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  1. Jill O'Cure Placeholder Text History Placeholder Text Costume and Appearance Placeholder Text Powers Placeholder Text Allies Placeholder Text Sidekick, HQ, Etc Placeholder Text Timeline 2009 Fall Carnival in the Park: The carnival is in town and Ellie attends with her brother and a less than successful date with a classmate she characterizes as 'nice'. The woes of her social life take a backseat to metahuman shenanigans, however, running into Dead Had, All-Star and more!Ghoulies and Ghosties and Long-Legged Beasties: Ellie convinces her brother to let her tag along to the Hallowe'en party being held at the Interceptors' brownstone. He agrees only on the condition that she adopt the alias 'Jill' to help maintain his secret identity among his teammates.2010 Spring 8 Simple Rules... For Working With Jack: Lynn invites 'Jill' to the brownstone to discuss how best to deal with her brother, a sometimes difficult prospect, Ellie has to admit. After a few misunderstanding they manage to have a good talk... though Ellie's not entirely sure how to feel about a sweaty Lynn parading about in a sports bra.Summer Me Like Hockey!: Ellie attends a Freedom City Blades game with her brother but when the Crime League arrives and Erik is pummeled and shot in the process of taking them down alongside the Scarab and Valkyrie her medical skills are put to the test!The Legacy of Al Kazar: Happy Grimday!: 'Jill' attends Lynn's birthday party and finds herself feeling a little out of place among a who's who of powerful heroes. Stesha Madison, the florakinetic Fleur de Joie, helps her feel better and get back to enjoying the festivities!Fall The Church of Swordology: The Espadas siblings attend Sunday mass with their mother only to wind up helping Freedom Angel fight of a supernatural menace!
  2. Jack of all Blades Playlist Placeholder Text History Placeholder Text Costume and Appearance Placeholder Text Powers Placeholder Text Allies Placeholder Text Sidekick, HQ, Etc Placeholder Text Timeline 2009 Fall The Days of High Adventure: Jack is unexpectedly transported to a medieval version of Freedom City full of swords and sorcery! Not surprisingly it takes to his new surroundings fairly well and impresses the similarly displaced Dr. Archeville.This is a Stick Up: Patrolling the Fens, Jack happens upon a convenience store robbery being perpetrated by the showboating Captain Knievel! Our swashbuckling hero intervenes and gets a bruised rib and a pounding headache for his troubles.West End Warriors: Jack teams up with a couple of other heroes to take out some of Captain Knieval's growing army of thugs and criminals.Training in the Wharton State Forest: Jack is invited to a gathering of martial minded heroes in a secluded glade for some training and sparing. He meets the shovel-wielding zombie Dead Head and the secretive teleporter Blink among others.The Big Guns: A malfunctioning flying motorcycle from an alternate dimension deposits the high-tech but old fashioned cowboy Colt in the streets of Freedom City and Jack is there to greet him. The disagree on choice of sidearms but share an appreciation for fine coats.The Interceptors: Issue #0: Jack receives an invitation from Dr. Archeville via the gregarious AI VINCE to join a new team of heroes: the Interceptors! Colt and Blink are familiar faces but most of the team are new to Jack: the enthusiastic Grimalkin, high-profile Velocity, sullen Razorwing and arrogant All-Star, the latter of whom inspires an immediate dislike in the swordsman. Still, Jack is cautiously interested and agrees to sign up.Carnival in the Park: Erik and his sister Ellie head to the carnival for a rare night off but run into Dead Head and a number of other heroes when things inevitably get a little more interesting than a fun house and ferris wheel!Ghoulies and Ghosties and Long-Legged Beasties: Lynn insists on hosting a Hallowe'en party at the Interceptors' brownstone and Ellie insists on tagging along with her brother. He agrees on the condition that she adopt the uninspired alias 'Jill' around his teammates, still reluctant to reveal his secret identity to them.Interceptors: A Chance Meeting: Jack and Blink try to hash out some of their differences but with both of them being evasive they find they can related better though sparring. Unsurprisingly this turns to borderline cheating and various states of undress almost immediately.Interceptors: Setting Up Shop: The Interceptors begin to settle into the brownstone in earnest, with Colt setting up a workshop for his