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Found 21 results

  1. GM Afternoon, November 17th Traveling across the North Sea, heading for Norway Once again, a rescue mission. The members of Rex Atom's Atom Academy squad has spent the time since the group formed on a number of smaller and large scale missions, but now, they are joined by the newest member of their squad: Levity, gravity controller and pilot extraordinaire. A student at the Atom Academy noticed some strange readings caught by a satellite they had helped send into orbit, which seems to originate from the mountains of Norway. Exotic energy pulses from deep within the mountains, that spell out the morse code .../---/... , but their point of origin should be solid bedrock. A mystery, just the kind that the Atom Academy specializes in. They will reach the site soon, but they have time for the final preparations.
  2. GM Morning of the 30th of November 2024 The sun rose over Freedom City, same as it always had. The night prior had seen a small event, magical energies were being channeled to two locations for an unknown purpose. Two teams of heroes investigated, and it seemed the situation was resolved. Yet none of the heroes seemed to remember much of what occurred, or how they got back to their home. Southside, the Chop Shop Callie was a woman who had spent a great amount of time honing her body to the peak of what humans were capable of. She had learned to listen to her body, understand exactly what it was telling her. And upon her awakening she knew what it was telling her was wrong. Her limbs were heavy, power echoing from muscles like pistons and steel. Her heart thundered like a powerful engine. The bed she lay in felt different than the ones she was accustomed to in her apartment and the Atomic Tower. The smell of engine oil fills her nose. Something was deeply wrong here, and she needs to find out what. She opens her eyes to a small room. The decorations seem those of an enthusiast for cars and motors. More pressingly her body was no longer her own, wiry muscles replaced with bulkier ones more suited for lifting, her skin paler, and scars from battles long ago fought replaced with new, unfamiliar marks. Southside, Devon's Apartment Lark was a college student. She was used to old mattresses and poor quality sleeps. Even when staying in Blackstaff Investigations, Christopher was not exactly affluent and his guest room left much to be desired. As such, she could immediately tell that she was not in her normal residence in this comfortable bed. This suspicion was immediately followed up by a sense of weight on her wrist and an odd... absense. A pressure that had been at the back of her eyes had faded, a pressure she had come accustomed to in her time as a werewolf. These oddities initially distracted her from the odd feeling of her body. She had to some degree become familiar with a sense of change since her curse came manifest, but this time was altogether different. Opening her eyes she found herself in the bedroom of an apartment. Nice, simple, and well-appointed. When she looked around the change became clear. She was in the body of a man, with a strange watch-like device on his wrist. Bayview, Claremont Academy, Gookgak's Room Michael tended to wake early, a trait he took pride in and had cultivated over the years. But he normally wasn't so... energized first thing in the morning. He felt like someone had hooked a drip of pure caffeine up to him in the middle of the night. Like how some of his more hyperactive friends must feel in their day-to-day. He rolled over to start his morning routine, and immediately felt that things were wrong. His ear pressed into the the cushion, feeling long and pointy, his body felt small and far weaker than he had become accustomed to, and his sheets most certainly were not covered in what felt like coarse sheepskin rugs. Opening his eyes he found himself in what he would recognize as Gookgak's room. And body. Bayview, Claremont Academy, Carmen's Room Alice woke slowly at first, enjoying an uncharacteristic feeling of support from the matress beneath her. Slowly though her mind muddled through the haze of sleep, picking up little notes of wrongness like a pocket gathers lint. The absense of her flight keeping her up, like a muscle being relaxed when you were used to being tense. The feeling of fur as she shifted in half-asleep state, comfortable, but wrong. The feeling of claws extending from their sheaths as she stretched, satisfying but alien. Her tail brushed against her face as she curled back up, the sensation finally dragging her from the lands of sleep. Things were very wrong. She opened her eyes to a school dormitory, a thing she only recognized from movies and the like. Her new body was fuzzy, with dark fur and graceful limbs. Her ears and tail twitched with agitation as she looked around for answers. The four heroes quickly started to come to the conclusion that they had swapped bodies with other people. But how and why eluded them. The last thing they remembered was responding to a disturbance in the cemetery at Lantern Hill. Perhaps that might hold the answers, but first they need to find out where- and who- they are.
  3. GM Atomic Tower, Midtown, Freedom City Early April 2024 Atomic Tower has housed the Atom Academy for four years now. A lot has gone on during that time, experiments and discoveries, but they have mostly been focused on moving forward, on the future. Rex Atom wants to change that. There's a lot hiding in the world, discoveries from the past, strange things that should and shouldn't be, and, he thinks that the Atom Academy needs to be a bit more proactive, so he has set out a reminder to the members of the academy and any of their associates, asking for anyone that would like to join him on his proposed journeys into the unknown. Everyone interested has been asked to meet in laboratory 55. It is a large open room, with a holographic projector, often used to model molecules or the like. Rex Atom himself seems to be running late, while everyone else are beginning to arrive in the room. So, the question is... who is everyone? Why are they here? What are their relation to the Atom Academy, if any? Why do they want to join the journeys into the mystery?
