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Player Name: LordHamster Character Name: Mirror Power Level: 10 (157/157) Trade-Offs: None Unspent Power Points: 0 In Brief: A new, young hero that enjoys having fun on the job maybe a little to much. Alternate Identity: Alton Gotti Identity: Secret Birthplace: Corpus Christi, Texas, United States Occupation: Poorly paid Engineer Affiliations: Various Engineering Firms he's worked for, his roommates. (Janet Deedle, and Marcus Mink, they share a three bedroom house in Kingston, splitting bills, and rent as evenly as they can) Family: Father, Mother, and Younger sister all still live in Corpus Christi. On Mary: Mary is a spirit who claims to have lived in Victorian England, and her attire certainly reflects this. She appears to be roughly eighteen, and tells Alton that she has little memory of the time since she's died. Currently her spirit is weak from years without a suitable host, though she herself doesn't know the requirements of her hosts. She vaguely remembers at least one previous host being abusive, and using her as a tool, instead of treating her as a person, and has set rules down for her assistance. Without a suitable living host onto whose soul she can bond to, she will weaken, and fade, until she is just an echo a few people see before she fades back into obscurity. Though she can eventually latch onto a new host, at that point, it would no longer be a conscious decision to try and bond with the host. In exchange for her host supporting her, and keeping her sane, she influences their soul to bring forth powers buried within them. When separated from the host these powers return to dormancy, though she says it might be possible for the right person to bring them back out for good. For the time being she's bound rather close to Alton, and has none of the powers her spirit should be able to manifest, so her only source of socialization comes from Alton, and as such, she tends to bother him at seemingly random times. Alton has started leaving the TV onto a channel she likes late at night so that she can watch it, and keep herself entertained so he could sleep without interruptions. Despite this, she still commonly talks to him in his dreams, entering his mind to entertain herself, resulting in a rather odd social dynamic between the two. While he's at work, she does give insights to help him where she can, however limited it is, and a tentative respect has formed between the two. However, the ground rules she's established (Listed elsewhere) are just that, her own rules. She can concentrate and revoke the powers she provides, though she also stops getting support she needs from the host, if he breaks them, as an incentive for him to treat her right, and not abuse her power. Alton has considered spending a weekend every month educating her more about the modern world, but has long since dropped this as a hopeless dream because between work, and being Mirror, he rarely has a weekend to set aside for this. Instead, he's been letting her watch documentaries, and teaching her in his dreams, when she pops in. Despite the respect, Mary is still a bit...mischievous, and likes to trip him up at random times with random acts, sometimes just a snide comment, but it varies. She does, however, avoid doing this when his life is in danger, as he supports her existence, so messing with him at these times would be a poor idea. Description: Age: 22 (June 28, 1992) Gender: Male Ethnicity: Caucasian Height: 5'10" Weight: 135 lbs Eyes: Silver-Grey Eyes Hair: Shoulder length, light brown hair (usually in a ponytail) Alton is an average height, skinny, though still healthy, man that is lightly tanned. His grey eyes appear almost metallic, and has a thin ring of gold around the Iris. His hair is kept at a shoulder length, and is well cared for. He usually walks around in a shirt in jeans, what he's most comfortable in, but when he goes out to be a hero, he wears a rather.....noticeable outfit. (Hero Factory doesn't work for me for some reason, so I used Hero Machine, the models available there are a bit bigger than I imagine my hero, but it's close enough) '> Power Descriptions: All of his powers can contribute to one another in various ways, resulting in him commonly