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  1. Player Name: Eternal Phoenix Character Name: The Knight IV Power Level: 10 (180/180 PP) Trade-Offs: +2 Attack, -2 Damage (Offensive); +2 Defense, -2 Toughness (Defense) Unspent PP: 0 Progress towards Bronze: 0 In Brief: Sword, shield, and magic armor wielding British legacy hero. Residence: London, England Base of Operations: London, England (with side trips to the US) Catchphrase: None, really. Alternate Identites: Sir Randall Knight Identity: Public Birthplace: London, England Occupation: Professional adventurer Affliations: The Ministry of Powers Family: Byron Knight (father, deceased); Roberta Knight (mother); Morgan Knight (wife); Jessica Knight (oldest daughter); Sophie Knight (youngest daughter); Daniel Cross (adopted son) Age: 42 Apparent Age: late 30s Gender: Male Ethnicity: Caucasian Height: 6’ Weight: 180 lbs Eyes: Brown Hair: Brown Description: Randall is a man of average height and build. He’s in fantastic shape, especially for a man his age, but his clothes cover it up. Said clothes can, with a thought, change into the armor. They’re ordinary business casual clothes until then, however. The armor is, well, shining steel plate armor. Same with the shield and the sword. Randall is handsome enough to stand out in a crowd, even if his identity was a secret. He does bear a remarkable resemblance to the actor Richard Armitage, but they are unrelated. History: Randall is the fourth man to wear the armor and wield the sword and shield of the Knight. The previous four were his direct paternal ancestors. His father, grandfather, and great grandfather. And they all died when the armor fell off and abandoned them when they needed it most. Randall himself appears unconcerned, as all three had a teen sidekick (in the form of their son) wearing the armor and sword of the Squire. Randall does not have a son, and the Squire’s armor gathers dust in his basement. When his father died (in front of him, no less), Randall took up the sword and armor and began doing the job. His predecessors were followed a soldier’s philosophy, or that of a police officer. They cut down and killed those who would threaten the innocent and/or defenceless. They thought with their swords, and not their shields. Part of this was the first Knight’s fault. He was a Golden Age hero who fought Nazis, and did not come back from the war the same man. His son learned from him and cut his way through the Silver and part of the Bronze Age. And of course, Randall’s father cut his way through what was left of the Bronze and the Iron Age. Randall’s father died fighting Omegadrones in the ’93 invasion, right at the turning point of the battle in Freedom. Leaving Randall to inherit everything. With that said, he had a different approach. No longer would he follow the way of blood and steel. A knight was supposed to protect the people first. There was no war. He was not a soldier or a police officer. He was a superhero. The shield came first, not the sword. And so it began. More than two decades later, Sir Randall Knight is among the most respected (and polarizing) heroes in the United Kingdom. It has been rough, but having the world’s finest chemist on your side did not hurt matters in the least. Honors and accolades have been thrown on him, but they slide right off. He’s just a man doing what he thinks is right. It’s not humility, not exactly. He just doesn’t care overmuch about…anything but being the best version of the Knight he can be. With that said, in the end he is just a man with a sword. Occasionally there is no other option but to take one life to spare more. And Sir Randall Knight does not flinch from his duty. Randall met and fell in love with his wife Morgan in the course of his duty. They have two children, Jessica and Sophie. Jessica really, really, wants to be the new Squire, but the armor and sword don’t work for her. So instead she uses mundane equipment as the teen hero Lady Knight. Sophie takes after her mother in intellect and disposition. Though with a bit more common sense. She adventures as the teen heroine Alchemist Girl, and uses a chemical grenade launcher and tranquilizer pistol. Morgan is Lady Alchemist, and has her own post. . Personality & Motivation: Randall is polite, compassionate, and caring. He is a genuinely good man, who strives to defend those who cannot defend themselves. He is the very definition of the modern heroic ideal. And yet…there always seems to be something a little off with him. He rarely smiles. He doesn’t seem to have any actual friends. And the only time anyone (aside from family) sees him, he’s on duty as the Knight. It’s almost as if he doesn’t know how to be anyone else. Or even that he can be anyone else. Power Descriptions: Randall has no actual powers of his own. He’s an expert swordsman, but the bulk of his abilities come from the magical armor, sword, and shield of the Knight. The armor