  4. OOC for this. @Kaede Kimura @Thunder King @Epiphany @Tiffany Korta @Poncho Let me know how you want to approach the room or if there's anything you want to try to roll for!
  5. GM Hong Kong, Night time The moon was on form, tonight, shining over a cloudless city, surrounded by twinkling stars. It was a beautiful city. Madame Raven knew that on the ground, ugliness was afoot. A trial of gossip and rumour had pointed the way, and her spirit of adventure had driven her. Here, at Superior Silk Industries. At first glance, it looked ramshakle, a production factory for textiles, a rather high end product. Then why did it look so broken? Because it was not. This was a facade. Well hidden camera's, superior locks, and subtle reinforcements all made this more of a fortress than a factory. And the remarkable Raven could see it all. Something bad was happening at Superior Silk Industries, something tonight. the company had a crooked reputation (although it did produce fine garments). Criminal activity under the disguise of legitimate (even successful) business. Exports to Europe, America. Conflict with Dr Sin and his leutinenats. Bribery and corruption with the Chinese goverment. And a deeper layer of rumour - hard to believe. Sorcery, Kung Fu, Masters of Ki, Ninja's. The usual hotch potch of Martial Art baloney, for sure, and yet the Raven detected some grain of truth within the soup of gossip.
  6. Madame Raven Power Level: 10/14 (211/220PP) Unspent Power Points: 9pp Trade-Offs: +4 Attack / -4 Damage In Brief: What do you do next when you're a woman out of time? Theme: You're Dead by Norma Tanega Alternate Identity: Calliope "Callie" Sen (Public) Calliope "Callie" Summers (Secret) Birthplace: Hong Kong Residence: Summers Building, New York Base of Operations: Worldwide Occupation: Businesswoman Affiliations: Raven Family Family: Doctor Sin (Grandfather), Duncan Summers (Father), Jasmine Sin (Mother), Callie Summers (Possible future self) Description: Age: 20 (DoB: 24th August 1973 [Time Displaced]) Gender: Female Ethnicity: Asian / European mix Height: 1.702m (5'7") Weight: 50kg (110 lbs) Eyes: Green Hair: Black Callie has inherited her beauty from her mother, though often marred by the scowl of her father. Even with a few more years under her belt, she looks more like her duplicate, though there are still enough differences that they get away as relatives. She keeps her hair relatively short, both to differentiate herself from her duplicate and so that it can't become disadvantageous in a fight. When in public as a wealthy businesswoman, woman she dresses in the most stylish clothes that always perfectly suit the occasion, still ethically sourced and environmentally sustainable, in private though she prefers loose fitting comfortable t-shirts and sweats. Though still in its early stages, her Raven costume is far from the homemade costume she wore at Claremont. Made of tough yet light high-tech polymers the black suits offer maximum protection, the cloak is particularly impressive appearing like a simple cloth cloak it can harden at will allowing Callie to use it as a weapon in a fight. It's also covered in scalloped cloth feathers that can be plucked and thrown becoming the family's signature Raven-like boomerangs. They even regenerate meaning they will rarely run out, and the cloak always looks good, though with extended use the cloak will appear shorter than it was originally. To make herself stand out from the other Ravens, and despite the potential risk she doesn't wear a cowl, just covering her mouth and wearing a domino mask to avoid giving away her identity. History: Plucked from time, at the age of sixteen, by unknown methods, just before the fateful day she was meant to find out about her superhero legacy, Callie never had time to worry about her future. She had been busy with school and learning, and enjoying, what it was like to be a superhero. And despite the unusual circumstances, the extended Raven Family accepted her as one of her own, especially warmly considering their reputation as being cool brooding loners. But she wanted to find out exactly who she was, as opposed to her "future" duplicate, so after graduating Callie took a couple of years to go and find herself, putting aside the Madame Raven identity. Leaving Claremont Callie decided to spend the next couple of years wandering the world. Backpacking and relying on her wits and skills, she got to spend a few months in various communities helping before moving on to a new country, city and new issues. She also found various experts in various fields to learn what she could, in return for helping them out whenever she could. After that fact, she arranged for those who needed it to gain a healthy donation from the Summers Foundation. As well as finding herself she wanted to find both who, and more importantly why, she was bought into the "future" as well as find her grandfather, the infamous supervillain Dr Sin. She finally found him, or at least appeared to be, in Singapore. Though brief, and uncomfortable, he imparted to her what he figured out about her. She wasn't from the past, or a parallel Earth, but a reflection