using them together when he can, even if it would be easier to do it directly. His suit on the other hand has no reason he can remember anymore, but he quite likes it (for reasons he can't quite understand) and as such, continues to wear it. Due to him not being to tough on his own, he wears a undercover vest beneath the suit in order to protect himself a little more. History: Alton had a relatively normal childhood. Fairly average parents, and sister (Who actually has manifested powers of her own, though he doesn't know this) in a rather flat, boring city. As soon as he could, he moved to Freedom City where he went to college to get his current Engineering degree, and now works cheaply due to being inexperienced, and young compared to most of the other engineers he knows of. His powers manifested during a robbery at a convince store where he was working (still in college) at the time. The duo of robbers accidentally smashed some glass as they were fleeing, taking Alton's girlfriend (at the time) hostage to get out. In his panic, he sent shards of glass flying at them, seriously injuring them, though no one was killed, and he wasn't implicated, though records of this event probably still exist. Since then he's learned to control his powers better, and does everything he can not to use lethal force, especially avoiding shaping glass in a way to cut, when dealing with criminals. However, ever since his powers manifested, he's been seeing a strange girl. Though she looks to be about 17, she claims to be far older, though she can't recall her original name. She asks only a few simple thinks of Mirror. One, that he never kill if he can help it. Two, that he dress at least semi-respectable when he desires to use the powers she claims to have granted him. Three, that he never forces her to do something she's uncomfortable with. Finally, four, that he doesn't outright tell anyone about her without her permission. So long as he follows these rules, though she did say there would be times where she would make exceptions, he would be granted as much power as she herself could spare. Personality & Motivation: Fairly laid back in his secret identity, but as Mirror he's a bit more outgoing, and is constantly using his illusions to cause pranks, and create jokes of his enemies. Alton speaks with a mild West Texas accent that grows stronger (up to moderate) as he becomes stressed or angry. Powers & Tactics: Alton isn't very tough, so he prefers to stay back, and his style of fighting reflects this. Using his light, illusions, glass, and teleportation, he keeps at a distance, and keeps his opponents confused, constantly second guessing what's real, what he's doing, and what's going on. His mask is actually glass (Like what they use in cars that shatters into cubes) that he repairs with his glass control, and to confuse his opponents. With one way glass eyes, and no signs of emotion, not even the facial contortions of pain, he doesn't let his opponents know what he's seeing, or thinking. At the same time, his cane he uses in combat is also made entirely of glass, once again shattering into cubes when broken, though he's compressed it to make that a little harder, so that he can fix it with ease, and have a slight edge in hand to hand, where he has had little experience, and no training. Complications: Secret Identity: Its a secret identity. Echoes of the Past: Whenever Alton witnesses lethal, or possibly lethal attacks against living beings, based on his point of view (If it appears lethal from where he is, even if it's not, ETC), he becomes enraged, and has a hard time stopping himself from focusing solely on the source of the attack. He has come to realize that this isn't something from his past, but a memory and emotion from Mary being shared across their bond, making him feel both her rage and his own from some primal part of his mind. Records: Records of his true identity, namely the first manifestation of his powers, still exist in the world. A smart criminal, agent, or what have you could track them down, and learn who Mirror really is. Hates seeing others hurt: Whenever Alton witnesses (Has to be there in person, though recordings/illusions could as trigger it) someone being injured badly enough to kill them, or