equipment. The friction between Jack and All-Star continues to cause the team grief.Invasion! - West End: Freedom City is overrun with demons! The Interceptors rush into battle to save as many civilians as they can but are overwhelmed by the sheer numbers and power of the monstrous horde. Jack gives his life holding the line only for a spell to undo the day's events and restore him to life. He can't quite loose the nagging feeling that he didn't come back quite right, however...2010 Winter Interceptors: New Recruits: In the wake of the demonic invasion the Interceptors attempt to replenish their numbers but none of the prospective new members really stick.Fisticuffs Fundraiser!: The remaining Interceptors are invited along with several other heroes to participate in a charity boxing match. After meeting Ace Danger, a personal hero, Jack manages to beat Grimalkin in their bout with some showboating and sneaky tactics but get his comeuppance when his super-senses react badly to Fulcrum's radioactive powers.Geiger Gal: After the Fisticuffs spectacle Jack tracks down Fulcrum and realizes that they have a shared history. Mona is concerned by the changes in Erik's personality but he's more worried about the terminus radiation she's leaking and decides to ask Dr. Archeville about a solution.Surely You Jest: Jack teams with Jester, Breakdown and others to stop a warehouse robbery. A telepathic attack nearly causes him to loose control as he falls back on the hellfire powers he's developed since the demonic invasion.Interceptors: Intervention: Colt and Grim have had enough of the angry, aggressive shift in Jack's personality and confront him. Although he's initially hostile they eventually convince him to reveal his hellfire corruption and they begin working on a plan to remedy the situation as a team.Interceptors: Liquid Therapy: Jack and Colt head out to grab a beer and end up in a bar fight with an entire college football team. It turns out to be a great way to blow off some steam!The Witch Doctor is IN: Lynn calls in a favour with a friend on the police force who also happens to have penchant for studying the occult. With her help Erik travels deep into his own soul to defeat the demonic corruption that has taken root there once and for all!Life's Bazaar: Jack and several other heroes find themselves in an unfamiliar fantasy city. Colt needs to find some pants. Jack wonders if this is becoming a habit.One of These is Not Like the Other: Dark Star is one of Freedom City's most powerful heroes so when a malicious alternate version appears with ill intent his friends recruit Jack to the cause as one of the few heroes capable of injuring the energy being! Jack doesn't make the best first impression but does prove effective in the resulting fight.S.H.A.D.O.W. Over Freedom: With a little luck Edge is able to lead Ace Danger and Jack to a hidden SHADOW base in the heart of Freedom City itself! The trio dismantle the evil operation with extreme prejudice.Spring He Fights Meta Than You: With the Atom Family unavailable Jack takes on the mighty Meta-Grue with the assistance of wisecracking teen hero and ace pilot Geckoman in a spectacular, widely televised smackdown!Furry Fracas - Mythological Creatures: A number of heroes from Ani-Earth arrive on Earth-Prime to help defeat their version of the Factor Four! Jack meets his own counterpart, the antler-wearing rabbit Jackalope of all Blades!Green With Envy: Mind controlling plants turning suburbanites into zombies?! That just won't do!Public Service: A new gang is proliferating a wickedly addictive drug on the streets of the West End and Jack and Avenger are in agreement that it ends that night. Taking down a warehouse of product first, they track it back to its source.The Dragon Wakes: Dracula lives again! Avenger, Phantom and their friends fight to protect their infant son while other allies, the Interceptors included, are kept occupied with hordes of rats and other minions!Monsters in the Streets! - Greenbank: With massive monsters wreaking havoc across the city the Interceptors engage the closest of the gargantuan foes alongside Fulcrum.Fisticuffs 2: The Opening Credits: An informal underground tournament for heroes is organized for fun and to hopefully teach everyone some new tricks. Irked by Wander's treatment and harsh words for Dead Head, Jack sticks with an old trick: alienating and upsetting young people.Fisticuffs 2: Dynamo vs. Jack of all Blades: Jack squares off in the ring with the fast-talking speedster Dynamo and finds himself in the strange position of telling someone else to dial