of a potential past. Whilst she doesn't quite understand how such a thing could happen, or who would do a thing, but it was at least a possible lead to follow and there was really only one place to get the help dealing with such esoteric sciences. So she's returned to Freedom City, finally adopting the identity of Callie Sen as the CEO of Summers Advanced Dynamics. Now settled in she's reached out to various superheroic scientific organizations, including the Atom Academy, to help finally answer how she came to be, if necessarily helping out in kind... Personality & Motivation: Whilst tempered by her years since leaving Claremont she still enjoys being a hero and how she uses her knowledge and money to help those less fortunate than herself. It's just now she cloaks it more in a layer of cynicism, though a wicked sense of humour pokes through now and again. Whilst the Ravens have a reputation for being loners Callie is quite the opposite enjoying the company of others, it helps that she has a naturally relaxed charm that allows her to get along with most people. And whilst she doesn't know why she's here, she knows exactly who she is and what she wants. She's comfortable in her skin and her place in the mundane and superhero world. Powers & Tactics: With no powers, Callie has to rely on her physical training, the environment around them and the gadgets and weapons available to her. If possible she likes to bring gadgets suitable for the foe(s) she's facing, though her training allows her to improvise against foes she knows little to nothing about. Ideally, Callie prefers to use either stealth and/or psychology to take down a foe without having to fight them. Often villains tend to be a cowardly and suspicious lot. Power Descriptions: Callie through years of training, at both Claremont and some of the best experts in the world, is at the almost peak of human ability, both physically and mentally. Her experience, however brief, allows her to go toe to toe with superpowered individuals much beyond her abilities. Though she knows when it's time to get help from some of the city's heavy hitters. Complications: A Congress of Ravens: Callie has been accepted as a member of the Raven family, which comes with certain responsibilities to the extended family when needed. A Conspiracy of Raven: Though she knows she's not from the past of a parallel universe there's still a mystery of what exactly she is, and that someone made this happen. A Murder of Ravens: Over the years the Raven family have gained a number of enemies over the years. Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP Strength: 18 (+4) Dexterity: 22 (+6) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 20 (+5) Charisma: 22 (+6) Combat: 20 + 16 = 36PP Initiative: +15 Attack: +14 Unarmed, +12 Raven Claws/Feathered Cape, +10 Base Defense: +10 (+8 Base, +2 Dodge Focus), +4 Flat-Footed Grapple: +14 Knockback: -4 Saving Throws: 6 + 6 + 5 = 17PP Toughness: +4/9 (+4 Con, +5 Raven Costume) Fortitude: +10 (+4 Con, +6) Reflex: +12 (+6 Dex, +6) Will: +10 (+5 Wis, +5) Skills: 212R = 53PP Acrobatics 9 (+15)Skill Mastery Bluff 9 (+15) Climb 11 (+15) Computers 3 (+10) Craft (Chemical) 3 (+10) Craft (Mechanical) 3 (+10) Diplomacy 4 (+10) Disable Device 8 (+15) Drive 4 (+10) Escape Artist 9 (+15) Gather Information 9 (+15) Intimidate 9 (+15)Skill Mastery Investigate 8 (+15) Knowledge (Behavioural Science) 8 (+15) Knowledge (Business) 8 (+15) Knowledge (Current Affairs) 3 (+10) Knowledge (Streetwise) 8 (+15) Knowledge (Tactics) 8 (+15) Language 6 (Arabic, English, French, Japanese, Korean, Mandarin [Native], Spanish) Medicine 10 (+15) Navigate 3 (+10) Notice 10 (+15)Skill Mastery Perform (Dance) 4 (+10) Pilot 4 (+10) Ride 4 (+10) Search 8 (+15) Sense Motive 10 (+15) Sleight of Hand 9 (+15) Stealth 9 (+15)Skill Mastery Survival 5 (+10) Swim 6 (+10) Feats: 25PP Attack Specialization (Raven Claws) 1 Attack Specialization (Unarmed) 2 Benefit 1 (Use Knowledge (Tactics) for Initiative rolls) Benefit (Raven Legacy) 1 Benefit (Wealthy) 2 Challenge (Fast Startle) 1 Dodge Focus 2 Evasion 2 Hide in Plain Sight Jack-of-All-Trades Luck 3 Quick Draw Skill Mastery 1 (Acrobatics, Intimidate, Notice, Stealth) Startle Takedown Attack 2 Ultimate Effort (Escape Artist) 1 Uncanny Dodge (Auditory) 1 Well-Informed Equipment: 75EP = 15PP [Vetran Reward] Communicator [7EP] Communicator Array 3 (6EP Array; Feat: Alternative Power 1) [7EP] Basic Power: Communication 5 (radio; 5 miles, Feat: Subtle) [6EP] Alternative Power: Datalink 3 (radio; 1000ft Feats: Rapid 2 (x100), Subtle) [6EP] Summer's Building [Headquaters; Apartment Block in New York] [15EP] Raven Cycle (Vehicle; Motorcycle) [17EP] Raven Wing (Vehicle; Jet) [36EP] Powers: 8 + 10 = 16PP Device 2 (Raven Costume, 10PP Container; Hard-to-Lose) [8PP] Protection 5 [5PP] Grapple Gun: Super-Movement 2 (Swinging, Wall-Crawling 1) + Speed 1 (10mph, 88ft/rnd) [5PP] Device 2 (Utility Belt, 10PP Container; Hard-to-Lose) [8PP] Utility Belt (10PP Array; Feat: Alternative Power 1) [10PP] Base Power: Damage 2 (Raven Claws, Extra: Range 1, Feats: Mighty 4, Improved Range 1) [9PP] Alternate Power: Strike 2 (Feathered Cloak, Feats: Mighty 1, Accurate 1, Extended Reach 1, Subtle 1) + Flight 3 (50mph/ 440 ft/rnd, Flaw: Gliding) [9PP] DC Block ATTACK RANGE AB SAVE EFFECT Unarmed Touch +14 DC 19 Toughness Damage Raven Claws Ranged +12 DC 21 Toughness Damage Feathered Cape Ranged +12 DC 21 Fortitude Damage Totals: Abilities (64) + Combat (36) + Saving Throws (17) + Skills (53) + Feats (25) + Powers (16) = 211/220 Power Points
