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GM Rath & Stromberg Plaza in Wading Way, Freedom City October 24th, 2021 3:32 AM The doors to Rath and Stromberg caved in, a group of four standing in the entrance. A tall man in a trenchcoat and welder's mask stood silhouetted, an enormous rifle smoking in his large, gauntleted hands. The red lenses of his mask were glowing red. Behind him stood a titan of a man, ten feet tall and plated in armour from head to toe. On his shoulders sat a small, brunette woman with a vulpine grin and a fluffy mane of hair, a domino mask covering her eyes. Finally, there was another woman, surrounded by soft green light, who didn't seem to be very interested in the events unfolding. Those who'd been paying attention to their phones would have seen the clips caught on phones of this group doing a series of smash and grabs across Freedom, sometimes teleporting in, others simply running or driving across the city. After a short dramatic pause they started marching inside, the lead man talking as he walked. "Everyone on the ground, and hands where we can see them. Don't try to be a hero, I'm sure the professionals are on the way. Just stay down, we'll take what we're after and be out of your hair. Stay quiet and none of you will be in any danger." The words were calm and measured. Clinical. The grinning woman laughed slightly before speaking up. "Come on Shadey-" "Don't call me that." " -we're robbin' a bank! You can live a little! Have some fun! Come on, back me up Anarchilles." The large, armoured man, Anarchilles, laughed. It was a sound like a volcano erupting. "I wouldn't mind having some fun." The glowing woman just mumbled something unintelligible. Ignoring them Steel Shade just marched forwards, knocking out a pair of security guards who tried to intercept him and striding past the reception desk. Just as he was about to head through a Staff Only door, he turned to the trio. "Keep the heroes busy for the next two minutes. Non-lethal only. Don't hurt the civillians." To the tones of some more mumbling and a cheery "You gots it boss!" He disappeared through the doors.
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OOC Thread for this @RocketLord, @Spacefurry, @Nerdzul, @Lone_Star
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Justice Power Level: 15 Effective Power Level: 10 Power Points: 231/250PPUnspent Power Points: 19 Trade-Offs: Defensive Trade-offs vary between TOU+5/DEF-5, None and TOU-5/DEF+5, see ScaleDriver Weight System In Brief: Genius tokusatsu fangirl making her dreams come true. Catchphrase: [Scales set! Are you ready?] "Henshin!" [Time for justice!] Theme: Hell No! - Mel Senese Alternate Identity: Robin Lynne Langley (Secret) Birthplace: Emerald City Residence: Riverside, Freedom City Base of Operations: The Secret Headquarters, Riverside, Freedom City Occupation: Comic, Gaming & Hobby Store Owner, Adventurer Affiliations: None Family: Anna Maria Langley (mother), Lucas John Langley (father), Lucas John Langley Jr. (2 years older brother), Mark Milton Langley (20 years younger brother), Dottie Patricia Langley (paternal grandmother) DESCRIPTION Age: (DoB: 1997 [April 1st]) Gender: Female Ethnicity: Caucasian Height: 5'5'' Weight: 125 lbs. Eyes: Green Hair: Dark brown Robin is slender, her body honed by years of gymnastics. Her dark brown hair is, quite frankly, a mess that stands out in all directions. She has green eyes and wears glasses with red frames. She will usually dress casually, preferring t-shirts with prints or logos of cartoon characters, dragons and so on. Lately, she has taken to wearing jackets, pants and shoes over the undersuit for her armor. As Justice, Robin wears the ScaleDriver, a grey belt with a darker grey core, forming a sort of A shape with a triangle pointing down from the center of the A and reaching the same parts as the sides of the A in front of Justice. The center of the belt holders a red scale, slightly protruding from the rest of the belt. Activating the ScaleDriver causes the undersuit to appear, unfolding from the belt: A black suit with while soles, three white stripes on both sides of Robin's abdomen, a white line running from each shoulder and down her chest, and thinner white lines around her neck and the inside of her arms near the elbows. While the back of Robin's hands and her palms are covered, her fingers are left free. By scanning an ImagiCard on each of the weights on the scale and setting the weight, Robin can summon the Justice Armor X from Z-Space: Armored red boots with blue knees and shins, with thick white trim, blue armored shoulders and outer upper arms, with the lower arms beind completed covered, with additional white armor over the knuckles and the back of the hand. The center of Robin's chest, stretching from her shoulders and down to the ScaleDriver belt, is covered in red armor. The blue armor on the shoulders extends up in a collar around the side of her neck. She wars a red helmet that completely hides her features, with white guard in front of the mouth, white armor on the side of the hand and a white crest or crown with grey center at the front. Her eyes are hidden behind a black visor with blue trim. She wears a long white scarf around her neck. HISTORY Robin Lynne Langley has lived in Emerald City her entire life, always wondering why she lived in the one city that didn't seem to have any super heroes at all. Still, she loved heroes of all kinds, and if she couldn't find them by staring up at the sky, she would find them in comics and on the screen. When he older brother Lucas Jr. introduced her to the world of Japanese Tokusatsu, she was sold, even going as far as starting gymnastics due to her inspiration. Growing up, she kept her dream of really seeing heroes alive, Robin eventually decided that one day, she would be a hero. Eventually enrolling at Emerald City University, she sought out any class, course or knowledge that could help her in her goal, ending up with a rather varied curriculum, only broadening her knowledge of science in particular. She was only emboldened by the appearance of the Emerald Spider. Finally, using a combination of her own funds and components made available at the university, Robin created the first version of her Justice Driver and Justice Buster, setting out into Emerald City to become a hero. Since her debut, Robin has faced gangs of thieves, monsters, super natural threats and much more. She has been gifted her grandmother's amulet, that she once used as the super hero Miss Step, allowing her to access Z-Space, where she has established headquarters in an abandoned structure, though not going unnoticed by other inhabitants. She has worked through multiple iterations of her armor, finally settling on a modular design. Faced with the knowledge that MarsTech had stolen her designs to create the Ultio Suits and that Max Mars himself had discovered her identity, Robin put out the call to the heroes of Emerald City. Gathering together, the group has started to work against Max Mars and MarsTech, Justice has been thrust into a leadership role that she never expected to find herself in. Robin did not defeat the secret group by Max Mars and MarsTech. Despite her attempts, the whole thing fell apart, and she was eventually captured and disappeared from Emerald City. Six months later, Robin reappared in Freedom City, the owner of the new Riverside comic, gaming and hobby shop the Secret Headquarters. She seems to have forgotten that she was ever a super hero. Faced with villains rampaging through Riverside, Robin found the mysterious ScaleDriver hidden in a stockroom in the Secret Headquarters. Donning the belt, she became Justice for the first time once again. As Robin begins to rediscover herself, she will have to figure out just what happened to her, why it happened... and maybe why Max Mars and his Ultio Program has made their way to Freedom City. PERSONALITY & MOTIVATION Robin is a dreamer. Anything is possible if you have the will and make your own means. Intellectually gifted and curious, she will pursue anything that strikes her fancy. A great fan of super heroes, she has been disappointed at the lack of any prominent heroes in Emerald City, which is part of her reason for deciding to become a hero herself. The other part is her great love of Japanese Tokusatsu shows, which has inspired the technology she uses. She is idealistic, usually willing to give almost anyone the benefit of doubt, but can be surprisingly ruthless in combat. Since arriving in Freedom City, Robin seems to suffer from partial amnesia, having forgotten that she was ever a super hero. She is slowly