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  1. Player Name: Vahnyu Character Name: Volt Scorpion Power Level: 10 (154/154PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: Former street punk Martial Artist with a shocking punch. Alternate Identity: Kang Jin-Ho Identity: Secret Birthplace: Seoul Occupation: None Affiliations: Dr Sin, Lady Shen Family: Unknown Description: Age: 20 (DoB: 1995 [12, October]) Apparent Age: (24 years old) Gender: Male Ethnicity: Asian (Korean). Height: 6' 2" Weight: 183 pounds Eyes: Brown Hair: Dark Red (Bleached. Natural: Black) Lean and well-muscled, Kang Jin-Ho has unrully medium-short bleached red hair and brown eyes. He usually sports a self-sure grin. His casual attire consists of blue jeans, brown hiking boots, black shirt, white leather jacket, and black finger-less gloves. His costume is mostly grey, composed of a spandex-like material, covers most of his body, except the face and hair, and it has extra pockets strapped at his thighs. He wears red boots with black stripes, a red sash around his waist, a black jacket with red shoulderpads, and red heavy gloves covering his hands up to his elbows. Power Descriptions: Kang Jin-Ho is a skilled martial artist, specialising in aggressive takedowns and combat, while foregoing defense. A combination of Judo, Tae Kwon Do, Boxing, Kickboxing, Shotokan, and Wing Chun, his Total Style Martial Arts allows him to strike with power, precision, and flexibility. Furthermore, Volt Scorpion is able to augment his normal strikes with bio-electricity, running through his nervous system and muscles. Not only do his strikes become more powerful and more fast, but a well-placed strike can also cause the nervous system of his foes to collapse, and it is especially devastating against electronic equipment. Aside from his strikes, Volt Scorpion can also enhance his mobility by pumping his leg muscles full of bio-electricity, which grants him superhuman speed and jumping power. History: Kang Jin-Ho cared for only one thing; proving that he is the strongest. To that end, he pursued and mastered various martial arts, and got to fights wherever he found them, whether they were random street fights or illegal underground tournaments. By the time he was 16, Jin-Ho was already becoming notorious among Seoul's gangs. It was at that time that he got involved in an accident. While beating up a bunch of delinquents, a van hit him in an abandoned street, rendering him unconscious. The driver, at the behest of his employer, a scientist by the name of Myung Do-He, took Jin-Ho inside the van, and taking him to the scientist's lab. Through this unfortunate event, Do-He saw a great opportunity to test her teleportation device on a living subject. The experiment proceeded, but it was less than successful, due to a malfunction that caused the equipment to explode, and the entire building to catch fire. Do-He and her employee left the scene with haste, leaving the still unconscious Kang Jin-Ho to his fate. By the time he woke up, the entire building was engulfed with flames, and the only way out was through a window. The problem was that the window was situated too high for him, and there was nothing nearby that he could use as a makeshift ladder. Finally, desperation drove him to start jumping randomly, and it was at this point that he realised that he could jump at incredible distances, way beyond those of a normal human. Jin-Ho had managed to save his own life, and soon, came to realise the extent of his newfound powers, which he took great advantage of, establishing himself as Seoul's #1 undefeated martial artist. It was this that attracted Lady Shen's attention, as she was scouting through Asia for disciples. Not particularly caring about her motivations, Jin-Ho nevertheless saw a great opportunity to further refine his martial prowess, accepting her invitation. Personality & Motivation: Brass and self-sure, Kang Jin-Ho has a fiery temperament to match his bleached hair. He usually doesn't bother being mean towards those he deems inferior to him, and may even treat them with something akin to kindness. However, he