  7. Interrogation Room, NYPD Midtown North Precinct 28th August 2020, well after Midnight The young teen thief sat in the room glaring at the mirrored glass, even so she didn’t realize that there was somewhere else in the room until she stepped from the shadows. The older woman walked like a cop even if she reminded Maggie of a Schoolmarm, though she didn’t think the woman would be a pushover in a fight. And she’d fought enough tonight. “So it’s Maggie right? Maggie Què? I’m Ms Summers. How about you tell me what happened tonight?” Maggie sighed she was tempted to keep quiet, but after a few awkward minutes it seemed this Summers woman was just as willful as her mother. So she began to tell the tale of what happened…
  8. Many students were meeting their mentors in classrooms, the auditorium or nearby, the library, or various somewhat-private spots out on the ground, etc, no one had "laid claim" to the Doom Room. Not publicly, anyways; yet, days before the scheduled Mentor Day, the Room had nonetheless been booked for several hours. No names were in the system, just a letter: R. Everyone who cared could intuit what it meant. When young Calliope Summers walked into the room, it was the bare metal and grids of power lines and projector nodes of the actual Doom Room. Gleaming and shining in the too-bright lights. Standing directly in the middle, with his back to her, stood the current Raven. His armored cowl was off of his head and held under one arm, and he was seemingly staring at nothing in particular as she approached. When Callie was about halfway between the door and the Raven, he spoke. Only then would she notice that the observation room's windows were completely darkened and polarized, and Alek had been watching her in the reflection from those windows. "Glad you could make it." He turned around, his cape naturally flowing in a way that other heroes found maddening to replicate, and that Callie knew was thanks to the materials and weight of the multi-purpose "accessory". "So. Today, it's just the two of us. Your father, your older self, Charlie, everyone else, they're busy with other things. Even the alternate of your father; I think he's in the Rookery poking that suit of his." Alek's tone is neutral. He's not one for mind games, but he will occasionally test the younger heroes who work with him. He had already made it clear to Callie, more than once, that he did things the way he did for a reason, and they were always his own reasons. "I feel like, by and large, I have a good sense of your abilities, your skills, and your style of fighting. We get practice on that every week, if not every day. I'm certainly willing to talk about that, if you'd like. But my interest today is more fundamental. Callie..." Only now did he take his cowl and place it on his head. His hands came off of the sides, and even as the tiny armor plates clicked and moved into place, his voice was automatically altered and masked. "Why do we do what we do?"
  9. Lincoln, Freedom City, New Jersey Friday October 1, 2021 (10:23 PM) A cool night breeze blew over the dark empty street corner of a rundown section of Lincoln. Along the block there were a few occupied storefronts, an all-night convenience store, a liquor store and a currently closed pawn shop. But the majority of the storefronts were empty and dark. Above many of the storefronts were low-income apartments, several in equally bad shape as the storefronts. Perched on the third story roof of one of the buildings was a small group of teenagers. Nevermore II had been looking into reports of a local street gang that was causing a considerable amount of trouble for the police. Based on the reports, it sounded as if the gang had gotten ahold of a cache of Foundry tech that had been left behind when Talos had established Rurland. Based on the few reports thus far, it sounded as if the gang had at least a few energy weapons and some personal forcefields among the cache. Of course it was always possible that the gang had access to more Foundry tech. Normally this might have been something Charlie continued to investigate on his own, or perhaps brought Callie in to help as well. But recently Headmistress Summers had been encouraging him to try to include the other members of his intermural team from school in some of his investigations. So, he had brought the other members of Grey Team with him tonight. A couple blocks down the street from where the members of Grey Team were gathered was a dilapidated four story tenement building. Many of the windows of the building were broken out and boarded up and graffiti covered much of the first level exterior. From information Charlie had been able to gather, the gang was using the abandoned building as a base of operations.