back the banter and smack talk.IN SPAAAAACE!: When an alien starship on a rescue mission is shot down over Freedom City, Jack and a group of heroes volunteer to take the place of the crew and rescue a Lor princess from nefarious pirates!Summer Bananaphone: Jack and Taylor Faretti call a meeting with Erik in their civilian guises to discuss the Interceptors and their infant son. Erik has a hard time imagining anyone trying to hurt a baby, half-vampire or not, and doesn't take their concerns as seriously as they would have liked.Of Martyrs and Men: Erik encounters out-and-proud metahuman Alex Albright having trouble with a group of West Enders and lends a hand. Alex has plans to invest her company's considerable resources in the community; Erik does his best to convince her that she can't make decisions for other people just because she thinks she knows better.No Mercy: The alien Grue have launched a new invasion on Freedom City and the Interceptors team up with Young Freedom to protect Freedom City Medical Center from their assault! With massive monsters among the enemy ranks, Jack creates a larger energy sword than he's ever previously attempted!Interrupting Cow: At Dr. Archeville's request Avenger infiltrates the Interceptors' brownstone to test their security systems, finding them lacking. The Interceptors themselves don't appreciate the home invasion, however.A Case of Mistaken Identity: Jack runs into someone he initially mistakes for Avenger atop a West End rooftop. Seeing through the imposter's attempted bluffs he tires to learn who the dark figure really is!Me Like Hockey!: Erik and Ellie attend a Blades game but when the Crime League appears and holds the spectators in the Liberty Dome hostage Jack teams up with the Scarab and Valkyrie to save the day, though not before taking a nearly fatal bullet wound from Orion the Hunter's sniper rifle!Troubleshooter: Natalya Browning, the immortal sometimes-thief, sometimes-heroine known as Bombshell meets with Jack to discuss public relations and self-branding, though in practice they get considerably more flirting done than anything else.Interceptors: The Sweet Science of Stabpunching: Jack leads him teammates in a training exercise with power dampeners forcing them to rely on their skills rather than their special abilities. For a chance at punching the swordsman right in his smug face, how can they say no?The Legacy of Al Kazar: Happy Grimday!: Lynn's birthday party is attended by a veritable who's who Freedom City's heroic community. Jack hits on and is hit upon by a cavalcade of gorgeous, immortal women but ends up being kissed by the last one he expected."Concert Auditions. Second Floor, 2B.": Estelle de Havilland puts out the call for performs among the hero community with eye toward holding a charity event. Jack follows a winged figure in through the window and ends up belting out a tune with the aid of a creative use of his powers.Giant Dragon Bees: It falls to Jack and Wander to deal with a trio of semi truck-sized, talking, fire-breathing bees left over from the Bee-Keeper's latest scheme. Ultimately they find a solution that works for everyone and more or less bury the hatchet themselves, inventing a new move: the Dartboard Special!Crisis of Infinite Jacks: When a villain rips a whole in the barriers between dimensions Jack ends up meeting a number of different versions of himself, some familiar and some disturbingly different.Fall The Church of Swordology: The Espadas siblings attend Sunday mass with their mother only to wind up helping Freedom Angel fight of a supernatural menace!
  3. Jack of all Blades Power Level: 15 (250/250PP)* [392] Trade-Offs: +5 Attack, -5 Damage, +5 Defense, -5 Toughness Unspent Power Points: 0 Theme: Spark by Fitz and the Tantrums *Jack's caps average out to PL13. For Jack's original sheet, click here. In Brief: Swashbuckling scion of a secret society of sorcerous swordsmen, shepherding streetwise superheroes! Alternate Identity: Erik Espadas Identity: Secret Birthplace: Freedom City, West End Occupation: Self-Defense Instructor Affiliations: The Interceptors Family: Minerva Espadas/Guardian Willow (wife), Eden Espadas (daughter), Mia Espadas (daughter), Ellie Espadas/Jill O'Cure (sister), Gina Espadas (mother), Jean Pique (father) Description: Age: 27 (DoB: April 4, 1988) Gender: Male Ethnicity: Latino/French Height: 5'11" Weight: 160 lb. Hair: Dusty Brown/Black as Jack of all Blades Eyes: Dark Blue Erik Espadas is a lithe, athletic young man with attractively angular features and a boyish grin. He keeps his dusty brown hair shorn