rediscovering herself, leading to sudden shifts in personality: One moment, she might act as a rookie hero that has no idea what she's doing, before acting as a veteran hero the next. POWERS & TACTICS Robin will usually try and talk her opponent into surrendering at first. Otherwise, she will engage using her arsenal and any other gadgets she has managed to bring along. She will usually switch rapidly between weapons, using whatever the situation calls for, while creating portals to Z-Space to exchange other bits and pieces of her armor while in action. Robin posses no innate powers. All her abilities come from gymnastic skills or technology she created herself. While she had studied magic under Salvo, she has found herself utterly unable to actually use magic herself, instead relying on merging technology and magic as what she has dubbed WonderTech. After several different battle suit iterations and design philosophies, including her prototype suit and using a number of different armors for different situations, Robin's newest armor channels powers directly from Z-Space. As with previous versions, the undersuit unfolds from Robin's belt, dubbed the ScaleDriver, while other armor pieces are summoned from Z-Space and attaches directly to Robin. Robin's grandmother's amulet powers the ScaleDriver and allows Robin to access Z-Space and teleport short distances in real space, while also giving her access to her storage. She uses a number of different gadgets she has created or cobbles together on the fly as needed. The Justice Armor X enhances Robin's physical capabilities and assists her in combat, including a built-in A.I. that assists in combat. Robin can switch between different weapons and armor by scanning magically programmed NFC cards that she has dubbed HeroCards to the two scales on her belt, with each HeroCard being able to activate either the Alpha or Beta slot. By manipulating the weights on the scale, she can increase or decrease her armor, allowing her to switch between three modes: Balance: a balanced mode, Lightweight: Quick, but with little armor and Heavyweight: Slow, but heavily armored. Robin commonly uses the following HeroCards to set her armor's Alpha Slot, giving her access to different attacks: Lady Liberty: Melee focused, with enhanced strikes. Justice: Gives Robin access to the Justice Kick, damaging everything in her path. Patriot: Gives Robin access to the Patriot Blaster, a weapon with variable magical attacks. Emerald Spider: Gives Robin access to Quantum Webbing, used to entangle her targets. Captain Thunder: Gives Robin access the stunning Thunder Strike. and the following HeroCards to set her armor's Beta Slot, giving her different defensive and utility abilities: Centurion: Enhanced strength and environmental defenses. Synapse: Psionic efenses and mental senses. Raven: Stealth focused abilities. Freedom Eagle: Flight and gives Robin access to the Eagle Blaster, which she can use to channel any of her attacks at a range, making some of her attacks instant hits. Velocity: Increased speed. While these are the HeroCards commonly used by Robin, she has access to others through stunts. Furthermore, Robin can access the more powerful World's Finest Mode armor by using the Centurion HeroCard in the Alpha slot and the Raven HeroCard in the Beta slot at the same time. COMPLICATIONS Fangirl: Robin is a big fan of super heroes. Even as experienced as she has become, meeting a famous hero can give her pause, or at worst go into complete fangirl mode. The GM can award Justice a Hero Point if fangirling over another hero causes her to skip a turn or otherwise become distracted. Friend In Need: If given a situation where she can stop a villain or save someone, Robin will always try to save another person first, even if it might not be the smartest action. The GM can award Justice a Hero Point if a situation arises where she has to choose between saving someone or defeating a villain, and Justice's choice to save someone lets the villain get away or get an advantage over her. HeroCards: Robin uses special cards with NFC reader and magic code to activate her different weapons and abilities. While she can quickly use different cards, situations can arise where change weapons just isn't feasible, such as being in a situation where she can't use her arms or being caught in an intense fight. The GM can award Justice a Hero Point if they decide that the situation makes it difficult or outright impossible for Justice to activate a new HeroCard, which in turn means that Justice can't change the active powers in her ScaleDriver Alpha Slot and ScaleDriver Beta Slot arrays. Mars Attacks: While Justice has become an enemy of the entire Chamber of Emerald City, she has, in particular, become one of Max Mars' targets. While he has kept her around for now, he is not above sending enemies to mess with her just because he can. Ultio Suit Users tend to attack Justice on sight, for instance. The GM can award Justice a Hero Point by, at any point, deciding to involve Max Mars' machinations in the plot, such as sending a group of Ultio Suit Users to make life difficult for Justice and her allies. Motor Mouth: Robin likes to talk. A lot. She can just keep going if she wants to, and doesn't always know when to not explain something. The GM can award Justice a Hero Point if her constant talking causes issues, such as making a social situation worse or getting her in trouble by overxplaining thing. No Secret Identity: Somehow, Robin was lucky enough that only Max Mars learned her secret identity back in Emerald City. Her debut in Freedom City was much too public for that, and her identity is now out in the open. On the other hand, she does usually wear an armor while working as a hero, so she won't be as easy to recognize as someone running around without a mask. The GM can award Justice a Hero Point if her lack of secret identity causes issues, such as people recognizing her. Power Up Let Down: Justice's World's Finest Mode. armor, accessed through the Morph power Centurion/Raven: World's Finest requires large amounts of power to run. The GM can effectively veto any use of the World's Finest Mode Armor if they don't want Justice to use it in a thread. Invoking this complication does not award Justice a Hero Point, but allows the GM an excuse to keep Justice from increasing in PL during a thread. ABILITIES 4 + 4 + 8 + 14 + 6 + 6 = 42PP Strength: 14 (+2) / [Justice Armor X] 18 (+4)Dexterity: 14 (+2) / [Justice Armor X] 16 (+3)Constitution: 18 (+4)Intelligence: 24 (+7)Wisdom: 16 (+3)Charisma: 16 (+3) COMBAT 8 + 8 = 16PP Initiative: +7 (+7 Int [Speed of Thought]) / [Justice Armor X] +11 (+7 Int [Speed of Thought], +4 Improved Initiative) Attack: +4 Base / [Justice Armor X] +4 Base, +10 for Individual Attacks, +10 MeleeLady Liberty HeroCard(+4 Base, +6 Attack Focus [Melee]) Defense: +4 Base, +2 Flat-Footed / [Justice Armor X] +10 (+4 Base Defense, +1 Enhanced Defense, +5 ScaleDriver Weight System set to Balance), +5 (+4 Base Defense, +1 Enhanced Defense, +0 ScaleDriver Weight System set to Heavyweight), +15 (+4 Base Defense, +1 Enhanced Defense, +10 ScaleDriver Weight System set to Lightweight), +3 Flat-Footed Grapple: +6 (+4 Base Attack, +2 Strength) / [Justice Armor X] +8 (+4 Base Attack, +2 Strength, +2 Enh. Strength), +14Lady Liberty HeroCard(+4 Base Attack, +2 Strength, +2 Enh. Strength, +6 Attack Focus [Melee]), +20Lady Liberty/Centurion HeroCard(+4 Base Attack, +2 Strength, +2 Enh. Strength, +6 Attack Focus [Melee], +6 Super-Strength), +22Lady Liberty/Centurion HeroCard/Balance(+4 Base Attack, +2 Strength, +2 Enh. Strength, +6 Attack Focus [Melee], +8 Super-Strength) Knockback: -2 (TOU 4) / [Justice Armor X] -2 (TOU 5 ScaleDriver Weight System set to Lightweight), -5 (TOU 10 ScaleDriver Weight System set to Balance), -12 (TOU 15, Imp. TOU 10, ScaleDriver Weight System set to Heavyweight) No Armor Balance Heavyweight Lightweight Defense +4 +10 +5 +15 - Flatfooted +2 +3 +3 +3 Toughness +4 +10 +15 / Imp 10 +5 Fortitude +10 +12 +13 +14 Reflex +7 +10 +8 +12 Will +11 +13 +14 +15 Knockback -2 -5 -12 -2 Base Armor Balance Lady Liberty Centurion LL+C B+LL B+C B+LL+C Grapple +6 +8 +10 +14 +14 +20 +16 +16 +22 SAVING THROWS 6 + 5 + 8 = 19PP Toughness: +4 (+4 Con) / [Justice Armor X] +10 (+4 Con, +1 Protection, +5 ScaleDriver Weight System set to Balance), +15/Imp. Tou 10 (+4 Con, +1 Protection, +10 ScaleDriver Weight System set to Heavyweight), +5 (+4 Con, +1 Protection, +0 ScaleDriver Weight System set to Lightweight) Fortitude: +10 (+4 Con, +6) Reflex: +7 (+2 Dex, +5) / [Justice Armor X] +8 (+2 Dex, +1 Enh. Dex, +5), +10 (+2 Dex, +1 Enh. Dex, +5, +2 