  10. Kord Dormitories, Forth Floor Claremont Academy, Freedom City, New Jersey Saturday, September 4, 2021 After a Summer back in her apartment in New York, along with some time at the Summers family home, Callie had already moved back into the dorm. Now she was sat in the common room checking her social feeds, waiting for new and returning students. Apparently older her wanted her to take some more responsibility so had tasked her with being the floor greeter for the new school year. She was giong to do her best, in was in her blood after all, but she wasn’t going to make an effort until absolutely necessary.
  11. Let's have initiative and Fort saves, everybody!
  12. GM The Painted Desert, Arizona September 22nd, 2020 14:00 PM Doctor Alexander Macedon stepped out of the van, and into the bright light of the Arizona desert. If his heavy backpack weighed him down in old age, he didn't show. He was an older man, having pushed past 70 some years ago. He would tell anyone that bothered to ask that he was retired, and yet, he was, standing in the Painted Desert once again. Once again, the headmistress had convinced him to take a group of students on a survival class. He could only hope that it went better than the last time. Macedon's hair was thinning and grey, bordering on white. His beard was cut short, barely more than stubble. His left eye was hidden behind an eyepatch, with horn-rimmed glasses resting on the bridge of his nose. He wore khaki pants, a white dress shirt that was already starting to stain from sweat. His boots were heavy, but solid. Dressed for the weather. His well worn cowboy had was held in his hand, lightly fanning his face. He wore a slightly oversized revolver in a holster on the right side of his belt. Turning to the van, he grumbled something, before speaking up. "Alright, hurry up and get out here, kids. We don't want to waste more sunlight than we have to." The students were even younger than the ones in last batch. Fine. He'd deal with that. More of them were just regular people, no powers, just training or tech. He could respect that. He had even allowed them to bring their gear, as long as they carried it themselves. For emergencies, of course. Not just for the regular class. "Rule number one: I give an order, you follow that order. This is a survival class. You're going to learn how to survive if you ever end up in a place like this. No buts, if or maybes. As far as you're concerned, I am in charge."
  13. OOC for this. @Kaede Kimura, @Tiffany Korta, @RedSpine, @Nerdzul
  14. GM Night February 25th, 2021 Across the rooftops of the Fens Callie had spent a lot of time patrolling Freedom City since being brought to the this time. She had gotten used to this future Freedom, gotten used to this new world she found herself in, where she existed twice at once: The headmistress of Claremont and the time displaced teenager. Things had changed in the poorer parts of the city lately. The Fens, Southside, Kingston... The shadows seemed darker. Ever since Raven and Nevermore had learned that the House of Usher had returned, the Raven Family had found mounting evidence of the Ushers' increasing presence in the city, especially in these areas. Now, she had been patrolling the Fens. It had been largely uneventful when she caught sight of a mugging in progress on the street below, near a street corner. Three men against one hardly seemed fair.
  15. Placeholder
  16. Atom Academy Housed in Atomic Tower, the Atom Academy is the Atom Family's attempt to expand! Super science! Exploration! Family! Join the Atom Academy, and journey into mystery! Location and Appearance The Atom Academy is housed on the top 5 floors of Atomic Tower in Midtown Freedom City, formerly known as the Goodman Building. With the opening of the Atom Academy, the Atom Family has expanded the building, adding 5 extra floors on top of the Nucleus, the former top 5 floors of the building. From the outside, the building appears much like any other skyscraper in Midtown Freedom City, aside from the massive atom symbol of three interlinked rings on the Southern side of the top five floors. The three rings are blue, yellow and red respectively. Inside, the building appears larger than on the outside. You will always be able to find another room, and the laws of physics seem to be a plaything. A hangar of Atom Family vehicles are available, as are highly advanced technology to aid the research and exploration of the academy's members. Significance The Atom Academy is the legacy and expansion of the Atom Family: The next generation of science heroes and explorers of the strange and unexplained! Any heroes interested in learning scientific fields, journeying into mystery or just fighting mad scientists across the known and unknown omniverse! The Academy is attended by a host of heroes, geniuses and others, who want to make the world a better