provides protection from attacks and provides a small strength boost. The shield is, well, just a shield. The sword, however, is magically sharp and can slice through nearly anything. All three items can disguise themselves as everyday items, and are completely indestructible. Additionally, they only work properly for Randall. The armor won’t protect anyone but him, the sword won’t cut, etcetera. Due to his wife Morgan’s chemical genius, Randall’s biochemistry has been enhanced. He has less need for food and air than a normal man, and is more internally stable. Powers & Tactics: Randall is a swordsman. He fights using his sword. He is a skilled fighter, able to take down minions with ease, but little more than that. He will always prioritize getting civilians out of the line of fire, even going so far as to sacrifice his own body in their defense. Complications: This Is War: Randall is a good man. He knows the value of mercy and believes in redemption. However, he was raised by a man who considered killing criminal scum a part of his Knightly duties. He is capable of committing acts of shocking brutality without batting an eye, if pressed into it. If, generally speaking, a villain has done enough to be considered irredeemable, Randall can go too far in subduing him or her. A GM may award a hero point for Randall being overcome by his anger and/or upbringing in such a way. Vox Populi: Randall, more than most heroes, is a man of the people. He defends the people first and foremost. Their opinions and values matter to him in a way that most heroes can’t match. If they call, he will answer. If they need him, he will show up. If anyone in perception range is in danger from the villain, he will prioritize their safety over anything else. As one can imagine, this is a thing easily manipulated. A GM may award a hero point when that (inevitably) happens. I Want Justice: Randall believes in justice for all. He believes that everyone should be treated fairly and decently at all times, no matter their religion or nationality. This extends from the combat arena into the social and political ones. Meaning at times Randall does not know when to shut up when he believes an injustice has occurred, whether or not it is possible, feasible and/or practical to do anything about said injustice. A GM may award a hero point for his reputation for behaving this way or actually behaving this way becomes a problem. Britain’s First Family: Randall has a wife and two daughters, all of whom are superheroes Abilities: 4+4+8+2+6+6=30 Strength 20 (+5) [14 (+2)] (Enhanced Statistic) Dexterity 14 (+2) Constitution 18 (+4) Intelligence 12 (+1) Wisdom 16 (+3) Charisma 16 (+3) Combat: 8+16=24 Initiative: +6 (+2 Dex, +4 Improved Initiative) Attack: +4 Base, +8 Melee, +12 Swords Grapple: +13 (+10 w/o Armor) Defense: +8 (+8 Base, +4 Flat Footed) Knockback: -11 (in Armor w/ Shield); -6 (w/o Shield); -2 (with neither) Saving Throws: 3+6+5=14 Toughness: +12 (+4 Con, +8 Protection) Fortitude: +10 (+4 Con, +3, +3 Enhanced Fort) Reflex: +8 (+2 Dex, +6) Will: +8 (+3 Wis, +5) Skills: 72 SP= 18PP Acrobatics 8 (+10) SM Bluff 7 (+10) Diplomacy +7 (+10) Gather Information 6 (+9) Knowledge (arcane lore) 4 (+5) Knowledge (life science) 4 (+5) Knowledge (physical science) 4 (+5) Knowledge (tactics) 14 (+15) SM Knowledge (theology and philosophy) 4 (+5) Notice 7 (+10) SM Sense Motive 7 (+10) SM Feats: 50PP Assessment Attack Focus (melee) 4 Attacck Specialization (Swords) 2 Benefit (Knight Commander of The Royal Victorian Order) Challenge – Improved Feint Equipment 4 Improved Initiative Interpose Power Attack Skill Mastery (Acrobatics, KN [tactics], Notice, Sense Motive) Sidekick 29 (Lady Alchemist) Stunning Attack Takedown Attack Ultimate Effort (Toughness checks) Uncanny Dodge (auditory) Powers: 8+16+10+10=44 Enhanced Fort 3 (Extra: Linked +0) + Immunity 10 (Life Support, Starvation & Thirst; Extra: Linked +0; Flaw: Limited to Half Effect) (Enhanced Biochemistry) The Knight’s Armor (Device 3 [15 PP]; Power Feats: Only Randall Knight can use, Indestructible, Subtle; Flaw: Hard to Lose) Enhanced STR 6 Protection 8 The Knight’s Shield (Device 2 [10 PP]; Power Feats: Only Randall Knight can use, Indestructible, Subtle; Flaws: Easy to Lose) Impervious Toughness 10 (Extra: Duration [sustained] [+0]) The Knight’s Sword (Device 2 [10 PP]; Power Feats: Only Randall Knight can use, Indestructible, Subtle; Flaws: Easy to Lose) Strike 3 (Power Feats: Improved Crit, Mighty; Extra: Penetrating 5) Equipment 4 PP=20 EP Commlink Knight Towers (18 EP Headquarters) Size: Large Toughness: +15 Features (Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop) DC Block: Unarmed (+8 Hit, Melee, DC 17/20 Toughness) Unarmed (Stunning Attack) (+8 Hit, Melee, DC 12/15 Fort) The Knight’s Sword (+12 Hit, Melee, DC 20/23 Toughness) The Knight’s Sword (Stunning Attack) (+12 Hit, Melee, DC 15/18 Fort)
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