ScaleDriver Weight System set to Balance), +12 (+2 Dex, +1 Enh. Dex, +5, +4 ScaleDriver Weight System set to Lightweight) Will: +11 (+3 Wis, +8) SKILLS 124R = 31PP Acrobatics 12 (+14) / [Justice Armor X] (+15) Computers 8 (+15) Concentration 7 (+10) Craft [Electronics] 8 (+15) Craft [Mechanical] 8 (+15) Diplomacy 12 (+15) Disable Device 8 (+15) Drive 7 (+9) / [Justice Armor X] (+10) Gather Information 7 (+10) Investigate 3 (+10) Knowledge [Arcane Lore] 3 (+10) Knowledge [Physical Sciences] 8 (+15) Knowledge [Popular Culture] 5 (+12) Knowledge [Technology] 8 (+15) Medicine 3 (+10) Notice 7 (+10) Search 3 (+10) Sense Motive 7 (+10) FEATS 11PP Acrobatic Bluff Artificer Challenge [Fast Acrobatic Bluff] Equipment 7 [Veteran Reward] Improvised Tools Inventor Jack-of-All-Trades Luck 3 Speed of Thought Uncanny Dodge [Auditory] Enhanced Feats Accurate Attack Attack Focus [Melee] 6Lady Liberty HeroCard Evasion 2 Improved Initiative Power Attack Quick Change Takedown Attack 2Justice Strikes Uncanny Dodge [Mental]Synapse HeroCard Uncanny Dodge [Visual] Equipment: 7PP = 35EP The Law Rider (Vehicle; Motorcycle) [15EP] The AnneX (Headquarters; Abandoned Outpost in Z-Space) [20EP] POWERS 14 + 90 + 8 = 112PP Device 3 (15DP Container; Flaws: Hard-To-Lose; Feats: Restricted 2 [Only Robin can use]) [14PP] (Descriptors: Grandmother's Amulet, Magic) Dimensional Pocket 2 (PF: Progression 3 (1,000 lbs) [5DP] (Descriptors: Dimensional, Magic, Z-Space) Feature 2 (Adaptible Power Source - Can be used to power anything that requires power to function) [2DP] (Descriptors: Magic) Z-Space Array 3.5 (7DP Array; Feats: Alternate Power 1) [8DP] (Descriptors: Dimensional, Magic, Z-Space) BP: Teleport 4 (Flaws: Short-Range; Feats: Change Direction, Change Velocity, Turnabout) (400 ft. distance) {7/7} (Descriptors: Combat Teleport) AP: Super-Movement 1 (Dimensional Movement [To and From Z-Space]; Extras: Portal (+2), Feats: Alternate Power 1, Progression [Portal Size] 3) (Up to 50ft x 50ft portal) {7/7} (Descriptors: Z-Space Portal) Device 22 (110DP Container; Flaws: Hard-To-Lose; Feats: Restricted 2 [Only Robin can use]) [90PP] (Descriptors: Justice Armor X, Invention, Magic, Technology) Datalink 2 (Radio; 100 feet; Feats: Machine Control) [3DP] (Descriptors: Remote Hacking) Enhanced Dexterity 2 [2DP] (Descriptors: A.I. Assisted Coordination) Enhanced Feat 5 (Accurate Attack, Evasion 2, Improved Initiative, Power Attack) [5DP] (Descriptors: Combat Subroutines) Enhanced Feat 1 (Quick Change) [1DP] (Descriptors: Instant Armor) Enhanced Strength 4 [4DP] (Descriptors: Enhanced Musculature) Enhanced Trait 2 (Defense Bonus+1) [2DP] (Descriptors: Combat Subroutines) Features 2 (Built-in Subtle Computer) [2DP] (Descriptors: Computer, A.I. System) Morph 1 (One Form [World's Finest Mode]; Feats: Metamorph 1) [2DP] (Descriptors: Centurion/Raven: World's Finest, Super Mode) Protection 1 [1DP] (Descriptors: Armor) ScaleDriver Alpha Slot 14.5 (29DP Array; Feats: Alternate Power 4) [33DP] (Descriptors: Weapons, Z-Space) BP: {23 + 6 = 29/29DP} (Descriptors: Lady Liberty HeroCard) Damage 6 (Extras: Penetrating 4; Feats: Improved Critical 2, Indirect 3, Knockback 5, Mighty, Takedown Attack 2) [23DP] (Descriptors: Justice Strikes, Kicks, Punches, Enhanced Musculature, Bludgeoning Damage Type) Enhanced Feat 6 (Attack Focus [Melee] 6) [6DP] AP: {13 + 16 = 29/29DP} (Descriptors: Justice HeroCard, Justice Kick, Enhanced Musculature, Finishing Move, Bludgeoning Damage Type) Damage 6 (Extras: Area [General Trail], Linked [Drain Toughness] (+0); Feats: Mighty) (60 ft. trail area) [13DP] Drain Toughness 8 (Extras: Area [General Trail], Linked [Damage] (+0)) (80 ft. trail area) [16DP] (Descriptors: Z-Space Energy) AP: Blast 10 (Feats: Accurate 3, Improved Critical 1, Indirect 3, Variable Descriptor 2 [Any Magic]) {29/29DP} (Descriptors: Patriot HeroCard, Patriot Blaster, Variable Ammunition, Z-Space Portals) AP: Snare 10 (Feats: Accurate 3, Improved Critical 2, Indirect 3, Tether) {29/29DP} (Descriptors: Emerald Spider HeroCard, Quantum Webbing) AP: Stun 10 (Feats: Accurate 3, Improved Critical 2, Indirect 3, Sedation) {29/29DP} (Descriptors: Captain Thunder HeroCard, Thunder Strike, Electricity) ScaleDriver Beta Slot 10.5 (21DP Array; Feats: Alternate Power 4) [25DP] (Descriptors: Armor, Z-Space) BP: {16 + 5 = 21/21DP} (Descriptors: Centurion HeroCard) Super-Strength 6 (Feats: Groundstrike, Shockwave, Super-Breath, Thunderclap) (+30 STR Carry, Heavy Load: 9.6 tons) [16DP] (Descriptors: Centurion's Strength) Stacks with Super-Strength in Weight System Array Balance: Total Super-Strength 8 (Feats: Groundstrike, Shockwave, Super-Breath, Thunderclap) (+40 STR Carry, Heavy Load: 38 tons tons) Immunity 9 (Life Support; Flaws: Limited [Half Effect]) [5DP] (Descriptors: Centurion's Protection) AP: {10 + 11 = 21/21DP} (Descriptors: Synapse HeroCard) Immunity 10 (Psionic Effects) [10DP] (Descriptors: Psi-Shield) Super-Senses 11 (Danger Sense [Sense Types: Mental], Mental [Sense Type: Mental; Default Extras: None; Extras: Accurate, Acute, Counters Concealment, Counters Illusion, Radius, Ranged]) [21PP] (Descriptors: Danger Sense) AP: {3 + 10 + 6 + 2 = 21/21DP} (Descriptors: Raven HeroCard, Stealth) Concealed Attack 3 Adds (Feats: Insidious, Subtle 2) to Weight Alpha Array [3DP] (Descriptors: Hidden Attacks) Concealment 10 (All Senses; Flaws: Blending) [10DP] (Descriptors: Superior Stealth) Obscure 6 (Visual Obscure; Flaws: Range [Touch]) [6DP] (Descriptors: Instant Darkness, Darkness) Super-Movement 2 (Wall-Crawling 2) [2DP] AP: {11 + 10 = 21/21DP} (Descriptors: Freedom Eagle HeroCard, Flight, Range) Eagle Eyes 10 Adds (Extras: Range; Feats: Progression [Range] 1) to Weight Alpha Array [11DP] (Descriptors: Eagle Eyes, Blaster, Channel Attacks, Z-Space) Flight 5 (250 mph, 2500 ft./rnd.) [10DP] (Descriptors: Wings of Freedom, Flight, Gravity) AP: {10 + 4 + 3 + 4 = 21/21DP} (Descriptors: Velocity HeroCard, Super Speed) Full Velocity 10 Adds (Extras: Autofire) to Weight Alpha Array [10DP] (Descriptors: Full Velocity, Quick hits) Speed 4 (100 mph, 1000 ft./rnd.) [4DP] Stacks with Speed in Weight System Array Balance: Total Speed 6 (500 mph, 5000 ft./rnd.) Lightweight: Total Speed 8 (2500 mph, 25,000 ft./rnd.) Super-Movement 4 (Sure-Footed 2, Wall-Crawling 2; Flaws: Limited [While Moving]) [3DP] Quickness 4 (Tasks at x25 Speed) [4DP] ScaleDriver Weight System 10 (20DP Array; Feats: Alternate Power 2) [22DP] BP: {5 + 2 + 2 + 5 + 2 + 4 = 20/20} (Descriptors: Balance) Enhanced Feat 5 (Dodge Focus 5; Total Defense +10) [5DP] Enhanced Trait 2 (Reflex Save +2) [2DP] Leaping 2 (Leap distance x5: Running 70 ft.) [2DP] Protection 5 (Total Toughness +10) [5DP] Speed 2 (25 MPH, 250 ft./rnd) [2DP] Super-Strength 2 (+10 Effective Strength, heavy load: 700 lbs./1200 lbs.) [4DP] (Descriptors: Enhanced Musculature) AP: {10 + 10 = 20/20} (Descriptors: Heavyweight) Impervious Toughness 10 [10DP] Protection 10 (Total Toughness +15) [10DP] AP: {10 + 4 + 2 + 4 = 20/20} (Descriptors: Lightweight) Enhanced Feat 10 (Dodge Focus 10; Total Defense +15) [10DP] Enhanced Trait 4 (Reflex Save +4) [4DP] Leaping 2 (Leap distance x5: Running 70 ft.) [2DP] Speed 4 (100 MPH, 1000 ft./rnd) [4DP] Super-Senses 8 (Counters Visual Concealment, Counters Visual Obscure, Uncanny Dodge [Visual]) [8DP] (Descriptors: H.U.D., Computer Analysis, Combat Subroutines) Gadgets 1 (5PP Variable Power, Any Power, Multiple Powers At Once; Extras: Duration [Continuous]) [8PP] (Descriptors: Summon Gadgets, Invention, Technology, Z-Space) Sample powers DRAWBACKS 0PP DC BLOCK Name Range Save Effect Attack Bonus Unarmed Touch DC17 TOU (staged) Damage +4 Unarmed – Lady Liberty HeroCard Touch DC19 TOU (staged) Damage +10 Justice Strike Touch 100 ft.Freedom Eagle DC25 TOU (staged) Damage +10, Crit 18-20, Indirect 3, Knockback 5, Penetrating 4, Takedown Attack 2, AutofireVelocity, Insidious, Subtle 2Raven Justice Kick 60 ft. Trail Area 100 ft.Freedom Eagle DC18 Fort (staged) TOU Drain General Trail Area, linked to Damage Effect, Insidious, Subtle 2Raven DC25 TOU (staged) Damage General Trail Area, linked to TOU Drain Effect, Insidious, Subtle 2Raven Patriot Blaster 100 ft. PerceptionFreedom Eagle DC25 TOU (staged) Damage +10, Crit 19-20, Indirect 3, Variable Descriptor 2 [Any Technological] , AutofireVelocity, Insidious, Subtle 2Raven Quantum Webbing 100 ft. PerceptionFreedom Eagle DC20 REF (staged) Fail: Entangled >5/2nd Fail: Bound & Helpless +10, Crit 18-20, Indirect 3, Tether, AutofireVelocity, Insidious, Subtle 2Raven Thunder Strike Touch 100 ft.Freedom Eagle DC20 FORT (staged) Fail: Dazed >5: Stunned >10: Unconscious +10, Crit 18-20, Indirect 3, Sedation, AutofireVelocity, Insidious, Subtle 2Raven Totals: Abilities (42) + Combat (16) + Saving Throws (19) + Skills (31) + Feats (11) + Powers (112) - Drawbacks (0) = 231/250 Power Points