place, one discovery at a time. People The Atom Family ALEX: The Artificial Life-form EXperiment still keeps the Nucleus, and, by extension, the brand new Atom Academy, in the best of shape. Chase Atom: Chase Atom have taken little interest in Atom Academy beyond agreeing to its creation, but will still visit from time to time. Cosmo the Moon Monkey: Cosmo seems to appear at Atom Academy whenever something goes wrong. Dr. Atom: While Dr. Atom remains dead, a computer program of his personality and memories haunts the halls of Atomic Tower, keeping the tower running. Maximus Atom: Next to Tesla, Maximus is the member of the Atom Family most likely to be seen at the Academy at any given point. Tesla Atom: Tesla Atom is the headmistress of Atom Academy, having designed the Academy and being responsible for recruiting many of its members. Victoria Atom: Victoria spends little time in the scientific environment at the Academy, but is always willing to tag along for the next adventure. Rex Atom: The size-shifting secret great-grandson of Doctor Atom leads his own Atom Academy squad to solve impossible questions and explore the secret history of the world. Academy members Madame Raven: The time displaced second Raven. The Dreamer: Reality warping interdimensional refugee. Devon 51: Paramedic with a watch that lets him shift into alien bodies. Levity: Gravity controlling ace pilot. History Late 2019: Tesla Atom proposes her idea for the Atom Academy to the rest of the Atom Family. Mid 2020: Expansion and rebranding of the Goodman Building begins. Late 2020: The now rebranded Atomic Tower stands ready, with the new top 5 floors dedicated to the Atom Academy. February 2020: The Atom Academy opens its doors. Spring 2024: A new team led by Rex Atom gathers, their first mission being an incursion into Z-Space to rescue the last survivor of a lost universe. Uniforms These are the official uniforms worn by members of the Academy. While it is up to the individual whether to use the uniform or not, members of the Atom Academy are expected to at least wear an Atom badge while acting on behalf of the academy in any official capacity.
  17. Penthouse Suite, Newmar-Kitt Building, Central Park, Manhattan, New York 9 am Monday 24th August 2020 It had taken fifteen minutes to overcome the various alarms and traps but Callie finally had disarmed all of them, all but one. She hoped that it would be enough to bring her elder self to come see what she was up to this time, her features reflecting against the glass of the Raven suit that both of them had worn before. She wondered if her other self set all this in place to train her abilities, always the teacher at heart as she was now. Today was special for them both as it was her birthday, and whilst spending the night with her father he’d mention how he’d try to surprise her every birthday. Still as sharp as ever she knew that he’d put the idea to do it for her elder, who tended to avoid celebrating now. She knew something bad had happened, though the details were still a little vague, but she wanted to do something to say thanks to the other her. Still she couldn’t do all this on her own, so she’d asked for some help on this day, the firsrt of which would be arriving soon. And even if this didn’t work then at least they could have a party just for her. And you never knew someone might surprise her as well.
  18. Summers Manor, North Bay, Freedom City, New Jersey 18:00 EDT, 6th April 2020 Whilst Callie had mostly stayed at the Penthouse during her visits to Freedom City she had visited the manor a few times to see where her Grandparents had lived, the ones she knew about at least. Still she’s wasn’t quite ready to visit dad yet and since she was in town to visit St Thomas’s, she still wasn’t use to calling it Claremont’s, she figured she’d pop in to check out the old place. Her keys even still worked, or at least they needed much better unpickable locks, and she swing the doors open hand in her leather jacket as she peered into the gloomy hallway. She was taking it all in as if this could be taken away from her at any moments, and after all nothing exciting could be going on here...
  19. April 7th, 11.46AM, 2020 Claremont Academy, Main Quad "...and this is where I leave you, I guess." Det. Janice Renchy had the tired, bleary look of anyone who worked at night who had to be up in the middle of the day. Rubbing at one eye with the heel of her palm, Leon's voucher squinted around the stately, old-fashioned school square. "Dunno how you're not coming out of here with a load of debt. Anyway, I'm sure you'll do great, Leo. Take care of yourself, you got my number if it can do you any good." Smiling a little, she offered the boy a handshake. She looked hard at Leon's face "You're good here?" Unbeknownst to the unlikely duo, there was another new arrival, just out of sight...and very much out of time.