short, but regularly sports a day or two of stubble. Preferring to dress is a mixture of blues and blacks, Erik is typically seen in a fitted t-shirt and well-worn jeans topped with an undone button-down shirt with the sleeves rolled up. As Jack of all Blades, his current costume consists of a knee-length, royal blue greatcoat cut in a jaunty, high-collared style and worn open over a black body suit. A matching blue bandana serves as a mask, attached to a black wig of wavy hair which helps to conceal Erik's true identity. Dark grey boots with a slightly metallic sheen and broad, buckled belts help to break up the outfit's dark colour scheme. Power Description: Erik can manipulate electromagnetic and mystical energies to form an effectively-solid construct in the shape of a sword. While he has a bit of leeway with regards to the weapon's specific appearance, he almost always uses a fencing rapier. Functioning in most respects as a normal sword, the tight concentration of power allows the blade to pierce most defenses, while it retains the basic nature of its source energy. In order for Erik to form a sword, there must be a power source for him to draw from. A sword of flame might be drawn from a butane lighter, an electrical blade from a nearby powerline. More exotic energies require a more exotic source; Erik may draw from a blaster's light beam or a magic user's mystical attacks, neither of which would be accessible to him in their ambient forms. Erik's metamagi powers also grant him awareness of all manner of energies. This sixth sense registers in a sometimes disorienting, synesthesia-like manner with each distinct energy having its own whispered textures and aromatic hues, not all of them pleasant. History: Erik was born in 1988 to Gina Espadas, a Freedom City beat cop. His father left months before Erik's sister, Eliza, was born in 1993. Erik never considered this any great loss: growing up in the West End, his mother was all the parent he ever needed, always making time for her children despite her demanding career. She returned to the force from maternity leave just in time for the Terminus Invasion. Her stories of working alongside heroes during both the Invasion and its aftermath instilled in Erik a fascination with superheroes. As he grew, it was the witty Golden Age tricksters like Spitfire Jones and la Renard Rogue who captured his attention, facing impossible odds with skill and style. A diet of swashbuckling movies and pulp novels were eventually replaced by physical pursuits in his teen years. Naturally agile, Erik joined his school's gymnastic and fencing teams, as well as the drama club, becoming a popular athletic star. It was Erik's senior year which would radically alter his life. An armed robbery at a local convenience store went horribly wrong, and Gina was shot and paralyzed from the waist down, forcing her into a wheelchair and early retirement. Although she remained strong in the face of adversity, Erik was galvanized. The Espadas family had never been very well off, and Erik dropped out of extracurriculars to work an unsteady stream of odd jobs to help make ends meet. He turned down a number of modest athletic scholarships when he graduated to work full time, determined to support the family and save enough to put the more scholastically inclined Ellie through university. One such odd job involved cleaning out the storage area of an antique store. Amidst the ornate lamps and jewelry boxes, Erik discovered what appeared to be a positively ancient playing card: the Jack of Swords, depicting a slyly winking prince. When he asked the store's owner about it, the old man bid him keep it as a souvenir, as the rest of the deck had long since been lost or destroyed. Pocketing the weathered card, Erik made his way home. Along the way, he encountered a group of toughs menacing a young woman. As the leader of the gang pulled out a cigarette and arrogantly flicked open his lighter, an incensed Erik leapt forward. The lighter's tiny flame flared brilliantly, flowing unnaturally through the air to the young man's instinctively outstretched hand, where it solidified into a blazing rapier. A moment later half of the thug's cigarette had been seared away, the other half smouldering in his trembling lips. The toughs beat a hasty retreat, with a shocked Erik quickly following suit, leaving behind a grateful but confused young woman. Experimenting in secret, Erik found he could create swords not only of flame, but of sparking electricity, crackling cold and a multitude of other energies, provided that there was a source