does not hesitate to reveal his fangs to those who could provide him with a decent fight. The only thing he cares about is getting stronger. Money and fame don't even begin to enter the picture for him. After the events with Lady Shen's capture of Tsunami and her friends, Kang Jin-Ho fought Net Fly in a sparring match, and though he initially defeated the young mutant, Net Fly turned the tables around when he was making his escape, forcing Jin-Ho to retreat in order to avoid capture. As such, Jin-Ho holds something of a grudging respect for the hero, and wishes to have a definite rematch with Net Fly. Powers & Tactics: Rather straigth-forward in his tactics, Volt Scorpion runs headlong into his opponent, tackling them and pummeling them to submission. When the foe exhibits a bit more fight in them than that, he abandons recklessness for calculativeness, assessing the situation and responding in accord. Thanks to his powers, he is also able of engaging his opponents in hit-and-run tactics, and he can mow down a group with brutal efficiency. Abilities: 10 + 10 + 12 + 0 -2 + 4 = 34PP Strength: 20 (+5) Dexterity: 20 (+5) Constitution: 22 (+6) Intelligence: 10 (+0) Wisdom: 8 (-1) Charisma: 14 (+2) Combat: 10 + 20 = 30PP Initiative: +5 Attack: +10 Melee, +5 Ranged Grapple: +15 Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed Knockback: -3/-5 Saving Throws: 3 + 3 + 5 = 11PP Toughness: +10 (+6 Con, +4 [Defensive Roll]) Fortitude: +9 (+6 Con, +3) Reflex: +8 (+5 Dex, +3) Will: +4 (-1 Wis, +5) Skills: 96R = 24PP Acrobatics 15 (+20)Skill Mastery Climb 5 (+10)Skill Mastery Concentration 10 (+9) Escape Artist 7 (+12)Skill Mastery Intimidate 15 (+17)Skill Mastery Knowledge (Streetwise) 10 (+10)Skill Mastery Language 4 (Native: Korean, English, Japanese, Chinese, Thai) Notice 15 (+14)Skill Mastery Sleight of Hand 5 (+10) Stealth 5 (+10)Skill Mastery Swim 5 (+10)Skill Mastery Feats: 26PP Acrobatic Bluff All-Out Attack Assessment Attack Focus (Melee) 5 Defensive Roll 2 Distract (Intimidate) Elusive Target Evasion 2 Fearless Grappling Finesse Improved Grab Improved Pin Instant Up Move-By Action Power Attack Skill Mastery 2 (Acrobatics, Climb, Escape Artist, Intimidate, Knowledge[streetwise], Notice, Stealth, Swim) Startle Takedown Attack 2 Uncanny Dodge (Hearing) Powers: 6 + 18 + 5 = 29PP Damage 5 (Extras: Linked[Volt Amp], Feats: Mighty) [6PP] (Total Style) Volt Amp 8 (16PP Array; Extras: Linked[Total Style], Feats: Alternate Powers 2) [18PP] Base Power: Autofire Extra on Damage 10 (Extras: Linked[Trip]) + Trip 10 (Extras: Linked[Damage], Flaws: Range[Touch], Feats: Improved Trip) [10 + 6 = 16PP] (Lightning Barrage) Alternate Power: Penetrating Extra on Damage 3 (Extras: Linked[Drain]) + Drain 10 (Toughness; Extras: Affects Objects, Linked[Penetrating], Total Fade Flaws: Limited[Electronics], Unreliable Feats: Affects Insubstantial, Incurable, Slow Fade) [3 + 13 = 16PP] (Short-out Strike) Alternate Power: Penetrating Extra on Damage 6 (Extras: Linked[Paralyze]) + Paralyze 10 (Extras: Alternate Save(Fortitude), Linked[Penetrating], Flaws: Unreliable) [6 + 10 = 16PP] (Thunder Strike) Bio-Electric Agility 2 (4PP Array; Feats: Alternate Power) [5PP] Base Power: Speed 4 (100mph/1'000ft per Move Action) [4PP] Alternate Power: Leaping 4 (x25 per Move Action, 750ft running long jump, 375ft standing long jump, 187ft standing high jump) [4PP] Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC20 Toughness (Staged) Damage (Bludgeoning) Total Style (Damage) Touch DC25 Toughness (Staged) Damage (Bludgeoning) Lightning Barrage (Damage+Trip) Touch DC25 Toughness (Staged) Damage (Bludgeoning+Electricity) 1d20+10 vs. STR or DEX(worse) Trip Short-Out Strike (Damage+Drain) Touch DC25 Toughness (Staged) Damage (Bludgeoning+Electricity) DC20 Reflex (Staged) Drain (Toughness) Thunder Strike (Damage+Paralyze) Touch DC25 Toughness (Staged) Damage (Bludgeoning+Electricity) DC20 Reflex (Staged) ParalyzeTotals: Abilities (34) + Combat (30) + Saving Throws (11) + Skills (24) + Feats (26) + Powers (29) - Drawbacks (0) = 154/154 Power Points
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