  20. Madame Raven Power Level: 8/12 (180/211PP) Unspent Power Points: 31 Trade-Offs: +2 Attack / -2 Damage In Brief: A time displaced Callie Summer enjoys the 21st Century. Catchphrase: Don’t forget to like and subscribe. Alternate Identity: Calliope “Callie” Sen (Public) or Calliope “Callie” Summers (Secret) Birthplace: Hong Kong Residence: Apartment in New York and the dorms in Claremont Base of Operations: Claremont Academy, Bayview, Freedom City, New Jersey Occupation: Student and Influencer Affiliations: Students of Claremont Family: Doctor Sin (Grandfather), Duncan Summers (Father), Jasmine Sin (Mother), Callie Summers (Possible future self) Description: Age: 16 (DoB: 24st August 1973) Apparent Age: 16 Gender: Female Ethnicity: Asian / European mix Height: 5’7” Weight: 110 lbs Eyes: Green Hair: Black Whilst still having a little baby fat around the face Callie still shows the beauty that she inherited from her mother, though often marred by the scowl she got from her father. At the right angle, she also looks similar to her older duplicate, but not quite the same, like how on movies and television they hire a younger actor they hire to play the child version of the main character but they don't quite look the same. Not that Callie really minds as since her arrival she's made an effort to stand apart from her older self, cutting her hair short rather than the long hair that she's almost always used to wear it. Her clothes and makeup are all of the most fashionable available, but everything is either ethically sourced or from thrift stores. Her costume is a variant on the classic Raven costume, but made up of common available materials, the costume is mostly heavily modified motorcycle leathers with a pair of long lace-up boots. When needed she wears a domino mask, the only think she kept from the original Raven costume. Finally the cloak is a home made traditional cloth cloak with the scalloped feather like design at the bottom. Even her utility belt is a makeshift affair, a little less graceful than the original Raven design. Many of the gadgets insides are from those borrowed from the Raven suit, though she is very capable of making her own. History: Knowing nothing about her past as the granddaughter of the criminal mastermind Doctor Sin Callie grew up a fairly normal life, if one of incredible comfort as her father was one of the richest men in America. She also didn’t know that he was the masked Vigilante Raven, Duncan making sure that she was isolated from this world but also socially aware taking part in many of his many charities. She lived in New York, and experienced all the city had to offer, as well as going to the very exclusive St Thomas Aquinas Academy in Freedom City. On the eve of her sixteenth birthday, where at her party she’d learn that she was the daughter of Raven and granddaughter of Dr Sin, she was suddenly awoken by a strange woman in her apartment who was dressed in strange clothes that no one in ‘89 would dress. Her nanny / bodyguard Winnie Napier tried to stop the woman but in the struggle there was a flash of light and the pair found themselves in 2020, with the strange time traveller being nowhere to be found. The two quickly determined that they had somehow been transported thirty years into the future. As her older self wasn’t around Callie and her guardian took up residence whilst they decided what to do, as was the habit of her father the place was well enough stocked to keep then supplied for weeks. Whilst learning about the world through television and, eventually, computers and the internet. Staying inside for now Callie began to notice something odd about the dimensions of the apartment. Whilst her father hadn’t told her his secret, he had made sure to teach her the skills to be able to analyse the world around her, as well as self defence, along side the regular education. These skills allowed her to find where her future self had kept a spare version of the costume, even though she had given up the mantle a few years ago, and it didn’t take much to figure out that someone who lived here was the hero Raven (though she hadn’t figured out it was the future her). She couldn’t help but try on the costume and going a little stir crazy going out and about in New York city, and one thing led to another and she ended up stopping a mugging. That was it and she was hooked going out most nights to fight crime whilst she spend day, mostly afternoons, getting up to speed with modern culture. Becoming fascinated with social media she began to post blogs and video’s in character as Madame Raven. Her senior version had already began to suspect something was going on before Callie began posting on the internet and she quickly worked out where Callie and Winnie had been staying. And then with a quick trip from Freedom City to New York the Callie’s finally met each other. Both being as strong willed as each other the meeting didn’t go well but the younger Callie saw the wisdom in enlisting the aid of the adult herself. All travelling back to Freedom City the older Callie with the assistance of her father and the League determined that this was a younger version of herself and that it appeared to be her from the past, though the timeline didn’t appear to have changed. This was perplexing and they decided it was best to keep the younger Callie here whilst they figured out what as the truth, meanwhile they’d need to do something with the younger Callie whilst they investigated further. So it was decided, not