to draw upon. Redoubling his abandoned training, he donned the garb of Jack of all Blades, and became the wise-cracking, acrobatic protector of his community. For years the only person aware of his double life was his sister Ellie, who discovered Erik collapsed in their backyard after a particularly brutal fight. Fortunately the teen had begun preparing to study medicine after high school, and her first aid skill likely saved her brother's life. With the safety of his family paramount, Erik kept his identity a closely held secret, initially avoiding alliances with other heroes. As Jack, however, he soon drew the interest of the similarly themed Jaci O'Cups, Coinpurse Jack and most dangerously Jakken Staff, all of whom attacked Erik on sight, making cryptic references to a Tournament of Suits and giving the young hero his first hints at his true origins and the mysterious House of Swords. Eventually this tournament came to a head with the reappearance of Erik's father, revealed to be the previous Jack of Swords, and a massive assault orchestrated by Jakken Staff and the House of Staves. In the aftermath, Coinpurse Jack lay dead, the mages of the House of Staves were defeated and Ellie's own latent metamagi powers had been awakened. As Jack of all Blades, Erik was a founding member of the experimental team, the Interceptors. Personality conflicts and a constantly shifting roster plagued the team from its inception, and just as Erik felt he had found a group he was able to trust with his secrets betrayal and catastrophe rocked the team to its foundations. From those ashes Erik emerged as the leader of a new team of Interceptors, a family of heroes dedicated to protecting the streets. Settling into the unexpected role of responsibility, Erik opened the Espadas School of Self-Defense and Swordsmanship in the West End both as a place to teach the community's young people the skills to defend themselves and as the Interceptors secret headquarters. A romance with the immortal guardian Willow gave rise to a daughter, Eden Espadas, and eventually marriage and a second daughter, Mia. Personality & Motivation: Erik is a man who's words and actions are at odds. Outwardly, he seems easy-going and carefree, with a clever tongue and a love of the spotlight. Most conversations become friendly verbal sparing matches as Erik actively avoids serious topics, and marriage has only barely dulled his reputation as an incorrigible flirt. What isn't immediately obvious is Erik's deep sense of responsibility to his family, friends and community. Considering his word to be his bond, Erik will always be there for a friend in need, and truly wishes to leave the world a better place than he found it. He possesses an unbreakable spirit coupled with stubborn pride, resulting in a complete inability to admit defeat. Where Jack of all Blades was at first an outlet for Erik, the two sides of his personality have found some balance as he has matured. Although often swept up in the high adventure of larger threats, he considers himself first and foremost a defender of the little guy, stopping crimes that might seem trivial for such an established hero. Remembering what happened to his mother, Erik feels that a simple hold-up can be just as devastating as a supervillian's rampage. Well known by both the public and the hero community and generally well liked thanks to his levity and charm, Jack's sense of humour has been known to inspire annoyance in equal measure. Whether it's leaping headlong into the battle against villainy, making egregious puns while dodging bullets or kissing a cosmic menace to save humanity, Jack of all Blades never fails to leave an impression. Powers & Tactics: Surpassing even his notable lineage, Erik is potentially the world's greatest living swordsman, ranking among history's most notable weapons masters. An accomplished hand-to-hand fighter, with a sword in his hands he is nearly unmatched. His metamagi senses bolster his awareness of his weightless blades and surroundings, giving him a further edge. Even so he is quite human in his frailties and relies entirely on acrobatic evasion to survive. Against lesser threats, Erik rushes in dramatically, forming a sword and quickly disarming them before taunting them into surrender or retreat. When fighting superhumans, he prefers a more reactionary approach, keeping them off balance with acrobatics and jibes until he can assess their specific abilities, often taking the opportunity to form a sword using the energy from their attacks. Preferring to lead from the fore, Erik would rather