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GM 3PM, August 28th, 2020 Silberman's Northwest, Emerald City Silberman's Northwest was a nice place, even if it was very different from the original Silberman's back in Freedom City. Gretchen McDaniels, otherwise known as the Shrike, was, of course, retired. She had left Freedom for Emerald to get out of the hero life, but some times, you just couldn't. She had met Robin Lynne Langley on a few occasions. She had become a regular at Silberman's Northwest, and about a year before, she and Gretchen had shared an adventure into a magic book that was some knock off of the Wizard of Oz. They had managed to escape, and they had kicked ass and taken names, but even as they learned each others secret identities, Robin had respected Gretchen's choice to not be a hero anymore. Of course, things were different now, and Emerald needed all the heroes they could get...
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OOC for this. @Heritage @Cubismo I'll let you know once the initial setup is over and Justice and Shrike goes looking for Ultra Girl.
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GM Tea Time, Around 4PM, May 15th, 2020 All Across Emerald City Hello, hello, all my new friends! I am the White Rabbit. The man on the screen looked smart, in his long tailed jacket. The jacket was black, with a red and white pattern on the lapel, with the red on each side looking suspiciously like half of a heart. He wore an off-white vest under it, with a white dress shirt and a neatly tied dark red tie. On his head, a black bowler hat, with a pair of white rabbit ears under it, pointing down. His hair was short and blonde, but he sported some impressive sideburns. The man looked so happy, a wide smile on his lips, as he looked down at a golden pocket watch in his hand. To most, he probably looked like a slightly deranged kids' show host. Some saw him on their television, where he had suddenly appeared. Some heard him on the radio. For others still, his image had suddenly appeared on the screen of their smart phones. Anything connected to the public air waves, he was there. Oh my, would you look at the time? It is tea time! The very best time of the day! And oh, what a party we will have! So come, my friends! Come, and let us have tea! Join us, my friends and I, and come for tea! We even have cake! He threw his head back, laughing quickly at himself, before turning back to the screen. My old friends are out there already, y'know. Go and find them, they will tell you what to do. They'll show you how to really get the party started! Now, hurry up! After all, you're late, you're late, for a very important date. All across Emerald City, the effect was instant: Anarchy. As they were drawn into the White Rabbit's power, the citizens of Emerald City took to the streets. Even to those that escaped the madness of the mind, the city seemed to take on a brand new life. Everything was changing, twisting and turning. A cartoony world of wonder, with giant flowers, playing cards and more, spreading all across Emerald. It was almost enough to make one go mad. A fairy tale wonderland, spreading out across the city streets, as the White Rabbit's new friends began to spread into shops, stores, homes, banks, government offices and more. A group of heroes were among the unaffected. Whether by chance or design, they had escaped the White Rabbit's friendship. It wouldn't take long for them to notice that the greatest concentration of White Rabbit's friends seemed to be centered near the Yellow Brick Row shopping district...
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OOC for this. @EternalPhoenix @Dr Archeville @Growth Spurt @Tiffany Korta Your opening post could describe how you avoided being affected by the initial outburst of friendship from the White Rabbit. You might not have heard him, you might have passed a Will save, you might have broken free of his control, I'm good with most choices. The effect from radios, tvs and phones are based on audio. Can't hear it, can't be affected by it. Doesn't mean you'll be immune if you go up against White Rabbit in person, though! You'll find some way of discovering the large concentration of affected people near Yellow Brick Row, and then we'll go from there. You might spot the others there, or you might not. Up to you.
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- visionary
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Make whatever checks you think are appropriate.
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Somewhere else There are many roads to the Temple of Vhoka, built on a platform deep above a bottomless sea, far out into the inky void of the Dreamlands that stretch on forever in an endless sky of ever-changing colors that the unwary do not study too long lest they find themselves studying the place for eternity. The Temple is this - a low place like an iceberg in a blood-red sea, a small fragment of curled stone like an animal's tongue extending a story or two into the air, surrounded by jagged rocks like an unholy maw. A perpetual waterfall falls below through the mouth, down into guts that must be miles deep, but the temple itself never floods. Vhoka is after all very hungry. A line of stairs seemed to lead down into the water, if one is brave enough to do it. The roads are this, the curls and twists of the Cosmic Coil that leads one to this place through worlds enough and time. The Sea Devil arrived in this wise - erupting out of the bottomless sea with a maddened cultist in her grasp, the man's mad chanting interrupted by his gasp of astonishment. "What!? But no unprotected human could have survived such a spell - and lived!" "None did!" agreed the Sea Devil before picking him up by the ankles and striking him against the rocky causeway until he was no longer a threat. after that she hunkered down on the island where she and her prisoner had landed, studying the distant fortress of her foes and the slippery stone pathway that led there. Perhaps she had come hastily but she knew that time in Freedom City would not last forever, and if they were not careful, there would be no saving those transformed by the cultists' spell. Her liver turned over at the thought of what had taken place - Lemurian sorcery, Lemurian magic, corrupted by Surface-Men again, this time to change the world in the image of one of their long-dead vassals! It truly was disgusting. She sat down next to her unconscious prisoner and sniffed the air, then after a moment's consideration opened her helmet and pulled a still-wriggling fish from her armor, tossing it in the air before catching it with her tongue and swallowing it in one mighty gulp. Normally she chewed but this was a stressful day, and a thorny problem. Surely she and Tarva couldn't have been the only ones to find the Road to this place? She would take the place alone in Dagon and Hydra and Singularity's name if she had to but the Lair of the Devourer was perhaps a bit larger than she had imagined...
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- night of the wolves
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Justice 8PM, March 19th, 2020 University Hill, Emerald City It was late, sure, but could have been later. At least Robin could come and go, it wasn't like students didn't keep odd hours, right? Nobody would mind if she showed up in the middle of the night, and it was only evening, so, it wasn't a big issue. Not that she had been hanging around as much as usual lately, not since figuring out how to get to the AnneX, at least... So, Salvo wanted to check the place where she used to work on her stuff. Figure out how Mars had managed to grab hold of Robin's tech. It made sense, and two pairs of eyes were better than one, anyway. So, after setting things up, Robin was now standing outside the entrance to the building on the campus that held the workshop, 3D printers and whatever else that she had used to use. Compared to her fully costumed look, she had dressed down considerably. A pair of jeans, a blue and white t-shirt with the Captain Thunder logo, an open dark red jacket, and, of course, her mask. She didn't know Salvo that well yet, after all... and who knew who else was gonna show up? Robin stood a bit to the side, away from the entrance to the building, at the spot they had agreed to meet around 8. She fought the urge to look at her watch. Not that Salvo was late, but Robin really wanted to get this over with.