that the younger Callie had a choice in the matter, that she would again attend Claremont and learn alongside other teen heroes. But she was strictly forbidden from going out heroing, though Callie had other ideas on this matter... Personality & Motivation: Whilst Callie tries to play it cool she genuinely enjoys being a hero, and being in the future, leading to her sometimes getting a little over enthusiastic. A cheerful upbeat eternal optimist she all tries to see the bright side of any situation and to encourage others to carry on despite the bleakness of the situation. A people person Callie enjoys the company of others, though she respects others boundaries, more than happy to keep up both sides of the conversation. With the natural charm of her mother she finds it easy to get on with most people, with only her own future self being hard to reach for many reasons. Powers & Tactics: Having now powers Madame Raven has to work hard to gain any advantage in a situation. Often that means improvising by using whatever is at hand to achieve that goal. She has a few gadgets which she uses often in a crisis, having studied other raven using these weapons in many situation. Whilst she has no formal training she has inherited a quite tactical mind that she can use to her advantage, though she often suffers from either her inexperience or overconfidence. Power Descriptions: Callie is a peak human with no powers, mostly through hours of exercise and education that her father had encouraged her to do. Her brief time as a hero as well as her further education at Claremont has increased her abilities to among the best a human can achieve at her age. Complications: A congress of Ravens: her future self is the Headmistress of the school and as such tries to interfere in Callie’s life, even if she tries to be subtle. This often places Callie in situations she really doesn’t want to be in. A conspiracy of Ravens: Someone bought her into the future, potentially breaking the timeline, who and why are unknown. She may occasional suffer weird temporal effects at the most inopportune of moments. An aerie of Ravens: Whilst she more or less acclimated to the 21st century this isn’t her home time and sometime she feels lost in a world isn’t her own. She hides it mostly but someone in the know could trigger her homesickness. A murder of Ravens: Over the years the Raven has gained a number of enemies overs the years, both her father and (future) self. A storytelling of Ravens: Being a fervent blogger and you-tuber much of Madame Ravens superhero life is well documented, something that a villain can use to counter an attack or gain an advantage on her. Unkindness of Ravens: Though she hides it well Callie has a certain amount of uncertainty, having been a hero for less than a years. Someone playing on those insecurities could effect her efficiency in a conflict. Abilities: 8 + 12 + 8 + 14 + 10 + 12 = 64PP Strength: 18 (+4) Dexterity: 22 (+6) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 20 (+5) Charisma: 22 (+6) Combat: 16 + 12 = 28PP Initiative: +10 Attack: +8 Base +12 Unarmed, +10 Ravenrangs Defense: +8 (+6 Base, +2 Dodge Focus), +3 Flat-Footed Grapple: +12 Knockback: -4 Saving Throws: 4 + 4 + 3 = 11PP Toughness: +4/+8 (+4 Con, +4 Body Armour) Fortitude: +8 (+4 Con, +4) Reflex: +10 (+6 Dex, +4) Will: +8 (+5 Wis, +3) Skills: 172R = 43PP Acrobatics 9 (+15) Skill Mastery Bluff 9 (+15) Climb 11 (+15) Computers 3 (+10) Craft (Chemical) 3 (+10) Craft (Mechanical) 3 (+10) Diplomacy 4 (+10) Disable Device 8 (+15) Drive 4 (+10) Escape Artist 9 (+15) Gather Information 9 (+15) Intimidate 9 (+15) Skill Mastery Investigate 8 (+15) Knowledge (Streetwise) 8 (+15) Knowledge (Tactics) 8 (+15) Language 6 (Arabic, English, French, Japanese, Korean, Mandarin [Native], Spanish) Notice 10 (+15) Skill Mastery Pilot 4 (+10) Search 8 (+15) Sense Motive 10 (+15) Sleight of Hand 9 (+15) Stealth 9 (+15) Skill Mastery Survival 5 (+10) Swim 6 (+10) Feats: 34PP Attack Specialization (Ravenrangs) 1 Attack Specialization (Unarmed) 2 Benefit (Raven Legacy) 1 Benefit (Wealth) 2 Challenge (Fast Startle) 1 Dodge Focus 2 Equipment 9 Evasion 2 Hide in Plain Sight Improved Initiative 1 Jack-of-All-Trades Luck 3 Quick Draw 1 Skill Mastery (Acrobatics, Notice, Intimidate, Stealth) 1 Startle Takedown Attack 2 Ultimate Skill (Escape Artist) 1 Uncanny Dodge (Auditory) 1 Well-Informed Equipment: 9PP = 45EP Costume (Protection 4 [Feats: Subtle]) [5EP] Reinforced Gloves (Strike 2 [Feat: Mighty]) [3EP] Grapple Gun (Super-Movement [Slow Fall, Swinging, Wall-Crawling 1], Speed 1) [7EP] Utility Belt 8 (16PP Array) [18EP] Flash Bangs (Dazzle 4, Visual and Auditory, 40ft Range, 20ft Area [Extra: Area (Burst)]) [16PP] Smoke Bomb (Obsure 4, Visual, 40ft Range, 50ft Area [Extra: Independent]) [8PP] Stun Grenade (Stun 4, 40ft Range, 20ft Area, [Extra: Area (Birst), Range]) [16PP] Ravenrangs (Damage 2 50ft Range [Feats: Mighty 4, Improved Range 1 Extra: Range 1]) [5EP] Burglar's Kit [1EP] Cell Phone [1EP] Flash Googles [1EP] Gas Mask [1EP] Flashlight [1EP] Mini-Tracer [1EP] Rebreather [1EP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 19 Toughness Damage Flash Bangs Range DC 14 Fort/Ref Dazzle Ravenrangs Range DC 21 Toughness Damage Reinforced Gloves Touch DC 23 Toughness Damage Stun Grenade Range DC 14 Fort Stun Totals: Abilities (64) + Combat (28) + Saving Throws (11) + Skills (43) + Feats (34) + Powers (0) - Drawbacks (0) = 180/211 Power Points
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