place himself in harm's way than his teammates but respects their abilities and directs them decisively. Serving as a rallying point and ample distraction he remains almost incapable of considering retreat as an option. Complications: Enemies: Erik has made a habit of not only defeating villains but more dangerously humiliating them. Grandstanding: Erik's style revolves around showing off, in and out of combat, even when discretion might be wiser. Relationship: Erik is married to Minerva Espadas née Salix, AKA Guardian Willow. They have two daughters together. Secret: Superhero Identity Sidekick: Erik's no less protective of his sister now that she's an accomplished superhero too. Struggling: Erik is a small business owner supporting his growing family. Sucker for a Pretty Face: Erik is married, not dead. He can still be distracted by attractive women, be they bystanders, fellow heroes or even villains. Teacher: Erik operates the Espadas School of Self-Defense and Swordsmanship and feels a responsibility toward his students. Teammates: Interceptors past and present are family to Erik, whether or not he openly admits it. West Ender The West End is Erik's 'turf'; he's extremely protective of his neighbourhood, and knows it much better than the rest of the city. Abilities: 6 + 10 + 8 + 2 + 8 + 14 = 48PP Strength: 16 (+3) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 12 (+1) Wisdom: 18 (+4) Charisma: 24 (+7) Combat: 14 + 36 = 40PP Initiative: +9 Attack: +7 Base, +14 Melee, +20 Swords Grapple: +19 Defense: +18 (+18 Base), +9 Flat-Footed Knockback: -4/-2 Saving Throws: 6 + 10 + 8 = 24PP Toughness: +8 (+4 Con, +4 Defensive Roll) Fortitude: +10 (+4 Con, +6) Reflex: +15 (+5 Dex, +10) Will: +10 (+2 Wis, +8) Skills: 84R = 21PP Acrobatics 10 (+15) Skill Mastery Bluff 18 (+24) Skill Mastery Climb 5 (+10) Gather Information 8 (+15) Knowledge (Streetwise) 14 (+15) Knowledge (Tactics) 4 (+5) Language 3 (Cantonese, English [Native], Persian, Spanish) Notice 11 (+15) Skill Mastery Stealth 10 (+15) Skill Mastery Survival 1 (+5) Feats: 72PP Agile Climber Attack Focus (Melee) 7 Attack Specialization (Swords) 3 Beginner's Luck Defensive Roll 2 Elusive Target Equipment 0 + 4 (Veteran Reward, 20EP) Evasion 2 Fascinate (Bluff) Fearless Grappling Finesse Improved Critical (Swords, 18-20) Improved Initiative Inspire 5 Jack-of-all-Trades Luck 4 Move-By Action Power Attack Quick Change Set Up Sidekick 29 + 11 (Veteran Reward, 200PP) Skill Mastery 1 (Acrobatics, Bluff, Notice, Stealth) Takedown Attack 2 Taunt Ultimate Will Uncanny Dodge 2 (Mental, Visual) Equipment: 4PP = 20EP Grappling Hook; Leaping 2, Super-Movement 2 (slow fall, swinging), Speed 2 [8EP] Interceptors Communicator; Communication 6 (Radio, 20 miles; Extra: Area; Flaw: Limited [Other Interceptors Communicators]), Super-Senses 1 (Radio, Communication Link [HQ/VINCE]) [7EP] 5EP contributed to The Espadas School of Self-Defense and Swordsmanship Powers: 29 + 22 + 2 = 53PP Damage 3 (Extras: Autofire 6, Linked [+0], Penetrating 4; Power Feats: Improved Critical [18-20], Mighty, Variable Descriptor 2 [Any Available, Concentrated Energy or Magic]) + Drain Toughness 6 (Extras: Affects Objects) [29PP] (energy sword) Super-Senses 14 (Mental; EM Spectrum Awareness [3], Magic Awareness [3], Extras: Accurate 4, Acute 2, Radius 2)[14PP] (metamagi senses) Swordsmanship Supremacy 1 (Probability Control, Flaws: Limited 2 [Swordsmanship]) [2PP] (training) DC Block: ATTACK RANGE SAVE EFFECT Unarmed Touch DC18 Toughness (Staged) Damage Energy Sword Touch DC16 Fortitude (Staged) Drain Toughness DC21 [Autofire] Toughness (Staged) Damage Totals: Abilities 48 + Combat 40 + Saves 24 + Skills 21 + Feats 72 + Powers 45 = 250/250 Power Points Note: Jack is technically PL15 with a full, five point Attack and Defense trade-off. His Defense and Toughness are capped to place him at PL13 defensively, while his Damage is intentionally under-capped so that his Attack and damage bonuses average out to PL13 as well, even though +20 attack in only achievable by PL15 characters. Note: As a metamagi, Erik's powers are the result of a mystically enhanced mutation, blurring the line between genetics and sorcery. This enhancement specifically allows him to form his borrowed energy into swords. Magic nullification removes the 'sword' descriptor from his 'energy sword' power, which means he will no longer benefit from his Attack Specialization or Improved Critical feats. Effects that nullify mutant/genetic powers shut off said power entirely, as well as his Super-Senses.
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