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GM 3PM, March 4th, 2020 The Riverfront District It was perhaps appropriate that Sunburn, Dinostroyer and Metamind had been brought back to the Riverfront district that they had attacked. Their trial had, despite the overwhelming evidence, lasted a few weeks now. It was not much of an argument of guilt, it was more a question of how bad, and how to punish someone that didn't seem to exist. As it turned out, it seemed that Sunburn's claim that that the trio was from another world had been true. Or, at the very least, they had been good at hiding any trace of themselves. Now, a verdict had been reached. Property damage, mind control, but thankfully, no fatalities, and mostly minor injuries. The Upstarts were to be sent to an A.E.G.I.S. holding facility closer to Freedom City, far from Emerald City. Super villains were not something that happened in Emerald City, after all, so they had no way of keeping them. As the group was loaded into individual trucks, they were still wearing the power dampening equipment created by MarsTech. Dinostroyer wore heavy chains, Metamind had been outfitted with a helmet and Sunburn was inside a large tank filled with a strange fluid, with a breathing apparatus around her mouth and nose. She looked even more pissed off than the rest. The trucks didn't far before they simply stopped. The drivers got out, any guards simply left... and then the first shots were fired towards the prison transports. Emerald City was not a city of villains, and it seemed that being a villain here came with its own consequences.
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ooc for this. @Tiffany Korta, @angrydurf, follow up to EC Showdown, as promised. Once you've made your entrance, give me an Initiative
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- emerald city
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OOC for this. @Zeitgeist Blue
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Justice Power Level: 13 Effective Power Level: 10 Power Points: 198/233PPUnspent Power Points: 35 Trade-Offs: Justice Buster: +4ATK/-4DC; Defensive Trade-offs vary between TOU+5/DEF-5, None and TOU-5/DEF+5, see M.O.D. System power In Brief: Genius tokusatsu fangirl making her dreams come true. Catchphrase: Time for justice! Theme: Hell No! - Mel Senese Alternate Identity: Robin Lynne Langley (Secret) Birthplace: Emerald City Residence: University Hill, Emerald City Base of Operations: University Hill, Emerald City Occupation: PhD Student at Emerald City University, Tech Support Affiliations: None Family: Anna (mother), Lucas (father), Lucas Jr. (2 years older brother), Mark (20 years younger brother), Dottie (paternal grandmother) DESCRIPTION Age: (DoB: 1997 [April 1st]) Gender: Female Ethnicity: Caucasian Height: 5'5'' Weight: 125 lbs. Eyes: Green Hair:Dark brown Robin is slender, her body honed by years of gymnastics. Her dark brown hair reaches her shoulders and is almost always worn loose. She has green eyes and wears glasses. She will usually dress casually, preferring t-shirts with prints or logos of cartoon characters, dragons and so on. As Justice, Robin wears a dark red suit with her Justice Driver belt. The upper body part of the suit has a tall collar with bright pink trim, which connects to a pink zipper that goes to Robin's right shoulder and down over her right breast to the center of her belt. She has a classic, heraldic lion in pink over her left breast, using it as a logo. Her sleeves end in bright pink trim at her wrists, while she wears grey gloves that leave the back of her hand bare, with a pink trim in a square shape. She wears light grey boots that ends about halfway up her lower leg in a W-shape, with the trim and soles being bright pink. To protect her identity, she wears a dark red domino mask with white lenses, in the same color as the costume. Activating the Justice driver causes her armor to appear: A dark red suit with purple-pink power lines running up the arms and down the legs from the belt buckle of the Justice Driver belt, with grey metal plating on the chest and shoulders. Her arms and legs are wrapped in dark grey and purple armor, with similar armor plating as the chest area. Her helmet has silver armor plating on the side and two small antenna on top, and a silver armor plate over her mouth, with large purple-pink one-way lenses over her eyes. Robin has also added red scarf in a brighter color to the rest of the armor. HISTORY Robin Lynne Langley has lived in Emerald City her entire life, always wondering why she lived in the one city that didn't seem to have any super heroes at all. Still, she loved heroes of all kinds, and if she couldn't find them by staring up at the sky, she would find them in comics and on the screen. When he older brother Lucas Jr. introduced her to the world of Japanese Tokusatsu, she was sold, even going as far as starting gymnastics due to her inspiration. Growing up, she kept her dream of really seeing heroes alive, Robin eventually decided that one day, she would be a hero. Eventually enrolling at Emerald City University, she sought out any class, course or knowledge that could help her in her goal, ending up with a rather varied curriculum, only broadening her knowledge of science in particular. She was only emboldened by the appearance of the Emerald Spider. Finally, using a combination of her own funds and components made available at the university, Robin created the first version of her Justice Driver and Justice Buster, setting out into Emerald City to become a hero. Since her debut, Robin has faced gangs of thieves, monsters, super natural threats and much more. She has been gifted her grandmother's amulet, that she once used as the super hero Miss Step, allowing her to access Z-Space, where she has established headquarters in an abandoned structure, though not going unnoticed by other inhabitants. She has worked through multiple iterations of her armor, finally settling on a modular design. Faced with the knowledge that MarsTech had stolen her designs to create the Ultio Suits and that Max Mars himself had discovered her identity, Robin put out the call to the heroes of Emerald City. Gathering together, the group has started to work against Max Mars and MarsTech, Justice has been thrust into a leadership role that she never expected to find herself in. PERSONALITY & MOTIVATION Robin is a dreamer. Anything is possible if you have the will and make your own means. Intellectually gifted and curious, she will pursue anything that strikes her fancy. A great fan of super heroes, she has been disappointed at the lack of any prominent heroes in Emerald City, which is part of her reason for deciding to become a hero herself. The other part is her great love of Japanese Tokusatsu shows, which has inspired the technology she uses. She is idealistic, usually willing to give almost anyone the benefit of doubt, but can be surprisingly ruthless in combat. Having grown more confident in herself, Robin has begun learning what it means to be a hero. She has faced tough decisions and battles, reacting by continuing to update her armor and arsenal. POWERS & TACTICS Robin will usually try and talk her opponent into surrendering at first. Otherwise, she will engage using her arsenal and any other gadgets she has managed to bring along. She will usually switch rapidly between weapons, using whatever the situation calls for, while creating portals to Z-Space to exchange other bits and pieces of her modular armor while in action. A favorite trick is to activate her smoke in an area around her, then shift to her visual enhancements, allowing her to see through the smoke, while her enemies are left unable to see her. POWER DESCRIPTIONS Robin posses no innate powers. All her abilities come from gymnastic skills or technology she created herself. After several different battle suit iterations and design philosophies, including her prototype suit and using a number of different armors for different situations, Robin has finally settled on a modular armor design, using her grandmother's amulet, now incorporated directly in the new and improved Justice Driver belt. The amulet is a large light purple, almost pink, round stone, normally hanging from a necklace. Unknown to Robin, her grandmother had used the amulet's ability to access Z-Space as the 70'es super hero Miss Step. Unaware of the amulet being magic, rather than just a great source of energy and a way to reach Z-Space, Robin continues to use it as her power source. The newest