah is intelligent, and combined with her academic fervor she has amassed a significant reservoir of knowledge pertaining to the sciences. Both athletic and a thrill seeker, Micah quickly acclimated to the idea of being a costumed hero after her powers manifested. Powers & Tactics: Micah possesses enhanced strength, stamina, and durability, as well as the ability to manipulate earth. In a fight, she prefers to rush into unarmed combat and rely on her strength and armor. She is just as capable at grappling and throwing opponents as throwing punches and kicks. If necessary, Micah uses the environment to her advantage, cracking the ground to send out shockwaves and wreck the terrain, or backing opponents near walls where she can entrap them. By striking rock surfaces with her fists or legs, she can send shrapnel at her opponents. To protect civilians or teammates, she will interpose herself between them and the attack. When that isn’t enough, Micah can create walls of rock to act as cover, as well as feed her shrapnel ability for return fire. When she loses her temper, Micah ignites her body. She can melt stone or cause it to burn. Her shrapnel ability sends forth burning rocks or magma, and her shockwave ability can cause flames to spew from the earth in a wide area. Micah’s attunement to rock lets her sense vibrations around her. The molten core that acts as her heart make her immune to heat and fire. However, magma can always be cooled back into stone… Power Descriptions: Granite Gauntlet – Micah hardens her fist and aims for a knockout blow. Shrapnel – Micah strikes the ground or a wall, sending a spray of broken shards at opponents with uncanny accuracy. Burning Shrapnel – The same as her Shrapnel ability, but Micah ignites the rock as she strikes. The resulting projectiles are more dangerous, but also harder to control. Crack Earth – Micah strikes the ground, sending out a shockwave as the ground quakes and splits. The aftermath leaves an area of jagged protrusions and wide crevices. Erupt Earth - The same as her Crack Earth ability, but instead of raising protrusions to impede movement, Micah summons fire from the earth to erupt from the crevices. This leaves a cloud of lingering flame and ash. Rock Wall – Micah stamps the ground, causing a large wall of rock to shift upright and provide cover. Complications: Temper – Certain things just set you of. When you lose your temper, you lash out at whatever provoked you. Power Loss – All of Micah’s earth control abilities require her to physically and forcibly touch rock. If she is immobilized or restrained from moving her legs and arms, or has no rock around, she cannot use those powers. Destructive – The majority of Micah’s abilities are highly destructive, resulting in rubble, shattered walls, and fissured streets. Micah may not be able to use Earth Control abilities in certain circumstances, for fear of risking injury or death to civilians. Abilities: 22 + 2 + 28 + 4 - 2 - 2 = 52PP Strength: 32 (+11) Dexterity: 12 (+1) Constitution: 38 (+14) Intelligence: 14 (+2) Wisdom: 8 (-1) Charisma: 8 (-1) Combat: 9 (2PP / Base Attack) + 5 (2PP / Base Defense) = 28PP Initiative: +1 Attack: +9 Melee, +9 Ranged, +9 Base Defense: +6 (+5 Base, +1 Dodge Focus), +3 Flat-Footed Grapple: +20 Knockback: -8 Saving Throws: 0 (1PP / Fortitude) + 5 (1PP / Reflex) + 5 (1PP / Will) = 10PP Toughness: +14 (+14 Con, +0) Fortitude: +14 (+14 Con, +0) Reflex: +6 (+1 Dex, +5) Will: +4 (-1 Wis, +5) Skills: 48R = 12PP (1PP = 4 Skill ranks) Acrobatics 3 (+4) Climb 1 (+12) Computers 3 (+5) Craft (Chemical) 6 (+8) Investigate 4 (+6) Knowledge: Earth Sciences 11 (+13) Knowledge: Life Sciences 6 (+8) Knowledge: Physical Sciences 6 (+8) Medicine 4 (+3) Search 3 (+5) Swim 1 (+12) Feats: 8PP Dodge Focus 1 Elusive Target Evasion 2 Improved Grab Interpose Takedown Attack 2 Powers: 32 + 1 + 2 + 2 + 2 + 5 = 44PP All: (Mutant) Earth Control 12 (Magma Control; 24PP Array; Feats: Dynamic Alternate Power 1; Alternate Power 6) [32PP] (earth) Fire Control 11 (Magma Control; Feats: Dynamic Alternate Power) {24/24} (fire) Blast 11 (Shrapnel; Feats: Indirect; Ricochet) {24/24} (earth) Blast 9 (Burning Shrapnel; Extras: Area (Cone); Drawbacks: Full Power) {24/24} (earth, fire) Super-Strength 5 (Crack Earth; Feats: Groundstrike, Linked) [11PP] (earth) + Environmental Control 4 (Hamper Movement 2/rank, reduce speed to 1/4; Extras: Continuous; Feats: Linked) [8PP] {Total: 23/24} (earth) Super-Strength 2 (Erupt Earth; Feats: Groundstrike, Linked; Drawbacks: Full Power) [2PP] (earth) + Strike 10 (Extras: Area (Cloud); Feats: Progression (Area) 5; Drawbacks: Full Power) [10PP] {Total: 24/24} (fire) Stun 11 (Granite Gauntlet) {22/24} (earth) Create Object 8 (Rock Wall; Extras: Continuous) {24/24} (earth) Speed 1 [1PP] Super Movement 1 (Sure-Footed) [2PP] Immovable 1 (Extras: Unstoppable) [2PP] Super-Senses 2 (Tremor-Sense) [2PP] Immunity 5 (all Fire Damage) [5PP] Drawbacks: (-4) = -4PP Weakness (Cold) – Common; Major (Cumulative -1 on all ability scores) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 21 Toughness Damage Granite Gauntlet Touch DC 21 Fortitude Stun Shrapnel Ranged DC 21 Toughness Damage Burning Shrapnel Cone DC 19 Toughness Damage Crack Earth Burst Strength Check (-1/10ft) Trip Erupt Earth Burst Strength Check (-1/10ft) Trip + Cloud + DC 20 Toughness Damage Totals: Abilities (52) + Combat (28) + Saving Throws (10) + Skills (12) + Feats (8) + Powers (44) - Drawbacks (-4) = 150/157 Power Points