be lethal if not treated soon, he is driven into a mad rage against the person that has done so, doing everything in his power to take them down (though never kill if he can help it) so that they can pay for what they have done. The origin of this rage is unknown to Alton, and he suspects that there's maybe something in his past that he has blocked to avoid the issue. Bound by Blood and Soul: The source of Mirror's actual powers, though not his physical abilities, comes from the spirit bonded to him named "Mary". Whenever she is too far away or cut off from him, he loses her power. However, because her soul rests bonded inside of his own, even if she's rendered unable to fight, move, or act on her own, he still retains his powers. Spark of Something More: Something has begun to stir inside of Mirror's very soul, something that feels alien, and yet, is not. Some part of his soul, small and forgotten, is not human in it's own right. Since his return after disappearing, this part of his soul has been growing, driving him forward. He fights it, not knowing what it is, or where it comes from, not even entirely sure it's his to begin with. It pushes him to strain his powers, to test his limits, and fling caution to the wind. Moreover, it pushes him to look into his family's past, and Mary's history/family, pushing him into studies he may never have cared for in the past. It swirls golden in the depths of his soul, pulsing, and growing, but into what, who knows? Unseen, or not: Anyone with an active power descriptor of Necromantic, Magical, or Divine (Be it innate, from a device, or temporary matters not) can see, and hear Mary. As her bond with Alton has grown stronger, her form has become ever so slightly more tangible, expanding the number of people that can see her greatly. Abilities: 0 + 8 + 4 + 0 + 2 + 0= 14 Strength: 10 (+0) Dexterity: 18/26 (+4/+8) Constitution: 14/24 (+2/+7) Intelligence: 10(+0) Wisdom: 12 (+1) Charisma: 10(+0) Combat: 12 + 16 = 28 Initiative: +8 Attack: +6 Melee, +10 Ranged Grapple: +6 Defense: +10 (+8 Base, +2 Dodge Focus), +4 Flat-Footed Knockback: -5 Saving Throws: 1 + 2+ 6 = 9PP Toughness: +10 (+7 Con, +3 Undercover Vest) Fortitude: +8 (+7 Con, +1) Reflex: +10 (+8 Dex, +2) Will: +8 (+1 Wis, +7) Skills: 68 = 17PP Acrobatics 7 (+15) Bluff 6 (+6) Concentration 10 (+11) Escape Artist 2 (+10) Knowledge (Physical Sciences) 12 (+12) Knowledge (Theology) 5 (+5) Language 2 (English (Native), Greek, Irish) Notice 4 (+5) Sense Motive 4 (+5) Stealth 2 (+10) Swim 4 (+4) Craft (Structural) 6 (+6) Craft (Glass) 4 (+4) Feats: 13PP Attack Focus (Ranged) 4 Dodge Focus 2 Eidetic Memory Equipment 2 Evasion 2 Quick Change 1 Instant Up Equipment: 2PP=10EP Glass Cane (Damage +2 [4EP] Undercover Vest (Protection 3, Subtle) [4EP] Brass Knuckles (Damage +1[2 EP] Powers: 10 + 8 + 23 + 26 + 8 = 75PP Enhanced Constitution 10 [10PP] Enhanced Dexterity 8 [8PP] Glass Control 10 ( (Move Object 10 ( Feats: Precise, Subtle; Extra: Range [Perception]; Flaw: Limited to Glass; Feat: Alternate Power 1 ) Effective Strength: 50 Heavy Load: 12 Tons [23PP]) AP: Glass Weaponry (Damage) 10 (Variable Descriptor (Bludgeoning, Slashing, Piercing), DC 25 Accurate 2, Flaw; Source (Glass; Requires enough glass in melee range to be used, as per the GM) ) {7/22} Light Control 10 ( Improved Range 2 Feat: Alternate Power 4 ) [26PP] BP: Illusion 10 ( Affects Visual Sense; Progression, Area 2 (25 Ft. Radius) ) {22/22} (Light Control) AP: Dazzle 10 ( Affects Visual Senses; Feat: Improved Range 2 ) {22/22} (Light Flash) AP: Damage 10( Extra: Range [Range] Feat: Improved Range 2) {22/22} (Laser) AP: Flight 10 (10,000 MPH; 88,000 Ft./rnd ) {20/22} (Flight) Teleport 8 ( 800 Feet as a Standard Action, 2000 Miles as a Full Action; Flaw: Medium [Mirrors] ) [8PP] (Catoptric Teleportation) DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness (Staged) Damage (Physical) Brass Knuckles Touch DC 16 Toughness (Staged) Damage (Physical) Cane Touch DC 17 Toughness (Staged) Damage (Physical) Laser Ranged DC 25 Toughness (Staged) Damage (Heat) Flash Ranged DC 20 Reflex/Fort Dazzle (Visual) Illusion Perception DC 20 Will Illusion Totals: Abilities (14) + Combat (28) + Saving Throws (10) + Skills (17) + Feats (13) + Powers (75) = 157/157 Power Points