iteration of the Justice Driver belt houses both an utility belt, able to access a multitude of Robin's inventions, and access to the Justice Armor. By activating the Justice Driver through inserting her grandmother's amulet, and using the keyword "Henshin", Robin expands the under armor from the Justice Driver belt, while simultaneously summoning the rest of the armor. While the armor's actual appearance seems more or less unchanged since the last iteration, everything underneath, both hardware and software, has been changed greatly, utilizing 4 systems that Robin has created. Together, they utilize the power source in the amulet in a fine balance, driving precisely the amount of power needed for each task. The principal system used by the armor is the Rapid Intervention Defense and Emergency Response (R.I.D.E.R.) system . The R.I.D.E.R. system provides base enhancement to the wearer's physical strength, while offering protection and computer assistance to the wearer's reflexes and combat skills. The Modular Output Defense system (M.O.D.) , was designed to offer variable speed and protection in combat. By rapidly altering the armor plating on the suit, the wearer can quickly switch between slow, but heavily protected armor, or fast, but not quite as formidable armor, or anything in between, adapting to fit the situation as needed. While the process is quick, it is possible to interrupt it during combat, which leads to Robin prefering an armor setting for the M.O.D. system as combat starts. To improve her mobility in combat, Robin designed the Multivariable Outrageous Virtous Extension (M.O.V.E.) system. By using rocket boosters housed in the boots, Robin can either propel herself forward in great leaps or move at incredible speeds for brief periods of time. The system also enhances the wearer's carry weight, due to the various support structures needed in the armor to make sure the rocket boosters caused her no harm. Alternatively, by diverting energy from the rocket boosters, Robin can attach heavier, bullet proof armor. Whereas the other systems are rather rigid in their design and utility, the Interactive Dynamic Expansion Application system (I.D.E.A.) contain a great number of different gadgets and tools that Robin developed for the armor, connected by using the same power source from the armor. While the list of tools in the I.D.E.A. system is ever expanding, it so far contains enhanced visual options and, allows Robin to use her grandmother's amulet to create portals to Z-Space, allowing her access to the AnneX, or to summon different armors parts and weapons. Finally, Robin has begun using what she has dubbed her Z-Space Arsenal. By rapidly creating portals to the AnneX in Z-Space, Robin is able to swiftly exchange the weapons she need during a battle. While she has a number of plans for how to expand her arsenal, it currently includes the Justice Buster a one-handed gun that fires a number of different blasts,, Snare Grenades, rapidly expanding heavy wire meshes that expand from grenades to entrap targets, Stun Stickers, small stickers with technology that carries a powerful charge capable of stunning targets and Smoke Grenades, which releases a thick, obscuring smoke when activated. Both the Justice Buster and Smoke Grenades can be aimed through Z-Space Portals to arrive from any position near their target. Outside of the external arsenal, she retains her signature Justice Strikes, where she redirects power from the armor into powerful motors in her legs or arms, allowing her to strike with incredible force. To combat the ever growing threats of Emerald City, Robin has developed Heuristic Emergency Response Operator mode, or H.E.R.O. mode, an alternative battlesuit. While the H.E.R.O. mode armor is more powerful, drawing directly on energies from Z-Space, it is designed solely for combat, with little utility outside speed and pure power. COMPLICATIONS Family: Robin's family is generally unaware of her activities as Justice, but can all be used against her if a villain were to find out. Fangirl: Robin is a big fan of super heroes. Meeting a famous hero can give her pause, or at worst go into complete fangirl mode. Friend In Need: If given a situation where she can stop a villain or save someone, Robin will always try to save another person first, even if it might not be the smartest action. Modular Armor Problems: It can take time to change the amount of armoring, allowing Robin to shift between defense and speed. If the GM determines that a situation is too chaotic, they can prevent changes in PP allocation for the M.O.D. systems array, giving Robin 1 HP instead. Motormouth: Robin likes to talk. A lot. She can just keep going if she wants to, and doesn't always know when to not explain something. Power Up Let Down: Justice's H.E.R.O. armor, accessed through the Morph power Armor Change, is often undergoing maintenance, either needing repairs or being in the process of being recharged. The GM can effectively veto any use of the H.E.R.O. armor if they don't want Justice to use it in a thread. Invoking this complication does not give Justice a Hero Point. Secret Identity: Robin tries to keep her identity as Justice a secret. So far, only her grandmother Dottie knows. Superhero 101: For all her good intentions, Robin is rather new to the game, and a lot of her understanding of super heroics comes from movies and tv shows. Not all of this knowledge will necessarily translate to real life. ABILITIES 4 + 4 + 8 + 14 + 6 + 6 = 42PP Strength: 14 (+2) / [Justice Armor] 18 (+4)Dexterity: 14 (+2) / [Justice Armor] 16 (+3)Constitution: 18 (+4)Intelligence: 24 (+7)Wisdom: 16 (+3)Charisma: 16 (+3) COMBAT 8 + 8 = 16PP Initiative: +7 (+7 Int [Speed of Thought]) Attack: +4 Base, [Justice Armor] +6 Base, See additional Attack Bonuses for individual attacks on DC Block Defense: +4 Base, +2 Flat-Footed, [Justice Armor] +10 (+4 Base Defense, +1 Enhanced Defense, +5 M.O.D. System set to Base Armor), +5 (+4 Base Defense, +1 Enhanced Defense, +0 M.O.D. System set to Extra Armor), +15 (+4 Base Defense, +1 Enhanced Defense, +10 M.O.D. System set to Less Armor), +3 Flat-Footed Grapple: +6 (+4 Base Attack, +2 Strength), [Justice Armor] +10 (+4 Base Attack, +2 Enh. Base Attack, +2 Strength, +2 Enh. Strength), +12 (+4 Base Attack, +2 Enh. Base Attack, +2 Strength, +2 Enh. Strength, +2 Super-Strength) Knockback: -2 (TOU 4/2), [Justice Armor] -2 to -7 (TOU 5-15, based on M.O.D. System), -6 to -11 (tou 5-15, based on M.O.D. System, +4 from Impervious Toughness 8 if applied) SAVING THROWS 6 + 5 + 8 = 19PP Toughness: +4 (+4 Con), [Justice Armor] +10 (+4 Con, +1 Protection, +5 M.O.D. System set to Base Armor), +15 (+4 Con, +1 Protection, +10 M.O.D. System set to Extra Armor), +5 (+4 Con, +1 Protection, +0 M.O.D. System set to Less Armor) Fortitude: +10 (+4 Con, +6) Reflex: +7 (+2 Dex, +5) / [Justice Armor] +8 (+2 Dex, +1 Enh. Dex, +5), +12 (+2 Dex, +1 Enh. Dex, +5, +4 M.O.D. System set to Base Armor or Less Armor) Will: +11 (+3 Wis, +8) SKILLS 124R = 31PP Acrobatics 12 (+14) / [Justice Armor] (+15) Bluff 2 (+5) Computers 8 (+15) Concentration 7 (+10) Craft [Electronics] 8 (+15) Craft [Mechanical] 8 (+15) Diplomacy 12 (+15) Disable Device 8 (+15) Drive 7 (+9) / [Justice Armor] (+10) Gather Information 7 (+10) Investigate 3 (+10) Knowledge [Arcane Lore] 3 (+10) Knowledge [Physical Sciences] 8 (+15) Knowledge [Popular Culture] 3 (+10) Knowledge [Technology] 8 (+15) Medicine 3 (+10) Notice 7 (+10) Search 3 (+10) Sense Motive 7 (+10) FEATS 11PP Acrobatic Bluff Artificer Challenge [Fast Acrobatic Bluff] Equipment 7 [Veteran Reward] Improvised Tools Inventor Jack-of-All-Trades Luck 3 Speed of Thought Uncanny Dodge [Auditory] Enhanced Feats Accurate Attack Evasion 2 Power Attack Quick Change Takedown Attack 2Justice Strikes Uncanny Dodge [Visual] Equipment: 7PP = 35EP The Law Rider (Vehicle; Motorcycle) [15EP] The AnneX (Headquarters; Abandoned Outpost in Z-Space) [20EP] POWERS 82 = 82PP Device 20 (100DP Container; Flaws: Hard-To-Lose; Feats: Restricted 2 [Only Robin can use]) [82PP] (Descriptors: Justice Armor, Invention, Technology) I.D.E.A. System 5.4 (27DP Container) [27DP] Datalink 2 (Radio; 100 feet; Feats: Machine Control) [3DP] (Descriptors: Remote Hacking) Gadgets 1 (5PP Variable Power, Any Power, Multiple Powers At Once; Extras: Duration [Continuous]) [8DP] (Descriptors: Summon Gadgets, Invention, Technology) Sample powers Super-Movement 1 (Dimensional Movement [To and From Z-Space]; Extras: Portal (+2), Feats: Alternate Power 1, Progression [Portal Size] 3) (Up to 50ft x 50ft portal) [8DP] (Descriptors: Z-Space Portal, Dimensional, Magic, Z-Space) AP: Teleport 4 (Flaws: Short-Range; Feats: Change Direction, Change Velocity, Turnabout) (400 ft. distance) {7/7DP} (Descriptors: Combat Teleport) Super-Senses 8 (Counters Visual Concealment, Counters Visual Obscure, Uncanny Dodge [Visual]) [8DP] (Descriptors: H.U.D., Computer Analysis, Combat Subroutines) M.O.D. System 7 (14DP Array; Feats: Alternate Power 2) [16DP] BP: {5 + 4 + 5 = 14/14} (Descriptors: Base Armor) Enhanced Feat 5 (Dodge Focus 5; Total Defense +10) {5DP} Enhanced Trait 4 (Reflex Save +4) {4DP} Protection 5 (Total Toughness +10) {5DP} AP: {10 + 4 = 14/14} (Descriptors: Extra Armor) Impervious Toughness 4 {4DP} Protection 10 (Total Toughness +15) {10DP} AP: {10 + 4 = 14/14} (Descriptors: Less Armor) Enhanced Feat 10 (Dodge Focus 10; Total Defense +15) {10DP} Enhanced Trait 4 (Reflex Save +4) {4DP} M.O.V.E. System 4 (8DP Array; Feats: Alternate Power 2) [10DP] BP: {4 + 4 = 8/8DP} Leaping 4 (Leap distance x25: Running 350 ft.) [4DP] (Descriptors: Jump Jets, Rocket Boots) Super-Strength 2 (+10 Effective Strength, heavy load: 700 lbs./1200 lbs.) [4DP] (Descriptors: Enhanced Musculature) AP: {4 + 4 = 8/8DP} Speed 4 (100 MPH, 1000 ft./rnd) [4DP] (Descriptors: Boost Jets, Rocket Boots) Super-Strength 2 (+10 Effective Strength, heavy load: 700 lbs./1200 lbs.) [4DP] (Descriptors: Enhanced Musculature) AP: {6 + 2 = 8/8DP} Impervious Toughness 6 {6DP} (Descriptors: Armor Plating) Leaping 2 (Leap distance x5: Running 70 ft.) [2DP] (Descriptors: Jump Jets, Rocket Boots) R.I.D.E.R. System 3.6 (18DP Container) [18DP] Enhanced Dexterity 2 (Dexterity +2) [2DP] (Descriptors: Combat Subroutines, A.I. Assisted Coordination) Enhanced Feat 4 (Accurate Attack, Evasion 2, Power Attack) [4DP] (Descriptors: Combat Subroutines) Enhanced Feat 1 (Quick Change) [1DP] (Descriptors: Collapsible Armor) Enhanced Trait 4 (Attack Bonus+2) [4DP] (Descriptors: Combat Subroutines) Enhanced Trait 2 (Defense Bonus+1) [2DP] (Descriptors: Combat Subroutines) Features 2 (Built-in Subtle Computer) [2DP] (Descriptors: Computer, A.I. System) Morph 1 (One Form [H.E.R.O. Mode]; Feats: Metamorph 1) [2DP] (Descriptors: Armor Change) Protection 1 [1DP] (Descriptors: Armor) Z-Space Arsenal 12.5 (25DP Array; Feats: Alternate Power 4) [29DP] (Descriptors: Weapons, Z-Space) BP: {21 + 4 = 25/25DP} Damage 6 (Extras: Penetrating 5; Feats: Accurate 2, Improved Critical 2, Knockback 3, Mighty, Takedown Attack 2) [21DP] (Descriptors: Justice Strikes, Kicks, Punches, Enhanced Musculature, Motors, Bludgeoning Damage Type) Enhanced Strength 4 [4DP] (Enhanced Musculature) AP: Blast 6 (Extras: Penetrating 4; Feats: Accurate 4, Indirect 3, Variable Descriptor 2 [Any Technological]) {25/25DP} (Descriptors: Justice Buster, Blaster, Variable Ammunition, Z-Space Portals) AP: Obscure 9 (Visual Obscure; Extras: Independent (+0); Feats: Indirect 3) (2500 ft. area radius) {21/25DP} (Descriptors: Smoke Grenade, Grenade, Smoke, Z-Space Portals) AP: Snare 10 (Feats: Accurate 2, Indirect 3) {25/25DP} (Descriptors: Snare Grenade, Rapidly Expanding Wireframe, Z-Space Portals) AP: Stun 10 (Feats: Accurate 2, Improved Critical 1, Reversible, Sedation) {25/25DP} (Descriptors: Stun Sticker, Electricity, Sticker) DRAWBACKS -3PP Normal Identity (Major, Uncommon; Free action to activate, Normal ID has no access to Justice Armor; Requires Justice Driver Belt to activate) [-3PP] DC BLOCK Name Range Save Effect Attack Bonus Unarmed Touch DC17 TOU (staged) Damage +4 Unarmed – Justice Armor Touch DC19 TOU (staged) Damage +6 Justice Strike Touch DC25 TOU (staged) Damage +10, Crit 18-20, Knockback 3, Penetrating 5 Justice Buster 60 ft. DC21 TOU (staged) Damage +14, Penetrating 4, Indirect 3, Variable Descriptor 2 [Any Technological] Snare Grenade 100 ft. DC20 REF (staged) Fail: Entangled >5/2nd Fail: Bound & Helpless +10, Indirect 3 Stun Sticker Touch DC20 FORT (staged) Fail: Dazed >5: Stunned >10: Unconscious +10, Crit 19-20, Reversible, Sedation Totals: Abilities (42) + Combat (16) + Saving Throws (19) + Skills (31) + Feats (11) + Powers (82) - Drawbacks (-3) = 198/233 Power Points
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GM Bethlehem Heights, March 14th, 9:30 PM Bethlehem Heights might not be a rich area, or one where the police routinely patrolled, but it was still home to many. And in the last few weeks, there had been a rash of so far unexplained disappearances. The disappearances seemed focused on the undesirables of society: The homeless, the drunks, the addicts. The people of the street. Not enough to make city hall care enough to send the police for more than routine attempts at searching for the missing people. People were warned to stay off the streets in Bethlehem Heights during the night, but otherwise, little effort was put into finding the missing people, or even finding out what was going on. If anyone were to solve the mystery, it seemed that the heroes of Emerald City would have to step up. And as a man's scream cut through the night in Bethlehem Heights, they might soon get their chance.
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Justice 8PM, March 14th, 2020 Betlehem Heights, the noodle place on the corner of 14th and Ramos Robin was nervous. Not quite to the oh-god-I'm-a-wreck level of nervous just yet, but she was nervous. She wasn't the only hero in Emerald City, which was great, but everything was just so random. One day, she'd run into Emerald Spider, then it would be months before she saw someone else. Emerald City was big, sure, but it was almost like everyone was staying away from everyone else on purpose, and well, she'd been nervous about trying to rock the boat there. Emerald City didn't have many heroes, she didn't want to get on the bad side of anyone by pretending she could be the one to call everyone together and boss them around or anything like that. She really didn't want to do anything like that, but, well... things were changing, right? They'd probably seen the news of the Mars Ultio Suits, if they hadn't already run into them on the streets. And well, she knew some things about them that the others might not. At least she had a little bit of local fame with the whole thing with fighting the Wall getting on TV and when she helped put Devlin back in place, so she wasn't a total unknown. Still, she was still nervous about this thing. She was wearing her costume. Red with light grey boots and gloves, a pink lion on her chest and wearing her red domino mask. She wasn't quite ready to let everyone know who she was here, but wearing the full armor would be weird, if she wasn't about to fight someone at least. God, she hoped nobody would start fighting. So, Robin put out the call on HeroHouse and CapesList. A simple message: Hey, everyone in Emerald City, this is Justice! I know we're not really a close-knit community or anything, but things seem to be changing, and I'd like everyone to meet up. I'll be at the noodle place at the corner of 14th and Ramos in Betlehem. I hope I'll see you all there. Right, so, she had met Emerald Spider, Meta-Naut and Kanunu. Hopefully at least one of them would show up, maybe some of the other heroes that had started running around. At least the owners of this place were good people, they didn't mind people in masks and costumes. Maybe she'd even get the chance to thank Emerald Spider for introducing her to the place. So, she waited. Eyes on the door. Hoping that at least someone would show up.
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Justice Gather Information DC 15: Justice is a brand new hero, with little experience, but lot of enthusiasm. DC 20: Justice seems to get more powerful in full costume than out. She seems to be a super hero fangirl. DC 25: Justice takes a moment to transform into her full costume. Knowledge [Technology] DC 15: Justice's costume and weapon seem to use advanced technology. Knowledge [Pop Culture] DC 20: Many of Justice's abilities seem similar to those displayed by characters in Japanese Tokusatsu tv shows such as Kamen Rider and Super Sentai, as well as the American equivalent Power Rangers. Robin Lynne Langley Gather Information DC 5: Robin's family lives in Emerald City. DC 10: Robin is a PhD student at Emerald City University, studying a number of sciences. DC 15: Robin is a self-described nerd and loves super heroes in all its forms.
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OOC thread for this thread. Supersuits as a Service. @RocketLord
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OOC for this.
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GM January 25th, Saturday, 2020, 11.55PM Outside Emerald Tower, downtown Emerald City, OR The last lingering, heartrending notes pierced the chill night air, and UK's violin went silent. For a moment, all around Robin was an almost sacred hush as the renowned string virtuoso stood to take a bow. In the glare of red lamps that had filled the night sky, held in place by repulsor bands that turned clouds of countless paper shells into magnetically-unified pieces of airborne art, Robin saw K looking almost uneasy at the awestruck hush. Above and about flitted the newsdrones, covering the MarsTech New Years bash while other electric eyes took in events unfolding across the Emeralds. Of all the crowds, though, this was going to be the biggest. There were familiar faces in the crowd, not like looming Chung was ever going to miss a chance to carry his "THE END IS NOW" signs where a camera was going to be, but on nights like this the comforting seas of familiarity was upset with crosswinds of newcomers, people who'd look at you funny and hurry on if you asked them how they werre doing. In that moment, though, all were united, Munchkin and outsider alike, by that same thrill through every heart. To make a sound would have been blasphemous. Max Mars broke the spell, jumping out of the audience and onto the stage beside K with a single bound, applauding furiously with giant grin on his face. "Yue Kei, everybody! All you shapes and flavours out there, give her a big 'welcome home' hand!" With admirable obedience the Emerald citizens cheered, the cold winter air blasted with steam from thousands of throats. In the heated shelter UK started, laughed despite herself, and bowed in rapid succession to different areas of the crowd. Max grinned like an indulgent father. Switching off his mic, he and UK exchanged a word, the young woman nodding and beginning to clear up her music and put back her instruments. As she did so, Mars went on blithely. "Nicely done! now, Kei has to leave us for the night, but stick around! Because on the stroke of midnight, as we enter a new year, I've got a little surprise for you...well, two surprises, but you'll see! Now, may I have a volunteer from the audience?" His brilliant green eyes scanning the crowd suddenly locked on Robin's. "Well hey-hey, Rob! Glad to see you could make it to another of my little shindigs! Like to come up?" he looked deeply chagrined as he added "I promise, no giant robots this time!"
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- emerald city
- ultio suit
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OOC for this. @Tiff
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- emerald spider
- justice
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GM Z-Space The AnneX August 20th 2019, 5 PM, Earth Prime Pacific Time Zone Z-Space was quiet, as it usually was. The sky and almost everything that could be seen were swirling patterns of randomly intermixing colors, each heralding its own universe or dimensions. Stray bits and pieces of known and unknown universes, giant rocks with strange architecture floating through the sea of color, everything appearing close enough to touch, no matter where you stood. Everything that had fallen between the cracks of its own reality or out of its own broken reality were here. High above, but still seeming so close, a giant derelict vessel drifted by, pushing by multiversal waves, buffetted between the emissions of energy released by cosmic destroyers and defenders of each individual universe. This was Z-Space. Chaos and peace at once. A window in to all the universes that were, could be and might be. And on a particularly large piece of rock, perhaps one quarter the size of Manhattan, in a structure that had been dubbed the AnneX by its occupant, a purple portal appeared to lead Justice and the Meta-Naut into Z-Space.
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Z-Space If the X-axis symbolizes how far you can move in one universe, or the X-Space, and the Y-axis represents different universes, then the Z-axis is the intersection between the two former axes, the place where one can move between universes, otherwise known as Z-Space: The space that exists between the universes of the multiverse. Z-Space exists as a way to travel between different universes by travelling through the strange realm, and as a separate location itself. Debris that fall between the cracks of universes for any given reason tend to end up here, creating a strange ecosystem of minerals, creatures and technology from vastly different worlds, all scattered across impossible distances and twisting voids. People that can travel between dimensions can freely access Z-Space, both heroes and villains using it as their headquarters or to move between other worlds. Of particular note, the villain Professor Zed and hero Justice are both known to have headquarters in different locations in Z-Space, even though their means of accessing the strange dimension differs greatly. Strangely, Emerald Cities across the multiverse seem to have a connection to Z-Space. Location and Appearance Z-Space is located between universes in the multiverse, being the space that binds everything else together and allows travel between different realities, even if one does not have to pass through Z-Space to actually travel between realities. There's a number of ways to access Z-Space, and anything capable of travelling between different realities or dimensions can, in theory, access Z-Space. If a reality is destroyed or otherwise broken, such as during an incursion from Terminus, parts of the reality can end up in Z-Space, be it living creatures, buildings, technology, parts of worlds, or even entire worlds on their own. Z-Space itself is impossible vast, potentially endless, with the relative position of different bodies constantly changing, making finding anything close to impossible, at least unless you have some way of tracking them. Appearance-wise, Z-Space at first glance appears much like outer space, but where normal space is dark with planets and stars, Z-Space is a swirling rainbow of random patterns and intermixing colors. Each color corresponds to a universe or dimension. Looking into the colors, one might catch glimpses of those other worlds. Stray bits of different realities float through Z-Space, ranging from singular buildings to entire worlds, chunks of rock, whatever one can imagine. They appear to move randomly through the colorful void, drifting through the great unreality that is Z-Space. While Z-Space does not seem to have any oxygen or other breathable gasses, all that arrive in Z-Space appear perfectly capable of breathing.. Several beings have found themselves lost in Z-Space, living on the parts that have broken off from actual realities, surviving on whatever they can find. An unknown number of spaceships or other vessels capable of travelling through the chaotic void make their home in Z-Space, some on purpose, others simply being lost. A number of heroes and villains that live in regular realities have created homes and headquarters in Z-Space, which they can access through their own unique means, including the notorious Professor Zed and Justice Earth Prime. Significance As the space between universes in the Multiverse, Z-Space might not be reached by any dimensional traveller, but any dimensional traveller can potentially end up here, if they know how to reach it. On Earth Prime, Emerald City seems to have a special connection to Z-Space, with a few individuals reaching the rainbow void between worlds. Most notably, the dimensional raider Professor Zed was originally from Emerald City, but now resides at the floating fortress Zero Point within Z-Space. The 70'es heroine Miss Step could access Z-Space using her magic amulet, which she has since passed on to her granddaughter, Justice, who has furnished a structure in Z-Space as her headquarters, called the AnneX. Whether through the actions of Professor Zed or by cosmic chance, beings and things that end up in Z-Space has been known to reach Emerald City, with both heroes and threats reaching Emerald City by traversing Z-Space. Z-Space hold infinite power, its very nature defying the laws of physics and reality, which could, in theory, be harnessed for great and terrible things. While no such beings have yet to be confirmed to exist on Earth Prime, some believe that people that are naturally empowered by Z-Space exist, tapping into this vast power on their own. In some ways, Z-Space stands in opposition to the Terminus. Where the Terminus is order and entropy, Z-Space is chaos and life. Where the Terminus is beyond the Omniverse, Z-Space stands within the multiverse. Somehow, it has remained undiscoverd by Omega. People Professor Zed: The dimensional raider Professor Zed, originally of Emerald City, Earth Prime, makes his home at the Zero Point fortress in Z-Space. From this flying fortress, he launches attacks across the multiverse, while he plans how to best make his triumphant return to Earth Prime. Miss Step: A super hero from the 1970'es, who could access Z-Space using her magic amulet. She used these portals to store a great amount of equipment that she could retrieve to use to fight crime. Though she is long retired, some of her old equipment might still be found in Z-Space. She currently lives in Emerald City with her daughter and son-in-law, where she keeps an eye on her grandchildren, in particular one Robin Lynne Langley. Justice: Emerald City native hero Justice came into the possession of Miss Step's magic amulet, a gift from her grandmother. Utilizing the amulet to access Z-Space to actually access Z-Space and make a headquarters there. Drifters: A large number of creatures make their home in Z-Space. All manner of beings that have fallen through the cracks of realities to reach this place of unreality. One might all manner of things and beings, living and unliving, if one travels far enough in Z-Space. These drifters from the real world might be making their home in Z-Space, be bold explorers, or simply be lost. You never know what exactly you might encounter in Z-Space. History Z-Space has existed as long as the multiverse. A force of live and growth, it has somehow evaded the notice of Omega and the Terminus during their conquests across the Omniverse, standing as a sanctuary from the forces of the Terminus still. In recent years, Z-Space's connection to Earth Prime has only strengthened, with first the incursions of Professor Zed, and later Justice's use of portals that access the rainbow void. How this will affect Z-Space and Earth Prime in the days to come are anyone's guess. Accessing Z-Space A character with the Super-Movement power can access Z-Space if they have Dimensional Movement 1 [Z-Space] or Dimensional Movement 3. Whether a character with Dimensional Movement 2 can access Z-Space depends on the related dimensions they can access.
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- z-space
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OOC for this. @Shofet: Can I get a Notice check, for when the ruin comes into view?
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GM Royal Hill August 20th 2019, 4:30 PM Sirens, shots being fired. The roar of motor cycles tore through the streets of Royal Hill, as three figures escaped the scene of their crime, weaving in and out of traffic on full speed on their bikes, quickly leaving the police cruisers behind. They were all dressed in black, as were their bikes, with heavy bags full of money strapped to their sides. Each seemed to have fire arms of some kind in their hand, occassionally turning to shoot back at the cops in case they got too close. Far behind, they had left behind an armored truck, doors blown open with explosives. A diamond transport, the driver and guard had been left alive, but hurting. New wares for some other upscale jewelry shop or another in Royal Hill, the robbers were sure to get away, unless someone intervened.
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